Riddles of the Sphinx Dragon's Dogma 2 — tests that the Risen will have to face as part of the mission "Mind Games". In general, you will have to find a solution to the following puzzles: eye, belief, madness, reflection, wisdom, reunion, memory, duel, futility, differences. Upon completion of the mission, an additional task will open - kill the Sphinx, which has both high damage and good survivability.
This guide will show you how to start the Mind Games side quest in Dragon's Dogma 2 and solve all of the Goddess of Riddles' puzzles. Let's look at the tactics for killing a creature at the final stage of a mission and explain what you should consider in advance in order to successfully complete each test.
How to prepare for the quest Mind Games
Mind Games is one of the most interesting and at the same time difficult additional missions, which will require proper preparation from the Risen to successfully complete. Due to the fact that the task itself consists of two parts, the recommendations are divided into two lists.
Mind games. Part 1
- Minimum character level - 20 and above. The path to the Sphinx’s habitat runs through several dangerous zones, namely dungeons, fortresses and dilapidated castles. Consequently, during the journey you will have to deal with ordinary enemies and large elite opponents more than once.
- Availability of return crystals (just one). Located at the first refuge of the goddess of riddles. If it is already in your Inventory, install it as soon as you get to the creature’s location. If missing, then successful Complete the "Riddle of Madness" challenge and receive the Return Crystal as a reward, then place it at the main entrance to the temple.
- Presence of movement stones (three or more). To quickly travel to the Mount Temple after placing the Recall Crystal. Mainly installed for the sake of faster solving puzzles of thought and wisdom.
- High level of relationship with Ulrika or other NPCs acting as the Arisen's romantic interest. Despite the fact that, according to some users, you can pass the “Riddle of Madness” test by dragging the main pawn and/or hired companions, we recommend that you play it safe and, in order to avoid any problems, establish a strong relationship with the selected character in advance.
If you chose Ulrika, then find the girl in Melva and, having entered into dialogue, use the “Give a gift” action. Various delightful and beautiful items are suitable as a present - for example, a bouquet of flowers or a pendant of soulfulness: one of these things can be found in a chest during a side mission "Home Sweet Home".
You can verify a high level of relationship thanks to the blush that appears on the NPC’s face when interacting with him. Additionally, the first “union” will bring the achievement "Not just sympathy", which also acts as confirmation of the fulfilled condition.
- Location of the first seeker token found. Reflection is necessary to solve the puzzle. Without this, it is impossible to complete the test, which has a time limit of 7 in-game days.
If you have already found a seeker token before, we recommend use the interactive map at the time of fulfilling the conditions of the Sphinx task (more details in the corresponding paragraph). If during your travel you have never encountered this consumable item, then on the way to the Grotto at the End of the World, pick up the item in a cave located not far from the “Breach Stone - Brotherhood”.
Mind games. Part 2
- Minimum character level - 30 and above. As in the first case, the path to the new haven of the divine being runs through battle zones, pitting the Risen not only against groups of ordinary opponents, but also against elite enemies with several health bars. For a comfortable journey, it is recommended, in addition to leveling up, to choose good equipment (minimum improvement - from level 1 and above).
- Availability of return crystals (just one). Located at the second refuge of the goddess of riddles.
- Presence of movement stones (three or more). To quickly travel to the Border Temple after placing the Recall Crystal. Mainly installed for the sake of speeding up solving puzzles of futility and differences.
- Presence of a sealing vessel. Necessary solely for personal convenience, that is, to facilitate the passage of tests such as “The Riddle of Futility” and/or “The Riddle of Differences.” However, if the item was previously used to pass other tests, then the sealing vessel can be easily replaced with transfer stones. The main thing is to install the return crystal at the second location of the Sphinx in advance.
- Advance to the Archer vocation after solving the futility puzzle. After completing the Trial of Futility, the next puzzle is the "Riddle of Differences", which again requires the Risen to lead a specific character living in the territory of Border Town to a divine being. Having moved to the area, first of all visit the establishment "Border City Vocations Guild" and change your class to Archer.
The reason for this action is the final battle with the Sphinx: after the “Riddle of Differences” is solved, access to the last precious chest will open, and the goddess of riddles, having said goodbye to the main character, decides to fly away - this time without the opportunity to find her again. In order to get the key that opens the huge golden chest, the Risen will have to kill the Sphinx. To fully cope with this task, in turn, only an archer can.
- Availability of any bowand arrows of doom. The Doombolt acts as a reward for completing the Riddle of Memory challenge and allows you to instantly kill an enemy, regardless of their maximum health. It is prohibited to use the named item for personal needs - arrow necessary to kill the Sphinx himself. Without it, it is impossible to bring the boss's HP to 0%: an attempt to defeat the creature with your own forces will end with the fact that after losing 3 bars of health out of 4 available, the goddess of riddles will leave the Border Temple area and find her more not work.
How to start the Mind Games quest in Dragon's Dogma 2
As soon as all the above conditions are met, you can begin to search for the first habitat of the Sphinx. To do this, the Risen needs to find a location called the “Mountain Temple.”
How to get to the Grotto at the End of the World
First of all, pave the way to the territory "Grotto at the End of the World". Travel to Wernworth and use the services of a coachman at the West Wernworth camp. Pay the stagecoach owner 200 gold coins to accompany the Risen Knights to Border town.
Upon arrival, exit to the main road and take the following route:
The most significant points on the map:
- Stone building with wooden chest on the second floor (climb the ornate staircase), guarded by bandits. Additionally: nearby there is a cave with several lizards - in this place you can find seeker token.
- Elite opponent - ogre, battle is optional.
- Elite opponent - ogre, battle is optional. However, it can cause problems by following the Risen detachment: at night it is fraught fatal because of a group of skeletons that will be waiting further down the road. If you have previously visited a location and killed an enemy, then at the intersection there may be a Minotaur.
- Side mission "For whom the Bell Tolls" (escort to the cenotaph located inside the “Grotto at the End of the World”), is optional. The NPC who issues the mission may die during a fight with a group of enemies. For resurrection you will need awakening stone.
This way you will get to the location "Ancient Battlefield", from where you can reach the entrance to the dungeon leading to the Mount Temple - the place where the Sphinx sits.
Moving along the path, go up to the main entrance to the fortress. Inside the Risen, ordinary skeletons are waiting, led by a skeleton mage (capable of using spells of the Sorcerer subclass).
Having dealt with the opponents, turn left. Walk along the corridor, then go upstairs, first along the ornate staircase, and then along the wooden one adjacent to the ledge.
Exit to the stone towers and go towards the next wooden staircase. Then get to the “closed” space where he lives dormant cyclops - fighting him is not necessary, but trying to get close to the chest will awaken the monster.
After killing the enemy, use the wooden stairs adjacent to the construction beams again. Thus, you will go out to the cave "Grotto at the End of the World", which leads to the Temple on the Mount.
Where to find the Sphinx
Move along the cave tunnel until you come to a camp site, where ordinary bandits await the Risen (among them there is a magician capable of using spells of the Sorcerer subclass). After the victory, we recommend taking a break to fully restore the health of the Pawns, if you did not do this before arriving at the Grotto.
Inspect the area for useful items and materials, then continue in a linear direction: the cave will not offer any forks at this time.
When you reach the area with the pit, examine the dead end (regular chest with gold) and the walls themselves - notice that the passage is blocked with stones. Destroy them with any type of attack to organize access to the next part of the tunnels: in the next area you can stumble upon ghosts, as well as interact with a regular chest (inside you will find onyx).
Even further there is a fork: a tunnel leads to the Mount Temple, located from right side, on the left is a dead end with various ore veins.
Having overcome the tunnel part, you will again come out to a small spacious room guarded by ghosts. After defeating the enemies, examine the area to find the following rewards in total:
- Ring of Courage (on a stone pedestal) - Reduces the amount of stamina required to block attacks with a shield.
