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Caesar King in ZZZ: Detailed Guide and Best Build

Top builds and examples of the best teams for the leader of the biker gang "Sons of Calydon".

Caesar points his sword towards the enemy
Content

Guide to Caesar in Zenless Zone Zero with an explanation of how the "Shining Aegis" shield works and the buffs it imposes. Despite belonging to the Defense class, the girl is endowed with a wide range of mechanics useful for the squad. For the inclinations to work, she requires that you include a character with "Assistance in Defense" or a partner from the "Sons of Calydon" in the squad.

The strength of the applied barrier increases proportionally to the impulse, so the biker can occupy both the buffer and stun slot, and also help with damage or the application of a physical anomaly. The choice of equipment, priority characteristics and time in the arena depend on the team's needs for a buff or help with stunning. Given the small assortment of weapons for her class, the signal often has to be replaced with an Intimidation amplifier.

Caesar King - Young Head "Sons of Calydon", who took charge of the biker gang after her father stepped down as leader. The immature and hot-tempered girl has destructive power, but at the same time demonstrates clumsiness, often breaking objects around her. She takes criticism and instructions calmly, and listens to those she respects and tries to change for the better.

Rating A-position in tier lists
Rarity ⭐⭐⭐⭐⭐
Appeared in-game September 25, 2024 (version 1.2)
How to Get the Character The banner of "Dedicated channel"
Specialty [class] Defense
Attribute [element] Physical
Impact type Chopping
Fraction Sons of Calydon
Role in the team Support, Stun, Secondary DPS Agent
Height 180 сm
Voice actors
  • English Voice Actress - Jennifer Sun Bell
  • Chinese voice actress - Su Ziwu
  • Japanese actress voice acting - Rina Satō
  • Corresponding voice actress - Kim Bo-min
How do you rate Caesar?
S+ position in the tier list
77.53%
S-position in the tier-list
16.69%
A-position in the tier-list
3.4%
B-position in the tier-list
0.79%
C-position in the tier-list
1.58%
Voted: 1264

How to Get Caesar in Zenless Zone Zero

Composition of banners of the second half of update 2.0

The Caesar King banner will reappear in the second half of the 2.0 update, where it will have an increased drop chance for 4⭐ agents Corin (Offense, Physical) и Ben (Defense, Fire). At the same time, the Amplification channel will offer the opportunity to knock out the signature weapon Fangs of Fury (Defense). Event banners are available from June 25 to July 15 2025.

To avoid missing Caesar's rerun and the release of other event characters, follow the constantly updated banner schedule.

Features

As the biker girl's level increases, her basic combat stats of attack power, health, and defense increase. You can study the exact values ​​at each level of ascension in the table below.

Level HP ATK DEF
1 766 101 61
10 2227 192 177
20 3792 289 300
30 5357 409 424
40 6922 506 548
50 8487 628 672
60 9526 712 754

By opening the King's potential, you can raise the base value momentum с 113 units up to 131.

How skills work

Caesar strikes the enemy

As a legendary representative of the Defense specialty, the heroine is a multifunctional fighter with an abundance of useful skills and mechanics to support the squad. In addition, personal indicators allow you to make a solid damage dealer or agent from the heroine, helping to stun opponents.

First of all, it deserves attention "Shining Aegis" — a team barrier capable of absorbing a ton of incoming damage. The shield's durability is shared by the entire squad, meaning that the current value is transferred from the agent leaving the field to the active one. The protection lasts for 90 seconds and gives the wearer a powerful attack power buff, as well as high resistance to interruption.

What does the Shining Aegis look like in battle?

Enemy hits gradually reduce durability, which can be tracked on the indicator to the right of the active character. While the icon is displayed, all shield effects continue to operate, and the character does not receive damage. In addition, all excess damage is absorbed - even the most powerful enemy skills will not be able to remove health from the character until the barrier is broken.

Among other effects from skills, it is worth paying attention to:

  • Reduces damage taken after performing a dash attack or enhanced skills;
  • Increases allies' damage to enemies in a small radius;
  • personal impulse buff after using certain abilities;
  • the "perfect block" mechanic, which nullifies all damage from a single enemy hit.

Most of the positive effects depend on the launch counterattacks from the block or ideal block by using abilities from the special attack section. Accordingly, the gameplay is based on strict adherence to timings.

Basic attack

"Furious Strike"

Press the b/a button to perform up to six hits.

"Dead end"

When the team has enough Assist Points, hold the button to absorb 1 charge to pull enemies closer.

Evasion

"Drifting"

Press dodge to make a quick dash in the given direction. While the skill is activated, the heroine is invulnerable.

"Vepr-express"

After dodging, puts up a shield in front of him and deals physical damage when parried.

While using the skill, the damage received is reduced by 40%. If the enemy's skill reaches the character at the moment of activation, the girl blocks the blow with her shield and is slightly thrown back. Press the enhanced skill button (EX) or the normal one without using energy to launch counterattack from the block and instantly activate the skill "Roaring Lunge" or "Shield Slam".

"Eye for an eye"

Press b/a after a perfect dodge to perform a slash while invulnerable.

Special Attack

"Divergent Shield Strike"

Puts out a shield and dashes forward, dealing physical damage.

After using "Divergent Strike", enters a defensive stance in which incoming damage is reduced by 40%. The status effects are similar to the buffs described in the skill "Dash Attack: Boar Express", and the standard special and buffed skill can also be re-used.

If the heroine receives damage from an enemy skill at the moment the skill is activated, she is credited with ideal block: Absorbs all damage once and automatically triggers the Roaring Thrust ability.

"Roaring Lunge"

After using the special skill "Shield Slash", use the button again to perform a forward dash.

  • If Perfect Block or Block Counter is not activated, the level increases. interrupt protection during the execution of this skill.
  • If a perfect block or counterattack from a block is successfully launched, the character receives invulnerability.

"Parry with a response"

Charges towards the enemy with shield at the ready to deal a powerful blow of physical damage.

If King gets hit when he activates or the shield hit triggers an interrupt, it counts ideal block, capable of absorbing all damage taken once. After a perfect block, press the skill button to use the enhanced E-Shield Slam without consuming energy.

After using the Parry technique, incoming damage is reduced by 40% and a transition to a defensive stance is performed. The status effects are similar to the buffs described in the Dash Attack: Boar Express skill. Depending on the current energy reserve, Roaring Lunge or Shield Slam can be used again.

"Shield Strike"

After using the skill "Parry and Retort", press the skill button with enough energy to launch "Shield Slam". If a perfect block is performed after activating the skill, the damage received is absorbed and the energy spent on the skill is replenished.

Once a skill has been activated via a Perfect Block or a Counterattack from a Block, the Perfect Block cannot be re-triggered.

"Change of stance"

Impuls Agent's HP is increased by 9-22% for 3 seconds when Perfect Block, Block Counter, or Defense Assist is activated.

Chain of attacks

"Showdowns on the roads"

Select the King icon after launching the C/A to have the girl deal physical damage with a powerful downward strike to enemies in front of her.

"Barbaric Strike"

Absorbs all decibels to launch a shield at enemies, then finishes off monsters with a dive attack. The stun inflicted is increased by 45-100% if the health bar is the enemy covers the personal shield.

Help

"Changing lanes"

Switches an ally who has been hit by an enemy with the switch button. Performs a slashing attack on enemies in front of him.

"Saving Aegis"

Switch active character just before the attack to trigger a skill with high accumulation of stun points. The skill is excellent at parrying enemy attacks and reduces the consumption of assist points when holding back intense attacks.

"Blade of Help"

While Defense Assist is active, use Basic Attack to launch your shield at monsters and follow up with a diving attack.

Use a skill or enhanced special skill after activating this skill to launch a counterattack from the block.

Makings

"A Strong Barrier"

Spreads a Shining Aegis to the squad, the durability of which is proportional to 300-1400% of its momentum excluding third-party buffs + 200-1400 units of stamina, by activating the following skills:

  1. Enhanced Parry and Retort skill;
  2. chain of attacks;
  3. superpower;
  4. Enhanced Shield Slam skill via counterattack from block.

While Shining Aegis is active, the shielded agent's interrupt level increases and ATK is increased by 40-1000 units. After losing the shield, the ATK buff lasts for an additional 5 seconds. The shield lasts for 90 seconds, and is also shared by the entire squad: when changing characters, it is effectively transferred between heroes. The damage received at one time cannot exceed the shield value.

"Fighting spirit"

If there is a character in the squad that can launch "Help in Defense", or an agent from faction "Sons of Calydon":
Places a 25% damage taken debuff on enemies within 30 meters for XNUMX seconds after activating a Perfect Block, Block Counter, Defense Assist, or Dead End basic attack.

