It's done! The streets of the neon city are ready to accept the most reckless mercenaries and adventurers. Explore the city, make friends, fall in love and get out of the most difficult troubles hand in hand with loyal allies and the charismatic Keanu Reeves as Johnny Silverhand. Welcome to our walkthrough Cyberpunk 2077. Together we will go through all the chapters, analyze the story missions and give useful tips. The history of the formation of the legend of Night City begins right now!
Prologue
For the lads and the yard (introduction for the Child of the streets)
Street Child is one of the available storylines in Cyberpunk 2077. We grew up in the slums and did not shun any way to earn money. Committing illegal acts is not new to us. So this time, Kirk found a suitable business for us. This is the role we will play in the full walkthrough..
Objective: Find Kirk and talk to him.
- After completing the character creation stage, we watch the cut-scene with Pepe in the bar, and then we go to the second floor. Kirk offers us to steal a car as payment for Pepe's debt. We agree and go to fulfill the order.
- On the street we meet Padre. We get into his car and drive to Night City. After discussing business and driving around the city, we get out of the car and get his number. We go down to the garage.
- We go to the highlighted VIP-place and find the car we need. After deactivating the alarm, we get into the car and talk to the mysterious Jackie. This is what the police are after. We talk with a representative of law and order and go to a heavy knockout.
- Waking up, we again see our new friend Jackie. This meeting will radically change our lives.
Trouble Doesn't Come Alone (Nomad intro)
"Nomad" is another storyline that reveals the main character from the other side. As a wanderer, we set off in search of a better life and never knew that the simple job of ferrying a mysterious cargo across the border would change our lives forever.
Objective: Talk to the mechanic.
- The story begins in the garage of a mechanic who decided to deceive us. Looking under the hood, we sit in the car. We fail when trying to start the engine and tune the radio. After talking with the overly curious sheriff, we go to the radio tower.
- Having reached the destination, we knock out the front door and go up to the control panel. We connect a satellite phone and call an old friend McCoy. Having received the necessary information, we return to the car.
- We follow east. Arriving at the trailer, we get acquainted with Jackie and load the "package". We are heading to the southern border. At the checkpoint, we stop in the area marked in yellow.
- The check has been delayed. We get out of the car and go to the building of the border service. We leave the weapon at the front desk. At some point, we can give a bribe to speed up the process of checking documents.
- We cross the border and try to break away from the chase, which was arranged by the agents. We shoot back from the pursuers with a pistol and, having blown up the SUV of law enforcement officers, we head to a safe place. We talk with Jackie and invite him to look into the cryo-case. After discussing the further state of affairs, we say goodbye to our new friend.
Between two fires (introduction for Corporat)
"Corporate" is the last of the three storylines available. We are a cog in the powerful corporation "Arasaka", which takes orders from more powerful people.
Task: go to the boss.
- After talking with Jackie on the phone, we leave the bathroom and go to the boss's office. Along the way, you can start a dialogue with Frank. He will tell us interesting information about the company.
- Upon arrival, we participate in a video conference and follow Jenkins. We receive confidential information and promise to fulfill one of his orders. We take the money and leave the office of the company.
- We talk with Jackie and make an appointment at Lizzy's bar. We follow to the garage and, having gained access to Jenkins' AV, we fly to our destination.
- We report to the guard at the entrance about the purpose of our visit and get inside. We find Jackie on the lower floor of the bar and discuss the details of the operation. At that moment, Abernathy's men show up and demand from us all the confidential information they have. We agree to their demands under the threat of disabling the implants and lose consciousness.
Act I
The last rescue game
One of Wakado's clients is missing. Everything points to "scavengers" kidnapping people to sell their implants on the black market.
Objective: Talk to Jackie.
- Our new friend invites us to brush up on the basics of combat. We agree and go through an additional mission-training "Repetition is the mother of learning."
- We go into the elevator and go up to the apartment. After talking with T-Bug, follow Jackie down the corridor. Having broken the door we need, we search the apartment and scan the body on the operating table. We look further.
- We are not alone here. Having quietly crept up to the first enemy in the next room, we neutralize him and hide the body so as not to betray ourselves ahead of time. With the help of Jackie, we get rid of the remaining "scavengers" in any way possible. The most dangerous enemy in the location is the Big Guy.
- We go into the bathroom and find the body of our target. We take Sandra Dorsett to the terrace and wait for the arrival of the doctors. We return to Jackie and go down the elevator. We call the employer and report on the results of the work done.
- Having reached the garage, we sit in the passenger seat and talk with Jackie on the way home. During the trip, we fight off the "scavengers": a well-aimed shot in the driver's head will be enough to break away from the chase.
