Detailed guide to Sampo in Honkai: StarRail with recommendations for leveling your character and creating the best build. Which light cones, relics and planar decorations are the most effective for the Sampo. Best of all revealing the character of the team, its advantages and disadvantages in turn-based combat. Tables of materials for pumping Sampo and his abilities.
Sampo is a playable 4⭐ character that wields a wind damage element and represents Path of Nothingness. Traveling all over the surface and underground belobog the merchant is not deprived of a sense of humor, but rather exactly the opposite. For mystical reasons, Sampo always finds himself right there and just as quickly disappears. According to him, he takes on any profitable job.
Rating | A-position in dash list |
Rarity | ⭐⭐⭐⭐ |
[Type] element | Wind Damage |
Path | Nihility |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | Banners: Star Jump, Starting Jump, Event Jump: Character, and Event Jump: Light Cone. Pom Pom Store |
Gender | Male |
Home region | Belobog (according to current information) |
Role in the squad | Support (aimed at applying negative effects on enemies), secondary DD (periodic damage) |
Role in the game | Merchant from Belobog |
signature light cone | "The View of the Victim" |
Voice actors |
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Sampo biography in Honkai: Star Rail
Sampo in Honkai: StarRail - a mercenary of the organization Wildfire and a wandering merchant, constantly in high spirits and joking for no reason. Some call him a fraud, as his actions are often ambiguous and have an ulterior motive, which Sampo sometimes justifies. A cunning, emotional and eloquent guy, mysteriously always being there at the right moment.
Sampo has a huge amount of information, but you should use it with caution - the buyer can turn into a product in a second. Because of the absurd actions of the merchant, he is popular with the guards, who are always trying to catch the elusive Sampo Koski. As his exact origins are unknown, so he may ultimately turn out to be far from being such a simple person.
How to get Sampo in Honkai: Star Rail
You can knock out Sampo in the following banners:
- with some probability in the “Starting Jump” (newbie banner);
- along with other epic characters in Star Buckle (permanent standard banner);
- with an increased probability in the “Event Jump: Character”, if indicated in the list of 4⭐ heroes that are available for receipt simultaneously with the “limited” legendary character;
- with some chance on par with other epic characters in Event Jump: Light Cone.
In addition, during certain periods the hero can be purchased for 140 Unquenchable Starlight in the section of the same name "Pom-Pom Store".
Features
As Sampo levels up, base stats increase, such as health, attack и protection. Speed and taunt are fixed, but can be affected by hero skills or equipment.
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 139 | 84 | 54 | 102 | 100 |
10 | 201 | 121 | 78 | 102 | 100 |
20 | 271 | 163 | 105 | 102 | 100 |
30 | 396 | 239 | 153 | 102 | 100 |
40 | 522 | 315 | 202 | 102 | 100 |
50 | 647 | 390 | 251 | 102 | 100 |
60 | 772 | 466 | 299 | 102 | 100 |
70 | 897 | 541 | 348 | 102 | 100 |
80 | 1023 | 617 | 396 | 102 | 100 |
Basic skills
The hero has skills that deal massive damage and impose negative effects on opponents. Sampo's abilities are especially effective against enemies that are vulnerable to wind-type damage. A feature of the character is the defeat of opponents with the Weathering status, and in some conditions he is able to impose the Blindness debuff. Next, we will take a closer look at how Sampo's skills work and in what order they should be pumped.
Active skills
- Technics "Brilliantly» (attenuation)
Applying a technique inflicts the Blindness debuff on all enemies in the target area. The effect has a duration of 10 seconds. Opponents with the Blind status cannot detect the team. At the beginning of the battle against enemies under the debuff, the actions of each of them with a fixed chance of 100% will be delayed by 25%.
- Basic AttackDazzling Blades» (single attack)
Sampo throws his blades and deals wind damage to the target enemy equal to 50-130% of his own attack power.
- Skill "ricochet love» (rebound)
Wind damage is inflicted on the selected opponent, amounting to 28-70% of Sampo's attack power. Up to 4 additional times, the blades bounce and hit random targets, dealing damage equal to 28-70% of the hero's attack power.
- Superpower"Unexpected surprise» (attenuation)
Energy: 110
All enemies on the battlefield are dealt wind damage equal to 96-192% of their own attack power. With a base chance of 100% for 2 turns, casting an ult increases the target's periodic damage taken by 20-35%.
Passive skills
- talent"Daggers of the Cutting Wind» (gain)
Any Sampo attacks with a base chance of 65% have a chance to inflict Weathering on enemies. At the start of each turn, enemies with this debuff will take periodic wind damage equal to 20-65% of Sampo's attack power. Weathering levels can stack up to 5 times, and a single stack has a duration of 3 turns.
The order of leveling abilities
Sampo's main abilities are superpower и skill. Ultimate for 2 turns will allow the whole team to deal more periodic damage to enemies, and the skill is useful against a single opponent, since the blades are able to hit the same target several times. Talent Sampo contains his key mechanic with Weathering stacks that inflict damage over time, which is revealed in longer fights. Normal attack can also apply this type of debuff, but is the least priority.
Tracks
Sampo's footprints are divided into passive talents and additional stats, allowing you to deal more damage to the character and increase his survivability.
Attack power +4% (lvl. 1) | |||
Trap: increases the duration of the Weathering status by 1 turn | Effect Hit Chance +4% (A2) | Attack Power +4% (A3) | Status Resistance +4% (A3) |
defensive position: Using a superpower restores an additional 10 units. energy | Attack Power +6% (A4) | Effect Hit Chance +6% (A5) | Attack Power +6% (A5) |
Peppercorn: Damage received by Sampo from enemies with the Weathering status is reduced by 15% | Status Resistance +6% (A6) | Effect Hit Chance +8% (Lvl 75) | |
Attack power +6% (lvl. 80) |
The increase in characteristics at maximum pumping will be:
Effect Hit Chance | + 18 % |
ATK | + 24 % |
Status Resistance | + 10 % |
Eidolons [Constellations]
All Sampo eidolons:
number | Name | <font><font>Materials</font></font> |
1 | Rising love | When using the skill, damage passes 1 additional time on a random opponent. |
2 | infectious enthusiasm | With a 100% base chance, when killing an enemy with the Weathering debuff, inflicts a lvl 1 Weathering status on all opponents, similar to the talent. |
3 | Big grandmas! | Increases the skill by 2 levels, the maximum is 15. Increases the basic attack by 1 level, the maximum is 15. |
4 | Deeper love - stronger hate | If the skill hits an enemy with lvl 5 or higher of the Weathering status, then the current levels of the Weathering debuff deal 8% of the initial damage. |
5 | Huge grandmas! | Increases superpower by 2 levels, max 15. Increases talent by 2 levels, max 15. |
6 | Increasing costs | The damage multiplier from Weathered status is increased by 15%. |
The best constellations of Sampo: E1, E4 и E6.
- Feature first eidolon: Increases the number of skill bounces by 1, up from 4 times to 5 times. Bonus random damage can go through both several enemies and one at a time, which is why the constellation is useful everywhere.
- Feature fourth eidolon: Raises damage from the Weathering status at a certain number of debuff levels, which is achieved without problems. The constellation is not bad and gives a nice boost to Sampo's damage.
- Feature sixth eidolon: effective when assembled through Penetration. The strongest constellation that amplifies the damage from the Weathering debuff more than others.
Advantages and disadvantages of Sampo
Like all characters, Sampo has some "pros" and "cons", which is important to familiarize yourself with before deciding on his leveling.
Advantages | Disadvantages |
Sampo not very demanding on skill points, since it will remain useful in battle when applying the maximum number of stacks of Weathering to enemies. | The damage over time mechanic is also a weakness, as it causes Sampo shows itself better in protracted battles. It will take more than one battle cycle to apply and activate statuses. |
Unparalleled strong and inexpensive ultimate, which increases periodic damage from all characters in the team, including Sampo himself. | Not a universal buffer. The ultimate is fully revealed when there are heroes with the appropriate mechanics as allies. Because of this, you will have to invest a lot of upgrade materials in specific heroes in order to assemble a damaging squad. |
Being a support hero endowed with decent damage over time Due to the layering of Weathering on enemies, it is effective against any number of enemies. It also does a great job of breaking through vulnerabilities. | Requires investment in speed. Since the mechanics force long battles, while Weathering is limited in turns, it is necessary to constantly update statuses and apply new ones. |
Simple build. Cave relics and planar decorations on Sampo are not difficult to collect due to the fact that the key stats are the penetration effect and attack power. |
Leveling Sampo
Pumping the level and abilities of the Sampo to the limit requires a certain amount of resources, presented in the tables.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | Credits ×3,200 | Ancient Detail×4 | |
40 | Credits ×6,400 | Ancient Detail ×8 | |
50 | Credits ×12,800 | Ancient transmission shaft ×5
| Eye of the Storm ×2 |
60 | Credits ×32,000 | Ancient transmission shaft ×8
| Eye of the Storm ×5 |
70 | Credits ×64,000 | Ancient Engine ×5
| Eye of the Storm ×15 |
80 | Credits ×128,000 | Ancient Engine ×7
| Eye of the Storm ×28 |
To raise Sampo to level 80, the following materials will be required:
- Credits - ×826 200. The main currency can be obtained as a reward for completing most tasks, for sending characters on assignments, and for completing the Chashelist tests on Yarilo-6.
- Ancient detail, transmission shaft, engine – ×12/13/15. The material can be obtained for killing automatons and other enemies in the Robot Settlement or in the Big Mine on Yarilo-6. Other sources: Simulated Universe, errands, Pom-Pom shop. The second and third resource rarities are available from 2 and 4 level of balance.
- Eye of the Storm - ×50. Reward for testing Stagnant Shadow in Zaklepkograd on the planet Yarilo-6.
All materials, with the exception of credits, can be crafted or exchanged in the Universal Fusion Machine.
Skill Leveling Materials
To enhance Sampo's abilities, it is necessary to prepare additional materials. The exact amount of all resources is displayed in the table.
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Basic AttackDazzling Blades» | Кредиты ×192,000 | Dread Obsidian ×2 Obsidian of Desolation ×6
Obsidian of Obsession ×8
| Ancient transmission shaft ×4
Ancient Engine ×5
| |
Skill "ricochet love» | Кредиты ×522,000 | Dread Obsidian ×2 Obsidian of Desolation ×12
Obsidian of Obsession ×23
| Ancient transmission shaft ×6
Ancient Engine ×5
| Tracks of Destiny
×1 Guardian's Sorrow ×3
|
Superpower"Unexpected surprise» | Кредиты ×522,000 | Dread Obsidian ×2 Obsidian of Desolation ×12
Obsidian of Obsession ×23
| Ancient transmission shaft ×6
Ancient Engine ×5
| Tracks of Destiny
×1 Guardian's Sorrow ×3
|
talent"Daggers of the Cutting Wind» | Кредиты ×522,000 | Dread Obsidian ×2 Obsidian of Desolation ×12
Obsidian of Obsession ×23
| Ancient transmission shaft ×6
Ancient Engine ×5
| Tracks of Destiny
×1 Guardian's Sorrow ×3
|
New materials for leveling skills:
- Credits ×1 758 000.