The order of leveling skills

Attributes > Skill > Attack Chain (QTE) > Assist = Basic Attack >> Dodge

You should pour resources into abilities in the following order:

  • the first thing you need to do is invest as much as possible in upgrading inclinations, since the strength of the Shining Aegis and the power of the active character's ATK buff depend on the level;
  • in second place is "E-shka", through which parrying, blocks and application of primary DPS and stunning are carried out;
  • attack chain, just like superpower, helps to spread a shield to the team in a simplified manner, as well as cause a mass accumulation of stun and inflict increased damage;
  • basic attack и help — not a priority, so they can be pumped up if there are “free resources” or if there is a desire to put the girl in the position of the main damage dealer, spending enough time on the field;
  • improve evasion Not recommended due to gameplay features: counterattack after dodging, although a powerful skill, but its use will prevent you from launching a counterattack from the block.

How to play as Caesar

Caesar blocks the enemy with his shield

When playing as a girl, the main interest is the process of imposition "Shining Aegis" and getting a buff from changing stance. You can shield your team in the following ways:

  • activate superpower;
  • if you have enough energy, you need to use the enhanced skill "Parry with a response";
  • strike c/a;
  • By spending energy on the enhanced special skill after a dash attack and assist in an additional attack, you can trigger "Shield Slam" through a counterattack from a block.

Changing the stance to gain momentum is counted after completing "Help in Defense", ideal block и counterattacks from the block. The process of activating the debuff of the additional passive "Fighting Mood" deserves special attention, thanks to which enemies within a radius of 7 meters will receive 25% more damage from the skills of allies. Use the following skills to apply a weakening for 30 seconds:

  • Hold Basic Attack to use 1 Assist Charge on Dead End;
  • complete "Assistance in Defense" for King;
  • Activate a perfect block or counter from a block with an enhanced special attack.

Accordingly, the biker rotation is based on the use of the EX skill, including without energy, with timing. The time on the field in her case is selected taking into account the position occupied and the needs of the damager - if desired, you can accumulate a stun for the head of the bikers, yield the field to Intimidation or the main DPS agent.

The best eidoses

Art image M6

Parts of the mental picture can be opened by using duplicates that drop from the named "Signal Search". Passive effects begin to operate in parallel:

1: Wedge formation When King enters the field, the unit gains "Shining Aegis". This effect can be triggered once every 300 seconds. While "Shining Aegis" is active, all enemies within five meters of the shielded agent receive a 15% attribute damage resistance debuff.
2: Heritage of Distant Lands While the "Shining Aegis" caused by the main passive skill "Strong Barrier" is in effect, the Biker Girl's energy generation is increased by 10% and the shield bearer's ATK gain is increased to 150% of the original value.
3: Absolute trust Level of b/a, evasion, assistance, skill, c/a — +2.
4: Ramming Strike When using the heroine's C/A or super ability, an additional 3 points of assistance are restored. If the current energy value is below 20, she can perform the enhanced skill "Shield Slam" by using 1 charge of assistance. Such a replacement can be performed no more than once every 5 seconds.
5: Romantic Conquest Level of b/a, evasion, assistance, skill, c/a — +2.
6: Will of the Leader For the skill "Shield Slam" and assist in additional attack, a critical hit is guaranteed. Skill damage in general increases by 50%, in addition, the main target is dealt another 50% more damage. After using these abilities, the girl receives a buff of +30% to critical chance and +60% to critical damage for 15 seconds.

The best const Caesar are considered first, second и sixth:

  • The first constellation offers a nearly constant cut to monsters' elemental resistances if the active agent is in close proximity to the targets being attacked. In addition, every five minutes when switching to the Sons of Calydon chapter, the protective barrier is automatically refreshed.
  • Among the effects second consty It is worth paying attention to the increase in the ATK buff by one and a half times, which puts the girl on the same level with the supports of the highest tiers. Additionally, the process of energy generation for the use of an enhanced special attack is accelerated.
  • С sixth constable Damage from the biker's main skills is significantly increased, and bonuses to crit. chance and damage are also passively given. Considering the good basic scales on skills, a guaranteed critical hit is a significant improvement.

