Nahida Legends Quest 2: Returning Home to Genshin impact - the second chapter of the quests related to the disclosure of the history of Dendro Archon. Inhabitants Sumeru have gained the ability to see dreams, conspiracies are no longer being built in the Academy, and it seems that everything in the kingdom is going on as usual. However, there is something that has left its mark forever. Once among the tropical lands lived dragon Apep, but he was corrupted and lost his mind due to the apocalypse.
With Nahida The traveler will have to deal with the consequences and help the dragon get rid of the influence of forbidden knowledge. This guide provides a detailed walkthrough of the legends of Nahida quest part 2. Read on to find out how to start the Homecoming quest, clear the Wither Zone, and defeat the Defender of the Last Oasis.
How to start the Legends of Nahida Quest Chapter 2: Homecoming in Genshin Impact
In order to unlock the second Nahida Legends Quest, Travelers must meet the following conditions:
- Reach Adventure Rank 40 or higher.
- Complete the Archon quest "Volume 3. Chapter 5: The Pulse of Akash and the Flame of the Kalpa".
- Complete the previous quest of Legends of Nahida "Lady Wisdom. Chapter 1: Unceasing Heat".
- Use 1 Legend Key to unlock the quest.
Keys can be obtained by completing daily missions. One key is given if you pass 8 orders. The quest is available indefinitely, starting from updates 3.6.
After fulfilling all the specified conditions, open the menu with legend quests - it is located in the lower left corner of the quest log. Click on the character tab and use 1 keyto unlock the mission and see the starting point for easier tracking.
Chapter 2 of the Legends of Nahida quest consists of several stages. In the course of their implementation, you will have to go to the farthest region of the desert, where the apocalypse had the maximum impact on the creatures living there, and pacify the dragon, which also became a prisoner of corruption.
How to find your way home
Returning to the city of Sumeru, the Traveler and Paimon meet their old acquaintance near the gate. It seems that the little sovereign Kusanali is worried about something. Talk to her, find out the situation and meet with an unusual form of molders affected by the influence of the apocalypse. The following rewards are given for completing this quest:
- 875 adventure experience;
- 53.900 Mora;
- 6 hero experience;
- 12 magical enhancement ore.
Head to the Gates of Sumeru City
Teleport to the entrance to Sumeru City and go straight to the gate to meet Nahida. The Little Sovereign will tell of the loss of part of her memories and the unsettling feeling that she had to do something very important.
The conversation is interrupted by a molder who is trying to get into the city. Dendro Archon interacts with the creature with the help of force and understands that it has come here to ask for help. Follow him and find out what happened.
Follow the strange mold
Climb down the path, following the mold. He will lead to his family - it turns out that one of them has lost consciousness and is in critical condition. Nahida realizes that the ailing mold is very different from the rest, having an energy similar to hers, and is a true elemental life form. Noticing a gap in its structure, the ruler easily heals it, after which the unusual creature comes to life.
In addition to the fact that the creature is distinguished by the currents of power, it also has a real human speech. Talk to a strange molder who will tell you that once, together with other relatives, they lived on fertile lands, until the apocalypse came and forbidden knowledge destroyed their home. Few managed to escape, but the corruption left its mark forever, and even the survivors gradually died. The same fate could have befallen a new acquaintance, if not for the strength of Dendro Archon.
The elemental creature has lost some of its memories, but knows that some of its Kindred are still alive. Nahida remotely calls on the people of Sumeru to look for unusual specimens. And while the waiting is going on, the molder offers to go where the “end” awaits.
Head to where the "end" awaits
Follow the molder to a small island in the Yazadah Pond area. Swim or move using the four-leaf symbol on the left above the ship to get to the other side of the shore.
Defeat the enemies that stand in your way
On the way, you will have to fight a group of enemies twice, so it is better to prepare the strongest squad in advance (especially if you are a beginner or an unpumped team is equipped). For the first time among the opponents will be hermits, and then hilichurly с mitachurl.
Follow the elemental being again
After defeating all the waves of monsters, continue to follow the molder, which will lead to one of wilting zones. It turns out that the rotting flowers that formed the tumor are actually her former comrades exposed to the apocalypse. It is necessary to get rid of the corruption and try to save the uncontaminated elemental energy, if it is still preserved.
At the time of completing the task as a trial character, it becomes available Nahida.
Eliminate the Wither Zone
Everything needs to be destroyed 3 flowers, which are marked with numbers in the screenshot above. Pollution area protect sentinels of the ruins.
Pre-activate a shield or use a healing ability, then defeat all the automatons. To clear an area, take Dendrogranum to the left of the 1st plant and while the granums are active, use charged attacks on each of the 3 branches in red.
If the Wither gauge above the health bar fills up too much, use candle of life near the large tree on the left - this will reduce the accumulated effect.
Once all the enemies have been defeated, approach the main tumor and interact with it to clear the area for good. Unfortunately, there will be no pure elemental energy left among the flowers, which means that the creatures were completely consumed by corruption.
Meanwhile, from the inhabitants of Nahida, he receives news of a mold found in an unconscious state, which fits the description and may be one of the representatives of this life form.
Go in search of another elemental being
Go to the topmost teleport in Forest of Motiyama, turn around and walk forward a little to activate a dialogue. In the distance, the group notices the creature they are looking for, but it is under protection. In order to avoid the battle and quietly get to him, the small sovereign decides to turn into a moldy and thus penetrate into the camp.
Try to get into the habitat of molds
Under control is given the mold Nahida. Move straight along the path until a window appears with two options: "Move to the left" or "Move to the right". Select the left side so as not to get caught by the patrolman.
After the guard leaves, continue to follow until you reach a place with three molders.
Go from the other side and use the sense of the elements
When Nahida reaches the desired point, control will return to the Traveler. Turn right and approach the ledge to signal Dendro Archon with elemental sense - the ability is used automatically.
Queen Kusanali acts on the moulder with the power of the elements and heals him, so that the rest will begin to trust her and the Traveler. The creature will tell you that their real home is inside Dendro dragon Apep, which at one time was also exposed to forbidden knowledge. If he dies, it will be a disaster for the entire Sumeru due to the huge flow of energy, so Nahida again appeals to the citizens with a request to find other similar creatures. But before you leave the place, you need to help the molder complete his business.
Help cultivate the land and water the land
Find a small vegetable garden in the area marked by the quest marker by heading northwest.
Plant the seed that will appear in your inventory. Then use any Hydro ability at the landing site to water the ground with water.
Find and destroy the plants that are trying to occupy this land
Climb a little higher and find two weeds on the ledge in the form sugar flowers. Pick them up to make two jumper pyro, and defeat them. After that, Nahida will tell about the old days of the reign of the dragon Apep, when Sumeru consisted only of tropical forests.
Return to the molder habitat and speak with the elemental creature
Head back to camp. Nahida will receive word that the elemental creatures' companions have not been located, which means there are no more leads. However, the Soaring Mold remembers one comrade who left the group due to disagreements - he believed that the forbidden knowledge had become part of them and should be preserved. It turns out that this creature went into Fault, so you need to go there and try to find it.
Remember what you were
In the process of conducting an investigation, it is possible to find out that Apep is subject to a serious influence of damage. In order to help him and get rid of the disease, you need to go down into the Rift and find a special elemental creature. As a reward for completing the task, the following are provided:
- 875 adventure experience;
- 60 Primogems;
- 53.900 Mora;
- 5 instructions about "wit";
- 6 hero experience;
- 12 magical enhancement ore.
Descend into the depths of the Rift
Open the map and select from the list on the right "Rift: Underground Mines"to open the corresponding area. Move to the teleport in the west near the Glowing Passages and run forward a little.
The desired mold turned into a mud vein, so you need to go further into the depths and find one of these wells.
Equip your tool in advance Luminous Stone Adjuvant. After that, float directly to the polluted area, which is protected by gap hounds.
Defeat the monsters, destroy the mud well
Use the Adjuvant next to the well to clean it up and then fight the hounds. When all opponents are defeated, the body of a creature will appear in the area of accumulation of dirt, which is gradually absorbed by corruption.
A unanimous decision is made to use an elemental energy crystal to help the molder heal.
Talk to another elemental creature
After the morovik comes to his senses, he tells that the crystal is the Seed of Fire, created by him together with the ruler Rukkhadevata to save Dendro the dragon. It will also show the way to Apep.
However, the moulder is no longer able to maintain its shape and, having fulfilled its duty, turns into mud again. The traveler reuses the power of the luminiferous stone on him in order to save an unsullied piece of the soul.
Follow directions to Sumeru Desert
Return to Sumeru by teleporting to the Hadramavet Desert to Earth of three channels. Then, from the teleporter, go down below and go deep into the desert until a strong sandstorm starts.
Follow deep into the sandstorm
When you get to the right place, watch a short cut-scene. After the end of the video, the appearance of a powerful dragon will appear in the distance. He is hostile and does not intend to cooperate with the Archon, since he does not trust any gods.
Apep sends his subordinates, molders, who remained inside him and finally lost their minds.
After managing to subdue the creatures, Nahida decides to use a crystal on them to cleanse them of filth. Thanks to this, energy moves to the floating mould, nourishing it and making it more. Now you have to find the cave where the dragon is.
Find Apep's Hideout
Move further north or move to the upper teleport of the Earth of the three channels. Then go left to the cave entrance.
There are no forks inside, so just head straight ahead to the place where the bright light comes from. Nahida will try to negotiate with the dragon, to which he will still give a positive answer, allowing him to enter his lair.
Enter the central area
Nahida and Paimon will be near the area where the Heart of the Oasis is located. Walk a little forward to the center to continue the quest.
In the course of the rite of purification, the Seed of Fire, with the help of which the little ruler was supposed to illuminate the object, is destroyed. Dendro Archon decides to use all his power to create a new Seed, even if she has to shrink again.
At the moment when Nahida starts the ritual, the Traveler appears along with the molders. The elemental being stops the ruler, sacrificing the energy that she was fed thanks to her relatives. Thus, together they manage to resurrect the Heart of the oasis.
Save the Home of the Elemental Creatures: How to Defeat the Defender of the Last Oasis
The performed rite provokes the foul energy of the dragon, releasing the Scion of the Apocalyptic Millennium. The enemy is a story-driven but weakened version of the weekly boss Guardian of Apep's Oasis. The fight has three phases.
The first phase
The enemy does not pose a particular threat - it is enough to deal damage from a distance, using long-range abilities or while under a shield. The dragon has little HP, but rather powerful attacks. Activate all available abilities and elemental blasts to defeat the Corruption and move on to the next phase.
The second phase
During the second stage it is necessary protect the core from the continuous attack of opponents, destroying them. The phase will be successfully completed if the resurrection progress is full. Remember that any attacks by monsters reduce the progress of the scale.
Periodically, mobs gain shields. To remove them, attack the plant with a green light on top - it is located behind the rest of the opponents.
The third phase
The boss's damage is increased, so in the third stage of the battle it is especially important to keep your distance and be under the shield / heal. Use all cooldown abilities and constantly move around the arena.
Watch for the warning line under the monster's HP bar - at the moment it appears on the arena, green domes. Enter one of them and wait until the inscription disappears, or the waves of the apocalypse end. After that, keep dealing damage.
Talk to Apep and Nahida
Eventually the dragon will be able to cleanse itself. Having received a long-awaited sense of peace, he will change his mind about destroying the people of Sumeru. Also, an ancient creature will tell about the cause of the apocalypse. It turns out that it all started with the Dragon Lord Nibelung, who received black power and led his citizens to rebel against the heavenly order.
One more piece of unfinished business remains - the hovering Hydro molder had a family that is still waiting for her at the site where she was first found unconscious. You need to let them know what happened.
Return to the Sumeru city area and look for molds
Teleport to the entrance of the city near Chinvat Gorges and go to the bridge where the molders are waiting. Nahida will report that their family member will not return home soon, but she did everything to protect them.
Among the molders is a child named Nur, who, like his mother, has gained the ability to use human speech. This means that the elemental being, even after disappearing, left its mark forever.
Awards
For the complete completion of all stages of the Returning Home quest, you can receive the following rewards:
- 1725 adventure experience;
- 60 Primogems;
- 107.800 mora;
- 5 instructions about "wit";
- 12 hero experience;
- 24 magical enhancement ore.
Read on:We hope this guide helped you learn how to start and complete the second task of the legends of Nahida chapter 2: Homecoming. If you have any questions or difficulties at any point, write about it in the comments, the author or other players will be able to suggest. Follow others Genshin Impact walkthroughs and read about all legend quests on our website.
maybe I’m dumb or didn’t read the info to the end, but shouldn’t archon quests / story quests give out one event twist? Or was it only for those already completed and for new ones, as this task with Nahida will no longer be? And then I was naive waiting for this quest and task with Bai
Joo get spins, not just rocks.
Hello! Spins are given only for Archon quests, not Legend quests (5* characters).
that is, this task with a nahida was not considered an archrnt quest?
This quest is clearly in the "legend quests" branch, and it only counts as one.
The fact that there is an archon in the task is a coincidence 😉
Spins are given for completing the storyline, and these are Volumes and Chapters.
There have always been "Legend Quests" with archons, and their goal is to give the player access to a new weekly boss in the game - this is the main reward 🙂
When there is a battle, a white stripe appears there, who knows what is there?
What to do if the "Perils in the Dark" has already been completed, but they write what needs to be done?
The inscription is displayed as a warning "if you can not find a place, try to perform" Perils in the Dark ". If you have completed everything, just teleport to the Underground mines and follow the guide further.
The task of the legends didn’t work out, but they are already doing the guide, respect