
Welt in HSR is a legendary character who is a senior member of the Astral Express crew. He follows the Path of Nihility and attacks enemies with the imaginary element, is a support hero whose main purpose is to impose various negative statuses on enemies. One of the few characters directly related to Honkai Impact 3rd.
The unit's main task in battle is to constantly slow down, which gives allies a tangible advantage, allowing them to act more often and earlier than opponents. In addition, such mechanics can be used as additional survivability, since enemy targets effectively lose the ability to inflict damage on the team for several turns.
Despite the fact that among representatives of his path the man does not stand out with any debuff that contributes to increasing damage, in any case he remains a good debuffer with useful functionality. His abilities will be especially beneficial at the initial stages of the game.
| Rating | B-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| [Type] element | Imaginary |
| Path | Nihility |
| Appeared in-game | April 26, 2023 (patch 1.0) |
| How to Get the Character | Banners "Stellar Warp" and "Departure Warp" and "Event Warp: Character" (on a 50/50 loss) |
| Gender | Male |
| Home region | Unknown |
| Role in the team | Debuffer and secondary DPS character |
| Role in the game | Senior crew member |
| Signature light cone of | In the Name of the World |
| Voice Actors |
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Hero's story

Welt is the Sovereign of Anti-Entropy, who has been the true savior of the Earth many times in the past. After the events that took place on the territory of St. Fontaine, the man once again had to go on a long journey, unfolding in the vastness of the endless space, where the main plot of Honkai: Star Rail takes place. Occupying the position of the senior member of the Astral Express crew, he treats his duties with trepidation and some love - he can often be seen sitting in solitude and sketching impressions of his adventures in a special album.
Behind the man's back are many memories related to other sides of the portal. He knows many people that he meets in the new world in completely different roles through already passed and studied parallel universes. However, each time it is pleasant for him to get acquainted with them again, being surprised and looking at unusual character traits: somewhere positive, somewhere, on the contrary, negative. The universe has no extremes, and Welt is convinced of this firsthand.
How to Get the Character
The hero is a standard character of the permanent banner "Stellar Warp", also Welt can be obtained in "Departure Warp" (pulls available: 50). Drops with some chance on a 50/50 loss in the Event Warp: Character banner.
After performing 300 pulls in the "Stellar Warp" banner the player is given the opportunity to pick up one 5⭐ character for free — no more than 1 time per account. More details about this feature are given in a separate guide, where we discuss the gacha system of Honkai: Star Rail.
Features
Basic unit parameters:
| Level | HP | ATK | DEF | Speed | Taunt |
| 1 | 153 | 84 | 69 | 102 | 100 |
| 10 | 222 | 122 | 100 | 102 | 100 |
| 20 | 298 | 164 | 135 | 102 | 100 |
| 30 | 436 | 240 | 197 | 102 | 100 |
| 40 | 574 | 316 | 259 | 102 | 100 |
| 50 | 773 | 426 | 349 | 102 | 100 |
| 60 | 849 | 468 | 384 | 102 | 100 |
| 70 | 987 | 544 | 446 | 102 | 100 |
| 80 | 1125 | 620 | 509 | 102 | 100 |
How Welt's Skills Work

The senior crew member is a character belonging to the Path of Nihility, therefore his skills are focused on imposing various negative statuses on enemies. The basis of the hero is to reduce the speed of opponents and delay their actions, which is extremely useful in turn-based battles.
However, to fully implement the mechanics discussed, the player will have to monitor the "Imprison" effect distributed by active and passive abilities. Below we will analyze in more detail how the hero's skills work, and also tell you in what order they should be leveled.
Active skills
Technique " Gravitational Imprisonment» | Debuff
After applying the technique, a space is created in the area that exists for 15 seconds. The movement speed of enemies entering the black hole is reduced by 50%. If the combat with an enemy starts in the considered space, there is a base 100% chance to inflict the negative status "Imprison" on enemies for 1 turn.
Enemies hit by Imprison are delayed by 20%, and their speed is reduced by 10%.
You are able to create only one spacewith all the members of the team. In other words, if, for example, a party includes both Welt and Himeko, their techniques will conflict with each other during battle. Therefore, you will have to choose between the heroes' abilities.
Basic AttackGravity Suppression» | Single Strike
The selected enemy is dealt imaginary damage equal to 50-130% of the attack power.
Skill "Edge of the Void» | Bounce
Deals damage eual to 36-90% of ATK to a target enemy and performs 2 additional hits that hit 36 random enemies (90-65% of ATK). Each hit has a base 80-10% chance to reduce the target's speed by 2% for XNUMX turns.
Superpower"Synthetic Black Hole» | Group Strike
Deals imaginary damage to all enemies equal to 90-180% of attack power. Upon hitting, there is a basic 100% chance of inflicting the negative status "Imprison" on enemies for 1 turn. The enemy affected by the effect of "Imprison" has their actions delayed by 32-44%, and their speed is reduced by 10%.
Passive Skills
Talent "Time Distortion» | Gain
If the affected enemy is already under the influence of the negative status of "Imprison", deals additional imaginary damage to the target equal to 30-75% of attack power.
Leveling Order
Talent ≥ Skill ≥ Superpower > Basic Attack
The Edge of the Void Skill, Synthetic Black Hole ult, and Time Distortion talent count as basic abilities, which need to be leveled side-by-side. The reason is the negative status "Imprison", which is the base for the character's rotation.
The "Gravity Suppression" basic attack in turn, is not a priority. It is needed exclusively for accumulating action points or breaking through the shield of the enemy, which has a vulnerability to the imaginary type. Therefore, its leveling can be done at the moment when the above-mentioned abilities reach the maximum level.
Traces
As a result, the overall increase in characteristics will be as follows:
| Imaginary dmg bonus | + 14,4 % |
| Attack Power (ATK) | + 28 % |
| Effect RES | + 10 % |
| ATK +4% (lvl 1) | |||
| Retribution: Using an ultimate has a base chance of 100% to increase damage taken by enemies by 12% for 2 turns. | Imaginary DMG bonus +3,2% (A2) | ATK +4% (A3) | Effect Resistance +4% (A3) |
| Judgment: Using an ultimate restores an additional 10 energy. | ATK +6% (A4) | Imaginary dmg bonus 4,8% (A5) | ATK +6% (A5) |
| Punishment: damage to enemies with a broken vulnerability increases by 20% | Effect Resistance +6% (A6) | Imaginary DMG Bonus +6,4% (lvl 75) | |
| ATK +8% (lvl 80) |
Eidolons
| number | Name | Effects |
| 1 | Legacy of Honor | Using the ultimate enhances Welt's skills. The next use of 2 normal attacks or skills will deal additional damage to the target equal to 50% of his basic attack multiplier or 80% of his skill multiplier respectively. |
| 2 | Conflux of Stars | When the talent is triggered, it restores 3 energy. |
| 3 | Prayer of Peace | Skill level +2, maximum - 15. Basic attack level +1, maximum - 10. |
| 4 | Appellation of Justice | The base chance of the skill to reduce the target's speed is increased by 35%. |
| 5 | Power of Kindness | Ult level +2, talent level +2. The maximum level is 15. |
| 6 | Prospect of Glory | Using the skill deals damage 1 additional time to a random enemy. |
Best Welt's Eidolons are: E1, E4 and E6.
- The first eidolon: focuses on overall DPS. If you follow the recommendations and level Gravity Suppression last, make sure to use the Eidolon in the most efficient way, which is to play the Edge of the Void after using the ultimate.
- The fourth eidolon: considered the best const, as the effect is applied with a higher base chance (100-110%).
- The sixth eidolon: is a nice bonus associated with inflicting additional imaginary damage. Will allow you to play Welt as an additional DPS character in the team, who will be able not only to impose negative statuses, but also to support with attacking skills. Maximum leveling of the Edge of the Void skill in this case is mandatory.
How to play Welt in HSR
The main task during the battle is to apply negative statuses to the enemies, reducing speed and slowing down the action by a fixed percentage. Secondarily, the hero breaks vulnerabilities and deals damage. Thus, regardless of the situation on the field, skills do not lose relevance and both attacking and supporting skills are valued.
The ability priority is built around the Edge of the Void skill, the debuffs from which are distributed to several random enemies and last for a limited number of turns. High energy recovery, devastating mass and single strikes also make the skill key in the rotation, "displacing" the basic attack.
Tips for combat and using core skills in Welt's rotation:
- Apply the technique " Gravitational Imprisonment" before the battle starts, and then initiate the battle. This way, the opponents will be affected by the "Imprison" status from the first turn. The team can be strengthened with other good effects beforehand: for example, Asta's skills or Bailu's passive healing.
- If the former Sovereign of Anti-Entropy gets to take the first turn, use the "Edge of the Void" to prolong negative statuses.
- If one of the opponents is vulnerable to an imaginary element, and there is no need to support negative effects, use the normal strike "Gravity Suppression" to quickly break the enemy's shield and weaken them. This tip is also useful if there are few action points left during a battle, and you need to take a turn.
- Having accumulated energy to activate the ultimate "Synthetic Black Hole", don't be greedy. Use the ability right away (regardless of the turn) to prolong negative statuses, and then continue accumulating energy for the next powerful imaginary volley.
- The Slowed effect applied by the skill is limited by turns, so try to use the skill at least every two turns.
All about character leveling

Below we will list the consumables and materials needed for ascension: we will present the total amount of resources and tell you how to get them. In addition, we will consider the most effective order of leveling the character's traces.
Ascension materials
| Level | Material 1 | Material 2 | Material 3 |
|---|---|---|---|
| 30 | ![]() | ![]() | |
| 40 | ![]() | ![]() | |
| 50 | ![]() | ![]() | ![]() |
| 60 | ![]() | ![]() | ![]() |
| 70 | ![]() | ![]() | ![]() |
| 80 | ![]() | ![]() | ![]() |
In total, the following resources are required to level up to 80:
- Credits (×308) is the main game currency, which can be obtained for completing any activity, from story and side quests to daily assignments.
- Golden Crown of the Past Shadow (×65) - can be obtained for completing the “Stagnate Shadow” in the “Backwater Pass” location (Yarilo-VI).
- Silvermane Badge (×15), Silvermane Insignia (×15), Silvermane Medal (×15) - drops for killing Silvermane Guards on the territory of the Outlying Snow Plains.
Skill Leveling Materials
| Skill | Material 1 | Material 2 | Material 3 | Material 4 |
|---|---|---|---|---|
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Resources required to upgrade abilities:
- Credits (×2 197 500);
- Silvermane Badge (×33), Silvermane Insignia (×46), Silvermane Medal (×28);
- Obsidian of Dread (×12), Obsidian of Desolation (×53), Obsidian of Obsession (×101) — reward for completing the activity “Calyx (crimson): Bud of Nihility” in the “Great Mine” location;
- Destroyer's Final Road (×9) - can be obtained for completing the “Echo of War” activity in the “Supply Zone”;
- Tracks of Destiny (×6) - can be received as a reward for participating in temporary events and for completing the Simulated Universe, increasing levels of the Nameless Honor, also purchased in the “Undying Ambers” section in Pom Pom's Store.
The order of leveling traces
| Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
|---|---|---|---|---|
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The total amount of components needed for leveling traces:
- Credits (×802 500);
- Silvermane Badge (×8), Silvermane Insignia (×10), Silvermane Medal (×30);
- Obsidian of Dread (×6), Obsidian of Desolation (×16), Obsidian of Obsession (×38);
- Destroyer's Final Road (×3);
- Tracks of Destiny (×2).
Strengths and Weaknesses

Despite a number of significant advantages, like any other character, the unit has disadvantages that you need to be familiar with if you want to add him to your team.
| Strengths | Weaknesses |
| Slowing down enemies plays a big role for many reasons. The effect delays the enemy's turn, allowing a team with even low speed to attack first. The skill can also be considered defensive, since the debuff reduces the damage of targets per battle cycle. | There may be a need for additional investments. If you want to implement the senior crew member not only as a support character, but also as a secondary DPS hero, he absolutely needs the signature light cone "In the Name of the World" and the first eidolon. |
| Strikes Imprison before the fight begins. A convenient principle of using the "Gravitational Imprisonment" technique, which slows down enemies in the open world and applies effects after entering the battle. Thus, after the main battle starts, the enemies will already be under Imprison. | Active technique conflicts with other skills. "Gravitational Imprisonment" blocks the ability to use other characters' zone-like abilities, such as Himeko's "Incomplete Combustion" technique. Skills that are similar in principle of action conflict with each other, forcing the player to give preference to one or the other. |
| Achieves synergy with any characters. Welt's skills do not conflict with the combat abilities of other heroes. On the contrary, they perfectly complement the characteristics of the representative of each Path and element. | Limited in build with cavern relics compared to other characters. Of the most suitable sets, able to use only "Wastelander of Banditry Desert" и Pioneer Diver of Dead Waters. |
| The skills are aimed at both imposing debuffs that affect the enemy's speed and delaying the enemy's actions. Thus, he provides a huge implementation for characters who need to use their abilities in the first half of the fight. | Debuffs are not always the best solution. For example, sometimes there are situations where it makes more sense to take a defense-reducing character or a DPS stat buffer than to "delay" the enemy's actions. |
| Flexible role. Is not limited to the position of the debuffer in the team. Breaks imaginary vulnerability well, hits the area with relatively high damage from the skill and superpower. In a fight with one target, the effectiveness of shield destruction increases many times. |
Best Welt Builds in Honkai: Star Rail

When creating a Welt build in HSR, it is important to understand that the character is primarily a debuffer and additionally a secondary damage dealer. The features of the "Edge of the Void" and "Synthetic Black Hole" are a mass delay of the actions of opponents and a decrease in their speed for several turns. At the same time, good damage multipliers allow you to implement a DPS build on the hero, which is fully revealed with E1.
To effectively perform core functions, you should focus on Effect Hit Rate and energy recharge. After gaining a sufficient amout of key characteristics, you can increase damage through attack power, Crit. damage/chance, imaginary dmg bonus. Equally important is speed, it determines how often the hero can perform actions to maintain debuff, deal with enemies and damage vulnerabilities. Break effect is optional, since the hero is excellent at destroying shields of his element, but does not specialize in this.
Recommended Stats
When leveling up relics, you should look for the following characteristics:
| Relic | Main characteristic |
| Head | HP (fixed) |
| Hands | Attack Power (fixed) |
| Body | priority - crit. chance/damage; optional - Attack Power |
| Boots | Speed |
| Planar Sphere | priority - imaginary bonus. damage; optional - Attack Power |
| Link Rope | Attack Power / Energy Recovery |
For additional stats, we recommend gaining, if possible:
- crit rate and crit dmg;
- EHR;
- attack power;
- speed;
- break effect.
Total values of the most significant parameters:
- ATK: not less than 2;
- effect hit rate: 30-40%, taking into account the hero’s skills - no need to get more;
- energy recharge: more than 120%, provided that the selected Light Cone does not restore additional energy;
- speed: about 125;
- crit: in a ratio of 1:2. For example, 120% to 60%;
- break effect: 30%.
Light Cone Rating
Most of the cones related to Path of Nihility are aimed at a percentage increase in the characteristic “effect hit rate", which is important for characters whose gameplay specifics are similar to the unit's rotation. Increasing other stats is also acceptable - for example, the former Sovereign of Anti-Entropy will benefit from a weapon that increases ATK.
| Name | Description | Recommendation |
|---|---|---|
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | Damage dealt to enemies with Debuffs is increased by 24-40%. When the wearer uses a skill, the chance of the skill's effects hitting increases by 18-30%, and the attack power is 24-40%. | Signature Light Cone that reveals his main advantages by 100%, clearing possible existing "gaps" during combat. Having equipped the weapon in question, you can not worry about finding a high EHR as an additional characteristic in relics. At the same time, the build as an additional DPS hero in the team will become much easier, and the damage will be higher. |
![]() ⭐⭐⭐⭐⭐ HP: 48-1058 ATK: 26-582 Defense: 21-463 | Increases EHR by 24-40%. When the owner deals damage to an enemy whose number of existing debuffs is greater than or equal to 3, his critical chance increases by 12-20%. After using a basic attack, skill or super ability, there is a 100% chance to inflict the status on the target. «Aether Code». The damage received by the enemy under this status increases by 12-20% for 1 turn. | Silver Wolf's signature light cone will provide an increase to the main characteristic - a percentage increase to EHR. Thus, the hero will be able to reveal himself as an excellent support (due to the status «Aether Code») and a good damage dealer in the sub-dd position. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 29-635 DEF 18-397 | CRIT damage increases by 36-60%. When the wearer hits an enemy, they also inflict the Mirage status on the target for 1 turn. This can only occur once per target for each hit by the wearer. Damage dealt to enemies with the Mirage status is increased by 24-40%, and the damage caused by the ultimate is additionally increased by 24-40%. | A legendary "card" of the Path of Nihility with a high base and a passive to increase the critical bonus and DPS. The weapon will be useful in the position of a damage dealer-debuffer, where the hero seeks not only to impose a slowdown, but is focused on supporting the team with skills. In this case, it is important to take into account that the Light Cone does not increase the EHR characteristic, which is important for imposing debuffs - the parameter must be obtained through parts of relics. The weapon is not suitable for the position of a pure debuffer, since the negative effects in the card's passive only work for the wearer. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | For each Debuff the selected enemy has, the damage dealt by the owner is increased by 12-24%, the effect stacks up to 3 times and applies to damage over time. | A good alternative to the five-star Light Cone, which, however, forces the player to engage in a full-fledged build: you will have to take into account the crit ratio, reach an acceptable ATK indicator and work on increasing the speed. With this weapon, the character will have to actively apply negative statuses and debuffs to demonstrate good damage. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | The owner's critical chance is passively increased by 8-16%. Critical damage increases by 24-48%, if the owner attacks enemies with reduced defense or Slow status. | If you balance all the characteristics, then at maximum imposition the weapon will be the most powerful among the four-star ones. It is easier to use the bonus of this cone than the effect of "Good night and peaceful sleep", since the hero independently debuffs enemies with the Slowed status, which already allows you to use the enhancement to the fullest extent in any group composition. |
⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 | After the wearer applies a debuff effect to an enemy, he gains 1 level of the Trick status. Each level of this status increases the damage dealt by the wearer by 6-10% up to max. 3 times. This lasts for 1 turn. If the owner's effects hit chance is greater than or equal to 80%, his attack power increases by 20-36%. | An affordable alternative to the equipment discussed above. With the skill "Edge of the Void", the hero with some chance applies debuffs to several enemies and can gain levels of the Trick status. The increase in damage inflicted is a fairly strong buff and will be useful to the hero in any case. However, since he does not need a high EHR, the increase in ATK will not be able to activate. |
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | Damage dealt is increased by 24-40%. Each hit increases his speed by 4,8-8%. This effect can stack up to 3 times. When the bearer hits an enemy without the Erode status, they have a base 100% chance to inflict the status on the target. An enemy with the Erode status is also considered to have the Shock status and receives periodic Lightning damage equal to 60-100% of the owner's attack power, at the beginning of each turn for 1 turn. | Kafka's Signature Cone does not conflict with the unit's mechanics in any way. However, when equipped, the priority of stats in cavern relics shifts towards support ones. Increased DPS, speed, and additional damage can be useful in the role of a damage dealer. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | When a hero hits an enemy that does not have the Ensnare status, he has a basic chance | A good option in the absence of a more worthy alternative. Aimed at additionally reducing the enemy's defense, which will be useful in any battles. In combination with the cone, AoE skills are revealed in the key of better team support, but lower own DPS. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases EHR by 20-40%. When the wearer attacks an enemy with reduced defense, he restores 4-8 energy. | 4 star variant that can be obtained for free in an event "Starhunt Game " (the main event of the patch 1.1). Due to the fact that the imposition levels are also achieved for free, the senior crew member will receive a 40% increase to the chance of effects to hit. An additional advantage of the weapon is the energy-restoring passive, which, however, requires a resistance debuffer. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases the chance of the wearer's effects hitting 20-40%, as well as periodic damage on 24-48%. | A weapon that covers the need to find high hit rate characteristics. An excellent choice if the character occupies the "canonical" role of a debuffer and does not claim DPS positions. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Break effect is increased by 16-32%. The owner's damage dealt to Shocked and Weathered enemies is increased by 16-32%. This effect also applies to periodic damage. | An epic cone with a focus on damage and vulnerability break. It will show itself well in a team with Lightning and wind DoT damagers, such as Serval, Kafka or Sampo. Since it does not provide an increase to key characteristics, it becomes necessary to look for them in relics. |
![]() ⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 | At the start of combat, increases the chance of the wearer's effects hitting 20-40% for 3 turns. | A three-star light cone that is good in the early stages of Trailblazing. Easy to obtain and upgrade, does not require serious investments and can be leveled to the maximum rank fairly quickly. In short battles, it is on par with other cones of a similar effect, in long battles it is better to give preference to weapons with an unlimited bonus and an increased base. |
![]() ⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 | Increases the damage the wearer inflicts on enemies with the Slow status by 24-48%. | A free alternative that involves actively applying debuff effects. Although it increases damage by a high percentage, due to the low base, even at the maximum level of application, it loses by 7% to the cone "Good Night and Sleep Well" with the first superimposition. Can be equipped before the aforementioned “card” appears and upgrades. |
What relics and ornaments are needed
When selecting relic sets, preference is given to sets with an imaginary bonus, ATK, EHR or critical characteristics. Considering that the hero penetrates vulnerabilities quite well, you can also consider sets with a break effect.
Cavern relics
| Name | Effects | Recommendation |
|---|---|---|
![]() | 2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases Critical Chance by 4%. The owner's Critical Bonus dealt to enemies with at least 2/3 debuffs is increased by 8%/12% respectively. After the owner inflicts debuffs on an enemy, the above effects are increased by 100% for 1 turn. | A set of cavern relics that will be slightly stronger than the signature one due to the convenience of activating the passive. The problem with the "Wastelander" is the need to impose a certain negative status, while for the "Pioneer" the number of debuffs is important, not their type. Also, the "Edge of the Void" skill allows you to activate a double bonus of relics, but to maintain it, you need to put an additional debuffer in the team. |
![]() | 2 parts: Increases apparent damage by 10%. 4 parts: When the owner deals damage to an enemy with debuffs, his crit chance increases by 10%, and when the owner deals damage to a target with Conclusion status, his crit bonus increases by 20%. | A signature set of relics that takes into account the individual characteristics of the character. The effects of the set are aimed at increasing damage due to imaginary bonuses and crits when fighting enemies under debuff. Note that the Conclusion is applied at the moment of break of vulnerability by an imaginary element or with the help of the hero's technique "Gravitational Imprisonment". |
![]() ![]() ![]() | 2 parts: Increases attack power by 12%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. 2 parts: Increases apparent damage by 10%. | Build through a set for elemental growth, increasing overall damage or an alternative set for attack power. Equipment is allowed in case of impossibility to collect the full desired set, and the characteristics in the relic parts are suitable for the character. |
![]() | 2 parts: Increases crit. 8% chance. 4 parts: Increases skill and super ability damage by 20%. After using an ultimate, the damage of the next skill increases by 25%. | The hero can do good damage with skill and super ability, which makes this set an acceptable alternative if you can't collect the options discussed above. At the same time, it will bring benefits and increase the critical chance, which will make it easier to select characteristics to achieve optimal final values. |
![]() ![]() | 2 parts: Increases speed by 6%. 2 parts: Increases apparent damage by 10%. | A situational option that allows you to gain some speed. Like the other combinations, it is used in the case of missing four parts of the "Pioneer". |
Planar ornaments
| Name | Effects | Recommendation |