- Arriving at the destination, we say goodbye to a friend and go up to the apartment. If you wish, you can change clothes, replenish supplies of consumables, or familiarize yourself with local weapons in the cache. Having finished exploring our own home, we go to bed.
City of Dreams
Jackie is waiting for us outside.
Objective: Talk to Jackie.
- After leaving the apartment, we head to the elevator and find a friend in a street cafe. Agreeing to participate in a new business, we get into the car and drive to the reaper.
- Victor works in a private clinic. Having reached the destination, we talk with him and install the Kiroshi optical system. As a bonus, Victor will save us from the virus that we picked up while connecting to Sandra Dorsett.
The first rule of "Death"
It is necessary to discuss the details with the customer.
Objective: Meet Dex.
- We sit in a limousine and get acquainted with Dexter.
- We listen to an introductory briefing about the upcoming operation and get information about the corporate and the main customer.
- After calling Jackie and retelling the essence of the conversation with Dex, we set off to prepare for the biggest business of our lives.
Downfall into the Maelstrom
It is necessary to resolve the issue with the "Bolt", which Dex acquired on the black market.
Objective: Meet Jackie.
- We call the mysterious corporate woman and make an appointment.
- To gain an advantage, you must answer Stout's questions honestly. Correct dialogue lines:
1. Yes, no one else.
2. I don't know him
- We make a deal with the girl, take a credit chip, with which we agree to pay for the bot, and remove the virus.
- We meet with Jackie and go to the lair of the Malstromovites. Agreeing to pay twice for the bot, we use the Militech chip and tell Royce about Stout's plans. At this time, the assault begins.
- We shoot back from the attackers and get out of the All Foods. In the turmoil, we can free the previous leader of the Maelstromites Brik. Code (9691) from the camera lock can be found in the email.
- The exit from the building will be guarded by two huge robots. Shooting at the turrets and disarm the colossi. We accept thanks from Dum-Dum and leave the building. Outside, Gilchrist will be waiting for us, whom we unintentionally rescued during the interrogation of Stout.
- Call Dex and report success.
Cherche la femme
Objective: Meet a customer at Lizzies.
- Waiting for the evening18:00-06:00) and head to the meeting point. Having agreed with the bouncers at the entrance, we go inside and head to the bar. Evelyn will be waiting for us there.
- After drinking tequila, we follow the girl to the VIP zone and learn about the chip that we have to steal from Erinobu Arasaki's personal room at the Kompeki Plaza hotel.
- We go down with Evelyn Parker to the basemyont and get acquainted with Judy.
- We sit down in a chair and turn on the braindance. This technology will allow us to prepare for the operation. We go through detailed training and get into the virtual version of Erinobu's apartments. We start searching for clues.
- We switch between layers during the appearance of a hint on the timeline and look around.
1. In the "Picture" mode, pay attention to the security system located on the ceiling.
2. In the "Sound" mode, we eavesdrop on Arasaki's conversation.
3. According to the thermal signature, we find a cryo-case in the far corner of the room.
- Exit the brandance and talk to Evelyn. Having promised to think about a proposal for direct cooperation, we call Dex and arrange a meeting in the Afterlife.
Pass to the Major League
Objective: get to the "Afterlife"
- Having met with Jackie at the entrance to the institution, we go to Dexter and wait for an invitation at the bar. After talking with Claire and discussing the recipe for Jackie's signature c**ktail, we participate in the briefing for the upcoming operation.
- After listening to recommendations from T-Bug, we talk with Dex. We told him about Evelyn's offer and got a raise in the future reward for a job well done.
- We get into the elite Delamein taxi, ordered by the boss, and head to our destination. Having settled the formalities with the administrator at the reception, we settle in a temporary room and act according to the developed plan.
- After waiting for a moment, we connect to the "Bolt" and take control of it in our own hands. We scan the premises for ventilation shafts and get close to the target. At the right moment disrupting the climate control in the terrarium and eliminate the guard.
- We disconnect from the control system and go in search of Erinobu's apartments. Having made our way into the room, we break open the safe and hide in the central column. We watch a family dispute flare up and become witnesses of the murder of Arasaki Sr. by his own son.
- Following the prompts of the game, we get out of the red zone along with the wounded Jackie. In order not to be caught in the crossfire of the enemy, notice patterns in their behavior and silently eliminate them one by one. CCTV cameras can take control using scripts. And don't forget persist.
- The access key to the elevator separating us from the desired freedom is in the possession of the Arasaki officer. Eliminate him and search the body.
