The top branch of Italian heavy tanks impresses with its performance characteristics and will obviously be able to bend in a random house.
Hello tankers! With you Wotpack and a review of the Italian heavy tank tier 10 Rinoceronte in World of Tanks. Consider the features of the performance characteristics of the top machine Italian cord branches, select equipment and perks.
Historical information
Probably, no one will be surprised to learn that this technique existed only on the drawings. The idea was to create a tank with an uninhabited turret to increase the safety of the crew. Italian engineers took the German design of the turret and hull layout as a basis, and then tried to add armor to increase the survivability of the vehicle, similar to the level of the Soviet "pike nose". In the mid-60s-late 70s, the development was closed.
TTX Rinoceronte
Firepower
One-time damage 490 units is a decent indicator for level 10, and one of the best will help to realize it armor penetration 278 mm basic sub-caliber projectile with high flight speed. But on gold, the tank is not at all an imba with cumulatives that pierce only 310 mm.
Ammunition characteristics:
But in skillful hands, this machine is capable of inflicting a lot of damage due to the accompanying indicators of the weapon:
- The best accuracy at the level of 0,32 per 100 meters, the same as Super Conqueror. Therefore, shooting at a distance will be effective, and it is easy to hit with subcalibers, shooting ahead of the curve.
- Mixing time 1,44 seconds. It's just super, the gun is almost always ready to fire, which will give a tangible advantage over fast targets, even charioteers can't get away from it (but they can spin, the turret rotation speed leaves much to be desired).
- Modified reloading mechanism by and large, it will come in handy a couple of times per battle, most of the time it will be useless. (more about the new shooting mechanics).
Vitality
Margin of safety small 2000 units, so he will survive one shot less than most classmates. Rated armor hulls and turrets are not at all impressive, but they located at rational angles of inclination, which increases the chance of a ricochet. At the same time, he has comfortable elevation angles -10 ... +15 degrees, so he can confidently play from the terrain.
Where to punch
Mobility and intelligence
For light armor, the tank received compensation in the form of excellent mobility. Weight only 44 tons, so you shouldn’t even think about any ram, but due to thrust-to-weight ratio 15,65 hp/t it is fast accelerates up to 45 km / h. Review rather low 390 meters, but you can swing it to the maximum value.
Equipment selection
Standard build with increased survivability and shooting at medium range:
slot | Equipment | <font><font>Materials</font></font> |
---|---|---|
1 | Improved hardening | Increases the vehicle's durability, carrying capacity, suspension repair speed, and also reduces the fall damage received by the hull (in the event of a fall on the chassis). It also allows you to fully restore the strength of the chassis after repair. Reduces the chance of the caterpillar "losing" when it takes damage and allows you to stay on the move longer. |
2 | Improved ventilation | It improves many indicators of the vehicle: visibility, rate of fire, aiming time, dynamic characteristics, and so on. However, the increase itself is very small and will be noticeable only in conjunction with the Combat Brotherhood skill, which was learned from the crew. |
3 | Vertical stabilizer | Decreasing spread is an important factor, because the smaller the initial spread of the gun, the smaller the circle will begin to converge, which means it will go faster. In addition, an unprepared shot (shot without aiming or on the move) will also be more accurate. |
Crew training
Role | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Commander | |||||
Driver mechanic | |||||
aimer |
Equipment
Equipment | <font><font>Materials</font></font> |
---|---|
Small repair kit | Act: Repairing one damaged module or two damaged tracks. Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 3 Credits |
Small first aid kit | Action: Heals one wounded tanker. Can be used multiple times in combat. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Price: 3 000 |
Automatic fire extinguisher | Action: Automatically extinguishes the fire in your own car. +10% to fire protection (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was applied at least once. Price: 20 000 |
Equipment | <font><font>Materials</font></font> |
---|---|
Large repair kit | Act: Repair of all damaged modules. +10% to module repair speed (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 20 000. |
Large first aid kit | Act: heals all wounded tankers. -5% of the stun time and +15% to the protection of the crew from injuries (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 20 000 |
Spaghetti with meat sauce | Act: +10% to all skills of the entire crew until the end of the battle. Fully consumed in one battle. For each battle you need to buy a new one. Cost: 20 000 |
Results
The crew of the new Italian consists of three people: commander, gunner and driver, so there will be a slight overload due to combined specializations.
The rest of the tank looks interesting, but given the mediocre mobility, weak armor, very long reload time and disgusting gold cumulatives - unplayable in random.
disagree with many. I liked the tank more than all the previous ones in the line. he has great fur. great dynamics. low profile. In skirmishes, some exchange players do not roll out after receiving the first projectile, knowing that you still have in stock. One on one in a close one - yes, you are likely to be sorted out. But if you go with someone as support, you are a formidable little thing. you wait until yours is discharged at once and you give him one and a half thousand. and roll back. or at an average distance you ride and podgazhivaesh. In general, damage is easily stuffed on it. 268 we take penetration.
Good car — with might and main run in the test. For all the battles, the average damage did not drop below 2500. Of course, I’m far from some Stanlox or Straik, but even with my crooked hands I think that the car has absolutely everything for a stable shot of damage: a little armor, which once a year will save you from a crazy cumulative (especially the left cheek of the tower with screens where the alignment is 340 at a right angle) coupled with mobility at the level of T110E5, excellent sub-calibers, excellent accuracy and aiming time, and most importantly - alpha of 490, which sometimes allows you to bang by ~ 600 units.
I thought it was complete crap, but I decided to buy it under beer ... Surprisingly good. They let you shoot, you give 2 shells for 1000 damage, it didn’t work out, and 1 is not bad. No drum needs to be dropped. It is undesirable to throw out the 3rd shell - until your own hp runs out, or the enemy. 20 fights shorter than 3500 Wednesday. On average, 10k 3k is not usually
I regret that I sold the progetto 66, this tank is a frank piece of shit, it’s not clear where the person who created it thought. -something 65, this is taking into account a very long cd. 4 seconds between shots is a very long time, using the example of 3k I can say that 4 seconds is comfortable, 9k is 3 times better than this piece of shit, it even tanks at an angle with a tower, it doesn’t tank with anything, at least from an angle, even from a hill. Arta he loves us very much, without layout and hardening on this tank, the game is one torment, either he knocks out the tank, puts it on a harp, or he kills the engine + a large first-aid kit, because when 9 or more brown creatures hit us, the commander and one of the tankers come out out of order. PS If he darned a little tower (let it be cardboard), add the 1000th projectile (like projectetto 2), and make cd 4/65/19/17 - it would be playable.
Another s**t who will be circumcised in six months
This is not another shit, it's just some kind of f**k ** ts, it is pierced into the side of the barrel table with damage without gun crit
Damn this tank