Absolutely useless and unnecessary tanks that will only be a waste of time, and playing them will only cause disappointment.
Hello tankers! Wotpack is with you and today we offer to discuss one of the most relevant topics in World of Tanks - relevance of technology. Some of the machines are already simply morally obsolete and do not fit into the framework of the modern random house with its turbachs, charioteers и three self-propelled guns in battle. But the game needs to be developed somehow, so you have to introduce a new technique, which in most cases did not advance further than a drawing or a layout in its time, so the game turns out to be awkward (and sometimes unreasonably imboss, but that's a completely different story).
So let's talk about cars that better skip it and don't download now. Perhaps the rating will be a little subjective, but I will try to explain why this tank made it to this list. Ranking positions are based on the ratio "expectation/reality" – how frustrating the top of the branch is after the upgrade.
10 place
Light tank from Germany Rheinmetall Panzerwagen. In terms of performance characteristics, it is almost a complete copy of the American Sheridan, but weaker in almost all generalized indicators. The key difference in one-time damage, which the "German" has less than 70 units, which, when translated into DPM, already makes a difference of about 500 units.
At the same time, Rhm. pzw. completely no armor, bad stabilization and he is on many maps unable to compete in light British, Soviet and French LT.
9 place
Swedish tank destroyer Strv 103B has a unique gameplay with hydropneumatic suspension mechanics. The main problem with this thread is narrow specialization. While playing on it, you cannot rush, help the allies in the assault or save a tank projectile or two.
If opponents press your flank, you will deal damage. If the turbach and your allies pushed through the direction, then stay unharmed.
8 place
German heavy tank the branch of which has long lost all meaning for pumping - Pz.Kpfw. VII. "Alfatapok" is simply the best of the worst TTs at level 8, "nine" is also difficult to pump, here while you pump out the 10th level you will go through all the circles of hell. The top of the branch is clumsy and does not tank well due to the weak mantlet of the gun, it has a rear turret, it will not be able to play "from the side" because of the protruding "cylinders".
If it comes to that, then the branch E-100 much more pleasant in pumping, and to perform LBZ on TT Mouse will be much more efficient.
7 place
Chinese branch of tank destroyers led by WZ-113GFT. This is the case when thread ended before it even started. It was introduced specifically for the Asian region (everyone there loves Chinese technology, like our Soviet one).
She has a good disguise, but you can’t stand in the bushes much because of low precision. Mobility allows you to actively play, but at close range it affects mediocre booking of sides and cheekbones, too easily breaks into the frontal projection.
6 place
Soviet medium tank K-91, which has a cool gun and a cart of flaws that make it unplayable in the current random. Implementation of the tool is difficult due to low silhouette and hrear location of the tower, and there is no armor in the hull (and it often burns). That's why to shoot - you need to roll out, and also try to take a normal position, there is no UVN either. And now, finally, you have framed the body for everyone, but you still need to reduce, since stabilization here just forget it.
In some situations you you can shoot a lot of damage “at the rat” in the bushes, but this gameplay is exclusively tank destroyers, not STs. Revealing the full potential of the machine is difficult, and the game is not particularly fun. This is the case when have to fight the tankto overcome his shortcomings.
5 place
Long-suffering Japanese heavy Type 5 Heavy, who has been abolished, nerfed, will now be abolished again, but this will not help him in any way. This tank is a hefty colossus with disgusting mobility, which constantly focuses arta, and equipment with a low silhouette can simply wipe itself butt, and you will not do anything to it. There is a reservation, so gold is often immediately charged against him and all armor is gone. In the era of turbachs, it is boring to play on it and it can be problematic to get a lot of damage (it depends very much on the map).
He has very little armor penetration on BBs (even on gold ones), and after the rebalancing of high-explosive fragmentation shells on his already nerfed gun, the use of HEs will be unprofitable.
4 place
Chinese LT WZ-132-1, when looking at which only one question arises - why is he even in the game? Wanted to do something interesting Sheridan и T-100 LT, but it turned out to be a piece of unplayable iron.
Not only is he on all main indicators loses to classmates и does not have a competitive advantage when exposed to light, so he also has poor stabilization, a long reload, and the gun doesn’t go down at all, let alone how he burns (including his owners). He is deservedly the worst LT-10, there are no options.
3 place
One-time damage 1050 units and most high armor penetration on gold 420 mm - they bribe like a spectacular girl who, by nature, will turn out to be that bitch and you will have an incredible bomb from her. German tank destroyer Jagdpanzer E 100 with a cooldown of over 20 seconds.
Large dimensions и vulnerable hull constitute the main problem of the implementation of the gun - to leave and shoot. Get ready for the fact that they will harp you, and after the shot they will immediately boldly go to rush to go into the stern. She also easily breaks gold into the wheelhouse, which negates the supposedly cool booking.
2 place
How to make a "ten" worse than a "nine"? It's easy for developers. Add ST-I second gun and call it ST-II.