- Ancient parts ×22, transmission shaft ×35, engine ×20.
- Dread Obsidian ×8, desolation ×42, obsessions ×77 - drops out from the passage of the Chashelist in the Big Mine on Yarilo-6. Materials can be evolved from the rarities below in the Generic Fusion Machine.
- Tracks of Destiny ×3 - a rare resource is available when a certain number of points are collected weekly in Simulated Universe , is available for purchase in the Pom Pom store and is a temporary event reward.
- Guardian's Sorrow ×9 - available for defeating Kokoliya in passing Echoes of war, which can be found at the location Hill of Everwinter on Yarilo-6.
The sequence of pumping traces
The table shows the full amount of all materials for pumping Sampo's tracks in order of improvement.
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Attack Power +4% | Кредиты ×2,000 | Ancient Detail ×2
| ||
Trap | Кредиты ×4,000 | Dread Obsidian ×2 | Guardian's Sorrow ×1 | |
Effect Hit Chance + 4 % | Кредиты ×4,000 | Dread Obsidian ×2 | Ancient transmission shaft ×4 | |
Attack Power +4% | Кредиты ×8,000 | Obsidian of Desolation ×2 | Shimmering Core ×2 | |
Status Resistance + 4 % | Кредиты ×8,000 | Obsidian of Desolation ×2 | Shimmering Core ×2 | |
defensive position | Кредиты ×16,000 | Obsidian of Desolation ×4 | Tracks of Destiny ×1 | Guardian's Sorrow ×1 |
Attack Power +6% | Кредиты ×16,000 | Obsidian of Desolation ×4 | Shimmering Core ×3 | |
Effect Hit Chance + 6 % | Кредиты ×36,000 | Obsidian of Obsession ×2 | Ancient Engine ×2 | |
Attack Power +6% | Кредиты ×36,000 | Obsidian of Obsession ×2 | Ancient Engine ×2 | |
Peppercorn | Кредиты ×128,000 | Obsidian of Obsession ×6 | Tracks of Destiny ×1 | Guardian's Sorrow ×1 |
Status Resistance + 6 % | Кредиты ×128,000 | Obsidian of Obsession ×6 | Ancient Engine ×6 | |
Effect Hit Chance + 8 % | Кредиты ×128,000 | Obsidian of Obsession ×6 | Ancient Engine ×6 | |
Attack Power +8% | Кредиты ×128,000 | Obsidian of Obsession ×6 | Ancient Engine ×6 |
Total number of components:
- Credits ×642 000.
- Ancient Detail ×6, ancient transmission shaft ×7, ancient engine ×22.
- Dread Obsidian ×4, desolation ×12, obsessions ×28.
- Tracks of Destiny ×2.
- Guardian's Sorrow ×3.
Best Sampo builds in Honkai: Star Rail
Sampo follows the Path of Nothingness and has a damage over time mechanic. His skills are capable of not only weakening opponents, but also inflicting decent DoT damage thanks to the Weathering status, which in some teams allows him to take on the role of a sub-deader. Sampo's eidolons enhance his damage, and his abilities depend on the attack power stat. The Wind Vulnerability Breakthrough effect parameter affects DoT mechanics. Don’t forget about speed so that the hero has time to apply debuffs before his allies’ moves.
Key characteristics that should be increased when building Sampo:
- ATK — affects all damage dealt by the merchant, including periodic statuses.
- Speed — the order of moves during battle depends on the parameter. A high value allows you to apply statuses more often and generate an ultimate.
- Penetration effect — the higher the damage from breaking the vulnerability, the more Weathering status that is not related to the Talent will inflict.
- Effect Hit Chance — the base chance of inflicting periodic damage is not so high, so it is necessary to further increase the characteristic.
Below we will look at how to collect Sampo in Honkai: Star Rail.
Recommended characteristic values
When pumping relics, we advise you to pay attention to the following parameters:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | ATK |
Legs | Speed is a priority |
planar sphere | Bonus wind. damage |
Connecting rope | Attack power, penetration effect - depending on the relic bonus and enemy vulnerabilities |
Additional stats:
- Attack Power.
- Breakthrough effect.
- Speed.
- Chance to hit effects.
- Crete. chance/damage - can be collected in lower stats to increase your own instant damage.
Optimal values of key characteristics:
- Attack Power: from 2 units;
- speed: from 120 units;
- effect hit chance: 40-67%;
- penetration effect: 30-50%.
