Meeting with Faruzan in Genshin impact - a special interactive type of quests with multiple endings, dedicated to the character and revealing his story and character. When choosing certain answer options in the dialogues, it is possible to go to one of the many forks and get not only valuable prizes in the form primogems, but also a memorable photo with the hero of the date.
In this guide, we will analyze in detail all the endings of the meeting with Faruzan: what choices and actions must be made in order to fully reveal the story.
Look for other passages of dates in list of all character encounters in Genshin Impact.
How to start a meeting with Faruzan
To open the quest-meeting with Faruzan the following conditions must be met:
- to reach adventure rank 40 and above;
- complete the Archons quest "The Pulse of Akash and the Flame of the Kalpa";
- complete the legends quest Tighnari "Fenech. Questions without answers».
Also, in addition to fulfilling the necessary requirements, you will need to spend 2 Legend Keyto unlock the date in the legends quest menu. You will find the meeting in the corresponding tab with the image of the Faruzan character.
Achievements for meeting with Faruzan
For the complete passage of the date and the opening of all endings, you can open 3 achievements from the section "Memories of the Heart" and get 30 more Primogems:
- "Optimal solution" - for finding all the endings of the meeting.
- "You, in a hundred years" - read all letters addressed to Faruzan during the ending Start over.
- "Mechanics: from beginner to..." - Guess the minimum number of moves required to solve the puzzle "Assemble the Pyramid" and choose the correct answer "One hundred and twenty seven" during the passage to the end Knowledge is wealth.
Passage of the meeting with Faruzan, act 1 "A Confounding Conundrum" (all endings)
During the meeting with Faruzan, you can go to 5 endings:
- "Stories of the Past".
- "Knowledge is wealth!"
- "The Gardener and the Nursery"
- "Start over."
- "Welcome home, Faruzan!".
For the convenience of the players, there is a function to jump to any part of the passage through the fork tree in the Encounter Event menu. In addition to a convenient interactive scheme with which you can track the progress of the quest, this mechanic allows you to select any key moment of the meeting and start its implementation.
All answer options selected in previous passages are marked with a tick (or a cross in case of an incorrect or unacceptable answer) for better orientation in the forks.
As mentioned earlier, some lines may be offensive and rude towards the encounter hero, which will result in the loss of points in the form of hearts displayed in the upper right corner of the screen. Number of points available does not affect gameplay or specific endings, but losing all hearts will end the meeting.
Be careful: not all answers in meeting dialogs are forks and lead to specific endings. Many of the lines do not relate to the main storyline and only lead to different reactions of the characters.
Next, we will consider in more detail the ways to obtain each of them and the necessary answers to open the plot forks.
Ending #1: Stories of the Past
Forks: "The Mysterious Professor" - Academic Challenge - "Tedious Paperwork" - "In Search of the Perfect Handbook" - "Not Every Book Will Become a Classic".
Help Faruzan find the best study guide for Sumeru Academy's upcoming basic literacy course.
Fork "Mysterious Professor"
Go to Pardis Dhyai to see Tighnari и Collei. The traveler will find forest guards discussing a plan according to which Kollei should go to Sumeru Academy to meet with a certain professor.
Offer your friends your help and go with the guard to complete the assignment from Tighnari to the city of Sumeru. During the dialogue, the following minor dialogue forks will occur:
1.1. I was just about to ask you to join Collea - she is going to the city of Sumeru.
- Why do I… / Do I look like a person with a lot of free time?
1.2. After weighing all the pros and cons, I decided to entrust this to you.
- Research banned at the Academy? / And I'm aware of the situation...
On the large platform next to the teleportation point and the entrance to the Academy building, meet with Faruzan — the same professor for whom Tighnari sent Collei. The girl will find herself busy talking to a scientist, begging the professor to make a choice regarding her activities at the Academy. Collei will invite the Traveler to talk in private, and at the beginning of the conversation there will be several minor choices:
1.3. Years of "absence" did not affect Faruzan's body, so now she looks the same as a hundred years ago.
- (One hundred years of “absence”…) / (What happened there anyway?..)
1.4. If you refuse, we simply will not be able to convince the disgruntled mentors and students that you are right.
- (Looks like Faruzan has been holding up business at the Academy…) / (Looks like this has nothing to do with Tighnari's errand…)
Fork "Academic task"
The transition to the "Academic Challenge" junction will occur during a dialogue with Collei, who is concerned about the possible consequences.
1.5. But what if she gets into trouble at the Academy because of us? And she can't help the mentor? Oh, what to do?..
- Let's help her sort things out. - the right answer, which will allow you to take part in solving the working problems of Faruzan.
Before returning, there will be an opportunity to cheer up a friend:
1.6. Only I don't want to stay... um... somehow I don't want to.
- Don't force yourself. / Let's see how they're doing.
You can also assure Faruzan of his skill in solving other people's problems:
1.7. That's just ... it does not bother you?
- No, not at all. / I am a problem solver.
Faruzan will be puzzled by the question of what exactly to do with her:
1.8. Which is better: to join the Kshahrewar project or to hold a lecture course in Harawatate? Oh... to be honest, I don't like both variants.
- Tell me about the lecture course at Harawatata. is the correct answer, which will lead to the next fork.
This answer option will allow the Traveler to start organizing a literacy course for everyone. After choosing a direction, the following conversation will take place between the audience, in which you can choose the answers yourself:
1.9. Scientists no longer need to rely on ancient texts to decipher the structure of mechanisms...
- (Apparently, the topic to which she devoted herself is somewhat outdated ..) / (Not the most popular specialty ...)
1.10. What?
- Collei is now learning to read... / And Professor Faruzan needs to conduct a training course...
1.11. This means that Collei cannot be considered a student of the Academy ...
- Do course participants have to be students of the Academy? / Couldn't this be a course for everyone?
Fork "Tedious paperwork"
Wait for Faruzan at the entrance to the Academy, where the professor went to complete the paperwork, allowing you to start scheduling future lectures, to proceed to the "Tedious Paperwork" fork. As soon as the formalities are met, the girl will tell you that in addition to the name and purpose of the course, she also needs to choose the materials on the basis of which the classes are conducted.
Before Faruzan leaves the Academy, a conversation will take place between the Traveler, Collei and the professor:
1.12. Oh, and why did everything turn out like this ...
- Did I give a bad idea? / I see that you are very afraid of Faruzan...
1.13. And I don't know how to behave.
- She spoke to you… / …not at all like she did to that Academy employee.
1.14. And when she praises me, I want to sink through the earth from shame ...
- And you're afraid of her... / ...because she's trying to lure you in as a student?
1.15. Incredible…
- (I wonder if she really convinced them...) / (...or just crushed them with authority?)
1.16. So we need a more efficient technique.
- And what materials do you use in teaching... / ...other than children's textbooks?
1.17. Perfect time for our course.
- So, we have decided on the methodology. / And what to indicate in the column "materials of the course"?
1.18. Probably, the "Legend of Antar" is now outdated.
- Even if you find it outdated... / How old is this legend?..
After a short discussion, the company will go to Treasure Street to find literature suitable for training.
Fork "In Search of the Perfect Benefit"
The next story fork will open after you come to the right store. The book stand is located near the teleportation point, next to the Academy at the house on the site below. Talk to the vendor and wait while Faruzan browses the range of light novels from Inazuma.
You can participate in the selection of suitable educational material by discussing the proposed books with Faruzan.
1.19. Does anyone really like novels consisting of continuous battles?
- Surely this book will have its fans. / This is for readers who are not interested in the plot.
1.20. Will readers like this?
- Surely this book will have its fans. / This is for readers who are not interested in logic ...
1.21. Well, I like it, yes… but not in a way that makes me crazy about it… Haha…
- (She immediately recognized the last volume…) / (Is she ashamed to admit her love for this genre?)
1.22. When I read, all these words seemed incomprehensible to me too ...
- It turns out that these words can be pronounced in such a serious tone ... / A book worthy of the attention of a linguist from Harawatat ...
1.23. Or maybe the main character specifically came up with such strange phrases to confuse enemies?
- I think he just thought it sounded "cool"... / I think he just thought it sounded "refined"...
1.24. And now she's going to turn one of those ancient books into a study guide!
- This book is only a hundred years old, Collei. / It's not that ancient.
Modern literature will not be to the taste of the oldest professor. The girl will ask the merchant about Shahriyar's Tales, the most popular novel of her youth, but it turns out that such ancient books can only be found in an antique shop nearby.
On the lower level of the city, not far from the Puspa cafe, there is an antique dealer. Talk to the man and wait until Faruzan takes a closer look at the fifth volume of the book you are looking for. The solid age of the work will spoil the fact that the subsequent parts of the novel have significantly decreased in quality of writing, because of which the professor will abandon his idea.
In a conversation with an antiquarian, the Traveler will have the opportunity to join the dialogue:
1.25. What is an expensive book? Seriously?
- Hardly. / Don't think.
The antiques dealer will tell you that you can learn more about ancient books from Maddah, the storyteller from the Puspa cafe.
Fork "Not every book will become a classic"
To start the new fork "Not every book will become a classic" go to Puspa Cafe and talk to Maddah. He stands in the central hall of the establishment, by the fountain. Discuss with the narrator and Faruzan books of antiquity to participate in the conversation and support the professor in her choice:
1.26. It turns out that much of what I thought was great turned out to be empty?
- You know, I think… / …it's not that big of a deal. / It's not a fact that the book was forgotten due to fashion trends ... / What difference does it make whether it's a classic or not. The main thing is that you like her.
1.27. And the books I love are the best!
- Here it is no longer a matter of learning... / ...but the principle is the same.
1.28. So, I must also be true to myself and continue to tell the story of Antara!
- It is worth thinking about the present. / You should also think about income.
1.29. It is necessary to come up with a suitable name for the course, and the trick is in the bag ...
- I propose an Introduction to Popular Literature. / Maybe "Analysis of Popular Literature"?
1.30. A? How unexpected…
- I think the question of "dark stories" can be postponed for now... / Sometimes it's good to listen to an old legend...
After a long discussion of ancient works, Faruzan will stop his choice of educational material on the light novel mentioned Collei earlier, and will offer to stay in a cafe to listen to "The Legend of Antar".
Ending #2: Knowledge is wealth!
Forks: "Academic task" - "Toys and how to play them" - "Time for questions and answers" - "Unsuccessful catalog? ..".
Join the Kshahrewar project and create a batch of learning machines. Will the detailed and accurate textbook created by Faruzan be of interest to her future students?
Fork "Academic task"
Start the walkthrough with the "Academic Challenge" stage, which comes after the "Mysterious Professor" (it was told about in Ending #1), but during a conversation with Faruzan, choose a different answer:
2.1. Which is better: to join the Kshahrewar project or to hold a lecture course in Harawatate? Oh... to be honest, I don't like both variants.
- Tell us about a joint project for Kshahrevar. is the correct answer, which will lead to the next fork.
After receiving the necessary fork, you can discuss the position of Faruzan in the Academy and offer assistance in the project:
2.2. At the same time, I belong to the darshan of Haravatat, who studies languages and writing, and not to Kshahrevar, who studies mechanisms, or Spantamadu, who studies energy flows.
- He only said that Professor Faruzan was an expert in mechanics... / So you are not from Kshahrevar and not from Spantamad...
2.3 And I will deal with the affairs and immediately go to Pardis Dhyai.
- I will show the way. / I will help.
Fork "Toys and how to play them"
After deciding to join the Kshahrevar project, go to Port Ormos and look for Anis. This choice will take the Traveler to a new fork called "Toys and How to Play Them". The lead scientist of the project, Anis, is located in the square in the eastern part of the city. The essence of the work is the creation of educational toys for children.
During the discussion of the further plan, it will be possible to ask Faruzan about the financing of her projects by the Academy:
2.4. I can only envy… Ahem!
- Do you find it difficult to… / …get funding for your research?
Faruzan refuses to discuss her joining the project and asks Anis to get down to business and take the group to the owner of Akara's Crafts toy shop.
The toy shop can be found on the opposite side of the city, one level below the teleportation point. Speak with the owner of Akara's Crafts and discuss the project's progress until Anis intervenes and suggests using Faruzan's blueprints to create new toy models.
The professor will come up with an idea for an educational toy in the form of a well-known game with a pyramid. To test a new invention, the owner of the shop will invite local children who will gladly take on the solution of the puzzle.
During the entire scene at the toy store, you will be able to participate in the conversation at the following points:
2.5. Then he will give us new cards for "Holy call of the seven».
- So they were lured here with another toy... / So they were promised new cards...
2.6. But I see you already got the point?
- Like yes. / Almost.
The professor will increase the difficulty of the game twice by adding new levels of the pyramid. When the number of pieces reaches 7, Faruzan will ask the Traveler to guess the minimum number of moves needed to complete the puzzle.