|---|---|---|
![]() | 2 parts: Increases the chance to hit the wearer's effects by 10%. In addition, increases the wearer's attack power by 25% of their current chance to hit effects, up to a maximum of 25%. | The best set of planar ornaments if the unit acts in the team exclusively as a support character, imposing negative statuses on enemies. If you want to implement the hero as a secondary damage dealer, it is recommended to pay attention to other sets. The EHR, in turn, can be compensated through cavern relics or a light cone. |
![]() | 2 parts: Increases the wearer's attack power by 12%. If the wearer's speed is at least 120, attack power is increased by an additional 12%. | A universal set that will suit any DPS character (both primary and secondary). Having equipped the considered set of planar ornaments, you can be sure that it will subsequently be transferred to another hero. The main thing is that the necessary additional characteristics are leveled, such as critical indicators, a bonus to a certain element (in this case, to an imaginary one). |
![]() | 2 parts: Increases crit. owner's chance is 8%. If critical the chance is at least 70%, damage from a basic attack or character skill increases by 20%. | A decent damage set, for which you need to seriously approach the search for the critical chance stat. The skill plays an important role in the rotation, so a direct increase in damage will have a good effect on DPS. |
![]() | 2 parts: increases crit. owner's chance by 8%. If crit. the owner's chance is at least 50%, the damage of his ultimate ability and bonus attack is increased by 15%. | An alternative that can be equipped in the absence of the above set. Aimed at increasing the chance of crits from the ultimate ability, the use of which also results in the effect of imposing the negative status "Conclusion" on enemies. |
![]() | 2 parts: Attack power increases by 12%. If there is at least one ally on the same Path as the owner at the start of battle, the owner's Critical Chance increases by 12%. | These Planar ornaments require a second representative of the Nihility path in the team, in exchange they provide increases to ATK and crit. chance. For a character in the position of a secondary damage dealer, an increase in both parameters is beneficial, in addition, the hero is well suited to teams with other fighters of his Path. |
![]() | 2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160, then the damage they deal increases by 12%/18%. | Situational ornaments that are worth equipping if you can collect high speed through relics and additional bonuses during battle. You can get all the buffs of the set with the cone "Patience Is All You Need", and also with the support of supports. Note that the incomplete effect is identical to the passive of the "Space Sealing Station" set. |
Team Guide for Welt in HSR
The main function of the hero is to impose negative effects on opponents, which leads us to the conclusion that in the team, Welt plays the role of a debuffer/secondary damage dealer.
Which characters are suitable?
Using the table, we will look at the heroes who benefit from an alliance with Welt.
| Character | Path | Damage type | Features |
|---|---|---|---|
![]() | ![]() | ![]() | A strong DPS hero capable of dealing staggering amounts of damage. Will be happy to have both the representatives of the Path of Harmony and the characters of the Path of Nihility. |
![]() | ![]() | ![]() | Imbibitor Lunae is considered a fairly strong DPS character. In turn, the senior member of the crew will be a great companion, especially if the team consists of imaginary characters supported by Silver Wolf. |
![]() | ![]() | ![]() | A fire damage dealer focused on dealing damage to enemies in a state of broken vulnerability. Due to the specifics of the mechanics, slow debuffs and delays of action are well suited to the girl. |
![]() | ![]() | ![]() | An ice character who can go into a strengthened state and increase her DPS. The unit will help her by slowing down enemies and dealing additional damage, breaking through imaginary weakness. |
![]() | ![]() | ![]() | Great support even for those characters that don't have summon mechanics (i.e. memosprite): Increases allies' critical damage, advances the action, and deals additional true-type damage. |
![]() | ![]() | ![]() | Strong against dense targets and uses bonus-hit from talent, skill and superpower. The girl interacts best with those characters that can inflict additional damage, which allows you to gain charge "Flying Aureus" for the Ultimate. |
![]() | ![]() | ![]() | The Senior Crew Member is considered one of the best Path of Nihility representatives for Dr. Ratio, as not only is he able to maintain up to 3 active debuffs, he also allows the Watelander Cavern Relic Set to be fully realized. |
![]() | ![]() | ![]() | A high single-target DPS damage dealer. "Plays" from Duel, during which his basic attack becomes stronger and reduces the stamina bar more effectively. While in this state, he also becomes more vulnerable, so various slows will come in very handy. |
![]() | ![]() | ![]() | A Path of the Hunt damage dealer with a high base speed. A former master of Anti-Entropy, along with Bronya becomes the perfect complement to the standard heroes for the "butterfly girl". |
![]() | ![]() | ![]() | 5⭐ character who is part of the Stellar Warp character roster. Has acceptable defense stats compared to Seele. Talent allows you to stay on the battlefield as long as possible without passive healing or shields. Applies positive effects to yourself that increase critical parameters. |
![]() | ![]() | ![]() | One of the best heroes of the Path of Erudition, the main advantage of which is the summoning of the Lightning Lord. The creature, along with other members of the team, fights against enemies, forcing the player to keep track of only one thing - the available turns during the battle. |