Ultimate Light Cone [Weapon]
The light cone must match Paths of Nothingness, otherwise the passive effect of the gun will not work on the hero. When choosing a weapon for the Sampo, pay attention to one of the following options:
Name | Description | Recommendation |
---|---|---|
Patience Is All You Need ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | Damage dealt by the wearer is increased by 24-40%. Each attack of the owner increases his speed by 4,8-8%. This effect can stack up to 3 times. When the wielder hits an enemy without the Web Status, it has a base chance of 100% of inflicting that Status on the target. An opponent with the Gossamer status is also considered to have the Shock status. An enemy with the Web status receives periodic electrical damage equal to 60-100% from the attack power of the owner, at the beginning of each turn for 1 turn. | The most powerful of the options, which will not only increase Sampo’s damage, but can also inflict additional damage and status. Also increases speed, allowing you to use skills more often, apply more effects and generate energy. |
In the Name of the World ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | The wearer's damage dealt to enemies with debuffs is increased by 24-40%. When the wielder uses a skill, the chance to hit the effects of that attack is increased by 18-30%, and the attack power is 24-40%. | Strong 5☆ light cone option. Sampo's damage multiplier from Weathering isn't as big, but the bonus will still be noticeable. The main parameters of the gun for the hero will be the chance of hitting effects and attack power, which is especially useful if the character acts as a sup-dd. |
Solitary Healing ⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 | The wearer's penetration effect is increased by 20-40%. Using a superpower increases the wearer's periodic damage by 24-48% for 2 turns. Defeating an enemy with a damage over time effect applied by the owner restores 4-8 units his energy. | The character "plays" from periodic damage, and the light cone from Gert's store will significantly increase his damage. The penetration effect, as an additional bonus, will in turn be effective against enemies vulnerable to the wind element. |
Incessant Rain ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | Increases the chance of hitting effects on 24-40%. When the wearer deals damage to an enemy whose number of Debuffs is greater than or equal to 3, their Crit. chance increases by 12-20%. After using a Basic Attack, Skill, or Ultimate, there is a 100% chance to inflict a status effect on the target. «Ethereal Code». Damage taken by an enemy under this status is increased by 12-20% for 1 turn. | Gives a powerful increase to the chance to hit effects even at 1st level of application, it will also significantly increase crit. character chance against enemies with 3 or more debuffs. Additional advantage — debuff «Ethereal Code”, which will make Sampo an indispensable character in the Path of Nothingness in the squad. |
Altered Memories ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | The owner's chance to hit is increased by 40-60%. When the owner deals damage to an enemy with the Weathering, Burning, Shock or Bleeding statuses, he receives 1 lvl. Foreteller status. This effect can stack up to 4 times. During one battle, each type of periodic damage can only add 1 level. Foreteller status. Each level of this status increases the owner's attack power by 5-9%, and also allows periodic damage to be ignored 7.2-10% target protection. | This weapon will provide Sampo with everything it needs, but under specific conditions. Gives a high increase in the chance of hitting effects, and also increases the hero’s own damage when the passive requirements are met. The weapon “card” requires the application of periodic effects of various elements to increase the attack power and ignore the protection of DoT statuses imposed by the owner. |
Before the start of the tutorial ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases the chance of hitting effects on 20-40%. When the owner attacks an opponent with reduced defense, he recovers 4-8 units energy. | 4-star alternative that can be obtained for free in the event "Star Hunt" (the main event within the framework of patch 1.1). Since the stacking levels are also free, the Sampo will get a massive boost to its chance to hit effects: 40% is a sizable number. An additional bonus is the restoration of energy in a fixed key, which will allow you to accumulate superpowers a little faster. |
Eyes of the Prey ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases the equipped character's DoT damage by 24-48% and the chance of hitting effects on 20-40%. | Signature weapon stats are the most balanced among the 4☆. Sampo's abilities are built around the Weathering debuff based on DoT damage. At the same time, the cannon will increase the chance of applying effects, which will allow you to more often break through enemy resistance to negative statuses. |
Good Night and Sleep Well ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | All equipped hero's damage is increased by 12-24% for each debuff on the selected enemy. Effect stacks up to 3 times. The increase applies to periodic damage. | At levels 1-5 of Cannon Overlay, the total damage bonus will be 36-72%. The levels of the Weathering debuff are easy to dial, which is why Sampo will give a large amount of damage with this cone, but the rest of the parameters will have to be dialed using artifacts. |
Fermata ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases the effect of the equipped character's penetration by 16-32% and increases damage against enemies with Shock and Weathering statuses by 16-32%. The bonus applies to periodic damage. | Since the Sampo's skills are related to Weathering, it is an extremely effective weapon for a penetration build, but useless against enemies without wind vulnerability. In this assembly, the priority of the cone is practically comparable to the signature one. The weapon becomes stronger if there are characters in the squad that can inflict the Shock or Weathering status. |
Determination shines like pearls of sweat ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | with base chance 60-100% traps the affected enemy if it hasn't already been trapped and the owner hits the target with an attack. Additionally, for 1 turn, reduces the defense of trapped enemies by 12-24%. | The light cone will not give any increase to the main parameters, but with a high chance it will trap the enemy. Sampo's attacks inflict the Weathering debuff, causing him to take advantage of the cone effect without loss. Additionally, the cannon's passive skill will lower the enemy's defense, which will increase both the DoT damage and the team's total damage for 1 turn. |
Void ⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 | For the first 3 turns at the start of a battle, the equipped hero's hit chance is increased by 20-40%. | Among 3☆ The best cone on Sampo. Cannon overlay lvl is easy to increase, passive weapon skill gives an important increase to shansu hit effects. The downside is that the effect only works for 3 turns. For the rest of the fight, the cone will give Sampo only basic stats, which is why it is recommended only for lack of alternatives. |
Best Relics [artifacts]
We recommend looking for several characteristics in artifacts on Sampo: wind damage, attack power, penetration effect, speed. Crits are not a priority due to the greater emphasis on other stats. The penetration effect is more stable than attack power, but is only useful against enemies vulnerable to the wind element. You should also pay attention to the chance of effects hitting.
