
Yuzuha Guide in Zenless Zone Zero with an analysis of the "Trick or Treat" status and the principle of triggering aftershocks colored in the attributes of allies. In battle, the girl actively changes agents in the arena to replenish passive charges and update statuses. As a support, she is valued for increasing ATK and bonuses to inflicted DSP and abnormal statuses, including Chaos.
All these effects are primarily beneficial to Abnormal Damage Dealers, so although increasing overall damage and attack power is suitable for any agent, the mischievous tanuki prefers combinations with fighters of a certain mechanic. Accordingly, when building, "control", "knowledge" and equipment with passive effects on the efficiency of filling the "attribute circle" also come first.
Ukinami is a mischievous and fearless girl with a pet tanuki named Kama. Friends and acquaintances note that the girl has a mocking character and loves harmless pranks. It is noteworthy that the devices on the tanuki's head resemble a cochlear implant - a prosthesis that restores the ability to hear to a deaf person.
| Rating | S+ position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | July 16, 2025 (version 2.1) |
| How to Get the Character | The banner of "Dedicated channel" |
| Specialty [class] | Support |
| Attribute [element] | Physical |
| Impact type | Chopping |
| Role in the team | Applicator, support |
| Fraction | "The Nightmare Cabin" |
| Height | 162 сm |
| Voice actors |
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How to Get Yuzuha in Zenless Zone Zero

The opportunity to knock out Yuzuha will be available in the first half of version 2.1, which will last from 16 July to 6 August 2025. During this period, banners of the heroine and her signature weapon, "Seven Tricks of Tanuki", will become available in the list of "Dedicated Channels".
Follow banner schedule, so as not to miss the rerun of Yuzuha and other interesting agents.
Features
Pumping increases the value of the basic characteristics of ATK, HP and defense. In the table you can study the dynamics of the main indicators.
| Level | Health | ATK | DEF |
| 1 | 710 | 109 | 49 |
| 10 | 2063 | 205 | 143 |
| 20 | 3514 | 309 | 244 |
| 30 | 4964 | 437 | 343 |
| 40 | 6415 | 540 | 444 |
| 50 | 7866 | 668 | 545 |
| 60 | 8829 | 758 | 612 |
Studying the inclinations will allow you to increase the basic control of the anomaly with 88 to 124., which will have a positive effect on the application of attributive statuses.
How skills work

In ZZZ, support Yuzuha supports anomalous damage dealers with buffs that are unique to them: she significantly speeds up the accumulation of anomaly, gives a bonus to the total damage dealt, increases ATK and damage from attribute effects and Chaos. Her skills involve frequent entry into the field to receive charges of "Sweetness" and impose the "Tricky Tricky" status on opponents.
When in the arena, Tanuki relies primarily on parrying with a counterattack and a strengthened special skill - these skills are enough to gain several passive points, activate buffs and apply effects to enemies. The skill set also includes Aftershock, which allows you to deal damage while out of the field, and energy recovery for allies through the super ability.
"Tanuki Claws"
Up to 5 consecutive strikes in front of you.
"Tanuki Cape"
By holding a basic attack, parries an enemy's attack, taking a defensive stance for 1,5 sec. If successfully parried, accumulates a stun on the target and earns 1 unit of "Sweetness".
"Bombardment of tasty treats"
After spinning the umbrella, fires a powerful charge. If the tanuki has Sweets charges at the time of the move, attacks from other agents nearby will trigger Treat Barrage. If this skill deals a heavy blow, the girl will consume a Sweets charge.
The skill is considered an aftershock, it triggers once every 8 seconds and is performed in a state of invulnerability.
"Caramel Firecracker"
Every second, the "Caramel Firecracker" skill is launched at enemies under the effect of "Trick or Treat", which deals physical damage and accumulates a "circle" of the attribute more effectively. At the same time, the anomaly accumulated by the girl is not taken into account in the overall calculation of damage from the current status.
"Caramel Firecracker (max)"
Triggered when the enemy is hit hard by a non-attack "Yummy Barrage" or an assist in the additional attack "Yummy Barrage with filling". Fills the anomaly effect on the enemy well, but does not affect the number from the attribute effect.
"Tanuki Help"
When the girl leaves the field, her tanuki assistant Kama attacks enemies together with the active hero. The companion takes part in the "Tanuki Cape" technique. Its ATK is equal to the original value of the owner.
"Saechka for fright"
Quickly dodges and avoids enemy attacks.
"Bad luck!"
A swift, dashing strike when performing a b/a after a dodge.
"Time for revenge!"
Strikes the enemy in front of him with a folded umbrella.
"Marmalade Bombing"
When out of energy, fires at enemies.
"Beware of caries"
Enough accumulated energy will allow you to perform a special move. Throws a bomb at enemies, which, when it hits, causes the status "Tricky Tricky" and quick help. Launching the skill restores 2 units of "Tricky Tricky".
"Beware of tooth decay now!"
It is necessary to use the skill after performing a counterattack, a perfect dodge or any skill of the "Help" type. The girl will throw a bomb at enemies, which will be considered a heavy blow and, upon hitting, will impose "Trick-Trick", restoring 2 units of "Trick". Also calls for quick help.
"Trick or treat"
The effect lasts for 18-48 seconds. When the active character hits an enemy affected by the Tricky Tricky state for the first time with the same attribute, the Taste Combination effect is triggered, changing the attribute of non-Tricky Candy and Tricky Candy (Max) to the ally's element.
If the enemy enters the state again, the "Flavor Combination" effect is removed from them. This process can be repeated to change the element type of basic attacks.
"Prank Attack"
Deals damage to a small area in front of you and restores 1 unit of "Sweetness". If the skill hits an enemy, a quick response will be called.
"Mission Complete"
Spends all accumulated decibel points to deal a heavy blow to the area around itself. The enemy caught in the area of effect is subject to the status "Tricky Tricky". After launching this skill, allies receive 8,5-31 units of energy, and the girl - 2 units of "Tricky". The skill causes a change to the character on the right.
"Dessert Time"
Switch heroes when the active agent is thrown up. The girl will make a sweeping attack in front of her.
"Sugar replenishment"
Spends an assist point to block and restores 1 unit of "Sweetness".
"We have cookies!"
Performed after Perfect Assist or b/a "Tanuki Cape".
"Barrage of stuffed treats"
Press the b/a button after a Perfect Assist or Tanuki Cape Parry to perform a spinning attack with the umbrella and fire a powerful charge.
Main Ability: "Wonderful Confusion"
Upon entering the field, immediately receives 3 units of "Sweets", up to a maximum of 6 points. When the enhanced special skill "Beware of Cavities" or "Beware of Cavities Now!", as well as the super ability "Surrender or Suffer" hit enemies, the entire squad receives "Blessing of Tanuki".
The effect lasts up to 40 seconds and provides the entire squad with an ATK bonus equal to 40% of the girl's stat (up to 600-1), and the damage dealt increases by 200%. If the heroine's initial ATK is not lower than 15 units, then it provides a full bonus.
Additional ability "The more the merrier"
Activated if there is a hero in the squad with the Anomaly specialty or from the Nightmare Hut faction.
If the heroine's "control" indicator is higher than 100 units, each unit above this value increases the efficiency of attribute accumulation by characters with the "Blessing of Tanuki" status by 0,2-20%. Damage from anomaly and Chaos is also increased. The effect is fully applied if "control" is not lower than 200 units.
The order of leveling skills
Prowess = Basic Attacks > Super Ability (QTE) = Special Attack (EX) > Assistance = Dodges
The priority for leveling up the heroine's skills is based on the frequency of their use and their usefulness to the team:
- The inclinations need to be pumped up first of all, since the heroine's "talents" contain all the buffer effects. B/a is used for the application, additionally in this section there is an aftershock, which works while the girl is "in the pocket".
