
Firefly is a legendary Fire-type Path of Destruction character in Honkai: StarRail , which focuses on destroying enemies by penetrating their vulnerability while in the enhanced "Total Combustion" state. This mode is a key combat mechanic for Huntress, as during it, she effectively reduces the enemy's stamina bar and deals "super-piercing damage."
Sam is a versatile attacking unit: she excels in a variety of content thanks to her high and consistent damage output and built-in buffs. This allows her to quickly navigate endgame activities, and her allies can include budget heroes who can provide substantial bonuses.
| Rating | S-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Damage type | Fire |
| Path | Destruction |
| Appeared in-game | June 19, 2024 (Patch 2.3) |
| How to Get the Character | Event Jump: Shimmering Cocoon |
| Gender | Female |
| Planet | Glatiramer |
| Faction | "Stellaron Hunters" |
| Role in the team | Main DD |
| Signature light cone | "Where Dreams Return" |
| Voice actresses: |
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Мanagement updated due to the reworking of abilities, eidolons and traces of the heroine with the release of patch 4.2.
How to Get the Character

To knock out the Firefly, take part in "Event Jump: Shimmering Cocoon" in the first half the 4.2 updateBanner duration: с April 22 November 2026, XNUMX until May 13 2026 inclusive.
If you don't want to miss the next Firefly rerun, bookmark our banner schedule with up-to-date information about "Warps".
Strengths and Weaknesses
The Huntress is a core character in teams built around penetration mechanics. In enhanced mode, she significantly increases her damage, but a well-designed build and well-chosen teammates are crucial for completing difficult content.
| Strengths | Weaknesses |
| Easy to master: during combat, simply activate the superpower, after which only the explosive skill is used. | Requires careful management of action points to activate the skill and generate energy for the superpower each turn. |
| Rapid Rotation: After entering the Full Burn state, advance the action by 100% and gain a speed boost. | Requires high investment in penetration, which can be a problem if you don't have the necessary equipment or support. |
| Has available ally options, which include free ones Harmony Trailblazer, Ruan Mei и epic Gallagher. | In dire need of Dahlia "Constance" to unlock your full potential and compete with other damage dealers in the meta. |
| Applies Fire Vulnerability to an area and converts attack power into break effect, which somewhat simplifies the build. | |
| Good base survivability allows you to play without Path of Abundance or Conservation supports, focusing entirely on damage. |
Best Firefly Builds in Honkai: Star Rail

The girl's playstyle revolves around reducing enemy durability and then inflicting "super-piercing damage." This type of attack is enabled through the "Total Burnout" state, which can only be reached after activating the superpower. Despite the high cost of this skill, the need to regenerate energy is essential. no: The required 240 units are accumulated after two uses of the skill.
The Firefly build must take into account the features of both normal and enhanced modes:
- Speed Allows you to achieve maximum efficiency in the "Full Burnout" state and use up to four enhanced skills instead of the standard three. All of the heroine's damage is contained in "Fyrefly Type-IV: Deathstar Overload", so it's advisable to aim for four or five uses of the ability during the duration of the ult bonus.
- A high value of of break effect (hereinafter referred to as "BE") is required, since the “super break damage” depends on this parameter. The characteristic is gained with relics and cones, as well as through the work of the “Module γ: Core Overload” trace, which is responsible for converting attack power (hereinafter referred to as "ATK").
As for survivability, resistance to effects is upgraded in the talent tree, so health and defense increases are considered exclusively through additional procs in the "lower" stats.
Light Cone Rating
The most attractive options for Sam among the Destruction weapon "cards" are:
| Light cone | Description | Recommendation |
![]() ⭐⭐⭐⭐⭐ HP 53-1164 ATK 22-476 DEF 24-529 |
E/p increases by 60-100%. When the wearer deals break damage to a target, the target gains the status "Routed" for 2 turns (effects of this type cannot be stacked). Penetration damage to an enemy affected by the named debuff is increased by 24-40%, the enemy also suffers a speed reduction of 20 %. |
Signature Cone enhances her core mechanics through significant increases to E/P and negative status effects on enemies. The second part of the passive effect activates during rotation. |
![]() ⭐⭐⭐⭐⭐ HP 43-952 ATK 31-687 DEF 18-396 |
Base speed is increased by 12-20, and the damage inflicted is ignored 18-36% protection. After using the superpower, the "Scorching Sun" status is applied, which is removed at the start of the turn. While the effect is active, the owner's damage is increased by 60-132%. | A powerful legendary cone with a speed boost and defense ignorance. This weapon has the highest base ATK, which can be converted into damage from the last trace. |
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
When the owner hits with any skill, the light cone increases their attack power by 8-16% in this battle (effect stacks up to 4 times). When the owner breaks the enemy's vulnerability, the damage dealt by him receives an additional increase in the form of 12-24% for 2 turns. |
Thanks to the trace "Module γ: Core Overload" It's a worthy competitor at the max level of "Overlay." However, to receive the full bonus, you'll first need to land 4 hits. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 22-476 DEF 15-331 |
E/p increases by 28-56%. When the wearer uses a super ability, their critical chance increases by 15-30% for 2 turns. | Alternative option: with its help you can upgrade break effect to optimal values. |
In addition to the weapons options considered, the following equipment is acceptable:
- "Something Irreplaceable" — ATK bonus and passive healing. Meets the character's requirements, additionally unlocking a self-healing mechanic, which can be useful during endgame modes.
- "The Moles Welcome You," "Nowhere to Run" и Woof! Walk Time! (Epic) - An additional alternative to increasing attack power. Can be used before receiving "On the Fall of an Aeon" or other previously discussed options.
What relics and ornaments to use
Like weapons, artifacts are designed to enhance e/p и attack power. Since the mechanics of reducing toughness are enhanced by cutting off protection, specialized sets can be additionally considered. ignoring resists.
Cavern relics
| Set and its effects | Recommendation |
|
Iron Cavalry Against the Scourge ![]() 2 parts: break effect +16%. |
The best set for increasing damage output. Additionally, penetration and super-penetration are affected by enemy defense, and ignoring resistances will positively impact damage. |
![]() 2 parts: break effect +16%. |
An alternative that increases E/P by 32%, making it easier to reach 300%. It doesn't require any conditions, making it a universal option. However, there are no damage bonuses. |
Planar ornaments
| Set and its effects | Recommendation |
![]() 2 parts: Speed +6%. If the owner hits an enemy with Fire Vulnerability, their E/P is increased by 40% for 1 turn. |
The signature set is tailored to the heroine's needs and is easy to activate. The skills grant a vulnerability to her element, so the bonus can be maintained throughout the entire battle. |
![]() 2 parts: Penetration effect +16%. If the owner's speed is greater than or equal to 145 units, then their E/P is increased by an additional 20%. |
A decoration with a total boost of 36% to E/P can be equipped as a replacement. Considering that comfortable play requires at least 150 points of pure haste, maintaining the boost won't be a problem. |
Recommended Stats
Main stats on parts of cavern relics and planar ornaments:
| Head | HP (fixed) |
| Hands | Attack Power (fixed) |
| Body | ATK |
| Boots | Speed |
| Planar Sphere | ATK |
| Link Rope | Break effect |
Priority of additional characteristics:
Speed > break effect > ATK
Upon reaching the maximum level and being fully equipped, the main combat stats should reach the following value:
- ATK — 2+;
- speed — from 150-157 units or 178.4 units ("Forgotten Halls");
- break effect — 300% (in battle).
E/P is the most important characteristic when assembling the Huntress, so we will dwell in detail on the methods for achieving a high value for this parameter:
- learning the traces - 37.3%;
- Cavern Relics Set "Iron Cavalry" - 16%;
- set of planar ornaments "Forge of the Kalpagni Lantern" - 40%;
- link rope - 64.8%;
- Georgina - 24% of her EP + 50% (trace "Another Funeral");
- Fugue - 60% (trace "Essence of Phecda" and skill);
- Pioneer (Harmony: Imaginary) - 52.5% (personal e/p indicator 150%, E4, superpower level 10);
- Ruan Mei - 20% (trace "Inert Breath");
- Cavern Relic Set "Watchmaker, Master of Dream Machinations" on support - 30%;
- light cones:
| Signature "Whereabouts Should Dreams Rest" | The Epic "On the Fall of the Aeon" |
| S1 — 60% | S5 — 56% |
Сonclusion: 316.6% or more.
It's worth noting that the body and attack power sphere for the "γ Module: Core Overload" trail will provide an additional boost.
Speed parameters must be selected taking into account the duration of the "Full Burnout" state, so that you can complete the maximum number of moves before it ends. Here are some important considerations:
- duration of the enhanced mode (displayed in the order panel);
- reset the timer when changing waves in the "Hall of Oblivion";
- counter delay mechanics (following) «Module α: Immediate Explosion": +10% for penetrating vulnerability with an enhanced hit/skill, maximum +30%).
Recommended values:
- 157 units - universal for most modes (for example, "Arbitration of Anomalies") => 4-5 moves per cycle.
- 178.4 units - optimized for "Hall of Oblivion" => 5 actions per cycle.
Team Guide for Firefly in HSR

In a team, Firefly plays the role of a damage dealer and plays from a specific mechanic tied to reducing the vulnerability scale and inflicting "super-break damage" on enemies in a state of destroyed toughness. As a result, due to the named feature, she requires narrowly focused supports in the team.
Which characters are suitable?
The following units will offer Sam a high level of synergy:
| Character | Features |
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Constance compensates for the main shortcomings of the Stellaron Hunter:
At the same time, it offers standard buffs in the form of effect and break efficiency, cuts defense and applies vulnerabilities. |
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Is the best free partner for Sam, playing in similar mechanics. Not only helps to gain additional BE, but also gives the opportunity to deliver several blows with "super-break damage", which is what the girl in mech armor specializes in. |
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A universal support that increases the effectiveness of break of any groups. This ability has a positive effect on "super break damage", the work of which is provided through the trace "Module β: Autoreactive Armor". In addition, the scientist increases the team's speed and break effect, and also does not allow enemies to restore the stamina bar for a long time. |
| Replaces Ruan Mei the Scholar or Harmonious Pathfinder, and can also be placed in the third position of a team alongside the aforementioned heroes. Increases EVP, decreases enemy target defense, and supports the team with additional damage. | |
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A support character with a variety of functions: healing, area-of-effect attacks, and a debuff that increases the damage of fully depleted stamina. During combat, she summons a companion whose attacks act as a bonus hit. This bonus hit provides additional healing, off-target damage, and removes debuffs. |
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A healer and secondary damage dealer who relies on E/P. He inflicts the "Dead Drunk" status on enemies, which restores health to allied heroes after their attacks, and also increases penetration damage. |
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A free sub-DD, capable of assigning a chosen ally as a mentor and offering third-party buffs depending on their Path. Specifically, she fits well into E/P groups and can be built using this stat herself. |
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Support debuffers who reduce enemy defenses. Since this nerf applies to all damage types and is considered one of the strongest multipliers, these heroes can be used in the absence of signature support. |
Best team samples
Based on the following examples, you can create your own squad where the hunter heroine is a hyper-carry:
| Character 1 | Character 2 | Character 3 | Character 4 |
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| F2P command options | |||
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Leveling
The table shows the resources for upgrading the heroine, as well as enhancing abilities and unlocking the talent tree:
In total, to fully strengthen the Firefly you will need:
- Credits ×3 888 000;
- Traveler's Guide × 290;
- Tracks of Destiny × 8;
- Raging Heart × 65 - reward for the "Stagnation Shadow" challenge in Dewlight Pavilion;
- Lost Echo of the Shared Wish × 12 - reward for participating in the weekly activity Echo of War: Salutations of Ashen Dreams;
- Tatters of Thought × 56, Fragments of Impression × 71, Shards of Desires × 73 — a resource dropped by Memes in Penacony and Simulated Universe;
- Borisin Teeth × 18, Lupitoxin Sawteeth × 69, Moon Rage Fang × 139 — reward for completing the "Calyx (crimson)" in Scalegorge Waterscape.
How the skills work

The heroine relies on penetration and belongs to the Destruction class of damage dealers, delivering high single and area-of-effect damage. Her specialty is consuming health to recharge her ultimate, which costs 240 energy. While in her ultimate state, she receives buffs, and her skill and basic attack receive increased multipliers and the ability to inflict Fire Weakness.
Active skills
Basic skills (except for techniques and ultimates) are divided into two types: standard and enhanced. A basic skill fills the ultimate ability halfway, but in exchange, it drains health. After entering the ultimate stance, skills gradually restore the HP spent, simultaneously reducing enemy durability and potentially inflicting "super-piercing" damage.
Takes off into the air, where she can move without restrictions for 5 seconds. When the timer expires or when an attack is performed, Sam immediately descends to the target area and attacks all enemies. Upon entering battle, for 2 turns at the start of each wave, he applies fire vulnerability to all enemies, then deals fire AoE damage equal to 200 % of ATK.
Deals fire damage to the target equal to 50-100% of ATK.
Restores health equal to 20 % of max HP. At the same time, deals fire damage to one enemy equal to 100-200% of ATK.
Consumes 40% of max HP to restore 50-60% superpower energy. Deals fire damage to one target in the amount of 100-200% of ATK.
Extra charges:
- If the current HP is not enough, the health is reduced to 1 HP.
- Using a skill advances your next action by 25%.
Restores health equal to 25% of max HP. Before striking, applies fire vulnerability to the enemy and adjacent targets for 2 turns. Deals fire damage equal to (0.2 × break effect + 100-200%) of attack power. At the same time, it deals fire damage to nearby targets equal to (0.1 × break effect + 50-100%) of ATK.
Maximum BE taken into account is up to 360 % .
When entering the "Complete Combustion" state, action advances by 100 %, and the basic attack and skill are changed to enhanced ones. The countdown for exiting the "Complete Combustion" state is displayed on the action panel and has its own fixed speed (70). While in a stance, the superpower cannot be used again.
Bonuses from the "Complete Combustion" state:
- speed increases by 30-60;
- Using the enhanced skill and the basic poke increases the effectiveness of the penetration by 50 %;
- Penetration damage received by targets is increased by 10-20%.
Passive abilities
Passive skills include the talent, aimed at increasing the survivability of the Huntress.
The lower Sam's current health value, the less damage he takes.
Extra charges:
- When HP is below 20%, the damage reduction reaches its maximum value of 20-40%.
- In the "Full Burnout" state, the reduction in incoming damage is always equal to its maximum, and the resistance to effects is increased by 10-30%.
- If the energy is below 50% at the start of the battle, the superpower energy bar fills up to 50%. Once the energy reaches the maximum, all negative statuses are removed from Sam.
Skill leveling order
Ultimate > Skill = Talent > Basic attack
The overwhelming majority of damage comes from penetration and “super-penetration”, for which it is important to upgrade ultimateAccordingly, it's recommended to spend resources on other skills after upgrading the superpower. Improving the talent is necessary if the team lacks a healer or shielder.
Traces
Character talent tree:
- Ascension Level 2 - Module α: Antilag OutburstWhile in the "Full Burnout" state, your E/P is increased by 25%. When using a boosted basic attack or skill that penetrates a target's vulnerability, the "Full Burnout" counter is delayed by 10%. This bonus can be triggered a maximum of 3 times per state.
- Ascension Level 4 - "Module β: Autoreactive Armor"When the E/P value is above 150/300%, attacks in the "Total Combustion" stance against enemies in a state of pierced vulnerability will convert the durability damage of this attack into 100/150% "super penetration damage".
- Ascension Level 6 - "Module γ: Core Overload"For every 10 attack power exceeding 1800, E/P increases by 0.8%.
The total increase to each characteristic after learning "Traces":
| Break effect | Effect RES | Speed |
| + 37.3 % | + 18 % | +5 |
Eidolons
Firefly's best eidolons are E1, E2 and E6.
- 1 — aimed at increasing damage and reducing skill point consumption. Due to the constant progression of the action, increased speed, and the need to use the skill, the girl expends a lot of team resources.
- 2 — is the strongest, as it allows for two consecutive actions. Provided the heroine is in the "Full Burn" stance and has penetrated a vulnerability or destroyed a target, an additional attack can be performed. In scenarios with a large group of enemies, multiple consecutive moves can be achieved.
