Many magicians will say that School of Recovery - most unviable Skyrim. It's hard to argue. This magic is much less focused on offensive spells, its main purpose is to keep the Dragonborn alive. And here she has no equal.
If a player likes to clear dungeons, there is no better help than recovery magic for him. No other school provides the ability to cast a magic shield with one hand and heal your wounds with the other. You can poison an enemy or hit the undead with solar damage. The school focuses on exterminating the undead and helping allies. Recovery magic is especially relevant for paladin builds.
To make it easier for players to find the right spells, this article has collected 10 of them, with a detailed description, effects and requirements.
10. Scaring away the elder undead
Spell Level | Effect | Duration | Price |
---|---|---|---|
Expert | Repels undead up to level 21 | 30 seconds | 267 |
An invaluable spell for expert levels and above. On most bosses, it, unfortunately, will not work, but in other cases it will serve faithfully.
At the elementary level "Scare the Elder Undead" makes all the undead up 21 level run away throughout 30 seconds. This layer of the undead includes a significant part of the Skyrim creatures raised from the graves.
9. Steady amulet
Spell Level | Effect | Price |
---|---|---|
Pupil | Increases defense by 60 and reduces spell damage by 60. | 58 per second |
Protection spells are incredibly popular in Skyrim. Steady Ward is one of the best among them, thanks to the balance between the level of protection it gives and its cost.
The amulet will save Dovakin even from dragon flame. Combined with perk "Defense Absorption", the spell will also allow you to restore magic. Maybe, "Sustainable Guardian" and inferior "Spell Breaker" but the fact that it's available early in the game makes it a great choice when creating a magical build.
8. The fire of the sun
Spell Level | Effect | Price |
---|---|---|
Pupil | Fires a blast of solar energy that deals 25 damage to undead over 2 seconds. | 24 |
Spell "Fire of the Sun" was added to DLC Dawnguard. This is one of the few offensive spells of the School of Restoration that damages the undead with sunlight.
It acts on a small area, causing 25 damagethan it resembles "Fire Lightning" Schools of Destruction. But "Fire of the Sun" is much cheaper. It will not save you from the dragon, but the Dawnguard add-on will help to deal with many opponents.
7. Circle of protection
Spell Level | Effect | Duration | Price |
---|---|---|---|
Master | Repels undead up to level 35. The character, while in a circle, restores 20 HP per second | 60 seconds | 716 |
If "Curse of the Undead" attack oriented. "Circle of Protection" aimed at supporting the allies. It heals those in its area of effect and drives away the undead.
Healing speed - 20 units per second. Plus, HP can be restored in the time that the circle will scare off enemies. Thus, the spell can turn the tide of a difficult fight.
6. Aura of Stendarr
Spell Level | Effect | Duration | Price |
---|---|---|---|
Adept | Deals 10 damage per second to undead during melee combat | 60 seconds | 248 |
"Aura of Stendarr" can be of great help if the player is going to explore an undead-infested dungeon or crypt. The aura will deal sun damage to the dead for a minute.
To someone 10 units seem like nonsense, but we must not forget that this is additional damage to melee attacks, and for the same paladins, such a bonus will be very useful. Underestimate this spell cast in DLC Dawnguard not worth it, because Skyrim is full of restless creatures.
5. Poison rune
Spell Level | Effect | Duration | Price |
---|---|---|---|
Adept | Enemies hit take 3 Poison Damage per second | 30 seconds | 146 |
Another spell from the DLC. This time from Dragonborn. It finally allowed the use of poison without alchemy.
Rune inflicts targets 3 units poison damage per second and active 30 seconds. An excellent solution for combat with an enemy resistant to elemental magic. Not so many creatures in Skyrim have immunity to poisons.
4. Cure undead
Spell Level | Effect | Price |
---|---|---|
Adept | Restores undead 75 HP. Doesn't work on living creatures | 115 |
A must-have spell for a vampire or player whose companion is an undead. It only works on the undead and gives them 75 units healing.
With this spell, if Dovakin is undead, the perk works "Necromagus". Summing up all additional effects, you can bring the number of restored health units to 140.
3. Treatment
Spell Level | Effect | Price |
---|---|---|
Newcomer | Restores the caster 10 HP per second. | 12 per second |
This is a simple but powerful spell that most players start with. Continuous Recovery 10 units health per second is a great alternative to potions.
If the player has bonuses that reduce the cost of the spell, then it can be used almost indefinitely. With one hand the mage fights, with the other he heals.
2. Healing from wounds
Spell Level | Effect | Price |
---|---|---|
Adept | Restores 100 HP to the caster | 126 |
The best of the healing spells of the School of Restoration. Raises health by 100 units, in with all sorts of bonuses - on 150.
"Healing from Wounds" fully justifies its cost, and in a competent assembly, it completely exceeds all the expectations of the magician. There is only one drawback - reloading. However, this does not reduce its healing potential in any way.
1. Curse of the Undead
Spell Level | Effect | Duration | Price |
---|---|---|---|
Master | Undead up to level 30 flare and flee | 30 seconds | 988 |
If the player has chosen a paladin for himself, well, or simply cannot stand the undead, then this spell will become his favorite. After all, it makes the violent dead burn, scattering in horror.
Unlike normal scare spells, this also deals significant damage, reducing low-level (or already weakened) undead to ash. "Curse of the Undead" will come to the rescue in most dungeons.
Read on: