At the time of release in Dying light 2 stay human There are 117 Record-type collectibles that can be collected at different stages of the game. If all records are successfully found, you will receive Achievement "Archivarius".
Where to find collectibles in Dying Light 2 Stay Human
Already in the prologue there are 3 entries that can be picked up only in this part without re-passing in the cooperative mode. Everything except these collectibles is obtained in a joint game.
Use Sense of survivalto find collectibles in story missions and side quests. Some areas will become inaccessible (or difficult to access) after completing them, and therefore you will have to replay the game in co-op to return to places with missed entries.
There is no New Game+ in Dying Light 2 Stay Human, and therefore the collection of collectibles must be completed as part of a single replenishment. You can track your progress through the "Collecting Menu". Unique item names allow you to compare them to our list to see which one is missing.
Dying Light 2 Collection Entries You Can Skip
All records that can only be obtained once per solo game (without the ability to collect in co-op) are listed with their location in the Prologue of Dying Light 2 Stay Human. The following are semi-skippable collectibles that you can pass by in your game, but then collect in co-op. The table is compiled with a focus on plot tasks, before and after which you can get the specified records.
When to pick up | Collectibles | Conditions for obtaining |
---|---|---|
Before the story mission "Revolution" / "Into the Darkness" |
| During the side quest "The ball is in your yard" |
Before the story mission "Revolution" / "Into the Darkness" |
| Make sure to talk to the first Transporter by starting the chain of side quests of the same name. After the specified story mission, the starting quest will not be available. |
After Story Quest #11 "A Place You Can Call Home" |
| Side quest "To kill or not to kill". For some players, it appears after completing the story mission, and sometimes it remains completely unavailable. In this case, you need to start a cooperative game to find the item in someone else's session. |
During story mission #16 "Broadcasting" |
| Can only be obtained during the course of the main story when the specified quest is completed. |
Where to find entries in Dying Light 2 Stay Human
The following contains detailed information about each of the collectible items.
Prologue - Pilgrim's Way
#1 Newspaper Article – October 11, 2020
Problem: Follow Spike / Search the house
After collecting honey and chamomile to create the first healing consumable, the hero will be in the building (the first in the game). Spike will ask you to find a way inside. Go through the garage along the corridor, and in the kitchen turn left. There will be a newspaper on the table that you can interact with by activating Survival Sense.
#2 Letter – Farewell Letter
Purpose: Explore the garden
This item is taken automatically by the story. It lies on the table when exploring the terrace / garden at the exit of the house, in which the previous item (newspaper) lay.
#3 Paradise Lost Book IV
Purpose: Meet a contact in a subway tunnel
After defeating the boss and sleeping in bed for the first time, when the time is set to morning, move on. After descending the cable car, enter the church on the left. The book is on the altar.
Houndfield
#4 Letter – Harsh Goodbye
Pinned to the bulletin board at St. Joseph's Hospital.
#5 Wrath Against the Virus Concert Ticket
Found on a pile of bodies in a closed pit at the edge of the map.
#6 Security code (101)
Is in "Night Runner's Hideout» (see map). Enter the building from the street through the main entrance. Go right to the back of the house. In the room, click on the shelf to go to the hideout. In the box next to the bed and the generator is the desired collectible.
#7 Newspaper Article – October 11, 2015
Found in an abandoned store on a coffee table.
#8 Doctor Gambit
The building with this item is only available during main story mission #19 "Veronica". When the hero is in the specified house, the collectible can be collected when the “Search the place” objective appears. The book lies on a counter with a cash register and candles.
#9 WGM Report - Quartermaster Pike #1
It is located in the left container of the VGM in the military warehouse during the passage of the side quest "A ball in your yard". This location cannot be reached before receiving the quest, but can be returned to after completing the quest.
#10 WGM Report - Quartermaster Pike #2
In the right container of the same military warehouse as the 1st report (#5). Actual the same conditions with the passage of the quest The ball in your yard.
#11 WGM Report - Quartermaster Pike #3
In the same container as the 2nd report (#6). Actual the same conditions with the passage of the quest The ball in your yard.
#12 Assault on the Transporters Guild
You can get into the room with this entry when completing the 10th quest in the Carriers series. Access to the location (see map) is opened during the task and is saved after its completion.
Also shown below is the start point of the very first quest in the series.
#13 Old tourist map of Villedor, annotated by someone
This item is obtained automatically when passing side quest "Protecting the Boys". The map below shows the start point of the quest.
#14 Night Runner Magazine
Obtained automatically when completing the side quest The Trial of the Night Runner magazine. Below are fragments of the map with the start point of this side quest.
Trinity
#15 Secure code - 5*100+15-5=…(510)
This entry is at the top of the church (in the tower) in the Bazaar. You can climb to the top by moving along the scaffolding and platforms located around the building. This place is a must-visit when completing the Missing Persons side quest.
#16 Message from a person looking for eggs
The sheet is pinned to a pole on the roof of said building.
#17 Confidential notice for VGM staff
#18 Security code - a note from Dr. Katsumi with a riddle
Both items (#3 and 4) are obtained automatically within side quest "The First Biomarker". Below is a fragment of the map with the start point of the side quest.
#19 Aiden dating card
Automatically obtained when passing side quest "Matchmaker". The starting point is marked on the map.
#20 Recipe “Turn me on”
Automatically obtained when passing side quest "The Essence of Survival". You can receive the task at the specified point after activation windmill larch.
Horseshoe
#21 Postcard Willedor in his glory days
Located behind the counter of an abandoned store at Windmill "Iva".
#22 Infected Playing Card Ace of Hearts - Instability
It is located on a sofa in one of the buildings of Jack and Joe's camp of bandits (see map).
#23 Letter – Bittersweet ending
Found on a bed in an apartment building on the edge of the Horseshoe and Quarry End.
#24 Infected Playing Card King of Spades - Cutthroat
Given as a reward for completing quest "Intellectual quiz of the infected". You can start this task at the point indicated on the map.
Quarry End
#25 Comic front page
Found in the Peacekeeper Settlement Main Train Terminal in a room where you can sleep on a bed. In this room, the hero appears when quickly moving to the station.
#26 Infected Playing Card Ace of Spades - Destroyer
The upper floor of said building can be entered through the iron door on the roof. The collectible is to the left of the entrance. It can also be obtained at the beginning of the 2nd story mission "Become Stronger". The room where the card lies will be visited by the hero immediately after the prologue. But in the future, it is open for free visiting while exploring the world.
#27 Newspaper article - March 7, 2021
In the building behind the counter (see map).
You can enter inside through a half-open doorway from the street.
#28 PK Lager style beer coaster
Located in the Brewery (see map). Rooftop entrance.
#29 Letter - Testimony of Helen
Enter the building from the street. An item in a room with a lot of plants.
#30 Safe code – (1000/10)+(3333*2)+220000=… (22 67 66)
Upstairs in a large house in a chest behind a bed. Using the code, you can open the safe located in the same room.
#31 End Times Issue #1
In a military container south of Quarry End. The hero will pass by this place during the story mission No. 10 "Flaring".
Area between districts
#32 Tunnel appointment
On the second floor of the Dynamo automobile plant, visited during the passage of the plot quest "Flaring". Access to this location remains after the completion of the mission.
#33 Security Code - Baptism of Poland (966)
In a red and white box on scaffolding. Found on the Night Runner's Refuge bus.
#34 Newspaper article - January 23, 2022
It lies on a locker at the entrance to the underground tunnel on the way to the observatory. In this place, the hero will be during the passage of the story quest No. 19 Veronica.
#35 Thanks Veronica Ryan
This is an auto-loot item that can be obtained during the Veronica story mission. It's impossible to miss.
Business center
#36 Newspaper article - December 23, 2021
In the power plant room, where the hero starts the power supply. Lies on the control console.
#37 Order of pilgrims
In the camp of bandits from the city center. Go up the floors, exploring them with Survival Sense to find the item you need.
#38 Safe code (313)
In the same downtown bandit camp as item #2, but a few floors up. Keep scanning the floors with Survival Sense. Next to the found code there is a safe containing an inhibitor. This combination is perfect for him.
#39 Second page of the comic
Located near the metro station Business Center Square in a room with a bed for sleeping.
#40 Message from a person looking for scissors
In a campsite on the bridge on the border of the Business Center and the Shipyard (in the back of a truck).
#41 Security code - date of the US Declaration of Independence (74 17 76)
Same campsite as entry #40. With this code, you can open the safe in the truck shown above.
#42 Jacex delivery video
On a seat in a suspended bus.
Harrison Boulevard
#43 Message from someone looking for a stapler
Pinned to the outer wall of the safe area by the door.
#44 Elias Investigation
On the roof in a chest. Does not spawn until the Renegades side quest is started.
#45 Gospel from Harran
In a small shed, on the altar.
#46 Power outage mandate
In a yellow and white box in the building behind Harrison Power Plant.
#47 Recipe: Polish Pyzy
At the top of the chimney at Harrison Power Plant.
#48 Safe Code - Rounded Pi (314)
In a red and white box at the Harrison Power Plant. You need a cable to open. You can use the code on the safe nearby to get the Inhibitor.