- 6 — Increases overall damage dealt by ignoring enemy fire resistances. In addition to the initial 50% penetration efficiency, the heroine gains an additional 50%, which positively impacts not only stamina reduction but also the damage from the "Module β: Instant Armor" trail.
For F2P players, it is recommended to stop at the second const.
| E1 | When using the enhanced skill "Fyrefly Type-IV: Deathstar Overload", 15% of the enemy's defense is ignored. The enhanced skill does not consume command skill points. |
| E2 | Using a boosted basic attack or skill while in "Full Burn" to finish off an enemy or breach their vulnerability allows for an additional action. This effect can only trigger once per turn. The number of times it can trigger resets at the start of Sam's turn. |
| E3 | Skill level +2, maximum - 15. Basic attack level +1, maximum - 10. |
| E4 | In the Complete Combustion state, resistance to effects increases by 50%. |
| E5 | Ult level +2, talent level +2. The maximum level is 15. |
| E6 | In the "Complete Combustion" state, Fire Resistance break increases by 20%. Using a strengthened Basic Attack or Skill increases break efficiency by 50%. |
How to Play Firefly in HSR

The Stellaron Hunter focuses on breaking the toughness bar of enemy targets in the enhanced state of "Complete Combustion". The heroine can switch to the stance with the help of a skill that fills the energy of the super ability by 50%. While in "Complete Combustion", the girl receives updated abilities with a high decrease in the "shield" bar, significantly increases her own speed and can inflict "super-break damage".
Based on the characteristics of skills in stances, Firefly’s rotation is based on the following principle:
- If there are buffers in the squad, use their techniques before launching Sam.
- Thanks to the talent "Chrysalid Pyronexus", at the beginning of the battle the energy of the character's ultimate is always half full. On your turn, use the skill to fully charge the superpower.
- Wait until all supports activate buffs and ultimates.
- Use the super ability to gain 100% action advancement. Perform a skill attack to apply a fire weakness in AoE and remove most of the vulnerability bar.
- In the following turns, when choosing between a basic attack and a skill at E0, proceed from the needs of the team, so as not to end up in a deficit of skill points. With E1, the enhanced skill does not spend team action points.
- After exiting the Complete Combustion state, use the skill on the next two turns to repeat the rotation.
Is the character worth getting?

Firefly is a representative of the Path of Destruction, a Fire elementalist in HSR. In combat, she relies on the enhanced state of her "SEM" combat armor, which more effectively penetrates enemy vulnerabilities and opens up the possibility of a "super-piercing" attack. A key advantage, ensuring comfortable gameplay in any circumstances, is the mechanic of applying a vulnerability to an element of her type.
This heroine is worth picking for those who want a versatile damage dealer and are willing to build a team around her. She's competitive in the endgame and handles most high-difficulty bosses well, but you need to invest in a build and specific supports to achieve maximum effectiveness. First and foremost, you need to get demoness Constance, without which the Huntress becomes less flexible.
Which is better: signature or E1
The first Eidolon is more beneficial than a signature weapon. With Consta, the enhanced skill can be used constantly, as it doesn't consume action points and ignores enemy defense. Additionally, this allows you to get closer to the powerful E2.
The main advantage of the Cone is its high E/P bonus. However, "Module γ: Core Overload" offers an alternative way to increase this stat through ATK. In this situation, it's best to find a replacement, compensating for the less beneficial passive through Trace and Eidolon.
Knock out Dahlia or E1
The Destruction Crew member is a valuable support and is picked first because:
- offers significant increases in speed and e/p;
- Allows you to cause super penetration when your durability bar is full.
At the same time, the demoness lowers defense and is friendly towards skill points, which partially compensates for the lack of E1.
Final investment priority:
Constantia > E1 > E2






















Is the squad okay? (Lingshi and Fugi are missing)
Light - Geotsina - Pioneer - Hoho
Is 515 penetration in battle normal?
How much speed exactly does a firefly need?
Is this a normal squad? Sveta, Georgina, Ruan Mei, and Lingsha?
Change Ruan Mei to Fugu
Or GG Harmony
Please suggest a good alternative to Fugue, given the availability of Sveta and Dahlias.
gg harmony