All the Strange Stories in NTE: How to Start and Complete

Conditions for starting and completing all hidden quests about anomalies at the resort.

Iroy stands at the entrance to the Solntsevorot resort

Strange Stories - short quests in Neverness to Everness about the study of anomalies on Solstice IslandTravel to the resort and witness supernatural events to earn notes in your Travel Notes. They are not dangerous, but require careful reading of dialogue, which contains clues to trigger the incidents.

Content

How to complete all the Strange Tales in Neverness to Everness

Location of all strange stories on the Solstice Island map

There is a resort called Solntsevorot nine paranormal quests. Each one is marked on the map with a closed book icon with a bookmark and magnifying glass, which disappears upon completion of the quest.

If something doesn't work anywhere or you encounter a bug, try re-entering the game.

Strange Story 1

How to start: talk to Miss Bulan and Laut.

On a sunny day, go down to the beach opposite the delicatessen and approach a mother and child.

After the dialogue, the boy will ask to come tomorrow, but rewinding time will not lead to anything: you need to teleport to another location and back, so that an Exhausted Tourist appears in Bulan and Laut's place. He will give a hint: "Swim until the water becomes foam, and you will see Vahie".

Dive into the sea and use up some of your stamina. When your energy reserves are depleted will drop to 20%, bubbles will appear around - continue to swim in their area so that the active character does not die, but loses consciousness (automatic teleport to the starting position).

Read separately A guide to solving the beach riddle, if you get stuck on any of the steps or encounter bugs.

Next, we advise you to examine the bottle lying on the shore in advance, because it is needed for the fourth task.

Strange Story 2

How to start: talk to two workers.

West of the delicatessen, near the tunnel entrance, you'll see two men (an introvert and an extrovert). One of them will complain about the pitch darkness that appears. at ten o'clock in the evening.

Staying in this place, rewind time to 22:00 PMAs soon as you see the darkness in the tunnel, the quest should be completed. If it doesn't, go a little deeper.

Strange Story 3

How to start: wait for the rod breakers.

In the northwest sector, rewind time at 18:00so that on a small island there would appear rod breakers.

Catch it one of the three flying fish — a banner of blue, red, or green scales (each with 6 stamina). Due to the random element, this could take anywhere from one attempt to several dozen. Exit fishing mode, when the caught carp rises into the air, and the mission is accomplished.

Strange Story 4

How to start: find a secret message in a bottle.

Read on the north beach secret message in a bottle - This item is a trigger for hiding.

Check the blue bag in the dilapidated boat. If you can't examine it, you missed the note on the shore.

Once you have the strange flint, run to the fire and light it (the enemy will not become aggressive from this distance).

When you hear the phrase about purple smoke, translate it clock at 22:00 pm and put rainy weather.

Talk to the Sewer Serpent that appears near the water:

  • The correct secret code is - Adurag (the first one) because it's an anagram of the password "Daruga" from the note. The Gerudo and Gouda options are incorrect, but it's possible to make a mistake here.
  • Of the three options, this is the most profitable. release Garuda (so you will earn 1 bonus Fons).

We analyzed this in a special article errand with a blue bag more.

Here we recommend immediately going up to the golden tree to pick up the guard for the ninth mission.

Strange Story 5

How to start: pour water into the well.

In the middle of the island, in the forest, there is a well - interact with it using the option "Pour water".

Once the black-blue substance "???" appears, examine it again and complete the quest. If you examine the well at night (20:00 PM or later), you'll hear a story about a boy and the stars.

Strange Story 6

How to start: ring the bell.

North of the Moonlight Tower, ring the bell once (and pick up the "Delicious Taste! Chocolate Flavor" crit boost food item while you're at it). Each hit changes the weather in the area.

Strange Story 7

How to start: come to the site at ten in the evening.

There is a note at the entrance to the Moon View Tower area. "Dance! Dance! Dance!", where it is written: "At ten o'clock sharp, the guests have assembled. Their feet are itching to dance, but the dance floor is empty tonight. No melody, no song, no skirts swirling to the beat. Musician, don't be shy! Let the notes fly tonight!".