- We overcome the lobby and go down to the parking lot. A taxi will be waiting for us there. Ignoring the ongoing firefight, we make a swift dash to the car and leave the crime scene.
- We fight off the drones and try to keep Jackie conscious. Unfortunately, his wound was fatal. We say goodbye to an old friend and embed a biochip in our head. Now this is our problem.
- We ask Delamaine to take Jackie's body to the family and break into Dex's apartment in the hope of getting help. But the fixer has his own plans for us.
Love as a motive
Meet Johnny Silverhand.
Mission: Get on stage.
- We pass along the corridor and rush towards the public. We are clearly welcome here.
- Having finished the performance, we leave the concert hall and get into the helicopter. Having reached the destination, we clean the roof from turrets and armed enemies.
- We storm the building together with the allies and lay a nuclear charge in the elevator shaft. Having infected the Arasaki system with a virus, we are trying to get out of the environment, but we are captured and exposed to the effects of the Soul Killer.
Act II
Last sleep
We are in cyberspace.
Objective: Approach a stranger.
- We follow the mysterious man and recognize Johnny Silverhand in him.
- Having regained consciousness in a landfill, we get out from under a pile of scrap metal and watch a cut-scene in which an ally of Arasaki Sr. gets rid of Dexter who betrayed us.
- We sit in the car to Takemura and shoot back from the raiders. When the enemies are finished, we call the Delamain taxi and go to Victor.
- An experienced ripper manages to put us on our feet, but another problem soon becomes clear. The biochip embedded in our head contains the personality construct of notorious terrorist Johnny Silverhand. And if no action is taken, the conflict of two minds will lead to our death.
- When we get home, we take the pills from Misty and go to bed. In the morning we get acquainted with Johnny and take medicine to get rid of the annoying hallucination.
- Waking up, we inspect our own apartments, read letters, have breakfast and go to a meeting with Takemura. Arriving at the cafe, we learn about his motivation and get information that will be useful to us in the search for answers to questions. Again we talk with Johnny and leave the institution.
Dollhouse
Evelyn must know something about the biochip, because it was she who acted as the main customer of this operation.
Objective: Look for Evelyn in Lizzies
- Calling Judy and telling her about his resurrection, we arrange a personal meeting. We find her at our workplace in Lizzies and convince her to help us.
- We learn about Evelyn's connection with the dolls and her former place of work in Clouds. We go to the H8 megatower and wait for the evening.
- We talk with the administrator and order one of the available dolls. We decided not to tempt fate and paid for the services of the girl Skye.
- We settle into a booth and dive into the depths of our own consciousness together. Having finished a kind of psychotherapy session, we pronounce the stop-word prepared in advance and again find ourselves in the gloomy reality of Night City.
- We interrogate Sky and learn about the recent conflict that occurred between Evelyn and the client. After searching the desired booth, we recreate the picture of the incident with the help of CCTV cameras.
- We are waiting for the right moment and quietly penetrate the VIP zone. After talking with Thoma, we learn new details of Evelyn's disappearance.
- We go to the personal office of the chief agent and interrogate him. During the dialogue with Dubman, we find out that he sent Evelyn to the ripper.
- We leave the office on the elevator and ask Joni's opinion about the information received.
Metamorphosis
During the elevator ride, we again became ill.
Objective: Talk to Joni.
- We are trying to bring Silverhand to clean water and ask about his intentions. The time allotted to us by the biochip is rapidly running out.
Secret pleasures
We've got a lead on Evelyn's missing case.
Objective: Call Judy.
- We contact our new girlfriend and talk about what happened in the Clouds. We go to Chpok Street.
- Pretending to be a doll, we get into the Fingers clinic without any problems and meet with Judy. We convince the visitors to let us out of the queue and get to the session with the reaper.
- We interrogate Fingers and find out that Evelyn was sold to unknown people after an unsuccessful attempt at surgical intervention. We leave the apartments of an unskilled ripper and catch up with Judy in the corridor.
Malfunction
It is necessary to think over a plan to save Evelyn.
Objective: Talk to Judy.
- We encourage a friend and go in search of information about the black brandances mentioned in a conversation with Fingers.
- We find the terminal and go to the site "Night City Pleasures". Having gained access to the hidden sections of the Internet resource by hacking the "Login" tab, we study information about black brandances and the dealer.
- We ask the seller about the "special" digital product and buy the "dead head in deep fat" for 1000 eddy. Returning to Judy's van, we prepare the equipment and load the purchased brandance.
