Het is gemakkelijk om vals te spelen, vooral als het genoeg is om één programma te downloaden. We delen met u de eenvoudigste methoden om letterlijk een god te worden in de donkere wereld van de toekomst.
В Cyberpunk 2077 het is mogelijk om de moeilijkheidsgraad van het spel zelf aan te passen, dus Je zou geen moeite moeten hebben om er doorheen te komen.. Als je echter nog steeds met cheats wilt spelen om jezelf beter onder te dompelen in de sfeer, of om geheimen en paaseieren te zoeken - We hebben een aantal handige en gebruiksvriendelijke opties voor je geselecteerd.
Cheat-engine voor Cyberpunk 2077
Als je graag met Cheat Engine werkt, moet je je oude gewoonten niet veranderen - download gewoon de cheat-tabel voor dit programma, speciaal gemaakt voor Cyberpunk. Met zijn hulp kunt u:
- Krijg oneindige munitie en uithoudingsvermogen.
- God-modus inschakelen.
- activeren onzichtbaarheid.
- Bewerk uw inventaris op elk gewenst moment.
- Schiet zonder te herladen (zelfs van energiewapens).
- Verander de bewegingssnelheid van het personage.
- енять wapen functies.
- Voorraad bewerken en meer.
Het gebruik van cheat-tabellen voor Cyberpunk 2077 is uiterst eenvoudig. Om te beginnen heb je nodig Cheat-engine downloaden. Download daarna alvast het bestand met de tabel via onderstaande link. Verder kost de introductie van cheats in het spel niet meer dan vijf minuten:
- Rennen cheat engine.
- Selecteer "Laden" in het hoofdmenu.
- Open de gedownloade spreadsheet met de Cheat Engine.
- Kies het proces dat u nodig heeft.
- Zet de cheat aan die je op dit moment nodig hebt (zet een kruisje in het vakje aan de zijkant).
De procedure is eenvoudig en intuïtief. Wanneer de tabel met cheats is bijgewerkt, hoeft u de Cheat Engine niet opnieuw te installeren, upload gewoon een nieuw bestand en open het met het programma. Dit vereenvoudigt het gebruik van cheats enorm.
Download tabellen in Cheat Engine voor Cyberpunk 2077 (GOG)
DOWNLOADEN van Cloud Mail.ru
DOWNLOADEN vanuit Google Drive
Download tabellen in Cheat Engine voor Cyberpunk 2077 (Steam)
СКАЧАТЬ met modsfire
СКАЧАТЬ van Google Drive
СКАЧАТЬ van Cloud Mail.ru
Cheat Engine downloaden
Trainer voor Cyberpunk 2077
Een alternatieve methode om vals te spelen in Cyberpunk is de trainer, dat wil zeggen een speciaal programma voor het wijzigen van de speltechnische kenmerken van de gameplay. Het is veel handiger om er codes mee te activeren, omdat het een statisch hulpprogramma is, speciaal aangepast voor Cyberpunk 2077. Als er echter een update van het cheatprogramma uitkomt en je de functies ervan wilt gebruiken, moet de software volledig handmatig opnieuw worden geïnstalleerd.
Er zijn veel verschillende trainers. Degene die we hebben gekozen is in staat om:
- Geef aan karakter onsterfelijkheid.
- Geef oneindig veel items uit, evenals open toegang tot onbeperkt uithoudingsvermogen.
- Jouw wapens zullen niet terugdeinzen, het wordt ook ongelooflijk nauwkeurig en hoeft niet langer opnieuw te worden geladen.
- U kunt de snelheid van het spel wijzigen (verhogen of verlagen).
- Voeg geld toe aan karakter (of haal ze weg).
- Items maken (inclusief munitie) werden niet afgetrokken van de inventaris van de held.
- Extra vaardigheden verlenen: superspringen, bevriezen hack-timer, geven oneindige upgradepunten en vele andere dingen.
De installatie duurt ook niet al te lang. Deze trainer is vergelijkbaar met de Cheat Engine. Alles wat je nodig hebt is:
- Trainer downloaden op onderstaande links.
- Overdracht programma in de spelmap (voornaamst).
- Activeer trainer.
- Start Cyberpunk.
Cheats tijdens het spel worden geactiveerd door op de toetscombinaties te drukken die in de trainer zelf worden aangegeven. Als je bent vergeten welke knop je nodig hebt, kan op elk moment worden bekeken in het cheatmenu.
Download Trainer voor Cyberpunk 2077 (Stoom)
СКАЧАТЬ met modsfire
СКАЧАТЬ van Google Drive
СКАЧАТЬ van Cloud Mail.ru
Trainer downloaden voor Cyberpunk 2077 (GOG)
СКАЧАТЬ met modsfire
СКАЧАТЬ van Google Drive
СКАЧАТЬ van Cloud Mail.ru
Foutopsporingsconsole voor Cyberpunk 2077
Een andere goede manier om vals te spelen in Cyberpunk is om gebruik de console. Om dit te doen, moet je een speciale mod downloaden. De installatie duurt niet langer dan een paar minuten:
- Open het gedownloade archief.
- Kopieer alle bestandendie erin zaten.
- Verplaats de bestanden naar de spelmap.
- De computer vraagt of u de bestaande gegevens wilt vervangen. Laat hem het doen.
- Start het spel in venstermodus.
Om cheats te gaan gebruiken, hoeft u alleen maar te doen druk op de toets "~" op het toetsenbord. Daarna verschijnt een schermvullend venster voor het invoeren van codes. Met dit systeem kan dat word onsterfelijk, verander je snelheid, voeg eurodollars toe aan jezelf en vele andere dingen.
Download de CyberEngineTweaks-foutopsporingsconsole voor Cyberpunk 2077
Bijgewerkt voor versie 1.1 Cyberpunk 2077
СКАЧАТЬ met ModsFire
СКАЧАТЬ van Google Drive
СКАЧАТЬ c Cloudmail.ru
Lijst met cheatcodes voor Cyberpunk 2077
Om de codes uit deze lijst te laten werken, moet u dat doen CyberEngineTweaks vooraf installeren. Je kunt het downloaden via de bovenstaande links.
Bedriegen | Functie |
---|---|
player.inventory.addItem(Items.money,nummer) | Ontvang het opgegeven bedrag aan Eurodollars |
speler.inventory.addItem(Items) | Geef het opgegeven item aan het personage |
Game.ModStatPlayer("Gezondheid", "x") | Verhoog of verlaag de gezondheid van een personage |
Game.ModStatPlayer("Pantser", "x") | Wijzig de pantserwaarde van het personage |
Game.ModStatPlayer("Stamina", "x") | Verander het uithoudingsvermogen van het personage |
Game.InfiniteStamina(waar) | Oneindig uithoudingsvermogen |
Game.ModStatPlayer("Zuurstof", "x") | Verander het zuurstofniveau van het personage |
Game.ModStatPlayer("CritDamage", "x") | Verander de kritieke schade van het personage |
Game.ModStatPlayer("CarryCapacity", "x") | Verander het gewicht dat een personage kan dragen |
Game.ModStatPlayer("Geheugen", "x") | Cyberdeck-geheugen wijzigen |
Game.ModStatPlayer("MaxSpeed", "x") | Verander bewegingssnelheid |
Game.AddToInventory("Items.LowQualityFood11",x) | Kattenvoer halen (nodig voor de zoektocht) |
Game.GetMappinSystem():DebugDiscoverAllPoiMappins() | Ontgrendelt alle gele borden op de kaart |
Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) | Maakt de inventaris volledig leeg (alleen missie-items blijven over) |
Game.SetDebugFact("sq032_johnny_friend", 1) | Verhoogt de relatie met Johnny met 70% en ontgrendelt het geheime einde. |
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, "Succeeded", "Notify") | Voltooi actieve zoektocht |
Game.SetLevel("Niveau", x) | Verander karakterniveau |
Game.SetLevel("StreetCred", x) | Verander het reputatieniveau van een personage |
We posten afzonderlijk cheats voor karakternivellering. Ze helpen je bij het oefenen van het bouwen van je build en bepalen van tevoren welk personage je gaat bouwen.
Bedriegen | Functie |
---|---|
Game.GiveDevPoints("Attribuut", x) | Wijzig het aantal statistische punten |
Game.GiveDevPoints("Primair", x) | Wijzig het aantal vaardigheidspunten |
Game.AddToInventory("Items.PerkPointsResetter",1) | Reset verworven vaardigheden |
Game.SetAtt("Kracht", x) | Verander het vermogensniveau |
Game.SetLevel("Atletiek", x) | Atletiekniveau wijzigen |
Game.SetLevel("Sloop", x) | Wijzig het vernietigingsniveau |
Game.SetLevel("Vechten", x) | Verander Street Fight-niveau |
Game.SetAtt("Reflexen", x) | Verander het reactieniveau |
Game.SetLevel("Aanval", x) | Verander het niveau van geweren |
Game.SetLevel("Gunslinger", x) | Wijzig Short Barrel-niveau |
Game.SetLevel("Kenjutsu", x) | Mesniveau wijzigen |
Game.SetAtt ("Technische vaardigheid", x) | Verander het technische niveau |
Game.SetLevel("Crafting", x) | Aanmaakniveau wijzigen |
Game.SetLevel("Techniek", x) | Verander Engineering-niveau |
Game.SetAtt("Intelligentie", x) | Verander het intelligentieniveau |
Game.SetLevel("hacken", x) | Wijzig het hackniveau van het protocol |
Game.SetLevel("CombatHacking", x) | Verander snel hackniveau |
Game.SetAtt("Cool", x) | Koelniveau wijzigen |
Game.SetLevel("ColdBlood", x) | Verander het niveau van gelijkmoedigheid |
Game.SetLevel("Stealth", x) | Verander stealth-niveau |
We hebben ook voor u voorbereid Lijst met itemcodes in Cyberpunk 2077. Ze moeten worden gebruikt om het gewenste item rechtstreeks in de inventaris van de hoofdpersoon te spawnen.
Game.AddToInventory("Items.Preset_Silverhand_3516", 1) - Malorian Arms 3516 (zoekopdracht)
Game.AddToInventory("Items.Preset_Achilles_Nash", 1) - Vernietiger
Game.AddToInventory("Items.Preset_Ajax_Moron", 1) - Molon Labe
Game.AddToInventory("Items.Preset_Baseball_Bat_Denny", 1) - Vergulde honkbalknuppel
Game.AddToInventory("Items.Preset_Baton_Tinker_Bell", 1) - Tinker Bell
Game.AddToInventory("Items.Preset_Burya_Comrade", 1) - Kameraad Hammer
Game.AddToInventory("Items.Preset_Cane_Fingers", 1) - Cottonmouth
Game.AddToInventory("Items.Preset_Carnage_Mox", 1) - Rogue
Game.AddToInventory("Items.Preset_Copperhead_Genesis", 1) - Psalm 10:6
Game.AddToInventory("Items.Preset_Dian_Yinglong", 1) - Yinglong
Game.AddToInventory("Items.Preset_Dildo_Stout", 1) – Vstanislav Shishkin 🙂
Game.AddToInventory("Items.Preset_Grad_Buck", 1) - Nul-Vijf
Game.AddToInventory("Items.Preset_Grad_Panam", 1) - Overzicht
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) - Sasquatch Hamer
Game.AddToInventory("Items.Preset_Katana_Cocktail", 1) - Cocktailprikker
Game.AddToInventory("Items.Preset_Katana_Hiromi", 1) - Tsumetogi
Game.AddToInventory("Items.Preset_Katana_Saburo", 1) - Satori
Game.AddToInventory("Items.Preset_Katana_Surgeon", 1) - Scalpel
Game.AddToInventory("Items.Preset_Katana_Takemura", 1) - Junchu Maru
Game.AddToInventory("Items.Preset_Kenshin_Frank", 1) - Obsessie
Game.AddToInventory("Items.Preset_Kenshin_Royce", 1) - Chaos
Game.AddToInventory("Items.Preset_Knife_Stinger", 1) - Sting
Game.AddToInventory("Items.Preset_Lexington_Wilson", 1) - Nachtvervaging
Game.AddToInventory("Items.Preset_Knuckles_Golden", 1) - Kracht in conflict(Bug)
Game.AddToInventory("Items.Preset_Liberty_Dex", 1) - Plan B
Game.AddToInventory("Items.Preset_Liberty_Rogue", 1) - Trots
Game.AddToInventory("Items.Preset_Liberty_Yorinobu", 1) - Kongo
Game.AddToInventory("Items.Preset_Nekomata_Breakthrough", 1) - Doorbraak
Game.AddToInventory("Items.Preset_Masamune_Rogue", 1) - Vooroordelen
Game.AddToInventory("Items.Preset_Nova_Doom_Doom", 1) - Doom Doom Star
Game.AddToInventory("Items.Preset_Nue_Jackie", 1) - La Chingona Dorada
Game.AddToInventory("Items.Preset_Nue_Maiko", 1) - Dood en belasting
Game.AddToInventory("Items.Preset_Omaha_Suzie", 1) - Lizzie
Game.AddToInventory("Items.Preset_Overture_Cassidy", 1) - Amnesty (Aangewezen als een missie-item)
Game.AddToInventory("Items.Preset_Overture_Kerry", 1) - Aartsengel
Game.AddToInventory("Items.Preset_Overture_Legendary", 1) - Overture
Game.AddToInventory("Items.Preset_Overture_River", 1) - Crash (opdrachtitem)
Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw", 1) - Kettingzaag
Game.AddToInventory("Items.Preset_Saratoga_Raffen", 1) - Besloten
Game.AddToInventory("Items.Preset_Saratoga_Maelstrom_Legendary", 1) - Fenrir
Game.AddToInventory("Items.Preset_Shingen_Prototype", 1) - Shingen Prototype (Versie 5)
Game.AddToInventory("Items.Preset_Shovel_Caretaker", 1) - Sleutelmakersschop
Game.AddToInventory("Items.Preset_Sidewinder_Divided", 1) - Kracht in conflict
Game.AddToInventory("Items.Preset_Tactician_Headsman", 1) - Beul
Game.AddToInventory("Items.Preset_Yukimura_Kiji", 1) - Genjiro
Game.AddToInventory("Items.Preset_Yukimura_Skippy", 1) - Skippy (zoekopdracht)
Game.AddToInventory("Items.Preset_Zhuo_Eight_Star", 1) – Ba Singchun
Game.AddToInventory("Items.Preset_Butchers_Knife_Default", 1) - Slagersmes
Game.AddToInventory("Items.Preset_Chefs_Knife_Default", 1) - Keukenmes
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020", 1) - Katana(N)
Game.AddToInventory("Items.Preset_Katana_Default", 1) - Katana (ongebruikelijk)
Game.AddToInventory("Items.Preset_Katana_Military", 1)
Game.AddToInventory("Items.Preset_Katana_Neon", 1)
Game.AddToInventory("Items.Preset_Katana_Training", 1)
Game.AddToInventory("Items.Preset_Katana_GoG", 1) - Katana "BLACK UNICORN" (zeldzaam)
Game.AddToInventory("Items.Preset_Katana_GoG_Epic", 1) - Katana"BLACK UNICORN"(episch)
Game.AddToInventory("Items.Preset_Katana_GoG_Legendary", 1) - Katana"BLACK UNICORN"(liggen)
Game.AddToInventory("Items.q115_katana", 1) - Katana(Quest)
Game.AddToInventory("Items.Preset_Knife_Default", 1) - Mes
Game.AddToInventory("Items.Preset_Knife_Military", 1)
Game.AddToInventory("Items.Preset_Kukri_Default", 1) - Kukri
Game.AddToInventory("Items.Preset_Kukri_Voodoo", 1)
Game.AddToInventory("Items.Preset_Machete_Default", 1) - Machete
Game.AddToInventory("Items.Preset_Machete_Maelstrom", 1)
Game.AddToInventory("Items.Preset_Machete_Valentinos", 1)
Game.AddToInventory("Items.Preset_Tanto_Default", 1) - Mes"TANTO"
Game.AddToInventory("Items.Preset_Baseball_Bat_Default", 1) - Honkbalknuppel
Game.AddToInventory("Items.Preset_Baton_Alpha", 1) - Elektrisch stokje
Game.AddToInventory("Items.Preset_Baton_Beta", 1)
Game.AddToInventory("Items.Preset_Baton_Gamma", 1)
Game.AddToInventory("Items.Preset_Crowbar_Default", 1) - Schroot
Game.AddToInventory("Items.Preset_Hammer_Default", 1) - Hamer
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) - Sasquatch Hammer (liggen)
Game.AddToInventory("Items.Preset_Iron_Pipe_Default", 1) - Stalen buis
Game.AddToInventory("Items.Preset_Kanabo_Default", 1) - Kanabo's Baton
Game.AddToInventory("Items.Preset_Pipe_Wrench_Default", 1) - Moersleutel
Game.AddToInventory("Items.Preset_Tire_Iron_Default", 1) - Koevoet
Game.AddToInventory("Items.Preset_Thomaahawk_Default", 1) - Thomaahawk
Game.AddToInventory("Items.Preset_Ajax_Default", 1) - M251S"Ajax"
Game.AddToInventory("Items.Preset_Ajax_Military", 1)
Game.AddToInventory("Items.Preset_Ajax_Neon", 1)
Game.AddToInventory("Items.Preset_Ajax_Pimp", 1)
Game.AddToInventory("Items.Preset_Ajax_Training", 1)
Game.AddToInventory("Items.Preset_Base_Copperhead", 1) - D5″COPPERHEAD"
Game.AddToInventory("Items.Preset_Copperhead_Default", 1)
Game.AddToInventory("Items.Preset_Copperhead_Military", 1)
Game.AddToInventory("Items.Preset_Copperhead_Neon", 1)
Game.AddToInventory("Items.Preset_Copperhead_Pimp", 1)
Game.AddToInventory("Items.Preset_Base_Masamune", 1) - HJSH-18″MASAMUNE"
Game.AddToInventory("Items.Preset_Masamune_Default", 1)
Game.AddToInventory("Items.Preset_Masamune_Flashlight", 1)
Game.AddToInventory("Items.Preset_Masamune_Military", 1)
Game.AddToInventory("Items.Preset_Masamune_Neon", 1)
Game.AddToInventory("Items.Preset_Masamune_Pimp", 1)
Game.AddToInventory("Items.Preset_Masamune_Scope", 1)
Game.AddToInventory("Items.Preset_Masamune_Trauma", 1)
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020", 1) - Nowaki
Game.AddToInventory("Items.Preset_Sidewinder_Default", 1) - D5″SIDEWINDER"
Game.AddToInventory("Items.q115_rifle", 1) - D5″SIDEWINDER"(Quest)
Game.AddToInventory("Items.Preset_Sidewinder_Military", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Neon", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Pimp", 1)
Game.AddToInventory("Items.q115_corpo_rifle", 1) - M-179E"ACHILLES"(gewijzigd)(liggen)
Game.AddToInventory("Items.Preset_Achilles_Default", 1) - M-179E"ACHILLES"
Game.AddToInventory("Items.Preset_Achilles_Military", 1)
Game.AddToInventory("Items.Preset_Achilles_Neon", 1)
Game.AddToInventory("Items.Preset_Achilles_Pimp", 1)
Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike", 1)
Game.AddToInventory("Items.Preset_Sor22_Default", 1) - SOR-22
Game.AddToInventory("Items.Preset_Sor22_Military", 1)
Game.AddToInventory("Items.Preset_Sor22_Neon", 1)
Game.AddToInventory("Items.Preset_Sor22_Pimp", 1)
Game.AddToInventory("Items.Preset_Ashura_Default", 1) - Ashura
Game.AddToInventory("Items.Preset_Ashura_Military", 1)
Game.AddToInventory("Items.Preset_Ashura_Neon", 1)
Game.AddToInventory("Items.Preset_Ashura_Pimp", 1)
Game.AddToInventory("Items.Preset_Grad_Default", 1) - SV-32″GRAD"
Game.AddToInventory("Items.Preset_Grad_Military", 1)
Game.AddToInventory("Items.Preset_Grad_Neon", 1)
Game.AddToInventory("Items.Preset_Grad_Pimp", 1)
Game.AddToInventory("Items.Preset_Nekomata_Default", 1) - Nekomata
Game.AddToInventory("Items.Preset_Nekomata_Military", 1)
Game.AddToInventory("Items.Preset_Nekomata_Neon", 1)
Game.AddToInventory("Items.Preset_Nekomata_Pimp", 1)
Game.AddToInventory("Items.Preset_Chao_Default", 1) - A-22V"CHAO"
Game.AddToInventory("Items.Preset_Chao_Military", 1)
Game.AddToInventory("Items.Preset_Chao_Neon", 1)
Game.AddToInventory("Items.Preset_Chao_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Default", 1) - JKE-X2″KENSHIN"
Game.AddToInventory("Items.Preset_Kenshin_Military", 1)
Game.AddToInventory("Items.q101_takemura_chase_kenshin", 1)
Game.AddToInventory("Items.Preset_Kenshin_MQ041", 1)
Game.AddToInventory("Items.Preset_Kenshin_Neon", 1)
Game.AddToInventory("Items.Preset_Kenshin_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Takemura", 1)
Game.AddToInventory("Items.Preset_Base_Lexington", 1) - M-10AF "LEXINGTON"
Game.AddToInventory("Items.q115_pistol", 1) - M-10AF"LEXINGTON"(episch/zoektocht)
Game.AddToInventory("Items.Preset_Lexington_Default", 1)
Game.AddToInventory("Items.Preset_Lexington_Military", 1)
Game.AddToInventory("Items.Preset_Lexington_Neon", 1)
Game.AddToInventory("Items.Preset_Lexington_Pimp", 1)
Game.AddToInventory("Items.Preset_Lexington_Toygun", 1)
Game.AddToInventory("Items.Preset_Liberty_Default", 1) - "LIBERTY"
Game.AddToInventory("Items.Preset_Liberty_Military", 1)
Game.AddToInventory("Items.Preset_Liberty_Neon", 1)
Game.AddToInventory("Items.Preset_Liberty_Pimp", 1)
Game.AddToInventory("Items.Preset_Nue_Arasaka_2020", 1) - "TAMAYURA"
Game.AddToInventory("Items.Preset_Nue_Default", 1) - "NUE"
Game.AddToInventory("Items.Preset_Nue_Military", 1)
Game.AddToInventory("Items.Preset_Nue_Neon", 1)
Game.AddToInventory("Items.Preset_Nue_Pimp", 1)
Game.AddToInventory("Items.Preset_Omaha_Default", 1) - M-76E"Omaha"
Game.AddToInventory("Items.Preset_Omaha_Military", 1)
Game.AddToInventory("Items.Preset_Omaha_Neon", 1)
Game.AddToInventory("Items.Preset_Omaha_Pimp", 1)
Game.AddToInventory("Items.Preset_Unity_Default", 1) - "UNITI"
Game.AddToInventory("Items.Preset_Unity_Military", 1)
Game.AddToInventory("Items.Preset_Unity_Neon", 1)
Game.AddToInventory("Items.Preset_Unity_Pimp", 1)
Game.AddToInventory("Items.Preset_V_Unity", 1)
Game.AddToInventory("Items.Preset_Yukimura_Default", 1) - HJKE-11″YUKIMURA"
Game.AddToInventory("Items.Preset_Yukimura_Legendary", 1)
Game.AddToInventory("Items.Preset_Yukimura_Military", 1)
Game.AddToInventory("Items.Preset_Yukimura_Neon", 1)
Game.AddToInventory("Items.Preset_Yukimura_Pimp", 1)
Game.AddToInventory("Items.w_special_flak", 1) - KKP-31
Game.AddToInventory("Items.Preset_Defender_Default", 1) - "DEFENDER"
Game.AddToInventory("Items.Preset_Defender_Military", 1)
Game.AddToInventory("Items.Preset_Defender_Neon", 1)
Game.AddToInventory("Items.Preset_Defender_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Default", 1) - G-58″DIAN"
Game.AddToInventory("Items.Preset_Dian_Military", 1)
Game.AddToInventory("Items.Preset_Dian_Neon", 1)
Game.AddToInventory("Items.Preset_Dian_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Trauma", 1)
Game.AddToInventory("Items.Preset_Pulsar_Default", 1) - DS1″PULSAR"
Game.AddToInventory("Items.Preset_Pulsar_Military", 1)
Game.AddToInventory("Items.Preset_Pulsar_Neon", 1)
Game.AddToInventory("Items.Preset_Pulsar_Pimp", 1)
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020", 1) - Shigure
Game.AddToInventory("Items.Preset_Saratoga_Default", 1) - М221″"SARATOGA"
Game.AddToInventory("Items.Preset_Saratoga_Military", 1)
Game.AddToInventory("Items.Preset_Saratoga_Neon", 1)
Game.AddToInventory("Items.Preset_Saratoga_Pimp", 1)
Game.AddToInventory("Items.Preset_Shingen_Default", 1) - TKI-20″SHINGEN"
Game.AddToInventory("Items.Preset_Shingen_Military", 1)
Game.AddToInventory("Items.Preset_Shingen_Neon", 1)
Game.AddToInventory("Items.Preset_Shingen_Pimp", 1)
Game.AddToInventory("Items.Preset_Igla_Default", 1) - DB-4″NEEDLE"
Game.AddToInventory("Items.Preset_Igla_Military", 1)
Game.AddToInventory("Items.Preset_Igla_Neon", 1)
Game.AddToInventory("Items.Preset_Igla_Pimp", 1)
Game.AddToInventory("Items.Preset_Palica_Default", 1) - DB-4″PALICE"
Game.AddToInventory("Items.Preset_Palica_Military", 1)
Game.AddToInventory("Items.Preset_Palica_Neon", 1)
Game.AddToInventory("Items.Preset_Palica_Pimp", 1)
Game.AddToInventory("Items.Preset_Satara_Default", 1) - DB-2″SATARA"
Game.AddToInventory("Items.Preset_Satara_Military", 1)
Game.AddToInventory("Items.Preset_Satara_Neon", 1)
Game.AddToInventory("Items.Preset_Satara_Pimp", 1)
Game.AddToInventory("Items.Preset_Testera_Default", 1) - DB-2″TESTER"
Game.AddToInventory("Items.Preset_Testera_Neon", 1)
Game.AddToInventory("Items.Preset_Testera_Pimp", 1)
Game.AddToInventory("Items.Preset_Carnage_Default", 1) - Bloedbad
Game.AddToInventory("Items.Preset_Carnage_Military", 1)
Game.AddToInventory("Items.Preset_Carnage_Neon", 1)
Game.AddToInventory("Items.Preset_Carnage_Pimp", 1)
Game.AddToInventory("Items.Preset_Crusher_Default", 1) - Crusher
Game.AddToInventory("Items.Preset_Crusher_Military", 1)
Game.AddToInventory("Items.Preset_Crusher_Neon", 1)
Game.AddToInventory("Items.Preset_Crusher_Pimp", 1)
Game.AddToInventory("Items.q115_shotgun", 1) - M2038"TAKTIK"(leg/quest)
Game.AddToInventory("Items.Preset_Tactician_Default", 1)
Game.AddToInventory("Items.Preset_Tactician_Military", 1)
Game.AddToInventory("Items.Preset_Tactician_Neon", 1)
Game.AddToInventory("Items.Preset_Tactician_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Default", 1) - L-69″Zhuo"
Game.AddToInventory("Items.Preset_Zhuo_Military", 1)
Game.AddToInventory("Items.Preset_Zhuo_Neon", 1)
Game.AddToInventory("Items.Preset_Zhuo_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Trauma", 1)
Game.AddToInventory("Items.Preset_Burya_Default", 1) - RT-46"STORM"
Game.AddToInventory("Items.Preset_Burya_Military", 1)
Game.AddToInventory("Items.Preset_Burya_Neon", 1)
Game.AddToInventory("Items.Preset_Burya_Pimp", 1)
Game.AddToInventory("Items.Preset_MQ008_Nova", 1) - DR5″NOVA"
Game.AddToInventory("Items.Preset_Nova_Q000_Nomad", 1) - DR5″NOVA"(zoektocht)
Game.AddToInventory("Items.Preset_Nova_Default", 1)
Game.AddToInventory("Items.Preset_Nova_Military", 1)
Game.AddToInventory("Items.Preset_Nova_Neon", 1)
Game.AddToInventory("Items.Preset_Nova_Pimp", 1)
Game.AddToInventory("Items.Preset_Overture_Default", 1) - Overture
Game.AddToInventory("Items.q115_revolver", 1) - Ouverture(zoektocht)
Game.AddToInventory("Items.Preset_Overture_Default_E", 1)
Game.AddToInventory("Items.Preset_Overture_Default_L", 1)
Game.AddToInventory("Items.Preset_Overture_Default_R", 1)
Game.AddToInventory("Items.Preset_Overture_Default_U", 1)
Game.AddToInventory("Items.Preset_Overture_Legendary", 1) - Overture(been)
Game.AddToInventory("Items.Preset_Overture_Military", 1)
Game.AddToInventory("Items.Preset_Overture_Neon", 1)
Game.AddToInventory("Items.Preset_Overture_Pimp", 1)
Game.AddToInventory("Items.Preset_Quasar_Default", 1) - DR12″QUASAR"
Game.AddToInventory("Items.Preset_Quasar_Military", 1)
Game.AddToInventory("Items.Preset_Quasar_Neon", 1)
Game.AddToInventory("Items.Preset_Quasar_Pimp", 1)
Cyberdeca
Game.AddToInventory("Items.ArasakaLegendaryMKIV", 1) - Arasaka(ver.4)
Game.AddToInventory("Items.BerserkC2MK4", 1) - Bayodyne gek(ver.4)
Game.AddToInventory("Items.BerserkC3MK4", 1) - Zetateh berserk(ver.4)
Game.AddToInventory("Items.BerserkC3MK5", 1) - Zetateh berserk(ver.5)
Game.AddToInventory("Items.BerserkC4MK5", 1) - Militech Berserk(ver.5)
Game.AddToInventory("Items.FuyutsuiTinkererLegendaryMKIII", 1) - Fuyutsuki Tinkerer (ver.3)
Game.AddToInventory("Items.NetwatchNetdriverLegendaryMKV", 1) - Network Watch(ver.5)
Game.AddToInventory("Items.RavenLegendaryMKIV", 1) - Raven microcyber (ver.4)
Game.AddToInventory("Items.SandevistanC2MK4", 1) - Daynalar sandevistan (ver.4)
Game.AddToInventory("Items.SandevistanC3MK4", 1) - Qian-Ti sandevistan(ver.4)
Game.AddToInventory("Items.SandevistanC3MK5", 1) - Qian-Ti sandevistan "Hyperdancer" (ver.5)
Game.AddToInventory("Items.SandevistanC4MK5", 1) - Militech sandevistan"slechtvalk"(ver.5)
Game.AddToInventory("Items.StephensonLegendaryMKIV", 1) - Stevenson tech(ver.4)
Game.AddToInventory("Items.TetratronicRipplerLegendaryMKIV", 1) - Tetratronic Rippler(ver.4)
Frontale kwab
Game.AddToInventory("Items.BrainCapacityBoosterLegendary", 1) - Megadisk
Game.AddToInventory("Items.HealOnKillLegendary", 1) - Accelerator
Game.AddToInventory("Items.ImprovedPerceptionLegendary", 1) - Visuele cortexstimulator
Game.AddToInventory("Items.LimbicSystemEnhancementLegendary", 1) - Stimulator voor het limbisch systeem
Game.AddToInventory("Items.MemoryReplenishmentLegendary", 1) - Camillo Memory Manager
Game.AddToInventory("Items.RoboticCoreLegendary", 1) - Mechatronische kern
Palmen
Game.AddToInventory("Items.PowerGripLegendary", 1) - Ballistische coprocessor
Game.AddToInventory("Items.SmartLinkLegendary", 1) - Smartlink
Immuunsysteem
Game.AddToInventory("Items.ElectroshockMechanismLegendary", 1) - Elektrolichaam
Game.AddToInventory("Items.ResistancesBoosterLegendary", 1) - Stimpson
Game.AddToInventory("Items.PainReductor", 1) - Pijnregulator
leer
Game.AddToInventory("Items.OpticalCamoLegendary", 1) - Optische camouflage
Game.AddToInventory("Items.SubdermalArmorLegendary", 1) - Subdermal Armor
Zenuwstelsel
Game.AddToInventory("Items.KerenzikovLegendary", 1) - Kereznikov
Game.AddToInventory("Items.NeoFiberLegendary", 1) - NeoFibers
Game.AddToInventory("Items.ReflexRecorderLegendary", 1) - Reflexregelaar
Game.AddToInventory("Items.SynapticAcceleratorLegendary", 1) - Synaptic Accelerator
Het skelet
Game.AddToInventory("Items.CyberRotorsLegendary", 1) - Microrotors
Game.AddToInventory("Items.EndoskeletonLegendary", 1) - Synaptische signaaloptimalisatie
Game.AddToInventory("Items.EnhancedTissueLegendary", 1) - Bionische longen
handen
Game.AddToInventory("Items.MantisBladesLegendary", 1) - Mantisblad
Game.AddToInventory("Items.NanoWiresLegendary", 1) - Monostring
Game.AddToInventory("Items.ProjectileLauncherLegendary", 1) — Projectielwerper
Game.AddToInventory("Items.StrongArmsLegendary", 1) - Gorilla Arms
Bloedsomloop
Game.AddToInventory("Items.BioConductorsLegendary", 1) - Bioconductor
Game.AddToInventory("Items.BloodPumpLegendary", 1) - Bloedpomp
Game.AddToInventory("Items.DischargeConnectorLegendary", 1) - Feedbacklus
Game.AddToInventory("Items.EnhancedBloodVesselsLegendary", 1) - Bioplastic-vaten
Game.AddToInventory("Items.HealthMonitorLegendary", 1) - Biomonitor
Game.AddToInventory("Items.IronLungsLegendary", 1) - Synto-Lungs
Game.AddToInventory("Items.MicroGeneratorLegendary", 1) - Microgenerator
Game.AddToInventory("Items.SecondHeart", 1) - Tweede hart
Game.AddToInventory("Items.StaminaRegenBoosterLegendary", 1) - Adrenaline Booster
Cyberdeca
Game.AddToInventory("Items.ArasakaEpicMKIII", 1) - Arasaka(ver.3)
Game.AddToInventory("Items.BerserkC1MK1", 1) - Moore berserk(ver.1)
Game.AddToInventory("Items.BerserkC1MK2", 1) - Moore berserk(ver.2)
Game.AddToInventory("Items.BerserkC1MK3", 1) - Moore berserk(ver.3)
Game.AddToInventory("Items.BerserkC2MK1", 1) - Bayodyne gek(ver.1)
Game.AddToInventory("Items.BerserkC2MK2", 1) - Bayodyne gek(ver.2)
Game.AddToInventory("Items.BerserkC2MK3", 1) - Bayodyne gek(ver.3)
Game.AddToInventory("Items.BiotechRareMKII", 1) - Biotech(ver.2)
Game.AddToInventory("Items.BiotechUncommonMKI", 1) - Biotech(ver.1)
Game.AddToInventory("Items.FuyutsuiCommonMKI", 1) - Fuyutsuki Electronics (ver.1)
Game.AddToInventory("Items.MilitechParaline", 1) - Militech Paraline(ver.1)
Game.AddToInventory("Items.RavenEpicMKIII", 1) - Raven microcyber (ver.3)
Game.AddToInventory("Items.SandevistanC1MK1", 1) - Zetateh sandevistan(ver.1)
Game.AddToInventory("Items.SandevistanC1MK2", 1) - Zetateh sandevistan(ver.2)
Game.AddToInventory("Items.SandevistanC1MK3", 1) - Zetateh sandevistan(ver.3)
Game.AddToInventory("Items.SandevistanC2MK1", 1) - Daynalar sandevistan(ver.1)
Game.AddToInventory("Items.SandevistanC2MK2", 1) - Daynalar sandevistan(ver.2)
Game.AddToInventory("Items.SandevistanC2MK3", 1) - Daynalar sandevistan(ver.3)
Game.AddToInventory("Items.SeachoRareMKII", 1) - Socho Electronics(ver.2)
Game.AddToInventory ("Items.SeachoUncommonMKI", 1) -Socho-elektronica (ver.1)
Game.AddToInventory("Items.StephensonEpicMKIII", 1) - Stevenson tech(ver.3)
Game.AddToInventory("Items.StephensonRareMKII", 1) - Stevenson tech(ver.2)
Game.AddToInventory("Items.TetratronicEpicMKIII", 1) - Tetratronic(ver.3)
Game.AddToInventory("Items.TetratronicRareMKII", 1) - Tetratronic(ver.2)
Game.AddToInventory("Items.TetratronicUncommonMKI", 1) - Tetratronic(ver.1)
Frontale kwab
Game.AddToInventory("Items.BrainCapacityBoosterEpic", 1) - Megadisc(episch)
Game.AddToInventory("Items.BrainCapacityBoosterRare", 1) - Megadisc(zeldzaam)
Game.AddToInventory("Items.FastAccessMemoryCommon", 1) - Extra RAM (normaal)
Game.AddToInventory("Items.FastAccessMemoryRare", 1) - Extra RAM (zeldzaam)
Game.AddToInventory("Items.FastAccessMemoryUncommon", 1) - Extra RAM (ongebruikelijk)
Game.AddToInventory("Items.HealOnKillCommon", 1) - Versneller (normaal)
Game.AddToInventory("Items.HealOnKillEpic", 1) - Accelerator(episch)
Game.AddToInventory("Items.HealOnKillUncommon", 1) - Accelerator(ongebruikelijk)
Game.AddToInventory("Items.ImprovedPerceptionCommon", 1) - Visual Cortex Stimulator(N)
Game.AddToInventory("Items.ImprovedPerceptionEpic", 1) - Visual Cortex Stimulator (episch)
Game.AddToInventory("Items.ImprovedPerceptionUncommon", 1) - Visuele cortexstimulator (soms)
Game.AddToInventory("Items.LimbicSystemEnhancementCommon", 1) - Stimulator van het limbisch systeem (normaal)
Game.AddToInventory("Items.LimbicSystemEnhancementRare", 1) - Limbic System Stimulator (zeldzaam)
Game.AddToInventory("Items.MemoryBoostCommon", 1) - Mnemonic Boost(normaal)
Game.AddToInventory("Items.MemoryBoostEpic", 1) - Mnemonic Boost(episch)
Game.AddToInventory("Items.MemoryBoostRare", 1) - Mnemonic Boost (zeldzaam)
Game.AddToInventory("Items.MemoryBoostUncommon", 1) - Mnemonic Boost(Soms)
Game.AddToInventory("Items.MemoryReplenishmentEpic", 1) - Camillo Memory Manager (episch)
Game.AddToInventory("Items.RoboticCoreCommon", 1) - Mechatronische kern (algemeen)
Game.AddToInventory("Items.RoboticCoreEpic", 1) - Mechatronische kern (episch)
Game.AddToInventory("Items.RoboticCoreRare", 1) - Mechatronische kern (zeldzaam)
Game.AddToInventory("Items.RoboticCoreUncommon", 1) - Mechatronische kern (Soms)
handen
Game.AddToInventory("Items.MantisBlades", 1) - Mantis Blades (zeldzaam)
Game.AddToInventory("Items.MantisBladesEpic", 1) - Mantis Blades(episch)
Game.AddToInventory("Items.NanoWires", 1) - Monostring (zeldzaam)
Game.AddToInventory("Items.NanoWiresEpic", 1) - Monostring(episch)
Game.AddToInventory("Items.ProjectileLauncher", 1) - Projectielwerper (zeldzaam)
Game.AddToInventory ("Items.ProjectileLauncherEpic", 1) - Projectiellanceersysteem (episch)
Game.AddToInventory("Items.StrongArms", 1) - Gorilla Arms (zeldzaam)
Game.AddToInventory("Items.StrongArmsEpic", 1) - Gorilla Arms(episch)
Palmen
Game.AddToInventory("Items.PowerGripEpic", 1) - Ballistische coprocessor (episch)
Game.AddToInventory("Items.PowerGripRare", 1) - Ballistische coprocessor (zeldzaam)
Game.AddToInventory("Items.SmartLinkEpic", 1) - Smartlink(epic)
Game.AddToInventory("Items.SmartLinkRare", 1) - Smartlink(zeldzaam)
Immuunsysteem
Game.AddToInventory("Items.ElectroshockMechanismCommon", 1) - Elektrolichaam (normaal)
Game.AddToInventory("Items.ElectroshockMechanismEpic", 1) - Electrobody(episch)
Game.AddToInventory("Items.ElectroshockMechanismUncommon", 1) - Electrobody(soms)
Game.AddToInventory("Items.ResistancesBoosterCommon", 1) - Stimsop(normaal)
Game.AddToInventory("Items.ResistancesBoosterEpic", 1) - Stimsop(episch)
Game.AddToInventory("Items.ResistancesBoosterUncommon", 1) - Stimsop(Uncommon)
Game.AddToInventory("Items.ReverseMetabolicEnhancer", 1) - Metabolic Regulator(episch)
Game.AddToInventory("Items.ReversePowerInductor", 1) - Inductor(episch)
Game.AddToInventory("Items.ToxinCleanser", 1) - Ontgifter (zeldzaam)
leer
Game.AddToInventory("Items.FireproofSkin", 1) - Vuurvaste huid (zeldzaam)
Game.AddToInventory("Items.GroundingPlating", 1) - Aardingsplaten (zeldzaam)
Game.AddToInventory ("Items.HeatUsingBooster", 1) - Heat Converter (episch)
Game.AddToInventory("Items.MetalCoveredSkin", 1) - Supradermal Armor (zeldzaam)
Game.AddToInventory("Items.OpticalCamoEpic", 1) - Optische camouflage (episch)
Game.AddToInventory("Items.OpticalCamoRare", 1) - Optische camouflage (zeldzaam)
Game.AddToInventory("Items.SubdermalArmorCommon", 1) - Subdermal Armor(N)
Game.AddToInventory("Items.SubdermalArmorEpic", 1) - Onderhuids pantser(episch)
Game.AddToInventory("Items.SubdermalArmorRare", 1) - Subdermal Armor(zeldzaam)
Game.AddToInventory("Items.SubdermalArmorUncommon", 1) - Subdermal Armor(Uncommon)
voeten
Game.AddToInventory("Items.BoostedTendonsRare", 1) - Boosted Tendons(zeldzaam)
Game.AddToInventory("Items.CatPaws", 1) - Lynxpoten (episch)
Game.AddToInventory("Items.ReinforcedMusclesEpic", 1) - Versterkte enkels (epic)
Game.AddToInventory("Items.ReinforcedMusclesRare", 1) - Versterkte enkels (zeldzaam)
Zenuwstelsel
Game.AddToInventory("Items.ImprovedReactionEpic", 1) - Nanorelay(episch)
Game.AddToInventory("Items.ImprovedReactionRare", 1) - NanoRelay(zeldzaam)
Game.AddToInventory("Items.ImprovedReactionUncommon", 1) - NanoRelay(Uncommon)
Game.AddToInventory("Items.KerenzikovCommon", 1) - Kereznikov(common)
Game.AddToInventory("Items.KerenzikovEpic", 1) - Kereznikov(epic)
Game.AddToInventory("Items.KerenzikovRare", 1) - Kereznikov(zeldzaam)
Game.AddToInventory("Items.KerenzikovUncommon", 1) - Kereznikov(uncommon)
Game.AddToInventory("Items.NeoFiberCommon", 1) - NeoFiber(common)
Game.AddToInventory("Items.NeoFiberEpic", 1) - Neofiber(epic)
Game.AddToInventory("Items.NeoFiberRare", 1) - NeoFibers(zeldzaam)
Game.AddToInventory("Items.NeoFiberUncommon", 1) - NeoFiber(Uncommon)
Game.AddToInventory("Items.NervousSystemDischarge", 1) - Manoeuvreersysteem (zeldzaam)
Game.AddToInventory("Items.ReflexRecorderCommon", 1) - Reflexregelaar (normaal)
Game.AddToInventory("Items.ReflexRecorderRare", 1) - Reflexregelaar (zeldzaam)
Game.AddToInventory("Items.ReflexRecorderUncommon", 1) - Reflexregelaar (soms)
Game.AddToInventory("Items.SynapticAcceleratorCommon", 1) - Synaptic Accelerator (normaal)
Game.AddToInventory("Items.SynapticAcceleratorEpic", 1) - Synaptic Accelerator(episch)
Game.AddToInventory("Items.SynapticAcceleratorRare", 1) - Synaptic Accelerator(zeldzaam)
Game.AddToInventory("Items.SynapticAcceleratorUncommon", 1) - Synaptic Accelerator(soms)
Optisch systeem
Game.AddToInventory("Items.KiroshiOptics", 1) - Kiroshi Optics (ver.1)
Game.AddToInventory("Items.KiroshiOpticsRare", 1) - Kiroshi Optics (ver.2)
Game.AddToInventory("Items.KiroshiOpticsEpic", 1) - Kiroshi Optics (ver.3)
Het skelet
Game.AddToInventory("Items.CyberRotorsCommon", 1) - Microrotors (normaal)
Game.AddToInventory("Items.CyberRotorsEpic", 1) - Microrotors(epic)
Game.AddToInventory("Items.CyberRotorsRare", 1) - Microrotors(zeldzaam)
Game.AddToInventory("Items.CyberRotorsUncommon", 1) - Microrotors(Uncommon)
Game.AddToInventory("Items.DenseMarrowEpic", 1) - Beenmerg met hoge dichtheid (episch)
Game.AddToInventory("Items.DenseMarrowRare", 1) - Beenmerg met hoge dichtheid (zeldzaam)
Game.AddToInventory("Items.DenseMarrowUncommon", 1) - Beenmerg met hoge dichtheid (soms)
Game.AddToInventory("Items.EndoskeletonCommon", 1) - Synaptische signaaloptimalisatie (normaal)
Game.AddToInventory("Items.EndoskeletonEpic", 1) - Synaptische signaaloptimalisatie (episch)
Game.AddToInventory("Items.EndoskeletonRare", 1) - Synaptische signaaloptimalisatie (zeldzaam)
Game.AddToInventory ("Items.EndoskeletonUncommon", 1) - Synaptische signaaloptimalisatie (ongebruikelijk)
Game.AddToInventory("Items.EnhancedTissueCommon", 1) - Bionische longen(N)
Game.AddToInventory("Items.EnhancedTissueEpic", 1) - Bionische longen (episch)
Game.AddToInventory("Items.EnhancedTissueRare", 1) - Bionische longen (zeldzaam)
Game.AddToInventory("Items.EnhancedTissueUncommon", 1) - Bionische longen (soms)
Game.AddToInventory("Items.JointLockEpic", 1) - Bionische gewrichten (episch)
Game.AddToInventory("Items.JointLockRare", 1) - Bionische gewrichten (zeldzaam)
Game.AddToInventory("Items.MicroVibrationsGeneratorEpic", 1) - Microvibrations-generator (episch)
Game.AddToInventory("Items.MicroVibrationsGeneratorRare", 1) - Microvibrations Generator(zeldzaam)
Game.AddToInventory ("Items.MicroVibrationsGeneratorUncommon", 1) - Microvibrations Generator (soms)
Game.AddToInventory("Items.TitaniumInfusedBonesCommon", 1) - Titanium Bones(N)
Game.AddToInventory("Items.TitaniumInfusedBonesUncommon", 1) - Titanium Bones(Soms)
Game.AddToInventory("Items.TitaniumInfusedBonesRare", 1) - Titanium Bones(episch)
Bloedsomloop
Game.AddToInventory("Items.BioConductorsEpic", 1) - Bioconductor(epic)
Game.AddToInventory("Items.BioConductorsRare", 1) - Bioconductor(zeldzaam)
Game.AddToInventory("Items.BloodPumpCommon", 1) - Bloedpomp(N)
Game.AddToInventory("Items.BloodPumpEpic", 1) - Bloedpomp(episch)
Game.AddToInventory("Items.BloodPumpRare", 1) - Bloedpomp(zeldzaam)
Game.AddToInventory("Items.BloodPumpUncommon", 1) - Blood Pump(Soms)
Game.AddToInventory("Items.DischargeConnectorEpic", 1) - Feedbackketen (episch)
Game.AddToInventory("Items.DischargeConnectorRare", 1) - Feedbacklus (zeldzaam)
Game.AddToInventory("Items.EnhancedBloodVesselsCommon", 1) - Bioplastic Vessels(common)
Game.AddToInventory("Items.EnhancedBloodVesselsEpic", 1) - Bioplastic Vessels(epic)
Game.AddToInventory("Items.EnhancedBloodVesselsRare", 1) - Bioplastic Vessels(zeldzaam)
Game.AddToInventory("Items.EnhancedBloodVesselsUncommon", 1) - Bioplastic Vessels(Soms)
Game.AddToInventory("Items.HealthMonitorCommon", 1) - Biomonitor(normaal)
Game.AddToInventory("Items.HealthMonitorEpic", 1) - Biomonitor(epic)
Game.AddToInventory("Items.HealthMonitorRare", 1) - Biomonitor(zeldzaam)
Game.AddToInventory("Items.HealthMonitorUncommon", 1) - Biomonitor(uncommon)
Game.AddToInventory("Items.IronLungsCommon", 1) - Synto-Lungs(Normaal)
Game.AddToInventory("Items.IronLungsEpic", 1) - SynthLungs(epic)
Game.AddToInventory("Items.IronLungsRare", 1) - Synth Lungs(zeldzaam)
Game.AddToInventory("Items.IronLungsUncommon", 1) - Synth Lungs(Soms)
Game.AddToInventory("Items.MicroGeneratorCommon", 1) - Microgenerator(normaal)
Game.AddToInventory("Items.MicroGeneratorEpic", 1) - Microgenerator(episch)
Game.AddToInventory("Items.MicroGeneratorRare", 1) - Microgenerator(zeldzaam)
Game.AddToInventory("Items.MicroGeneratorUncommon", 1) - Microgenerator(uncommon)
Game.AddToInventory("Items.StaminaRegenBoosterCommon", 1) - Adrenaline Booster(N)
Game.AddToInventory("Items.StaminaRegenBoosterEpic", 1) - Adrenaline Booster(episch)
Game.AddToInventory("Items.StaminaRegenBoosterRare", 1) - Adrenaline Booster(zeldzaam)
Game.AddToInventory("Items.StaminaRegenBoosterUncommon", 1) - Adrenaline Booster(Soms)
Game.AddToInventory("Items.TyrosineInjector", 1) - Tyrosine Injector (soms)
Legendarische voertuigset
Game.AddToInventory("Items.Techie_01_Set_Cap", 1) - Baseballpet met kussen
Game.AddToInventory("Items.Techie_01_Set_Tech", 1) - Anti-hackkit
Game.AddToInventory("Items.Techie_01_Set_Pants", 1) - Tweelaagse broek met zakken
Game.AddToInventory("Items.Techie_01_Set_Shoes", 1) - Soft Boots
Game.AddToInventory("Items.Techie_01_Set_Vest", 1) - CFRP-harnas
Game.AddToInventory("Items.Techie_01_Set_TShirt", 1) - Thermisch duurzaam shirt
Legendarische journalistenset
Game.AddToInventory("Items.Media_01_Set_Cap", 1) - Gelaagde baseballpet
Game.AddToInventory("Items.Media_01_Set_Tech", 1) - Filmset
Game.AddToInventory("Items.Media_01_Set_Pants", 1) - Versterkte broek
Game.AddToInventory("Items.Media_01_Set_Shoes", 1) - Lichte rubberen laarzen
Game.AddToInventory("Items.Media_01_Set_Vest", 1) - Gelaagde kogelvrije vesten
Game.AddToInventory("Items.Media_01_Set_Shirt", 1) - Hittebestendig overhemd
Legendarische rockerset
Game.AddToInventory("Items.Rockerboy_01_Set_Glasses", 1) - Aviators met hoge impact
Game.AddToInventory("Items.Rockerboy_01_Set_Jacket", 1) - Samengestelde mini-jumpsuit
Game.AddToInventory("Items.Rockerboy_01_Set_TShirt", 1) - Gepantserde BH
Game.AddToInventory("Items.Rockerboy_01_Set_Pants", 1) - Hittebestendige broek
Game.AddToInventory("Items.Rockerboy_01_Set_Boots", 1) - Robuuste laarzen
Legendarische bedrijfsset
Game.AddToInventory("Items.Corporate_01_Set_Glasses", 1) - Bril met hybride bril
Game.AddToInventory("Items.Corporate_01_Set_FormalJacket", 1) - Kogelvrij jack
Game.AddToInventory("Items.Corporate_01_Set_FormalShirt", 1) - Zijden overhemd
Game.AddToInventory("Items.Corporate_01_Set_Pants", 1) - Broek van ademend biokatoen
Game.AddToInventory("Items.Corporate_01_Set_FormalShoes", 1) - Ergonomische schoenen
Legendarische politieset
Game.AddToInventory("Items.Cop_01_Set_Glasses", 1) - Veiligheidsbril
Game.AddToInventory("Items.Cop_01_Set_Jacket", 1) - Aramidemantel
Game.AddToInventory("Items.Cop_01_Set_Pants", 1) - Broek met beschermende voering
Game.AddToInventory("Items.Cop_01_Set_Boots", 1) - Waterafstotende laarzen
Legendarische nomadenset
Game.AddToInventory("Items.Nomad_01_Set_Mask", 1) - Stalen gasmasker
Game.AddToInventory("Items.Nomad_01_Set_Jacket", 1) - Tweelaags gevoerd jack
Game.AddToInventory("Items.Nomad_01_Set_TShirt", 1) - Ultra duurzaam shirt
Game.AddToInventory("Items.Nomad_01_Set_Pants", 1) - Ultralichte duurzame broek
Game.AddToInventory("Items.Nomad_01_Set_Boots", 1) - Duurzame cowboylaarzen
Legendarische solo-set
Game.AddToInventory("Items.Solo_01_Set_Visor", 1) - Titaniumbril met militaire firmware
Game.AddToInventory("Items.Solo_01_Set_Jacket", 1) - Zwaar schokabsorberend jack
Game.AddToInventory("Items.Solo_01_Set_TShirt", 1) - Ultradunne composiet shirt
Game.AddToInventory("Items.Solo_01_Set_Pants", 1) - Versterkte imitatieleren broek
Game.AddToInventory("Items.Solo_01_Set_Boots", 1) - Laarzen met gouden neus
Legendarische Fixer-set
Game.AddToInventory("Items.Fixer_01_Set_Glasses", 1) - Elektronische bril
Game.AddToInventory("Items.Fixer_01_Set_Coat", 1) - Drielaags pak
Game.AddToInventory("Items.Fixer_01_Set_TShirt", 1) - Hittebestendige bustier
Game.AddToInventory("Items.Fixer_01_Set_Pants", 1) - Versterkte rok
Game.AddToInventory("Items.Fixer_01_Set_FormalShoes", 1) - Zachte duurzame schoenen
Legendarische Netrunner-set
Game.AddToInventory("Items.Netrunner_01_Set_Visor", 1) - Schokbestendig InfoVisor
Game.AddToInventory("Items.Netrunner_01_Set_Jumpsuit", 1) - Hittebestendige hybride jumpsuit
Game.AddToInventory("Items.Netrunner_01_Set_Pants", 1) - Broek met beschermend membraan
Game.AddToInventory("Items.Netrunner_01_Set_Shoes", 1) - Samengestelde schoenen
maskers
Game.AddToInventory("Items.Mask_02_basic_01", 1)
Game.AddToInventory("Items.Mask_02_basic_02", 1)
Game.AddToInventory("Items.Mask_02_old_01", 1)
Game.AddToInventory("Items.Mask_02_old_02", 1)
Game.AddToInventory("Items.Mask_02_old_03", 1)
Game.AddToInventory("Items.Mask_02_rich_01", 1)
Game.AddToInventory("Items.Mask_02_rich_02", 1)
Game.AddToInventory("Items.Mask_03_basic_01", 1)
Game.AddToInventory("Items.Mask_03_basic_02", 1)
Game.AddToInventory("Items.Mask_03_old_01", 1)
Game.AddToInventory("Items.Mask_03_old_02", 1)
Game.AddToInventory("Items.Mask_03_rich_01", 1)
Game.AddToInventory("Items.Mask_03_rich_02", 1)
Очки
Game.AddToInventory("Items.Glasses_01_basic_01", 1)
Game.AddToInventory("Items.Glasses_01_basic_02", 1)
Game.AddToInventory("Items.Glasses_01_basic_03", 1)
Game.AddToInventory("Items.Glasses_01_basic_04", 1)
Game.AddToInventory("Items.Glasses_01_basic_05", 1)
Game.AddToInventory("Items.Glasses_02_basic_01", 1)
Game.AddToInventory("Items.Glasses_02_basic_02", 1)
Game.AddToInventory("Items.Glasses_02_basic_03", 1)
Game.AddToInventory("Items.Glasses_02_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_01", 1)
Game.AddToInventory("Items.Glasses_03_basic_02", 1)
Game.AddToInventory("Items.Glasses_03_basic_03", 1)
Game.AddToInventory("Items.Glasses_03_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_05", 1)
Game.AddToInventory("Items.Glasses_03_basic_06", 1)
Game.AddToInventory("Items.Glasses_03_basic_07", 1)
Game.AddToInventory("Items.Glasses_03_basic_08", 1)
Game.AddToInventory("Items.Glasses_03_basic_09", 1)
Game.AddToInventory("Items.Glasses_03_basic_10", 1)
Game.AddToInventory("Items.Glasses_05_basic_01", 1)
Game.AddToInventory("Items.Glasses_05_basic_02", 1)
Game.AddToInventory("Items.Glasses_05_basic_03", 1)
Game.AddToInventory("Items.Glasses_05_basic_04", 1)
Game.AddToInventory("Items.Glasses_05_old_01", 1)
Game.AddToInventory("Items.Glasses_05_old_02", 1)
vizieren
Game.AddToInventory("Items.Visor_01_basic_01", 1)
Game.AddToInventory("Items.Visor_01_basic_02", 1)
Game.AddToInventory("Items.Visor_01_basic_03", 1)
Game.AddToInventory("Items.Visor_01_basic_04", 1)
Game.AddToInventory("Items.Visor_01_basic_05", 1)
Game.AddToInventory("Items.Visor_02_basic_01", 1)
Game.AddToInventory("Items.Visor_02_basic_02", 1)
Game.AddToInventory("Items.Visor_02_basic_03", 1)
Game.AddToInventory("Items.Visor_02_old_01", 1)
Game.AddToInventory("Items.Visor_02_old_02", 1)
Game.AddToInventory("Items.Visor_02_rich_01", 1)
Game.AddToInventory("Items.Visor_02_rich_02", 1)
Game.AddToInventory("Items.Visor_02_rich_03", 1)
kransen
Game.AddToInventory("Items.Tech_01_basic_01", 1)
Game.AddToInventory("Items.Tech_01_basic_02", 1)
Game.AddToInventory("Items.Tech_01_old_01", 1)
Game.AddToInventory("Items.Tech_01_rich_01", 1)
Game.AddToInventory("Items.Tech_01_rich_02", 1)
Game.AddToInventory("Items.Tech_02_basic_01", 1)
Game.AddToInventory("Items.Tech_02_basic_02", 1)
Game.AddToInventory("Items.Tech_02_old_01", 1)
Game.AddToInventory("Items.Tech_02_rich_01", 1)
Game.AddToInventory("Items.Tech_02_rich_02", 1)
Bivakmutsen
Game.AddToInventory("Items.Balaclava_01_basic_01", 1)
Game.AddToInventory("Items.Balaclava_01_basic_02", 1)
Game.AddToInventory("Items.Balaclava_01_old_01", 1)
Game.AddToInventory("Items.Balaclava_01_old_02", 1)
Game.AddToInventory("Items.Balaclava_01_rich_01", 1)
Game.AddToInventory("Items.Balaclava_01_rich_02", 1)
Hoofdbanden/bandana's
Game.AddToInventory("Items.Scarf_01_basic_01", 1)
Game.AddToInventory("Items.Scarf_01_basic_02", 1)
Game.AddToInventory("Items.Scarf_01_basic_03", 1)
Game.AddToInventory("Items.Scarf_01_old_01", 1)
Game.AddToInventory("Items.Scarf_01_old_02", 1)
Game.AddToInventory("Items.Scarf_01_old_03", 1)
Game.AddToInventory("Items.Scarf_01_rich_01", 1)
Game.AddToInventory("Items.Scarf_01_rich_02", 1)
Game.AddToInventory("Items.Scarf_01_rich_03", 1)
Game.AddToInventory("Items.Scarf_02_basic_01", 1)
Game.AddToInventory("Items.Scarf_02_basic_02", 1)
Game.AddToInventory("Items.Scarf_02_old_01", 1)
Game.AddToInventory("Items.Scarf_02_old_02", 1)
Game.AddToInventory("Items.Scarf_02_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_02", 1)
Game.AddToInventory("Items.Scarf_03_basic_03", 1)
Game.AddToInventory("Items.Scarf_03_old_01", 1)
Game.AddToInventory("Items.Scarf_03_old_03", 1)
Game.AddToInventory("Items.Scarf_03_old_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_rich_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_03", 1)
Hoeden
Game.AddToInventory("Items.Cap_01_basic_01", 1)
Game.AddToInventory("Items.Cap_01_basic_02", 1)
Game.AddToInventory("Items.Cap_01_basic_03", 1)
Game.AddToInventory("Items.Cap_01_old_01", 1)
Game.AddToInventory("Items.Cap_01_old_02", 1)
Game.AddToInventory("Items.Cap_01_old_03", 1)
Game.AddToInventory("Items.Cap_01_rich_01", 1)
Game.AddToInventory("Items.Cap_01_rich_02", 1)
Game.AddToInventory("Items.Cap_01_rich_03", 1)
Game.AddToInventory("Items.Cap_02_basic_01", 1)
Game.AddToInventory("Items.Cap_02_basic_02", 1)
Game.AddToInventory("Items.Cap_02_basic_03", 1)
Game.AddToInventory("Items.Cap_02_old_01", 1)
Game.AddToInventory("Items.Cap_02_old_02", 1)
Game.AddToInventory("Items.Cap_02_old_03", 1)
Game.AddToInventory("Items.Cap_03_basic_01", 1)
Game.AddToInventory("Items.Cap_03_basic_02", 1)
Game.AddToInventory("Items.Cap_03_old_01", 1)
Game.AddToInventory("Items.Cap_03_old_02", 1)
Game.AddToInventory("Items.Cap_03_rich_01", 1)
Game.AddToInventory("Items.Cap_03_rich_02", 1)
Game.AddToInventory("Items.Cap_04_basic_01", 1)
Game.AddToInventory("Items.Cap_04_basic_02", 1)
Game.AddToInventory("Items.Cap_04_old_01", 1)
Game.AddToInventory("Items.Cap_04_old_02", 1)
Game.AddToInventory("Items.Cap_04_rich_01", 1)
Game.AddToInventory("Items.Cap_05_basic_01", 1)
Game.AddToInventory("Items.Cap_05_basic_02", 1)
Game.AddToInventory("Items.Cap_05_basic_03", 1)
Game.AddToInventory("Items.Cap_05_old_01", 1)
Game.AddToInventory("Items.Cap_05_old_02", 1)
Game.AddToInventory("Items.Cap_06_basic_01", 1)
Game.AddToInventory("Items.Cap_06_basic_02", 1)
Game.AddToInventory("Items.Cap_06_old_01", 1)
Game.AddToInventory("Items.Cap_06_old_02", 1)
Game.AddToInventory("Items.Cap_06_rich_01", 1)
Game.AddToInventory("Items.Cap_06_rich_02", 1)
Hoeden
Game.AddToInventory("Items.Hat_01_basic_01", 1)
Game.AddToInventory("Items.Hat_01_basic_02", 1)
Game.AddToInventory("Items.Hat_01_old_01", 1)
Game.AddToInventory("Items.Hat_01_old_02", 1)
Game.AddToInventory("Items.Hat_01_rich_01", 1)
Game.AddToInventory("Items.Hat_01_rich_02", 1)
Game.AddToInventory("Items.Hat_02_basic_01", 1)
Game.AddToInventory("Items.Hat_02_basic_02", 1)
Game.AddToInventory("Items.Hat_02_old_01", 1)
Game.AddToInventory("Items.Hat_02_old_02", 1)
Game.AddToInventory("Items.Hat_02_rich_01", 1)
Game.AddToInventory("Items.Hat_03_basic_01", 1)
Game.AddToInventory("Items.Hat_02_rich_02", 1)
Game.AddToInventory("Items.Hat_03_basic_02", 1)
Game.AddToInventory("Items.Hat_03_old_01", 1)
Game.AddToInventory("Items.Hat_03_old_02", 1)
Game.AddToInventory("Items.Hat_03_rich_01", 1)
Game.AddToInventory("Items.Hat_04_basic_01", 1)
Game.AddToInventory("Items.Hat_04_basic_02", 1)
Game.AddToInventory("Items.Hat_04_old_01", 1)
helmen
Game.AddToInventory("Items.Helmet_01_basic_01", 1)
Game.AddToInventory("Items.Helmet_01_basic_02", 1)
Game.AddToInventory("Items.Helmet_01_basic_03", 1)
Game.AddToInventory("Items.Helmet_01_old_01", 1)
Game.AddToInventory("Items.Helmet_01_rich_01", 1)
Game.AddToInventory("Items.Helmet_01_rich_02", 1)
Game.AddToInventory("Items.Helmet_02_basic_01", 1)
Game.AddToInventory("Items.Helmet_02_basic_02", 1)
Game.AddToInventory("Items.Helmet_02_basic_03", 1)
Game.AddToInventory("Items.Helmet_02_basic_04", 1)
Game.AddToInventory("Items.Helmet_02_old_01", 1)
Game.AddToInventory("Items.Helmet_02_old_02", 1)
Game.AddToInventory("Items.Helmet_02_old_03", 1)
Game.AddToInventory("Items.Helmet_02_old_04", 1)
Game.AddToInventory("Items.Helmet_02_rich_0
T-shirts
Game.AddToInventory("Items.Undershirt_02_basic_01", 1)
Game.AddToInventory("Items.Undershirt_02_basic_02", 1)
Game.AddToInventory("Items.Undershirt_02_rich_01", 1)
Game.AddToInventory("Items.Undershirt_02_rich_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_01", 1)
Game.AddToInventory("Items.Undershirt_03_basic_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_03", 1)
Game.AddToInventory("Items.Undershirt_03_basic_04", 1)
Game.AddToInventory("Items.Undershirt_03_rich_01", 1)
Game.AddToInventory("Items.Undershirt_03_rich_02", 1)
T-shirts
Game.AddToInventory("Items.TShirt_02_basic_01", 1)
Game.AddToInventory("Items.TShirt_02_basic_02", 1)
Game.AddToInventory("Items.TShirt_02_basic_03", 1)
Game.AddToInventory("Items.TShirt_02_basic_04", 1)
Game.AddToInventory("Items.TShirt_02_basic_05", 1)
Game.AddToInventory("Items.TShirt_02_old_01", 1)
Game.AddToInventory("Items.TShirt_02_old_02", 1)
Game.AddToInventory("Items.TShirt_02_old_03", 1)
Game.AddToInventory("Items.TShirt_02_old_04", 1)
Game.AddToInventory("Items.TShirt_02_rich_01", 1)
Game.AddToInventory("Items.TShirt_02_rich_02", 1)
Game.AddToInventory("Items.TShirt_02_rich_03", 1)
Game.AddToInventory("Items.TShirt_02_rich_04", 1)
Game.AddToInventory("Items.TShirt_05_old_01", 1)
Game.AddToInventory("Items.TShirt_05_old_02", 1)
Game.AddToInventory("Items.TShirt_05_old_03", 1)
Game.AddToInventory("Items.TShirt_05_old_04", 1)
Game.AddToInventory("Items.TShirt_05_old_05", 1)
Game.AddToInventory("Items.TShirt_05_old_06", 1)
Game.AddToInventory("Items.TShirt_01_basic_01", 1)
Game.AddToInventory("Items.TShirt_01_basic_02", 1)
Game.AddToInventory("Items.TShirt_01_basic_03", 1)
Game.AddToInventory("Items.TShirt_01_old_01", 1)
Game.AddToInventory("Items.TShirt_01_old_02", 1)
Game.AddToInventory("Items.TShirt_01_old_03", 1)
Game.AddToInventory("Items.TShirt_01_rich_01", 1)
Game.AddToInventory("Items.TShirt_01_rich_02", 1)
Game.AddToInventory("Items.TShirt_01_rich_03", 1)
Game.AddToInventory("Items.TShirt_03_basic_01", 1)
Game.AddToInventory("Items.TShirt_03_basic_02", 1)
Game.AddToInventory("Items.TShirt_03_basic_03", 1)
Game.AddToInventory("Items.TShirt_03_old_01", 1)
Game.AddToInventory("Items.TShirt_03_old_02", 1)
Game.AddToInventory("Items.TShirt_03_old_03", 1)
Game.AddToInventory("Items.TShirt_03_rich_01", 1)
Game.AddToInventory("Items.TShirt_03_rich_02", 1)
Game.AddToInventory("Items.TShirt_03_rich_03", 1)
Game.AddToInventory("Items.TShirt_06_basic_01", 1)
Game.AddToInventory("Items.TShirt_06_basic_02", 1)
Game.AddToInventory("Items.TShirt_06_old_01", 1)
Game.AddToInventory("Items.TShirt_06_old_02", 1)
Game.AddToInventory("Items.TShirt_06_rich_01", 1)
Game.AddToInventory("Items.TShirt_06_rich_02", 1)
Game.AddToInventory("Items.TShirt_07_basic_01", 1)
Game.AddToInventory("Items.TShirt_07_basic_02", 1)
Game.AddToInventory("Items.TShirt_07_old_01", 1)
Game.AddToInventory("Items.TShirt_07_old_02", 1)
Game.AddToInventory("Items.TShirt_07_rich_01", 1)
Game.AddToInventory("Items.TShirt_07_rich_02", 1)
Game.AddToInventory("Items.TShirt_08_basic_01", 1)
Game.AddToInventory("Items.TShirt_08_basic_02", 1)
Game.AddToInventory("Items.TShirt_08_old_01", 1)
Game.AddToInventory("Items.TShirt_08_old_02", 1)
Game.AddToInventory("Items.TShirt_08_rich_01", 1)
Game.AddToInventory("Items.TShirt_08_rich_02", 1)
Game.AddToInventory("Items.TShirt_09_basic_01", 1)
Game.AddToInventory("Items.TShirt_09_basic_02", 1)
Game.AddToInventory("Items.TShirt_09_old_01", 1)
Game.AddToInventory("Items.TShirt_09_old_02", 1)
Game.AddToInventory("Items.TShirt_10_basic_01", 1)
Game.AddToInventory("Items.TShirt_10_old_01", 1)
Game.AddToInventory("Items.TShirt_10_rich_01", 1)
Game.AddToInventory("Items.TShirt_11_basic_01", 1)
Game.AddToInventory("Items.TShirt_11_rich_01", 1)
Game.AddToInventory("Items.TShirt_04_old_01", 1)
Game.AddToInventory("Items.TShirt_04_old_02", 1)
Game.AddToInventory("Items.TShirt_04_old_03", 1)
Game.AddToInventory("Items.TShirt_04_old_04", 1)
Game.AddToInventory("Items.TShirt_04_old_05", 1)
Game.AddToInventory("Items.TShirt_04_old_06", 1)
Game.AddToInventory("Items.Shirt_01_basic_01", 1)
Game.AddToInventory("Items.Shirt_01_basic_02", 1)
Game.AddToInventory("Items.Shirt_01_old_01", 1)
Game.AddToInventory("Items.Shirt_01_old_02", 1)
Game.AddToInventory("Items.Shirt_01_rich_01", 1)
Game.AddToInventory("Items.Shirt_01_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_01", 1)
Game.AddToInventory("Items.Shirt_02_basic_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_03", 1)
Game.AddToInventory("Items.Shirt_02_basic_04", 1)
Game.AddToInventory("Items.Shirt_02_old_01", 1)
Game.AddToInventory("Items.Shirt_02_old_02", 1)
Game.AddToInventory("Items.Shirt_02_old_03", 1)
Game.AddToInventory("Items.Shirt_02_rich_01", 1)
Game.AddToInventory("Items.Shirt_02_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_rich_03", 1)
Game.AddToInventory("Items.Shirt_03_basic_01", 1)
Game.AddToInventory("Items.Shirt_03_basic_02", 1)
Game.AddToInventory("Items.Shirt_03_basic_03", 1)
Game.AddToInventory("Items.Shirt_03_old_01", 1)
Game.AddToInventory("Items.Shirt_03_old_02", 1)
Game.AddToInventory("Items.Shirt_03_old_03", 1)
Game.AddToInventory("Items.Shirt_03_rich_01", 1)
Game.AddToInventory("Items.Shirt_03_rich_02", 1)
Game.AddToInventory("Items.Shirt_03_rich_03", 1)
vesten
Game.AddToInventory("Items.Vest_01_basic_01", 1)
Game.AddToInventory("Items.Vest_01_basic_02", 1)
Game.AddToInventory("Items.Vest_01_old_01", 1)
Game.AddToInventory("Items.Vest_01_old_02", 1)
Game.AddToInventory("Items.Vest_01_rich_01", 1)
Game.AddToInventory("Items.Vest_01_rich_02", 1)
Game.AddToInventory("Items.Vest_02_basic_01", 1)
Game.AddToInventory("Items.Vest_02_basic_02", 1)
Game.AddToInventory("Items.Vest_02_old_01", 1)
Game.AddToInventory("Items.Vest_02_old_02", 1)
Game.AddToInventory("Items.Vest_02_rich_01", 1)
Game.AddToInventory("Items.Vest_02_rich_02", 1)
Game.AddToInventory("Items.Vest_03_basic_01", 1)
Game.AddToInventory("Items.Vest_03_basic_02", 1)
Game.AddToInventory("Items.Vest_03_old_01", 1)
Game.AddToInventory("Items.Vest_03_old_02", 1)
Game.AddToInventory("Items.Vest_03_rich_01", 1)
Game.AddToInventory("Items.Vest_03_rich_02", 1)
Game.AddToInventory("Items.Vest_04_basic_01", 1)
Game.AddToInventory("Items.Vest_04_basic_02", 1)
Game.AddToInventory("Items.Vest_04_old_01", 1)
Game.AddToInventory("Items.Vest_04_old_02", 1)
Game.AddToInventory("Items.Vest_04_rich_01", 1)
Game.AddToInventory("Items.Vest_04_rich_02", 1)
Game.AddToInventory("Items.Vest_06_basic_01", 1)
Game.AddToInventory("Items.Vest_06_basic_02", 1)
Game.AddToInventory("Items.Vest_06_old_01", 1)
Game.AddToInventory("Items.Vest_06_old_02", 1)
Game.AddToInventory("Items.Vest_06_rich_01", 1)
Game.AddToInventory("Items.Vest_06_rich_02", 1)
Game.AddToInventory("Items.Vest_06_rich_03", 1)
Game.AddToInventory("Items.Vest_06_rich_04", 1)
Game.AddToInventory("Items.Vest_07_basic_01", 1)
Game.AddToInventory("Items.Vest_07_basic_02", 1)
Game.AddToInventory("Items.Vest_07_basic_03", 1)
Game.AddToInventory("Items.Vest_07_old_01", 1)
Game.AddToInventory("Items.Vest_07_old_02", 1)
Game.AddToInventory("Items.Vest_07_old_03", 1)
Game.AddToInventory("Items.Vest_07_rich_01", 1)
Game.AddToInventory("Items.Vest_07_rich_02", 1)
Game.AddToInventory("Items.Vest_07_rich_03", 1)
Game.AddToInventory("Items.Vest_08_basic_01", 1)
Game.AddToInventory("Items.Vest_08_basic_02", 1)
Game.AddToInventory("Items.Vest_08_old_01", 1)
Game.AddToInventory("Items.Vest_08_old_02", 1)
Game.AddToInventory("Items.Vest_08_rich_01", 1)
Game.AddToInventory("Items.Vest_08_rich_02", 1)
Game.AddToInventory("Items.Vest_10_basic_01", 1)
Game.AddToInventory("Items.Vest_10_basic_02", 1)
Game.AddToInventory("Items.Vest_10_old_01", 1)
Game.AddToInventory("Items.Vest_10_old_02", 1)
Game.AddToInventory("Items.Vest_10_rich_01", 1)
Game.AddToInventory("Items.Vest_10_rich_02", 1)
Game.AddToInventory("Items.Vest_11_basic_01", 1)
Game.AddToInventory("Items.Vest_11_basic_02", 1)
Game.AddToInventory("Items.Vest_11_old_01", 1)
Game.AddToInventory("Items.Vest_11_old_02", 1)
Game.AddToInventory("Items.Vest_11_rich_01", 1)
Game.AddToInventory("Items.Vest_11_rich_02", 1)
Game.AddToInventory("Items.Vest_12_basic_01", 1)
Game.AddToInventory("Items.Vest_12_basic_02", 1)
Game.AddToInventory("Items.Vest_12_old_01", 1)
Game.AddToInventory("Items.Vest_12_old_02", 1)
Game.AddToInventory("Items.Vest_12_rich_01", 1)
Game.AddToInventory("Items.Vest_12_rich_02", 1)
Game.AddToInventory("Items.Vest_13_basic_01", 1)
Game.AddToInventory("Items.Vest_13_basic_02", 1)
Game.AddToInventory("Items.Vest_13_rich_01", 1)
Game.AddToInventory("Items.Vest_13_rich_02", 1)
Game.AddToInventory("Items.Vest_13_rich_03", 1)
Game.AddToInventory("Items.Vest_13_rich_04", 1)
Game.AddToInventory("Items.Vest_14_basic_01", 1)
Game.AddToInventory("Items.Vest_14_basic_02", 1)
Game.AddToInventory("Items.Vest_14_old_01", 1)
Game.AddToInventory("Items.Vest_14_old_02", 1)
Game.AddToInventory("Items.Vest_14_rich_01", 1)
Game.AddToInventory("Items.Vest_14_rich_02", 1)
Game.AddToInventory("Items.Vest_15_basic_01", 1)
Game.AddToInventory("Items.Vest_15_basic_02", 1)
Game.AddToInventory("Items.Vest_15_basic_03", 1)
Game.AddToInventory("Items.Vest_15_old_01", 1)
Game.AddToInventory("Items.Vest_15_old_02", 1)
Game.AddToInventory("Items.Vest_15_old_03", 1)
Game.AddToInventory("Items.Vest_16_basic_01", 1)
Game.AddToInventory("Items.Vest_16_old_01", 1)
Game.AddToInventory("Items.Vest_16_old_02", 1)
Game.AddToInventory("Items.Vest_16_rich_01", 1)
Game.AddToInventory("Items.Vest_16_rich_02", 1)
Game.AddToInventory("Items.Vest_17_basic_01", 1)
Game.AddToInventory("Items.Vest_17_basic_02", 1)
Game.AddToInventory("Items.Vest_17_rich_01", 1)
Game.AddToInventory("Items.Vest_17_rich_02", 1)
Game.AddToInventory("Items.Vest_18_basic_02", 1)
Game.AddToInventory("Items.Vest_18_basic_01", 1)
Game.AddToInventory("Items.Vest_18_old_01", 1)
Game.AddToInventory("Items.Vest_18_rich_01", 1)
Game.AddToInventory("Items.Vest_18_rich_02", 1)
Game.AddToInventory("Items.Vest_19_basic_01", 1)
Game.AddToInventory("Items.Vest_19_basic_02", 1)
Game.AddToInventory("Items.Vest_19_old_01", 1)
Game.AddToInventory("Items.Vest_19_rich_01", 1)
Game.AddToInventory("Items.Vest_19_rich_02", 1)
Game.AddToInventory("Items.Vest_20_basic_01", 1)
Game.AddToInventory("Items.Vest_20_basic_02", 1)
Game.AddToInventory("Items.Vest_20_old_01", 1)
Game.AddToInventory("Items.Vest_20_rich_01", 1)
Game.AddToInventory("Items.Vest_20_old_02", 1)
Game.AddToInventory("Items.Vest_20_rich_02", 1)
Losse overhemden
Game.AddToInventory("Items.LooseShirt_01_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_01_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_01_old_01", 1)
Game.AddToInventory("Items.LooseShirt_01_old_02", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_02", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_02_old_01", 1)
Game.AddToInventory("Items.LooseShirt_02_old_02", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_02", 1)
jas
Game.AddToInventory("Items.Coat_01_basic_01", 1)
Game.AddToInventory("Items.Coat_01_basic_02", 1)
Game.AddToInventory("Items.Coat_01_basic_03", 1)
Game.AddToInventory("Items.Coat_01_old_01", 1)
Game.AddToInventory("Items.Coat_01_old_02", 1)
Game.AddToInventory("Items.Coat_01_old_03", 1)
Game.AddToInventory("Items.Coat_01_rich_01", 1)
Game.AddToInventory("Items.Coat_01_rich_02", 1)
Game.AddToInventory("Items.Coat_01_rich_03", 1)
Game.AddToInventory("Items.Coat_02_basic_01", 1)
Game.AddToInventory("Items.Coat_02_basic_02", 1)
Game.AddToInventory("Items.Coat_02_old_01", 1)
Game.AddToInventory("Items.Coat_02_old_02", 1)
Game.AddToInventory("Items.Coat_02_old_03", 1)
Game.AddToInventory("Items.Coat_02_old_04", 1)
Game.AddToInventory("Items.Coat_03_basic_01", 1)
Game.AddToInventory("Items.Coat_03_basic_02", 1)
Game.AddToInventory("Items.Coat_03_old_01", 1)
Game.AddToInventory("Items.Coat_03_old_02", 1)
Game.AddToInventory("Items.Coat_03_old_03", 1)
Game.AddToInventory("Items.Coat_03_rich_01", 1)
Game.AddToInventory("Items.Coat_03_rich_02", 1)
Game.AddToInventory("Items.Coat_04_basic_01", 1)
Game.AddToInventory("Items.Coat_04_basic_02", 1)
Game.AddToInventory("Items.Coat_04_basic_03", 1)
Game.AddToInventory("Items.Coat_04_old_01", 1)
Game.AddToInventory("Items.Coat_04_old_02", 1)
Game.AddToInventory("Items.Coat_04_rich_01", 1)
Game.AddToInventory("Items.Coat_04_rich_02", 1)
Платья
Game.AddToInventory("Items.Dress_01_basic_01", 1)
Game.AddToInventory("Items.Dress_01_basic_02", 1)
Game.AddToInventory("Items.Dress_01_basic_03", 1)
Game.AddToInventory("Items.Dress_01_rich_01", 1)
Game.AddToInventory("Items.Dress_01_rich_02", 1)
Game.AddToInventory("Items.Dress_01_rich_03", 1)
Game.AddToInventory("Items.Dress_02_basic_01", 1)
Game.AddToInventory("Items.Dress_02_basic_02", 1)
Game.AddToInventory("Items.Dress_02_basic_03", 1)
Game.AddToInventory("Items.Dress_02_rich_01", 1)
Game.AddToInventory("Items.Dress_02_rich_02", 1)
Game.AddToInventory("Items.Dress_02_rich_03", 1)
jackets
Game.AddToInventory("Items.Jacket_01_basic_01", 1)
Game.AddToInventory("Items.Jacket_01_old_01", 1)
Game.AddToInventory("Items.Jacket_01_basic_02", 1)
Game.AddToInventory("Items.Jacket_01_old_02", 1)
Game.AddToInventory("Items.Jacket_01_rich_01", 1)
Game.AddToInventory("Items.Jacket_01_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_basic_01", 1)
Game.AddToInventory("Items.Jacket_02_basic_02", 1)
Game.AddToInventory("Items.Jacket_02_old_01", 1)
Game.AddToInventory("Items.Jacket_02_old_02", 1)
Game.AddToInventory("Items.Jacket_02_old_03", 1)
Game.AddToInventory("Items.Jacket_02_rich_01", 1)
Game.AddToInventory("Items.Jacket_02_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_rich_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_01", 1)
Game.AddToInventory("Items.Jacket_03_basic_02", 1)
Game.AddToInventory("Items.Jacket_03_basic_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_04", 1)
Game.AddToInventory("Items.Jacket_03_old_01", 1)
Game.AddToInventory("Items.Jacket_03_old_02", 1)
Game.AddToInventory("Items.Jacket_03_old_03", 1)
Game.AddToInventory("Items.Jacket_03_old_04", 1)
Game.AddToInventory("Items.Jacket_03_rich_01", 1)
Game.AddToInventory("Items.Jacket_03_rich_02", 1)
Game.AddToInventory("Items.Jacket_03_rich_03", 1)
Game.AddToInventory("Items.Jacket_04_basic_01", 1)
Game.AddToInventory("Items.Jacket_04_basic_02", 1)
Game.AddToInventory("Items.Jacket_04_basic_03", 1)
Game.AddToInventory("Items.Jacket_04_old_01", 1)
Game.AddToInventory("Items.Jacket_04_old_02", 1)
Game.AddToInventory("Items.Jacket_04_old_03", 1)
Game.AddToInventory("Items.Jacket_04_rich_01", 1)
Game.AddToInventory("Items.Jacket_04_rich_02", 1)
Game.AddToInventory("Items.Jacket_04_rich_03", 1)
Game.AddToInventory("Items.Jacket_05_basic_01", 1)
Game.AddToInventory("Items.Jacket_05_basic_02", 1)
Game.AddToInventory("Items.Jacket_05_old_01", 1)
Game.AddToInventory("Items.Jacket_05_old_02", 1)
Game.AddToInventory("Items.Jacket_05_rich_01", 1)
Game.AddToInventory("Items.Jacket_05_rich_02", 1)
Game.AddToInventory("Items.Jacket_06_basic_01", 1)
Game.AddToInventory("Items.Jacket_06_basic_02", 1)
Game.AddToInventory("Items.Jacket_06_old_02", 1)
Game.AddToInventory("Items.Jacket_06_old_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_02", 1)
Game.AddToInventory("Items.Jacket_07_basic_01", 1)
Game.AddToInventory("Items.Jacket_07_basic_02", 1)
Game.AddToInventory("Items.Jacket_07_old_01", 1)
Game.AddToInventory("Items.Jacket_07_rich_01", 1)
Game.AddToInventory("Items.Jacket_07_old_02", 1)
Game.AddToInventory("Items.Jacket_07_rich_02", 1)
Game.AddToInventory("Items.Jacket_08_basic_01", 1)
Game.AddToInventory("Items.Jacket_08_basic_02", 1)
Game.AddToInventory("Items.Jacket_08_old_01", 1)
Game.AddToInventory("Items.Jacket_08_old_02", 1)
Game.AddToInventory("Items.Jacket_09_basic_01", 1)
Game.AddToInventory("Items.Jacket_09_basic_02", 1)
Game.AddToInventory("Items.Jacket_09_old_01", 1)
Game.AddToInventory("Items.Jacket_09_old_02", 1)
Game.AddToInventory("Items.Jacket_09_rich_01", 1)
Game.AddToInventory("Items.Jacket_09_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_basic_03", 1)
Game.AddToInventory("Items.Jacket_13_old_01", 1)
Game.AddToInventory("Items.Jacket_13_old_02", 1)
Game.AddToInventory("Items.Jacket_13_old_03", 1)
Game.AddToInventory("Items.Jacket_13_rich_01", 1)
Game.AddToInventory("Items.Jacket_13_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_rich_03", 1)
Game.AddToInventory("Items.Jacket_14_basic_01", 1)
Game.AddToInventory("Items.Jacket_14_basic_02", 1)
Game.AddToInventory("Items.Jacket_14_old_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_02", 1)
Game.AddToInventory("Items.Jacket_15_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_basic_02", 1)
Game.AddToInventory("Items.Jacket_15_old_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_rich_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_02", 1)
Game.AddToInventory("Items.Jacket_16_old_01", 1)
Game.AddToInventory("Items.Jacket_16_old_02", 1)
Game.AddToInventory("Items.Jacket_16_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_03", 1)
Game.AddToInventory("Items.Jacket_17_basic_02", 1)
Game.AddToInventory("Items.Jacket_17_basic_04", 1)
Game.AddToInventory("Items.Jacket_17_old_01", 1)
Game.AddToInventory("Items.Jacket_17_old_02", 1)
Game.AddToInventory("Items.Jacket_17_old_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_02", 1)
Game.AddToInventory("Items.Jacket_17_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_rich_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_04", 1)
Game.AddToInventory("Items.Jacket_17_rich_05", 1)
Game.AddToInventory("Items.Jacket_17_rich_06", 1)
kostuums
Game.AddToInventory("Items.TightJumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02", 1)
overalls
Game.AddToInventory("Items.Jumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_03", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_03", 1)
Shorts
Game.AddToInventory("Items.Shorts_01_basic_01", 1)
Game.AddToInventory("Items.Shorts_01_old_01", 1)
Game.AddToInventory("Items.Shorts_01_old_02", 1)
Game.AddToInventory("Items.Shorts_01_old_03", 1)
Game.AddToInventory("Items.Shorts_01_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_02", 1)
Game.AddToInventory("Items.Shorts_02_old_01", 1)
Game.AddToInventory("Items.Shorts_02_old_02", 1)
Game.AddToInventory("Items.Shorts_02_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_rich_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_01", 1)
Game.AddToInventory("Items.Shorts_03_basic_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_03", 1)
Game.AddToInventory("Items.Shorts_03_old_01", 1)
Game.AddToInventory("Items.Shorts_03_rich_01", 1)
Game.AddToInventory("Items.Shorts_04_old_01", 1)
Game.AddToInventory("Items.Shorts_04_old_02", 1)
Game.AddToInventory("Items.Shorts_04_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_01", 1)
Game.AddToInventory("Items.Shorts_05_old_02", 1)
Game.AddToInventory("Items.Shorts_05_old_03", 1)
Game.AddToInventory("Items.Shorts_05_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_05", 1)
broek
Game.AddToInventory("Items.Pants_01_basic_01", 1)
Game.AddToInventory("Items.Pants_01_basic_02", 1)
Game.AddToInventory("Items.Pants_01_basic_03", 1)
Game.AddToInventory("Items.Pants_01_old_01", 1)
Game.AddToInventory("Items.Pants_01_old_02", 1)
Game.AddToInventory("Items.Pants_01_old_03", 1)
Game.AddToInventory("Items.Pants_01_rich_01", 1)
Game.AddToInventory("Items.Pants_01_rich_02", 1)
Game.AddToInventory("Items.Pants_01_rich_03", 1)
Game.AddToInventory("Items.Pants_02_basic_01", 1)
Game.AddToInventory("Items.Pants_02_basic_02", 1)
Game.AddToInventory("Items.Pants_02_basic_03", 1)
Game.AddToInventory("Items.Pants_02_old_01", 1)
Game.AddToInventory("Items.Pants_02_old_02", 1)
Game.AddToInventory("Items.Pants_02_rich_01", 1)
Game.AddToInventory("Items.Pants_02_old_03", 1)
Game.AddToInventory("Items.Pants_02_rich_02", 1)
Game.AddToInventory("Items.Pants_02_rich_03", 1)
Game.AddToInventory("Items.Pants_03_basic_02", 1)
Game.AddToInventory("Items.Pants_03_basic_01", 1)
Game.AddToInventory("Items.Pants_03_basic_03", 1)
Game.AddToInventory("Items.Pants_03_old_01", 1)
Game.AddToInventory("Items.Pants_03_old_02", 1)
Game.AddToInventory("Items.Pants_03_old_03", 1)
Game.AddToInventory("Items.Pants_03_rich_01", 1)
Game.AddToInventory("Items.Pants_03_rich_02", 1)
Game.AddToInventory("Items.Pants_03_rich_03", 1)
Game.AddToInventory("Items.Pants_04_basic_01", 1)
Game.AddToInventory("Items.Pants_04_basic_02", 1)
Game.AddToInventory("Items.Pants_04_basic_03", 1)
Game.AddToInventory("Items.Pants_04_basic_04", 1)
Game.AddToInventory("Items.Pants_04_old_01", 1)
Game.AddToInventory("Items.Pants_04_old_02", 1)
Game.AddToInventory("Items.Pants_04_old_03", 1)
Game.AddToInventory("Items.Pants_04_rich_01", 1)
Game.AddToInventory("Items.Pants_04_rich_02", 1)
Game.AddToInventory("Items.Pants_04_rich_03", 1)
Game.AddToInventory("Items.Pants_05_basic_01", 1)
Game.AddToInventory("Items.Pants_05_basic_02", 1)
Game.AddToInventory("Items.Pants_05_old_01", 1)
Game.AddToInventory("Items.Pants_05_old_02", 1)
Game.AddToInventory("Items.Pants_05_rich_01", 1)
Game.AddToInventory("Items.Pants_05_rich_02", 1)
Game.AddToInventory("Items.Pants_06_basic_01", 1)
Game.AddToInventory("Items.Pants_06_basic_02", 1)
Game.AddToInventory("Items.Pants_06_old_01", 1)
Game.AddToInventory("Items.Pants_06_old_02", 1)
Game.AddToInventory("Items.Pants_06_old_03", 1)
Game.AddToInventory("Items.Pants_06_rich_01", 1)
Game.AddToInventory("Items.Pants_06_rich_02", 1)
Game.AddToInventory("Items.Pants_07_basic_01", 1)
Game.AddToInventory("Items.Pants_07_basic_02", 1)
Game.AddToInventory("Items.Pants_07_basic_03", 1)
Game.AddToInventory("Items.Pants_07_old_01", 1)
Game.AddToInventory("Items.Pants_07_old_02", 1)
Game.AddToInventory("Items.Pants_07_old_03", 1)
Game.AddToInventory("Items.Pants_07_rich_01", 1)
Game.AddToInventory("Items.Pants_07_rich_02", 1)
Game.AddToInventory("Items.Pants_07_rich_03", 1)
Game.AddToInventory("Items.Pants_08_basic_01", 1)
Game.AddToInventory("Items.Pants_08_basic_02", 1)
Game.AddToInventory("Items.Pants_08_basic_03", 1)
Game.AddToInventory("Items.Pants_08_old_01", 1)
Game.AddToInventory("Items.Pants_08_old_02", 1)
Game.AddToInventory("Items.Pants_08_old_03", 1)
Game.AddToInventory("Items.Pants_08_rich_01", 1)
Game.AddToInventory("Items.Pants_08_rich_02", 1)
Game.AddToInventory("Items.Pants_08_rich_03", 1)
Game.AddToInventory("Items.Pants_09_basic_01", 1)
Game.AddToInventory("Items.Pants_09_basic_02", 1)
Game.AddToInventory("Items.Pants_09_old_01", 1)
Game.AddToInventory("Items.Pants_09_old_02", 1)
Game.AddToInventory("Items.Pants_09_old_03", 1)
Game.AddToInventory("Items.Pants_09_rich_01", 1)
Game.AddToInventory("Items.Pants_09_rich_02", 1)
Game.AddToInventory("Items.Pants_10_basic_01", 1)
Game.AddToInventory("Items.Pants_10_basic_02", 1)
Game.AddToInventory("Items.Pants_10_old_01", 1)
Game.AddToInventory("Items.Pants_10_old_02", 1)
Game.AddToInventory("Items.Pants_10_rich_01", 1)
Game.AddToInventory("Items.Pants_10_rich_02", 1)
Game.AddToInventory("Items.Pants_11_basic_01", 1)
Game.AddToInventory("Items.Pants_11_basic_02", 1)
Game.AddToInventory("Items.Pants_11_basic_03", 1)
Game.AddToInventory("Items.Pants_11_old_01", 1)
Game.AddToInventory("Items.Pants_11_old_02", 1)
Game.AddToInventory("Items.Pants_11_old_03", 1)
Game.AddToInventory("Items.Pants_11_rich_01", 1)
Game.AddToInventory("Items.Pants_11_rich_02", 1)
Game.AddToInventory("Items.Pants_11_rich_03", 1)
Game.AddToInventory("Items.Pants_12_basic_01", 1)
Game.AddToInventory("Items.Pants_12_basic_02", 1)
Game.AddToInventory("Items.Pants_12_basic_03", 1)
Game.AddToInventory("Items.Pants_12_old_01", 1)
Game.AddToInventory("Items.Pants_12_old_02", 1)
Game.AddToInventory("Items.Pants_12_old_03", 1)
Game.AddToInventory("Items.Pants_12_rich_01", 1)
Game.AddToInventory("Items.Pants_12_rich_02", 1)
Game.AddToInventory("Items.Pants_12_rich_03", 1)
Game.AddToInventory("Items.Pants_13_basic_01", 1)
Game.AddToInventory("Items.Pants_13_basic_02", 1)
Game.AddToInventory("Items.Pants_13_basic_03", 1)
Game.AddToInventory("Items.Pants_13_old_01", 1)
Game.AddToInventory("Items.Pants_13_old_02", 1)
Game.AddToInventory("Items.Pants_13_old_03", 1)
Game.AddToInventory("Items.Pants_13_rich_01", 1)
Game.AddToInventory("Items.Pants_13_rich_02", 1)
Game.AddToInventory("Items.Pants_14_basic_01", 1)
Game.AddToInventory("Items.Pants_14_basic_02", 1)
Game.AddToInventory("Items.Pants_14_old_01", 1)
Game.AddToInventory("Items.Pants_14_old_02", 1)
Game.AddToInventory("Items.Pants_14_rich_01", 1)
Game.AddToInventory("Items.Pants_14_rich_02", 1)
Game.AddToInventory("Items.Pants_15_basic_01", 1)
Game.AddToInventory("Items.Pants_15_basic_02", 1)
Game.AddToInventory("Items.Pants_15_old_01", 1)
Game.AddToInventory("Items.Pants_15_rich_01", 1)
Schoenen
Game.AddToInventory("Items.CasualShoes_01_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_05", 1)
Game.AddToInventory("Items.CasualShoes_01_old_01", 1)
Game.AddToInventory("Items.CasualShoes_01_old_02", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_02_old_01", 1)
Game.AddToInventory("Items.CasualShoes_02_old_02", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_04_old_01", 1)
Game.AddToInventory("Items.CasualShoes_04_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_05_old_01", 1)
Game.AddToInventory("Items.CasualShoes_05_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_old_03", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_03", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_06_old_01", 1)
Game.AddToInventory("Items.CasualShoes_06_old_02", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_07_old_01", 1)
Game.AddToInventory("Items.CasualShoes_07_old_02", 1)
Game.AddToInventory("Items.CasualShoes_07_old_03", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_02", 1)
Game.AddToInventory("Items.Boots_01_basic_01", 1)
Game.AddToInventory("Items.Boots_01_old_01", 1)
Game.AddToInventory("Items.Boots_01_rich_01", 1)
Game.AddToInventory("Items.Boots_02_basic_01", 1)
Game.AddToInventory("Items.Boots_02_basic_02", 1)
Game.AddToInventory("Items.Boots_02_old_01", 1)
Game.AddToInventory("Items.Boots_02_old_02", 1)
Game.AddToInventory("Items.Boots_02_rich_001", 1)
Game.AddToInventory("Items.Boots_02_rich_02", 1)
Game.AddToInventory("Items.Boots_03_basic_01", 1)
Game.AddToInventory("Items.Boots_03_basic_02", 1)
Game.AddToInventory("Items.Boots_03_old_01", 1)
Game.AddToInventory("Items.Boots_03_old_02", 1)
Game.AddToInventory("Items.Boots_03_rich_01", 1)
Game.AddToInventory("Items.Boots_03_rich_02", 1)
Game.AddToInventory("Items.Boots_04_basic_01", 1)
Game.AddToInventory("Items.Boots_04_basic_02", 1)
Game.AddToInventory("Items.Boots_04_basic_03", 1)
Game.AddToInventory("Items.Boots_04_old_01", 1)
Game.AddToInventory("Items.Boots_04_old_02", 1)
Game.AddToInventory("Items.Boots_04_old_03", 1)
Game.AddToInventory("Items.Boots_05_basic_01", 1)
Game.AddToInventory("Items.Boots_05_basic_02", 1)
Game.AddToInventory("Items.Boots_05_basic_03", 1)
Game.AddToInventory("Items.Boots_05_old_01", 1)
Game.AddToInventory("Items.Boots_05_old_02", 1)
Game.AddToInventory("Items.Boots_05_old_03", 1)
Game.AddToInventory("Items.Boots_05_rich_01", 1)
Game.AddToInventory("Items.Boots_06_basic_01", 1)
Game.AddToInventory("Items.Boots_06_basic_02", 1)
Game.AddToInventory("Items.Boots_06_old_01", 1)
Game.AddToInventory("Items.Boots_06_old_02", 1)
Game.AddToInventory("Items.Boots_06_rich_01", 1)
Game.AddToInventory("Items.Boots_06_rich_02", 1)
Game.AddToInventory("Items.Boots_07_basic_01", 1)
Game.AddToInventory("Items.Boots_07_basic_02", 1)
Game.AddToInventory("Items.Boots_07_old_01", 1)
Game.AddToInventory("Items.Boots_07_old_02", 1)
Game.AddToInventory("Items.Boots_07_old_03", 1)
Game.AddToInventory("Items.Boots_07_rich_01", 1)
Game.AddToInventory("Items.Boots_07_rich_02", 1)
Game.AddToInventory("Items.Boots_08_basic_01", 1)
Game.AddToInventory("Items.Boots_08_basic_02", 1)
Game.AddToInventory("Items.Boots_08_old_01", 1)
Game.AddToInventory("Items.Boots_08_old_02", 1)
Game.AddToInventory("Items.Boots_08_rich_01", 1)
Game.AddToInventory("Items.Boots_09_basic_01", 1)
Game.AddToInventory("Items.Boots_09_basic_02", 1)
Game.AddToInventory("Items.Boots_09_old_01", 1)
Game.AddToInventory("Items.Boots_09_old_02", 1)
Game.AddToInventory("Items.Boots_09_rich_01", 1)
Game.AddToInventory("Items.Boots_09_rich_02", 1)
Game.AddToInventory("Items.Boots_09_rich_03", 1)
Game.AddToInventory("Items.Boots_10_basic_01", 1)
Game.AddToInventory("Items.Boots_10_basic_02", 1)
Game.AddToInventory("Items.Boots_10_old_01", 1)
Game.AddToInventory("Items.Boots_10_old_02", 1)
Game.AddToInventory("Items.Boots_10_rich_01", 1)
Game.AddToInventory("Items.Boots_10_rich_02", 1)
Game.AddToInventory("Items.Boots_11_basic_01", 1)
Game.AddToInventory("Items.Boots_11_basic_02", 1)
Game.AddToInventory("Items.Boots_11_old_01", 1)
Game.AddToInventory("Items.Boots_11_old_02", 1)
Game.AddToInventory("Items.Boots_11_rich_01", 1)
Game.AddToInventory("Items.Boots_11_rich_02", 1)
formele kleding
Game.AddToInventory("Items.FormalPants_01_basic_02", 1)
Game.AddToInventory("Items.FormalPants_01_basic_03", 1)
Game.AddToInventory("Items.FormalPants_01_old_01", 1)
Game.AddToInventory("Items.FormalPants_02_basic_01", 1)
Game.AddToInventory("Items.FormalPants_01_old_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_03", 1)
Game.AddToInventory("Items.FormalPants_02_rich_02", 1)
Game.AddToInventory("Items.FormalPants_02_rich_01", 1)
Game.AddToInventory("Items.FormalPants_02_rich_03", 1)
Game.AddToInventory("Items.FormalPants_03_basic_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_02", 1)
Game.AddToInventory("Items.FormalPants_03_rich_01", 1)
Game.AddToInventory("Items.FormalPants_03_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_04", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_01_old_01", 1)
Game.AddToInventory("Items.FormalShirt_01_old_02", 1)
Game.AddToInventory("Items.FormalShirt_01_old_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_04", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_05", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_06", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_04", 1)
Game.AddToInventory("Items.FormalShirt_02_old_01", 1)
Game.AddToInventory("Items.FormalShirt_02_old_02", 1)
Game.AddToInventory("Items.FormalShirt_02_old_03", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_01_old_01", 1)
Game.AddToInventory("Items.FormalJacket_01_old_02", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_03", 1)
Game.AddToInventory("Items.Q000_Corpo", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalJacket", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalPants", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalShoes", 1)
Game.AddToInventory("Items.Q000_half_Corpo", 1)
Game.AddToInventory("Items.Q000_half_Nomad", 1)
Game.AddToInventory("Items.Q000_half_StreetKid", 1)
Game.AddToInventory("Items.Q000_Nomad", 1)
Game.AddToInventory("Items.Q000_Nomad_Boots", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch_Vest", 1)
Game.AddToInventory("Items.Q000_Nomad_Pants", 1)
Game.AddToInventory("Items.Q000_Nomad_TShirt", 1)
Game.AddToInventory("Items.Q000_Nomad_Vest", 1)
Game.AddToInventory("Items.Q000_StreetKid", 1)
Game.AddToInventory("Items.Q000_StreetKid_Pants", 1)
Game.AddToInventory("Items.Q000_StreetKid_Shoes", 1)
Game.AddToInventory("Items.Q000_StreetKid_TShirt", 1)
Game.AddToInventory("Items.PlayerSilverhandArm", 1) - Johnny's zilveren arm
Game.AddToInventory("Items.Q005_Johnny_Glasses", 1)
Game.AddToInventory("Items.Q005_Johnny_Pants", 1)
Game.AddToInventory("Items.Q005_Johnny_Shirt", 1)
Game.AddToInventory("Items.Q005_Johnny_Shoes", 1)
Game.AddToInventory("Items.Q114_Aldecaldo_Jacket", 1)
Game.AddToInventory("Items.SQ029_Police_Suit", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Chest", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Helmet", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Pants", 1)
Game.AddToInventory("Items.BlindLvl2Program",1) - Optica-script opnieuw laden (legendarisch)
Game.AddToInventory("Items.BrainMeltLvl4Program",1) - Synaps-smeltscript (legendarisch)
Game.AddToInventory("Items.CommsCallInLvl3Program",1) - Script om versterkingen aan te roepen (episch)
Game.AddToInventory("Items.CommsNoiseLvl4Program",1) - Sound Shock Script (legendarisch)
Game.AddToInventory("Items.ContagionLvl4Program",1) - Infectiescript (legendarisch)
Game.AddToInventory("Items.DisableCyberwareLvl3Program",1) - Implant failure script (episch)
Game.AddToInventory("Items.EMPOverloadLvl4Program",1) - Scriptsluiting (legendarisch)
Game.AddToInventory("Items.MadnessLvl4Program",1) - Cyberpsychosis-script (legendarisch)
Game.AddToInventory("Items.OverheatLvl4Program",1) - Script Overheat (legendarisch)
Game.AddToInventory("Items.WeaponMalfunctionLvl4Program",1) - Script voor oververhitting wapen (legendarisch)
Game.AddToInventory("Items.WhistleLvl3Program",1) - Scriptfluitje (episch)
Game.AddToInventory("Items.PowerfulFabricEnhancer01",1) - Negorin(legendarisch)
Game.AddToInventory("Items.PowerfulFabricEnhancer02",1) - Antipoison(Epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer03",1) - Wondermiddel (legendarisch)
Game.AddToInventory("Items.PowerfulFabricEnhancer04",1) - Superisolatie(episch)
Game.AddToInventory("Items.PowerfulFabricEnhancer05",1) - Stilte (episch)
Game.AddToInventory("Items.PowerfulFabricEnhancer06",1) - Ondoordringbaarheid(Epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer07",1) - Predator (legendarisch)
Game.AddToInventory("Items.PowerfulFabricEnhancer08",1) - Stalker(legendarisch)
Game.AddToInventory("Items.SimpleFabricEnhancer01",1) - Gordeldier (normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer02",1) -Duurzaamheid (normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer03",1) - Fortune(legendarisch)
Game.AddToInventory("Items.SimpleFabricEnhancer04",1) - Agressie (legendarisch)
Game.AddToInventory("Items.SimpleFabricEnhancer05",1) - Hike(ongewoon)
Game.AddToInventory("Items.SimpleFabricEnhancer06",1) - Dans (normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer07",1) - Tonen (Normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer09",1) - Inspiratie(soms)
Game.AddToInventory("Items.SimpleFabricEnhancer10",1) - Balanceren (soms)
Game.AddToInventory("Items.SimpleFabricEnhancer11",1) - Gratis actie (normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer12",1) - Doelgerichtheid (normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer13",1) - Vanguard(Normaal)
Game.AddToInventory("Items.SimpleFabricEnhancer14",1) - Spieren (normaal)
Game.AddToInventory("Items.SimpleWeaponMod01",1) - Crunch(Normaal)
Game.AddToInventory("Items.SimpleWeaponMod02",1) - Penetrator(normaal)
Game.AddToInventory("Items.SimpleWeaponMod03",1) - Tamer (normaal)
Game.AddToInventory("Items.SimpleWeaponMod04",1) - Snijwonden (zeldzaam)
Game.AddToInventory("Items.SimpleWeaponMod11",1) - Contragewicht(episch)
Game.AddToInventory("Items.SimpleWeaponMod12",1) - Verstuiver (ongebruikelijk)
Game.AddToInventory("Items.SimpleWeaponMod13",1) - Verzwakken (zeldzaam)
Game.AddToInventory("Items.SimpleWeaponMod16",1) - Automatisch laden (zeldzaam)
Game.AddToInventory("Items.SimpleWeaponMod17",1) - Wereld (ongewoon)
Game.AddToInventory("Items.TygerMeleeWeaponMod",1) - Gebalde vuist (zeldzaam)
Game.AddToInventory("Items.TygerRangedWeaponMod",1) - Neonpijl (zeldzaam)
Game.AddToInventory("Items.ValentinosMeleeWeaponMod",1) - Koude schouder (zeldzaam)
Game.AddToInventory("Items.ValentinosRangedWeaponMod",1) - Vendetta (zeldzaam)
Game.AddToInventory("Items.WraithsMeleeWeaponMod",1) - Plague(zeldzaam)
Game.AddToInventory("Items.WraithsRangedWeaponMod",1) - Phantom(zeldzaam)
Bezienswaardigheden
Game.AddToInventory("Items.w_att_scope_long_01",1)
Game.AddToInventory("Items.w_att_scope_long_02",1)
Game.AddToInventory("Items.w_att_scope_long_03",1)
Game.AddToInventory("Items.w_att_scope_long_04",1)
Game.AddToInventory("Items.w_att_scope_short_01",1)
Game.AddToInventory("Items.w_att_scope_short_02",1)
Game.AddToInventory("Items.w_att_scope_short_03",1)
Game.AddToInventory("Items.w_att_scope_short_04",1)
Game.AddToInventory("Items.w_att_scope_short_05",1)
Game.AddToInventory("Items.w_att_scope_sniper_01",1)
Game.AddToInventory("Items.w_att_scope_sniper_02",1)
Geluiddempers
Game.AddToInventory("Items.w_silencer_01",1)
Game.AddToInventory("Items.w_silencer_02",1)
Game.AddToInventory("Items.w_silencer_03",1)
Game.AddToInventory("Items.w_silencer_04",1)
Game.AddToInventory("Items.FirstAidWhiffV2", 100) - Maxdoc(ver.3)
Game.AddToInventory("Items.FirstAidWhiffV1", 100) - Maxdoc(ver.2)
Game.AddToInventory("Items.FirstAidWhiffV0", 100) - Maxdoc(ver.1)
Game.AddToInventory("Items.BonesMcCoy70V2", 100) - Rebound(ver.3)
Game.AddToInventory("Items.BonesMcCoy70V1", 100) - Rebound(ver.2)
Game.AddToInventory("Items.BonesMcCoy70V0", 100) - Rebound(ver.1)
Game.AddToInventory("Items.CarryCapacityBooster", 100) - Draagcapaciteit Booster
Game.AddToInventory("Items.HealthBooster", 100) - Gezondheidsbooster
Game.AddToInventory("Items.MemoryBooster", 100) - Geheugenbooster
Game.AddToInventory("Items.OxyBooster", 100) - O2 Booster
Game.AddToInventory("Items.StaminaBooster", 100) - Stamina Booster
Game.AddToInventory("Items.GrenadeBiohazardHoming",1) - Biohazard "Goed gedaan" (zeldzaam)
Game.AddToInventory("Items.GrenadeBiohazardRegular",1) - BioGrenade Novice 🙂 (soms)
Game.AddToInventory("Items.GrenadeCuttingRegular",1) - Antipersoneelsgranaat "Cutting"
Game.AddToInventory("Items.GrenadeEMPHoming",1) - Em-granaat (soms)
Game.AddToInventory("Items.GrenadeEMPRegular",1) - Em-granaat (episch)
Game.AddToInventory("Items.GrenadeEMPSticky",1) - Em-granaat (zeldzaam)
Game.AddToInventory("Items.GrenadeFlashHoming",1) - X-22 Flashbang (soms)
Game.AddToInventory("Items.GrenadeFlashRegular",1) - Flitsgranaat "X-22" (episch)
Game.AddToInventory("Items.GrenadeFragHoming",1) - F-GX Frag Grenade (soms)
Game.AddToInventory("Items.GrenadeIncendiaryHoming",1) - Kolenbrandgranaat (soms)
Game.AddToInventory("Items.GrenadeIncendiarySticky",1) - Brandgevaarlijke granaat"Coal"(zeldzaam)
Game.AddToInventory("Items.GrenadeIncendiaryRegular",1) - Brandgevaarlijke granaat"Coal"(episch)
Game.AddToInventory("Items.GrenadeReconRegular",1) - Zoek granaat (soms)
Game.AddToInventory("Items.GrenadeReconSticky",1) - Zoek Grenade(zeldzaam)
Game.AddToInventory("Items.CommonMaterial1", 100) - Gemeenschappelijk materiaal
Game.AddToInventory("Items.UncommonMaterial1", 100) - Ongewoon materiaal
Game.AddToInventory("Items.RareMaterial1", 100) - Zeldzaam materiaal(1)
Game.AddToInventory("Items.RareMaterial2", 100) - Zeldzaam materiaal(2)
Game.AddToInventory("Items.EpicMaterial1", 100) - Episch materiaal(1)
Game.AddToInventory("Items.EpicMaterial2", 100) - Episch materiaal(2)
Game.AddToInventory("Items.LegendaryMaterial1",100) - Legendarisch materiaal(1)
Game.AddToInventory("Items.LegendaryMaterial2", 100) - Legendarisch materiaal(2)
Game.AddToInventory("Items.QuickHackCommonMaterial1",100) -Veelgebruikte schema's
Game.AddToInventory("Items.QuickHackUncommonMaterial1",100) - Ongewone schema's
Game.AddToInventory("Items.QuickHackRareMaterial1",100) - Zeldzame schema's
Game.AddToInventory("Items.QuickHackEpicMaterial1",100) - Epische schema's
Game.AddToInventory("Items.QuickHackLegendaryMaterial1",100) - Legendarische schema's
Kleding
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer05", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer06", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer07", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer08", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer05", 1)
wapen
Game.AddToInventory("Items.Recipe_SimpleWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod04", 1)
Cyberimplantaten
Game.AddToInventory("Items.Recipe_AnimalsBerserkFragment1", 1)
Game.AddToInventory("Items.Recipe_ArasakaSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment2", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment3", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment4", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageRound", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageCable", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageRound", 1)
Game.AddToInventory("Items.Recipe_ExplosiveDamageRound", 1)
Game.AddToInventory("Items.Recipe_FastRotor", 1)
Game.AddToInventory("Items.Recipe_HighChargedBattery", 1)
Game.AddToInventory("Items.Recipe_HighChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment1", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment2", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment3", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment4", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment5", 1)
Game.AddToInventory("Items.Recipe_LowChargedBattery", 1)
Game.AddToInventory("Items.Recipe_LowChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MetalPlating", 1)
Game.AddToInventory("Items.Recipe_NeoplasticPlating", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment2", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment3", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment4", 1)
Game.AddToInventory("Items.Recipe_SlowRotor", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod04", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageRound", 1)
Game.AddToInventory("Items.Recipe_TitaniumPlating", 1)
Game.AddToInventory("Items.Recipe_TygerClawsSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ValentinosSandevistanFragment1", 1)
Lees verder:Als je nog niet bent begonnen met het spelen van Cyberpunk 2077, We raden aan om de gids voor beginners te lezen, om geen veelvoorkomende kleine fouten te maken en uw speelplezier niet te bederven. Geen spoilers, dus je kunt de link veilig volgen.
wat is het wachtwoord voor het uitpakken van de trainer