
В Genshin Impact in the intermediate 6.6 version three new heroes from the faction will be added "Witchcraft": According to insiders, the banners will feature legendary Lohen (Cryo, spear) и Nicole (Pyro, catalyst), and also 4 ⭐witch hunter — Prune (Anemo, catalyst).
F2P players will have a hard time saving up for the guarantee, as the patch will not expand the territories for exploration. The main source primogems there will be events, quests, including two tasks of the Archons, and rewards for daily login.
The amount may change after the release, since the data is taken from the closed beta test and hhw.
| Method of obtaining | F2P | Donation |
| Repair | 300 × 2 = 600 | 300 × 2 = 600 |
| Promo codes from the Patch 6.6 stream | 100 × 3 = 300 | 100 × 3 = 300 |
| Daily entrance to HoYoLAB | 20 × 3 = 60 | 20 × 3 = 60 |
| Other promo codes | ~ 60 | ~ 60 |
| Web event | ~ 60 | ~ 60 |
| Daily errands | 2520 | 2520 |
| Character test run | 20 × 4 = 80 | 20 × 4 = 80 |
| Battle Pass Missions | 20 × 3 = 60 | 20 × 3 = 60 |
| Theater "Imaginarium" | 1 000 | 1 000 |
| "Dark Onslaught" to the 3rd floor | 450 | 450 |
| Spiral Abyss at 36 ⭐️ | 800 | 800 |
| Archon missions | 1060 | 1060 |
| Other quests | ~ 140 | ~ 140 |
| Achievements | 5 | 5 |
| Unknown source | ~ 265 | ~ 265 |
| The main event of the version | ~ 850 | ~ 850 |
| Two side events | 900 | 900 |
| Battle Pass | 640 + 680 = 1320 | |
| Prayers in Paimon's store | 800 | 800 |
| Blessing of the Hollow Moon | 90 x 42 = 3 | |
| Summary | 10 010 | 15 110 |
The 6.6 update will release a total of:
- F2P: 8,890 Primogems (~55) + 7 event and 10 standard prayers.
- With the Moon: 12,670 Primogems (~78) + 7 event and 10 regular.
- With the Moon and the Pass: 13,350 Primogems (~83) + 11 event and 10 standard.
Approximate distribution of twists between the two halves at F2P:
- The first part will contain about 40 prayers.
- There will be 22 spins left for the second phase.
There'll be a 6.7 loca the size of Sumeru, maybe even a ton of spins, unless the loca isn't half empty, of course.
I don't understand the hate that it's incredibly rare for f2p and just saving up (like on Snezhnaya). Someone who's been playing since 2021 (Fontaine and Natlan) missed out on studying for two years—the rewards are minimal with donations, and without them, it's just a crying shame. No matter how stuffy all the places in Natlan, Sumeru, and Fontaine are, the map and quests were given by gems—where is that in Nod Land? We're not given a map or any lore-related quests like in Natlan or Sumeru. Gems are one thing, though. But what exactly is there to do in Genshin besides dailies and rare events (which you wait three days and complete in 20 minutes)?
How can you not understand? To entertain yourself to the fullest. That's what they put it there for. Don't forget to pick up some special local gems there, too.
Genshin's events are all stagnant—uninteresting, boring, simplistic, and stupid. Each event contains 90% low-quality content. For example, the current event, "Where the Wave Hits the Reef," has three minigames. The first is "Assault with Fire Support." In it, you take any squad to kill a couple of enemies and activate the cannon, swiping your aim around the screen (and doing it spontaneously), and you get all the rewards! The second, "Team Boom," plays out in four waves identically: one row of moles, two rows of riflemen, and a final row of shielders. Wave 5 uses the "random robots" mechanic, allowing for improvisation, but the difficulty is elementary. To get all the rewards, you need to miss no more than five enemies; I managed just one. The third, "Pneumus Suppression," was the only interesting part of this event. It's hard to lose, but to win you need to move your character correctly and manage to change the type of energy.
This is a big event. Where the wave hits the reef For 20 days, and the minigames are poorly executed. Not to mention the event's pointless plot. But as always, defenders will find two sentences out of the kilometers of endless dialogue that flesh out the world of Genshin. Surely they could have been presented with less pain for players?
Suppressing Pneumussia is actually the easiest. You just need to save up three bullets and quickly take out enemies of one type, leaving the other. It's easy to do with the left heel of your right foot. But the events in Genshin weren't particularly difficult, since difficult ones are very inconvenient to do on a phone.
What is the pointlessness of the plot?
There were a couple of useful story events that at least delved into character lore (the Island and Fischl event, the Hutao lore event, the Albedo event). But most of it was just filler text about yet another NPC.
Apparently the company is too lazy to frequently create events that reveal the lore of the game's characters. As for NPCs, I just skip them and collect gems; there's nothing to see there.
They're not lazy, people were just whining that they were locking it in events, and now here's the result.
Well, they've already had at least three cases where a lore-related event quest became permanent—Xiao's quest in the Rift, Bennett's quest in Natlan, and the Horses on the Lanterns quest. So not only are they too lazy to shove lore-related quests into events, they're also too lazy to keep those quests—Albedo's quest on the Ridge, Durin's quest in Simulan (newbies have no idea where he came from), and so on.
After reflecting on my comments and the reactions of some of the frustrated users below them, I decided to comment with DOUBLE POWER, since direct hate and arrogance towards others have become acceptable here 🙂
If you don't like it, get off the site. I'll comment on what I think is necessary. If it's positive, there will be a positive reaction. If there's a patch like 6.5 that's lousy in terms of activity, there will be the opposite reaction.