Strengths and Weaknesses

Caesar against the backdrop of the Bypass

Having examined all the skills and eidoses in detail, we can note the following “pros” and “cons” of the Defense event unit:

Strengths Weaknesses
Huge support potential due to several powerful buffs and debuffs, accompanied by solid squad protection from incoming damage and interrupts. Strongly dependent on signature weapons "Fangs of Fury" due to the lack of epic options with suitable parameters and passive effects. Without a signal, the swinging is significantly more difficult momentum, which is why personal DPS is also lost during the process of leveling up stats.
Simple gameplay. Despite the intricate description of abilities, it focuses on the timely activation of special skills (EX) and participation in the central battle to spread the shield. Has an aggressive gameplay style that will take some getting used to, instead of the usual dodge and counter attack, he gets a lot of use out of skill blocks with well-timed hits.
Looks harmonious in most of the detachments. An alternative condition for activating the deposit requires that you put an agent with "Assistance in Defense" on your team - all melee heroes and Nicole.
A good investment in the long term. With the advent of increasingly complex content, tailored to reaction speed, the all-round support of the heroine will become a serious help in passing.

Leveling

In the table below you can see the full list of materials for pumping:

LevelingMaterialsCost
Level
×4 Entry Level Defense Token
×32 Top Level Defense Token
×30 Defender Token
×800 000
Skills
×25 Basic physical chip
×75 Advanced physical chip
×250 Specialized physical chip
× 5 Pass to the Hamster Cage
×2 491 000
Makings
×60 High Dimension Data: Stealth Phantom
×9 Scarlet Engine
×405 000

Best Caesar Builds in ZZZ

Caesar rides a bike through the desert

Caesar is a versatile fighter who can fill any position in the squad. He accumulates stuns on enemies well, applies buffs to an ally under the shield and weakens nearby enemies. In addition, he is valued for his high interrupt resistance, which is transferred to the agent in the arena.

Based on the additional scales of the main passive skill, for the durability of the "Shining Aegis" it is necessary to pump up the characteristic to the maximum momentum. At the same time, stats for personal damage are gained:

  • ATK;
  • Crit. chance and crit. damage — are balanced in a ratio of 1 to 2, where 60% of the chance accounts for at least 120% of critical damage;
  • bonus to physical damage - increases the overall damage from abilities and the Onslaught;
  • knowledge of anomaly - can be assembled at will in anomalous assemblies.

Please note that despite belonging to the defender class, the girl does not need to pump up the defense parameter - the inflicted DPS depends on the attack power, and the durability of the "Shining Aegis" is calculated from the initial impulse.

Rating of amplifiers

Caesar's best weapon is her Fangs of Fury signature, which offers a boost to impulse, high base attack power, shield strength and buffs for the squad. In the absence of an amplifier, it is worth considering the Intimidation class equipment: passive effects cannot be activated, but an additional parameter will help achieve optimal impulse values. Below is a rating of weapons in order of usefulness for the heroine's mechanics:

AmplifierEffect
Fangs of Fury
⭐⭐⭐⭐⭐
Base attack power 48-714
Impuls: 7,2-18%
The value of shields cast by the owner is increased by 30-60%. If any party member interrupts an enemy attack or performs a perfect dodge, all characters' damage is increased by 20 seconds. 18-36%, and the inflicted stun on 12-24%. Passive effects of the same name do not stack.

Movie projector
⭐⭐⭐⭐
Base Attack Power: 40-594
Impulse: 6-15%
If the HP of the squad members is above 50%, they receive 7,5-12% less damage and 10-16% less miasma. Only 1 effect of this weapon can work in one squad.
Hellfire Gear
⭐⭐⭐⭐⭐
Base attack power 46-684
Impuls: 7,2-18%
Restraint
Restraint
⭐️⭐️⭐️⭐️⭐️
Normal attack: 
46-684
Pulse: 7,2%-18%
The passive weapon skill will not work.. Amplifiers are given as an example of replacing epic Defense weapons with less suitable stats and passives.

Large cylinder (R5)
⭐⭐⭐⭐
Normal attack:
42-624
Defense: 16-40%
Reduces damage taken by the owner by 7,5-12%. When a hero equipped with this weapon is attacked, the character's next attack on the enemy will deal critical damage and additional damage equal to 600-900% from protection. The effect occurs once every 7,5 sec.
Original transformer
⭐⭐⭐⭐
Normal attack: 
40-594
HP: 
10-25%
Increases the Agent's maximum health by 8-12,5%. The impulse indicator increases by 10-16% lasting up to 12 seconds when an Agent with this amplifier is subject to attacks.
Spring warmth
⭐⭐⭐⭐
Normal attack: 
40-594
ATK: 10-25%
Damage taken is reduced by 7,5-12%. If a character with this amplifier is attacked, energy recovery increases by 10-16%. The effect lasts 12 seconds. When an equipped Agent leaves the battlefield, he transfers the buff to the active hero and resets the duration. The weapon's passive effect does not stack with other similar weapons.
Hare's basket
⭐⭐⭐⭐
Normal attack: 
40-594
Defense: 
16-40%
Increases maximum HP by 8-12,8%. When an agent with this item is protected by a shield, the agent's attack power increases by 10-16%.

Please note that Original Transformer does not provide a direct boost to the key stat, and third-party in-battle momentum buffs do not affect shield strength.

We looked at it in a separate guide all amplifiers with recommendations on which characters to give them to.

What kind of drives are needed?

The best combination of artifacts is made up of parts aimed at increasing the durability of the shield and impulse. If desired, you can also consider support sets for the buff of the team or sets for increasing personal damage.

Drive disksEffectsRecommendation
Protopunk
2 parts: Increases the value of shields applied by 15%.
4 parts: When any character in the party activates Defense Assist or Evasion Assist, each party member's damage is increased by 15% for 10 seconds.
The perfect vinyl set for a support character with the ability to apply shields. Immediately after equipping, it will increase the durability of "Shining Aegis" without additional conditions. The passive of the full set offers a bonus to damage after activating abilities from the assistance category. The buff is distributed to the entire squad, so it does not require precise rotation.

It is recommended to supplement with half of the Shockstar-disco impulse set.
Swing jazz
2 Piece: Energy recovery increases by 20%.
4 Piece: After activating a chain of attacks or a super ability, all party members deal 15% more damage for 12 sec. Identical passive effects do not stack.
A good support kit that offers an acceleration of energy recovery for performing special skills. The effects of the full set can be activated after performing QTE skills, which is suitable both in a group with an Intimidation character and in a team where the enemies are stunned by a biker girl. However, it is important to give the girl the opportunity to participate in the chain, a simple launch does not count.

For shield durability, supplement the four pieces with half of Protopunk or Shockstar Disco.
Shockstar disco
2 parts: impulse +6%
4 parts: Basic attacks, dash attacks, and counterattacks after dodging deal 20% more stun to the main target of the skill being used.
A full set of drive discs is suitable for the role of a leading agent, focusing on stunning opponents. Passively, there is an increase to the parameter on which the strength of the shield depends. When performing punches, a bonus to stunning is applied, so to play with a set, you need to spend enough time in the arena.

The set should be combined with Protopunk to avoid losing the durability of Shining Aegis.
Ferocious heavy metal
Ferocious heavy metal
2 parts: physical damage +10%.
4 parts: When a squad member performs Rush, the agent gains a passive bonus that causes them to deal 35% more damage for 12 seconds.
The full set will come in handy in builds with two DDs, where the biker leader acts as a secondary or main source of damage. For example, in a team with Piper, you can alternate heroes to consistently introduce the enemy into a stun and accumulate physical anomaly. You can combine it with any desired set, maintaining a balance of stats.

You can find out in the special guide learn more about drive discs and which sets are suitable for whom.

Recommended Stats

In the drive parts, pay attention to the presence of the following stats in the slots:

Position Parameter
1 Health (permanent)
2 ATK (constant)
3 Protection (permanent)
4 Crit. chance/crit. damage; knowledge of anomaly - in anomaly team
5 Physical Damage Bonus - priority; ATK/Penetration (Alternatives)
6 Impuls

To comfortably complete endgame content, try to upgrade your stats to optimal values:

  • HP: 12+;
  • pulse: from 162 and above;
  • ATK: 1700-2000 units;
  • CRIT Rate: 55-60% (optional);
  • CRIT DMG: 120% (optional);
  • knowledge of anomaly: 250-350 points (optional).

Which banbu are suitable?

Mechanical companions in a team with a biker team leader should take into account the needs of the main damage dealer and the agent in the team. If the conditions for activating the additional ability of the robot hare are met, you can consider a banba for King with the following effects:

BanbuSkills
Red Mokkus
  • Using a unicycle, pushes distant enemies closer to the active character, dealing physical damage.
  • When there are at least 2 agents from the Sons of Calydon faction, Banbu's skill damage is increased by 36%. After defeating an enemy that has been damaged by the active skill, the cooldown is reduced by 4 seconds.
  • Slams into enemies on a unicycle to cause a massive explosion of physical damage.
Revolverb
  • Fires a shot of a random type: powerful fireworks - deals great physical damage and significantly accumulates an attribute anomaly, regular fireworks - deals physical damage and accumulates an attribute anomaly, misfires - the shot does not fire.
  • When the squad has at least 2 physical attribute agents, increases the accumulation of anomaly during a chain of Banbu attacks.
  • Fires a series of shots at the target, dealing physical damage and generating a lot of attribute anomaly.
Packer
  • Deals physical damage in melee combat.
  • When there is a minimum in the squad 1 agent with the Offense specialization, the damage from the Banbu chain of attacks increases.
  • Deals high physical damage in melee combat.
Majordomo
  • Restores energy to the agent who received the treat.
  • If the squad has 2 agents from a domestic staff agency «Victoria", energy recovery with an active skill increases by 20%.
  • Attacks targets at a long distance, inflicting high physical damage.
Barobu
  • Banbu releases ether bubbles, and heroes who hit them regenerate energy.
  • If the team has 1 Support character: The ethereal bubble, when it hits a hero, increases the recovery of characters from the "pocket" by 60% of the starting value.
  • Barobu doesn't have a third skill.

For more information about assistants, see a detailed guide to Banbu with a tier list of the best.

Squad Guide for Caesar

Lucy, Caesar, Eos and Lightyear

The mechanics of the Sons of Calydon chapter offer the squad a comprehensive boost, comfort and survivability, help with DPS and a good stun. In return, the girl needs a melee character who can activate "Assistance in Defense" or an agent from her faction. The application of "Shining Aegis" does not require much time on the field, so if desired, the heroine can be put in the role of support in the same team with the Intimidation hero, or strengthen the anomalous group with her help.

What characters does it go with?

Depending on the position she occupies - support or stun agent - you can consider heroes of all classes in a team with King:

CharacterSpecialty/AttributeFeatures
Soldier 0
New Eridu Military Forces
Attack
Electro
A self-sufficient main DD, who will benefit from having supports and sub-DDs in the team, who do not take up much time on the field. Passive boost to the aptitude is activated when in the Intimidation or Support team, which must be taken into account when paired with the biker.
Evelyn Chevalier
Constellation Lyra
Attack
Fire
A strong combat unit with a fire attribute type. Has a completely independent gameplay and mostly needs buffs, not stuns. Can yield the field to a sub-DD to inflict additional damage.
Asaba Harumasa
Section 6
Attack
Electro
The versatile support of the Defense class heroine will come in handy for the maneuverable electric archer from Section 6. The young man generally needs to stun the enemy and rarely fights on the field through dodges, as they interfere with his personal rotation. The leader of the Sons of Clydon will help with the enemy stun, distribute a shield and provide a powerful buff.
Zhu Yuan
Zhu Yuan
Special group of the criminal investigation department
Attack
Ether
Zhu Yuan's specialty is dashes and dodges, which are difficult to control to perform perfect dodges. The heroine often throws herself under monsters, which puts herself in danger. The biker leader will solve this problem with shields and resistance, and will additionally give good boosts.
Ellen Jo
Ellen Jo
Household staff agency "Victoria"
Attack
Ice
Mobile Ellen often doesn't need characters that provide survivability, but without synergy Lycaona may have difficulty matching agents into a pack. King stuns well, and also gives attack power buffs that are just as powerful Sokaku.
Vlad Hugo
Mockingbirds
Attack
Ice
Ice DD, plays from the stun. During his own rotation, he can be very immobile and need protection. It is recommended to combine with an Intimidation hero or ice heroes.
Nekomiya Mana
Nekomiya Mana
Sly hares
Attack
Physical
A mobile primary damage dealer who prefers to fight in dangerous proximity to opponents. Requires a lot of time on the battlefield and a second physical ally in the team, which is why he may have problems with finding buffers.
Soldier 11
Soldier 11
Obol Squad
Attack
Fire
The Soldier's gameplay is focused on hitting the timing of basic attacks, which is difficult to do in a fast-paced battle without resisting interruptions and protecting the health bar. Counterattacks and infusion effects are used to bypass special mechanics, but under the shield of the biker leader, you can focus on using the built-in boost.
Corinne Weeks
Corinne Weeks
Household staff agency "Victoria"
Attack
Physical
The epic representative of the Offense is suitable for the role of the main DD, but can also act as a secondary damage dealer, entering the field after the stun is applied to the enemy.
Billy the Kid
Billy the Kid
Sly hares
Attack
Physical
The Sly Hares Marksman is a good addition to physical groups, but requires frequent chain calls to build up stacks of the superpower buff. Additionally, he gains a buff when shooting while stationary, which can be dangerous without protection.
Anton Ivanov
Anton Ivanov
Plant "Belobog"
Attack
Electro
One of the key figures of shock teams, forcing the electric DoT effect to work more often. Although he plays in abnormal teams, he develops crits when assembled, so he needs comprehensive reinforcement with various buffs.
Yixuan
Yunkui Mountain School
Destruction
Aura-ink (Ether)
A self-sufficient damage dealer with a through-type of damage that ignores a certain percentage of enemy defense. Shifu is mobile in combat, but may require additional protection when clearing endgame content where there are series of attacks from enemies.
Burnice White
Sons of Calydon
Anomaly
Fire
Casts Burn on monsters with damage over time and takes up a secondary DPS position. In combat, he often freezes in place to perform a long, charged fire strike, which makes him susceptible to being hit or interrupted.
Vivian Banshee
Mockingbirds
Anomaly
Ether
Pocket sub-damager for hyper-carry builds of abnormal agents. Despite its mobility, it has a small base HP, which is why it can be very vulnerable and need protection.
Hoshimi Miyabi
Section 6
Anomaly
Frost
Main DD, playing in Chaos squads and groups with Intimidation. Deals huge damage with skills and is a completely independent unit that is capable of fighting alone on the field, so mainly needs buffs and additional sources of DPS. Biker can act as an impulse agent, causing a stun on the enemy, and as an attack power buffer.
Yanagi Tsukishiro
Section 6
Anomaly
Electro
A powerful damage dealer of the electrical anomaly Shock and instant Chaos. In teams, he acts as the main DPS agent, on whom allies attach buffs to increase combat power.
Jane Doe
Special group of the criminal investigation department
Anomaly
Physical
A physical anomaly with high DPS and a dynamic playstyle. Due to convenient dodging, it does not need protection from interrupts, but it implements all the buffs offered by the heroine of the Defense class well.
Piper Wil
Sons of Calydon
Anomaly
Physical
The epic heroine of the Anomaly class is in the same faction and often needs a "window" to safely carry out a long circular attack. Moreover, she personally spreads a damage bonus to the squad.
Astra Yao
Constellation Lyra
Support
Ether
A strong Support agent whose buffs work "out of pocket". Provides allies with all the time on the field and provides them with various buffs. In combination with King, it will become a serious support for the chosen main-DD of the Offense or hyper-carry of the Anomaly.
Ukinami Yuzuha
Nightmare Cabin
Support
Physical
A heroine to support abnormal squads and groups with mono-Onslaught. Allows you to fill the attribute "circle" on opponents faster, increases ATK and restores energy.
Lucy
Sons of Calydon
Support
Fire
A powerful support unit with high damage, convenient gameplay and team buffs. Will fit well into any build as both a support and a leading DPS agent.
Nicole Demara
Nicole Demara
Sly Hares
Support
Ether
A starting support with a pull-down and a cut of enemy defense will come in handy when going through combat content of any difficulty. The girl does not need much time on the field, it is enough to activate the skill and swap with the main DD.
Lightyear
Sons of Calydon
Intimidation
Fire
Performs several functions at once: dealing damage, stunning, buffing allies. Increases fire and ice damage bonuses, and also reduces enemies' resistance to these attributes.
Qingyi
Special group of the criminal investigation department
Intimidation
Electro
A high-class Intimidation class agent with mass stunning, increased enemy stun multiplier, and good personal damage. Cannot move while performing the main ability from the chain of basic attacks, so sometimes requires outside support.
Trigger
New Eridu Military Forces
Intimidation
Electro
Secondary damage dealer and off-field stunner. Due to gameplay features, the girl does not need the protection of "Shining Aegis" and will not be able to use the ATK buff, but will still give the squad an increased stun multiplier and good additional damage.
Ju Fufu
Yunkui Mountain School
Intimidation
Fire
Sub-damager with stunner and buffer options. Tigress is able to increase the critical damage of allies and at the same time does not limit active damage dealers on the field, preferring to support with blows "from the pocket".
Pulchra
Sons of Calydon
Intimidation
Physical
A-rank pocket stunner. Doesn't take up much time on the battlefield and can cause a quick change to a hero taking up a position in front of the heroine. Can deal additional blows to enemies without being on the battlefield.

Best team samples

The table shows examples of the best squads for Caesar, where the heroine plays a variety of roles.