- Tanuki's ult generates energy for allies, and the amount of recovery directly depends on the ability level. Also, the skill is used on a permanent basis to obtain charges of "Sweets" and apply a debuff to opponents.
- The heroine combines her special attack with a parry and counterattack, similarly gaining passive charges and triggering the "Tanuki's Blessing" buff to increase the party's ATK.
- Help and Evasion are not a priority and are developed when there are free resources.
How to play as Yuzuha
With a of the skill or ult the heroine applies the "Trick or Treat" effect to monsters and begins to attack them every second with the "Caramel Firecracker" skill. When ally strikes for the first time on an enemy with this effect, a "Combination of Flavors" is called out, which colors the heroine's hits when "out of bounds" in the color of the companion's attribute. Additionally, with the help of these skills, the "Blessing of the Tanuki" buff is spread to all allies, increasing their ATK and overall damage for 40 seconds.

Below the HP and energy indicators there is a "Sweets" counter, you can get them in several ways:
- at the beginning of the battle 3 charges;
- skill with energy expenditure and super ability 2 charges;
- Chain of attacks and defense assistance 1 charge.
The levels of this status are spent only on the aftershock "Yummy Barrage", which is carried out every 8 seconds on enemies with the "Sweet Trash" effect and helps fill the "circle" of the anomaly corresponding to the "Firecrackers" and "Taste Combination" element. The debuff lasts on enemies from 18 to 48 seconds depending on the level of pumping the enhanced special attack.
To sum it up, in the tanuki rotation it is necessary to adhere to the alternation of the main skills according to the following principle:
- Spend energy on a skill to apply a negative status to enemies and a buff from the inclinations to allies - over the next 18-48 seconds, the anomaly will accumulate faster on enemies, and companions will receive damage bonuses for 40 seconds.
- Switch to your preferred agent and hit multiple times to trigger Flavor Combination. Now all aftershocks and off-field hits from the support hero will match the ally's attribute.
- Continue to switch agents and combine the skills of the two Abnormal Damage Dealers while Ukinami has "Sweetness". Once the charges run out, call the heroine to the field and use parry by holding the b/a button.
- When the effects expire or when you need to change the attribute of "Flavor Combination", use the skill or ultimate again.
The best eidoses
Upon receiving a duplicate of the Mischievous Tanuki, her mental picture is filled with useful skill boosts:
| M1: Lucky by nature | Upon entering the field, restores 30 energy. In reconnaissance mode (exploring the world), the effect is triggered once every 180 sec. Enemies under the effect of "Trick-or-Treat" lose 10% damage resistance from all attributes. Damage increase from anomaly and Chaos increases by 130% of the initial value. |
| M2: A Motley Company | Hitting with the enhanced attack "Watch Out for Tooth Decay" or "Watch Out for Tooth Decay Now!", as well as the super ability "Surrender or Suffer" increases the damage of the entire squad by 15%, and the efficiency of attribute accumulation by 15 sec. The effect lasts 40 sec. When a heavy blow hits an unamused enemy, it causes a chain attack. Attack chains caused in this way have a reduced interrupt level and are triggered once every 20 sec. If the heroine is replaced by another agent during the chain attack, she will restore 1 unit of Sweets. The cooldown of the non-stunned "Treasure Barrage" is reduced by 25%. |
| M3: Tale of the Underworld | Level of b/a, evasion, assistance, skill, c/a — +2. |
| M4: Fall Magic | The additional attack assist "Battle with delicious filling" and the additional attack assist "We have cookies!" deal 30% more damage, accumulate the attribute effect 20% more effectively, and when hitting an enemy, call for quick assistance. |
| M5: A Winter Night's Dream | Level of b/a, evasion, assistance, skill, c/a — +2. |
| M6: Putting Down Roots |
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Yuzuha's best cons are the first, second and sixth.