2.7. Then tell me, how many moves will it take to cope with a pyramid of seven tiers?
- One hundred twenty seven. - the correct answer, we will receive praise from Faruzan and the achievement "Mechanics: from beginner to...".
When testing of the toy is over, scientists will start developing a series of educational puzzles and ask the Traveler to return later. Leave Port Ormos to wait for the project to complete and proceed to the Q&A time junction.
Fork "Question and Answer Time"
Then meet with Faruzan at the lower level of the city and discuss the concept of her inventions:
2.8. As soon as I finish all my business here, I will immediately hurry to Padis Dhyai.
- And what about Kshahrevar?.. - Faruzan will tell you more about darshan. / I wanted to ask about Anis... - Faruzan will tell you more about Anis and their relationship.
2.9. And if everything goes well with the joint project, I’ll probably be able to request funding directly from the Academy, bypassing Haravatat…
- Tell us about a joint project… / Do you already have ideas?
During the conversation, Faruzan will ask a question:
2.10. I have a lot of ideas. If Anis helps, we'll be done in two days. But I have not yet decided how the illustrations and explanatory text will look in the catalog ...
- How can you be more detailed and precise? - the correct answer that will lead to the desired ending.
Fork "Unsuccessful directory"
After meeting with Faruzan, you will go to a new fork "Unsuccessful directory? ..". Wait two in-game days by doing other tasks, or use the Paimon menu, and head to the presentation site.
Return to the toy store you visited earlier to watch the presentation prepared by scientists:
2.11. Next, let’s talk about the construction of the lower level elemental monuments…
- What happened?.. / It was like I was at a lecture...
Due to the choice made earlier, the children will not be interested in the proposal of scientists, however, the head of the guild, Kamal, is present at the meeting. He will make a large order for the supply of developmental mechanisms for training adventurers, which will lead to the desired ending.
Ending #3: The Gardener and the Nursery
Forks: "Academic task" - "Toys and how to play them" - "Time for questions and answers" - "Future students? ..".
Help Faruzan organize another presentation and see what difference it makes. Will Faruzan be able to find students who will be interested in a bright and interesting manual compiled by her personally?
Go to stage "Question and Answer Time" to get this ending faster. If the fork is not unlocked, then reach it through Ending #2 (stop at dialogue 2.9).
Fork "Question and Answer Time"
During the last dialogue with Faruzan, choose the second option, which will lead to a completely different ending to the story:
3.1. I have a lot of ideas. If Anis helps, we'll be done in two days. But I have not yet decided how the illustrations and explanatory text will look in the catalog ...
- How can it be easier and more interesting? - the correct answer, from which the necessary fork will follow.
Fork "Future students? .."
After two in-game days, head to the presentation site, which is a toy shop. In it you will listen to a new version of the presentation in the fork "Future students? ..":
3.2. Children! Why don't you listen?
- Looks like educational toys are a real success. / But finding students is still a problem...
A more interesting and easy-to-understand lecture will interest local children and motivate them to enter Sumeru Academy in the future.
Ending #4: Start Over
Forks: "Academic Problem" - "New Troubles" - "Ruin Wanderer" - "Tangle of Suspicions" - "Memory Wandering a Hundred Years" - "Time to Choose" - "Promise for the Future".
Trick Faruzan out of the Academy and go to the rescue Tighnari. Explore the ancient mechanisms of the desert of Colonnades and encounter the professor's past. Tell Tighnari and Collei about your adventures in the Collonade desert and find a way to console the upset Faruzan together.
Fork "Academic task"
Start this part of the story with the Academic Challenge. The fork will go during the dialogue with Kollei:
4.1. But what if she gets into trouble at the Academy because of us? And she can't help the mentor? Oh, what to do?..
- We need to think about how to help her get to Pardis Dhyai. - the right answer, allowing you to get on the right story path.
After making a choice, it will be possible to reassure Collei, assuring her that the plan invented will go well:
4.2. Can you think of a plausible excuse to help her get to Pardis Dhyai?
- There are a couple of thoughts. / Let's see how they're doing.
Fork "New Trouble"
After Faruzan is tricked out of the Academy, return to Pardis Dhyay and speak with Tighnari. This will begin the “New Troubles” fork.