![]() | ![]() | ![]() | The girl deals massive damage with an enhanced skill and superpower. In addition to the Erudition characters, she will need allies who can deal damage frequently, since this allows get more energy and gain stacks of "Interpretations" that further increase DPS. |
![]() | ![]() | The Ninja plays from break and specializes in depleting toughness. At the same time, she reliably copes with groups of enemies thanks to the enhanced basic attack from the ultimate. If she or her allies break the weakness of enemies, she accumulates charges that further increase damage. | |
![]() | ![]() | ![]() | Physical main DPS with high instant damage across the entire battle area. The “Sublime Object” talent allows you to restore energy for each damage inflicted and increase your critical chance. |
![]() | ![]() | ![]() | Occupies the role of a secondary DPS hero, which he copes with at 5 points. The only "minus" is that the fields of Himeko and the senior crew member from the techniques used conflict with each other. |
![]() | ![]() | ![]() | Perfect support for characters whose main task is to deal damage. Provides positive effects to increase speed. In tandem with negative statuses, the team will start to take turns more often than enemies. |
![]() | ![]() | ![]() | When combined with Ruan Mei, the unit will be able to slow enemies almost continuously, as she prolongs the break state and delays the effect herself. In addition, it will increase DPS, speed and break efficiency. |
![]() | ![]() | ![]() | A representative of the highest tier of Harmony, whose skills are aimed at increasing damage, crit bonus and attack power. When using the ultimate, advances the movement of all allies by 100%. |
![]() | ![]() | ![]() | Sparkle not only buffs the critical value, but also directly increases all outgoing damage. The Masked Fool directly affects the increase in the number of skill points used during combat, and also contributes to their accelerated recovery. |
![]() | ![]() | ![]() | Buffer and secondary damage dealer rolled into one. Plays best in content that is designed to clear waves of enemies, as it gains additional energy from allies hitting enemies and deals damage in an area with a bonus attack and super ability. |
![]() | ![]() | ![]() | Universal support character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a support that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. |
![]() | ![]() | ![]() | A free alternative to Bronya that can also increase the speed of allies. |
![]() | ![]() | ![]() | Increases attack power, critical damage, and critical hit chance when using a skill and ult while the Roaring Bowstrings status is active. Has a trace that gives a bonus to the imaginary element. |
![]() | ![]() | ![]() | A heroine with a unique mechanic for restoring action points. Applies the Burden status to the target, which increases damage taken and generates a skill point. In addition, the ultimate increases the ATK and speed of the selected team member. |
![]() | ![]() | ![]() | One of the best 4-star characters in the Path of Harmony, who can increase damage dealt and also provide an energy boost to quickly fill the ultimate. |
![]() | ![]() | ![]() | Takes hits, distracting enemies, and provides allies with shields. A good defender, but inferior in effectiveness to the four-star March 7. |
![]() | ![]() | ![]() | Casts shields and renews them during combat after activating an ultimate or performing a bonus attack. Has virtually no skill point requirements. In addition to providing defensive functions, helps the team with damage. |
![]() | ![]() | ![]() | Creates a Matrix of Prescience, thanks to which takes on 65% of the damage received by the team. At the same time, reduces incoming damage and buffs HP and crit. chance and heals if the second trace is open. |
![]() | ![]() | ![]() | A tank that performs several functions: applying negative statuses to enemies, protecting allies, and inflicting additional damage. |
![]() | ![]() | ![]() | The second most effective character in the Preservation Path, who is only slightly inferior to the Gepard. It occupies the A-position in the tier list due to the fact that it applies a shield to only one ally, while the Commander of the Silvermane Guards provides defense to all allies. |
![]() | ![]() | ![]() | One of the best heroes of the Path of Plenty, who provides the team with good healing. The main advantage is that it can resurrect a fallen ally during combat. |
![]() | ![]() | ![]() | Epic Alternative to Bailu, which can remove various debuffs from allies. |
![]() | ![]() | ![]() | An imaginary member of the Abundance path who possesses both healing skills and an offensive superpower that deals massive damage. |
![]() | ![]() | ![]() | A healer who can apply buffs. With skill and talent, heals one or more team members, restores energy with superpowers and increases attack power. At the same time, can remove debuff. |
![]() | ![]() | ![]() | It is convenient because it not only heals, but also deals good damage. During the battle, it also summons an assistant, which is a bonus hit. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. |
![]() | ![]() | ![]() | An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to passive healing, removes negative statuses from a team with an ultimate ability, and provides strong mass and solo healing. |
![]() | ![]() | ![]() | A healer who works from negative statuses placed on enemies. When allies hit enemies with a unique mark applied by the character's ultimate, health is restored. Works well with area damage dealers, and can also be useful when playing with some Cavern Relics. |
![]() | ![]() | ![]() | A hero with a unique ultimate mechanic that requires the accumulation of Slashed Dream points instead of energy. Points can be obtained by debuff enemies, and a senior crew member will help to effectively complete this task. She will also allow you to get the bonus from the Abyss trace, since it requires heroes of the Path of Nihility. |
Best team samples
Variants of teams, compiled on the basis of the characters discussed above.