Cave relics [main artifacts]
Name | Effects | Recommendation |
---|---|---|
Prisoner of a dark dungeon ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases attack power by 12%. 4 parts: For each damage over time effect an enemy has (up to max 3), the owner ignores 6% of that enemy's Defense when dealing damage. | The most suitable set for DoT mechanics. Allows you to ignore up to 18% of the target's defense. Considering that Sampo spreads the effects to several opponents at the same time, just as he hits the area with his skills, the set significantly increases the merchant’s DPS. |
Musketeer of Wild Wheat ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases attack power by 12%. 4 parts: increases speed by 6% and basic attack by 10%. | The most common set of artifacts on Sampo. Attack power affects the power of all character abilities, including damage over time from the Weathering status. Universal set in the early stages of the game. |
Thief of Shooting Meteor
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: increases penetration effect by 16%. 4 parts: increases the penetration effect by an additional 16%. When breaking through an enemy vulnerability, restores 3 points. energy. | An underrated relic set, but only against enemies with wind vulnerability. With an increase in the level of heroes and opponents, the penetration effect becomes stronger. |
Twilight Eagle ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases wind damage by 10%. 4 parts: Casting an ultimate moves the action 25% forward. | The Relic Set will increase Sampo's elemental damage and allow him to make more turns and stack more Weathering stacks. May be weaker than alternatives, so it is recommended to stick to two parts of the set. |
Twilight EagleMusketeer of Wild WheatHerald wandering in hacker space | 2 parts: Increases wind damage by 10%. 2 parts: Increases attack power by 12%. 2 parts: Increases speed by 6%. | 2+2 hybrid relics will allow you to adjust to the fight and focus on more important stats for your chosen Sampo build, whether it's through penetration or as a secondary damage dealer. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendations |
---|---|---|
Pan-Galactic Commercial Enterprise ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases the hit chance of the equipped hero's effects by 10%. The character's attack power is increased by 25% based on the current hit chance of the effects. The increase cannot exceed 25%. | The only bundle of planar decorations that affects the hit chance of effects. Sampo's base percentage is already 65%, which makes the set a good option or recommended if there are no alternatives. With a high required parameter, it will additionally increase the attack power. Effect hit chance cap is 100% for maximum attack power bonus. |
Space Sealing Station ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: The attack power of the equipped hero is increased by 12%. Attack power is increased by an additional 12% when the wearer's speed is 120 or higher. | A win-win choice, as all of Sampo's skills scale with attack power. If the hero gains enough speed, which he needs, then the bonus will become even higher. Can be combined with the Falling Meteor Thief Relic Set for a piercing effect. |
Skyfront Glatiramer ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | An advanced version of the relics above, which can be used if Sampo can receive speed buffs during combat, such as when supported Asty. |
Fleet of the Ageless ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases max. Owner's HP by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by additional. 8%. | An excellent kit that is suitable if Sampo’s personal damage is not critical for the DPS of the squad. It will help to perform support functions, increasing the attack power of the group, but for this, the legs are strictly set to speed. |
Squads for Sampo
Sampo provides support to allies by weakening opponents and causing periodic damage, therefore, usually a main DD is required in a team with him. Depending on the type of battle, damaging allies will come in handy on the second and third slots Ways Hunt, Destruction, Erudite and/or (de-)buffers. For the sake of the survival of partners, the last one in the team is to choose the hero of the Path of Preservation or Abundance.
Best characters
The following heroes can approach Sampo as allies:
Character | Path | Damage type | Features |
---|---|---|---|
Hook | Destruction | Fiery | Has the ability to "hang" the Burning status on enemies, which synergizes with Sampo's superpower. The skill attacks the selected target and nearby enemies. |
Clara | Destruction | Physical | Clara both deals high damage and absorbs damage instead of allies thanks to the mechanics of counterattacks with the help of Svarog, which will fit well into many squads. |
Moon Eater | Destruction | Imaginary | Despite the fact that the Moon Eater is quite a demanding damage dealer, Sampo will be able to take the position of a secondary DPS character in a squad with a lay down. Dan Heng's form if he plays from superpowers and basic attacks. |
Xueyi | Destruction | Quantum | It can act as both a main and a secondary damage dealer, supporting with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. |
Phys. hero | Destruction | Physical | A versatile character that performs well against different types of enemies in the early stages of the game. A unique technique is capable of healing the entire squad a little outside of battle. |
Blade | Destruction | Wind | He acts as the main damage dealer, who needs buffers and debuffers to deliver devastating blows to enemies. |
jingliu | Destruction | Ice | Basic damage control focused on dealing ice damage. After accumulating stacks, it transforms into a reinforced form, which increases its attack and crit. chance, moves the action forward and allows you to use an "explosive" skill. |
Arlan | Destruction | Электрический | Demanding character, playing with specific lost health mechanics and requiring protection. It has damage both in the area and on single enemies. |
Seele | Hunting | Quantum | Powerful DD with huge damage on the selected enemy. Zele is effective against Quantum Element and has high speed. Skill point requirements won't be a problem due to Sampo's Weathering status. |
Topaz and the Accountant | Hunting | Fiery | DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. |
Doctor Ratio | Hunting | Imaginary | Sampo is the “average” representative of the Path of Nothingness for Dr. Ratio, since the character is only able to provide the scientist with 2 active weakens. To fully develop Veritas, the squad will need additional support in the form of a second hero who can maintain negative statuses on enemies. |
Yanqing | Hunting | Ice | Strong damage of the ice element against one enemy, the hero falls out of the standard banner. Thanks to his abilities, it is easier for him than others to get the right ratio of crits in battle. |
Sushan | Hunting | Physical | Being 4☆ The character is still a strong representative of the Way of the Hunt. Sushan is especially good at breaking through physical defenses. |
Dan Heng | Hunting | Wind | Due to the coincidence of the element, it is more situational, but together with Sampo it will quickly deal with enemies vulnerable to the wind element. The starting DPS of the Path of the Hunt will help you finish off single opponents. |
Jing Yuan | Erudition | Электрический | An outstanding character of the electric element of the Path of Erudition, as he is able to inflict a lot of damage on single opponents. Sampo does not have to spend skill points every turn, which will allow the general to stack Lightning Lord more often. |
Argenti | Erudition | Physical | Can take the role of main DD in a squad with Sampo. Endowed with skills that allow him to deal high damage in an area, recharge his own energy and accumulate a critical chance. Copes well with groups of enemies and bosses that summon new monsters onto the field. |
Serval | Erudition | Электрический | One of the best characters combined with Sampo's superpower. Serval skills are associated with the Shock status, which belongs to the periodic damage type. |
Himeko | Erudition | Fiery | Breaking the wind vulnerability will allow Himeko to use bonus attacks by region. Together with Sampo, they will quickly deal with groups of monsters. |
qingque | Erudition | Quantum | Qing Que is sometimes demanding on skill points in combat, and Sampo after a couple of turns can maintain the Weathering status with normal attacks. The only free quantum element hero. |
Hertha | Erudition | Ice | Free ice hero per challenge Simulated Universe . Hertha automatically enjoys bonus attacks every time the HP of the opponents drops below 50%. |
tingyun | Harmony | Электрический | Increases the damage of the selected ally, including the attack power, which will allow the Sampo to focus on other parameters in the equipment or increase the damage of the Windy status. With the ultimate, restores part of the energy to one hero. |
ruan mei | Harmony | Ice | A support that increases damage dealt, speed, penetration efficiency and resistance penetration of all types of elements. Can delay the action, prolong the break state and passively deal damage. Shows excellent performance in builds with two damage dealers. |
Sparkle | Harmony | Quantum | The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The “klutz” in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. |
Asta | Harmony | Fiery | Situational ally for Sampo, who should be chosen in teams when playing through penetration. Asta increases the speed and attack power of all party members. |
Yukong | Harmony | Imaginary | Provides a squad with buffs to attack power, critical damage and crit chance. hits. At the same time, it can deal damage to one target with a superpower. |
Hanja | Harmony | Physical | Due to the variety of reinforcements for the team, it plays well with a wide variety of units and is considered a universal buffer. The ultimate increases the speed and attack power of one ally, and the skill imposes the status of Nosha. Although the effect does not work with periodic damage, any attack skill stacks the skill. After gaining two skill levels, creates an action point for the group. |
Armor | Harmony | Wind | Advances the actions of allied characters and increases their damage, including attack power, belongs to the wind element and drops from the standard banner. |
Kafka | Nihility | Электрический | The most significant figure in DoT squads. Inflicts a ton of Shock on his own, while at the same time effectively using the sub-damage of his mechanics. Most often placed in the same squad with Sampo, since he not only causes Weathering, but is a unique support that increases damage from periodic statuses. Stellaron Hunter's superpower allows her to activate DoT effects outside of the enemy's turn. |
Black Swan | Nihility | Wind | Like Sampo, it inflicts Weathering, but with its superpower it can apply all existing DoT statuses to opponents. In addition, the fortuneteller's arsenal includes debuffs that reduce defense and increase the damage received by enemies. |
Guinaifen | Nihility | Fiery | Fire damage dealer over time. Endowed with good AoE and the ability to apply weakening to enemies to receive increased damage. Like Kafka, his ultimate causes any Burn status to immediately trigger. For this reason, it is great in mono-fire teams with the ability to apply Burning. |
Luke | Nihility | Physical | Physical debuffer that plays against Bleeding. Designed for battles with single targets, such as bosses and elite monsters. Can act as both sub-DD and main-DPS. |
Acheron | Nihility | Электрический | The main damage dealer with a unique superpower, which instead of energy requires a charge of the Shattered Dream. To get it, you need to apply debuffs to enemies, which Sampo and his Weathering status can help with. In addition, Acheron needs Path of Nothingness characters to operate the Abyss trail. |
sang | Nihility | Ice | It is able not only to reduce the defense of the enemy, but also to increase the chance of hitting effects for allies, which is necessary for Sampo, which is why Pela is a good support for him. |
Silver Wolf | Nihility | Quantum | An excellent debuffer that will allow Sampo to apply the Weathering status much more often. With her skill, she creates the vulnerability of a certain element found among allies. |
Welt | Nihility | Imaginary | A universal character of a rare imaginary element, delaying the actions of rivals. It has its own damage and can be collected in a sub-DPS. |
Fire. hero | Preservation | Fiery | Flame Pathfinder's Vulnerability Penetration inflicts damage over time, which is boosted by Sampo's ultimate. Free 5☆ Save Path hero taunts enemies, tanks and slightly protects all allies. |
Cheetah | Preservation | Ice | An extremely powerful member of the Preservation Path, delaying damage and granting strong shields to allies. Able to freeze enemies and respawn once per battle. |
Aventurine | Preservation | Imaginary | Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. |
Fu Xuan | Preservation | Quantum | Takes the position of a tank that can not only take incoming damage, but also reduce it, and also redirect 65% of the total damage to itself. If the Dunjia Divination trail is open, restores the health of all allies. |
March 7 | Preservation | Ice | A good save path hero to start the game, counterattacking when attacking a protected ally. Inflicts a Freeze debuff on enemies with some chance, and with leveling, removes one debuff from the selected hero by applying a shield. |
Bailu | Abundance | Электрический | Bailu's healing bounces off random allies in a wave, and the ult restores health to all characters and grants them the Vigor status. Once per battle, it can return a dead hero to the ranks. |
Hoho | Abundance | Wind | A healer who can apply buffs. With skill and talent, heals one or more squad members, restores energy with superpowers and increases attack power. At the same time, it can remove weakening. |