- 5 gold coins (from a wooden chest).
- Jasper gemstones (from a wooden chest).
Once you reach the exit, you will find yourself on the other side of the Grotto at the End of the World territory. In this area, the Risen will be able to encounter stone golem, however, you can avoid the battle by running to the cave "Sanctuary Corridor", located in the opposite direction.
The path along the corridor is linear and leads straight to the Temple on the Mount. After leaving the walls of the building, climb the stone stairs, installed in three floors. This way you will reach the Sphinx in DD2.
How to solve all the riddles of the Sphinx for the first time
As soon as you climb the stairs, the goddess of riddles will stop the Risen, inviting him to have fun and find answers to a number of exciting puzzles. If they satisfy the creature, the traveler will be presented with valuable prizes that are stored in chests behind the creature’s back. Solve the riddles of the Sphinx to get treasures and a golden trophy.
Due to the fact that the wrong answer at any stage of the mission leads to к failure side quest, the following provides detailed instructions with the correct sequence of actions that will lead to solving each puzzle and receiving each reward.
Take the pedestal opposite the goddess to begin completing the first tests.
Mystery of the eyes
- Condition: “The eyes live in alliance with us, but they also betray us. Eyes lie, so I am with you: I give advice, leading you into the darkness. What will your eyes tell you? Go through this door and take the most valuable."
- Reward for solving the riddle of the eye: awakening stone ×1.
As soon as the dialogue is completed, the stone gate located to the right of the main staircase leading to the Temple of the Mount will be unlocked.
Go inside the ancient building and use the ledges to climb to the precious chest: inside you will find sealing vessel - a consumable bottle that has the ability to absorb people, providing maximum convenience for carrying them.
When used, it can enclose any NPC character inside itself.
As for the rest of the building, it is worth exploring for the presence of various consumables, as well as other useful items, which include coins.
Returning to the Sphinx, talk to him again and show him the sealing vessel through the “Deliver” window.
As a result, the creature will praise the Risen, noting that "his eyes see the truth", and will offer to interact with the first chest from which you can get awakening stone in a single copy.
The Puzzle of Belief
- Condition: “Life is a mystery, what mortal debt lends to us. The lighter the burden, the faster we are. In order to avoid a terrible death, you must bestow what is most valuable.”
- Reward for Solving the Belief Puzzle: the given item and its duplicate.
When the Sphinx begins to pronounce the last part of the puzzle, the “Deliver” window will automatically appear on the screen with the ability to select any item in the Risen’s “Inventory”. The value of the item is irrelevant, the solution, in turn, lies in a positive answer to the question: “Are you willing to give this to me, knowing that it will not be returned to you?”
The choice of an item that will be briefly donated to the deity of the Mount Temple is entirely the responsibility of the player: as part of the mission, you can get a duplicate of absolutely any resource, consumables or weapons, which can bring significant benefits not only to the squad, but also to the main character as a whole.
However, to speed up future Mind Games objectives, It is recommended to give away the sealing vessel, previously picked up from a precious chest. The reason is that this action will make solving madness, futility, and/or difference puzzles much easier later on.
As soon as the item is placed in the marked cell, the Sphinx will ask a question, to which two answer options will be offered:
- "Yes", - correct option.
- “No,” is incorrect.
This way, access to the next chest will be unlocked, from where you can get the previously given item, as well as its duplicate, which has similar properties.
The mystery of madness
- Condition: “They say love is like madness. They are connected like the Sun and the Moon. So bring your love to me, so that I can measure the depth of your madness.”
- Reward for solving the madness puzzle: Return crystal ×1.
The riddle of madness is a puzzle that requires sealing vessel, as well as a character with highest liking scorefelt towards the main character. It was for this purpose that it was previously recommended to establish a relationship with Ulrika.
In order to bring the archer girl to the Sphinx, leave the expanses of the Mount Temple and visit the settlement of Melve, which is south of the Border Outpost. Find someone you know near the Ulrika's House building.
After making sure that Ulrika and the Risen have strong ties, come close to your friend and, having found the sealing vessel in the “Inventory”, click on "Seal in a vessel". Thus, the girl will be placed in the bottle.
Return to the goddess and stand on the pedestal located opposite the creature.
With your Inventory open, point at the sealing vessel and use the action "Break the vessel": If you have two copies of a consumable item, one will still remain untouched in the bag.
Then enter into dialogue with the divine creature. It will again put the main character before a choice by asking a question “Have you brought your love to me?”:
- "Yes", - correct option (click if you are sure that you have a fairly close relationship with the character chosen for the test).
- “No,” is incorrect.
As for the reward, there will be a copy hidden in the chest crystal return.
To do this, having previously made a backup copy of your saves, you need to pick up the pawn and drag it to the Sphinx.
The Riddle of Thought
- Condition: “You keep it first in your soul - and the very first thing with which you overshadow everything around you. I assume you are aware of the seeker's tokens? About some souvenirs from your travels? But where did you find the first one? Go back there and maybe you'll find something new. Seven days is enough, I guess? May your journey be pleasant."
- Reward for solving the thinking puzzle: Move Stone ×3.
The Thinking Riddle is the first puzzle to have temporary execution limitation. The goal is to once again visit the zone in which the seeker token was first found: if you don’t remember, use the interactive map and go through all the places with the location of the desired item to pick up something else hidden by the Sphinx.
Before leaving the Mount Temple, place the crystal of return at the main staircase - after finding the item you are looking for, you can quickly return to the divine creation by activating the travel stone.
Having reached the required area, find finder's token.
By giving the desired item to the creature in the Mount Temple, you will gain access to a chest containing 3 moving stone.
The Riddle of Wisdom
- Condition: “The parent knows the child, but the opposite is not true. For a child, a parent is a mystery - only a simpleton would not understand this. I am a lost child, and I yearn for my family. Give me the “parent”, friend, so that I can recognize him.”
- Reward for solving the riddle of wisdom: Rift crystals ×1.
The essence of the test is to find and lead a pawn created by the game developers to the Temple of the Mount. You can find it in a specific Rift stone: the one closest to the Sphinx is called "Breach Stone - Brotherhood", it is located northeast of Border Town (guarded by a group of bandits).
Interact with the object to go through the Rift. Next, you need to recruit a character with one of the following names into the group:
- SphinxParent
- SphinxMother
- SphinxFather
It is important that under the column “Information about the Risen” Username, that is, the owner of the pawn, designated as "CAPCOM" (compulsory comparison with the attached image). Other pawns created by players and given one of the names discussed above will not work: if you try to bring them to the Sphinx, you will fail the test.
Returning to the sacred site, grab the pawn and drag it to the pedestal. Then place a companion in front of the divine being and speak to him. Listen to the riddle again, and then click on "Answer".
Once satisfied, the creature will open access to the last chest, where 1 Rift crystals are stored, and then leave the Mount Temple, additionally warning that there will be wait for the Risen in a new place to pass another batch of tests.
Where to find the Sphinx in a new place
The beginning of the route leading to the desired location "Border Temple", runs through Border Town.
In the settlement, go to the main gate located in the southern part of the map.
On your first visit, you will not be able to enter the Battal zones without showing special permission. However, the system can be deceived by slipping through when a cart approaches the object (only at night time).
They will not be sent to prison for fighting with them - the conflict will be resolved within the initial zone. In addition, your profile will be replenished with two trophies: "Successful Infiltration" и "Across the Border".
Then make the following route:
The most significant points on the map:
- Regular enemies, several groups may be encountered along the way - mostly goblins, gangsters, pangolins. Combat is optional, but killing will bring some useful materials, including gold and resources to improve equipment.
- Elite opponent - ogre. The “minus” is that it is surrounded by smaller targets - lizards, causing high point damage. The battle is not necessary, but the enemy himself can cause problems by following the Risen squad.
- Additional Elite Enemy - Can be encountered griffin either on the road to the Henoa-Battal forest, or at the fork where the main path on the presented map ends. It is important to lower the enemy's health by a few percent (approximately one HP bar) so that he flies away.
Having covered the entire route considered, you will reach a fork - a kind of pavement made of stone cobblestones, which leads to the camp site.
Cross the bridge and destroy the bandits who have settled on the territory. Then, using the ledges, climb up to the rock formation located near the flow of the waterfall.
Go to the opposite side, to the harpy nests and a pile of bones: this action is recommended to be performed after the flying creatures are destroyed, since they can interfere in the process.
Continue climbing up, dealing with enemies from time to time.
This way you will again approach the area that needs to be crossed by water. Then continue climbing up, clinging to the ledges, until you reach the cave. The further route looks like this:
The most significant points on the map:
- Study area - Thunder Cave, inside which you can meet lizards. Mostly gathered in small groups located at a decent distance from each other.
- Battle Zone - The western road to the Border Temple is inhabited goblins, in total, up to four groups of opponents will be encountered.
- Elite opponent - Minotaur, the battle with which is not recommended to be ignored, since the creature can subsequently chase the Risen squad.
- Elite opponent - chimera, the battle with which is optional: jump over the fallen stone column blocking the path to the Border Temple.
After following the linear path, you will find yourself at the second refuge of the goddess of riddles.
Not far from the stairs, do not forget to install a return crystal to open up the possibility of fast travel.
How to solve all the riddles of the Sphinx the second time
The second time, you won’t be able to choose the puzzles yourself: the divine creature will personally guide the Risen, testing his abilities.
The Reunion Mystery
- Condition: find the second refuge of the Sphinx.
- Reward for solving the reunion puzzle: 100 coins.
As soon as you approach the Sphinx in the Border Temple, a dialogue will automatically start: the creature will greet the Risen and note that he apparently really enjoyed having fun going through various tests.
When the conversation breaks down, go to the unsealed chest and interact with it. The knapsack will be replenished by 100 gold, some of which are subsequently recommended to be spent on movement stones: in the future you will need at least two copies of the named consumable resource.
The Riddle of Memory
- Condition: “Questions beget questions, and there is one for you: how many mysteries have you already solved? Memory fails, you know. Remind me, please. Let the statues be your keys. For each answer to the question posed, put one in front of me.”
- Reward for solving the memory puzzle: Doom Arrow ×1.
The goal of the test is to place a statue on a pedestal opposite the Sphinx. The number should correspond to the number of riddles already solved. If you completed the task based on the guide, then by the time you complete the memory puzzle, the Risen will be completed six trials.
Therefore, it is necessary to drag to the pedestal six statues: Approach the objects one by one, grab them and place them on the stone hill.
Once finished, talk to the creature to gain access to the chest, which contains arrow of doom - a deadly arrow that kills instantly.
Riddle of the duel
- Condition: “Even though we have a battle of wits, you prefer a test of strength. Right? Come on, test your strength. Only he will be your opponent, not me. However, I am not one of those who is amused by a simple duel. Wear this ring into battle so that I can see your true power."
- Reward for solving the riddle of the eye: Ring of Aspiration ×1.
The goal of the test is to defeat the knight summoned by the Sphinx.
The ring that the goddess will kindly offer to the Risen is ring of ridicule, maximally weakening the owner's attack power. It is equipped automatically after completing the dialogue and reduces the damage coming from the character's attacks to a minimum. The summoned enemy, in turn, will hit with full force.
To pass the test, approach the knight and use the “Grab” active action. Then go to the edge of the temple and throw off the carcass.
The creature will be satisfied with its ingenuity, and as a reward will offer access to a chest, inside which will be found ring of aspiration - a decoration that slightly increases the amount of experience gained for defeating enemies.
The Mystery of Futility
- Condition: “How easily the mind becomes clouded! Those who say that grief is to blame, others blame darkness. It seems to me that something else is to blame. In my opinion, nothing harms the mind more than the realization that its most diligent efforts are nullified in an instant. Can you survive such despair?