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
![]() | ![]() ![]() | ![]() | ![]() | Seele is the main DPS of the group, who focuses on constant damage. In turn, the supports support this ability. Natasha is aimed at healing, but can be replaced by any character of the Path of Preservation or a stronger hero of the same affiliation, like Bailu. |
![]() ![]() | ![]() ![]() | ![]() | ![]() | Jingliu or Boothill are the main damage dealers who are supported by the abilities of supports. Representatives of the Path of Harmony apply positive effects, and the former lord of Antientropy weakens opponents. Fu Xuan deals with punching through enemies vulnerable to quantum damage, tanking and healing. |
![]() | ![]() | ![]() | ![]() ![]() | Acheron is the main DD who needs nerfs to use her super ability and Path of Nihility characters to get the buff from the trace. Welt fully meets the requirements, which makes her a good combo. However, the max bonus is only achieved by 2 Path of Nihility characters, so the team will be perfectly complemented by Cipher/Pela. |
![]() | ![]() ![]() | ![]() | ![]() | Jing Yuan and the General's summoned Lightning Lord destroy enemies while buffed by Bronya or Tingyun. The former Anti-Entropy Sovereign reduces the speed of enemies, slowing them down. Bailu supports allies through active skills and Invigoration. |
![]() ![]() | ![]() ![]() | ![]() | ![]() | Jing Yuan can be replaced by Serval or Argenti - the core of the group. One of the heroes of the Path of Harmony is his personal and constant support. Otherwise, nothing new: Huohuo heals, and the senior member of the crew acts as a debuffer. |
![]() | ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() | In this case, the representative of the Nihility is a secondary DPS character who supports Blade with his skills. Bronya or Tingyun act as buffers, and the chosen representative of the Path of Abundance takes the position of a healer. |
![]() ![]() ![]() | ![]() ![]() ![]() | ![]() | ![]() ![]() ![]() | A team with heroes that perform bonus attacks. Any of the listed heroes will do in the first two slots. For example, Topaz needs frequent bonus attacks to advance Numby, which will be provided to her by counter-attacks from Feixiao or Clara. Himeko and Herta/Tribbie, in turn, are more suitable against small opponents who can easily be broken and their HP dropped below 50%. |
![]() | ![]() ![]() ![]() ![]() | ![]() | ![]() | Variation of the group through periodic statuses. The team relies on instant damage from abilities, accumulation of DoT statuses on enemies, break and debuff. Kafka is the key hero in the team, as she can activate damage without waiting for the enemy's turn. |
![]() | ![]() | ![]() ![]() | ![]() | The Senior Crew Member is a secondary DD who slows down enemies. Silver Wolf applies debuffs and makes one enemy vulnerable to imaginary or fire element, which allows for massive DPS due to the break effect. Luocha heals and removes 1 buff from all enemies. In the absence of Wolf, you can take Imaginary MC or Fugue into the team, which boost the group with super break. |
![]() | ![]() ![]() | ![]() | ![]() | A team with the Herta that needs another Erudition character, as it significantly boosts not only her, but the rest of the team. The optimal addition to such a build would be a buffer/debuffer that spreads beneficial effects or weakens enemies. |
Conclusion
Welt is a character belonging to the Path of Nihility. The hero's main element allows him to inflict damage with an imaginary element type. Leveling, in turn, gives the former Sovereign of Anti-Entropy the opportunity to be a support character or a secondary damage dealer. However, each role requires different leveling. In the first case, the build does not seem expensive, in the second, for the most comfortable game, on the contrary, serious investments or incredible luck are needed.
One way or another, with any build, the hero does not lose his effectiveness in battle. His main task is to slow down opponents and provide allies with a huge layer of free action, which the senior crew member copes with perfectly.
We hope our Honkai: Star Rail guide helped you put together the best build Welt. Feel free to aks questions in comments, so that the author or other players can help you.














































































































