Polygon 11 in Atomic Heart - an underground zone located in the open world. During her research, Major Nechaev is given the opportunity to solve several difficult puzzles. Effort Reward - weapon blueprints or recipes of various modifications.
The guide showed how to get through Polygon 11 in Atomic Heart: they provided step-by-step instructions for solving each puzzle that can be found in the secret location.
You can find out in a separate guide how to open and complete all polygons in Atomic Heart.
How to open Polygon 11 in Atomic Heart
In order to open the entrance to Polygon 11, Major Nechaev needs to find a key-disk from a piston lock. Next, we will tell you how to do it.
How to get into a closed checkpoint
First of all, it is important to find a way to get into the territory of a closed checkpoint. To do this, run to the point marked on the map and go to the tower.
Standing on lift platform, wait for the mechanism to raise the P-3 up. Interact with the device (default is "F"), activate the camera, and then the automatic doors from the booth.
Leave the tower by pressing the red button on the panel. Move straight ahead, following the mark on the map. Soon run to the already open booth.
Get inside. Interacting with the terminal, click on "Neck Maintenance". After a couple of seconds, a flying structure will stop nearby. Grab onto yellow pipe and wait for the car to take off. Go down to the red building thanks to the outstretched cable.
Examine the building for iron crates - one of them has a chance to contain a weapon blueprint "Railgun».
Where to find the key to the landfill
After making sure that all the rooms have been cleaned, go outside and go to the closet located at the main gate. Break open the doorto get inside. Kill the lab assistant in the black suit and search the room. The key to Polygon 11 lies in container, next to the corpse.
After obtaining the disk key, leave the building and open piston lock with colored dots and click. In order not to overcome the path to the entrance to the underground area with trials on foot, use red carparked in the parking lot.
How to get to Polygon 11 in Atomic Heart
Get to the shore.
The secret area becomes accessible after interacting with the piston lock and unlocking the locked door.
Entrance to Polygon 11 - lift cabin inside. Enter and activate the panel to go down. Soon, exit into a spacious room with several forks, among which you will find rooms with additional consumables (right side of the room), a save zone and a room with the first puzzle (left side of the room).
Walkthrough of Polygon 11 in Atomic Heart
Next, we will demonstrate how to get through Polygon 11 and solve all the riddles of this place.
Room 1: how to solve the valve and platform puzzle
Interact (1 times) with the first valve that rotates the blue platform. Get over to the ledge, and then climb onto the metal layer. Jump over to the second valve - it rotates the yellow "room".
Interact with valve (3 times) to access another on the yellow platform. Turn left and jump down to the "chain" of blue magnetic assemblies.
Shock along the ceiling. Proceed to the next part of the room with the yellow platform. Re-use the electro ability on the coils to get down safely. Run across to the "chain" of magnetic assemblies from the opposite side.
Again, hit the SHOCK on the coils - thus, go down to the lower level of the location. Go through the armored door and climb onto the metal layer. Go up, once again directing SHOCK against the magnetic assemblies located on the ceiling.
Approach the valve, then interact with it (3 times). Before moving to the green platform, hit the ceiling with a SHOCKto lower the magnetic "chain" and run across to the platform.
Climb up and go to the nearest layer. Jump over to the green ledge, and then to the territory of the red "room".
Use SHOCK. Wait until the "chain" of magnetic blue assemblies is at the bottom. Go down to it and use the "electric" ability again. jerk jump over to the armored door.
After that, move along the ledges to the metal layer leading to the corridor, where the entrance to the room with bronze chestwhere you can get:
- chemistry (x1);
- cartridges for Kalash (x12);
- drawing "Kalash - expansive converter".
Leave the room. Turn left to loot the crates for more consumables, and search the iron chest (above). Check out the safe area and save.
Continue moving along the corridor - you will soon fall into second hall.
Hall number 2: how to solve the candle puzzle
Once in the second room, the first thing Major Nechaev has to deal with is laboratory assistants. Clear the area of annoying enemies to calmly start solving the candle puzzle.
In addition, don't miss the opportunity to search several iron chests in the area. Use the scanner (default "Alt") to not miss the loot.
Once the robots are killed, over the construction platforms climb up to the roof first house. Thus, get to the opening that opens access to the second shack.
Kill the lab assistants, inspect the iron box and interact with the candle to send it down the pipe.
Bring the gilded "ball" to the wall with the help of HRAZ (default "F"). Faced with a dead end, open piston lock with colored dots. Leave the house and return to the candle: bring it to first boiler - There are no forks along the way.
Approach the second box with gold "balls". The pipe through which you can fire a candle is nearby (to the right of the container). Lead the subject to second boiler, again, there are no forks.
Thus, open the passage to the next room.
Search the crates located on the back of the truck and inspect shop "A" with thick cylinders - you will find an iron chest. Then go to the room with silver chestwhich will provide:
- chemistry (x1);
- synthetic material (x3);
- biomaterials (x7);
- cartridges for PM (x2);
- drawing "PM - thermal imager".
Leave the room and turn left. Get to the hatch and climb into it. Move along the tunnel-shaped narrow passage until you exit to third hall.
Room 3: how to solve the rotating platform puzzle
Once in "Magnetic gravity stand”, you will see rotating platforms. The goal is to reduce the rotation speed in order to get close to the exit located on the opposite side. Turn to the room on the right.
Wait for the platform to lock into the plus position and draw a candle using HRAZ (default is "F"). The mechanism will stop rotating, which will allow you to climb over the fence, go through the open passage and pick up the second golden "ball".
After grabbing one of the candles, return to the blue rotating platforms. Aim and throw the "ball" towards the device that is designed to hold the candles.
If you don't hit, don't worry: turn around and go down the stairs. "Shar" will humbly wait for Major Nechaev on a free site.
As soon as two candles are installed, the platforms will slow down the rotation speed.
Thus, you can run to the next location. In the most remote room "hidden" golden chestwhere you can get:
- chemistry (x2);
- metal parts (x3);
- cartridges for Kalash (x1);
- rocket for Krepysh (x1);
- drawing "KS-23 - enlarged magazine".
Awards
For the successful completion of Polygon 11 you will receive:
- chemistry (x4);
- metal parts (x3);
- cartridges for Kalash (x13);
- rocket for Krepysh (x1);
- synthetic material (x3);
- biomaterials (x7);
- cartridges for PM (x2);
- drawing "Kalash - expansive converter";
- drawing "PM - thermal imager";
- drawing "KS-23 - enlarged magazine".
It is worth noting that most of the awards from various boxes (including those from the Lutyagins) randomized. The final loot from the chests of Polygon 11 can be changed if one of the previously listed recipes has already been studied.
Read on:We hope our guide helped you get to Polygon 11 in Atomic Heart and complete all the puzzles. Write to commentsIf you have any questions, the author will try to help. In the relevant section of our website, follow guides and walkthroughs on Atomic Heart.
I lowered the station to overload so that the robots would not get it. Only he jumped over everyone and no one repairs it so that he takes off and uses the cable. I thought kirdyk. But, he jumped over the corner of the fence from the green car))
There is also a bug with boilers (where you have to carry candles through pipes), you can, instead of turning on 2 boilers, turn on one 2 times.
And what if crap doesn't take off?
I will add - to take the key to the landfill, it is not necessary to go down from the Grif, you can simply jump over the fence from the train car to the locked area.
thanks, while I was cleaning the territory, I didn’t notice the cookie, thanks
Please! Happy to be of service. With: