New combat missions have been radically changed. Now there are no strict conditions for the class of equipment. New LBZ 2.0 are divided into certain groups and vary by nation.
Conditions by nation
Now tasks can be completed on any vehicle, but it must belong to a certain group:
- "Union" - the USSR, China;
- "Alliance" - USA, UK, Poland;
- "Coalition" - France, Italy, Czechoslovakia, Sweden;
- "Block" - Germany, Japan.
All groups have different combat missions. But for the passage you will need equipment of all nations and classes. Non-lovers of ART SPG vehicles will have to purchase this class, since each group has tasks for inflicting stun, and this can only be done with artillery.
All tasks can be divided into:
- shine;
- inflicting damage;
- damage blocking;
- stunning;
- support;
- destruction of technology.
"Union"
Recommended technique: IS-3, IS-4, SU-100M1, IS-7, 121, WZ-132-1, 113, LTTB, Ob. 268/4, Rev. 140, Rev. 705А, WZ-113G FT, SU-14-2, Ob. 261, T100-LT.
- Shine. The highest quality light is provided by the Soviet T100-LT tank. High speed and low silhouette allow the tank to shine both actively and passively. For dealing damage, the best would be Chinese LT lvl 10. WZ-132-1, because it has the most powerful gun among all light tanks in the game.
- Dealing damage. Almost all Union equipment can be attributed to this, since it has powerful large-diameter guns that have high one-time damage.
- Damage block. The best tanks for blocking damage are considered to be IS-4, Ob. 268/4, WZ-113G FT and Ob. 705A. This technique is capable of holding back a large number of hits from enemy vehicles, but only with the right use of armor. Heavy tanks tank well with their sides, and tank destroyers, when covered by NLDs, become practically impenetrable. It is worth noting the medium tanks of both nations, which can hold back shots thanks to their monolithic turrets.
- Stun. The only class in the Soyuz that can complete this task is the USSR ART SAU branch. The most effective artillery is 8-10 levels. Soviet ART SPGs do not have high damage per shot, but they have good accuracy and fast reloading.
- Support. The most effective medium and light tanks of both nations. It is worth noting LT 10 level Т100 LT. This tank can not only shine well on the enemy, but also deal a lot of damage, hiding behind allies. The WZ-132-1 is less dynamic, but the 105 mm gun mounted on it allows it to deal maximum one-time damage among light tanks. As for medium tanks, we can single out the Soviet rev. 140 with a solid turret, high DPM and the best stabilization in the game. Chinese 121, not as mobile, but a weapon with a one-time damage of 440 HP. Allows you to deal a lot of damage in combat.
- Destruction of technology. This task can be performed by the top levels of TTs and tank destroyers. Soviet heavy tanks are more durable, unlike Chinese ones, but they lose in dynamics and DPM. Tank destroyer of the USSR Ob. 268/4 has amazing armor and good weapons. On this tank, you can safely break into enemy zones. Chinese anti-tank guns are also heavily armored, but have poor mobility and accuracy.
"Alliance"
Recommended technique: T57 heavy, S. Conqueror, Tortoise, Badger, T110E3, M48F1 Patton, 60TP Lewandowski, Centurion AX, Sheridan, T49.
- Shine. Of the 3 nations of the "Alliance", there is only one branch of US light tanks. These LTs have all the qualities of a "firefly". It is worth noting the tier 9 tank T49, which has a powerful gun with high-explosive fragmentation shells. Since light vehicles have good dynamics, T49 you can break in and "carousel" enemy tanks. By shooting at the sides and stern, it increases the chance of penetrating armor with an HE shell and dealing maximum damage. The Sheridan LT top has large dimensions, so in disguise it loses to classmates, but an accurate weapon with a one-time damage of 390 units. allows you to provide effective fire support to allies.
