Tournament of outstanding talents of Kamnegrad in Honkai: StarRail - event updates 1.5, which repeats the event "Major League of Kamnegrad", currently located in the section "Imperishable Memoirs". During the tests, the Pathfinder will have to fight with numerous opponents, demonstrate the attractiveness of ancient martial arts and gain the title of “best fighter”.
Event date: from 6th of December 2023 (10:00 Moscow time on the Europe server) by 25th of December 2023 (05:59 Moscow time). In this guide, you will learn how to complete the stages of the Kamnegrad Tournament of Excellent Talents in HSR and defeat all your opponents. We will explain the features of the upcoming tests and share tips that will help you complete the battle within a certain number of cycles.
How to start the Kamnegrad Tournament of Extraordinary Talents event
To take part in the tournament, you must fulfill a number of conditions:
- reach at least 21 Mastering level;
- complete the adventure mission "Gladiator";
- complete the objectives of the Mastery mission "Silence of the Galaxy".
As soon as each of the above conditions is met, a message from Doctor Dig will be sent to the Pioneer’s phone, in which he will invite the hero to join the new tournament held at the Fight Club. Upon completion of the correspondence, a small quest will open "Combat Talents", in which you have to find Dr. Dig and accept his offer.
Travel to Kamnegrad using the spatial anchor "Fight club", and go inside the arena. At the ring, find Dig, with whom you corresponded earlier, and agree to take part in the fights.
Guide for the Stonetown Tournament of Excellent Talents in Honkai: Star Rail
The "Fight Club" tournament of outstanding talents has organized various challenges, in general, the Trailblazer will have to overcome 7 stages and, accordingly, fight with seven types of first-class opponents, who are the main connoisseurs of martial arts of Yarilo-VI.
School reinforcements
As within the stages "Major League of Kamnegrad", The Pathfinder will be given a boost before each battle:
- forms of perseverance;
- forms of hardness;
- forms of heat;
- flow forms.
Based on the proposed technology, you will have to choose the most suitable characters for the squad. For example, "Talent: Determination" has the following description: after an ally deals physical damage to an enemy with a broken vulnerability, each hit deals additional fixed damage equal to 6% of the max. health goals.
Thus, taking into account the peculiarity of the given boost, the team that will fight the enemy must be able to reveal the given advantage, that is, it is necessary to choose at least one hero who attacks with a physical element:
- Path of Erudition: Argenti;
- Path of Destruction: Clara, Trailblazer (Physical);
- Path of the Hunt: Sushan;
- Path of Nothingness: Luke.
Otherwise, strengthening the “form” will remain a “dead weight”, and the completion of the test may be significantly delayed.
Trial characters
However, if the collection does not contain representatives of the required damage types, do not be upset. The event provides a choice trial characters, which can greatly simplify the process of putting together a squad.
Limited by cycles
Victory in each of the challenges, as well as the reward given out as part of the Fight Club tournament of outstanding talents, will depend on the number of wasted cycles during the battle.
If you managed to defeat the proposed opponents in the shortest possible time, then you will receive the maximum number of rewards. Otherwise, you will have to re-enter the ring.
A form of tenacity
The main topic of the first stage of the event will be physical damage type and characters capable of inflicting it. All positive effects received during the passage are aimed at strengthening this particular element and heroes. Despite the appearance of selecting random opponents, the enemies you have to fight will be fixed: Hunting and Conservation Fan Clubs, Old King of Fire. Each of the presented opponents has a physical vulnerability, which makes it much easier to receive bonuses from the chosen school and talents.
Top Teams
To successfully complete the stage, it is recommended to use as many characters of the physical type as possible, as this will allow you to activate the bonuses from the subsequently selected talents to the maximum. The test heroes are Argenti и Luke.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Argenti | Luke | Hanja | Natasha |
Argenti | tingyun | Armor | Locha |
Clara | Phys. hero | Armor | Natasha |
Phys. hero | Asta | Dan Heng | Natasha |
Talents for school
Before starting the battle, select the proposed school - Talent: Determination, allowing you to deal additional physical damage to enemies with a broken vulnerability.
After completing the first round of the match, you will be able to choose a new talent for the school. Of the two, the most effective will be "Bomb Throw", advancing the action of any ally who breaks through the enemy's vulnerability forward by 100%.
