What is hidden in the twilight of a mysterious and gloomy London? The new adventure of the Romance Club will shed light on a mysterious story that will impress any fantasy fan.
A famous London thief encounters the world of the supernatural, after which her life will never be the same again.
How the new story of the Romance Club will end, you can find out in the game or in our walkthrough of this story.
Important! Answer options and full-fledged dialogues may be missing if they do not have a critical impact on the plot and parameters of the hero. However, the review contains SPOILERS. If intrigue is important to you from the beginning to the end of the game, go through it yourself.
Passage of other stories of the Romance Club:
Then you can tryMod for endless diamonds and tea.☕️
Where does it all begin...
According to the standard, the player is asked to choose the name of the main character. In our walkthrough, she will remain Irene. Then the image of the girl is selected. In addition to free outfits and hairstyles, you can buy:
Apparel |
Price 💎 | Hairstyle | Price 💎 |
Mysterious stranger |
22 | Ribbon in hair (2 types) |
9 |
Fatal Beauty | 25 | Hat (2 types) |
22 |
When the choice is made, this story begins under a gloomy musical accompaniment.
Episode 1
Diamond costs:
22💎 - overhear a conversation on the street;
0/22/27💎 - clothes.
When night falls on London, and the townspeople close their windows and doors more tightly, I go hunting. (c) Irene
The plot meets us in an unlit room in a London brothel. Irene robs another victim - Madame Hammond. She easily breaks open the cache in the building on Cleveland Street by cracking the safe. Suddenly, footsteps are heard. A crying girl with a wound on her shoulder runs into the room. She doesn't care about the open safe. The girl pleads for help, but notices a man in black in the corner, shying away. Decide what Irene will do:
- save herself;
- protect the girl.
Leaving the brothel, Irene will run into a stranger at the exit. Tell him the name of your fictitious friend you visited:
- batty (no);
- Mary (correctly);
- Elsa (no);
- Rose (no).
A stranger touches a girl, showing sympathy:
- discard hand (+1 renown🌟);
- timidly ask to let go (-1 fame🌟).
A thief runs into the streets of London, hiding in the shadows. Indulging in memories of what happened, Irene hears a heart-rending scream from the recently abandoned brothel. Judging from the conversation of people passing by, someone, perhaps a "beast", killed some girl. You can do the following:
- eavesdrop on the rest of the conversation (22 diamonds💎);
- leave without thinking about the bad.
Already near the house, Irene is overtaken by the same man in black from the brothel. She runs out to the crossroads, deciding what to do next:
- mingle with the crowd;
- hide in cover.
However, when it seemed that she had escaped, a monster appeared on the way, vaguely resembling a girl from a brothel. It attacks Irene, and appears on the screen time limited choice:
- grab hair (+1 renown🌟);
- hit between the legs (-1 renown🌟).
As a result, a man in black appears, who with one blow of the sword, which was in his hands, blows off the head of the creature. Irene wakes up in the forest. A light flickers in the distance, but it’s hard to move towards it:
- stop to rest;
- to move in spite of pain and obstacles.
As a result, the thief goes to a clearing with a fire, where he sees a girl sitting on a horse. The horsewoman asks to step into the fire, saying that he will not burn. Something strange is going on in the forest. According to the girl, some Manannan is approaching. The flame consumes Irene, flooding everything around with white light.
The thief wakes up in bed. The room does not resemble yesterday's adventures in the brothel and the forest. However, the house is someone else's, you have to choose clothes from a single cabinet:
- In the latest fashion (27 diamonds💎);
- Freestyle (22 diamonds💎);
- Inconspicuous (Free).
Again, the man in black appears out of nowhere. He brings breakfast with tea. Attitude towards Irene will be different, depending on whether how did you behave in the brothel. At the same time, Sherlock immediately shows his talent for deductive thinking. Ask him more questions (in any order):
- "Who are you?";
- "What happened to me?";
- "What happened to the brothel girl?"
After Irene escapes from the apartment, heading to the buyer of stolen goods, Mr. Dickerz. Decide what to say to him:
- tell about what happenedblurt out too much);
- Nothing (Irene knows how to keep her mouth shut).
The eye of the pawnshop owner is riveted to an antique pendant, which turned out to be among the things Irene brought. While the fence is leaving for the tool, the thief is immersed in a vision where a girl from the forest appears before her. She says that Irene must run. On this, the heroine comes out of her stupor, again finding herself in front of the excited Dickerz. The man asks about the price for the pendant:
- 2 guineas (the biggest price - call it, +3 Money💰);
- 1 pound (+2 Money💰);
- 10 shillings (+1 Money💰).
In the street, Irene throws mud on a carriage and then stops the Constable. He calls the girl behind him, saying that she is suspected of murder. This concludes the series, and appears on the screen points statistics.
Episode 2
Diamond costs:
12💎 - teach Gray a lesson;
0/17/34💎 - clothes;
34💎 - look at the fight.
Irene is brought to Tothill Fields - the worst prison in London. Realizing that for now there is no way to get out of here, the thief reminisces about her wandering childhood in London. The girl ran away from her foster family, finding herself on the streets of the British capital. When you see someone stealing from a rich man on the street, you can:
- pick up coins from the ground (+1 Money💰);
- leave on the ground.
When Irene is dragged to Scotland Yard, she:
- cries and begs to be let go (-1 fame🌟);
- breaks out and screams (+1 fame🌟).
Once in the cell, the girl can only:
- pray to all gods (calls to mystical powers, +1 afterlife whisper💀);
- scratch walls (relies on physical strength, +1 scarlet shadow🎴).
Suddenly, a fire starts. The girl is rescued from the cell by a man.
The memories end, and the constable comes into the cell. The guard reports that the husband came to the prisoner. It turns out that this is a stranger who met her when leaving the brothel. He introduces himself as Grey.
Ask him (the order of the questions doesn't matter):
- who is he;
- what does he need;
- How did he know about Irene?
She says that she is ready to release the thief, but only for a share of yesterday's catch. Reply:
- tactfully (he will appreciate it);
- abruptly (he will be uncomfortable).
Pretending to kiss goodbye, Gray hands Irene the hacksaw. At night, when the lattice is sawn through, and all possible things are wound into a rope, the thief calls the constable, asking for a coverlet. Here begins the fork - the plot depends on the level of fame.
Path of low fame????
The girl offers a bribe (-2 Money💰) and gets a veil in return. Now the rope reaches the ground.
Irene goes down to Gray, who is already waiting for her. He offers to escape through the sewers. A time-limited choice appears:
- squeal (-1 renown🌟, Gray won't like the answer);
- breathe deep (Gray won't like the answer);
- jump away (-1 renown🌟, Gray won't like the answer);
- bite your lipthe best option without any consequences).
A long way to go begs the question of how long to go. Gray says he doesn't know:
- "What do you mean you don't know?";
- "Okay, I trust you."
Gray reveals that it was he who turned in the thief. Now he is counting on a reward, because. everyone knows "Irene - keeps his word." Decide what to do with it:
- teach a lesson (12 diamonds💎);
- calm down.
After the fetid tunnels, the couple ends up in the Moon at the Bottom pub. Waitress Leslie takes Irene to change. Choose one of the proposed dresses:
- Sweet sinner (34 diamonds💎);
- Pleasing to the eyes (17 diamonds💎);
- Sheer charm (free).
While Gray goes about his business, drink:
- ale;
- gin
- water.
To Leslie's question about sympathy for Gray, answer:
- "I was not thinking about it";
- "Only if a little bit";
- "He's definitely not my type."
Irene goes to look for her liberator. But some big guy with a mechanical arm blocks her way.
He advises not to go to watch fistfights. Upon learning that Gray and Sherlock Holmes are fighting, the thief decides:
- go (34 diamonds💎);
- skip the fight.
