An Introduction to Indoor Archaeologyin Genshin impact - second quest Ways of the prayer of Red sand slabs. As part of the desert world quest Sumeru The traveler will again go on an expedition with Tirzad, this time to the temple of Hemen.
In this guide, we'll show you how to start and complete the Introduction to Armchair Archeology quest in Genshin Impact, explore the Temple of Hemenu, and open the rooms located in the depths.
How to start the quest Introduction to Armchair Archeology
To start the Introduction to Armchair Archeology quest in Genshin Impact, you must complete the previous task in the chain - Lost in the sands. After that, the desired quest will automatically appear in the list of missions and in the Red Sands Plate.
Walkthrough of Introduction to Armchair Archeology in Genshin Impact
Head to the oasis
Head to Sobek's Oasisto allow the archaeological expedition team to rest. While Tirzad enjoyed his freedom, the rest of the team set up camp. All members of the group are at the oasis, but Jabrail is not there.
Climb up and look for Jabrail
From the oasis of Sobek head west, to the rock. On the way to the mountain you will find air currents, thanks to which it will be possible to fly higher. Climb up and look for Jabrail.
Take advantage of the four leaf symbolto get to the edge of the cliff where you can find the Hermit. A man is standing near an unknown slab: Paimon will assume that this is a tombstone. Jabrail will ask his friends about the stone slab and ask them to take care of it. The conversation will quickly end, and the Hermit will say that it is time to return.
Return to the camp set up at the oasis and approach the mark located next to Tirzad. After that, a conversation will begin between the members of the archaeological expedition squad, in which they will discuss the possibilities and adventures of the Traveler. As a result, friends fall asleep, and in the morning they bury supplies in the sand and move forward.
Travel to Hemenu Temple
Travel to Hemenu Temple: From the camp, move northwest until you reach the triangular entrance to the ruins. This time, just going inside will not work: you need to figure out how to open the doors. Fortunately, Benben will help the Traveler in this matter.
Keep exploring Hemenu Temple
Go through the newly opened passage and keep exploring Hemenu temple. Go straight to the end until you hit the door next to which Benben and Jeht are standing.
Turn right and interact with the mysterious control panel (pedestal of secret rites) to open the door. Go down the stairs and find a strange replicator stone, and to the right of it, a primordial luminary in the shape of a triangle. It must be placed on the platform. Defeat the opponents and solve the puzzle.
Interact with the candlestick that appears on the stone to make the primordial spark appear. Follow her upstairs like a fairy until she fits on another candlestick. Then unlock the spark to make it fly further.
Follow her upstairs to "insert" her into the giant primordial torch located on the right.
Approach the passage located to the left of the gate and open the doors with the help of the pedestal.
Go down the stairs and defeat the primordial construct: the Shaper. After that, the candlestick will be unlocked, and it will be possible to extract a spark from there.
Follow the "light" upstairs, on the second flight of stairs, the spark will stand in the candlestick: unlock it and move on.
After placing a spark in the second large torch, located on the left, the main gate will open, and the squad will be able to move on. The team will assume that something very important or precious is lurking on the other side of the doors.
Explore the lower floor of the Hemenu Temple
Go through the main gate and continue down the stairs until you reach the tomb itself. Stand on the marker and a cut-scene will start in which Tirzad will again talk about research and the Academy. In the end, the squad decides to split up in order to conduct searches more efficiently.
Try to open the rooms located in the depths
Return to the previous fork to find clues. In the room behind there are two paths in different directions. Must visit both.
Left-hand side
First, turn left, to the gate, next to which stands Benben and Jeht. Move along the corridor, but be careful: along the way you will meet a ghostly base with a pattern, which, after contact with the Traveler, starts blinking, and then disappears. Reach the turn and run further until you find yourself in a spacious room.
Defeat the original construct: the scout and climb onto the structure in the center of the room. At the top of the "tower" is a pristine hourglass.
Interact with them and start 30 second countdown: During this time need to turn two more clocks in this area.
Above the column on the right are two four-leaf symbols, which you need to fly to the neighboring arch: there is an hourglass on it. Interact with them and the Traveler will be given some more time.
At the top right there are still four-leafed symbols, you need to cross them to the opposite arch: you will also find a clock on it, they also need to be turned over.
After solving the puzzle, a chest will appear and a transparent platform underneath it. Climb up with the four leaf symbols and approach the wall to collect the primordial spark. Lead her to the door located to the right of the building.
Take the spark from the candlestick and bring it to the large torch located to the right of the gate. Now return to the fork.
Right side
Turn right and go up the stairs. Walk along the corridor past Jabrail to find yourself in a large hall.
Use the four leaf symbol and climb to the very top of the ship. On it is located Dendroculusnear primeval luminary. Take it and place it on the replica stone, which is a little lower.
A candlestick with a spark will appear on the stove: unlock it and lead to the main gate. Stand on the ghostly "floor" to go down below for the "light".
The spark will stop next to the huge blades: activate the candlestick again and lead the spark to the exit from the room. Near the door, re-unlock the "companion" and take him to the large gate to place in the torch. The passage is finally open.
Enter the back room
Go through the doors and activate the elevator to go down to the lower tier. The traveler will be in a large room. Move on and enter the back room to the marker.
The detachment will pay attention to the fresco located on the wall. Jabrail and Tirzad start a dispute about the history of this image, but in the end it turns out that the "picture" is a secret exit to the surface. This will complete the quest.
The next task in the chain - The secret of al-Ahmar.
Achievement Think Like Scientists from Wahumana in Genshin Impact
To get an achievement Think like scientists from Vahumanana in Genshin Impact, you need to complete the Introduction to Armchair Archeology quest. Achievement unlock reward - 5 primogems.
Awards
For completing the second expedition, the Traveler will receive the following rewards:
- Adventure EXP x350.
- Primogems x40.
- Mora x40000.
- Hero's Wit x3.
- Magic amplification ore x3.
Read on:We hope our guide helped you complete the Introduction to Armchair Archeology quest in Genshin Impact, explore the Hemenu temple, and open the rooms located in the depths. If you have any questions - ask them in comments. Read our other Genshin Impact walkthroughs relevant section of the website.
What kind of “satellites” are we talking about? This light flies directly into the stream, and not behind me. Therefore it is not possible to navigate to the destination
In theory, it shouldn't fly straight into the ceiling. Try writing to technical support
Hello. Please tell me what to do if I stopped at some stage. And now I'm returning. How to get to the temple? Thank you
Hello) this temple is pretty easy to get into, just enter from the east side. if you have a teleport open inside, use it. Can you tell me at what stage of the quest are you?
Interrogation: On the right side, I don't see Papa Jaih or whatever..no stairs.
you are at the teleport in the ruins of the hemenu temple, turn south and there is no door? What is your quest stage?
I checked and re-checked everything a bunch of times, everything that needed to be done to the right room was done correctly. Using the four-leaf symbol, I go up to the top of the ship, take the blue thing and let it go to the platform, I stand on it, nothing else happens, what’s the problem?
you brought the blue joke to the square and nothing showed up? this is most likely a bug. and what stage of the quest is displayed in your list of tasks?
What if you opened the right door first? Just the mench left does not open. What to do?
opening order does not matter. at what stage of the quest did you stop?
What if the clock does not start for this 30 second test? I checked everything several times, but the result does not change
can you tell me what it says to you when you try to turn them on?
I have the same situation. He doesn't write anything at all. You approach the watch and you can’t do anything with it, as if it’s just a declaration...
If he doesn’t write anything at all, are you sure you haven’t completed this riddle before?
So, if I don't end up in a room with a clock, but only get into a room with translucent torches and a thing that I don't have enough power to research, then how to deal with it?
you go to the right corridor and fall into a hole? it needs to be jumped over
but then I end up in the same room I fall into
let's clarify: you go from the teleport to the corridor past Jecht, jump over the gap, turn left and do not get into the room with three clocks?
Why is it that when I take a spark I want to put it on this thing it doesn't appear
Tell me, which of the sparks in the quest does not work for you? you can copy part of the text of the article so that I can find it by searching on the page
Same problem
such a question, do you know if sparks and other objects involved in the quest are marked on interactive maps?
all puzzle objects are now placed in the puzzle Treasures section on the off-map. also puzzles can be found in the Riddles and Landmarks sections
this is the problem quest puzzles on the map I don’t see something
apparently they were not marked, as they go through quests. do you need help with any of them?
no, just curious
I close everything on the map, but here is such a setup)
thanks for the guides
and can you tell me who the objects on the map are marked by the players or one of the developers?
please) on the off-map, they are most likely developed, they also announce its update
And what to do if the spark is blown away, and the primordial luminary does not become a spark again
the spark is on the candlestick near the blades
passed the test with the clock, took the chest, but there was no spark on top (although the quest mark hangs right where the spark should be
If we are talking about a place with three hours, then try to leave the location and return again. Maybe something didn't load.
I restarted the game a few times and it still doesn't show up. there is no spark on the route either. wrote to support in short
What if the door doesn't open?
tell me which one exactly?
On the left side, one I have already opened
the door where benben and jecht stand? it will open on a quest. a door that opens when a primordial spark is held? did you unlock the spark so it flew out the door? if so, and the door didn't open, you can just go into the hall through the main passage
No, the moment where you need to activate the sparks on both sides, one door opened without problems, and the second does not open, where the huge ship is
You need to take the spark at the top of the ship and bring it to the door. She must stand in the candlestick to open the gate. After this, take the spark again and lead it directly to the desired location.
Does that mean it needs to be opened?