Character 1Character 2Character 3BanbuFeatures
Nekomiya Mana
Nekomiya
Ellen Jo
Ellen
Soldier 11
Soldier 11
Caesar
Nicole Demara
Nicole
Sokaku
Sokaku
Lucy
Revolverb
Akulabu
Rocketaboo
A classic build with a main Attack DD, a support, and King as a stunning character who simultaneously buffs allies. For the selected damage dealer, a suitable Support of the same element or from a similar faction is set. The rotation scrolls through chain attacks, "Defensive Assistance" and "Quick Assistance".
Evelyn
Soldier 0
Yixuan
Caesar
Aster
Trigger
Ju Fufu
Nutcracker
A flexible team with a self-sufficient main DD and "pocket" supports. Astra's mechanics allow allies to swap through quick help, as well as perform chain attacks without stunning the enemy. Trigger helps more with damage than buffs, unlike Tigress Fufu, who gives critical damage to the squad. The defender is mainly needed for the survivability of the damager and additional ATK.
Hugo
Lightyear
Pulchra
Caesar
Red Mokkus
Robin
A composition based on stunning targets and defending the main DD. King provides the entire team with solid barriers and can act as an additional stun hero due to his high Momentum.
Zhu Yuan
Zhu Yuan
Harumasa
Qingyi
Caesar
Officer Cui
An example of a pack with a character of the Intimidation class in the person of Qingyi. For greater comfort, the girls from the "Threat Investigation" and Harumasa need interrupt resistance and a shield to protect against damage when fighting at close range. King plays the role of a support in the team, but can help with stunning and damage.
Jane Doe
Grace Howard
Grace
Yanagi
Bernice
Vivian
Yuzuha
Caesar
Magnitoba
Red Mokkus
In the anomalous build, the biker gang leader is needed for the buff, not the stun. Once you have enough energy, switch to King to refresh your shields. The rest of the time, you should focus on causing attribute anomalies and the Chaos effect by using the skills of the main damage dealers.
Miyabi
Yanagi
Caesar
Gulliverbu
An example of an abnormal squad with Miyabi, who deals huge amounts of damage with skills and frost anomalies. After the frost status is triggered, she is replaced on the field by Yanagi, who creates Chaos through Shock and "Polarity Disruption". The biker protects her allies from rare attacks with shields, and also buffs the active agent's combat stat.
Caesar
Bernice
Lucy
Lightyear
Red Mokkus
An expensive faction build of the "Sons of Calydon" with legendary representatives of the gang. Lightyear relies on a strengthened stance, to enter which other allies must spend energy. Until the young man accumulates a reserve of passive, the field is occupied by Caesar with the support of Bernice from the pocket.
Piper
Lucy
Bernice
Caesar
Red Mokkus
A more budget-friendly squad composition, where Piper becomes the central character of the team, and the main method of dealing damage is the Onslaught effect. Lucy supports her allies with damage and buffs, but is replaced by Burniece when possible to summon Burn and Chaos. The defender in such a pack should collect knowledge of anomaly, so as not to lose damage from reactions.
Corinne Weeks
Corinne
Piper
Caesar
Billy the Kid
Billy
Nicole Demara
Nicole
Revolverb
A budget squad of epic and free heroes. The center of the team is Corin or Piper with long skills and strong ultimates. Billy and Nicole with fast rotations can be considered as a support or secondary DD.

You can see it in a separate guide examples of the best teams.

Is it worth knocking out Caesar?

Caesar takes aim with the weapon of a defeated enemy

Caesar is a versatile support fighter with decent DPS and a variety of defensive mechanics that can complement any team. The heroine's skillset is not limited to a shield and the ability to parry or completely block incoming damage. She also provides her allies with impressive interrupt resistance and an ATK buff.

The build is based on such a parameter as "pulse", which helps her accumulate stun points efficiently and puts her on par with Intimidation specialists. In a synergistic team, she provides an additional debuff on enemies, and in terms of teammate selection, she is unpretentious: agents from the Sons of Calydon or melee fighters are required.

When answering the question of whether it is worth knocking out the defender, it is also necessary to note the complexity of the assembly. The signature weapon "Fangs of Fury" does not have epic and legendary alternatives with suitable main characteristics and passive effects, so spending money on the weapon banner may be required. But even without investment, the leader of the biker group will be a serious help in passing high-level content.

Trailers

For additional disclosure, the developers have prepared a series of videos demonstrating events of the past and present, as well as the girl’s dreams.

Trailer, demo and clip

Demo "Calydon's Road":

Melody of the Dunes Character Teaser:

EP «pinKing»:

We hope this guide helped you put together the best Caesar build in Zero's Zenles Zone. If you have any questions about how the character's abilities work, feel free to ask. in comments, — the author or players will try to help. In the special section of our site, see builds for all characters.

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