After completing the second round, you will again be able to choose a suitable talent. This time, both proposed buffs will be equally effective:
- "Road Roller Throw" will allow you to break through physical vulnerabilities much faster, which is suitable for teams with a large number of characters of this type;
- "Guillotine Throw" will reduce the amount of vulnerability restored after the first penetration to 20%, which will work in units with different types of damage.
How to defeat your opponents
Tips for passing the “Form of Perseverance” stage:
- In the first round of battle, focus on Void Ranger. After breaking through the vulnerability, do not rush to switch to other creatures, but continue to finish off the elite enemy to activate a boost that allows you to deal additional physical damage.
- During the second battle, try as often as possible penetrate the vulnerabilities of ordinary opponents. Thus, it will be possible to knock out a huge number of consecutive moves for the team or an almost endless supply of energy, depending on the chosen talent.
- The third fight will once again require concentration on damage. There are two elite enemies on the field at once, so the best solution is to periodically break through the vulnerabilities of both, but perform most of the attacks on only one. As soon as one of the enemies is finished, switch to the next one.
Hardness Form
The challenges of the second stage of the battle event focus on the ice damage type and the corresponding characters, as well as the Freeze status applied to opponents. The opponents in three rounds will be the following units:
- Fist of rage (vulnerabilities: ice, physical, wind, imaginary).
- Chainsaw Man (vulnerabilities: ice, wind, imaginary, electric).
- Flaming fist (vulnerabilities: ice, quantum, electric, imaginary).
Top Teams
To successfully complete a stage in 6 cycles or less, it is recommended to use Ice-type characters to activate the power-ups offered by the chosen school. Two test heroes are offered for passing: jingliu и sang.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
jingliu | sang | Armor | Locha |
Yanqing | sang | Silver Wolf | Hoho |
Cheetah | Yanqing | sang | Lynx |
Hertha | Asta | March 7 | Natasha |
Talents for school
Before entering the ring, you must confirm the school, which will strengthen subsequent battles. Select Talent: Hardness, to be able to deal massive damage, depending on the size of the ally's attack power, to frozen opponents.
After completing the first match, you will be able to choose one of two talents for the accepted school. Depending on the team you have assembled, make the following choices:
- "Elbow lever", if the team has many heroes with attacking ice superpowers and there are no problems with energy recovery. Activating the ult will allow you to freeze targets without breaking through the vulnerability.
- "Knee lever", if there are many ice-type heroes in the squad. The talent is extremely effective against a group of normal enemies in the second round, but using it against elite enemies in the third round can become quite difficult due to strong shields.
Before the final battle, equip one of the talents:
- "Neck Strangulation", if the team consists almost entirely of characters with ice damage type
- "Strangulation of the larynx", if you previously selected “Elbow Lever”. This will allow you to activate superpowers and, therefore, Freeze very often.
How to defeat your opponents
Some tips for completing the Forms of Hardness rounds:
- In the first round, try as quickly as possible activate ice ultimate skill (such as Pela) to break the vulnerabilities of all opponents. Do not use all superpowers at once, since the battle has two phases.
- During the second battle, focus on the elite The Burning Wanderer. The characters' massive damage abilities will be able to deal with ordinary enemies without difficulty.
- To fight two elite opponents in the third round, again adhere to the tactics of focusing damage: concentrate attacks on one creature first, and only after defeating it - on the other.
Form of heat
The theme of the third stage of the Fight Club competition will be the fire type of damage, characters and mechanics of the Burning status. You will have to fight in the ring with the following units:
- Ruthless warrior (vulnerabilities: fire, wind, physical, quantum).
- Self-proclaimed master of geo-essence martial arts (vulnerabilities: fire, wind, electric).
- Direwolf spirit (vulnerabilities: fire, quantum, wind, electric).
Top Teams
The most effective in completing the battles of the third stage will be characters of the fire type. You can take them into your squad as trial heroes Guinaifen и Astu.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Guinaifen | Asta | Topaz and the Accountant | Kafka |
Himeko | Topaz and the Accountant | Guinaifen | Asta |
Topaz and the Accountant | Guinaifen | Silver Wolf | Fu Xuan |
Fire. hero | Asta | Yukong | Dan Heng |
Talents for school
Before the start of the match, confirm your choice of school in the menu Talent: Heatto activate a team boost in the form of a Roundhouse Kick, which deals additional fire damage to enemies with the Burning status and a broken vulnerability.
After winning the first round, choose, depending on the active team, one of the offered power-ups:
- "Direct hit", if there are 2 or more fire characters in the squad. This will make subsequent battles with elite opponents much easier by breaking through shields faster.