- Reward for solving the riddle of the eye: eternal bonds ×1.
The task of the penultimate test is to take the amphora to Mr. Maurits of Battal. The catch is in fragility of the vase: any blow that is directed at the object will instantly destroy it, which will lead to inevitable failure of the mission.
The path to the desired NPC is quite long and, among other things, will confront you with many opponents, from ordinary enemies to elite bosses. It is for this reason that it is worth considering classifying Maurits as an amphora, and not vice versa. Either a translation stone or a sealing vessel will help with this.
Where to find Maurits in Battala
Arriving in Bakbattal - the capital of Battal, visit the northern part of the city and get to Baway murals. Near the painted wall you will notice a beastman named Maurits, who, when the Risen approaches, will immediately engage him in a conversation about the Sphinx.
How to deliver Maurits to the amphora through the sealing vessel
If you made a duplicate of the sealing vial during the Riddle of Persuasion challenge and did not use it, or completed the Riddle of Madness without using the named item, you can use the vial this time.
Go to Maurits, open the "Inventory" and click on "Seal in a vessel".
Return to the Border Temple and, approaching the amphora, break the vessel (active action through a knapsack). The Beastman, having noticed the vessel, will be extremely grateful to the Risen for the opportunity to get close to the relic that his family has been trying to find for many years.
Afterwards the man will disappear, and the Sphinx will give an unusual item - jewelry "Eternal Bonds": If given as a gift, it will greatly strengthen the bond between the recipient and the Risen.
How to get Maurits to the amphora via the transfer stone
If the sealing vessel is missing, you can use a translation stone, but to do this you must first install a return crystal at the location of the goddess of puzzles.
Once you reach Maurits, grab him and leave the area with the Baway mural. Then use the travel stone from your Inventory to teleport to the Border Temple. The beastman will follow the main character, then he will only have to be dragged to the amphora.
The mystery of differences
- Condition: “The world is so huge and full of life, and you are just one of many in it. In this truly grandiose creation, we differ from each other like pebbles on the shore. However, we really like to celebrate our differences.”
- Reward for solving the riddle of the eye: bizarre dream ×1.
The solution to the last riddle will be found on the territory of the Border Town: a divine being will show the Risen a projection of the NPC living in the settlement. If you have previously explored the streets of the location, then remember that you saw a similar person - Dante. However, outwardly he still differs from the character that the Sphinx wants to see (differences in straight and wavy hair): goddess need to bring Virgil.
Both the first and second men live in the previously named city. Dante can be found in the inner part of the settlement: he often hangs around the Sword and Staff hotel.
Virgil lives behind the main gate and mainly wanders around Zeplin's hotel.
However, before you go looking for the desired NPC, it is recommended change your vocation in advance character on "Archer". This can be done in an institution called the “Border City Vocations Guild”: we discussed in more detail in a separate guide changing class in DD2.
If you have never changed the class affiliation of the Risen before, the guild leader will kindly offer the hero a set of archer equipment and weapons. In order to defeat the Sphinx after solving all the riddles, the equipment given will be quite enough.
After completing the basic preparations for the boss fight in the quest "Mind Games", go through the main gate of Border Town and find Virgil. Then grab him in an open area use the movement stoneto quickly get to the Border Temple.
Bring the man to the stone pedestal and speak to the creature. The goddess will compare the projection with the original and, satisfied with the work done, will open access to the last chest.
From there you can later get fancy censer - a richly decorated censer in the form of an epic monster, mysteriously replenishing the owner’s wallet with every blow.
How to defeat the Sphinx
When all the riddles are solved, the goddess of puzzles will say goodbye to the Risen forever and, spreading her wings, will wish to leave the expanses of the Border Temple.
In order to stop the monster and get the key to the main gilded chest, located in the central part of the location, equip an arrow of doom and hit the Sphinx with your bow.
The reward for killing a divine being is 27 experience points and 000 discipline points. In addition, after the death of the creature, the following will appear on the stone slabs:
- 5 bags filled with a total of 10 coins.