- M1 is a promising investment due to the powerful increase in DPS. In addition to restoring energy, the girl will be able to cut off enemy resistances and distribute an even greater bonus to damage from attribute effects and white reaction.
- В M2 contains another bonus to the overall damage dealt, an additional chain attack on the enemy without stunning and a reduction in the cooldown of aftershock from 8 seconds to 6.
- M6 turns the support girl into an additional damage-dealing fighter who actively fights on the field and spends all passive charges not on aftershocks, but on a powerful explosion. However, the const also gives a huge increase to the buffer potential: after such an explosion, the overall team Chaos deals 105-315% more damage.
For F2P players, it is better to stick with the 2nd constellation, unless you plan to fill the entire "card" in the future. When choosing between signature weapons and constellations, the "Seven Tricks of Tanuki" ball is preferred, because it gives additional "knowledge" to the squad.
Strengths and Weaknesses

While Ukinami has a lot of obvious advantages, there are also a few minor disadvantages.
| Strengths | Weaknesses |
| Significantly surpasses other buffers in the number of buffs and at the time of release is the best support for abnormal DDs. | Can be resource intensive to level up because it benefits a lot from maxing out almost all skills and levels. |
| Can use other characters' attributes to fill the attribute "circle", speeding up the rate of reaction calls and creating a window to optimize ally builds. | It has a simple rotation, but the skill set contains many subtle mechanics with variability, which requires proper habit and reaction from the player. |
| Extremely easy to control: all buffs and statuses are caused by the usual "E" and ultimate and have a long duration. | Despite being friendly to teams of other mechanics, he only reveals himself to the maximum in a group playing from Chaos. |
| Not limited in combinations with characters of the same mechanics, it is one of the best buffers for any limited and budget team. | |
| Works well without a signature, has several alternative F2P options. |
Leveling
The resources for the mischievous tank correspond to its attribute and class feature: to increase the level and develop skills, you will need physical chips and Support tokens.
| Leveling | Materials | Cost |
|---|---|---|
| Level | ![]() ![]() ![]() | ![]() |
| Skills | ![]() ![]() ![]() ![]() | ![]() |
| Makings | ![]() ![]() | ![]() |
Best Builds for Yuzuha in ZZZ

As a full-fledged support, the girl needs to pump up the characteristics that affect the speed of updating all statuses and the size of the provided buffs based on their own indicators. The most important stats are "control" и ATK, because the amount of enhancements provided through deposits depends on them.
Additionally, you can consider energy recovery, a bonus to physical damage, penetration and "knowledge" in sub-stats - this will allow Ukinami to help the team with damage, especially if she participates in filling the physical "circle". In turn, she does not need defensive characteristics, since she rarely appears on the battlefield and parries enemy techniques with an umbrella well during the battle.
Rating of amplifiers
Signal "Seven Tricks of Tanuki" is definitely the best weapon for Yuzuha, because it gives bonus "control" to the owner and "knowledge" to all allies. If knocking out a signature is not in the plans, it can be replaced with alternatives with ATK in the main stat and passive, energy recovery and even "penetration".