- "Return Strike", if the team has 1-2 fire heroes. In this case, you can compensate for the lack of fire damage by imposing the effect of breaking through the vulnerability on all opponents.
Before the start of the last round, you will be able to choose one more talent for the school:
- "Hook", especially if you previously selected Direct Strike. The boost allows you to perform an additional Roundhouse Kick.
- "Poke" enhances the Roundhouse Kick itself after breaking through any vulnerability, increasing its damage by 80% and stacking up to 3 times.
How to defeat your opponents
To successfully complete the “Form of Heat” stage in 6 cycles or less, we recommend following several rules:
- In the first round, concentrate on massively breaking through fire vulnerabilities, actively using, for example, the test Guinaifen. Try to complete this fight in 1 cycle.
- In the second and third battles, also focus on regularly breaking through fire vulnerabilities. The boosts awarded for victory will help you deal enormous damage specifically to enemies under the influence of Burning.
Flow form
The fourth stage of Fight Club's challenges is based on the mechanics of damage over time and, in particular, the weathering status. The assembled team will have to fight with:
- Xianzhou fashion lover (vulnerabilities: physical, wind, fire, electrical).
- A lover of Xianzhou culture (vulnerabilities: fire, ice, wind, electric).
- A lover of Xianzhou inventions (vulnerabilities: fire, ice, wind, electric).
Top Teams
Despite the recommendation to use wind-type characters, you can assemble a team from any heroes capable of inflicting periodic damage statuses. Will be available for trial use Kafka и Sampo.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Kafka | Sampo | Luke | Hoho |
Kafka | Sampo | Guinaifen | Bailu |
Blade | Armor | Hanja | Hoho |
Fire. hero | Dan Heng | Serval | Natasha |
Talents for school
Before entering the ring for the first time, activate the school Talent: Flow, which will allow you to apply the Series of Kicks status to your opponents, causing wind damage at the beginning of the opponent’s turn. Levels are added each time any damage over time effect is applied to enemy creatures.
After the first victory, you will be able to choose another boost for the activated school:
- "Spinning Kick" will be useful in distributing statuses to the remaining creatures after defeating one of the enemy squad.
- "Jumping Kick" will help those teams where all or most of the heroes have offensive superpowers that can impose periodic damage statuses. After defeating an enemy, characters will be able to gain a certain amount of energy, depending on the level of Series of Kicks they have. If your superpower finishes off another enemy, you can start an endless circle of gaining energy - activating ultimate skills - defeating the enemy.
Before the final battle, activate the last talent for the current school:
- "Straight kick" will summon a piggy bank to the battlefield, which has 20 levels of the Series of kicks status at once. If you previously chose Spin Kick, after defeating her you will be able to distribute them to other opponents.
- "Hook Kick" will become more effective for any previous choice. Due to the Automaton Gatekeeper's ability to periodically summon other creatures onto the battlefield, the buff will be able to activate throughout the battle, not just at the beginning.
How to defeat your opponents
To win the “Flow Form” stage, it is recommended to follow these rules:
- In the first battle, focus on massive damage, trying to perform appropriate attacks as often as possible.
- In subsequent battles, focus on inflicting periodic statuses and increasing the number of levels of Combination Kicks, as this buff will deal most of the damage to opponents.
air shape
On the fifth day of the combat event, you will have to interact with the mechanics of Binding - a status imposed after breaking through the enemy’s quantum vulnerability. The following enemy units will be waiting in the rings:
- May 7 (vulnerabilities: fire, wind, quantum).
- Fire flame (vulnerabilities: physical, ice, quantum).
- Xianzhou Fashion Lover: Offended version (vulnerabilities: physical, wind, quantum).
Top Teams
Having at least one Quantum-type character in your party guarantees successful completion of the challenge, as well as interaction with the offered power-ups. The school and talents offered between rounds do not enhance the damage itself, but allow interaction with the Bound status caused by breaking a quantum vulnerability. Available as test heroes Seele и Silver Wolf.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Seele | Silver Wolf | Armor | Lynx |
qingque | Silver Wolf | tingyun | Fu Xuan |
Seele | Fu Xuan | Silver Wolf | Lynx |
qingque | Hertha | Asta | Dan Heng |
Talents for school
Confirm your school choice before entering the ring Talent: Gust, which will allow you to deal additional damage in the amount of 300% after any character in the squad makes an attack on an enemy with the Binding status.