#49 End Times Issue #2
On a small bench in the apartment. The hero visits this place during the passage of the story mission No. 18 "Night Runners" or "Empire" (depending on who the hero helps).
#50 Aiden's Warning
In the bandit camp Garrison Heights you need to find the highest skyscraper by climbing up to the wooden scaffolding (just below the roof of the building).
#51 Liam drawing #2
On the ground near a boarded up building. The hero visits this place during the passage of the side quest "The Deserter".
#52 Newspaper article - June 9, 2022
In the back office when climbing the broadcasting tower, when the story mission #16 "Broadcasting" is completed. This place is located in close proximity to a room full of exploding infected.
You can’t get there until the quest is completed, and after that you just need to use the TV tower elevator to go up to the roof and go down on the steam plane to the building with a crane located to the east. Once there, remember where you went on the quest to repeat the route.
#53 Security code - If you have 555, then I ... (666)
Found in an office under the Night Runners hideout at the top of the TV tower. You can access this room by walking along the beam above the ledge and jumping down.
#54 Letter - Katya's Choice
In a skyscraper with an army drop on top. You need to get into the fourth office from the roof. To do this, you need to fly on a paraglider from the top of the TV tower to the desired building.
#55 Lil' Fell concert ticket
Just like the previous entry, it is located in a skyscraper with a military airdrop. You can get there by paragliding from the TV tower.
#56 Catacombs
Given as a reward for side task "History quiz", which starts at the specified point.
#57 Chris badge
In the basemyont of the TV tower, which can be accessed by completing the "Restore Power" objective in story mission #16 "Broadcast". There will be an infected Peacekeeper, after killing which a token will be obtained.
#58 VNC drawings
#59 Badge Wiezbowski
#60 Hicks badge
#61 Hudson badge
#62 Row badge
Items #58-62 are automatically obtained when completing the story mission #16 "Broadcasting". It's impossible to miss.
#63 Letter from H to L
Automatically obtained in the process of completing the 17th story mission "Shoes". It is impossible to miss it, since the item is a quest item.
New Down Park
#64 Infected playing card King of Hearts - Virus
Inside the Fisheye Diner on a table.
#65 Airship trip over Villedor
On top of the Fisheye Diner, inside a red and white box.
#66 Lovan's Death List
The item is outside the Fisheye Diner, to the left of the Master. Will not appear until the completion of main mission #19 "Veronica".
There is also an alternate spawn point in St. John's Church when completing Mission #18 "Night Runners" or the "No Mercy" side quest, but only if Loan doesn't kill Hokan. The desired object will be on the box in the last room when the hero leaves the church.
#67 Message from someone looking for keys A and E
You need to exit the Fisheye Diner, go down the stairs to the right of the Master and look to the left, where there will be a board with the desired announcement.
#68 Liam drawing #5
On the floor of an apartment building. In this place, the hero will be during the side quest "Deserter".
#69-70 Liam drawing #3 and #4
Found on a couch in an apartment building visited during the quest "The Dissenter".
#71 Central Loop "Clear and Hold"
On a table in the building. Will not appear before the start of story mission #12 "Orders".
#72 Infected Playing Card Ace of Diamonds - Revenant
On the coffee table in the room where Aiden meets Rowe. Will not appear until main mission #12 "Orders".
#73 Letter - Never let her go
In the kitchen of a high-rise apartment.
#74 Safe Code Little Boy (Length [ft], Diameter [inches], Weight [
kg]) – (10 28 64)
In an office building closet. Using the code, you can open the safe on the opposite side of the room.
#75 Avery card
This is an auto-pickup item that is a corpse drop in the To Kill or Not to Kill quest. It is impossible to miss a collectible item. The side quest itself begins at the Fisheye Diner mentioned above (see map).
It is not entirely clear what are the conditions for the appearance of this side quest. For some, it begins upon arrival at the Fisheye Diner, for others, after handing over the TV tower to Frank.
Shipyard
#76 Official metro map from Villedora Transportation
In the bedroom of Missy's Fortress Floating, on the table by the sleeping bed. This room is the first place visited after moving.
#77 Recipe: Polish dumplings
In Missy's Floating Fortress, in the dining room downstairs, behind the counter.
#78 Infected Playing Card King of Clubs - Rampage
In Missy's Floating Fortress, to the right of the merchant on the central floor.
#79 Security code - the answer to the main question of life, the universe and everything else [in binary] (10 10 10)
In a military container on the border of the Shipyard and Muddy Grounds.