If you go to the basemyont, then you can bet on the fight:
- on Gray (he will lose, -2 Money💰);
- on Holmes (he will win, +2 Money💰);
- not to do.
In the heat of battle, you can support:
- Sherlock (he will be grateful to Irene);
- Gray (he is flattered by her participation);
- no one.
After the fight, Gray reveals that he only wants the pendant, showing a drawing of the item that Irene sold to Dickerz.
Together with a new acquaintance, she goes to a pawnshop. However, the buyer's shop is destroyed, and he himself is dead. Gray is only interested in suspension. Tell him:
- "Your self-interest knows no bounds!";
- "What's in this pendant?";
- "I will help, since I promised."
Another stranger appears in the room, telling Irene not to hurry, as well as a horsewoman from the forest. Gray names her Miss Abigail. The thief is perplexed who all these people are. The series ends, and the screen appears points statistics.
Episode 3
Diamond costs:
10💎 - a story about Non-existence;
0/20/30💎 - room selection;
0/20/30💎 - clothes;
0/10/20💎 - hood.
The man who entered the pawnshop introduces himself as Roger Evans, and his companion as Miss Abigail. She reveals that Irene traveled to Nothingness when she first met the rider in the forest. You can find out about this place:
- details (10 diamonds💎);
- in short.
If you choose a detailed story, then Irene will again be in the forest. There will be a lake - a mirror of the soul. You can find out who the thief would be reborn into after death. Decide whether to do this:
- yes;
- no.
What you see depends on level of fame:
- At a low value - a stone / bush.
- With an average value - a marten.
- With a high value, I would go to the Land of Youth.
Returning to reality, the heroine learns that Abigail is a medium. The mysterious girl offers to ask Mr. Dickerz where the pendant is.
For this purpose, ritual objects appear on the table. Irene asks Abigail what's going on:
- a look into the past;
- departure to oblivion;
- call the ghost of Dickerz (the medium will evaluate the mental abilities of the thief, +1 fame🌟).
The séance begins and the ghost of Dickerz appears in the room. The Buyer goes to Irene:
- stagger back towards Abigail;
- stagger back towards Grey;
- stay put.
Ask Dickerz (in any order):
- "Where is the amulet?" (answers the question, tells where to look for suspects);
- "Who killed you?"
Evil ghost. He turns into a vengeful spirit. Depending on the accumulated points of the Scarlet Shadow🎴 and the Whisper of the Dead💀, a certain branch of dialogues will appear.
Path of the Deathwhisper💀
Abigail will throw a magical vial, which Irene will successfully use against the ghost.
Path of the Scarlet Shadow(I.e.
Evans throws something towards Irene. This is an iron poker. Hitting a ghost will cause it to crumble into small particles.
To the weakened Abigail's request to stay with her, answer:
- “Yes, of course, I will go with you” (the medium feels good from the words of Irene);
- "Sorry, but I can not" (these words will upset Abigail).
At the Evans mansion, the company is met by the butler Alfred. Abigail is sent to rest while the others go to the living room for tea. Irene feels:
- uncomfortable;
- calmly.
Roger offers to work for him. Alfred immediately brings a bag of coins. Decide how the heroine will react:
- immediately agree (it was worth bargaining, +1 Money💰);
- will take time (earned much more, +2 Money💰);
- refuses (Evans threatens that Irene will be imprisoned again, +1 Money💰).
In the evening, Irene will have to go to the slums with Gray. In the meantime, she can choose a rest room:
- Dreams of Her Majesty (30 diamonds💎);
- Comfort for a lady (20 diamonds💎);
- Rest in modesty (free).
The girl again falls into memories of her difficult childhood. Old Fagin was homeless and taught Irene how to survive on the streets. There is a choice for a while, you need to remember where and what the teacher put (read the text carefully). Right answers:
- Left coat pocket there is nothing;
- Chest pocket coat - there is nothing;
- Right trouser pocket pin and cigarette butt.
The memory will dissipate when Gray knocks on the door. Looking at the departing man, you can:
- call him to you;
- don't invite him.
One can call to the room outgoing Gray, or he himself will take the initiative. You can also don't let him in.
If it enters, then offer to drink:
- agree;
- refuse.
Choose the clothes in which you will go to work:
- Fatal Shadow (30 Diamonds💎);
- Guardian of the Night (20 Diamonds💎);
- Elusive (Free).
Then hide your hair by wearing a hood:
- embroidered (20 diamonds💎);
- with a brooch (10 diamonds💎);
- simple (free).
Before leaving for the slums, Abigail will have time to give Irene a spell and an elixir to fight the undead. This concludes the series, and appears on the screen points statistics.
4 series. What does the night hide?
Diamond costs:
11💎 - take the side of Holmes or Gray;
19💎 - Fagin's story;
0/19/31💎 - hand selection;
0/19/31💎 - clothes.
Irene and Gray go to the slums of Whitechapel. Gray says that the beggars themselves choose such a life for themselves, but the heroine is tired of this conversation. Attention: the choice will affect the following events:
- I pity the poor;
- I am indifferent to them;
- I despise the poor.
Gray picks up a leaflet that talks about the atrocities of the Ripper operating in these places.
If the relationship with Gray is close enough, he will help the heroine cross a huge puddle. If the relationship is cold, will not give her a hand.
An ugly cripple comes out of the darkness and asks for some money.
Irene:
- Take pity on him (if you previously chose the option "I feel sorry for the poor", then +1 fame🌟, Irene is true to her own words; in other elections -1 fame🌟, her words differ from deeds);
- Feels nothing (if previously selected "I'm indifferent to the poor", then +1 fame🌟; in other elections -1 fame🌟);
- Feels contempt (if previously selected "I despise the poor", then +1 fame🌟; in other elections -1 fame🌟).
Gray reports that he instructed local homeless children to scout out information and agreed to see them in this gateway. But suddenly the same hunchback is here again, this time more aggressive.
Suddenly appeared Sherlock Holmes tells the girl to move away. Choice on time:
- obey (correctly, Sherlock will love her reaction);
- Disobey / Stand still / Ask again (Sherlock gets angry and gets scratched because of her).
The hunchback turns into a terrible monster.
Other creatures appear in the gateway - there are too many of them. What to do so that no one gets hurt?
- I will make a small explosion (+1 scarlet shadow🎴);
- Use Abigail's magic (+1 afterlife whisper💀).
The heroes manage to escape. Soon, Irene begins to remember these places: nearby is Fagin's grandfather's shack, where in her childhood she perfectly remembered the way. But can you remember now?
Right choice: Landmark 2.
They come to the old man's house. Irene hasn't seen him for a long time, and the first thing she wants to do is...
- Touch his handFagin will recognize her sooner);
- Throw yourself on his neck;
- Say kind words.
Everyone goes to his modest dwelling. Fagin is glad to see his former pupil.
He examines her, she feels a touch on her waist. "Fagin..."
- Do you caress paternally?
- Groping for a wallet? (+1 fame🌟, Irene is being tested);
- Touches me?
The old man allows travelers to stop here for a while. But you can’t sit around for a long time: it turns out that a cripple who has turned into a monster - bist pitchfork, the werewolf hunted by Holmes may soon find them. You can only kill him by cutting off his head or with silver bullets. However, during the day he sits in the shade.
Gray suggests waiting here until the morning, and looking for the pendant in the morning. But Sherlock wants to kill the werewolf tonight, and also says that the participation of the others will only interfere with him. Gray recalls that it was thanks to Irene's help that they were saved. The men start arguing.
- Side with Holmes (11 diamonds💎, Holmes is pleased with her participation);
- Side with Gray (11 diamonds)💎, Gray is pleased with her participation);
- Separate the disputants.