| Amplifier | Effect |
![]() ⭐⭐⭐⭐⭐ Base attack power 48-713 Energy recharge: 24-60% |
Whenever the wielder deals physical damage with an empowered special attack or super ability, their Anomaly Control is increased by 30 for 40 seconds. Whenever this agent's Aftershock hits an enemy, the entire squad's Anomaly Knowledge is increased by 60 for 40 seconds. Only one of these effects can be active per squad. |
![]() ⭐⭐⭐⭐⭐ Base attack power 48-713 ATK: 12-30% |
Whenever any squad member enters the battlefield via Quick Assist, Chain Attack, Defense Assist, or Evasion Assist, the agent with this item gains 5-7 energy. Occurs no more than once every 5 seconds. When an agent with this device spends 25 or more energy, the entire squad deals 10-16% more damage. Lasts 20 seconds, can stack up to 2 times. Repeated casts refresh the duration. The effect is shared across the entire squad. |
![]() ⭐⭐⭐⭐⭐ Basic attack 46-684 Punching: 9,6-24% |
A hero with this amplifier restores energy by 0,6-1,2 units/sec faster. When a character hits an enemy, all other squad members hit the targets on 10-20% more damage for 3 sec. While the effect is active, its value increases by 1,7-3,3% once every 0,5 seconds, and the maximum increase is 10,2-19,8%. Restarting the effect refreshes the duration, but not the damage increase. |
![]() ⭐⭐⭐⭐ Basic attack 40-594 Energy recharge: 20-50% |
If a character's attack with this weapon triggers a counterattack with the attribute, the crit chance. hits for all squad members increases by 12-20% for 12 seconds. |
![]() ⭐⭐⭐⭐ Basic attack 42-624 Energy recharge: 20-50% |
When an ally's attack on a unit hits an enemy, the attack power of the entire unit is increased by 2,5-4%. The effect stacks up to level 4 and lasts 8 seconds. |
![]() ⭐⭐⭐⭐ Basic attack 40-594 Punching: 8-20% |
Activating a counterattack after a dodge, enhanced special attack, attack assist, or chain attack provides an additional 20-55 decibels and restores 0,7-1,1 energy to the agent with this item. Triggers once every 12 seconds. |
![]() ⭐⭐⭐⭐ Basic attack 42-624 ATK: 10-25% |
Increases Ice Damage by 15-24%. When you launch an Empowered Special Attack, all party members' attack power increases by 2-3,2%. The effect stacks up to 4 times and lasts 12 seconds. |
What drives to install
Vinyl records are chosen according to a similar principle: the most important thing is the presence of attack power, control and useful bonuses for the team.
| Drive disks | Recommendation |
![]() 2 Piece: Attack power increases by 10% |
A priority set for support, as it increases the key stat and works off of quick help. Considering that the heroine often uses the enhanced special skill to change to another agent, maintaining and refreshing the duration of the effect stacks will not be difficult. It is recommended to install 2 parts "Swing Jazz" to restore energy. Also suitable "Hormone Punk" и "The Ballad of Phaeton", if there are not enough ATK or control units. |
![]() 2 Piece: knowledge of anomaly +30 points |
Not a bad set for an assistant to an abnormal DD, because the girl actively fills the anomaly indicators and has a direct impact on the final damage of the entire pack. But at the moment there is no exact information whether the set works only for the physical attribute or for all effects. To maximize the buff, place "Astral Voice", "Hormone Punk" or "The Ballad of Phaeton"If there are problems with energy, then the solution will be "Swing Jazz". |
![]() 2 Piece: Energy recovery increases by 20%. |
The set is best considered as an addition to the main set of 4 pieces, since priority squads rarely call CA for a quick refresh of the effect. You can collect the entire set for the first time or when playing with Intimidation supports. Best viewed from "Astral Voice" и "Hormone Punk" on ATK or "The Ballad of Phaeton" due to lack of control. |
![]() 2 parts: anomaly control +8%. |
Suitable as 2 parts to complement the main set, in rare cases you can consider a full set for sub-dd. It is important to consider that the second part of the passive will be useless, because the tanuki girl deals damage with a physical attribute, not ether. |
Recommended Stats
In the table you can see the recommended stats for each drive slot:
| Position | Parameter |
| 1 | Health (Permanent) |
| 2 | Attack Power (Permanent) |
| 3 | Protection (Permanent) |
| 4 | Attack Power - priority |
| 5 | Attack Power - priority, physical damage bonus - alternative. |
| 6 | Anomaly control. |
Approximate values to aim for during assembly:
- health: from 9 units;
- attack power: not less than 3 units;
- "control": from 200 and above.
- "knowledge": optionally 190-250 points through sub-stats.
Which banbu is suitable?