Against the backdrop of his classmates loses in all key parameters:
- Mediocre armor with vulnerable areas in the frontal projection and a protruding turret, so even hiding the body and playing from the UVN can easily stick there.
- Weak firepower.
- No mobility.
This is the case when the "ten" came out much worse than their predecessors. What is worth only a special projectile - a cumulative with low breakdown (at levels 8 and 9 sub-caliber). Very felt low turret traverse speed, sometimes ST-II simply does not have time to transfer to the enemy, and even some strands can spin him. Therefore, it is often possible to shoot with a “doublet” only if you wait for the enemy in advance or at stationary targets.
1 place
Spread 💩 in a beautiful wrapper. The developers effectively announced and talked about it, specially put prem under this branch in the New Year's boxes and made a new mechanic for the modified reloading - the Italian TT Rhino.
- The mechanics are just useless., at best 1-2 times will come in handy for the entire battle.
- Itself reload time is insanely long - you will reload the drum for more than 50 seconds, while the cooldown between shots is 4 seconds.
- Gold shells - cumulatives with low breakdown, therefore, taking into account his cooldown, it is very difficult to implement DPM in conditions of randomness and turbo battles - he simply reloads most of the battle. But that's not all, their flight speed is 756 m/s, it's almost impossible to hit fast opponents even at a medium distance.
- Small margin of safety, booking one of the worst among the TT-10, even the previous ST-II is better protected. Rinoceronte is punched into the hull, into the tower, and anywhere.
- At the same time, he is the most crit collector, you can’t do without a large first-aid kit and a belt, otherwise you will reload even longer (the gunner and commander act as a loader). Well, do not forget about the stun from artillery, which also increases the recharge, and the splash deals normal damage to him.
At the moment this absolutely unplayable car in the current random. Rhino he is unable to carry out the battle on himself, he can deal damage only in protracted duels and if the allies tank / shine, which is now extremely rare in Random Battles.
Read on:This is how the rating turned out, but a few more cars could be added here. Write in the comments who would be replaced or vice versa, which of the tanks should have been included here in your opinion.
The most miserable now (21.12.22/7/XNUMX) is IS XNUMX ☝️☝️☝️ in the area of transferring him to pibiar, his grandfather’s guards, cheating sides disappeared ... who noticed he understood ☝️ the armor is purely reduced now ... A weapon? Yes, it's not very comfortable either! Trash…
where is mouse?
Gathering dust in the Hangar 🙂
But in general, purely for some LBZ, he is not bad
I really like the bitch, it’s not so easy to break through it, many just stand on it, but it has a huge plus, it’s shooting from behind a hill, causing damage to tanks that have not yet seen you from behind a hill. The speed is excellent, changed position in 2 seconds and you are already in business.
And all sorts of robins are just something ...
T110E5 is not even discussed! Because this tank is so miserable that there are no souls in the game)
man, are you a d**k? T100E5 is now one of the most impressively upgraded TT10s
I didn’t play the bitch, but I agree with the Yaga, a very difficult PT. The breakdown is good and the damage, the reload is long and the speed is zero, if you took the place of the trump card, you’re lucky, the art works out at lightning speed, and if you were noticed by the ST, that’s it, you’ve got his statistics for the battle))) I downloaded this branch and Ferdinand didn’t like it and Yaga.
Here is Yaga level 8 - just love 🙂 I played for pleasure. And Yaga 100 pumped out before some kind of marathon, I don’t remember anymore. I went to random - everything is on gold and 3 arts in battle
It is not clear why Bitch and Yaga E 100 got into the anti-rating. I completely agree about the rest.
Author: Your rating for some tanks causes controversy, especially for the yaga and the bitch, I agree that these machines are kart and tim are dependent, but I can write about any tank that if yes, then it makes no sense to do a rating at all, since a lot depends on the gasket between the chair and clave!
The bitch just imba like a current pumped the master immediately got the best pt 10 lvl, Yaga 100 is also a topic and it’s cool to play on it, not like on British broads here at least there is armor and a breakdown of gold 420 takes everything out, pz 7 is also not a bad tank reloading for a long time but tanking good, and Rhino. it’s not so bad, so the reviewer smells like crap, and the person who wrote it doesn’t understand tanks at all, and where in the review of is 7 it should be put in 1st place here, so don’t write different chush, don’t powder people’s brains. Good luck!
Well, if according to you Pz.Kpfw. VII и Rhino good tanks, but the IS-7 is bad, then I won’t even try to argue ...
I don’t agree here K91 and strv 103 b are very cool and PLAYABLE and you don’t need to express a complete stranger on them, at least learn to play on them 1 battle played all bad no to 91 power with UVN -9 and bitch TOP pt 10 lvl
With slippers, with a yaga and a bitch, I do not agree with k91. Yes, cars are situational. Yes, they are hard to master. But they are PLAYABLE, unlike the same clones of tips, or German Lt. The Japanese were simply killed. Well, about st2... For the first time chtoli😁. Potatoes are no strangers. For example 704 is better than 268. T30 is better than 110. So…