
Initiation into the circle of water - a task in Gothic 1 remake, which can be accepted after speaking with Saturas in Chapter 3. The doors of the New Camp's mages will open only to a worthy hero who has already earned the mercenaries' trust. However, to obtain the blue robe, you will first need to learn the basics of the craft and earn Adanos's blessing by passing the trial in the sunken temple.
For requirements for completing other camp quests, please read the guide. for all game tasks.
How to start quest

To get the Archmage to agree to discuss the possibility of joining the guild, join General Li's service through the quest Joining the MercenariesFor those who have already chosen the New Camp, the mission opens at the beginning of the third chapter immediately after completing it. "Orc Crypt".
After successfully joining the mercenary ranks, return to Saturas. He will ask you to master alchemy and spellcrafting: contact Riordian and Merdarion for more knowledge. learning skills spend 20 OH and 200 pieces of ore.
Return to Saturas and report that you've completed the task. He will assess the hero's abilities and send you to the Temple of Adanos for a blessing.
How to unlock the quest after the Old Camp

If you joined the Old Camp at the start of the game, you won't be able to advance with Gomez in Chapter 4. To continue developing your magic, head to New camp and talk to Saturas. He'll offer to talk to Lee, who will accept you into the ranks of mercenaries after completing the introductory quest with MixerAfter receiving the armor from the general, go to the mage and offer your candidacy for membership.
If Lee doesn't give out the quest, make sure it's official excluded from the guards of the Old CampThe procedure for refugees from Gomez Castle is as follows:
- After escaping the castle with Milten at the end of Chapter 3, return to the central settlement.
- Go to the castle gate and talk to Torus.
- Talk to the Circle's High Mage.
- Take the task Joining the Mercenaries at Lee's.
Walkthrough of the quest "Initiation into the Circle of Water" in Gothic 1 Remake
To receive Adanos' blessing, travel to the river mouth, find the flooded temple, and make an offering to the deity by solving the riddle.
Where to find the Temple of Adanos
The Temple of Adanos is located in the northeast of the Valley of Mines, beneath a ruined monastery where one of the unitorsAccording to Saturas, the sanctuary should be sought at the place where the river flows into the ocean.
Head to the old lighthouse you visited during the "Joining the Mercenaries" quest. You don't need to go down to the shore. Instead, stand at the cliff to the left of the ruins entrance. In the distance, beyond the shipwreck, you'll see the entrance to a temple carved into the rock.

Jump into the water and swim to the flooded ruins. Inside, reach the far wall, then dive in and continue along the flooded corridor.
The route through the underwater dungeon is linear, but it's easy to get lost in the dim light. To avoid this, follow the light-colored current line—it will lead you to the right room.
If you haven't learned the Diving skill, don't worry. The underwater section isn't very long, and there are air pockets near the ceiling.
How to solve the puzzle in the Temple of Adanos
Once in the testing room, you'll find a pool, two levers, and reservoirs on the sides. To solve the riddle, you need to fill the pillars with water to the number of points shown on the fresco. Examine the corpse at the far end of the room and take the "Mage's Note" from him—it mentions that you'll have to look for the clue on the wall.
Return to the entrance and examine the painting above the flooded arch: it shows the same tanks as in the puzzle room, but with the two bottom bowls inverted.
The mechanism itself is simple: one pull of the lever releases water into the reservoir, and a second pull transfers it from the first to the second. Make sure that only the bottom two bowls of each column are upside down:
- Pull the lever on the right and wait until the cylinder against the wall fills with water. four sections.
- When the fourth one turns, pull the lever again.
Once both pillars fill up two sections, the room will glow blue—the trial is complete. Use the "Teleport to Water Mages" rune to return to Saturas.
If you make a mistake while solving the puzzle, pull the lever by the pool. This will reset the challenge progress and allow you to fill the pool again.
Rewards
After reporting to Saturas about receiving the blessing, you'll be immediately accepted into the Circle of Water. The guild leader will provide the appropriate equipment and a reward for the quest:
- Water mage attire;
- 1,000 experience points.
In addition, from now on, you will be able to study magic circles at Saturas and exchange the robe for an improved one for 2,600 pieces of ore.