Find the guard in the main building of the complex and listen to what the problem is that Faruzan should help with. The professor will ask everyone to leave her alone with Karkata in order to study the mechanism in more detail.
Wait for the results of the check on the street, right next to the entrance to the main building, where Tighnari will already be waiting. The Forest Guardian will introduce the Traveler to the history of Faruzan and tell you more about the reasons for her strange behavior.
Having studied the mechanism of Karkata, Faruzan will assume that the parts necessary for its repair can be found in ancient ruins. Tighnari will share with the group information about the scientist who recently found the ancient guardian of the ruins in the Colonnade Desert and offer to go there to collect the necessary components, telling more about the goal:
4.3. The chances are low, but anything is better than circling the desert at random.
- What is the name of that scientist at the head of the archaeological team? / Where is the site of the archaeological team?
Fork "Ruin Wanderer"
The new quest direction will take the Traveler to the Ruin Wanderer fork. go to the northeast of the desert Colonnadesto find the group of the scientist mentioned by Tighnari. Move to teleportation point east of Feast Dune to immediately see a downed automaton nearby. Approach the mechanism and listen to the local guard guarding the find:
4.4. Outsiders are forbidden to approach without the permission of Mr. Raid!
- We are not outsiders. / She is a researcher from the Academy.
4.5. Wow, you are so stubborn.
- There is no point in wasting time on it. / Let's wait for this Raid.
It is impossible to conduct a study in the absence of a scientist from the Academy, so Faruzan will offer to wait for him and talk with the expedition workers to find out the details of the excavations.
Talk to the three workers standing nearby and listen to their thoughts on the expedition and the events in the desert. After that, discuss the situation with Faruzan and express your opinion by choosing the most interesting option for research:
4.6. Well, we found out everything we could. Traveler, what information seemed to you worthy of attention?
- Legendary mechanism... - Agree with Faruzan, but the answer will not have any effect on the plot / They hired the villagers of Aaru... / The sandstorms have receded... - Faruzan will agree, but will say that the mechanism is more interesting, also no effect on the plot.
Fork "Tangle of Suspicions"
Immediately after the end of the inquiries, the scientist Raid will arrive at the camp and invite travelers to rest before studying the ancient guardian. Go to the temporary camp for a man who will lead the group to the parking lot and offer a tent to rest. Stop at the suggested location and wait for nightfall to proceed to the new fork in the Tangle of Suspicions.
In the tent, a dialogue will take place between friends, in which the professor will tell you more about the mechanisms that can be found in the desert:
4.7. However, my knowledge of these modules is very limited.
- Have you met other mechanical life forms? / Are there others besides Karkata?
4.8. I found it near the desert, so I figured that there might be another upgrade module hiding under the sands that no one has yet discovered.
- (A mechanical being that lived a hundred years ago…) / (I don’t think it survived…)
By evening, Faruzan will share his suspicions about Raid and his group with the Travelers, and also ask them to distract the team to inspect the camp.
Go to the mechanism and listen to the conversations of the scientist with his workers:
4.9. A? Who is there?
- It's me. / *Traveler's name*.
4.10. And you ... when did you get here?
- What kind of tent do you have there? / What are you unable to deliver there?
Wait for Faruzan to return and return to the camp to find out what secrets Raid is hiding. So you will come to the fork "Memory Wandering for a Hundred Years".
Fork "Memory Wandering for a Hundred Years"
Immediately after the dialogue ends, the group will hear the screams of Raid's workers, frightened by the inclusion of the guardian of the ruins. Between the people gathered in the camp there will be a dialogue exposing the scammers, in which it will be possible to give out all the information Faruzan has collected:
4.11. “January XNUMXth: Advance sale of one special tent. An urgent replacement for an old tent is needed ... ".
- So "tent" is... / ...a codename for artifacts.
After the revived mechanism will scare away all the people, and another automaton will approach the Traveler and Faruzan remaining in the parking lot.
The professor recognizes the mechanism as Tamimi's old friend, whom she told about earlier. The robot will give the girl letters sent a hundred years ago by her family and friends, and turn off. After reading Faruzan's letters, the Traveler will have the opportunity to support a friend before heading back:
4.12. And all for the sake of giving me their last letter.
- May none of them be left alive... / ...they continued to pray for your return.
Faruzan will ask the Traveler to return to Pardis Dhyay and inform Tighnari that she will return soon with the details that she will extract from Tamimi herself.