Yuzuha's Banbu is chosen based on the team composition. The best options would be "Ms. Esme" when paired with Tiren Alice, or "Robin" when paired with Aristocrat Vivian.
| Banbu | Skills |
|---|---|
![]() | Takes off, randomly summoning three spectral bubble or twinkling stars.
If there is 1 or more characters from the Nightmare Shack in the party, the effects of the star and bubble are increased by 30%. Throws a magic bomb on a chain of attacks, dealing physical damage and accumulating a lot of physical attribute anomaly. |
![]() | Fires a card from a magic gun with a random effect: massive physical damage, physical damage and massive stun, or ethereal damage and accumulate ethereal anomaly. If the squad has 1 agent from the Mockingbird faction. The effect of Banbu's skill is determined by active character in the squad and the following buffs begin to take effect:
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Squad Guide for Yuzuha

Tanuki specializes in supporting Anomaly class fighters: she provides them with specialized buffs to speed up application, increase damage with attribute effects and Chaos. More universal buffs include ATK increases and a general damage bonus, so Ukinami can be useful in a wider range of builds.
What characters does it go with?
The table shows the heroes with which the girl combines best as a support.
| Character | Specialty/Attribute | Features |
|---|---|---|
![]() ![]() | ![]() ![]() | To remove "Ice Burn", you need to quickly knock down the heroine's frost attribute with another reaction. Thanks to the accumulation of physical anomaly on targets, Miyabi will be able to re-enter the battle without unnecessary interference and under the influence of buffs. The girls' bundle is best considered in a hyper-carry build with Astra Yao or another Abnormal DD. |
![]() ![]() | ![]() ![]() | Jane quickly builds up "Onslaught", which deals a critical hit. She is distinguished by her mobility and ability to adapt to combat conditions without losing damage due to the variability of actions. |
![]() ![]() | ![]() ![]() | Zaychikha is suitable both by faction and by specialization, creating a strong self-sufficient combo with her partner. She can independently cause the "white effect" of Chaos, which is subsequently enhanced by the abilities of the tanuki. |
![]() ![]() | ![]() ![]() | Yanagi quickly accumulates the Electro attribute on targets due to the high "control" indicator and causes "Shock". Will look good in mono-squads in the damager position and as an applicator for Chaos. |
![]() ![]() | ![]() ![]() | The barmaid imposes a fire anomaly and causes a DoT effect, while not taking much time from the main damage dealer. She is a pocket assistant, which in conjunction with the mischievous tanuki can become the basis for creating a group. |
![]() ![]() | ![]() ![]() | Aristokatka is good at applying the Ethereal attribute and increases damage thanks to "anomaly emission". The buffs of the two heroines stack, which has a positive effect on the overall team numbers. |
![]() ![]() | ![]() ![]() | Does a good job of applying Shock and can take up the second applicator slot. Does a comparatively worse job as a team mainstay, so requires cooperation with another Abnormal DD. |
![]() ![]() | ![]() ![]() | An epic DPS agent with solid damage and easy-to-learn mechanics. When activating his passive ability, he grants a damage bonus that stacks with Ukinami's passive. |
![]() ![]() | ![]() ![]() | Event Support heroine provides bonus to ATK, general damage increase and can heal allies when ult is activated. Preferred addition for DPS who need crit. damage. |
![]() ![]() | ![]() ![]() | Support for strengthening electric groups. Extends the duration of Shock, increases penetration for squad members, but requires supplementing the Electro team with a character or a representative of the Victoria Household Agency faction. |
![]() ![]() | ![]() ![]() | Gives a boost to the entire party's ATK and calls for quick help for the next agent. Doesn't require an additional passive to be activated, because it only contains a boost to the pigs. |
![]() ![]() | ![]() ![]() | Free Support hero with a pull of enemies to one point. Cuts the defense of enemies and applies the ethereal attribute. |
![]() ![]() | ![]() ![]() | Ice support that buffs the next agent up to 1000 ATK, and with an additional passive active, extends the bonus to ice damage. Can act in groups as a buffer, entering the field as part of an attack chain. |
![]() ![]() | ![]() ![]() | Accumulates stunning on targets well and provides all characters with strong shields. In addition, it increases the ATK stat. Ensures the survivability of the squad in difficult battles. |
![]() ![]() | ![]() ![]() | To implement the heroine, you need to include another available representative of the "Sons of Calidon", and also have M6. When assembled into "control", it can act as an additional applicator and quickly return an ally to the battle thanks to a left shift. |
![]() ![]() | ![]() ![]() | Increases the speed of applying the attribute effect and the "knowledge" parameter for the character under the shield created by him. |
![]() ![]() | ![]() ![]() | Gathers "quivers" for rapid attacks. Can gain charges for triggering an attribute effect on an enemy. Considered the primary damage dealer in a limited number of squads. |
Best team samples
Below you can see promising squads for Yuzuha, with which there will be no problems when passing combat content in caverns, and with proper pumping and endgame modes.
