É fácil trapacear, especialmente se for suficiente baixar um programa. Compartilhamos com você os métodos mais simples para se tornar literalmente um deus no mundo sombrio do futuro.
В Cyberpunk 2077 é possível ajustar a dificuldade do jogo para você, então Você não deve ter nenhuma dificuldade em passar.. No entanto, se você ainda quiser tentar jogar com truques para mergulhar melhor na atmosfera ou procurar segredos e ovos de páscoa - Selecionamos várias opções convenientes e fáceis de usar para você.
Cheat Engine para Cyberpunk 2077
Se você gosta de trabalhar com o Cheat Engine, não deve mudar seus velhos hábitos - basta baixar a tabela de truques para este programa, criado especificamente para o Cyberpunk. Com sua ajuda você será capaz de:
- Obtenha munição e resistência infinitas.
- Ative o modo deus.
- Ativar invisibilidade.
- Edite seu inventário a qualquer momento.
- Atire sem recarregar (mesmo de armas de energia).
- Altere a velocidade de movimento do personagem.
- Mudar funções da arma.
- Editar inventário e muito mais.
Usar tabelas de truques para Cyberpunk 2077 é extremamente simples. Para começar você precisa Baixar Cheat Engine. Depois disso, já baixe o arquivo com a tabela no link abaixo. Além disso, a introdução de cheats no jogo não levará mais de cinco minutos:
- Corre Motor de trapaça.
- Selecione "Carregar" no menu superior.
- Abra a planilha baixada com o Cheat Engine.
- Escolha o processo que você precisa.
- Ligue o truque que você precisa no momento (coloque uma cruz na caixa ao lado).
O procedimento é simples e intuitivo. Quando a tabela com cheats for atualizada, você não precisará reinstalar o Cheat Engine, basta carregar um novo arquivo e abri-lo com o programa. Isso simplifica muito o uso de cheats.
Tabelas de download no Cheat Engine para Cyberpunk 2077 (GOG)
BAIXE de Cloud Mail.ru
BAIXAR do Google Drive
Tabelas de download no Cheat Engine para Cyberpunk 2077 (Steam)
BAIXAR com modsfire
BAIXAR com o Google Drive
BAIXAR de Cloud Mail.ru
Baixe o Cheat Engine
Treinador para Cyberpunk 2077
Um método alternativo de trapaça no Cyberpunk é o treinador, ou seja, um programa especial para alterar as características técnicas do jogo. É muito mais conveniente ativar códigos com ele, porque é um utilitário estático, personalizado especificamente para Cyberpunk 2077. No entanto, se uma atualização do programa de trapaça for lançada e você quiser usar suas funções, o software terá que ser totalmente reinstalado manualmente.
Existem muitos treinadores diferentes. O que escolhemos é capaz de:
- dar ao personagem imortalidade.
- Distribua itens infinitos, bem como acesso aberto a resistência ilimitada.
- Sua as armas não recuarão, ele também se tornará incrivelmente preciso e não precisará mais ser recarregado.
- Você pode alterar a velocidade do jogo (aumentar ou diminuir).
- Adicionar dinheiro ao personagem (ou levá-los embora).
- Faça itens (incluindo munição) não foram deduzidos do inventário do herói.
- Conceda habilidades adicionais: super pulando, congelar cronômetro de hack, dar pontos de atualização infinitos И многое другое.
A instalação também não demorará muito. Este treinador é semelhante ao Cheat Engine. Tudo o que você precisa é:
- Baixar Treinador nos links abaixo.
- Transferir programa para a pasta do jogo (principal).
- Ativar treinador.
- Lançamento Cyberpunk.
Os cheats durante o jogo são ativados pressionando as combinações de teclas indicadas no próprio treinador. Se você esqueceu qual botão você precisa, pode ser visto a qualquer momento no menu de truques.
Baixar Trainer para Cyberpunk 2077 (Steam)
BAIXAR com modsfire
BAIXAR do Google Drive
BAIXAR de Cloud Mail.ru
Baixar Trainer para Cyberpunk 2077 (GOG)
BAIXAR com modsfire
BAIXAR do Google Drive
BAIXAR de Cloud Mail.ru
Console de depuração para Cyberpunk 2077
Outra boa maneira de trapacear no Cyberpunk é usar o console. Para fazer isso, você precisa baixar um mod especial. Sua instalação não levará mais do que alguns minutos:
- Abra o arquivo baixado.
- Copie todos os arquivosque estavam nele.
- Mova os arquivos para a pasta do jogo.
- O computador perguntará se você deseja substituir os dados existentes. Deixe-o fazer isso.
- Inicie o jogo no modo janela.
Para começar a usar cheats, você só precisa pressione a tecla "~" no teclado. Depois disso, uma janela para inserir códigos aparecerá em tela cheia. Com este sistema você pode torne-se imortal, mude sua velocidade, adicione eurodólares a si mesmo И многое другое.
Baixe o console de depuração CyberEngineTweaks para Cyberpunk 2077
Atualizado para a versão 1.1 Cyberpunk 2077
BAIXAR com ModsFire
BAIXAR do Google Drive
BAIXAR c Nuvem mail.ru
Lista de códigos de trapaça para Cyberpunk 2077
Para que os códigos desta lista funcionem, você precisa pré-instalar o CyberEngineTweaks. Você pode baixá-lo nos links acima.
Trapacear | Função |
---|---|
player.inventory.addItem(Items.money,number) | Obtenha a quantidade especificada de Eurodólares |
player.inventory.addItem(Itens) | Dê o item especificado ao personagem |
Game.ModStatPlayer("Saúde", "x") | Aumentar ou diminuir a saúde de um personagem |
Game.ModStatPlayer("Armadura", "x") | Alterar a classificação de armadura do personagem |
Game.ModStatPlayer("Resistência", "x") | Alterar a resistência do personagem |
Game.InfiniteStamina (verdadeiro) | Vigor Infinito |
Game.ModStatPlayer("Oxigênio", "x") | Alterar o nível de oxigênio do personagem |
Game.ModStatPlayer("CritDamage", "x") | Alterar o dano crítico do personagem |
Game.ModStatPlayer("CarryCapacity", "x") | Alterar o peso que um personagem pode carregar |
Game.ModStatPlayer("Memória", "x") | Alterar a memória do cyberdeck |
Game.ModStatPlayer("MaxSpeed", "x") | Alterar velocidade de movimento |
Game.AddToInventory("Items.LowQualityFood11",x) | Obtenha comida de gato (necessária para a missão) |
Game.GetMappinSystem():DebugDiscoverAllPoiMappins() | Desbloqueia todos os sinais amarelos no mapa |
Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) | Limpa completamente o inventário (somente itens de missão permanecem) |
Game.SetDebugFact("sq032_johnny_friend", 1) | Aumenta o relacionamento com Johnny em 70% e desbloqueia o final secreto. |
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, "Succeeded", "Notify") | Missão ativa completa |
Game.SetLevel("Nível", x) | Alterar o nível do personagem |
Game.SetLevel("StreetCred", x) | Alterar o nível de reputação de um personagem |
Postamos separadamente truques para nivelamento de personagem. Eles irão ajudá-lo a praticar a construção de sua construção e decidir com antecedência qual personagem construir.
Trapacear | Função |
---|---|
Game.GiveDevPoints("Atributo", x) | Alterar o número de pontos de estatísticas |
Game.GiveDevPoints("Primário", x) | Alterar o número de pontos de habilidade |
Game.AddToInventory("Items.PerkPointsResetter",1) | Redefinir habilidades adquiridas |
Game.SetAtt("Força", x) | Alterar nível de energia |
Game.SetLevel("Atletismo", x) | Alterar nível de atletismo |
Game.SetLevel("Demolição", x) | Alterar nível de aniquilação |
Game.SetLevel("Briga", x) | Alterar nível de briga de rua |
Game.SetAtt("Reflexos", x) | Alterar nível de reação |
Game.SetLevel("Assalto", x) | Mude o nível dos rifles |
Game.SetLevel("Pistoleiro", x) | Alterar nível de cano curto |
Game.SetLevel("Kenjutsu", x) | Mudar Nível da Lâmina |
Game.SetAtt("Habilidade Técnica", x) | Alterar nível de tecnologia |
Game.SetLevel("Elaboração", x) | Alterar nível de criação |
Game.SetLevel("Engenharia", x) | Alterar nível de engenharia |
Game.SetAtt("Inteligência", x) | Alterar nível de inteligência |
Game.SetLevel("Hacking", x) | Alterar o nível de hack do protocolo |
Game.SetLevel("CombatHacking", x) | Alterar nível de hack rápido |
Game.SetAtt("Legal", x) | Alterar nível de resfriamento |
Game.SetLevel("ColdBlood", x) | Mude o nível de equanimidade |
Game.SetLevel("Stealth", x) | Alterar o nível de furtividade |
Também preparamos para você Lista de códigos de itens em Cyberpunk 2077. Eles devem ser usados para gerar o item desejado diretamente no inventário do personagem principal.