After completing the dialogue with Faruzan read all letterslying on the ground next to the guard to get the achievement "You, in a hundred years".
Fork "Time to choose"
Return to Pardis Dhyai and seek out Tighnari and Kollei in the main building of the complex to tell them about the results of the journey and start the Choice Time fork.
You can get the necessary ending during a conversation with Tighnari:
4.13. How was the journey through the desert?.. Oh, where is Professor Faruzan?
- Tell the whole truth. - the correct answer, allowing you to reach the desired ending.
Fork "Promise for the Future"
Wait one in-game day to wait for Faruzan to return to Pardis Dhyay and reach the last fork of "The Promise of the Future". Enter Pardis Dhyay to witness the dialogue between the scholar and the guards. Friends will support the professor in her difficult choice and begin to restore Karkata.
Ending #5: "Welcome Back, Faruzan."
Forks: "Academic Problem" - "New Troubles" - "Ruin Wanderer" - "Tangle of Suspicions" - "Memory Wandering for a Hundred Years" - "Time to Choose" - "Conversation Under the Moon".
Keep Tamimi's story a secret and wait for Faruzan to return to Pardis Dhyay to help his friends fix Karkata.
In order to quickly reach this ending, start the passage from the stage "Choice Time". If it is not unlocked, reach it through Ending #4 (stop at dialogue 4.12).
Fork "Time to choose"
The transition to the desired stage will occur during the dialogue with Tighnari:
5.1. How was the journey through the desert?.. Oh, where is Professor Faruzan?
- Don't talk about Tamimi. - the correct answer, opening the way to the desired fork.
Fork "Conversation under the moon"
Return to Pardis Dhyay, wait for Faruzan to return after one in-game day and hand over the parts to the guards to repair Karkata. This is how the final stage of the “Conversation under the Moon” will come, where you can share with the professor the details of the journey that Tighnari and Collei told:
5.2. For dirty hands? I see you already told them what happened in the desert?
- I told them about Raida. / I told them about the archeological detachment.
After the conversation in the main building, Faruzan will ask the Traveler to meet in private. Find the professor outside, by the large fountain.
5.3. I do not want my past to poison someone's life in the present. Not to myself, not to other people.
- You don't have to carry this burden alone. / The pain will subside if you share it with others.
The girl will thank the Traveler for his help and offer to take a walk, which will lead to the last of the endings.
Awards
For the complete passage of the meeting with Faruzan, you can receive the following rewards:
- 60 Primogems;
- 500 adventure experience;
- 10 books Hero EXP;
- 6 instructions about "Instructions";
- 6 fragments turquoise Wayuda;
- 5 courses Ajilenakh charcoal cake according to an old recipe.
Read on:We hope this guide helped you get through all the endings of the meeting with Faruzan. If you have any questions regarding this task, you can leave them in comments. Read other recent guides и passing in the relevant sections of our website.
Once again I am convinced that articles on meetings on other sites are better. The description of the second ending did not mention a key choice when talking with Kollei, so I went for the other one. Once again :\
In the “description of the second ending” it is indicated that the key choice occurs during a conversation with Faruzan, the exit to which is ALREADY described in ending 1 (this is also, by the way, indicated in the text). If we described each ending from beginning to end, not a single reader would have the patience to scroll through a huge wall of text. Study ALL our recommendations and instructions more carefully, we write them for a reason, but for readers, so that it is easier for them to navigate.
If it’s more convenient for you to read guides to meetings somewhere else, read it, we don’t force anyone.
This Legend Quest Level Encounter
> achievement "You, in a hundred years".
Some kind of attack on titan vibe
Past encounter guides were better.
It is not clear why they added a lot of water in the form of dialogues that do not affect the plot. Also, achievements are not highlighted in a separate column, but simply entered in the dialogue where and how to answer.
The previous guide format was much simpler and clearer, I don’t understand why you made life so difficult for users (
Yes, there is. At first they wrote too briefly, and then they overdid it when they expanded ..)
Thomaorrow the editor will proofread the article again and remove the "water".
Thank you for your feedback, the opinion of regular readers is important to us)
there is confusion in the "Start over" version. And I did not find a mention of the achievement, after reading the notes
In general, thanks for the guide, it helped a lot!
Not the towers of Hanoi...
*aggressively waiting for the ending*
their author is already *aggressively writing"😄👌🏻
and we are already crying aggressively