The developers have lifted the veil of secrecy and published statistics on which cards players block the least.
Hello tankers! Wotpack is with you and today we will see which cards are the least likely to get into the Blacklist and why they are, what is good there.
3 place
Rating opens the countryside in Britain - Redshire. Visually, the map is one of the most beautiful in the game. It is represented by a mountainous area, saturated with hills and fields, a small town is located in the center, and a small river separates the map, which does not interfere with the movement of vehicles. An airship, a wreck and an old dilapidated castle complete the atmosphere.
The map is well balanced, so both teams are on an equal footing. It disposes to a calm and long game, does not forgive thoughtless outbursts. There are three main areas:
- the castle and the lowlands adjacent to it;
- area of the fallen airship;
- hills in the center of the map.
It is the hills that are the key position, because the team that captured them gets almost complete control over the rest of the areas. That is why the base is located there in the Encounter Battle mode.
Redshire is good because each class of vehicles can find a use for itself and fully play its role, which is important for players performing LBZ.
2 place
Map with mountainous terrain and rugged terrain - Pass, visually reminiscent of the North Caucasus. A large number of rocks and stones close the gaps, the hills are suitable for ambushes, and the winding paths provide an opportunity to bypass the enemy from the flanks or strike at the base.
This map can be divided into four conditional zones:
- glacier;
- bridge;
- a large ravine in the center of the location;
- detour around the mountain.
A variety of directions allows the use of various vehicles, there is a place for heavy weapons to fight, LTs can light up the center of the map, assault tank destroyers can hold the bridge, and medium tanks are free to support any of the directions, but most often go over the mountain. For artillery, hills are provided, from which they can control the entire map and protect the base, sometimes "cardboard" tanks can also attach there.
1 place
According to most players, the least problematic map was Lasville. The location is an isolated mountain valley on one side and a small town on the other, separated by a large lake in the center of the map.
Also one of the few maps, the game on which gives the impression of balance, so it has found a lot of fans. Not to say that it is replete with a variety of tactics, basically it all comes down to standing in the gorge, highlighting in the "gut" and the most decisive battle takes place within the city streets.
Although the map itself is not large, it provides for the “Encounter Battle”. I don’t know about you, but I personally have repeatedly observed a situation where most of the team, instead of advancing to the capture point, sits half the battle in the gorge, where several tanks are enough to hold the direction.
At the same time, like the previous maps, Lasville gives players the opportunity to play a class role on any vehicle, thanks to various positions: plains, banks, stones, hills, city entrances, mountains. The map allows you to get the most out of your tank and enjoy the game.
What are your favorite cards?
Three maps that players ban most often
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