The men leave to investigate. Irene looks around the shack where she spent her childhood, but now everything here has become even more desolated - there is not even firewood to start a fire.
If enough Money is accumulated💰:
- Give Fagin coins (-2 Money💰, a good deed will reflect on Irene's future);
- To keep for yourself.
If not enough has been accumulated, the heroine will not have enough Money💰 to help Fagin.
However, he says that he himself will soon become rich thanks to one hut in which "all sorts of miracles are happening":
- Uncle, tell me more (19 diamonds💎);
- Tell me briefly.
If in detail, the old man tells the story of an elderly woman who met a mysterious stranger. He gave her money and led her to the same hut, asking her what her dream was. On behalf of a woman, you can decide what she wants:
- New dress;
- Money bag.
What the stranger asked for in return is unknown, but there are many beautiful things in this hut. Irene decides to check if he can have the amulet and asks Fagin for directions. It is important to remember his answer.
Irene leaves the house and remembers the direction. Right choice: To the right - to the red house - three blocks - the third hut.
The heroine manages to get into a beautiful hut and look around. Suddenly, footsteps are heard outside the door. Where can the pendant be? Choice on time:
- in a chest of drawers (no);
- In the closet (no);
- in the table (correctly);
- Behind the bed (no).
A howl is heard from outside, then the same werewolf bursts into the room, bist vilah. He says that the owner will be dissatisfied and is preparing to attack the girl, but Fagin covers her with himself, having received a severe wound.
Moving away from the shock, Irene:
- Throws himself at the monster;
- Hurries to Fagin.
Fagin dies from a huge hole in his chest. The girl wants revenge.
Path of the Scarlet Shadow(I.e.
If in the battle in the gateway they chose to make an explosion: now Irene has little glasses of the afterlife whisper, but Yes spell.
If in the battle in the alley you decided to use Abigail's magic: now Irene has lot glasses of the afterlife whisper, but no spells.
Path of the Deathwhisper💀
If in the battle in the gateway they chose to make an explosion: now Irene has lot glasses of afterlife whisper and Yes spell.
If in the battle in the alley you decided to use Abigail's magic: now Irene has lot glasses of the afterlife whisper, but no spells.
The heroine uses a spell or a dagger found nearby, but to no avail: the monster attacks. The last thing she sees is the mysterious owner of the cabin, who is chastising the werewolf.
After regaining consciousness after a while, the heroine realizes that she now has a mechanical arm. Can choose:
Hand | Price 💎 |
special alloy | 31 |
New Technologies | 19 |
Robust Simplicity | Free options |
Also available clothing to choose from:
Apparel | Price 💎 |
mechanical chic | 31 |
Gears for the lady | 19 |
Simple construction | Free options |
She meets a man named El Mirahwho made her a mechanical arm.
Gray and Sherlock are here too. They say they found her near Fagin's house. Her hand was torn, she could not be saved. Hearing this, Irene, shocked, wants to be alone.
Soon Sherlock or Gray comes to her - depending on the chosen favorite. Irene does not hold back her emotions, the man opens his arms:
- Immerse yourself in the warmth of his handsrelations with Sherlock or Gray improve);
- Pull back.
Having calmed down a little, Irene asks to call the crew to unwind a little.
Episode 5
Diamond costs:
28💎 - kiss Leslie;
8💎 - show off knowledge;
0/22/28💎 - coat;
22💎 - feed the cassowary;
0/22/28💎 - clothes;
0/8/8/22/22💎 – прическа.
Irene goes to the pub. “It’s good to forget sometimes and…”
- Get into all the hard stuff! (-1 fame🌟);
- Immerse yourself in sadness (-1 renown🌟);
- Relax and forget about troubles (+1 fame🌟).
The already familiar pretty waitress Leslie approaches her. She admires the mechanical hand - the pub guard Noah has the same one.
The heroine wonders what happened to his hand, but Leslie insists that Irene guess, and bets a shilling on it. "It was…"
- Fistfight (+1 Money💰);
- Accident/Illness (-1 Money💰).
Noah tells her story. Once in the battles, a very weak fighter Marcy was put up as his opponent. On behalf of Noah, choose how to fight him:
- Careful;
- Harder;
- As with the rest.
However, Marcy, who had previously been constantly losing, this time fought unexpectedly hard and broke Noah's arm in five places. It was rumored that he made a deal with the dark forces to become a strong fighter.
Leslie and Noah ask Irene what happened to her arm. They look like people you can trust. The heroine decides
- Tell it like it isdon't tell everyone about the supernatural);
- I will hide the truth.
Irene is about to leave the pub, but she has drunk too much and is not feeling well. Leslie brings something that can help her - a strange-looking goop. This is her signature drink, the recipe of which was inherited from her grandmother. It is important to remember the recipe - it will be useful in the future.
Noah wants some advice on how to take care of the mechanical arm. To do this, all three descend into the back room. Irene feels someone pat her back. But who?
- Noah;
- Leslie.
In fact, this is Leslie: she clearly sympathizes with Irene and hints at romance:
- I want to kiss her (28 diamonds💎, 💕love scene💕, now it's their little secret);
- I don't want to cross the line.
If you choose to kiss, after a while Noah reports that Sherlock Holmes is coming here.
Path of high fame???? It will be possible to avoid the jealousy of Holmes.
Path of low fame???? Holmes will be jealous.
If you refused a kiss with Leslie, choose:
- I have another / another;
- I don't want a relationship.
Sherlock Holmes says he was looking for Irene.
He offers to take a walk in the fresh air and prudently grabbed his coat. Can choose:
Coat | Price 💎 |
Miss Perfect | 28 |
Edge | 22 |
Bat | Free options |
Irene and Sherlock head to Regent's Park, where the man is about to show the girl something amazing. There is already a crowd of people who want to look at the outlandish bird.
The creature looks at Irene intently.
- I know who it is, show off knowledge in front of Sherlock (8 diamonds💎, +2 fame🌟, Sherlock appreciates knowledge);
- I know, but let Sherlock say;
- I don't know and I'll ask Holmes.
This is a cassowary, a wild and rather dangerous bird. Irene wants to feed him an apple:
- Decide on it (22 diamonds💎, +1 fame🌟, the choice will affect the behavior of the monster in the next series);
- Better not worth it.
If fed, Irene clearly hears the voice "Thank you" in her head. She realizes that she was being controlled by the suspension at that moment and shares her observation with Holmes.
Suddenly, in the crowd, they notice a mysterious stranger from the hut. You need to catch up with him. Choice on time:
- Catch the crew;
- Follow him;
- Call him.
On another street, the trail is lost. You can ask where he went from one of the people there:
- noble lady (no);
- Poor washerwoman (no);
- A beggar by the roadcorrectly);
- Men in a bowler hatno).
It turns out that the mysterious man went to the market. There, Irene and Holmes decide to split up. The girl notices a small rabbit by the road.
While the heroine is thinking about the fact that, according to superstition, witches turn into rabbits, and meeting him in England is considered a bad omen, the animal runs up to her:
- caress him;
- bypass it (we'll lose later -1 Money💰);
- drive away (we'll lose later -2 Money💰).
With every second it becomes clearer and clearer that they missed the stranger. At this time, a certain old woman addresses Irene.
She promises help, but first you need to draw a card:
- The first is "Friends", you should be wary of new friends;
- The second is “Love”, a good card, a flash of passion with a chosen one, but he is not so simple;
- The third is "Death", a bad card.
The old woman says that the girl needs protection from the undead. Can choose:
- Silver bullets (+1 scarlet shadow🎴);
- St. John's wort whip (+1 afterlife whisper💀).
