Rogue, Nightblade, Nightblade - several names of the same class in TESO, which by default is the one who is constantly behind or to the side of the enemy. For many, the constant game in this case is quite difficult, but such a character is still invaluable.
Today, mana-NB with a vampire branch is quite popular, and therefore we will pay attention to it in the article. If you want to know about the stamina version of the NB - go here.
General description of the class
Blade of the Night (Nightblade, NB, NB) resembles a rogue archetype with a lot of abilities. Almost each of them, as a rule, is aimed at causing increased damage to the enemy.
Also, the NB has a number of skills aimed at healing himself or an ally, so at the very least the role of a healer can be combined with the role of a Damage Dealer.
Role
Mana-NB, according to his class abilities, is great for the role of DD. At the same time, the Nightblade cannot act as a tank (there are simply no suitable abilities) and a healer (healing a player or a nearby ally).
Resource used
The resource that will be spent on the use of abilities - mana. Stamina will be required much less often.
Attributes
Mana-NB is a character whose development follows the 64-0-0 scheme (put everything into mana). As an exception, you can go according to the 60-4-0 scheme.
Races for class
Creating NB mana starts with choosing a race. Let's look at the right ones.
[Table id = 11 /]Mundus Stone
For the mana-inclined Nightblade, there is one Mundus Stone needed to make the game easier. Such a stone is Тень. Its property is to increase the critical strike rate (this is important in the final assemblies). It's better to teleport behind him. greenshade, namely in Marbrook. There you need to move away from the city and head towards the mountains, connected in the shape of a crescent, where the desired Mundus stone will be.
Build for mana-NB
Consider builds for PvE and PvP games for mana-NB.
PvE build
This build aims to deal maximum damage as a Damage Dealer. His mana version does NOT use the Staff of Destruction and related abilities. He will upgrade Dual Weapons.
Let's look at the first ability branch first:
- Mystical ball. Morph from the "Necrotic Orb" from the Undaunted branch. Uses mana. The ball deals magic damage, and activating the synergy will deal additional magic damage. Additionally, the synergy will restore mana or stamina to an ally.
- Piercing. Morph from Assassin's Blade of the Assassination class tree. Uses mana. Throws a blade with magical damage. If the target has a quarter of health left, then the damage increases to 300%.
- A crippling grip. Morph from the “Injury” of the Absorption class tree. Uses mana. Absorbs the enemy's agility, causing movement speed reduction, magic damage, and even a stun.
- Blood for blood. Morph from "Eviscerate" from the Vampire branch. Health is used. The enemy is dealt magic damage. It can increase up to 100% over time depending on the player's HP. The smaller it is, the more damage.
- Ruthless determination. Morph from Grim Concentration from Roaring Flames tree. Uses mana. Increases critical damage and healing per hit. Hitting an enemy five times summons a ghostly bow that deals magic damage in one hit and heals the player.
Ultimate ability - "Crippling blow", which is a morph of Mortal Strike from the Assassination class tree. Painful damage is inflicted towards the enemy. It increases damage. Gaining more than 120 super points causes a silence effect. Light and heavy attacks restore magicka and stamina.
Now let's move on to the second line of abilities:
- Absorbing attacks. Morph from "Absorbing Strikes" in the Absorption class tree. Uses mana. Light and heavy attacks absorb mana and health, with heavy attacks absorbing twice as much. The duration is 20 seconds. At the end of the ability, mana is restored.
- Any ability from the Dual Wield weapon tree.
- Distorting path. Morph from the "Dark Path" of the Shadow class branch. Creates a shadow path that increases movement speed. After leaving the track, the effect lasts for 4 seconds. Deals damage to enemies caught on the path.
- Dark shadow. Morph from "Summon Shadow" from the "Shadow" class branch. Uses mana. Summons two shadow doppelgangers to fight alongside you. They deal magic damage and sometimes they circle around themselves, dealing damage to anyone nearby. Reduce enemy damage by applying a debuff.
- Trap with spikes. Morph from "Kapkan" from the branch of the Guild of Fighters. Used stamina. A trap with physical damage is erected. Increases critical damage. Enemies caught in it become.