- We analyze the video recording in layers and notice important details. In mode "Image" you can pay attention to the pizza box, representatives of the "Scavengers, drawer with Buck-and-Slice logo, medical overalls и glass of coffee. Sound and thermal modes do not contain information useful for the investigation.
- We are going to the power plant in Charter Hill in search of new clues. After discussing the details with Judy, we admire the scenery or skip the trip.
- Having reached the destination, we scan the area and determine the number of opponents. We decided to take the object by storm and completely cleared it in an open clash. In the depths of the complex we find Evelyn, disconnect her from the instruments at Judy's command and take her to the elevators.
Double life
Objective: Talk to Judy.
- We drag on a cigarette at the request of Joni and go to visit the girls.
- We are trying to get through to the consciousness of Evelyn, but we are failing. Luckily, Judy was able to pry information out of her memories. We load the first brandance and study its contents. From interesting on layer "Image" - a stranger, a hologram and leaflets. On the second recording, you can listen talk about Silverhand and Alt.
- We disconnect from the braindance and tell Judy about the true purpose of the biochip and its depressing effect on our consciousness.
- We share thoughts about an unknown netranner with Joni, say goodbye to the girl and leave the apartment.
Old friends
We have accumulated enough information to share with guard Saburo Arasaki.
Objective: Meet Takemura.
- After waiting for an ally and his man at the appointed place, we tell him about what happened in the Arasaka Tower. Despite Takemura's best efforts, we failed to convince Oda and win him over to our side. But we have a new plan.
- We sit down in the van to the ally and go to Wakako. After some persuasion, we get a chip with information about the whereabouts of Hanako Arasaki and her numerous guards on the day of the parade.
- We thank the experienced fixer for the help. leaving, remind her of the promised reward for saving Sandra Dorsett and increase our score by 3380 eddy. Having caught up with Takemura, we discuss further actions.
- We are waiting for a call from an ally the next day and arrange a meeting at a street market in the southern part of Japan Town.
Paradise Lost
Leads found in Evelyn's memories led us to the Voodooists. It remains to find them.
Objective: Call Mr. Hands.
- Having received the necessary information from the fixer without a face, we go to the chapel and wait for its opening. A beggar will be waiting for us inside.
- We leave for a new address and ask Placid. We follow him to the Batty Hotel and connect to the equipment. Having learned the details of the taken order, we discuss the issue of payment and arrange a meeting with Brigitte.
Pattern recognition
To be awarded an audience with the head of the Voodooists, you need to solve their problem and eliminate the dangerous netrunner.
Objective: Meet Placid's people.
- We leave the hotel and head to the shopping center. Having obtained primary information from observers, we quietly make our way to the territory of the mall and find a van with data.
- We go in search of an agent. On the way to the cinema, the first mini-boss will be waiting for us. First hit needs to be applied under the hood. So we will deprive the Sasquatch of the opportunity to regenerate.
- The further battle will take place according to the following scenario: we make a series of headshots, dodge the attack, break the distance, after which we repeat this sequence until victory.
- We find the agent of the "Watch" in the cinema and begin negotiations.
- Netrunner has provided strong evidence that the Voodooists have their own goals and will try to get rid of us at the first opportunity. We believed him and were able to peacefully leave the building of the mall.
- Returning to the hotel, we meet with aggression from Placid. However, we still achieved a meeting with Brigitte.
Human factor
Objective: follow Brigitte.
- We follow the head of the Voodooists and talk about the malfunction of the biochip and the activity of the construct. Climbing into the bath, we enter cyberspace.
- We find Brigitte in digital reality and look at one of Johnny Silverhand's memories.
beauty does not die
Task: go to the dressing room.
- After talking with Kerry at the entrance, we close the door behind us, head to Alt and spend time in her hot embrace.
- Resting after a fleeting passion, we talk with the girl and manage to quarrel with her. We catch up with her on the street and try to protect her from thugs.
- Having lost the fight, we regain consciousness at the ripper and find out that "Arasaka" has been hunting for a girl for a long time. We leave the clinic, we go in search of the Bestia. Along the way, we help Ishen "fix" the vending machine.
- After talking with Bestia, we repel a sudden attack by the Arasaki people and break through to the exit from Atlantis with a fight. Having neutralized the agents on the street, we break away from the pursuers by car.
- Having discussed the further plan, we “arrange a concert” under the windows of the main corporate tower and rush to storm it. Having eliminated all the agents that got in the way, we make our way to the laboratory and find the lifeless body of Alt.
- We leave Johnny's memories and, after talking with him and Brigitte, we learn that Alt is alive and is on the Web. From the dialogue with the digital version of the girl, we learn that she is unable to help us. Moreover, The Watch has tracked us down and she had to "delete" everyone present on the Web.
- We disconnect from the Network and ascertain the death of other users. We get out of the hideout of the Voodooists and fight with Placid. The columns will be a good cover for firing back.
Metamorphosis
The faulty biochip makes itself felt again.
Objective: Talk to Joni.
- Having started a dialogue with Silverhand, we learn about the reason why he wants to destroy the corporation.
At the crossroads
The man who developed the consciousness transfer technology is still in Night City. We need to find him.
Task: get to the "Afterlife".
- Once in the "Afterlife", we head to the Beast and convince her to help us. However, you will have to pay well for the necessary information.
- Having laid out 15000 eurodollars, we learn about a nomad who can lead us to Hellman. We leave the club and arrange a meeting with Panam Palmer.
- Having reached the destination, we talk with the nomad, we go to her camp and discuss the plan of revenge on her former partner Nash.
- After scanning the area in Rocky Ridge, we set up an ambush for the "stilettos". We restore the power supply and wait for the gang. Having obtained the keys, we get into Panama's car and urgently leave the danger zone.
- Along the way, Panam will offer to capture Nash's lair. Armed with a shotgun, we break into the cave and arrange a real massacre. In a confined space, this tactic proved to be the best. The danger in this area is snipers.
- We help Panama complete a deal with Sixth Street and go with her to a bar. It was a hard day.
- “In order to save money,” we rent one room for two at the hotel and go to sleep without second thoughts.
When you leave, turn off the light
The nomad promised to help us find Hellman.
Objective: Meet Panam at midnight.
- After talking with the girl in the garage, we get into the car and hit the road. Along the way, we synchronize with the turret control system.
- We arrange sabotage at the power plant and return to the Panama car.
Passenger
Everything is ready for the big show.
Task: wait for Hellman.
- At the right time, we generate a powerful electromagnetic pulse and disrupt the operation of the aircraft's engines. We destroy the drones chasing us. Having reached the crash site, we scan the adjacent area and clean it from the Kan Tao soldiers.
- We save Mitch, who is ahead of us along with other members of the Aldecaldo clan, and learn about the death of Scorpio, Panama's best friend. Hellmann himself was not in the avi.
- We sit on a motorcycle and set off for the Kan Tao squad in the tracks of tires. On the way, we clear the runway. Our target is at the gas station.
- We make our way into the room from the back door to avoid open confrontation with enemy forces. Inside we move on ventilation.
- We find Hellman, stun him and call Takemura. Outside, the Aldecaldo squad will be waiting for us.
- After talking with Sol and Panam, we interrogate Anders. In the course of the dialogue, we learn that our affairs are bad. We leave Hellman with Takemura and leave the motel. Another attack and a friendly conversation with Johnny force you to seriously worry about your current state of health and hurry up.
On soft paws
An ally is ready to share a detailed plan with us.
Objective: Meet Takemura.
- Having participated in the discussion of the upcoming operation, we set off to test the prepared virus. You can get into the security room either through the door (requires level 6 strength), or through the ventilation shaft (the hatch with the inscription EXIT).
- After making sure that the sliver works, we head to a fast food cafe and once again discuss the details of the outing. Then we follow Takemura to the roof and scan the territory of the Arasaki Industrial Park.
- Having noticed the weak points of the protected object, we ask the ally about his childhood and go down to the street.
- We distract the guard of the eastern gate and make our way inside. From now on, we act with extreme caution, since detection in this territory will most likely result in the death of the protagonist.
- Having hacked the netrunner, we comprehensively turn off all the cameras nearby, make our way to the desired terminal and install the prepared program. We leave the restricted area through the roof.
If you're having trouble and don't know how to get to the Arasaka Corporation Industrial Park, check out separate article about it..
Audience
The parade will start soon.
Task: wait for a call from Takemura.
- We meet with an ally in the designated place and go on a special operation under the guise of a general holiday.
- We eliminate 3 snipers. To get close to the last shooter, you need to scan and deactivate the mines.
- We disconnect the netrunner from the network and fight Oda. The peculiarity of this boss is that he can merge with the environment and replenish health.
- At the request of Takemura, we save the life of the fighter and retreat from the parade, since the ally has kidnapped Hanako, the daughter of the head of Arasaki, no less.
303 Apartment
Task: get to the shelter.
- We hasten to the appointed place and knock on the door 4 times. We are trying to open Hanako's eyes to her brother's crimes, but in vain.
- Hearing extraneous sounds in the corridor, we go to check the door and find ourselves in the thick of events.