Game.AddToInventory("Items.Preset_Silverhand_3516", 1) - Malorian Arms 3516(Quest item)
Game.AddToInventory("Items.Preset_Achilles_Nash", 1) - Destruidor
Game.AddToInventory("Items.Preset_Ajax_Moron", 1) - Molon Labe
Game.AddToInventory("Items.Preset_Baseball_Bat_Denny", 1) - Bastão de beisebol dourado
Game.AddToInventory("Items.Preset_Baton_Tinker_Bell", 1) - Tinker Bell
Game.AddToInventory("Items.Preset_Burya_Comrade", 1) - Camarada Martelo
Game.AddToInventory("Items.Preset_Cane_Fingers", 1) - Cottonmouth
Game.AddToInventory("Items.Preset_Carnage_Mox", 1) - Ladino
Game.AddToInventory("Items.Preset_Copperhead_Genesis", 1) - Salmo 10:6
Game.AddToInventory("Items.Preset_Dian_Yinglong", 1) - Yinglong
Game.AddToInventory("Items.Preset_Dildo_Stout", 1) – Vstanislav Shishkin 🙂
Game.AddToInventory("Items.Preset_Grad_Buck", 1) - Zero-Cinco
Game.AddToInventory("Items.Preset_Grad_Panam", 1) - Supervisão
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) - Martelo Sasquatch
Game.AddToInventory("Items.Preset_Katana_Cocktail", 1) - Coquetel Stick
Game.AddToInventory("Items.Preset_Katana_Hiromi", 1) - Tsumetogi
Game.AddToInventory("Items.Preset_Katana_Saburo", 1) - Satori
Game.AddToInventory("Items.Preset_Katana_Surgeon", 1) - Bisturi
Game.AddToInventory("Items.Preset_Katana_Takemura", 1) - Junchu Maru
Game.AddToInventory("Items.Preset_Kenshin_Frank", 1) - Obsessão
Game.AddToInventory("Items.Preset_Kenshin_Royce", 1) - Caos
Game.AddToInventory("Items.Preset_Knife_Stinger", 1) - Sting
Game.AddToInventory("Items.Preset_Lexington_Wilson", 1) - Anoitecer
Game.AddToInventory("Items.Preset_Knuckles_Golden", 1) - Força em Conflito(Bug)
Game.AddToInventory("Items.Preset_Liberty_Dex", 1) - Plano B
Game.AddToInventory("Items.Preset_Liberty_Rogue", 1) - Orgulho
Game.AddToInventory("Items.Preset_Liberty_Yorinobu", 1) - Kongo
Game.AddToInventory("Items.Preset_Nekomata_Breakthrough", 1) - Avanço
Game.AddToInventory("Items.Preset_Masamune_Rogue", 1) - Preconceito
Game.AddToInventory("Items.Preset_Nova_Doom_Doom", 1) - Doom Doom Star
Game.AddToInventory("Items.Preset_Nue_Jackie", 1) - La Chingona Dorada
Game.AddToInventory("Items.Preset_Nue_Maiko", 1) - Morte e Imposto
Game.AddToInventory("Items.Preset_Omaha_Suzie", 1) - Lizzie
Game.AddToInventory("Items.Preset_Overture_Cassidy", 1) - Amnistia (designado como um item de missão)
Game.AddToInventory("Items.Preset_Overture_Kerry", 1) - Arcanjo
Game.AddToInventory("Items.Preset_Overture_Legendary", 1) - Abertura
Game.AddToInventory("Items.Preset_Overture_River", 1) - Crash(Quest Item)
Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw", 1) - Motosserra
Game.AddToInventory("Items.Preset_Saratoga_Raffen", 1) - Decidido
Game.AddToInventory("Items.Preset_Saratoga_Maelstrom_Legendary", 1) - Fenrir
Game.AddToInventory("Items.Preset_Shingen_Prototype", 1) - Protótipo Shingen (Versão 5)
Game.AddToInventory("Items.Preset_Shovel_Caretaker", 1) - Pá do Chaveiro
Game.AddToInventory("Items.Preset_Sidewinder_Divided", 1) - Força em Conflito
Game.AddToInventory("Items.Preset_Tactician_Headsman", 1) - Executor
Game.AddToInventory("Items.Preset_Yukimura_Kiji", 1) - Genjiro
Game.AddToInventory("Items.Preset_Yukimura_Skippy", 1) - Skippy(Quest item)
Game.AddToInventory("Items.Preset_Zhuo_Eight_Star", 1) – Ba Singchun
Game.AddToInventory("Items.Preset_Butchers_Knife_Default", 1) - Faca de açougueiro
Game.AddToInventory("Items.Preset_Chefs_Knife_Default", 1) - Faca de Cozinha
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020", 1) - Katana(N)
Game.AddToInventory("Items.Preset_Katana_Default", 1) - Katana(incomum)
Game.AddToInventory("Items.Preset_Katana_Military", 1)
Game.AddToInventory("Items.Preset_Katana_Neon", 1)
Game.AddToInventory("Items.Preset_Katana_Training", 1)
Game.AddToInventory("Items.Preset_Katana_GoG", 1) - Katana "BLACK UNICORN" (raro)
Game.AddToInventory("Items.Preset_Katana_GoG_Epic", 1) - Katana"BLACK UNICORN"(epic)
Game.AddToInventory("Items.Preset_Katana_GoG_Legendary", 1) - Katana"BLACK UNICORN"(deitar)
Game.AddToInventory("Items.q115_katana", 1) - Katana(Quest)
Game.AddToInventory("Items.Preset_Knife_Default", 1) - Faca
Game.AddToInventory("Items.Preset_Knife_Military", 1)
Game.AddToInventory("Items.Preset_Kukri_Default", 1) - Kukri
Game.AddToInventory("Items.Preset_Kukri_Voodoo", 1)
Game.AddToInventory("Items.Preset_Machete_Default", 1) - Machete
Game.AddToInventory("Items.Preset_Machete_Maelstrom", 1)
Game.AddToInventory("Items.Preset_Machete_Valentinos", 1)
Game.AddToInventory("Items.Preset_Tanto_Default", 1) - Faca"TANTO"
Game.AddToInventory("Items.Preset_Baseball_Bat_Default", 1) - Bastão de beisebol
Game.AddToInventory("Items.Preset_Baton_Alpha", 1) - Bastão Elétrico
Game.AddToInventory("Items.Preset_Baton_Beta", 1)
Game.AddToInventory("Items.Preset_Baton_Gamma", 1)
Game.AddToInventory("Items.Preset_Crowbar_Default", 1) - Sucata
Game.AddToInventory("Items.Preset_Hammer_Default", 1) - Martelo
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) - Martelo Sasquatch (deitado)
Game.AddToInventory("Items.Preset_Iron_Pipe_Default", 1) - Tubo de Aço
Game.AddToInventory("Items.Preset_Kanabo_Default", 1) - Bastão de Kanabo
Game.AddToInventory("Items.Preset_Pipe_Wrench_Default", 1) - Chave
Game.AddToInventory("Items.Preset_Tire_Iron_Default", 1) - Pé de cabra
Game.AddToInventory("Items.Preset_Thomaahawk_Default", 1) - Thomaahawk
Game.AddToInventory("Items.Preset_Ajax_Default", 1) - M251S"Ajax"
Game.AddToInventory("Items.Preset_Ajax_Military", 1)
Game.AddToInventory("Items.Preset_Ajax_Neon", 1)
Game.AddToInventory("Items.Preset_Ajax_Pimp", 1)
Game.AddToInventory("Items.Preset_Ajax_Training", 1)
Game.AddToInventory("Items.Preset_Base_Copperhead", 1) - D5″COPPERHEAD"
Game.AddToInventory("Items.Preset_Copperhead_Default", 1)
Game.AddToInventory("Items.Preset_Copperhead_Military", 1)
Game.AddToInventory("Items.Preset_Copperhead_Neon", 1)
Game.AddToInventory("Items.Preset_Copperhead_Pimp", 1)
Game.AddToInventory("Items.Preset_Base_Masamune", 1) - HJSH-18″MASAMUNE"
Game.AddToInventory("Items.Preset_Masamune_Default", 1)
Game.AddToInventory("Items.Preset_Masamune_Flashlight", 1)
Game.AddToInventory("Items.Preset_Masamune_Military", 1)
Game.AddToInventory("Items.Preset_Masamune_Neon", 1)
Game.AddToInventory("Items.Preset_Masamune_Pimp", 1)
Game.AddToInventory("Items.Preset_Masamune_Scope", 1)
Game.AddToInventory("Items.Preset_Masamune_Trauma", 1)
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020", 1) - Nowaki
Game.AddToInventory("Items.Preset_Sidewinder_Default", 1) - D5″SIDEWINDER"
Game.AddToInventory("Items.q115_rifle", 1) - D5″SIDEWINDER"(Quest)
Game.AddToInventory("Items.Preset_Sidewinder_Military", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Neon", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Pimp", 1)
