
Zero is an appraiser at the Eibon antique store in NTE, who is actively fighting against anomalies and investigates various supernatural cases. He possesses the "cosmic" attribute and specializes in supporting the team with additional damage. His main skill is the ability to redirect "Evaluation and Engraving", launching Esper cyclesThanks to it, teams from Bloom, Remora, and Charge can rotate faster, while simultaneously activating multiple buffs.
As a free S-Class character, it's very beginner-friendly: the main character is easy to assemble thanks to the availability of legendary gear found while exploring the open world. However, to fully realize its benefits, it requires careful selection of stats and allies.
| Rating | S+ position in tier lists |
| Rarity | S-rank |
| Appeared in-game | April 29, 2026 (patch 1.0) |
| Attribute | Cosmos |
| How to get Zero Esper | For the prologue 'Unforeseen Yet Foretold' |
| Type | Solid |
| Role | Damage |
| Esper ability | Zero feeling |
| Date of birth | Unknown |
| Faction | Eibon Antique Shop |
How to get Mind Fragments for Zero
legendary item "Mind Splinter - Zero" Awarded as a reward for in-game activities: chapters of the "Exploration Guide" and story episodes from the "Riddle of Fate" series. Complete objectives to increase the awakening level of the Zero Esper.
How to change the gender of the main character
Function change of gender of the appraiser becomes available after completing the side quest In Reflection, which begins through a dialogue with two girls on Hankaku Street in the Bridge District.
Once you complete the mission, open "Settings: Miscellaneous" and use the "Change" option. Note that you can do this only once every 24 hours.
Strengths and Weaknesses
In NTE, the legendary Zero is worth investing in at any stage of the game, as he helps initiate many effective reactions and significantly speeds up team rotations. However, he is always seen as addition to an existing bundle fighters, it is very difficult to make him an independent DD.
| Strengths | Weaknesses |
| A free S-rank esper that is easy to build and deploy. | Low activity outside the battlefield. |
| Awakening effects are unlocked as you progress through the story and complete various tasks in the Guides. | He thrives exclusively as a secondary damage dealer. As a hyper-carry, he begins to fall behind other characters in the later levels of the endgame. |
| When using the skill "Evaluation and Engraving" Instantly creates an esper cycle. | The extra damage from the E-skill only affects enemies of a lower level. On higher floors "Behind the Rails" This bonus will be useless. |
| Shows high explosive damage thanks to the super ability Division by zeroThe spell's power only increases with the acquisition of certain cons. | Outside of Remora, Bloom and Charge it shows less effectiveness. |
| The attribute, combined with the E-skill effect, opens up the game well from the reactions of Remora, Bloom, and Charge. | |
| With resonance effect "Zero mapping" (Six Awakening Bonus) Grants the team an ATK bonus each time any Cosmic Esper Cycle is triggered. | |
| Can keep allies alive in groups from Charge thanks to his passive talent "Appraiser". |
The Best Zero Build in Neverness to Everness
Assembling a GG requires a careful approach to pumping up these parameters:
- ATK, including basic, - the amount of HP restored by the first passive (only for Charging) directly depends on the base, as well as the boost to the allied attack in the presence of six awakenings (resonance bonus) "Zero mapping").
- Cycle intensity — a stat that enhances the effects of Esper cycles (the intensity depends on the player with the highest final stat value). This is especially important for squads that use Bloom.
In addition, investments in will be useful crit, bonus to "clean" damage и attribute.
Which arc to use
Choosing between S-weapons "Day off", which is issued for Eclipse's hidden mission in BBA, and signature "The Rain That Shook the World" depends on the requirements for Zero:
- The donation disk will significantly increase the hero's personal contribution in battle and also provide a special skin effect for the sword.
- Free gear will speed up resource accumulation for the ult, but the damage will be lower when compared to equipment that offers increases to ATK and/or crits.
| Arc | The effect |
![]() Day Off (5⭐) | F2P option |
ATK + 30-50%. Unlocks the Eclipse ability: The user creates an eclipse for 40 seconds. Each enemy killed while this effect is active restores 6-10 Superpower Energy. The bonus can be activated up to 5 times, with a 300-second cooldown. |
![]() Signa Zero The Rain That Shook the World (5⭐) |
Space damage dealt by skill and super ability, + 30-42%. Increases the intensity of the carrier cycle by 36-72 for 15 seconds after using the E-ability. When activated again, the duration is reset. |
![]() Hethereau's Keeper (5⭐) | F2P option |
ATK + 15-25%. Damage dealt to bosses, + 15-25%. Unlocks the Officer Whisker ability: Summons Officer Whisker to assist in combat. The creature continuously attacks enemies, dealing damage equal to 1-2% of the owner's ATK with each hit. Duration: 30 sec., cooldown: 60 sec. |
![]() The Forgotten (4⭐) | F2P option |
Increases ATK by 20-36%, when the character has more than 50% HP. Provides a defense bonus of 20-36%when health drops below 50%. |
Choosing a cartridge for the console
Equipment of this type, like the arc, should enhance the combat potential of the main character.
| Cartridge and the effect | Recommendation |
![]() Lost Radiance × 2: Cosmos +10%. |
A signature core variant that offers a percentage boost to an attribute. This gear also helps you bypass enemy defenses: each ultimate will deal increased damage thanks to this boost. |
![]() Shadow Creed × 2: attack +10%. |
An alternative equipment option that provides a total of 35% bonus to the character's ATK. When using it, it's important to adjust your rotation so that the superpower always activates with the maximum bonus. |
If you are considering Zero Esper for the team driver position, you can use the set Speed Hedgehog, aimed at increasing the allied ATK.
Recommended attributes in modules
When upgrading your console parts, pay attention to these stats:
| Console parts | Main characteristics | Additional characteristics |
| Cartridge | Cycle Intensity > Cosmos Bonus > Critical Chance > Critical Damage > ATK% | Cycle Intensity > Critical Chance > Critical Damage > Damage Bonus % > ATK % |
| Modules | ATK and HP are constant |
After reaching the maximum level of 80, aim for the following values for your primary stats:
- OZ — 20,000+;
- ATK — 2,000-2,600+;
- crit chance. strike - 45% and above (after you open third awakening Anomaly Notes, you can stop at 50%);
- CRIT DMG — 90-100% and higher;
- cycle intensity — 250+ if you use Zero as a driver (for example, in teams from Tsvetenie);
- damage bonus — 10% and more;
- bonus to space — 10% and higher (usually increased through an arc and the effect of the cartridge core).
How to place modules
After placing the tetrominoes to activate the cartridge's legendary effect, fill the remaining slots. type III modulesEach of them will increase attack by 10%, and the total can be increased to 40%.
Squads for the main character in NTE
In teams, Zero plays the role of a secondary damage dealer, instantly triggering his Esper cycle. During combat, he doesn't require much time in an active position: he gives up his main buttons and retreats to the "pocket." This makes him a great fit in teams with selfish hyper-carries.
The following can be compiled squad options:
![]() |
![]() Zero |
![]() |
![]() |
![]() |
![]() Hotori ![]() Iroy |
![]() Jiuyuan |
![]() Zero |
![]() Jiuyuan |
![]() Zero |
![]() Mint ![]() Skia |
![]() Haniel |
![]() Hotori |
![]() Jiuyuan |
![]() Iroy |
![]() Zero |
![]() Hathor |
![]() Jiuyuan |
![]() Haniel |
![]() Zero |
![]() |
![]() Hathor |
![]() Jiuyuan ![]() Haniel |
![]() Zero |
![]() |
![]() Hathor ![]() Iroy |
![]() Zero |
![]() Mint ![]() Haniel |
How the skills work
Zero Esper is good and available a fighter who fills the need for a secondary damage dealer, especially in groups with Charge, Blossom, and Remora. With the ability "Evaluation and Engraving" It speeds up the team rotation and also provides decent damage.
- Basic attack "Grade" includes a series of five consecutive techniques "Evaluation: Department", impact in the fall Rating: Destruction, Critical Counter: Flash of Inspiration (Deals area damage and reduces enemy durability).
- Skill "Evaluation and Engraving" — An AoE ability that triggers an Esper cycle. Deals additional damage to enemies lower in level than Zero.
- Ultimate Division by zero (100 energy units) - the main source of damage.
- Support skill "Blooming Rift" - after switching, carries out a strike in front of himself.
Passive Talents:
- "Appraiser" (Charge Boost) - Restores a certain amount of HP based on base ATK when the active ally receives Super Ability Energy.
- Perception of Anomalies - increases skill damage Division by zero.
Everyday skill "Five-star model" helps to develop relationships with heroes faster: gifts give additional sympathy if they have a certain communication levelFor example, a gift worth 200 trust points will bring 10 points more if the character's damage/death ratio is 4.
Leveling Order
Spend your development materials on these skills first:
Ultimate = passive talents > skill > basic attack ≥ support skill
The ultimate "Division by Zero" is a key skill in the main character's rotation, so upgrade it first. Ascension stages also unlock passives "The Evaluator" and "Perception of Anomalies".
We recommend upgrading the remaining abilities after you've strengthened your other fighters. This distribution will be especially helpful in the early stages of mastering the game, when Coin Beetles and Esper Pixels are scarce.
Which awakening effects to choose?

When you receive Mind Fragments, unlock bonuses in the following order:
E2 In Search of a Calling > E3 Anomaly Records > E4 Uncertain factors > E5 Theopneustos > E1 Blooming Look > E6 Deceptive Liberation
The best cons of Zero can be called the second, third и fourth:
- In Search of a Calling Grants additional energy after each successful skill cast. This allows the hero to activate their ultimate more often, increasing their personal impact in battle.
- E3 and E4 directly improve the efficiency of "Division by Zero" - Anomaly Notes give a boost to the critical hit chance of the super ability, and "Uncertain factors" Increase damage based on the base ATK value (+0.1% for each point of the characteristic, up to 25%).
Other awakening bonuses also affect damage, but weaker, than those highlighted above.
Zero Esper Rotation
In battle, the main character's abilities are easy to utilize when grouped with suitable allies. He doesn't require much time as an "active character," as his rotation is built around timely activation:
- E-skills, to form an esper cycle.
- superpowers for powerful area damage.
The only thing to consider is whose support skill to use in the chain when the central enemy triggers. This determines what kind of reaction you'll create:
| Blossom | = space + anime |
| Remora | = lakshana + cosmos |
| Charging | = space + anima + lakshana |
Follow the banner schedule, so as not to miss the release of other companions for groups with Zero Esper.



































It is not indicated as a build option through maximizing the essence of the day of teams in bloom, where the damage of the main character's skills is not particularly important, and it can be used with the Hedgehog set as a team driver.
Hello~
The emphasis on essences in the Blooming commands was emphasized, but not enough emphasis was placed on them. I've edited some of the descriptions to make them more clearly visible. [The text appears to be incomplete and likely a mistranslation.]