The most interesting and useful guilds for the player, which are worth paying attention to in the first place. Lore-rich series of games. The ancient scrolls are known all over the world for many reasons. One of them is an interesting plot, which necessarily mentions a large number of guilds.
Each of them can bring something of their own to both the player character and the world where the events unfold. By completing quests, the player improves the position of the guildmates in the world, taking care of your hero too. For example, he helps the Guild of Fighters to exterminate enemies, mages to find powerful artifacts, Thieves to earn money (they are definitely not superfluous).
Of the many guilds in the game series, only a few really stand out. And below you can find a list of the best The Elder Scrolls in the world.
10th place. The Dark Brotherhood
The black handprint is the iconic symbol of the Dark Brotherhood. Through its activities, this organization has made itself one of the most famous not only in Skyrim, but throughout Tamriel.
Unlike other "legal» factions, the Dark Brotherhood specializes in secret operations. Members of this closed group's case list includes activities such as murder, theft, and other forms of illegal activity.
Dark Brothers and Dark sisters quite easy to find out if you know about the existence of such a guild personally. They are dressed in robes or tight-fitting leather clothing. black and red. Ordinary residents of Tamriel, not knowing this fact, will never understand who will stand in front of him or pass by.
In some parts of The Elder Scrolls, players are given the opportunity join to the Dark Brotherhood. Moreover, the clan does not like fairly simple applications. Need to get through the test by completing it unorthodox methods.
Those who become members of the Dark Brotherhood will feel the atmosphere of mystery that surrounds them and their companions.
9th place. Blades
The dragon emblem reminds the citizens of Tamriel that there will always be blades by the side of the Emperor, ready for him. protect. Players who join an organization like the Blades will be part of a centuries-old pact. It dates back to the founding of the Akaviri Dragonguard.
However, the Blades, contrary to popular belief, are not just an elite guard Emperor. Some of them can and are considered to be her, but the other performs secret operations on the orders of the emperor, which allows you to get the Empire benefits. As a rule, tasks of this kind are associated with espionage. True, they do not do it themselves, but recruit people who in the future become their secret agents.
For example, Blades can be located in a province. Formally, they are there diplomatic cases, but in fact they send agents to spy on potential threats. This way, players who join the Blades can feel like they are part of an intelligence agency.
8th place. Mythic Dawn
TES IV: Oblivion players will surely remember mysterious cult of the Mythic Dawn, who participated in the assassination of the penultimate Septim Emperor Uriel Septim VII, as well as his heirs. Later in the story, it is revealed that this faction was directly responsible for Oblivion Crisis, which led to the Daedric invasion of Tamriel in the person of Mehrunes Dagon, Daedric Prince of Destruction.
However, soon the fact of the presence of a huge number sleeping agents, scattered throughout the region and waiting for orders, own subplan in Oblivion leader Mankar Camoran. The fanaticism of the cult, combined with the tight control and complex ornate structure, as well as the aura of horror it generates, make the faction so memorable. The sharp contrast of fear in a world of joy and happiness allowed distinguish Mythic Dawn and add it to this rating.
7th place. East Imperial Company
Not all factions in Tamriel are directly or indirectly associated with fighting, espionage, or theft. There are also honestlegal", so to speak. We are talking about the well-known Eastern Imperial Company engaged in export/import a wide variety of goods.
In addition to its multinational nature, it is monopolistic, and therefore can itself control and set prices for all goods. IN third part of the Elder Scrolls it is the East Empire Company that is responsible for trading in items such as mazte, sujamma, Cyrodiil brandy, and kwama eggs.
When players join this trading guild, they complete its tasks, thereby allowing the Company to improve their position. At the same time, Dovakin himself climbs the career ladder. Upon obtaining a certain rank (Factor), he can (with the support of the Company) control its affairs in the region.
6th place. Thieves Guild
Those who love and know how to stealthily walk and steal will most likely end up in the Thieves Guild. It is the most peaceful among the other "illegal". Interestingly, the authorities of all provinces know very well about the existence of a group of thieves, but instead of arresting them, they have an unspoken agreement: thieves, albeit unconsciously, but "regulate» crime, and the guards do not touch them. Doesn't it seem funny in relation to those who should inspire fear of losing the most valuable thing?
Many quests of this faction have quite serious quests in terms of complexity with quite unexpected plot twists. However, only the Thieves Guild is ultimately able to give players the opportunity to look from the other side on the lives of the citizens of Tamriel.
5th place. Guild of Mages
The citizens of Tamriel who have the potential to become masters of the arcane arts had to find a place where they could reveal themselves. For them, such a place was created - the Guild of Mages, where they entered in order to hone their skills. For example, in the fourth part, players can go to a secluded Imperial City Arcane Universityto master sorcery.
According to lore, the Mages Guild was created as alternatives The Psijic Order, where it was believed that magic should only be practiced worthy. The organization lasted long enough - until the fourth Era, when it was dissolved, but some branches remained. For example, the board Winterhold in Skyrim, which began to feel special and instilled this feeling in all the adepts who are trained there.
Members of the Mages Guild may belong to one of many schools of magic, each specializing in a different form of sorcery. They all wear robes that tell people in the know about their accessories to one school or another.
The history of the Guild of Mages is rich in accomplishments and in persons who have done a lot for the whole of Tamriel. And even after the Oblivion Crisis, as well as the events at the beginning of the Fourth Era, the legacy of the Mages Guild lives on in scattered magical colleges, as, for example, in Skyrim (College of Winterhold).
4th place. Two Lamps
The cult part about Morrowind delighted fans of the Elder Scrolls with the presence of several unique factions that are not found in other games in the Elder Scrolls series.
It was formed due to the established policy in Morrowind, allowing dunmer to have slaves. It is interesting that slaves could not be found further than this region - slave ownership was banned.
As slaves in Morrowind there were representatives of two races - Argonians and Khajiit. They later formed the Two Lamps, an abolitionist party that is trying to help slaves escape Morrowind and find their way to freedom. Although the faction was small, it had many sleeper agentswho found the slaves, informed the heads of the Two Lamps, and they in turn asked the player to go to the appointed place and free the wealthy Dunmer from the yoke.
3rd place. Arena
Oblivion fans will remember with tenderness and warmth Arena - a unique place where you could test your strength on the battlefield. Particularly vivid memories of the Arena remain from hype announcer and extremely difficult battles, where every victory is worth its weight in gold.
It was located in the Imperial City Cyrodiil in the very center of the Empire. As the name suggests, different gladiators fight there, and the player himself can become one of them. There are a lot of characters in the Arena, each of which stands out in its own way, starting with adoring fan and ending Blademaster Owyn.
Unlike other factions, in the Arena "missions" are obtained pretty simple. All you need is just to survive in the fight. But on the other hand, you can get awards, a title, and it’s also a good idea to upgrade your combat skills.
2nd place. Clan Volkihar
The players of the fifth part remember very well how big it turned out to be, that almost three DLCs were released for it. Two of them come with a unique plot, and the third is about building a house. In one of the additions to Skyrim called dawnguard you can see two factions at once: the Volkihar clan and the Guardians of the Dawn. We will talk about the latter later, but for now we will pay attention to the clan.
In the cold lands of the Nords, in addition to people, various supernatural creatures found a place for themselves: vampires and werewolves. If everything is clear with the second, then you can become a vampire by joining clan Volkihar, which is led by Lord Harkon.
In Volkihar, unlike other factions in TES V: Skyrim, the plot and its narrative came out very exciting. By completing tasks, as well as finding books in the building, you can learn more about the mysterious head of the clan and his family.
By choosing to side with the Volkihar, the Dragonborn could contribute fulfillment of the prophecy of the Tyranny of the Sun, making vampires the rulers of Skyrim and then Tamriel.
1 place. Dawnguard
As long as hostile supernatural blood-sucking creatures such as vampires exist in Tamriel, there will always be those who will catch and kill them. In Skyrim settled a whole fraction called the Guardians of the Dawn. Their fortress is located in the mountains of Velothi. At the time of the appearance of Dovakin in their area, they will be at war with the vampires who have settled in these parts - the Volkihar clan.
According to lore, he founded the guild Jarl from Riften. He had to do this after his son was infected with vampirism. His death at the hands of his father in prison, which was in the possession of the Guard, was the reason to dissolve the organization. However, it then gathered again and, already as an independent faction, was engaged in capture and extermination of vampireswhat they were good at.
When choosing the Dawnguard in the war between them and the vampires, the player will help prevent the Tyranny of the Sun. According to this prophecy, the vampires would be able to block the sun, making their stay safe for themselves, and then take over the whole world.
Each guild discussed in this article was remembered by players due to different features. Some had an interesting plot, others had characters that were funny or, conversely, serious. However, they all benefited the player (with the exception of the Mythic Dawn, of course).
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