- Dealing damage. All nations of the "Alliance" have comfortable weapons for dealing damage. It is worth noting the tank T57 heavy with magazine loading system. Fast reload in 20s. allows you to regularly deal damage to the opponent. The American is most effective in dealing damage in the first minutes of the battle. The British S. Conqueror has a super accurate gun with a small one-time damage of 400 HP, but a 7-second reload time makes it one of the most dangerous opponents. The Polish TT 60TP Lewandowskiego is distinguished by a powerful weapon with a one-time damage of 750 HP. The tank also has good turret armor. It is worth noting the anti-tank installations of the United States and Great Britain. Badger and Tortoise have high DPM and good armor, but weak dynamics. American tank destroyers are also armored, but their guns are inferior to the British in terms of performance.
- Damage block. Strange as it may seem, tank destroyers of both nations have the best blockers here. Heavy tanks are less armored, but more dynamic. It is worth noting the T110E3, which has a monolithic frontal part. Covering the NLD, it becomes almost impenetrable. Similar gameplay on the British Badger.
- Stun. This part of the tasks is performed by ART-ACS. The United States and Great Britain are armed with the most powerful artillery mounts that cause huge one-time damage. It is also worth noting their slight difference: American ART SPGs deal damage with the largest radius, but Conqueror GC has more one-time damage.
- Support. British medium tanks have a high DPM, an armored turret and good vertical declination angles. This allows you to comfortably play from the terrain and the embankment. American ST 10 level after upgrade also has an armored turret and an accurate rapid-fire gun. Minus the American only in dynamics. The US LT branch acts as support. Light tanks do not have armor, but they are very effective at range and in breaking through flanks.
- Destruction of technology. The most effective tank destroyers. It is worth noting the British anti-tank installation FV4005, which has the most powerful weapon in the game and is capable of inflicting 1400-1800 damage. damage per 1 shot, which is acceptable for the tasks of destroying equipment. American tank destroyers are capable of pushing through the flanks and destroying the enemy at close range. Destruction of equipment is also possible on US and UK ART SAUs with their powerful weapons.
"Coalition"
Recommended technique: AMX 120, AMX50B.AMX 30B, Bat.-Chatillon 25 t, Foch B, AMX M4 54, AMX 13 105, BC 155 58, TVP T 50/51, Kranvagn, Strv 103B, Progetto 65.
- Shine. The only light tanks are in the French branch. They have a good viewing radius, dynamics and weapons. It is worth highlighting the gun of all French LTs, which has a store charge. This is a good quality for tanks, as they are able to ride on the enemy, fire all the loaded projectiles and hide from view with the help of good dynamics. Also, the French have a low body, in which you can passively shine on the allies. The Coalition medium tanks also have a good overview, which also have powerful weapons with a magazine reload system.
- Dealing damage. For the Coalition tanks, the damage task will not be difficult, since they all have powerful weapons with a magazine reload system. It is worth noting the AMX 50B tank, which has a powerful engine with a power density of 19.17 hp/t and a maximum speed of 65 km/h. The only drawback is the lack of armor, so you need to play it carefully and not get into firefights in the first line. The Swedish heavy tank Kranvagn also has drum reloading, but its main feature is a strong turret capable of tilting by -12 degrees. Medium tanks TVP T 50/51, AMX 30B, Progetto 65 and Bat.-Chatillon 25 t are well armed. The AMX 30B does not have a magazine reload system, however, a fast-firing precision gun will be effective for dealing a lot of damage both at medium and long distances.
- Damage block. There are few tanks in the Coalition that can deter the enemy with their armor. Only the French heavy tank AMX M4 54 can perform the task of blocked damage. This tank has good frontal armor, however, a large commander's hatch is installed on the roof of the turret, which penetrates almost every vehicle, so opponents can easily target it at short distances. The Swedish Kranvagn can also contain damage, but only when taking a position where you can play from the tower.
- Stun. In the "Coalition" there is only one branch that can stun enemy tanks - these are French ART-SPGs. Tanks have guns with low burst damage, but their rate of fire and accuracy make them the best in the game. Artillery level 10 also has a magazine loader, which gives more effect when looping on one enemy.