Game.AddToInventory("Items.q115_corpo_rifle", 1) - M-179E"ACHILLES"(modificado)(deitar)
Game.AddToInventory("Items.Preset_Achilles_Default", 1) - M-179E"ACHILLES"
Game.AddToInventory("Items.Preset_Achilles_Military", 1)
Game.AddToInventory("Items.Preset_Achilles_Neon", 1)
Game.AddToInventory("Items.Preset_Achilles_Pimp", 1)
Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike", 1)
Game.AddToInventory("Items.Preset_Sor22_Default", 1) - SOR-22
Game.AddToInventory("Items.Preset_Sor22_Military", 1)
Game.AddToInventory("Items.Preset_Sor22_Neon", 1)
Game.AddToInventory("Items.Preset_Sor22_Pimp", 1)
Game.AddToInventory("Items.Preset_Ashura_Default", 1) - Ashura
Game.AddToInventory("Items.Preset_Ashura_Military", 1)
Game.AddToInventory("Items.Preset_Ashura_Neon", 1)
Game.AddToInventory("Items.Preset_Ashura_Pimp", 1)
Game.AddToInventory("Items.Preset_Grad_Default", 1) - SV-32″GRAD"
Game.AddToInventory("Items.Preset_Grad_Military", 1)
Game.AddToInventory("Items.Preset_Grad_Neon", 1)
Game.AddToInventory("Items.Preset_Grad_Pimp", 1)
Game.AddToInventory("Items.Preset_Nekomata_Default", 1) - Nekomata
Game.AddToInventory("Items.Preset_Nekomata_Military", 1)
Game.AddToInventory("Items.Preset_Nekomata_Neon", 1)
Game.AddToInventory("Items.Preset_Nekomata_Pimp", 1)
Game.AddToInventory("Items.Preset_Chao_Default", 1) - A-22V"CHAO"
Game.AddToInventory("Items.Preset_Chao_Military", 1)
Game.AddToInventory("Items.Preset_Chao_Neon", 1)
Game.AddToInventory("Items.Preset_Chao_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Default", 1) - JKE-X2″KENSHIN"
Game.AddToInventory("Items.Preset_Kenshin_Military", 1)
Game.AddToInventory("Items.q101_takemura_chase_kenshin", 1)
Game.AddToInventory("Items.Preset_Kenshin_MQ041", 1)
Game.AddToInventory("Items.Preset_Kenshin_Neon", 1)
Game.AddToInventory("Items.Preset_Kenshin_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Takemura", 1)
Game.AddToInventory("Items.Preset_Base_Lexington", 1) - M-10AF "LEXINGTON"
Game.AddToInventory("Items.q115_pistol", 1) - M-10AF"LEXINGTON"(épico/missão)
Game.AddToInventory("Items.Preset_Lexington_Default", 1)
Game.AddToInventory("Items.Preset_Lexington_Military", 1)
Game.AddToInventory("Items.Preset_Lexington_Neon", 1)
Game.AddToInventory("Items.Preset_Lexington_Pimp", 1)
Game.AddToInventory("Items.Preset_Lexington_Toygun", 1)
Game.AddToInventory("Items.Preset_Liberty_Default", 1) - "LIBERTY"
Game.AddToInventory("Items.Preset_Liberty_Military", 1)
Game.AddToInventory("Items.Preset_Liberty_Neon", 1)
Game.AddToInventory("Items.Preset_Liberty_Pimp", 1)
Game.AddToInventory("Items.Preset_Nue_Arasaka_2020", 1) - "TAMAYURA"
Game.AddToInventory("Items.Preset_Nue_Default", 1) - "NUE"
Game.AddToInventory("Items.Preset_Nue_Military", 1)
Game.AddToInventory("Items.Preset_Nue_Neon", 1)
Game.AddToInventory("Items.Preset_Nue_Pimp", 1)
Game.AddToInventory("Items.Preset_Omaha_Default", 1) - M-76E"Omaha"
Game.AddToInventory("Items.Preset_Omaha_Military", 1)
Game.AddToInventory("Items.Preset_Omaha_Neon", 1)
Game.AddToInventory("Items.Preset_Omaha_Pimp", 1)
Game.AddToInventory("Items.Preset_Unity_Default", 1) - "UNITI"
Game.AddToInventory("Items.Preset_Unity_Military", 1)
Game.AddToInventory("Items.Preset_Unity_Neon", 1)
Game.AddToInventory("Items.Preset_Unity_Pimp", 1)
Game.AddToInventory("Items.Preset_V_Unity", 1)
Game.AddToInventory("Items.Preset_Yukimura_Default", 1) - HJKE-11″YUKIMURA"
Game.AddToInventory("Items.Preset_Yukimura_Legendary", 1)
Game.AddToInventory("Items.Preset_Yukimura_Military", 1)
Game.AddToInventory("Items.Preset_Yukimura_Neon", 1)
Game.AddToInventory("Items.Preset_Yukimura_Pimp", 1)
Game.AddToInventory("Items.w_special_flak", 1) - KKP-31
Game.AddToInventory("Items.Preset_Defender_Default", 1) - "DEFENDER"
Game.AddToInventory("Items.Preset_Defender_Military", 1)
Game.AddToInventory("Items.Preset_Defender_Neon", 1)
Game.AddToInventory("Items.Preset_Defender_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Default", 1) - G-58″DIAN"
Game.AddToInventory("Items.Preset_Dian_Military", 1)
Game.AddToInventory("Items.Preset_Dian_Neon", 1)
Game.AddToInventory("Items.Preset_Dian_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Trauma", 1)
Game.AddToInventory("Items.Preset_Pulsar_Default", 1) - DS1″PULSAR"
Game.AddToInventory("Items.Preset_Pulsar_Military", 1)
Game.AddToInventory("Items.Preset_Pulsar_Neon", 1)
Game.AddToInventory("Items.Preset_Pulsar_Pimp", 1)
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020", 1) - Shigure
Game.AddToInventory("Items.Preset_Saratoga_Default", 1) - М221″"SARATOGA"
Game.AddToInventory("Items.Preset_Saratoga_Military", 1)
Game.AddToInventory("Items.Preset_Saratoga_Neon", 1)
Game.AddToInventory("Items.Preset_Saratoga_Pimp", 1)
Game.AddToInventory("Items.Preset_Shingen_Default", 1) - TKI-20″SHINGEN"
Game.AddToInventory("Items.Preset_Shingen_Military", 1)
Game.AddToInventory("Items.Preset_Shingen_Neon", 1)
Game.AddToInventory("Items.Preset_Shingen_Pimp", 1)
Game.AddToInventory("Items.Preset_Igla_Default", 1) - DB-4″NEEDLE"
Game.AddToInventory("Items.Preset_Igla_Military", 1)
Game.AddToInventory("Items.Preset_Igla_Neon", 1)
Game.AddToInventory("Items.Preset_Igla_Pimp", 1)
Game.AddToInventory("Items.Preset_Palica_Default", 1) - DB-4″PALICE"
Game.AddToInventory("Items.Preset_Palica_Military", 1)
Game.AddToInventory("Items.Preset_Palica_Neon", 1)
Game.AddToInventory("Items.Preset_Palica_Pimp", 1)
Game.AddToInventory("Items.Preset_Satara_Default", 1) - DB-2″SATARA"
Game.AddToInventory("Items.Preset_Satara_Military", 1)
Game.AddToInventory("Items.Preset_Satara_Neon", 1)
Game.AddToInventory("Items.Preset_Satara_Pimp", 1)
Game.AddToInventory("Items.Preset_Testera_Default", 1) - DB-2″TESTER"
Game.AddToInventory("Items.Preset_Testera_Neon", 1)
Game.AddToInventory("Items.Preset_Testera_Pimp", 1)
Game.AddToInventory("Items.Preset_Carnage_Default", 1) - Carnificina
Game.AddToInventory("Items.Preset_Carnage_Military", 1)
Game.AddToInventory("Items.Preset_Carnage_Neon", 1)
Game.AddToInventory("Items.Preset_Carnage_Pimp", 1)
Game.AddToInventory("Items.Preset_Crusher_Default", 1) - Crusher
Game.AddToInventory("Items.Preset_Crusher_Military", 1)
Game.AddToInventory("Items.Preset_Crusher_Neon", 1)
Game.AddToInventory("Items.Preset_Crusher_Pimp", 1)
Game.AddToInventory("Items.q115_shotgun", 1) - M2038"TAKTIK"(perna/missão)
Game.AddToInventory("Items.Preset_Tactician_Default", 1)
Game.AddToInventory("Items.Preset_Tactician_Military", 1)
Game.AddToInventory("Items.Preset_Tactician_Neon", 1)
Game.AddToInventory("Items.Preset_Tactician_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Default", 1) - L-69″Zhuo"
Game.AddToInventory("Items.Preset_Zhuo_Military", 1)
Game.AddToInventory("Items.Preset_Zhuo_Neon", 1)
Game.AddToInventory("Items.Preset_Zhuo_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Trauma", 1)
Game.AddToInventory("Items.Preset_Burya_Default", 1) - RT-46" TEMPESTADE"
Game.AddToInventory("Items.Preset_Burya_Military", 1)
Game.AddToInventory("Items.Preset_Burya_Neon", 1)
Game.AddToInventory("Items.Preset_Burya_Pimp", 1)
Game.AddToInventory("Items.Preset_MQ008_Nova", 1) - DR5″NOVA"
Game.AddToInventory("Items.Preset_Nova_Q000_Nomad", 1) - DR5″NOVA"(quest)
Game.AddToInventory("Items.Preset_Nova_Default", 1)
Game.AddToInventory("Items.Preset_Nova_Military", 1)
Game.AddToInventory("Items.Preset_Nova_Neon", 1)
Game.AddToInventory("Items.Preset_Nova_Pimp", 1)
Game.AddToInventory("Items.Preset_Overture_Default", 1) - Abertura
Game.AddToInventory("Items.q115_revolver", 1) - Abertura(missão)
Game.AddToInventory("Items.Preset_Overture_Default_E", 1)
Game.AddToInventory("Items.Preset_Overture_Default_L", 1)
Game.AddToInventory("Items.Preset_Overture_Default_R", 1)
Game.AddToInventory("Items.Preset_Overture_Default_U", 1)
Game.AddToInventory("Items.Preset_Overture_Legendary", 1) - Abertura(perna)
Game.AddToInventory("Items.Preset_Overture_Military", 1)
Game.AddToInventory("Items.Preset_Overture_Neon", 1)
Game.AddToInventory("Items.Preset_Overture_Pimp", 1)
Game.AddToInventory("Items.Preset_Quasar_Default", 1) - DR12″QUASAR"
Game.AddToInventory("Items.Preset_Quasar_Military", 1)
Game.AddToInventory("Items.Preset_Quasar_Neon", 1)
Game.AddToInventory("Items.Preset_Quasar_Pimp", 1)
Cyberdeca
Game.AddToInventory("Items.ArasakaLegendaryMKIV", 1) - Arasaka(ver.4)
Game.AddToInventory("Items.BerserkC2MK4", 1) - Bayodyne furioso(ver.4)
Game.AddToInventory("Items.BerserkC3MK4", 1) - Zetateh berserk(ver.4)
Game.AddToInventory("Items.BerserkC3MK5", 1) - Zetateh berserk(ver.5)
Game.AddToInventory("Items.BerserkC4MK5", 1) - Militech Berserk(ver.5)
Game.AddToInventory("Items.FuyutsuiTinkererLegendaryMKIII", 1) - Fuyutsuki Tinkerer (ver.3)
Game.AddToInventory("Items.NetwatchNetdriverLegendaryMKV", 1) - Network Watch(ver.5)
Game.AddToInventory("Items.RavenLegendaryMKIV", 1) - Raven microcyber (ver.4)
Game.AddToInventory("Items.SandevistanC2MK4", 1) - Daynalar sandevistan(ver.4)
Game.AddToInventory("Items.SandevistanC3MK4", 1) - Qian-Ti sandevistan(ver.4)
Game.AddToInventory("Items.SandevistanC3MK5", 1) - Qian-Ti sandevistan "Hyperdancer" (ver.5)
Game.AddToInventory("Items.SandevistanC4MK5", 1) - Militech sandevistan"peregrine falcon"(ver.5)
Game.AddToInventory("Items.StephensonLegendaryMKIV", 1) - Stevenson tech(ver.4)
Game.AddToInventory("Items.TetratronicRipplerLegendaryMKIV", 1) - Tetratronic Rippler(ver.4)
lóbulo frontal
Game.AddToInventory("Items.BrainCapacityBoosterLegendary", 1) - Megadisk
Game.AddToInventory("Items.HealOnKillLegendary", 1) - Acelerador
Game.AddToInventory("Items.ImprovedPerceptionLegendary", 1) - Visual Cortex Stimulator
Game.AddToInventory("Items.LimbicSystemEnhancementLegendary", 1) - Estimulador do Sistema Límbico
Game.AddToInventory("Items.MemoryReplenishmentLegendary", 1) - Gerenciador de Memória Camillo
Game.AddToInventory("Items.RoboticCoreLegendary", 1) - Núcleo Mecatrônico
Palmeiras
Game.AddToInventory("Items.PowerGripLegendary", 1) - Coprocessador balístico
Game.AddToInventory("Items.SmartLinkLegendary", 1) - Smartlink
O sistema imunológico
Game.AddToInventory("Items.ElectroshockMechanismLegendary", 1) - Eletrocorpo
Game.AddToInventory("Items.ResistancesBoosterLegendary", 1) - Stimpson
Game.AddToInventory("Items.PainReductor", 1) - Regulador de dor
Couro
Game.AddToInventory("Items.OpticalCamoLegendary", 1) - Camuflagem Óptica
Game.AddToInventory("Items.SubdermalArmorLegendary", 1) - Armadura Subdérmica
Sistema nervoso
Game.AddToInventory("Items.KerenzikovLegendary", 1) - Kereznikov
Game.AddToInventory("Items.NeoFiberLegendary", 1) - NeoFibers
Game.AddToInventory("Items.ReflexRecorderLegendary", 1) - Regulador de reflexo
Game.AddToInventory("Items.SynapticAcceleratorLegendary", 1) - Acelerador Synaptic
Esqueleto
Game.AddToInventory("Items.CyberRotorsLegendary", 1) - Microrotores
Game.AddToInventory("Items.EndoskeletonLegendary", 1) - Otimizador de sinal sináptico
Game.AddToInventory("Items.EnhancedTissueLegendary", 1) - Pulmões Biônicos
Mãos
Game.AddToInventory("Items.MantisBladesLegendary", 1) - Mantis Blade
Game.AddToInventory("Items.NanoWiresLegendary", 1) - Monostring
Game.AddToInventory("Items.ProjectileLauncherLegendary", 1) — Lançador de projéteis
Game.AddToInventory("Items.StrongArmsLegendary", 1) - Gorilla Arms
Sistema circulatório
Game.AddToInventory("Items.BioConductorsLegendary", 1) - Biocondutor
Game.AddToInventory("Items.BloodPumpLegendary", 1) - Bomba de Sangue
Game.AddToInventory("Items.DischargeConnectorLegendary", 1) - Loop de feedback
Game.AddToInventory("Items.EnhancedBloodVesselsLegendary", 1) - Vasos de bioplástico
Game.AddToInventory("Items.HealthMonitorLegendary", 1) - Biomonitor
Game.AddToInventory("Items.IronLungsLegendary", 1) - Synto-Pulmões
Game.AddToInventory("Items.MicroGeneratorLegendary", 1) - Microgerador
Game.AddToInventory("Items.SecondHeart", 1) - Segundo coração
Game.AddToInventory("Items.StaminaRegenBoosterLegendary", 1) - Intensificador de adrenalina
Cyberdeca
Game.AddToInventory("Items.ArasakaEpicMKIII", 1) - Arasaka(ver.3)
Game.AddToInventory("Items.BerserkC1MK1", 1) - Moore furioso(ver.1)
Game.AddToInventory("Items.BerserkC1MK2", 1) - Moore furioso(ver.2)
Game.AddToInventory("Items.BerserkC1MK3", 1) - Moore furioso(ver.3)
Game.AddToInventory("Items.BerserkC2MK1", 1) - Bayodyne furioso(ver.1)
Game.AddToInventory("Items.BerserkC2MK2", 1) - Bayodyne furioso(ver.2)
Game.AddToInventory("Items.BerserkC2MK3", 1) - Bayodyne furioso(ver.3)
Game.AddToInventory("Items.BiotechRareMKII", 1) - Biotech(ver.2)
Game.AddToInventory("Items.BiotechUncommonMKI", 1) - Biotech(ver.1)
Game.AddToInventory("Items.FuyutsuiCommonMKI", 1) - Fuyutsuki Electronics (ver.1)
Game.AddToInventory("Items.MilitechParaline", 1) - Militech Paraline(ver.1)
Game.AddToInventory("Items.RavenEpicMKIII", 1) - Raven microcyber (ver.3)
Game.AddToInventory("Items.SandevistanC1MK1", 1) - Zetateh sandevistan(ver.1)
Game.AddToInventory("Items.SandevistanC1MK2", 1) - Zetateh sandevistan(ver.2)
Game.AddToInventory("Items.SandevistanC1MK3", 1) - Zetateh sandevistan(ver.3)
Game.AddToInventory("Items.SandevistanC2MK1", 1) - Daynalar sandevistan(ver.1)
Game.AddToInventory("Items.SandevistanC2MK2", 1) - Daynalar sandevistan(ver.2)
Game.AddToInventory("Items.SandevistanC2MK3", 1) - Daynalar sandevistan(ver.3)
Game.AddToInventory("Items.SeachoRareMKII", 1) - Socho Electronics(ver.2)
Game.AddToInventory("Items.SeachoUncommonMKI", 1) -Socho electronics(ver.1)
Game.AddToInventory("Items.StephensonEpicMKIII", 1) - Stevenson tech(ver.3)
Game.AddToInventory("Items.StephensonRareMKII", 1) - Stevenson tech(ver.2)
Game.AddToInventory("Items.TetratronicEpicMKIII", 1) - Tetratronic(ver.3)
Game.AddToInventory("Items.TetratronicRareMKII", 1) - Tetratronic(ver.2)
Game.AddToInventory("Items.TetratronicUncommonMKI", 1) - Tetratronic(ver.1)
lóbulo frontal
Game.AddToInventory("Items.BrainCapacityBoosterEpic", 1) - Megadisc(epic)
Game.AddToInventory("Items.BrainCapacityBoosterRare", 1) - Megadisc(raro)
Game.AddToInventory("Items.FastAccessMemoryCommon", 1) - RAM adicional (normal)
Game.AddToInventory("Items.FastAccessMemoryRare", 1) - RAM adicional(rara)
Game.AddToInventory("Items.FastAccessMemoryUncommon", 1) - RAM adicional(incomum)
Game.AddToInventory("Items.HealOnKillCommon", 1) - Acelerador(normal)
Game.AddToInventory("Items.HealOnKillEpic", 1) - Accelerator(epic)
Game.AddToInventory("Items.HealOnKillUncommon", 1) - Acelerador(incomum)
Game.AddToInventory("Items.ImprovedPerceptionCommon", 1) - Visual Cortex Stimulator(N)
Game.AddToInventory("Items.ImprovedPerceptionEpic", 1) - Visual Cortex Stimulator(epic)
Game.AddToInventory("Items.ImprovedPerceptionUncommon", 1) - Visual Cortex Stimulator(Uncommon)
Game.AddToInventory("Items.LimbicSystemEnhancementCommon", 1) - Estimulador do Sistema Límbico(Normal)
Game.AddToInventory("Items.LimbicSystemEnhancementRare", 1) - Estimulador do Sistema Límbico (raro)
Game.AddToInventory("Items.MemoryBoostCommon", 1) - Reforço Mnemônico(normal)
Game.AddToInventory("Items.MemoryBoostEpic", 1) - Reforço Mnemônico(épico)
Game.AddToInventory("Items.MemoryBoostRare", 1) - Impulso Mnemônico (raro)
Game.AddToInventory("Items.MemoryBoostUncommon", 1) - Reforço Mnemônico(Incomum)
Game.AddToInventory("Items.MemoryReplenishmentEpic", 1) - Camillo Memory Manager (epic)
Game.AddToInventory("Items.RoboticCoreCommon", 1) - Núcleo Mecatrônico(comum)
Game.AddToInventory("Items.RoboticCoreEpic", 1) - Núcleo Mecatrônico(épico)
Game.AddToInventory("Items.RoboticCoreRare", 1) - Núcleo Mecatrônico(raro)
Game.AddToInventory("Items.RoboticCoreUncommon", 1) - Núcleo Mecatrônico(incomum)
Mãos
Game.AddToInventory("Items.MantisBlades", 1) - Mantis Blades (raro)
Game.AddToInventory("Items.MantisBladesEpic", 1) - Mantis Blades(épico)
Game.AddToInventory("Items.NanoWires", 1) - Monostring(raro)
Game.AddToInventory("Items.NanoWiresEpic", 1) - Monostring(epic)
Game.AddToInventory("Items.ProjectileLauncher", 1) - Lançador de projéteis (raro)
Game.AddToInventory("Items.ProjectileLauncherEpic", 1) - Sistema lançador de projéteis (épico)
Game.AddToInventory("Items.StrongArms", 1) - Gorilla Arms (raro)
Game.AddToInventory("Items.StrongArmsEpic", 1) - Gorilla Arms(epic)
Palmeiras
Game.AddToInventory("Items.PowerGripEpic", 1) - Coprocessador balístico(épico)
Game.AddToInventory("Items.PowerGripRare", 1) - Coprocessador balístico (raro)
Game.AddToInventory("Items.SmartLinkEpic", 1) - Smartlink(epic)
Game.AddToInventory("Items.SmartLinkRare", 1) - Smartlink(raro)
O sistema imunológico
Game.AddToInventory("Items.ElectroshockMechanismCommon", 1) - Electrobody(normal)
Game.AddToInventory("Items.ElectroshockMechanismEpic", 1) - Electrobody(epic)
Game.AddToInventory("Items.ElectroshockMechanismUncommon", 1) - Eletrocorpo(incomum)
Game.AddToInventory("Items.ResistancesBoosterCommon", 1) - Stimsop(normal)
Game.AddToInventory("Items.ResistancesBoosterEpic", 1) - Stimsop(epic)
Game.AddToInventory("Items.ResistancesBoosterUncommon", 1) - Stimsop(Uncommon)
Game.AddToInventory("Items.ReverseMetabolicEnhancer", 1) - Regulador metabólico(épico)
Game.AddToInventory("Items.ReversePowerInductor", 1) - Indutor(épico)
Game.AddToInventory("Items.ToxinCleanser", 1) - Desintoxicante(raro)
Couro
Game.AddToInventory("Items.FireproofSkin", 1) - Skin à prova de fogo(raro)
Game.AddToInventory("Items.GroundingPlating", 1) - Revestimento de aterramento (raro)
Game.AddToInventory("Items.HeatUsingBooster", 1) - Conversor de Calor(épico)
Game.AddToInventory("Items.MetalCoveredSkin", 1) - Armadura supradérmica (rara)
Game.AddToInventory("Items.OpticalCamoEpic", 1) - Camuflagem Óptica(épica)
Game.AddToInventory("Items.OpticalCamoRare", 1) - Camuflagem Óptica(rara)
Game.AddToInventory("Items.SubdermalArmorCommon", 1) - Armadura Subdérmica(N)
Game.AddToInventory("Items.SubdermalArmorEpic", 1) - Armadura Subdérmica(épica)
Game.AddToInventory("Items.SubdermalArmorRare", 1) - Armadura Subdérmica(rara)
Game.AddToInventory("Items.SubdermalArmorUncommon", 1) - Armadura Subdérmica(Incomum)
Pernas
Game.AddToInventory("Items.BoostedTendonsRare", 1) - Tendões Reforçados(raro)
Game.AddToInventory("Items.CatPaws", 1) - Patas de lince(épico)
Game.AddToInventory("Items.ReinforcedMusclesEpic", 1) - Tornozelos Reforçados(épico)
Game.AddToInventory("Items.ReinforcedMusclesRare", 1) - Tornozelos Reforçados(raro)
Sistema nervoso
Game.AddToInventory("Items.ImprovedReactionEpic", 1) - Nanorelay(epic)
Game.AddToInventory("Items.ImprovedReactionRare", 1) - NanoRelay(raro)
Game.AddToInventory("Items.ImprovedReactionUncommon", 1) - NanoRelay(incomum)
Game.AddToInventory("Items.KerenzikovCommon", 1) - Kereznikov(common)
Game.AddToInventory("Items.KerenzikovEpic", 1) - Kereznikov(epic)
Game.AddToInventory("Items.KerenzikovRare", 1) - Kereznikov(raro)
Game.AddToInventory("Items.KerenzikovUncommon", 1) - Kereznikov(incomum)
Game.AddToInventory("Items.NeoFiberCommon", 1) - NeoFiber(common)
Game.AddToInventory("Items.NeoFiberEpic", 1) - Neofiber(epic)
Game.AddToInventory("Items.NeoFiberRare", 1) - NeoFibers(raro)
Game.AddToInventory("Items.NeoFiberUncommon", 1) - NeoFiber(Uncommon)
Game.AddToInventory("Items.NervousSystemDischarge", 1) - Sistema de manobra (raro)
Game.AddToInventory("Items.ReflexRecorderCommon", 1) - Reflex Regulator(normal)
Game.AddToInventory("Items.ReflexRecorderRare", 1) - Regulador de reflexos (raro)
Game.AddToInventory("Items.ReflexRecorderUncommon", 1) - Reflex Regulator(Uncommon)
Game.AddToInventory("Items.SynapticAcceleratorCommon", 1) - Acelerador Synaptic(normal)
Game.AddToInventory("Items.SynapticAcceleratorEpic", 1) - Acelerador Synaptic(épico)
Game.AddToInventory("Items.SynapticAcceleratorRare", 1) - Acelerador Synaptic(raro)
Game.AddToInventory("Items.SynapticAcceleratorUncommon", 1) - Acelerador Synaptic(incomum)
Sistema óptico
Game.AddToInventory("Items.KiroshiOptics", 1) - Kiroshi Optics (ver.1)
Game.AddToInventory("Items.KiroshiOpticsRare", 1) - Kiroshi Optics (ver.2)
Game.AddToInventory("Items.KiroshiOpticsEpic", 1) - Kiroshi Optics (ver.3)
Esqueleto
Game.AddToInventory("Items.CyberRotorsCommon", 1) - Microrotores(normal)
Game.AddToInventory("Items.CyberRotorsEpic", 1) - Microrotors(epic)
Game.AddToInventory("Items.CyberRotorsRare", 1) - Microrotors(raro)
Game.AddToInventory("Items.CyberRotorsUncommon", 1) - Microrotors(Uncommon)
Game.AddToInventory("Items.DenseMarrowEpic", 1) - Medula Óssea de Alta Densidade(épico)
Game.AddToInventory("Items.DenseMarrowRare", 1) - Medula Óssea de Alta Densidade (raro)
Game.AddToInventory("Items.DenseMarrowUncommon", 1) - Medula Óssea de Alta Densidade(Incomum)
Game.AddToInventory("Items.EndoskeletonCommon", 1) - Otimizador de sinal sináptico (normal)
Game.AddToInventory("Items.EndoskeletonEpic", 1) - Otimizador de sinal sináptico(épico)
Game.AddToInventory("Items.EndoskeletonRare", 1) - Otimizador de sinal sináptico (raro)
Game.AddToInventory("Items.EndoskeletonUncommon", 1) - Otimizador de sinal sináptico(incomum)
Game.AddToInventory("Items.EnhancedTissueCommon", 1) - Pulmões Biônicos(N)
Game.AddToInventory("Items.EnhancedTissueEpic", 1) - Pulmões biônicos(épico)
Game.AddToInventory("Items.EnhancedTissueRare", 1) - Pulmões Biônicos(raro)
Game.AddToInventory("Items.EnhancedTissueUncommon", 1) - Pulmões Biônicos(Incomum)
Game.AddToInventory("Items.JointLockEpic", 1) - Juntas Biônicas(épicas)
Game.AddToInventory("Items.JointLockRare", 1) - Juntas Biônicas (raras)
Game.AddToInventory("Items.MicroVibrationsGeneratorEpic", 1) - Gerador de microvibrações (épico)
Game.AddToInventory("Items.MicroVibrationsGeneratorRare", 1) - Gerador de microvibrações (raro)
Game.AddToInventory("Items.MicroVibrationsGeneratorUncommon", 1) - Gerador de Microvibrações(Incomum)
Game.AddToInventory("Items.TitaniumInfusedBonesCommon", 1) - Titanium Bones(N)
Game.AddToInventory("Items.TitaniumInfusedBonesUncommon", 1) - Titanium Bones(Uncommon)
Game.AddToInventory("Items.TitaniumInfusedBonesRare", 1) - Titanium Bones(epic)
Sistema circulatório
Game.AddToInventory("Items.BioConductorsEpic", 1) - Bioconductor(epic)
Game.AddToInventory("Items.BioConductorsRare", 1) - Biocondutor(raro)
Game.AddToInventory("Items.BloodPumpCommon", 1) - Bomba de Sangue(N)
Game.AddToInventory("Items.BloodPumpEpic", 1) - Bomba de Sangue(épico)
Game.AddToInventory("Items.BloodPumpRare", 1) - Bomba de Sangue(raro)
Game.AddToInventory("Items.BloodPumpUncommon", 1) - Bomba de Sangue(Incomum)
Game.AddToInventory("Items.DischargeConnectorEpic", 1) - Cadeia de feedback (épico)
Game.AddToInventory("Items.DischargeConnectorRare", 1) - Feedback Loop(raro)
Game.AddToInventory("Items.EnhancedBloodVesselsCommon", 1) - Vasos de Bioplástico(comum)
Game.AddToInventory("Items.EnhancedBloodVesselsEpic", 1) - Vasos de Bioplástico(épico)
Game.AddToInventory("Items.EnhancedBloodVesselsRare", 1) - Vasos de Bioplástico(raro)
Game.AddToInventory("Items.EnhancedBloodVesselsUncommon", 1) - Vasos de Bioplástico(Incomum)
Game.AddToInventory("Items.HealthMonitorCommon", 1) - Biomonitor(normal)
Game.AddToInventory("Items.HealthMonitorEpic", 1) - Biomonitor(epic)
Game.AddToInventory("Items.HealthMonitorRare", 1) - Biomonitor(raro)
Game.AddToInventory("Items.HealthMonitorUncommon", 1) - Biomonitor(incomum)
Game.AddToInventory("Items.IronLungsCommon", 1) - Synto-Lungs(Normal)
Game.AddToInventory("Items.IronLungsEpic", 1) - SynthLungs(epic)
Game.AddToInventory("Items.IronLungsRare", 1) - Synth Lungs(raro)
Game.AddToInventory("Items.IronLungsUncommon", 1) - Synth Lungs(Uncommon)
Game.AddToInventory("Items.MicroGeneratorCommon", 1) - Microgenerator(normal)
Game.AddToInventory("Items.MicroGeneratorEpic", 1) - Microgenerator(epic)
Game.AddToInventory("Items.MicroGeneratorRare", 1) - Microgenerator(raro)
Game.AddToInventory("Items.MicroGeneratorUncommon", 1) - Microgenerator(uncommon)
Game.AddToInventory("Items.StaminaRegenBoosterCommon", 1) - Intensificador de adrenalina(N)
Game.AddToInventory("Items.StaminaRegenBoosterEpic", 1) - Adrenaline Booster (épico)
Game.AddToInventory("Items.StaminaRegenBoosterRare", 1) - Adrenaline Booster(raro)
Game.AddToInventory("Items.StaminaRegenBoosterUncommon", 1) - Adrenaline Booster(Uncommon)
Game.AddToInventory("Items.TyrosineInjector", 1) - Injetor de Tirosina(incomum)
Conjunto de Veículo Lendário
Game.AddToInventory("Items.Techie_01_Set_Cap", 1) - Boné de beisebol acolchoado
Game.AddToInventory("Items.Techie_01_Set_Tech", 1) - Kit Anti-Hack
Game.AddToInventory("Items.Techie_01_Set_Pants", 1) - Duas calças em camadas com bolsos
Game.AddToInventory("Items.Techie_01_Set_Shoes", 1) - Botas macias
Game.AddToInventory("Items.Techie_01_Set_Vest", 1) - Cinto CFRP
Game.AddToInventory("Items.Techie_01_Set_TShirt", 1) - Camisa térmica durável
Conjunto de Jornalista Lendário
Game.AddToInventory("Items.Media_01_Set_Cap", 1) - Boné de beisebol em camadas
Game.AddToInventory("Items.Media_01_Set_Tech", 1) - Set de filmagem
Game.AddToInventory("Items.Media_01_Set_Pants", 1) - Calças reforçadas
Game.AddToInventory("Items.Media_01_Set_Shoes", 1) - Botas leves de borracha
Game.AddToInventory("Items.Media_01_Set_Vest", 1) - Armadura corporal em camadas
Game.AddToInventory("Items.Media_01_Set_Shirt", 1) - Camisa resistente ao calor
conjunto de roqueiro lendário
Game.AddToInventory("Items.Rockerboy_01_Set_Glasses", 1) - Aviadores de alto impacto
Game.AddToInventory("Items.Rockerboy_01_Set_Jacket", 1) - Mini Macacão Composto
Game.AddToInventory("Items.Rockerboy_01_Set_TShirt", 1) - Sutiã blindado
Game.AddToInventory("Items.Rockerboy_01_Set_Pants", 1) - Calças resistentes ao calor
Game.AddToInventory("Items.Rockerboy_01_Set_Boots", 1) - Botas robustas
Conjunto corporativo lendário
Game.AddToInventory("Items.Corporate_01_Set_Glasses", 1) - Óculos com óculos híbridos
Game.AddToInventory("Items.Corporate_01_Set_FormalJacket", 1) - Jaqueta à prova de balas
Game.AddToInventory("Items.Corporate_01_Set_FormalShirt", 1) - Camisa de Seda
Game.AddToInventory("Items.Corporate_01_Set_Pants", 1) - Calça de bioalgodão respirável
Game.AddToInventory("Items.Corporate_01_Set_FormalShoes", 1) - Sapatos Ergonômicos
Conjunto de policial lendário
Game.AddToInventory("Items.Cop_01_Set_Glasses", 1) - Óculos de segurança
Game.AddToInventory("Items.Cop_01_Set_Jacket", 1) - Capa de Aramida
Game.AddToInventory("Items.Cop_01_Set_Pants", 1) - Calça com forro protetor
Game.AddToInventory("Items.Cop_01_Set_Boots", 1) - Botas repelentes de água
Conjunto Nômade Lendário
Game.AddToInventory("Items.Nomad_01_Set_Mask", 1) - Máscara de gás de aço
Game.AddToInventory("Items.Nomad_01_Set_Jacket", 1) - Jaqueta forrada de duas camadas
Game.AddToInventory("Items.Nomad_01_Set_TShirt", 1) - Camisa Ultra Durável
Game.AddToInventory("Items.Nomad_01_Set_Pants", 1) - Calça ultraleve durável
Game.AddToInventory("Items.Nomad_01_Set_Boots", 1) - Botas de cowboy duráveis
Conjunto solo lendário
Game.AddToInventory("Items.Solo_01_Set_Visor", 1) - Óculos de titânio com firmware militar
Game.AddToInventory("Items.Solo_01_Set_Jacket", 1) - Jaqueta resistente a choques
Game.AddToInventory("Items.Solo_01_Set_TShirt", 1) - Camisa composta ultrafina
Game.AddToInventory("Items.Solo_01_Set_Pants", 1) - Calça de couro sintético reforçado
Game.AddToInventory("Items.Solo_01_Set_Boots", 1) - Botas douradas
Conjunto de Fixador Lendário
Game.AddToInventory("Items.Fixer_01_Set_Glasses", 1) - Óculos eletrônicos
Game.AddToInventory("Items.Fixer_01_Set_Coat", 1) - Terno de três camadas
Game.AddToInventory("Items.Fixer_01_Set_TShirt", 1) - Bustier resistente ao calor
Game.AddToInventory("Items.Fixer_01_Set_Pants", 1) - Saia reforçada
Game.AddToInventory("Items.Fixer_01_Set_FormalShoes", 1) - Sapatos macios e duráveis
Conjunto Netrunner Lendário
Game.AddToInventory("Items.Netrunner_01_Set_Visor", 1) - InfoVisor à prova de choque
Game.AddToInventory("Items.Netrunner_01_Set_Jumpsuit", 1) - Macacão híbrido resistente ao calor
Game.AddToInventory("Items.Netrunner_01_Set_Pants", 1) - Calça com membrana protetora
Game.AddToInventory("Items.Netrunner_01_Set_Shoes", 1) - Sapatos compostos
Máscaras
Game.AddToInventory("Items.Mask_02_basic_01", 1)
Game.AddToInventory("Items.Mask_02_basic_02", 1)
Game.AddToInventory("Items.Mask_02_old_01", 1)
Game.AddToInventory("Items.Mask_02_old_02", 1)
Game.AddToInventory("Items.Mask_02_old_03", 1)
Game.AddToInventory("Items.Mask_02_rich_01", 1)
Game.AddToInventory("Items.Mask_02_rich_02", 1)
Game.AddToInventory("Items.Mask_03_basic_01", 1)
Game.AddToInventory("Items.Mask_03_basic_02", 1)
Game.AddToInventory("Items.Mask_03_old_01", 1)
Game.AddToInventory("Items.Mask_03_old_02", 1)
Game.AddToInventory("Items.Mask_03_rich_01", 1)
Game.AddToInventory("Items.Mask_03_rich_02", 1)
Pontos
Game.AddToInventory("Items.Glasses_01_basic_01", 1)
Game.AddToInventory("Items.Glasses_01_basic_02", 1)
Game.AddToInventory("Items.Glasses_01_basic_03", 1)
Game.AddToInventory("Items.Glasses_01_basic_04", 1)
Game.AddToInventory("Items.Glasses_01_basic_05", 1)
Game.AddToInventory("Items.Glasses_02_basic_01", 1)
Game.AddToInventory("Items.Glasses_02_basic_02", 1)
Game.AddToInventory("Items.Glasses_02_basic_03", 1)
Game.AddToInventory("Items.Glasses_02_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_01", 1)
Game.AddToInventory("Items.Glasses_03_basic_02", 1)
Game.AddToInventory("Items.Glasses_03_basic_03", 1)
Game.AddToInventory("Items.Glasses_03_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_05", 1)
Game.AddToInventory("Items.Glasses_03_basic_06", 1)
Game.AddToInventory("Items.Glasses_03_basic_07", 1)
Game.AddToInventory("Items.Glasses_03_basic_08", 1)
Game.AddToInventory("Items.Glasses_03_basic_09", 1)
Game.AddToInventory("Items.Glasses_03_basic_10", 1)
Game.AddToInventory("Items.Glasses_05_basic_01", 1)
Game.AddToInventory("Items.Glasses_05_basic_02", 1)
Game.AddToInventory("Items.Glasses_05_basic_03", 1)
Game.AddToInventory("Items.Glasses_05_basic_04", 1)
Game.AddToInventory("Items.Glasses_05_old_01", 1)
Game.AddToInventory("Items.Glasses_05_old_02", 1)
viseiras
Game.AddToInventory("Items.Visor_01_basic_01", 1)
Game.AddToInventory("Items.Visor_01_basic_02", 1)
Game.AddToInventory("Items.Visor_01_basic_03", 1)
Game.AddToInventory("Items.Visor_01_basic_04", 1)
Game.AddToInventory("Items.Visor_01_basic_05", 1)
Game.AddToInventory("Items.Visor_02_basic_01", 1)
Game.AddToInventory("Items.Visor_02_basic_02", 1)
Game.AddToInventory("Items.Visor_02_basic_03", 1)
Game.AddToInventory("Items.Visor_02_old_01", 1)
Game.AddToInventory("Items.Visor_02_old_02", 1)
Game.AddToInventory("Items.Visor_02_rich_01", 1)
Game.AddToInventory("Items.Visor_02_rich_02", 1)
Game.AddToInventory("Items.Visor_02_rich_03", 1)
Coroas
Game.AddToInventory("Items.Tech_01_basic_01", 1)
Game.AddToInventory("Items.Tech_01_basic_02", 1)
Game.AddToInventory("Items.Tech_01_old_01", 1)
Game.AddToInventory("Items.Tech_01_rich_01", 1)
Game.AddToInventory("Items.Tech_01_rich_02", 1)
Game.AddToInventory("Items.Tech_02_basic_01", 1)
Game.AddToInventory("Items.Tech_02_basic_02", 1)
Game.AddToInventory("Items.Tech_02_old_01", 1)
Game.AddToInventory("Items.Tech_02_rich_01", 1)
Game.AddToInventory("Items.Tech_02_rich_02", 1)
Balaclavas
Game.AddToInventory("Items.Balaclava_01_basic_01", 1)
Game.AddToInventory("Items.Balaclava_01_basic_02", 1)
Game.AddToInventory("Items.Balaclava_01_old_01", 1)
Game.AddToInventory("Items.Balaclava_01_old_02", 1)
Game.AddToInventory("Items.Balaclava_01_rich_01", 1)
Game.AddToInventory("Items.Balaclava_01_rich_02", 1)
Tiaras/Bandanas
Game.AddToInventory("Items.Scarf_01_basic_01", 1)
Game.AddToInventory("Items.Scarf_01_basic_02", 1)
Game.AddToInventory("Items.Scarf_01_basic_03", 1)
Game.AddToInventory("Items.Scarf_01_old_01", 1)
Game.AddToInventory("Items.Scarf_01_old_02", 1)
Game.AddToInventory("Items.Scarf_01_old_03", 1)
Game.AddToInventory("Items.Scarf_01_rich_01", 1)
Game.AddToInventory("Items.Scarf_01_rich_02", 1)
Game.AddToInventory("Items.Scarf_01_rich_03", 1)
Game.AddToInventory("Items.Scarf_02_basic_01", 1)
Game.AddToInventory("Items.Scarf_02_basic_02", 1)
Game.AddToInventory("Items.Scarf_02_old_01", 1)
Game.AddToInventory("Items.Scarf_02_old_02", 1)
Game.AddToInventory("Items.Scarf_02_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_02", 1)
Game.AddToInventory("Items.Scarf_03_basic_03", 1)
Game.AddToInventory("Items.Scarf_03_old_01", 1)
Game.AddToInventory("Items.Scarf_03_old_03", 1)
Game.AddToInventory("Items.Scarf_03_old_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_rich_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_03", 1)
Chapéus
Game.AddToInventory("Items.Cap_01_basic_01", 1)
Game.AddToInventory("Items.Cap_01_basic_02", 1)
Game.AddToInventory("Items.Cap_01_basic_03", 1)
Game.AddToInventory("Items.Cap_01_old_01", 1)
Game.AddToInventory("Items.Cap_01_old_02", 1)
Game.AddToInventory("Items.Cap_01_old_03", 1)
Game.AddToInventory("Items.Cap_01_rich_01", 1)
Game.AddToInventory("Items.Cap_01_rich_02", 1)
Game.AddToInventory("Items.Cap_01_rich_03", 1)
Game.AddToInventory("Items.Cap_02_basic_01", 1)
Game.AddToInventory("Items.Cap_02_basic_02", 1)
Game.AddToInventory("Items.Cap_02_basic_03", 1)
Game.AddToInventory("Items.Cap_02_old_01", 1)
Game.AddToInventory("Items.Cap_02_old_02", 1)
Game.AddToInventory("Items.Cap_02_old_03", 1)
Game.AddToInventory("Items.Cap_03_basic_01", 1)
Game.AddToInventory("Items.Cap_03_basic_02", 1)
Game.AddToInventory("Items.Cap_03_old_01", 1)
Game.AddToInventory("Items.Cap_03_old_02", 1)
Game.AddToInventory("Items.Cap_03_rich_01", 1)
Game.AddToInventory("Items.Cap_03_rich_02", 1)