Ultimate ability - "Harvest of Souls" from the "Liquidation" branch. It is a morph of Mortal Strike. The player deals disease damage to the enemy and increases the incoming damage on him. The enemy receives a 30% health regeneration debuff. Each death of an enemy grants 7 superpower points.
PvP build
Now consider the build against humans:
- Absorbing attacks. Morph from "Absorbing Strikes" in the Absorption class tree. Uses mana.
- Distorting path. Morph from the "Dark Path" of the Shadow class branch.
- Dark shadow. Morph from "Summon Shadow" from the "Shadow" class branch. Uses mana.
- Blood for blood. Morph from "Eviscerate" from the Vampire branch. Health is used.
- A crippling grip. Morph from the “Injury” of the Absorption class tree.
Ultimate Ability - "Scion from the Pack" from the Vampire branch. It is a morph of Blood Scion. The character turns into a vampire, restoring lost health, stamina and mana. In addition, the stock of all three attributes rises. Hits restore 15% HP. Surrounding bats attack the enemy themselves, dealing magic damage.
Champion system
Upon reaching level 50, the player gains access to the Champion system. In it, champion points (CP) are invested in the necessary passives for an enjoyable game. Consider where exactly it is worth investing:
- Sozvezdie ritual. Improves Thaumaturge.
- Sozvezdie Atronach. Invest in a Physical Weapons Expert.
- Sozvezdie shadow. Contribution goes to Shadow Ward and Jumping.
- Sozvezdie Lover. Improves Sorcerer and Tenacity.
- Sozvezdie Lady. Points go to Elemental Defender, Thick Skin, and Body Toughness.
- Sozvezdie Lord. You need to direct to Quick Recovery.
Consumables
From food it is worth considering four options:
- Marinated Arteium fish. Increased magicka and health by two hours. The recipe is found in Psijic's Submerged Bags, which must be pulled out while fishing on the Isle of Artaeum.
- Enchanted sugar skulls. All three parameters increase in size. Health regenerates faster. Prepared from honey, scrib jelly, birch sap, flour and columbine. Requirements - Level 1 Recipe Upgrade and Level 4 Recipe Quality.
- Strong brew of the witch mother. Increases health and mana, as well as its recovery for two hours. The ingredients are nightshade, rice, birch sap and small game. Requirements - Level 2 Recipe Upgrade and Level 3 Recipe Quality.
- Fillet with citruses of the Clockwork City. Can be found in the Clockwork City. Increases maximum health and magicka, as well as the speed of their recovery over a period of two hours.
There are only two potions suitable for use:
- Recovery of magic. The player gains the Greater Intelligence buff, which increases the rate at which mana regenerates.
- Increasing spell power. With the Greater Affliction effect, spells become more powerful.
Suitable sets
A hero like Mana Nightblade needs good things to make it easier to play. Below are 4 suitable sets that can be obtained quite easily:
- "Mother's Sorrow". Increases maximum magicka and spell critical rating. Things are easy to get in Deshaan.
- "Fire Mouth". Increases the maximum amount of magic. A full set has a 33% chance to summon a Fire Breathing Daedroth. His fire abilities deal a lot of damage. The helmet is obtained from the Dungeon of the Exiles II, and the shoulders are obtained from the Vowmaster of the Expendables, Maja al-Ragat.
- Julianos Law. Craft set. Improves critical rating and magicka. A full set will increase spell power.
- "The devotion of a false god." Increases spell critical damage, as well as damage to all enemies that are found in dungeons, trials and arenas. A full set will not only increase the damage of spells, but also reduce their cost. Killing an enemy will restore mana and increase movement speed. One of the sets for the most complete pumping. Obtained in Sunspire.
Mana-NB in TESO is quite an interesting character from the point of view of the game. The correct game for him (always to be behind or to the side of the enemy) can greatly help the team in passing difficult dungeon places, in the Arena full of all kinds of enemies, and in PvP, where you need to confront other living people as part of the team.
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