- Support. All medium and light tanks of this group act as support. The Czechoslovak STs have one of the best drum-loading guns. They also have good stabilization and fast reloading. The French Bat.-Chatillon 25 t has a powerful engine, which makes the tank an analogue of the LT. It is armed with a magazine reloading gun, which is capable of firing 1 shells at 5 units at a time. damage. The disadvantages include low accuracy, long reload time and lack of armor. It is worth noting the Italian Progetto 390 with a reloading system, which will perform well in the role of support for allies, since it will always be able to deal damage at long and medium distances. A French light tank can also act as a support, armed with 65 rounds of 3 HP. damage.
- Destruction of technology. Absolutely all the equipment of the Coalition is suitable for performing tasks of destroying enemy tanks. Tanks with magazine loading systems are the most effective, as they can finish off the opponent with a large number of shells in the magazine. It is worth noting the French tank destroyer Foch B, which has a drum for 6 shells of 400 units. damage.
"Block"
Recommended technique: VK 45.02 B, Maus, Pz. Kpfw 7, Grille 15, Type 4/5 Heavy, Jg. Pz E100, E50, E50 M, GWE100, Ru 251, Rhm. Pzw.
- Shine. German light tanks have good accurate weapons and better dynamics in the game. Ru 251 has a low silhouette that allows it to covertly move around the map and passively shine on allies. A level 10 German, on the contrary, has large dimensions for a LT, but dynamics and weapons give him an advantage over his rivals. In addition to a large viewing radius, the tank has high armor penetration with its base projectile, which allows it to deal damage even to armored vehicles.
- Dealing damage. It is worth noting the armored heavy tanks of Japan, which have unique guns that can fire high-explosive fragmentation shells at enemies and inflict more damage. The advantage of these guns is that there is no need to target the weak areas of the enemy, the main thing is to hit the silhouette. The German tank destroyer Grille also effectively inflicts damage. This anti-tank installation has a high-precision gun with high armor penetration and one-time damage. The Grille 15 should only be used at long range, as the tank does not have any armor. Antipode Grille 15 Jg.Pz. E100. The PT has good armor and a powerful weapon with an average one-time damage of 1050 HP. The minus of the tank is its dynamics, since the installation moves and turns very slowly.
- Damage block. For Blok tanks, this task will be one of the easiest, since VK 45.02 B, Maus, Pz. Kpfw 7, Type 4/5 Heavy have the most armor in the game. It is worth noting the German tank Maus, which, after being upgraded in one of the updates, was fortified in weak areas. At the moment, this TT is hard enough to break through. The situation is similar with Japanese heavy tanks, but they have several weak areas in the frontal part that can be penetrated. For the damage blocking challenge, Maus is the favorite. Almost every fight he will perform his tasks.
- Stun. German ART SPGs stand out for their accurate guns and high burst damage. High-level artillery is even capable of holding back damage in some cases. Its disadvantage is its mobility. Often in battles there are situations when players on German self-propelled guns do not have time to get to the position. Huge dimensions reduce camouflage, so when enemy vehicles approach, artillery will always glow.
- Support. The German medium tank E50 M, which has good hull armor and a powerful gun with high armor penetration, performs well as support. Also, this tank can be used to ram enemy vehicles. A powerful engine helps to develop high speed, and the weight of 63 tons accompanies the infliction of a large amount of damage even to some heavy tanks. The Grille 15 can also act as a support, since the tank destroyer has a turnable turret and high dynamics. However, you should not fight on it in the first line. It is best to take long positions to deal damage without glare.
- Destruction of technology. The German tank destroyer will be the most effective tank in Blok, capable of destroying enemy vehicles with a single shot. This also includes the Grille universal anti-tank mount. The tank is also capable of killing enemy vehicles due to its high armor penetration and one-time damage.
Read on:Mostly tanks of 9-10 levels are listed, since they can create the largest numbers regarding damage, light, stun, and other features. If the player does not have a lot of 10s in the hangar, then tasks can be completed at levels 6-8. But this is only possible in Operation Excalibur. The rest of the tasks require more skill from the players and become much more difficult in terms of damage and other criteria. Therefore, in order to complete all LBZ 2.0, you will need to purchase at least some of the equipment of level 10.