- Ignoring the shots of the soldiers, we rush to the exit and flee. We come to our senses in an abandoned hotel and realize that everything did not go according to plan: Takemura died, and Arasaki agents are looking for us.
- We talk with the doll sent by Hanako, and find out that she has gone over to our side.
Metamorphosis
Our condition is rapidly deteriorating.
Objective: Talk to Johnny.
- We discuss Hanako's proposal with Johnny and look for possible alternatives. Silverhand is categorically against cooperation with the daughter of the head of the corporation.
- We leave the abandoned hotel through the window and reflect on the adoption of a fateful decision.
Act III
For whom the bell tolls (point of no return)
Objective: Talk to Hanako in Ambers.
- Having reached the destination, we go into the elevator, go up to the desired floor and meet with Hanako. We learn that the girl has long guessed about the intrigues of her brother, and we promise to think about her “proposal”. If agreed, we will have to make an alliance with the Corporation and stop Yerinoba.
- We return to the elevator and again lose consciousness due to the destructive influence of the biochip. We come to our senses in the clinic of Victor Vector and understand that we do not have much time left.
- Before leaving the operating room, we talk with Misty and follow her to a special place where Jackie liked to visit. That's where we can rethink everything.
- Left alone with Johnny Silverhand, we discuss the current state of affairs and decide to say goodbye to a loved one. During our travels, it became Panam Palmer.
Bad ending
Regardless of whom we choose to turn to for help, we will have another choice. Fast and painless.
- Having decided that it is possible to end the endless pain right now, we choose the appropriate option and throw away the pills. We explain to Johnny the motivation of our action and unexpectedly meet with understanding.
- We watch the cut-scene and say goodbye to our favorite characters. It is unlikely that any of the inhabitants of Night City paid attention to a single shot that suddenly rang out on the roof of one of the skyscrapers and quickly died down in the echoes of the bustling city.
Consequences of the choice:
- Victor blames himself for what happened and regrets our decision.
- Mama Wells is praying for our soul.
- Judy is depressed but tries to hold on. Any memory of us brings her to tears.
- Panama is furious with our act. She accuses us of selfishness and irresponsibility, but her emotions are only a defensive reaction to the departure of a loved one.
- Misty does not blame us for what we have done, only hopes for the awareness of our choice.
Ending "Arasaka"
The construct does not approve of this decision, but the final choice is still ours. In this case, we can be sure that none of our loved ones will suffer.
- Having decided to keep the previous agreements, we quarrel with Johnny and call Hanako. She is being held captive by Erinobu's people. Let's go get the girl.
- We leave the roof and meet at the exit of Misty. She invites us to tell fortunes on the cards and lift the veil of the mystery of the future. "Jester", inverted "Magician", "Devil" and "Moon" - the resulting alignment does not bode well for us.
- After waiting for the Corporation's limousine, we talk with Hellman and go to the place of Hanako's capture. We introduce ourselves to the Arasaki guard, eliminate him and contact the girl.
Beginning of the End
Objective: Talk to Hanako.
- There are four elite guards standing between us and Sister Erinobu. We get rid of them in any way possible. In the event of an alarm, it will be necessary to clear the territory of witnesses entirely.
- We find Hanako and follow her to Avi.
Brother and sister
Objective: follow Hanako.
- Having reached Arasaka Tower, we examine Saburo's office and go to the access point to Mikoshi.
- Thanks to the technology of the Corporation, Saburo managed to survive and become an improved construct. We talk with him and go to the board of directors.
- We provide the assembled evidence of Yerinobu's crimes and repel the attack of his followers. Having promised Hanako that we would not kill her brother, we set off to clean up the Arasaka Tower.
- Having reached the elevator leading to the CEO's office, we sweep away the last line of defense and meet with Adam Smasher himself. We begin the battle with the final boss.
- Having dealt with the main bodyguard, we go into Erinobu's office, talk with the defeated enemy and wait for the arrival of his sister. It remains to deal with the main problem.
- We follow Hellman and lose consciousness in the elevator.
Far from home (final choice)
We are on the web.
Objective: Talk to Johnny.
- Climb the stairs and face Silverhand. Johnny believes that we betrayed not only him, but also our own ideals. Be that as it may, we have reached our goal.
- We wake up on the space station under the supervision of doctors and find out that the construct has been completely extracted from our consciousness. From now on, nothing connects us with Johnny Silverhand.
- We fulfill the requirements of the staff for several days: we solve the puzzle, run on the track and answer tricky questions. If desired, we can take out our anger and destroy the ship's compartment.