As the classic said, be patient, dwarfs 🙂
Oh, these multi-million dollar haters again🙄 Don't listen to them, shine.
But it seems like they didn't shut your mouth or prohibit you from commenting.
By the way, why don't you use your own logic? You don't like Gensh, so you'll just leave the game?
In Genshin, they release characters that only play with each other, signature supports, and so on—that's bad. It's the same in WoW—who cares, it's fine.
In the next thread, it says: lunar units and future cryos are bad, we won't mention that, but the Sabbath concept is fine (although it's all the same thing, lol)
In Genshin, a new location is cleared quickly, there is little content and this is bad, in WoW, the last locations are also closed in a few hours, but there it is normal
The funniest thing about space and technology in Genshin is that they are disgusting and inappropriate, in WoW it’s okay.
I'm sure there are a dozen diagnoses there
To hate something in one game and consider it good in another, what is that if not crazy?
It's also annoying in WoW, but there are far fewer characters there for it to have much of an impact at this stage, and power creep isn't particularly noticeable. HB, Cartesia, and Verina are still in the SS tier. And overall, the entire 2.x is still quite relevant despite the new winds in 3.x. Yes, WoW won't learn anything good from Genshin or HSR—you're right about that. But unfortunately, there are no other Chinese gachas in existence.
Double-check your information. Cartesia dropped out of the top tier after Skiprika's release. Verina hasn't been there for a long time either. All 2.x characters up to and including Zani have already suffered significant stat declines and are approaching unusable levels, and overall, only supports remain in the top tier of 2.x. And considering HP inflation is growing exponentially, and you need at least four teams (!) to close out the endgame, this has a significant impact.
Everyone has their own tier list. I was leaning more toward Game8. Besides, in a couple of months, all the top three Lunar teams will follow the Natlans and Fontians in Genshin, and we're well aware of how the endgame works in Genshin.
I don't care about the endgame in WoW right now. I have plenty to do there, unlike in other games. So, I've assembled five teams in Genshin Impact, and I'll have to put them all out in the cold in Snezhnaya. So, what, donate money again for a new physics system just for 10 endgame bonuses? On the other hand, judging by my current pace in WoW Impact, it will take all summer to clear all the zones 100%. There's only a new 3.x region there, half the size of Teyvat. That's if they don't release new zones. And there will be more Astrids there from the zones than in several WoW endgames in a row. Ultimately, it all comes down to what you like best. I like the story and exploration. In Genshin Impact, that's either stagnated or gone for now. Well, naturally, I'm going where it's available.
Everyone has their own tier list, but you don't have a tier list, you're referring to someone else's.
You don't care about the endgame, and at the same time you're sure there are no power creeps, and Verina is in SS dash...
Regarding the relevance of the two characters, well, many are still relevant, yes, but you won't get to the endgame with Cartephia without Chaconne or Zani without Phoebe, for example. And the game isn't even two years old yet.
As for exploring, it's practically the same thing, both here and there. WoW just has a nicer visual and is more convenient thanks to the bike/wings, but anyway, it's 15 chests and 4 riddles per map section, and that's it; the rest of the map is empty and dead. But hey, exploring is enjoyable one way or another, whereas Genshin wasn't.
Upd: In general, the coolest exploration in Arknights for my taste was, although it is a semi-corridor map with the impossibility of vertical movement, but still, compared to the gacha, everything is done so nicely, I don’t know
Wow, it feels like people are skimming your posts. I never said there's no powercrip, I said it's not particularly noticeable with the current number of characters. When WoW gets to version 6, I'll be slamming it for it.
I don't care about the endgame in WoW yet; I haven't really cleared the map yet and haven't assembled four strong teams, and I only started playing it again in December. Sure, I had to knock out Chakona for Cartesia, but at least you can use a Rover in the third slot instead of a Chisa without too much damage. And HB has been relevant since version 1.3. Verina is a standard player who can attack on the fly, not to mention she's practically given out in the rookie banner.
I'm extremely grateful to Genshin for the two years I spent with him, but all these homeopathic island-like patches and kindergarten-style Pokémon plots have become quite tiresome lately. Will WooWoo get to me too? Probably yes. Well, we'll see.
What's wrong with NTE? It just came out, literally, and Genshin and Vuva weren't even close in any way, and localization was available right from the start.
Where didn't WoWa and Genshin stand next to each other? NTE loses in absolutely every way, with the possible exception of graphics. The world is empty, there's no real exploration. The combat is blatantly ripped from WoWa, only much worse. They have an open world with a city, but they didn't even think to add aerial combat, even though ToF had it from the very beginning. The story is flawed; we're only in chapter 2, and they're already shoving in filler. The side quests are absolutely terrible, and I wouldn't be surprised if they were generated/translated using neural networks. The rest of the content is also questionable. The car controls, for example, feel worse than in some ROBLOX games.
In Genshin even the graphics are better (without taking into account the rays).
Seriously? Is NTE better than Genshin? The game lags behind in every way, although it's more appropriately compared to ZZZ than Genshin.
You came up with some haters and declared war on them))) and you're funny)))
Standard for Genshin, we'll continue to tolerate the misery. I hope they'll make a celebration of 110 spins in 6.7.
So there's no need to look at the miserable f2p spins
I don’t even look at them because they’re only worthy of tears.