If you previously bypassed or drove away the rabbit, you will have to pay for the goods (-1 or -2 Money💰). If he was caressed, a woman will not take payment for kindness to animals.
Together with Holmes, Irene returns to Evans' mansion to give the amulet. She goes into her room to change and fix her hair:
Apparel | Price💎 | Hairstyle | Price💎 |
unsurpassed | 28 | wild curls | 22 |
Amazing | 22 | Obedient curls | 8 |
pious | Free options | Strand to strand | Free options |
Mr. Evans says the case has been successfully completed.
However, cozy gatherings are interrupted by strange screams in the lower rooms of the house.
Episode 6
Diamond costs:
10💎 - demand a story from Evans;
0/17/33💎 - clothes;
17💎 - Abigail's story;
0/4/10/17💎 - an amulet gift;
33💎 - kiss of the favorite.
Mr. Evans and Gray go to see what the sounds are. Sherlock tells Irene to go to her room, but she catches up to him on the stairs:
- I will go with you (+1 renown🌟);
- Let's get out of here now.
Together they descend into the dungeon, but the butler Alfred blocks their way. New cries are heard literally behind him:
- Push Alfred away;
- Politely ask to leavecourtesy is important even at a critical moment);
- Intimidate.
The butler lets them pass. They rush to the iron door, from behind which sounds are heard. Entering the room, inside they see a terrible picture: a monster on a chain, and nearby - Evans and Gray.
Holmes wants to kill the creature right away, but Gray won't let him. Men are about to get into a fight:
- Side with Grey;
- Support Holmes;
- Keep out.
Sherlock still raises his sword, which passes a few centimeters from the monster's neck, but Gray repels the attack. And Evans manages to inject Holmes with a dose of a sedative, and he loses consciousness. Gray takes him upstairs - only by morning will he be able to recover.
Mr. Evans and Irene also climb back into the living room. The butler offers a choice of drinks to calm down: mint tea/cognac with chocolate/milk/sparkling wine.
Evans apologizes for what the guest was not supposed to see, and asks to keep what he saw a secret. Irene wants to know the truth, reminding her that a person close to her, Uncle Fagin, was killed by the same monster. The owner of the house is trying to pay off with money:
- Demand to tell everything (10 diamonds💎);
- Shut up embarrassed.
Evans says that, together with scientists, he is experimenting on the undead in order to understand how to protect people from it. The amulet also contains an unusual stone that allows you to subdue the will.
After that, the heroine goes to sleep. In the morning you can pick up a new outfit:
Apparel | Price 💎 |
Daring | 33 |
Gentle | 17 |
Silent | Free options |
Leaving the room, she learns from the butler that Holmes left early in the morning, Gray and Mr. Evans also went on business.
- Ask about Sherlock's health;
- Not ask.
Irene decides that the good old "hunt" for jewelry will cheer her up, and asks for a carriage. And soon he is already riding in a cab through the streets and on the way indulges in reflections (you can choose all three options in turn):
- About men;
- About Abigail;
- About monsters.
Driving through the square, Irene sees Abigail walking in the rain with a book in her hands and invites her into her cab.
Abigail is obviously excited about something, but does not want to talk about it:
- Ask persistently;
- Just take her hands in yoursAbigail will appreciate the sensitivity shown);
- Shrug indifferently.
Ebi talks about the tome in her hands - it is a Druid book containing a huge number of spells. She also says that she got the gift of the medium from her grandmother:
- Tell me more (17 diamonds💎);
- Tell me briefly.
If in detail, we see how the shaman grandmother teaches the girl magical techniques. Little Abi must ask the spirit of fire to set fire to the branches. On her behalf, we choose what to do:
- Focus on magic (+1 afterlife whisper💀);
- Kindle with glass (+1 scarlet shadow🎴).
But then she didn't do anything. Her powers only showed up in London, and Mr. Evans gave her great support in this. Now she hurries to his mansion, and the girls turn the cab back.
When Abigail arrives, Mr. Evans accuses her of being late. Irene feels bad for her:
- But that's none of my business;
- I want to protect her;
- I'll just listen.
Abigail gives the Druid book to Evans. However, they are really in a hurry, so Irene has no choice but to return to her room, where she rests until the evening.
Later, Sherlock or Gray will come to the heroine - depending on who she has a warmer relationship with. The man says that he must leave for a while, and gives her a pendant:
- Lucky Crystal for 17💎 (+2 afterlife whispers💀), for 10💎 and for 4💎 (+1 afterlife whisper💀), free.
- Fortune Blade for 17💎 (+2 Scarlet Shadow🎴), for 10💎 and for 4💎 (+1 scarlet shadow🎴), free.
Next, select:
- Kiss a man (33 diamonds💎, 💕romantic scene💕);
- Pull back.
If the “Love” card was drawn from the old woman earlier in the market, after the kiss the heroine will remember this.
Irene wants to leave the castle and rent a room in an inn, but first she wants to interrogate the monster in the basemyont in order to get close to the bist vila and avenge Fagin's death. She easily obtains Evans' amulet from the safe and descends into the dungeon. But now there is a huge lock on the door. How to open it? Choice on time:
- One hairpin, three, four (no);
- two pins (correctly).
The heroine goes inside. The monster says that his master will come for her, and moves in her direction:
- Stand still (+1 renown🌟);
- Reel back (-1 renown🌟).
If in the previous chapter they managed to feed the cassowary, now the monster will answer the question when Irene gets the amulet. If you haven't fed the bird - attacks the girl.
But later, the monster breaks out anyway and pounces on her.
Path of the Scarlet Shadow(I.e.
If bought from an old woman silver bullets and we have lot Crimson Shadow points - Irene shoots well.
If bought St. John's wort whip and we have little points of the afterlife whisper - the whip misses.
Path of the Deathwhisper💀
If bought silver bullets and we have little Scarlet Shadow points - Irene shoots poorly;
If bought St. John's wort whip and we have lot points of the afterlife whisper - the whip will work.
If you won, a hole gapes in the monster's chest, he dies. If notmanages to escape.
Once on the street, Irene feels that she needs someone's support now, and decides to come to El Mirach under the pretext that she needs a mechanical arm repair.
He notices that the girl does not look well, and puts his arm around her shoulders:
- Throw out emotions;
- Hug back;
- Answer with restraint.
If enough Money💰 is accumulated, Irene can afford to upgrade her mechanical arm:
- Improve Hand (-6 Money💰);
- Repair a hand (-4 Money💰);
- Don't change anything.
If there is not enough accumulated, you will have to abandon the modification.
El Mirah wants to show the girl his armory and teach her how to use it.
Episode 7
Diamond costs:
5💎 - ask Abigail a question;
26💎 - scene with Abigail;
0/20/26💎 - clothes;
0/9/20💎 - hairstyle.
El Mirah leads the heroine into a room filled to the brim with a variety of weapons:
- Why do you need all this?
- Have you done all this?
- It is legal?
The man offers to pick up something for Irene and advises you to think about melee weapons. You can try throwing knives at a target. She should take the knife to:
- Right hand (-1 renown🌟);
- Left hand (+1 renown🌟, this is the hand she always uses).
The training is interrupted by a visitor. It turns out to be Sherlock, and his appearance surprises the heroine. However, his arrival is not a reason to stop learning how to use weapons. Irene wants to continue training with El Mirach, but she notices Sherlock's jealous looks. "I want to continue training with..."
- Sherlock;
- Elem.
Regardless of this choice, the heroine trains until the first best sun and shows impressive results.
El Mirach offers her to buy throwing knives - they cost 5 guineas.
- Buy (-3 Money💰, +knives, +1 scarlet shadow🎴).
- Do not buy.