- We are waiting for the arrival of Hellman or Takemura (depending on whether we managed to save him in the mission "Apartment 303") and find out the bad news. Interaction with the damaged biochip caused irreversible changes in the structure of the brain, which will leave us no chance for a long and happy life. We make the final choice.
Return to Earth
- Deciding that we want to live with dignity for the last six months, we refuse the offer of the Corporation and return home.
Imprisonment in "Mikosi"
- Having decided to fight for life to the end, we sign an agreement and go through the procedure of preserving consciousness. From now on, the engram of our mind will be stored in "Mikosi" and await their turn to be incarnated in a new body.
Consequences of the choice (for both outcomes):
- Victor worries about the state of our implants and warns of possible failures in artificial gravity in orbit. Upon his return, he offers a full inspection at a good discount.
- Mama Wells is mad we don't call her at all. She will always be glad to see us in her house.
- Judy missed her and would like us to make ourselves felt at least sometimes.
- Panama misses us. She wants to meet and just ride through the wastelands, forgetting about all the hardships and problems in the clan.
- Sol takes an interest in our affairs and reminds us that we will always be welcome in Aldecaldo.
- Mitch wants to meet and spend time in the good traditions of the clan: have a barbecue, drive through the wastelands, or apply sees with stilettos.
- Bestia is pleasantly surprised by our success. She will always be waiting for us at the Afterlife to provide the best orders.
Ending "Aldecaldo"
Johnny will take this choice more calmly than the previous one, but he will still remain dissatisfied. After all, in this case, we will risk not only our lives, but also substitute loyal allies. Will we be able to take responsibility for their death in the event of a negative outcome of events?
- Having made this decision, call Panama and talk about a grandiose plan to capture Arasaka Tower. Despite the absurdity of the idea, the girl agrees to take this desperate step with us.
- We leave the roof and meet Misty with playing cards. This time, the resulting alignment (“Jester”, “Magician”, “Lovers” and “Moon”) gives us hope for the success of the planned operation.
- We wait for Panama and go to the camp to the Aldecaldo.
Family is not chosen
Objective: follow Mitch.
- Having reached our destination, we go to Saul to discuss a daring plan to infiltrate the most guarded tower of Night City, where we decide to dig a tunnel directly to the Mikoshi center.
- We return to the allies to clarify the details. Mitch set up the Basilisk for this operation, and Dakota let us use her networking equipment so we could have an audience with Alt.
- Iskin, in the form of an acquaintance of Silverhand, promised to help us with the penetration into the "Prison of Souls" and provided a virus that would infect their system. Taking her word for it, we disconnect from the Network and apologize to Dakota for the burnt equipment.
- We go to Sol and accept a gift Aldecaldo jacket. From now on, we are an integral part of this warlike and unsubdued clan.
- We talk to everyone who gathered at the celebration. We join a small ritual in the circle of Carol's friends and listen to spiritual stories from the past.
- Participate in a mini shooting competition with Cassidy. If we win, we can take it revolver.
- We are testing the Basilisk combat systems with Mitch.
- Upon completion of additional activities, we find Panama on the outskirts and spend priceless moments alone.
Front line
It's been a wonderful night. We have decisive events ahead of us.
Objective: follow Panama.
- Meet with Sol and scan the construction site with a drone. It is from there that the assault on Arasaka Tower will begin.
- We load into the Basilisk and, simultaneously dodging missiles, we set off for the intended target. Protecting allies from drones.
- Having cleared the area, we follow the instructions of the clan members and hold back the onslaught of several waves of enemy reinforcements that arrived in time.
resident Evil
Unfortunately, not without loss, so we must do everything so that Bob and Teddy's sacrifice is not in vain.
Objective: enter the tunnel.
- We make our way inside together with the allies and are faced with another choice. We send Mitch to help Carol, who was surrounded along with her people.
- We turn on the drill and continue our journey with Sol and Panam. Inside the underground complex of the Corporation, we act with extreme caution.
- We systematically move towards the security room and avoid detection. The safest route to get there is on top.
- We insert a chip with the Alt virus into the terminal. All remaining agents in the complex will be "zeroed out". Having reached "Mikosi", we again meet with Adam Smasher. In this unequal fight Sol will perish.
- Having defeated the augmented fighter, we connect to the Mikosi system and go to the digital world of Alt. Johnny will meet us there and give two pieces of news. Good – we are no longer connected to the consciousness of Silverhand. Bad – from now on, we are the same construct as he is. Viola also has nothing to please us: changes in the body have reached critical values, so we have the same six months left to live.
Road Beyond the Horizon (V's Return)
Objective: Discuss the plan with Panam and Mitch.