- Key of wisdom.
By opening the main chest with the key of wisdom, you will receive eternal stone of awakening - When used, brings fallen nearby allies back to life.
Achievement Highest Score in Dragon's Dogma 2
Solve all of the Goddess of Riddles' puzzles and kill the Sphinx in Dragon's Dogma 2 during the A Beautiful Mind mission to earn the "Achievement Score" gold trophy.
Awards
For successfully solving all of the Sphinx's puzzles, killing the Goddess of Mysteries, and completing the "Mind Games" side quest, the following rewards are offered:
- Experience ×27 and discipline points ×000.
- Awakening Stone ×1.
- Return Crystal ×1 and Move Stone ×3.
- Rift Crystals ×1.
- A duplicate of the item given to solve the persuasion puzzle.
- Gold ×100.
- Arrow of Doom ×1.
- Ring of Aspiration ×1.
- Eternal bonds ×1.
- Bizarre dream ×1.
- Eternal Awakening Stone ×1.
Read on:We hope our guide helped you solve all the riddles of the Sphinx in Dragons Dogma 2 and complete the A Beautiful Mind side quest. Write to comments, if you encounter problems fulfilling the conditions of the puzzles of the goddess of riddles, the author or other players will try to help. Read in the corresponding section of our website other Dragon's Dogma 2 guides.
I don't quite agree about the riddle with conviction. In my opinion, it is better to copy the movement crystal. It will be more useful and quite rare. And for the riddle of madness, you can simply take the NPC on your shoulder and use the movement stone. The GG will move to the sphinx (if you leave the crystal next to her) along with the NPC.
You can copy any item convenient for you. The vessel was discussed as an example with additional reinforcement of why this would be useful in the future.
At the riddle of the duel, after throwing her opponent off a cliff, the Sphinx said that she needed a duel, not a puddle of blood. The quest was failed. Having replayed from saving and inflicting a couple of blows on him, he again threw him off the cliff, and in this case the quest was counted. Here you either need to inflict a little damage on him before throwing him off, or it is forbidden to take off and put on the ring given to her (which I did by accident the first time). Although during the first battle the ring was also put in the slot
You can get to the 2nd point of the sphinx faster if you go under the bridge, bypassing the border town
You can kill her even earlier by the way
Just use a jellyfish head on it
oh typical assholes, you definitely have to kill this cutie in the end
What to do if there are no CAPCOM pawns in the Brotherhood Rift while completing the Riddle of Wisdom?
Make several re-entries inside the Rift itself. I found a reboot at 3 or 4.
I've rebooted 20 times already. The same pawns created by the players. There is only CAPCOMPawn01. It's simply not a kapkom. I ran through all the fault lines of the brotherhood, but the damn feathers don’t change.
The moment of randomness, I can’t say it any other way, alas. Still, pawns of other users are massively unloaded into the Rift, and here it is simply important to be patient. I was lucky to find it quickly. If something happens, try re-entering the game, and then visit the Rift.
Disable network features
Thanks, great advice.
I spent half a day running around the faults and couldn’t find them, and this particular one wasn’t updated.
Thanks again.
Not necessarily from Capcom, from the players it will also work, the Sphinx himself will notice that the clue is in the name, not the character, and during the conversation there is a hint, the translation parents appears above the subtitles “Parents”. I took SphinxParent archer player
And I have a question, in the end-game world, can you kill the sphinx if you haven’t solved all the riddles, or do you need to do everything before the dragon?
Alas, I won’t answer your question, since I went to look for the Sphinx and complete the task immediately after reaching Vernworth.
This is rofl, I have a riddle with statues, the very last one, I need to somehow manage to place 8 statues on a pedestal, yes exactly 8 because I failed the riddle with the token, but there is not enough space to put 8 statues there
Try to place it not on the platform, but as close to it as possible, on the sides. Some of the statues fell down during the placement process, but the Sphinx still read the solution to the riddle.