El Mirach is getting ready for bed, and Sherlock wants Irene to stay with him, so he invites her to his apartment at 221B Baker Street. When they arrive, he says that the girl needs to sleep:
- Thank you;
- And where are you going?
Holmes leaves the room. Irene goes to the window and notices a climbing vine with purple flowers behind the frame. The girl is sure that she was not there before. Touching it, she stumbles upon a thorn: a drop of blood appears on her finger:
- Lick the blood;
- Find a bandage.
But Irene cannot move, everything is floating around. Suddenly, Abigail appears in the room.
A sudden guest says that she came to talk, but it is not safe here. Irene realizes that there was something in the plant's thorns. "This…"
- I?
- Dream? (+1 fame🌟, Irene is right);
- Magic?
Abigail informs her that this is a dream and brings them both into a projection of a quiet and peaceful paradise with fresh air and singing birds where no one will find them. However, Irene is tormented by questions:
- Who is she afraid of (5 diamonds💎);
- How she found her in a dream (5 diamonds💎);
- Don't ask anything.
Abigail is about to give Irene a spell to keep her safe. When she begins to read it, she leans close, and the unfamiliar language enchants:
- Gently touch her (26 diamonds💎, 💕romantic scene💕);
- hug in a friendly way;
- Just listen.
If you made a paid choice, you can choose further:
- reach the end;
- Just play a little.
If you decide to go all the way, choose how to start:
- Gently;
- Hard.
If you decide to play a little, then select:
- Kiss and touch her;
- To kiss Irene herself.
After some time, the heroine wakes up in Holmes' room, no one is around. The spell she heard from Abi still remains in her memory:
- Write it down (+1 afterlife whisper💀);
- It won't be useful.
- Look around (the heroine learns from the newspapers that Sherlock is taking revenge on the monsters for the death of Watson);
- Reflect (the heroine thinks how to contact the man in black, the owner of Bist Vilaha).
When it gets dark outside, Irene goes for a walk. She's running out of cash, so she's contemplating robbing someone:
- Man (+2 Money💰, this is a poor man);
- Lady (+4 Money💰, this is a rich woman);
- Girl (+2 Money💰, this is a beggar woman);
- Lord (+4 Money💰, this is a rich man).
When the robbery is successful, behind Irene suddenly hears someone's voice: "It's not good to steal!". Choice on time:
- Jump in surprise;
- Freeze;
- Cursing.
Luckily, it turns out to be Sherlock in disguise. It turns out that their goals are the same.
Irene persuades him to go in search of the man in black together. But her outfit is too conspicuous for the slums, so you need to change clothes and change your hairstyle:
Apparel | Price💎 | Hairstyle | Price💎 |
Poor washerwoman | 20 | bare-haired | 9 |
Pretty simple girl | 26 | In a cap | 20 |
Slum Dash | Free options | regular beam | Free options |
On the street, a couple meets a girl of easy virtue.
Path of high fame????
The girl talks about a man in black: not a single girl can refuse him, but everyone who walked with him was then found dead. She also tells you where to find him.
Irene and Holmes return to Whitechapel. Sherlock wants to go to the pub himself, where you can find a mysterious man, and asks his companion to wait outside:- Don't want;
- Okay.
In any case, Irene stays at the door. Trying to spy on what is happening inside, in one of the gateways nearby, she hears a familiar voice and sees two people - a stranger in black and the same prostitute with whom they talked earlier. Now the poor thing is in a trance and is ready to do whatever this man orders her to do. The couple is going somewhere together:
- follow them;
- save the girlIrene will do a good deed).
As a result, the heroine manages to frighten off the stranger, but the next moment a huge black horse twice the size of an ordinary horse rushes at her, almost knocking her down.
Episode 8
Diamond costs:
30💎 - kiss with Sherlock;
12💎 - bandage the wound of a stranger;
19💎 - improving relations with Sherlock or Abigail;
0/19/30💎 - clothes;
0/12/19💎 - hairstyle.
A giant black stallion is about to trample the girl.
Path of the Scarlet Shadow(I.e.
If earlier bought knives, then Irene manages to escape, +1 renown🌟. If did not buy, then -1 fame🌟.
Path of the Deathwhisper💀
If earlier cast a spell from a dream, then Irene manages to stop him, +1 renown🌟. If not recorded, then -1 fame🌟.
Finally, Sherlock appears from the pub, pulls out a sword and begins to fight with the horse, protecting the heroine. Holmes tells her to run, but where to?
- In the gateway to the right;
- In the gateway to the left;
- Straight down the street.
Regardless of where they go, Irene soon re-teams with Sherlock. He managed to wound the horse, but he continues to follow on the heels of the heroes, so you need to run further. The couple runs out into the open space, where there are flimsy houses, and poverty reaches its extreme point. Holmes suggests hiding in the woods, although this is no less risky:
- Agree with him;
- Bet.
In the forest, they finally manage to break away from the mysterious monster. To calm down a little after the chase, you need:
- Breathe;
- switch attention;
- chat.
Suddenly Sherlock hears some noise and presses Irene against a tree, literally slamming into the trunk:
- hug him (entrance to the romantic stage);
- Pull back.
If Irene snuggled up to Sherlock, she soon begins to feel aroused. She gets into a playful mood: “We could…”
- Pretend to be in love (30 diamonds💎, 💕 kiss scene 💕);
- Go into the shadow.
If kissed, Sherlock asks Irene to be quiet:
- obey;
- Give vent to emotions.
The noise turns into steps, and a mysterious stranger comes out to the heroes.
The man is polite and aristocratic. There is blood on his clothes: he is seriously injured - but this, apparently, does not cause him any inconvenience at all. Moreover, he himself gives the couple advice not to walk here at night, recalling the frightening murders of the townspeople. Sherlock is wary, the atmosphere between the men is heating up. Trying to defuse the situation, Irene decides to ask the stranger a question:
- Did he see a black horse (Irene blurted out too much, it is better not to select this option);
- Where is he going (he has an appointment here);
- What kind of murders is he talking about (the Ripper murders).
The man stumbles and almost falls. "Sir…"
- Let me bandage your wound (12 diamonds💎, a stranger is pleased with her care);
- Be careful.
If you bandaged the wound, the stranger offers to thank the girl with coins:
- Take money (+2 Money💰);
- Refuse.
After saying goodbye to him, the heroes are going to leave the forest - but, apparently, they got lost. They manage to reach a small chapel where they see a strange procession.
Irene is alarmed by what is happening:
- Let's go;
- Let's watch.
Among the gathered people in hoodies, the heroes notice Roger Evans. It looks like he's getting ready to perform some kind of ritual. Lost at the end of the procession, Irene and Sherlock make their way inside the cathedral. The attention of the heroine is attracted by:
- Scalpel and bowl (+1 scarlet shadow🎴);
- Mystic sign (+1 afterlife whisper💀);
- Jewelry (+2 Money💰).
Hiding under their robes, Irene and Holmes move into the next room. The heroine recognizes the exact scene from a vision she had before. Mr. Evans and Abigail enter the center. It is noticeable that Abi staggers a lot:
- Is she drunk? (yes, she was drugged with wine and drugs);
- Is she under hypnosis? (no, it's not like hypnosis).
Evans is holding a blade, which he raises over Abigail. Time selection:
- Rush at Evans (+1 renown🌟);
- Shout out to Abi (-1 renown🌟);
- Stand and watch (-2 fame🌟);
- Push Abi away (+1 renown🌟).
Evans realizes that his plan has been thwarted. Irene tries to defend herself from the people in hoodies attacking her, but another part of the cultists attack Abigail at this time, and Sherlock challenges Evans. How to proceed?
- Save Abigail (19 diamonds)💎, relationship with Abi improves);
- Help Holmes (19 diamonds💎, relationship with Sherlock improves);
- Save yourself.