- Deciding that V should return to the body, we head to the well and leave the Network. Johnny will understand our decision and wish to fight for his life to the end.
- In the real world, Panama will be waiting for us. For the last time we admire the Night City sunset and say goodbye to the city.
- Having met with Mitch, we discuss the details of the trip outside of Night City, sit at the helm of the Basilisk and cross the border. Something new is ahead of us.
New Dawn (Johnny's Return)
Objective: Finish things in Night City.
- Having decided that Johnny deserves the right to a full-fledged rest of his life, we go to the bridge. Silverhand will oppose this decision in every possible way and will try to stop us. But we have already made our choice.
- Having collected things, we take a bus ticket and go to Steve. On the way to the record store, we give some mentoring advice to the young rocker.
- Having chosen a guitar, we go to the cemetery and say goodbye to an old friend who gave his life for our bright future. Nothing else keeps us in this city. Forward to the unknown!
Ending "Beast"
Johnny pushed us towards this choice from the very beginning. He will gladly agree to "take control" and go to the "Afterlife" to recruit an old girlfriend.
Like good old times
Objective: Talk to Bestia.
- Having reached the bar, we convince the fixer to participate in our daring plan. Johnny's charm was enough to melt Beast's cold heart.
- Waking up, we get acquainted with Crispin Weiland and equip the weapon kindly provided by a friend for the upcoming operation. Moreover, the connections of the fixer with serious people will be an additional help in our business.
- We head to the netrunner room and connect to the Net to discuss the details with Alt. When the formalities are over, we follow Bestia to Avi and rise into the heavens.
- After watching the destroyed satellite for a few moments, we find ourselves under enemy fire and crash on the protected territory of the Corporation.
Last Tango in Night City
Everybody is alive. The operation continues.
Task: find the commander.
- Without raising the alarm, we eliminate the agents on our way and make our way to the elevator that will bring us to the atrium.
- With the help of antigravs and scripts to distract enemies we get to the lower level, remaining unnoticed.
- Having connected to the terminal, we provide Alt with access to the systems of the complex and observe how the implants melt in the heads of the Arasaki workers.
- On the outskirts of "Mikosi" we meet again with Adam Smasher. This time Bestia herself will become a victim of the cyborg, and Wayland our ally in the battle with him.
- Having immobilized Smasher, we find the dropped pistol of the Beast and make a long-awaited and very symbolic retribution. We head to the “Vault of Souls” and connect to the Network, where V will be waiting for us along with Alt.
Disintegration
Objective: get on the roof.
- Once in the Web, we cross the ghostly bridge and meet with Vee.
- Unfortunately, the outcome did not change from the rearrangement of the terms: the body will slowly reject consciousness the former host until it kills him. We make the final choice.
View from Above (V's Return)
The events that took place in Mikosi had a positive impact on our financial well-being. We got everything we could ever dream of. Or not?
Objective: Talk to Panam.
- We take a shower, get dressed and go to the kitchen of a luxury apartment, where a girl will be waiting for us. She's clearly frustrated with our priorities.
- Continuing the conversation on the terrace, refuse her offer. on our return to Aldecaldo and we say goodbye. Perhaps forever.
- We sit down in an avi and fly to the “Afterlife”, the new boss of which we have become in the light of recent events. Along the way, we can talk to Claire and have a few drinks. Personalized c**ktail named after Jackie, would fit perfectly.
- We meet with the mysterious Mister Blue Eyes and discuss the details of the next suicide plan. The purpose of the mission that put us in orbit remained undisclosed.
New Dawn (Johnny's Return)
This ending completely repeats the task of the same name from the Aldecaldo ending, with the exception of a few moments.
- In the room, along with a bus ticket, we pick up Bestia's pistol.
- In the columbarium we say goodbye to both comrades who put the interests of a loved one above their own.
Secret ending
Despite the absence of any clues hinting at the presence of a secret ending, the players managed to find it. It turned out that the ending with the participation of Bestia there is another way to go.
Night City Legend
Objective: Find a way to the Mikoshi floor.
In this battle, we will have to rely solely on ourselves. We break through with a fight to our goal and connect to the terminal to open access for Alt. The road to Mikosi and the choices to be made within the Network have also not been changed. At the same time, Bestia stayed alive.
Сonclusion
Our global journey in the world Cyberpunk 2077 came to an end. That was great! We will look forward to further DLCto once again return to the neon-lit streets of Night City and plunge into the atmosphere of a dystopian future. Share your opinion about the game in the comments and ask questions. We will gladly answer them!
Read on:
The game is short
If you're the kind of d*** who skims through the plot in a dumb way, then yes.