#80 Kiddy token
#81 Little Ron token
#82 Sierra token
Together with the two previous entries, it is automatically obtained when executing side quest "Wall of Valor: Bad Medicine". The task begins at the point indicated on the map.
#83, #84 Atom Token, Brasco Token
Automatically received when passing side quest Wall of Valor: The Lost Transmission. Quest start point on the map.
#85 Barthez token
Automatically issued for side quest Wall of Valor: Deadly Exchange. Quest start point on the map.
#86 Leon badge
Automatically issued for side quest Wall of Valor: Missing. Quest start point on the map.
#87-88 Liam drawing #1, Joker playing card - Steve's calling card
Both items are obtained during side quest Deserter. Quest start point on the map.
Muddy Grounds
#89 Concert ticket for Silencio
Automatically issued for Silencio side quest, if the area is owned by Survivors. If it is handed over to the Peacekeepers, then you can pick up the record at the start point of the specified quest (see the map), in the uniform workshop.
#90 Newspaper article - March 21, 2023
At the entrance to the roof in a dark lowland. The item you are looking for is on the table. To access this entry, you need to complete the Crystal White side quest.
#91 Newspaper article - March 11, 2024
In an abandoned coffee shop north of the King William Bridge Tube Station.
St. Paul's Island
#92 Modern Children's Story - Monsters are real
On a chest in an apartment underneath Windmill Ash.
#93 Recipe: polish bigos
On a chimney near St. Paul's Island Power Plant.
#94 Wedding invitation
On the piano in the Church of St. Thomas the Apostle.
#95 Safe code (444)
In a red and white box on top of the bell tower of the Church of St. Thomas the Apostle. With the help of the code, a safe is opened, standing directly under the box. Inside is an inhibitor.
#96 Security Code - End of World War II [EU] (85 19 45)
In a military container near the edge of the map. The code opens the safe in the same container.
#97 Third page of the comic
In Kurt's hideout in the south tower of St. Paul's Cathedral. The hero visits this place during the passage of the story mission No. 15 "Cathedral".
#98 Safe code (987)
In a dark valley in a safe on a bookshelf, which is opened with a master key. With the code, you need to go to the safe, which is one level higher. It contains an inhibitor.
Lower Dam Air
#99 Outrageous THV Concert Ticket
In the specified location is the "Hideout of the Night Runners". On its roof there is a generator, where the desired item is located.
#100 Central reamer
In a small box on the roof of the building. Will not spawn before the start of the Lost Light/Cathedral story mission.
#101 End Times Issue #3
On the water tower of St. Paul, on the top floor, where you need to use the activation valve (there is also a bed for sleeping).
#102 Infected Playing Card: King of Diamonds - Bolter
On the table in the Artist's Studio. It is part of the Fortuneteller side quest. It is very important to capture the water tower and the windmill in this area consecutively in the shortest possible time. If one of the objects is left unattended, then the settlement may become the territory of the apostates. As a result, access to the collection record will not be possible.
#103 Note "Strengthen and wait"
In the bandit camp, on the box in the center.
#104 Ambush tactics
In the church of St. John of God on a bench. You can get there during the story mission #18 "Night Runners" or the side quest "No Mercy". After any of the specified tasks, the desired place will open.
New lost lands
#105 Safe Code - Absolute Zero [*F] (459)
Behind the counter of a restaurant / diner. Opens the safe located in the back room.
#105 Conspiracy theories
In the Night Runner's Refuge, inside the bus.
Finale
#107 Order to Kill
On the large dining table in the Forsaken Keep, which is unlocked during Quest #21 "Now or Never". You can also get here after completing the story.
#108 Infected Playing Card: Ace of Clubs - Howler
On the coffee table next to the dining table in Defiant Keep. Conditions for accessing the location in the course of history and after reaching the end the same as in the case of entry #107.
At the end of the story, you can also collect 9 entries received automatically. These collectibles are unmissable:
- #109 Mia's birthday photo
- #110 Medical Record X13: Gabriel.
- #111 Medical record: Wayne.
- #112 X13 child's letter to his mother
- #113 Medical card X13: Oscar.
- #114 Medical Record X13: Charles.
- #115 Medical Record X13: Wendy.
- #116 Medical Record X13: Petra.
- #117 Children's poem X13 addressed to Dr. Waltz.
Read on:On the site you can find other guides on Dying light 2 stay human. Write in the comments if you find inaccuracies in our list. We welcome readers' help.
Where can I get the "ball in your backyard" quest?
a note. After Hakon saved us and they give us control. Before you walk in the door, there will be a record behind 2 girls
Thank you We will soon supplement the guide with the missing notes.