Before the second round, you will have the opportunity to choose a new talent for the previously activated school:
- "Blood in the Veins" will allow you to impose new levels of Binding status when using character skills on opponents with a broken quantum vulnerability. This is suitable for teams where 3 or more skills are attacking.
- "Drops of Sweat" imposes new levels upon activation of an attacking superpower. To benefit from this buff, at least 3 characters must have this ultimate ability.
Before entering the ring for the last time, you have to once again choose a talent for the school:
- "Black Waves of Courage" delays the action of an enemy who has been hit by a vulnerability by 100%. A universal boost that will suit any team.
- "Yellow Waves of Courage" delays the action after using an attacking superpower on an enemy with a broken vulnerability. Suitable only for those units that have 3 or more ultimate skills of this type.
How to defeat your opponents
The fifth stage of the tests will be one of the easiest to complete due to the nature of the opponents in the rounds. Only elite opponents in the amount of 1-2 creatures will meet in the ring, so all the damage will be concentrated only on them. At the beginning of the battle, throw all your strength into breaking through the quantum vulnerability, using the available heroes, and then continue to deal damage to activate power-ups.
Heart shape
On the sixth day of the “Kamnegrad Tournament of Outstanding Talents,” the Pathfinder will have to fight the following opponents:
- Heatstroke (vulnerabilities: ice, electric, imaginary elements);
- Delegation of the Museum of Local Lore (vulnerabilities: ice, electric, imaginary elements);
- Team name (vulnerabilities: fire, ice, imaginary elements).
A mechanic that will contribute to a speedy victory will use the negative effect “Conclusion”, which slows down the enemy’s progress and also does not allow him to perform an action for a certain period in the cycle.
Top Teams
Having at least one imaginary element character will allow you to more often activate bonuses from talents issued for battle. Available as test heroes Moon Eater и Welt - two extremely costly character skills, which should be taken into account when assembling a team.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Devour. Moon | Welt | Hanja | Locha |
Devour. Moon | Yukong | Hanja | Bailu |
Devour. Moon jingliu | Welt | tingyun | Hoho |
Devour. Moon | Welt | Asta | Natasha Lynx |
Talents for school
The first positive bonus affecting the Pioneer will be "Talent: Heart": After an opponent with Imprisonment status receives an attack or depletes % of their Toughness bar, their shield will be regenerated by 20%. Thus, with the constant support of the negative effect on slowing down the moves, the unit will be able to constantly keep the enemy’s defense level low and, therefore, prevent him from carrying out any attacks.
The subsequent choice of talent will allow you to focus on the following bonuses:
- "Don't let sadness dull your blade" will affect the increase in damage coming from direct attacks when penetration damage is directed against the enemy. A useful skill that acts passively and does not depend on a specific type of skill.
- "Don't let hatred stain your will" will increase the damage from the superpower if the enemy is under the influence of the “Confinement” status.
If the squad does not have a character capable of “injecting” energy, as well as a hero who influences the spread of the “Conclusion” status, it is recommended to give preference to the first talent, since it will act on an ongoing basis and be effectively revealed by representatives of the imaginary damage type.
The latest bonus will offer a choice between:
- "Don't show joy on your face" contributes to the imposition of additional negative effects at the moment the “Fortitude” bar is broken. In the case of enemy squad vulnerabilities, these statuses will mainly activate “Imprisonment”, “Weathering”, “Bleeding” and “Burning”. Pairs perfectly with Talent: Heart.
- "Do not show anger in actions", in turn, acts as an additional source of the “Conclusion” status. In addition, it is aimed at restoring energy, which will go especially well with the talent “Do not let hatred stain your will.” However, the tandem of “Don’t let sadness dull the blade” and “Don’t show anger in your actions” will also perform well on the battlefield, especially if there are several heroes of an imaginary orientation (2 or more).
How to defeat your opponents
In order to successfully complete the “Heart Shape” stage, follow these recommendations:
- During first round Focus damage on Burning Wanderer. The shadow of incineration surrounding the main enemy will quickly die from massive attacks. Especially if the team consists of two trial characters at once, Welt and the Moon Eater. The school's talent and the combination of imaginary attacks, in turn, will allow you to permanently keep enemies with a low % of durability. However, this does not mean that the squad will not receive damage: be attentive to the negative statuses affecting the heroes. Having enemies inflict the Burning DoT status can quickly lower a character's HP. In order to avoid this, it is important to have a representative on the team who can eliminate weaknesses.