Set the time to 22:00 PM and see how the place has been transformed. If you try to enter the area without a reason, you'll be teleported back and hear from a salon employee: "You're not on the guest list? Are you the musician we've been waiting for?".

To pass through the blue flame, turn on the musicFor this you can sit on any motorcycle or use the portable player Cups (issued on 7 magnate level).

If you encounter difficulties while passing, read a separate article on hidden task "Dance!", where all the nuances were discussed.

We advise you to pick up the blade stored under the golden tree in advance.

Strange Story 8

How to start: hear the Great Jerry's request.

In the southwest of the region, with 20: 00 to 00: 00, near the fire near the pirate ship stands Great Jerry.

Talk to the ghost three timesuntil he asks for his rusty blade back.

Climb the mountain and head to the second floor of the shelter north of the ship. In the morning (~from 06:00) talk to the organizer of the fishing tournament Ken и Desert Fisherman.

If you can't initiate a dialogue with them, it means you haven't received the Great Jerry's request. Also, at night, Ken will say: "Now's not the best time. Come back tomorrow.".

After hearing the details about the tournament, pick up the rusty blade - it will appear in your inventory "Fragile rusty knife".

You may encounter some bugs during dialogue in this quest. Their solutions have been discussed in Guide on the Pirate's Behest.

On the way back, pick up the handle lying under the tree (useful for the ninth quest).

Return to the bonfire and throw the Fragile Rusty Knife into the fire. Then, in the gap with 20: 00 to 00: 00, tell Great Jerry about the completed task (he will teleport to the ship). After the anomaly is nullified, the ship will turn ghostly green.

Strange Story 9

How to start: there are no special conditions, but you need to look at night.

In the east of the location there is an island with a shard Buried Sword in stone. Around it you'll find three inscriptions, "Secret Stories of the Golden Tree," with clues to the location of the remaining pieces.

Broken guard You'll find it under the golden tree in the northwest of the area, just above the bottle and fire puzzle.

Broken handle hidden on a hill north of Great Jerry's pirate ship.

Broken blade It is kept at the western wall of the moon view tower where the music puzzle was.

Once you've found the three items, give them to the Buried Sword. Once the blade is restored, you'll see a short cutscene of the knights gathered in a circle and kneeling.

It was described in a separate article hide and seek with the secrets of the tree more.

Rewards

For all paranormal phenomena they will give 216 walking spots (24 for each). If you complete "Strange Tales: Solstice Island" by July 7, 2026 (inclusive), you'll also receive:

  • annulith ×300;
  • Manhole Boss ×55;
  • Elite Hunter's Guide x16;
  • Chaotic Dye ×16;
  • Beetle Coin ×225;
  • expansion core ×10;
  • heterogeneous substance ×10.

For easy clearing of the entire location, see the guides on gifts from 21 и oracle stones at the resort.

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Goose
Goose
2 months ago

In the 5th story, if it's raining, you don't need to pour water, it's already full of water, you can just interact with "???"))

kaiezq
kaiezq
3 months ago

In the 3rd story, if you've already caught all the carp, they're already flying, but you haven't talked to the guys, and then you talked, caught a carp and nothing happened, what should you do?

fossil
fossil
3 months ago

What if there are no Cheliks near the tunnel?

Twisowk
Twisowk
3 months ago

Has anyone encountered bubble bugs? I'm in the sea, mid-distance from shore, and my stamina drops to 20%. The bubbles appear but don't teleport, preventing me from completing the final story.

Kokori
Kokori
3 months ago

A strange story about a wrecked ship where you can meet "The Great Jerry" at night (I think so)
You can talk to him and find out about the puzzle, I haven't solved it yet.
His blade is at some fishing tournament, which I'm currently running around looking for, trying to find out where it is. Apparently, I need to win some tournament to get the blade, which I'll have to throw into the blue bonfire near the ghost of the sea lord.

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