Natasha | Abundance | Physical | Natasha restores HP to both several allies by activating her superpower, and to one with the help of a skill. When pumping one of the traces, applying the skill removes one weakening from the selected character. |
Lynx | Abundance | Quantum | An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to passive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. |
Gallagher | Abundance | Fiery | Heals after dealing damage to enemies tagged "Dead Drunk". Treatment does not depend on any parameters and can only be increased through the healing bonus, as well as upgrading tracks and talent. |
Top Teams
With the above characters, you can make the following squads with Sampo:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Kafka | Sampo | Black SwanGuinaifen Luke Asta | Locha Fu Xuan | A popular variation of the group built around Kafka. All party members, excluding the healer, apply damage over time effects. DoT statuses are activated by Kafka, and the damage from them is increased by Sampo's superpower. Guinaifen and Black Swan are AoE damage debuffers; Luka, on the contrary, specializes in weakening and damaging solo targets. Asta can be placed to increase attack power and speed. |
Topaz Seele Yanqing Sushan | Sampo | tingyun Armor Sparkle | Bailu Cheetah | Since Sampo usually has a secondary role with the imposition of negative statuses and damage over time, you can choose a Path of the Hunt character as a damage dealer. Tingyun or Armor will increase attack power, which will enhance the main DD and damage from Weathering, Sparkle will also increase damage and help with the restoration of action points. The last slot will be occupied by characters who apply shields or heal the team. |
Black SwanServal Hook | Sampo | sang HanjaGuinaifen | Gallagher | An example of a squad with a main damage dealer who can inflict periodic statuses. As a third hero, you can add another area damage dealer, or add a debuffer Pelu or Hanyu for additional skill points. Gallagher will not only provide the squad with healing, but will help with action points. |
Clara | Sampo | Topaz Himeko | March 7 Lynx Locha | A unit with Clara absorbing damage and dealing her own when counterattacking. Sampo in such a team will break through the wind vulnerability and turn out to be a secondary damage dealer. The third damage dealer can be the character of the Path of Erudition for more area damage or the Path of the Hunt against large targets. The first option is more suitable for virtual universe. The last slot will be taken by March 7 or Lynx to increase Clara's chance to attract attention or Locha for stable healing. |
Jing Yuan Kafka Argenti | Sampo | Fire. heroHanjaAsta | Hoho | An example of a squad with AoE as the main damage dealer. Kafka's advantage is the activation of periodic statuses, but self-sufficient DPS are not inferior to it in terms of effectiveness. The Pathfinder of Preservation is able to act as a tank, and Hoho will heal the team members. Instead of one of the defenders, you can put a hero of the Path of Harmony. |
Blade | Sampo | ruan meiYukong Asta | hoho | Team with a Stellaron hunter. Blade deals the main damage, Sampo acts as an additional DPS hero, capable of “blinding” enemies and slowing down their actions. The chosen Path of Harmony character is a buffer. HoHo heals, restores energy and increases attack power. |
jingliu | Sampo | sang | LynxBailu | Jingliu takes the position of the main DD. Her main goal is to gain status levels and enter the state of Spectral Transmigration. Pela reduces the defense of opponents (at E4 resistance to the ice element). Sampo deals damage over time. Lynx/Bailu keep the group alive. |
Acheron | Sampo | LukeGuinaifen | Gallagher Fire. hero | Acheron receives the maximum bonus from the Abyss trail due to the fact that there are 2 Path of Nothingness characters in the squad. She also charges up her ultimate quite quickly, as allies permanently apply debuffs that grant additional charge points to Shattered Dream and stacks of Crimson Knot. |
Guinaifen | Sampo | Hook Asta | Gallagher Aventurine | You can replace Kafka with Guinaifen. The heroine works from Burning, also activates statuses with her ultimate and imposes debuffs. Sampo increases periodic damage and acts as a sub-DPS. Asta speeds up the squad, increases attack power and increases fire damage. Can be swapped with Hook for extra instant damage. |
We advise beginners to assemble one of the following squads:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Phys. hero | Sampo | Asta | Natasha | FTP squad of characters of different elements, in which the main DD is the physical Pathfinder, and the secondary - Sampo. Asta will support them, increase the speed and attack power of everyone in the team. Natasha will help the allies survive, you can choose instead March 7. |
Dan Heng | Sampo | Serval | March 7 | An example of a squad with budget characters. Sampo and Serval will inflict Weathering and Shock statuses on enemies in the area, dealing DoT damage. Dan Heng will slow down opponents and finish off single targets. March 7th will break the Ice Vulnerability and place shields on allies. |
Serval Hook | Sampo | Fire. hero Asta | Gallagher | FTP team with a fiery Pathfinder occupying the tank slot. Serval and Sampo have a great combination of damage over time. Gallagher can easily heal the entire squad. The Pathfinder can be replaced with Asta, and the Serval with Hook: such a unit is more relevant against enemies with fire vulnerability. For example, he will show himself great in a battle with the Petrel. |
In a separate guide you can find best squad builds in Honkai Star Rail.
How to play Sampo
Sampo primarily specializes in imposing statuses on opponents. main debuff, Weathering, deals periodic wind damage and has several stack levels, the number of which cannot exceed 5. The rest of the game for Sampo is not difficult and allows you to save points for allies' turns.
Rotation
During the fight, follow a few tips in the Sampo rotation:
- If possible, start the battle by using the "Brilliantly, by hitting an enemy in the open world in 10 seconds, which will apply the Blindness status on the opponents in an area and will be able to delay their first actions in battle. After the time expires, the Blindness zone will disappear.
- Basic AttackDazzling Blades"and the usual ability"ricochet love» Place the Weathering debuff on enemies so that they are regularly damaged and the shield is gradually removed.
- Try to use the ultimate "Unexpected surprise» before the actions of allies with the activation of periodic damage, so that opponents receive more damage. Otherwise, the superpower will still attack enemies in an area and will be able to remove some of their armor if there is a vulnerability, and at the same time increase the DoT damage of Sampo himself.
- Keep an eye on the number of weathering status levels, because when you reach their limit, you can leave action points for allies.