- During second round The main damage should be focused on the Rogues. The reason is that named enemies contribute to the advancement of the allied enemy's action by 100%. If the effect is directed at the Automaton Direwolf, it will launch a continuous series of attacks, causing high mass damage.
- During third round By analogy with the previously completed stages of the tournament, it is extremely important to focus the main damage first on one elite opponent, and after his death - on another. At the same time, support heroes capable of removing negative effects will again acquire special significance.
Thunder Shape
The final battle will pit the Pathfinder against the following teams:
- Seller of high capacity batteries (vulnerabilities: electrical, physical types of damage);
- Self made iron mannequin (vulnerabilities: physical, electrical, quantum types of damage);
- Brave of the Snow Sea (vulnerabilities: fire, ice, electric damage types).
Top Teams
Having at least one character attacking with an electrical element is essential to completing Shape of Thunder rounds. Proposed as test Jing Yuan и Arlan. Taking into account the characteristics of the second, each of them will calmly coexist in tandem with each other, therefore, the squad can include both the general and the head of the “Security Department” of the Hertha space station.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Jing Yuan | Arlan | Asta | Hoho |
Jing Yuan | tingyun | Hanja | Locha |
Arlan | Armor | Asta | Lynx |
Jing Yuan | Arlan | Hanja sang | Natasha |
Talents for school
The first stage of Shape of Thunder will offer a bonus "Talent: Thunder". This buff aims to deal additional damage from Thunder Clap, which is provoked by activating an Electric-type superpower. Both Arlan and Jing Yuan will be able to realize the potential of the issued equipment: for greater efficiency, support heroes who can infuse energy can be considered for the squad.
After completing the first round, the following techniques will be offered to choose from:
- "Front of the hand" will provide the opportunity to use the superpower more often, since it will fill the energy scale every time the character breaks through the enemy’s “Fortitude” bar.
- "The Back of the Hand" Similar to the talent discussed above, it will allow you to use the ultimate skill more often. However, the activation of the technique will be closely related to the Mask without Thoughts - an additional enemy that appears on the battlefield together with other enemies, which can complicate filling the energy scale and the battle in general.
The most stable option is “Front of the Palm,” especially if there are several Electric Element heroes in the squad.
The third and final bonus will be:
- "Falling Palm Strike" ties Thunderclap to Electric-type supers, which is effective if the team consists of multiple Electric-type DPS characters.
- "Ear clap with palms", in turn, can be called a more stable option that provokes damage from Thunderclap, which is worth choosing if you neglected the trial characters in the person of Jing Yuan and Arlan or placed only one of them in the squad.
How to defeat your opponents
To successfully complete the Shape of Thunder challenge, consider the following:
- В first round The Pathfinder squad will face two waves of normal enemies. Characters capable of carrying out massive strikes (test ones are the best choice) will quickly deal with groups of opponents.
- Main opponents second round there will be two Burning Wanderers. The main salvo of damage should be focused on one of the elite enemies, small minions in the form of the Imaginary Weavers will die from massive attacks, and the second Burning Wanderer will steadily sag along the “Fortitude” bar until you can switch to killing him.
- During the battle in third round First of all, it is recommended to concentrate the damage on the Grizzly Automaton, and only after that - fully switch to the Direwolf Automaton.
Awards
Event rewards are divided into two categories - temporary and standard. Temporary awards can be received from December 6 to December 25, 2023 inclusive, and include the following prizes:
- 500 star jade;
- 1 imprint of fate;
- fragments of relics for synthesis necessary kits;
- character experience materials, relic и light cones;
- materials for upgrading Character Traces;
- loans.
As for the standard rewards, they can be received even after the event itself is moved to the “Incorruptible Memoirs” section:
- 100 star jade;
- character experience materials;
- loans.
Read on:We hope our guide helped you complete the Stonetown Tournament of Excellent Talents event in Honkai: Star Rail. If you have any questions, write them to commentsso that the author or players can help. Follow other articles on HSR in the relevant sections of our website: completing missions, guides, builds, news.
how to get standard awards in the tournament of outstanding talents of Kamengrad, I don’t understand
They are awarded automatically for completing various event objectives.
Thanks a lot ! The best guides, thanks to you I was able to finally close this crap for the sake of a tick at the event
Team heat. Guys, there is Topaz in three packs. Is it possible to have more variations WITHOUT Topaz?? Not everyone has it.
The event is wildly stuffy.
The last row of the table represents the command WITHOUT Topaz. In any table for any stage, the last line represents an F2P team that EVERYONE can assemble.