- Go outside;
- Wait a bit.
Suddenly, she is surrounded by many monsters that appeared out of nowhere. Grabbing a torch from the wall, Irene fights them off. Running out into the street, she sees that the building is on fire: a fire has started there. Abigail, Sherlock and Evans soon run out of the fire. The first thing the heroine wants to say to Holmes is:
- Let's run from here;
- Why did you save Evans?
- Thank God everyone is alive.
Evans is grateful for the rescue, but he was bitten by one of the monsters. All four make it to his mansion.
Abigail still doesn't feel well, but Irene remembers Leslie's hangover recipe she memorized in Episode 5:
- Milk with honey (no);
- Milk with soot (correctly);
- Milk with sodano).
After that, Irene changes clothes and changes her hairstyle:
Apparel | Price💎 | Hairstyle | Price💎 |
Bliss at dawn | 19 | Two braids | 12 |
queen's day off | 30 | Curly element | 19 |
Peace and comfort | Free options | playful springs | Free options |
At this time, behind the doors, the heroine hears the voices of Abigail and Alfred. The girl wants to ask Irene for help, and also demands some key from the butler.
Episode 9
https://youtu.be/wwPc3mtWRs8
Diamond costs:
0/22/29💎 - clothes;
0/10/22💎 - makeup;
22💎 - go to Evans;
29💎 - love scene with Gray.
Overhearing the conversation between Abi and the butler, Irene is getting more and more confused and:
- Abigail suspects;
- Doesn't know what to think;
- Looking for an excuse for a friend.
Finally, the heroine decides to go out into the hall, where she runs into Alfred and Abi. They advance on her, knife in hand, telling her to finish the ritual. All Irene is afraid of is:
- Scream;
- run;
- Beat.
Opponents attack her, but it turns out to be just a dream. She wakes up from hitting the floor, absurdly falling off the bed, and Abigail unwittingly becomes a witness to this picture. The girl wants to leave her alone to clean up, but Irene has too many questions for her friend (you can ask everything in turn):
- What about Evans? (he hasn't turned into a monster yet thanks to the containment spell);
- Do you remember what happened last night? (partially);
- What were you and Alfred whispering about? (All will be announced in a couple of hours).
When Abi leaves the room, the heroine changes clothes and puts on makeup:
Apparel | Price💎 | Makeup | Price💎 |
Red Dragon | 29 | cherry kiss | 22 |
Dreams in the clouds | 22 | night view | 10 |
Light and darkness | Free options | Arrows of Cupid | Free options |
- Log in (22 diamonds💎);
- Do not come in.
If you have entered, the heroine sees that the owner of the house has already half turned into a monster. She asks why he tried to kill Abigail during the ritual. It turns out that he needed her blood for the sake of strength and immortality. If now Irene kills the monster with a revolver, for him it will be deliverance from suffering:
- Do it;
- Don't kill.
In any case, Alfred will interrupt her. Irene leaves and looks into the next room - this is Evans' office. There she finds a photograph of a military man and a little dark-skinned girl - it turns out that Abi has known Roger since childhood, which is probably why she helps him.
But the heroine is much more interested in jewelry. The most expensive gold item is located ... (all subsequent three picks at a time):
- On the table (correctly).
The most valuable silver thing is located:
- On the armchair (correctly).
And finally, one more expensive thing in the box ...
- On the fireplace (correctly).
If everything was done right, then we get +3 Money💰.
The heroine is interrupted by Gray who suddenly appears.
However, he is not going to convict her of theft and hand her over. It turns out that he was relaxing at the Moon at the Bottom bar.
If earlier, in episode 5, the heroine had an intimacy with the pub waitress Leslie, now she learns that Leslie does not forget about her.
Gray finally managed to win in fisticuffs, including earning an expensive gold watch.
- Recognize his success;
- Quietly wait;
- Laugh at him.
- Corrects his tie (-1 fame🌟);
- Admire his muscles (-1 renown🌟);
- Notices a wound on his body (+1 renown🌟).
In any case, very soon Gray pins the girl against the wall, hinting at the closeness:
- Succumb (29 diamonds💎, 💕love scene💕).
- Dodge.
If you made a paid choice, Gray suggests going to her room:
- Yes, I want this;
- Not this time.
If you went to the room, later the heroine wants him to:
- Kissed her;
- Rather, he went into it.
Soon everyone is called by a bell. The inhabitants of the house gather in the living room, and then the butler reveals that Abigail is already waiting for them in the dungeon where the monster was once kept. The whole company enters the room behind one of the iron doors.
Abigail reports that this is their Order's library. You can ask two questions in turn:
- What is the Order? (Order of keepers of ancient knowledge and magic of the druids, created by the ancestor of Evans);
- What are these books about? (ancient tomes about magic, collected by the elders of the Order).
Abigail asks for help in saving Evans, stubbornly refusing to hear that he wanted to kill her:
- Okay, I'll help (later will affect fame🌟);
- No, don't ask;
- Let the guys answer first.
If you chose the option in the previous answer "No, don't ask", then after a while Irene changes her mind and decides to help:
- For money (+1 Money💰);
- Just like that (later will affect fame🌟).
If you chose the option in the previous answer "Let the guys answer first", then after their decision, Irene thinks what to do. The result will depend on her choice:
- Like Sherlock (later will affect fame🌟);
- Like Gray (+1 Money💰).
In the next few days, the company studies the ancient tomes, hoping to find the necessary information in them. Finally, luck smiles on them. At the same time, Sherlock finds an unusual sword that will help deal with the monster if the potion does not work.
Now Irene must decide what is more interesting for her:
- Weapons (+1 scarlet shadow🎴);
- Magic (+1 afterlife whisper💀).
The heroes begin an operation to rescue Sir Evans, and the series ends and appears on the screen points statistics.
Episode 10
https://youtu.be/w28YgIOEpoc
Diamond costs:
17💎 - support Abigail;
32💎 - become Gray / Sherlock's girlfriend;
0/17/32💎 - clothes;
17💎 - tell Gray about the images of the past;
11💎 - hug Leslie.
Path of the Scarlet Shadow(I.e.
Irene and Sherlock practice sword fighting. During the duel, the heroine must use defensive postures:
- Fourth (from right to left strike);
- Sixta (from a blow from above from left to right);
- Third (from a blow from left to right).
If everyone did it right or made 1 mistake, then +1 scarlet shadow🎴, Irene increased her Strength.
If you made 2-3 mistakes, then -1 fame🌟.
Path of the Deathwhisper💀
Irene helps Abigail brew the potion:
- Bring St. John's wort (twig with yellow flowers);
- Parsley root (looks like a long white carrot)
- Aventurine stone (blue, similar to the starry sky).
If everything was done correctly or made 1 mistake, then +1 afterlife whisper💀, Irene advanced in Magic.
If you made 2-3 mistakes, then -1 fame🌟.
When the potion is ready, the whole company goes to Sir Evans to save him before he finally turns into a monster. However, Alfred the butler stops them. How to get him to give them the key?
- Order (the butler is uncomfortable);
- Ask (the butler is pleased with the tone of the request, the choice will affect further events).
Eventually Alfred agrees.
The heroes enter Evans' room, but getting him to drink the potion is not easy. Friends turn to Irene: what to do?
- Catch it;
- cut down;
- Inject sleeping pills;
- Decide for yourself.
While the heroes are thinking about what to do, Evans rushes to the door, which they just forgot to close. Only Irene is between the monster and the exit. You can try to stop it using:
- Silver Blade (+1 Scarlet Shadow🎴);
- Spell (+1 afterlife whisper💀).
The heroes still manage to pour the potion into Evans. Now it remains only to wait. Abigail is unable to be here and leaves, the guys also decide to wait in the living room. Irene can:
- Support Abigail (17 diamonds💎);
- Go to the living room.