Conclusion on the character
Sampo is a surprisingly well developed character in the Path of Nothingness, especially in protracted fights due to the DoT mechanics. At first glance, it seems that it only has area damage, but in fact it is capable of dealing huge damage against single targets. Best of all among the characters of its element, it imposes the Weathering status on opponents.
Having the ability to sell enemies, the hero is not particularly demanding, since the damage over time is affected by the easily accumulated attack power parameter. It is worth gaining several levels of Weathering in battle, and the enemies will be blown away from the battlefield by the wind. An ideal support for characters with periodic damage. Although Sampo has a few flaws, he is much better than he looks and is a strong hero.
We hope our guide helped you put together the best Sampo build in HSR. IN comments ask any questions about the character so that the author or other players can help. Read complete guide for Honkai Star Rail, as well as other useful game guides in the relevant sections: completing missions, guides, builds.
Questions and answers about Sampo
How to get Sampo in Honkai: Star Rail?
Sampo can be knocked out from all banners of the game: "Starting Jump" - 50 twists are available at the start of the game, the standard "Star Jump" and the event "Event Jump: Character" and "Event Jump: Light Cone". Also available in June and December in the Pom Pom store for the Everlasting Starlight currency.
What are the main skills of Sampo?
Sampo's skills deal damage to multiple enemies and apply debuffs to them. Especially effective against mobs with wind vulnerability. Hits enemies with the Weathering status, and when using a technique, it imposes the Blindness debuff.
What active skills does Sampo have?
Brilliant Technique, Dazzling Blades Basic Attack, Ricochet Love Skill, Unexpected Surprise Super.
What is the order of leveling Sampo's abilities?
Superpower > Skill > Talent > Normal Attack.
What are the best eidolons for Sampo?
The best Sampo eidolons are E1, E4 and E6.
How many resources do you need to upgrade Sampo?
3 credits; 226 traveler's guides; 200 adventure journals; 289 travel meetings; 3 ancient parts; 3 ancient transmission shafts; 40 ancient engines; 55 horror obsidian; 57 obsidians of desolation; 12 Obsidian Obsession; 54 Eye of the Storm; 105 imprints of fate; 50 Sorrows of the Guardian.
What is the signature cone of Sampo?
Signa Sampo - The gaze of the victim.
What is the best light cone for Sampo?
Just have to wait, In the name of peace, Incessant rain, Before the start of the training mission, The look of the victim, Good night and peaceful sleep.
What are the best relics for Sampo?
Cave Relics: Prisoner of the Dark Dungeon, Wild Wheat Shooter, Twilightfall Eagle, Thief of the Falling Meteor. Planar Ornaments: Space Sealing Station, Pan-Galactic Business Enterprise, Ageless Fleet, Glatiramer Skyfront.
What are the best characters for Sampo?
Kafka, Black Swan, Acheron, Serval, Argenti, Guinaifen, Luka, Hook, Blade, Jingliu, Zele, Yanqing, Topaz and Accountant, Dan Heng, Himeko, Silver Wolf, Welt, Armor, Asta, Yukun, Tingyun, Hanya, Fu Xuan, Cheetah, Fire Pathfinder, March 7, Locha, Bailu, Natasha, Hoho.
I myself don’t know how to change articles if this is possible, but would you like to change the description of the cone? Does determination glisten like pearls of sweat? as far as I know it has already changed
Thank you, we have corrected the description. We are currently engaged in a gradual update of builds for the early stages. and epic. characters, and we will fully reach Sampo soon.
Which cone is better to wear, the look of the victim, good night or lonely healing?
Hello. Cones in a character article are usually arranged in order of priority (highest to least). Depending on the number of overlays, the effectiveness may vary, and “Good Night” will be the most profitable with a high overlay and a sufficient chance of hitting effects in artifacts. “Gaze of the Victim,” on the contrary, will help you gain stats and will also be comparable to the previous one, but will do a little less damage. Lonely Heal will also give Sampo more damage, but this cone looks better on Kafka or Luka.
How can I get at least 40 percent chance of getting effects on it, I have all the items according to the build (all the stats are written in), but there is no chance of effects falling out, but knocking out all the items again for the sake of one substat in the bastard, what kind of clothes can be replaced with the chance of getting effects , so as not to drop too much in DPS or not change anything at all (currently 16 percent)
Hello, I wanted to ask if Sampo is suitable as a “debuffer” for Ratio?
Hello! Pre-periodic statuses are considered weakening. We will clarify the exact specifics of Dr. Ratio’s work at the release.
There is very little information about the combination of Sampo and Kafka. Does it make sense to download Sampo e5 without Kafka? From 4* there is everything, from 5* there is Danya, Blade, Himeko, Clara, Bronya, Locha, Fuska.
If you added optimal character characteristics to all guides (amount of damage, critical damage, penetration effect, etc.) it would be much more pleasant and convenient for users
6 eidolon does not increase the damage of the dot from penetration, it only increases the damage applied from the talent (i.e. skill + AA)
Hello. You are right, but the description rather meant that this is a good combination due to the fact that windbreak is extremely strong among all elements. Thank you for the comment, we will make clarifications in the article so that there are no misunderstandings.
can you update the information about Sampo somehow?
Hello. We'll try to update it as soon as possible)
Is it possible to make a team: Sampo / Clara / Serval / Natasha?
Hello. Yes, Clara and Natasha, in principle, will fit into many squads, and Sampo and Serval are well combined with each other. Against enemies with vulnerabilities of the Character Paths, the team will perform very well both in the Hall of Oblivion and in the Virtual Universe.
Hello, in the best cone section there is an error instead of erudition on non-existence.