The event is in fact very stuffy, perfect for digital wankers. on the form of the flow at the last battle, everyone was simply one-shotted, because everything was too bad with non-existence, and the samplers were the first to go under the knife.
but thanks to you, I was able to go through ice in 7 cycles and knock down fire.
the rest is still very bad
Hello! You can write what exactly the problems are with. Perhaps I can give you some advice. Personally, I went through the event only with trial characters, at times I put completely unleveled heroes in the group (20-40 levels, although I have the maximum Mastery level) solely because of some specific buffs.
Personally, I have no problems with the presence of some of the proposed heroes. But the problem is that they are all stupidly unpumped. I collected 8 characters to have two strong squads, and that was it. It’s strange why the game requires heroes that will be needed for one stage of one temporary event. I can't get through.
No matter how many times I try, I can’t complete the persistence form in less than 8 cycles...
And I kept wondering why people are whining that the event is difficult. I read the guide and all questions disappeared. 😆
Another bad event, I don’t have that many upgraded characters = to hell with me, not rewards. There are no complaints about the guide, some people have time to grind to level up everyone to 10/10/10, but others don’t. i***tism is simple. Thanks to Chinaman, I won’t pour in real money. Sunhunwchai.
Kitties, thank you for being there and doing your best for us lazy asses!
I went through everything for 6-7 cycles only with your tips (the first stage took place at the start and stupidly set the auto-fight, the AI went through in 7 cycles without b, when I was just blazing and couldn’t cope with less than 9 at all), and at the final it turned out as many as 4 cycles, although I acted on the principle - I WOULD LOVE IT TO FINISH ASAP and was amazed that I managed to do it for as many as 4 cycles, lol~
Thanks again! ♥
Hihi. Thank you for your feedback, we were glad to help 🫰
guys, who can’t do it, just experiment with the characters you have, I experimented and went through the heat form with a team of Gui, Asta, Himeko and Kafka (even for a perfect knockdown - in 5 cycles); completed the form of air with a team of Zele, Armor, 60-level Qingque (with 4* relics and almost unleveled talents) and Natasha; in the form of thunder, Kafka will also work well in synergy with the general.
Good idea. Changing the squad just helped me.
What about the reward and a training battle with the “Sandbag” in the hall? Can you get something for this or is it just an opportunity to fight?
Hello! We are checking this point and will soon prepare an article. With:
(Two uppercuts)
(Two hooks)
(Left hook, then right)
(Left hook, then right)
I fought and won. Didn't give any achievement(
The vulnerability doesn’t break through at all, I can’t close it in less than 10 cycles...
At which stage did you have problems?
that same feeling when you don’t have any of these DPS))))))))
Hello! Guinaifen and Asta, given their good synergy with the buffs issued, can well act as the main DPS in the squad. Get good supports for them, and the pack will be quite playable.
Not the most useful guide, the second stage was completed with trial ones plus Armor and Zele. Finished it in 6 cycles
Hello! I would like to ask a question: how is the “usefulness” of the manual assessed?
The author's manual contains the main points that can be proposed for an event of this type - possible combinations of issued buffs, a footnote with general advice on combat, examples of possible units. Everything is described in sufficient detail: basic explanations and recommendations are given. If the issue is in the squads, I calmly go through the event on autobattle, based on the recommendations, at max. number of awards. So to speak, I’m not complaining, they don’t experience any problems.
However, our troops are not the “ultimate truth”, they are examples of possible groups. And these examples can be easily modified/adjusted based on your personal collection of existing heroes and buffs that seem most attractive.
Additionally, it is important to understand that this is a combat event. The quick passage of this or that stage, one way or another, will additionally depend on how well your personal heroes are pumped.
I completed 4 cycles: trial Argenti and Luka, armor and Tingyu. Strengthening options include a black hole and a road roller) The main thing is that the fox survives to the end)
I can’t do anything, mobs don’t die in less than 9 cycles
In fact, the guide didn’t help me at all, I ended up doing it my way and choosing the amps as a result of 6 cycles. In the first detachment, since there was no Chania, Argenti, Luca, Clara and Hoho were gathered. According to the buffs Black Hole and Guillotine. Where is the detachment with Jingliu, I took everyone from the first one, then again, I changed Locha to Hoho, risky, since there is less healing, but there is a buff from Hoho. And on the buffs of the knee and larynx. It is important to go through the first stage in a cycle. Well, of course, your Persians must be dressed and at least 8+ in the tracks.
Another stuffy one from Hoevers