After a while, Irene also heads to the living room.
If the heroine had an intimacy with Sherlock (in episode 8 for 30 diamonds) or with Gray (in episode 9 for 29 diamonds), now the favorite wants to cheer her up and is waiting for a reaction:
- Snuggle up to Holmes (32 diamonds💎; now for Gray Irene is Sherlock's girlfriend, she pushed Gray away);
- Sit next to Gray (32 diamonds💎; now for Sherlock Irene is Gray's girlfriend, she pushed Holmes away);
- Stay away (Irene pushed both Sherlock and Gray away).
If the heroine had intimacy with both guys, now both favorites are trying to cheer her up. She can also choose one of them (32 diamonds💎) or stay away.
If the heroine had no intimacy with anyone, now she wants:
- Gray's supports (32 diamonds💎, now for Sherlock Irene is Gray's girlfriend);
- Holmes Supports (32 diamonds💎, now for Gray Irene is Sherlock's girlfriend);
- Certainties.
Irene goes to her room to think and change into something more practical in case Evans doesn't heal and has to fight the monster:
Apparel | Price 💎 |
Ready for anything | 32 |
Dangerous | 17 |
Strong and independent | Free options |
If you were previously kind to Alfred and politely asked him for the key, now he brings coffee to the heroine. The butler also says that the last time Evans, already half a monster, said strange things about "the master is calling him", "the pack is gathering and will soon take over the city."
Confused, the heroine decides to look into the library. There she finds Gray reading the tome of The Legend of England. He advises to get acquainted with one of the legends printed there about a certain Glastin, a creature of non-human nature, and Irene plunges into history.
It tells about two girls who have to rinse clothes in the dark water of the river, but one of them is afraid of fabulous creatures. Suddenly, the sound of hooves is heard, and soon a handsome, well-dressed and very courteous young man comes up to them, who wants to go down to the water.
We answer on behalf of the girl Elsa:
- Sir, find another place (the handsome man will turn into a horse and drag her under water);
- Get down, I'll move over (the stranger will replace the old rags in the girl's laundry basket with expensive fabrics, turn into a horse and disappear into the night).
Gray's reasoning leads Irene to reminisce about her encounters with Glastyn in the cabin, in the woods, and in the form of a horse. Tell Gray about the images of the past?
- Tell (17 diamonds💎, this will be good for your relationship with Grey.);
- Hide (this will have a bad effect on the relationship with Grey.).
Gray wants to catch Glastin: the book says how to subdue his will, and then you can make him fulfill their desires - to get riches, return Fagin, or, in extreme cases, go through him to the bist vilaha. Glastin likes beautiful girls, so Gray persuades Irene to become a bait.
However, there is a condition: do not tell Sherlock anything. Gray believes that he is obsessed with killing monsters, so he will immediately kill Glastin before he grants even one wish:
- Silently listen;
- Agree with Gray;
- Stand up for Sherlock.
In the end, they agree to a compromise: first find Glastin and make him grant a couple of wishes, and then set Holmes on him. It is known from the book that this creature loves feasts and cheerful people. And where, if not in Soho there are many taverns and cheap theaters, and there are performances every evening.
Even before the establishments open, Gray and Irene come to Soho to look around. Suddenly, a girl calls out to them, whom they recognize as Leslie.
Leslie hugs the heroine and kisses her on the cheek. How to react?
- Hug back (11 diamonds💎);
- Restrained.
Leslie invites a friend to see something unusual, and the Soho neighborhood captivates them with its colors.
Episode 11
https://youtu.be/rvEBeO7Uees
Diamond costs:
20💎 - see the illusion with Leslie;
8💎 - help Gray / intercede for Glastin;
27💎 - go to Glastin;
102💎 - return the hand.
Leslie takes Irene to a very unusual place - an illusion store, where they are met by its owner - the unfriendly and gloomy Mr. B.
A friend enthusiastically examines the windows and asks the owner of the shop about everything. Irene or:
- Also interested;
- Skeptical;
- Not yet decided.
Mr. B offers to see some special illusion that you need to pay for. It's quite expensive, but Leslie begs her friend. How to proceed?
- Agree (20 diamonds💎, managed to please Leslie, we will see an illusion with her, and then an illusion with Irene);
- It's too expensive (we will see the illusion only with Irene).
If you decide to see a paid illusion with Leslie, then inside the mirrors she appears in the costume of an artist. The girl admits that she always dreamed of performing, and considers what she saw to be real magic:
- I am not sure;
- Yes, it seems.
In her own illusion, Irene sees first vile monsters, and then a disfigured herself, turned into a monster. The reflection says Irene will become like this and touches her. Choice on time:
- scream/run away (no, -1 fame🌟);
- Beat (correctly, +1 renown🌟 to break the illusion).
As the girls leave the store, Leslie asks what happened:
- Tell her (she will sympathize);
- Leave it to yourself.
Irene returns to Gray: he reports that he saw someone similar to Glastin, but missed, so you need to be on the lookout. Leslie leaves them and goes off to have fun. Meanwhile, a performance is shown on the street stage: how the famous detective Sherlock Holmes failed. Actor-Watson asks actor-Holmes how to catch Jack the Ripper:
- on the bait;
- Set up an ambush.
At the end of the performance, the actors show how Jack the Ripper killed Watson, and Holmes shamefully escaped. Irene's reaction to the skit: "I..."
- I do not believe;
- Terrified of it;
- I do not know.
Suddenly, the heroes see a man in black talking to Leslie and taking her somewhere. You need to follow them. However, there are too many similar figures on a large street - it is easy to confuse. Who to follow?
- Saw him somewherea man in a hat with a bent feather on the right and with a bent arm - correct option, +1 fame🌟);
- Other figures (no, -1 fame🌟).
Correct option:
If you followed the right person, then soon Irene finds herself in the alley and becomes a witness of how the man in black defeats the attacking monster, protecting Leslie. After that, he introduces himself: Glastin.
Gray also runs into the gateway. In his hands is a stone of three moons, which acts on Glastin, and a spell in Latin, which he begins to cast. However, Latin is given to him with difficulty, he confuses words. Irene would like to help him, but on the other hand, Glastin did a noble deed by killing the monster. What to do?
- Help Gray (8 diamonds💎, it will affect the relationship with him);
- Intercede for Glastin (8 Diamonds)💎, it will affect the relationship with him);
- Silently observe.
Regardless of the girl's actions, under the spell of Glastin, the stone of three moons cracks, and then the man turns into a huge black stallion. It seems that he will trample the heroes, but he just jumps over and rushes on. To prevent him from escaping, Irene grabs the horse's mane. It breaks off the earth and lifts it into the sky. She can only fly with him, clutching at him convulsively. When they are already high enough, the heroine can:
- Look around;
- Talk to him.
As the girl's body begins to stiffen from the cold, the horse descends and lands near its mysterious hut. Turning into a man, he goes inside. Irene decides to follow him. Glastin is unhappy that she entered without permission. "I'm leaving, but first..."
- Tell me about the bist vilakh (he denies being its owner, but tells you to stay away from him);
- Fulfill my desire (you can only make a deal with him).
Irene notices that Glastin is clearly ill and weak, either because of the wound Sherlock left him with or for some other reason. When she approaches him, the man puts his hand forward and defends himself with a spell. Irene senses its magic and experiences:
- Anxiety;
- Excitement.
In any case, Glastin cannot cast the spell, weakens even more and agrees to fulfill the girl's request. Ordered to wait, he hides behind a velvet canopy.
