The T57 Heavy is the top tier 10 heavy tank of the alternative US branch in World of Tanks. One of the few bands in the game with a shell loading drum. During its long history in the game, the tank has experienced several nerfs and conversion to HD textures. How does the T57 Heavy feel now in random, can it still bend in battles, taking into account the appearance of new tanks, and how its gameplay has changed, read on.
TTX T57 Heavy
The tank is available immediately in elite condition, all modules have already been researched.
A powerful 122 mm gun with a high rate of fire and an automatic loader has good accuracy and a short time interval between shots. The tank cannot boast of good armor, and a maximum speed of 35,4 km / h and a specific power of 14,88 hp. /t do not allow you to quickly move around the map. The visibility is 400 meters and this is the average for a tank of level 10. Let's take a closer look at the gun and armor in numbers.
Cannon
The gun is the main advantage of the tank. Good damage indicators and a fast drum reload allow you to deal about 1600 damage in a short period of time, because there is only 2 seconds between shots. Accuracy is enough to deal damage at medium and long range, but sometimes armor penetration is still not enough for 10 levels, so you should carry at least 2 drums of HEAT shells with you. The HVL is enough for a comfortable game and tanking through the tower.
Reservation
Hull and turret armor has the following characteristics:
In terms of armor, the T57 Heavy does not make the best impression, somehow not enough for a heavy tank. In most cases, 200 mm of penetration is enough to inflict damage through the casing under the turret, NLD, and sometimes even into the base of the gun. But still, the pointed shape of the tower and the frontal part of the hull, resembling a beak, sometimes beats off shells. In the diamond position, the T57 Heavy will not be able to tank due to the vulnerability of the side where the ammo rack is located.
The location of crew members and vulnerable modules is as follows:
Advantages and disadvantages
The tank has a number of personal characteristics, from which its pros and cons follow. To use it more effectively in combat, all aspects must be taken into account.
Advantages:
- potential damage from the drum 1600 units;
- one of the best armor penetration with HEAT shells among all tier 10 heavy tanks;
- the interval between shots is only 2 seconds;
- fast reloading of the drum;
- comfortable UVN;
- with the right choice of position, rational angles of inclination of the armor allow you to shoot the drum without taking damage;
Disadvantages:
- weak armor as for a tier 10 heavy tank;
- the ammo rack is located along the side, therefore it has a high criticality;
- by the end of the battle, there may be a lack of shells;
- due to the long reloading of the drum, we are dependent on allies;
- Aiming is longer than the cd of the shells in the drum, so you have to wait a little bit for full convergence in order not to miss.
Equipment
One of the nuances of the drum technique is the impossibility of installing a rammer, beloved by many players, so it will not be possible to increase the reloading speed with additional modules. Of the available options, the T57 Heavy can be equipped as follows:
- vertical stabilizer will reduce dispersion and allow more targeted firing on the move;
- reinforced aiming drives slightly equalize the difference in the cd of the drum and the duration of the mixing, which will allow you to quickly implement the drum and leave the firing zone;
But the choice of the third module depends on the preferred style of play. Good for assault ventilation, will increase the skills of the crew by 5% and will be more effective if the crew has the Combat Brotherhood perk pumped. An alternative option is enlightened opticsto make the tank more "sighted" and bring the view to the maximum values.
Crew training
The crew of the tank consists of 4 people. The commander has a mixed specialty with a radio operator. There are two playable options for choosing perks, depending on the chosen playstyle:
- Assault - for players who prefer to actively push the direction:
- Standard is a balanced variant that provides for the role of a support tank:
Equipment
It is worth noting that this tank does not burn from hits in the frontal part. Due to the peculiarities of the existing design, he is often shot at the turret area, which entails the disabling of the gun or the mechanism for turning the turret itself. Therefore, it is recommended to install improved repair kit, which can repair multiple modules and also give a 10% bonus to repair speed. The concussion of the crew is not so critical, it will be enough and ordinary first aid kit. Considering the minimum chance of a fire, you can put conventional fire extinguisher or box of Cola to improve the combat performance of the tank.
How to play T57 Heavy
The most important moment when playing this tank is to analyze tactics in order to implement its strongest side - a drum with an average damage per minute of about 3000 units.
The T57 Heavy has a good movement speed for a heavy tank, but still the dynamics leave much to be desired, so you shouldn't rush and attack the enemy in the forefront. It is necessary to carefully analyze the surrounding area in order to quickly roll up and not be under enemy fire while reloading the drum. The tank has enough mobility in the conditions of the city map and it is easier to hide there, and in the open area you should not forget about artillery, the tank’s hull is not the most durable, so they can significantly penetrate.
For enemies, weak armor makes the T57 Heavy the first target in combat. The best option would be to shoot, exposing only the tower or the top sheet of armor, which has a large slope and can deflect projectiles. Wide tracks can also sometimes "absorb" some of the damage, but for this you need to constantly be in motion.
Now let's analyze the most interesting, how it is better to implement such a deadly drum:
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- As targets, choose lonely enemy tanks or those already involved in battle with your allies.
- Being in the top, you can very quickly take any tank of level 8 and even some 9 tanks from one drum, especially if they do not have a full margin of safety.
- With the help of the drum, you can put the enemy on the skating rink with the first shot, and discharge the remaining shells into a standing enemy. With the support of allies, in this way it is possible to organize a direct road to the hangar even for any level 10 vehicle.
- The tank will be highly effective when attacking from the flank or to the rear. 1600 damage in 6 seconds can drastically change the situation on the battlefield.
- The tank is well suited for finishing off enemies, if you set out to fill the frags.
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The principle of playing a tank is to avoid taking unnecessary damage and at the same time try to realize your drum. A great proverb that describes the optimal gameplay on the T57 Heavy is: “Move slowly, you will continue.” Choose a direction with a sufficient amount of allied vehicles, cover your comrades and victory will be guaranteed.
Summary results
Despite the introduction of new vehicles and repeated nerfs, the T57 Heavy is still cool and can deal massive damage in combat. The drum gun of this tank will delight fans of the "Warrior" and "Main Caliber" medals.