| Character 1 | Character 2 | Character 3 | Banbu | Features |
|---|---|---|---|---|
![]() ![]() | ![]() | ![]() | ![]() | A group with a variation for Onslaught, Infection and Anomaly Emission. In a squad with Alice, it will be possible to activate buds and the Chaos effect much more often, and with Jane, the statuses will be able to inflict critical hits. In addition, Vivian and Tanuki will provide the squad with a volume bonus to white reaction damage. |
![]() ![]() | ![]() ![]() | ![]() | ![]() ![]() | Option with "pocket" support. Both sub-dds prefer to quickly leave the field after a short rotation, without losing the effectiveness of the effect application. But it is also important to note that the characters presented in the first two cells are compatible with each other, so they can be combined in any way. And the Support heroine has a flexible distribution of time on the field and easily adapts to the selected squad. |
![]() | ![]() ![]() | ![]() | ![]() | You can create a group with Onslaught using epic agents. Piper is considered an active DD, taking up a lot of time on the field. A certain advantage will have Pulchra with M6, having a disk in the build for anomaly control for application from the "pocket". If the damager lacks protection on the field, then Caesar with solid protection will do. |
![]() | ![]() | ![]() | ![]() | Harumasa gains quiver charges from anomaly accumulation, which he spends on swift dash attacks. Ukinami gives the squad a bonus to ATK and speeds up the process of Shock accumulation on enemies to quickly get three stacks of the archer's passive. |
![]() ![]() | ![]() | ![]() | ![]() ![]() | At the start, the heroine will be a good help in passing the initial content. She provides an increase to ATK and a general damage bonus without fulfilling the conditions. With the appearance of Anomaly or an ally from the "Nightmare Hut" on the account, the girl will be able to distribute other equally useful enhancements. |
Is it worth knocking out Yuzuha?

Yuzuha is a strong combat unit focused on supporting allies with abnormal mechanics with various buffs, including those suitable only for them. Such buffs include more effective application, bonuses to damage from attribute effects and Chaos. However, the heroine is not limited to this: the set also includes an increase in ATK, a bonus to total damage, calling for quick help with several skills and energy generation.
All the effects considered are applied through skill and super ability and last a long time, greatly increasing the level of damage from any DPS agent and easily intertwining into team rotations. As for the general assembly, it is moderately variable: based on the mechanics, it is not difficult to choose drive disks, and among the amplifiers there are wonderful budget options. If we talk about the value of the Tanuki itself, then at the time of release it is the best support for abnormal DD and the second most useful after Astra for all other groups.
Ukinami Yuzuha Trailers
Demo "Tanuki's Tricks".
Music video "Paradise Walk".
We hope that thanks to the guide, you were able to learn about the skills, build and materials for Yuzuha, as well as what squads she can be in in Zenles Zone Zero. Share your opinion about the character in the comments.









































