After waiting enough time, Irene, fearing that he has escaped, also looks behind the curtain and sees that the man is really injured and is bandaging. Embarrassed, she retreats, but some unknown force again pulls her inside:
- Log in (27 diamonds💎, romantic cut-scene);
- Ask to hurry.
If they came and helped to bandage the wound, thanks to fairy magic, the girl wants to touch him again:
- Touch (both of them will not forget it);
- No, it's too much (they both won't forget it).
Suddenly, Glastin has an unusual offer - to restore Irene's hand, but in return she will have to tell her friends to stop chasing him.
He will infuse a little magical power into the heroine, which will then need to be maintained so that the magic does not disappear. What to choose?
- Human hand with magic (102 diamonds💎, +3 afterlife whisper💀, at first she will be able to conjure);
- Let it be as it is.
As a result, Glastin disappears, as does his hut, where only the slums remain. This concludes the series, the screen appears number of points scored.
Episode 12
Diamond costs:
0/19/34💎 - clothes;
0/10/10/19/19💎 – прическа;
34💎 - scene with Gray;
19💎 - Sherlock's story about the death of Watson.
Standing alone on the spot where Glastin's house used to be, Irene thinks:
- Don't trust Glastin;
- Perhaps we were wrong about him;
- I don't know what to think.
Hearing a strange frightening sound, she hurries to leave the gloomy slums and goes to a brighter street, where even at late hours you can meet people walking. But even there the rustle pursues her. In it she can distinguish:
- Male voice;
- Female (this will be the voice of Abigail, if you chose this option, then next will affect the relationship with Abi);
- Chorus of voices.
When the obsession passes, the heroine reaches Evans' house without incident and, feeling anxious, goes inside. She calls out to the others, but there is silence everywhere. Noticing a strange light in the living room, Irene decides:
- Just come up;
- Get a knife (+1 scarlet shadow🎴);
- Remember the spell (+1 afterlife whisper💀).
Upon entering, Irene hears the same strange sound again and then encounters a creepy creature. However, it quickly disappears, having only time to croak a plea for help.
Here, Irene notices Abigail, Gray and Sherlock performing the ritual. They are unhappy that she scared the creature, but are glad to see her nonetheless. It turns out that after Glastin dragged her away, they were looking for her and performed a rite in order to establish a connection with her.
Abi is sad that she cannot help the other voices who, during the session, prevented her from establishing a strong connection with her friend and begged for help. But most importantly, Irene is now all right.
The heroine has to tell about her visit to Glastin's hut. Sherlock is unhappy that Irene and Gray hid from him that they were going to find Glastin, and acted behind his back.
How to respond to Holmes' attacks?
- Get angry in responserelationship with Sherlock worsens);
- Restrainedly apologize (despite the coldness, Sherlock appreciated the apology);
- Keep silent.
Deprived of the chance to catch Glastin, Holmes leaves disappointedly. Abigail stays behind, trying to reconnect with those souls and help them. Despite Gray's request for a drink with him, Irene goes to her room to sleep.
In the morning, the heroine changes clothes and does her hair:
Apparel | Price💎 | Hairstyle | Price💎 |
Chic | 34 | At the peak of style | 19 |
Refined | 19 | With taste | 10 |
Restrained | Free options | Elegant | Free options |
After checking the weapon, Irene is surprised to find that her revolver has somehow melted - probably under the influence of magic in the hut, and is now completely useless. Fortunately, she has a familiar gunsmith - El.
If Glastin's hut refused to restore the hand, now you can improve El's mechanical arm only for Money💰.
If the heroine has enough Money💰, she can:
- Upgrade a hand (-15 Money💰, +3 Scarlet Shadow🎴);
- Don't change anything.
If Glastin restored Irene's human arm, now she briefly tells El that a magician helped her.
Elle then asks how she is doing with Sherlock. The girl replies that they quarreled a little because of disagreements:
- He is angry for a reason;
- He thinks;
- We are both to blame.
Irene returns to Evans' house and joins her friends in the living room arguing. It turns out that Abigail still established a connection with those unfortunate souls who asked for help. They are on the border between life and death.
Ebi believes that hundreds of such souls are tormented in the lair of the bist vilaha. Sherlock wants to go there alone and kill the monster. When Irene says she will also go to avenge Fagin, Holmes protests as it is too dangerous.
- You can't forbid me.
- You are very caring, but...
- Not only you have the right to revenge.
Irene's decision is unshakable. She and Abi go down to the library, where the medium gives the heroine Evans' sword to fight with the Bist Vilach.
If Glastin's hand was restored, now Abigail offers to increase the magic in her for the duration of the battle with the monster. This will require money.
If the heroine has enough Money💰, she can:
- Amplify magic (-15 Money💰, +3 afterlife whisper💀);
- Don't change anything.
Gray enters the library, Abigail leaves him alone with Irene. The man begins to convince the heroine that she should leave her dangerous undertaking and relax. He puts his hands on her shoulders.
- Allow yourself to relax (34 diamonds💎, relationship with Gray became closer);
- Pull yourself together.
If relaxed, Gray gives the girl a massage and she decides to play with him a little. "Grey, what if..."
- Would I say yes?
- Would I say no?
After that, the man bites his lips into the girl's neck, and she:
- Does not think to resist;
- Pulls away.
In any case, Irene is not going to give up on the idea of killing the bist vilaha. Upon learning of this, Gray becomes angry that his seductive tricks didn't work. He believes that Sherlock will not be able to protect her, since he once did not save even his best friend Watson. Just at these words, Sherlock enters the room - the heroine leaves with him.
However, even on the way to the monster's lair, Irene does not leave the thought of whether Holmes is to blame for the death of Watson. Finally, she decides to ask him this question.
We answer:
- But how was it? (19 diamonds💎, Holmes story);
- I need to digest this.
Suddenly, the heroes notice hundreds of burning eyes in the gateway. There are too many monsters: Irene must run, and Sherlock will cover.
Having run away, the heroine stops at the fork: where to go next? Choice on time:
- Forward/Right/Left (the decision does not affect).
Catching the same strange rustle that she heard earlier, Irene follows the sound and finds her way to the lair. The old house in the slums is surrounded by monsters, but they do not attack, as if they are waiting for an order. What to do?
- Talk to them (-1 renown🌟);
- Wait, observe (+1 fame🌟);
- Attack first (-1 renown🌟).
Bist Vilah gives the order, and the monsters begin to attack. There are a lot of them, they attack from all sides, and Irene and Sherlock desperately fight back, losing their strength. Suddenly, an explosion is heard in the enemy's lair: this was done by Gray, who comes to the aid of the heroes.
Realizing that he is ready to fight with them, Irene:
- Hugs Gray;
- He speaks with restraint;
- He laughs it off.
The trio breaks into the monster's lair. There is a terrible smell, his dead victims are everywhere. But now the monster is afraid: his minions are destroyed, and he himself is cornered. Sherlock wants to deal with him, but gives in to Irene, who turns to the bist vilach:
- Beg for mercy;
- run;
- Fight.
However, the monster is still trying to win back its chance of salvation.
Path of the Scarlet Shadow(I.e.
thanks new hand и scarlet shadow glasses Irene will take revenge.
If hand is weak и Not enough Crimson Shadow points, the heroine will lose and will not be able to take revenge herself.
Path of the Deathwhisper💀
thanks strong magic и Goggles of the Whisper of the Dead Irene will take revenge.
If magic is weak и Not enough Deathwhisper points, the heroine will lose and will not be able to take revenge herself.
After killing the enemy, the heroes rush to leave the burning lair, but a burning beam falls on them from the ceiling. Gray manages to push Irene away, but finds himself under the collapsed boards himself. The heroine wants
- Save yourself;
- Scream;
- Save Gray.
But Sherlock is already pulling her out of the fire. When they get out into the street, a stranger addresses them.
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