Game.AddToInventory("Items.Cap_04_basic_01", 1)
Game.AddToInventory("Items.Cap_04_basic_02", 1)
Game.AddToInventory("Items.Cap_04_old_01", 1)
Game.AddToInventory("Items.Cap_04_old_02", 1)
Game.AddToInventory("Items.Cap_04_rich_01", 1)
Game.AddToInventory("Items.Cap_05_basic_01", 1)
Game.AddToInventory("Items.Cap_05_basic_02", 1)
Game.AddToInventory("Items.Cap_05_basic_03", 1)
Game.AddToInventory("Items.Cap_05_old_01", 1)
Game.AddToInventory("Items.Cap_05_old_02", 1)
Game.AddToInventory("Items.Cap_06_basic_01", 1)
Game.AddToInventory("Items.Cap_06_basic_02", 1)
Game.AddToInventory("Items.Cap_06_old_01", 1)
Game.AddToInventory("Items.Cap_06_old_02", 1)
Game.AddToInventory("Items.Cap_06_rich_01", 1)
Game.AddToInventory("Items.Cap_06_rich_02", 1)
Chapéus
Game.AddToInventory("Items.Hat_01_basic_01", 1)
Game.AddToInventory("Items.Hat_01_basic_02", 1)
Game.AddToInventory("Items.Hat_01_old_01", 1)
Game.AddToInventory("Items.Hat_01_old_02", 1)
Game.AddToInventory("Items.Hat_01_rich_01", 1)
Game.AddToInventory("Items.Hat_01_rich_02", 1)
Game.AddToInventory("Items.Hat_02_basic_01", 1)
Game.AddToInventory("Items.Hat_02_basic_02", 1)
Game.AddToInventory("Items.Hat_02_old_01", 1)
Game.AddToInventory("Items.Hat_02_old_02", 1)
Game.AddToInventory("Items.Hat_02_rich_01", 1)
Game.AddToInventory("Items.Hat_03_basic_01", 1)
Game.AddToInventory("Items.Hat_02_rich_02", 1)
Game.AddToInventory("Items.Hat_03_basic_02", 1)
Game.AddToInventory("Items.Hat_03_old_01", 1)
Game.AddToInventory("Items.Hat_03_old_02", 1)
Game.AddToInventory("Items.Hat_03_rich_01", 1)
Game.AddToInventory("Items.Hat_04_basic_01", 1)
Game.AddToInventory("Items.Hat_04_basic_02", 1)
Game.AddToInventory("Items.Hat_04_old_01", 1)
Capacetes
Game.AddToInventory("Items.Helmet_01_basic_01", 1)
Game.AddToInventory("Items.Helmet_01_basic_02", 1)
Game.AddToInventory("Items.Helmet_01_basic_03", 1)
Game.AddToInventory("Items.Helmet_01_old_01", 1)
Game.AddToInventory("Items.Helmet_01_rich_01", 1)
Game.AddToInventory("Items.Helmet_01_rich_02", 1)
Game.AddToInventory("Items.Helmet_02_basic_01", 1)
Game.AddToInventory("Items.Helmet_02_basic_02", 1)
Game.AddToInventory("Items.Helmet_02_basic_03", 1)
Game.AddToInventory("Items.Helmet_02_basic_04", 1)
Game.AddToInventory("Items.Helmet_02_old_01", 1)
Game.AddToInventory("Items.Helmet_02_old_02", 1)
Game.AddToInventory("Items.Helmet_02_old_03", 1)
Game.AddToInventory("Items.Helmet_02_old_04", 1)
Game.AddToInventory("Items.Helmet_02_rich_0
Майки
Game.AddToInventory("Items.Undershirt_02_basic_01", 1)
Game.AddToInventory("Items.Undershirt_02_basic_02", 1)
Game.AddToInventory("Items.Undershirt_02_rich_01", 1)
Game.AddToInventory("Items.Undershirt_02_rich_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_01", 1)
Game.AddToInventory("Items.Undershirt_03_basic_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_03", 1)
Game.AddToInventory("Items.Undershirt_03_basic_04", 1)
Game.AddToInventory("Items.Undershirt_03_rich_01", 1)
Game.AddToInventory("Items.Undershirt_03_rich_02", 1)
T-shirts
Game.AddToInventory("Items.TShirt_02_basic_01", 1)
Game.AddToInventory("Items.TShirt_02_basic_02", 1)
Game.AddToInventory("Items.TShirt_02_basic_03", 1)
Game.AddToInventory("Items.TShirt_02_basic_04", 1)
Game.AddToInventory("Items.TShirt_02_basic_05", 1)
Game.AddToInventory("Items.TShirt_02_old_01", 1)
Game.AddToInventory("Items.TShirt_02_old_02", 1)
Game.AddToInventory("Items.TShirt_02_old_03", 1)
Game.AddToInventory("Items.TShirt_02_old_04", 1)
Game.AddToInventory("Items.TShirt_02_rich_01", 1)
Game.AddToInventory("Items.TShirt_02_rich_02", 1)
Game.AddToInventory("Items.TShirt_02_rich_03", 1)
Game.AddToInventory("Items.TShirt_02_rich_04", 1)
Game.AddToInventory("Items.TShirt_05_old_01", 1)
Game.AddToInventory("Items.TShirt_05_old_02", 1)
Game.AddToInventory("Items.TShirt_05_old_03", 1)
Game.AddToInventory("Items.TShirt_05_old_04", 1)
Game.AddToInventory("Items.TShirt_05_old_05", 1)
Game.AddToInventory("Items.TShirt_05_old_06", 1)
Game.AddToInventory("Items.TShirt_01_basic_01", 1)
Game.AddToInventory("Items.TShirt_01_basic_02", 1)
Game.AddToInventory("Items.TShirt_01_basic_03", 1)
Game.AddToInventory("Items.TShirt_01_old_01", 1)
Game.AddToInventory("Items.TShirt_01_old_02", 1)
Game.AddToInventory("Items.TShirt_01_old_03", 1)
Game.AddToInventory("Items.TShirt_01_rich_01", 1)
Game.AddToInventory("Items.TShirt_01_rich_02", 1)
Game.AddToInventory("Items.TShirt_01_rich_03", 1)
Game.AddToInventory("Items.TShirt_03_basic_01", 1)
Game.AddToInventory("Items.TShirt_03_basic_02", 1)
Game.AddToInventory("Items.TShirt_03_basic_03", 1)
Game.AddToInventory("Items.TShirt_03_old_01", 1)
Game.AddToInventory("Items.TShirt_03_old_02", 1)
Game.AddToInventory("Items.TShirt_03_old_03", 1)
Game.AddToInventory("Items.TShirt_03_rich_01", 1)
Game.AddToInventory("Items.TShirt_03_rich_02", 1)
Game.AddToInventory("Items.TShirt_03_rich_03", 1)
Game.AddToInventory("Items.TShirt_06_basic_01", 1)
Game.AddToInventory("Items.TShirt_06_basic_02", 1)
Game.AddToInventory("Items.TShirt_06_old_01", 1)
Game.AddToInventory("Items.TShirt_06_old_02", 1)
Game.AddToInventory("Items.TShirt_06_rich_01", 1)
Game.AddToInventory("Items.TShirt_06_rich_02", 1)
Game.AddToInventory("Items.TShirt_07_basic_01", 1)
Game.AddToInventory("Items.TShirt_07_basic_02", 1)
Game.AddToInventory("Items.TShirt_07_old_01", 1)
Game.AddToInventory("Items.TShirt_07_old_02", 1)
Game.AddToInventory("Items.TShirt_07_rich_01", 1)
Game.AddToInventory("Items.TShirt_07_rich_02", 1)
Game.AddToInventory("Items.TShirt_08_basic_01", 1)
Game.AddToInventory("Items.TShirt_08_basic_02", 1)
Game.AddToInventory("Items.TShirt_08_old_01", 1)
Game.AddToInventory("Items.TShirt_08_old_02", 1)
Game.AddToInventory("Items.TShirt_08_rich_01", 1)
Game.AddToInventory("Items.TShirt_08_rich_02", 1)
Game.AddToInventory("Items.TShirt_09_basic_01", 1)
Game.AddToInventory("Items.TShirt_09_basic_02", 1)
Game.AddToInventory("Items.TShirt_09_old_01", 1)
Game.AddToInventory("Items.TShirt_09_old_02", 1)
Game.AddToInventory("Items.TShirt_10_basic_01", 1)
Game.AddToInventory("Items.TShirt_10_old_01", 1)
Game.AddToInventory("Items.TShirt_10_rich_01", 1)
Game.AddToInventory("Items.TShirt_11_basic_01", 1)
Game.AddToInventory("Items.TShirt_11_rich_01", 1)
Game.AddToInventory("Items.TShirt_04_old_01", 1)
Game.AddToInventory("Items.TShirt_04_old_02", 1)
Game.AddToInventory("Items.TShirt_04_old_03", 1)
Game.AddToInventory("Items.TShirt_04_old_04", 1)
Game.AddToInventory("Items.TShirt_04_old_05", 1)
Game.AddToInventory("Items.TShirt_04_old_06", 1)
Game.AddToInventory("Items.Shirt_01_basic_01", 1)
Game.AddToInventory("Items.Shirt_01_basic_02", 1)
Game.AddToInventory("Items.Shirt_01_old_01", 1)
Game.AddToInventory("Items.Shirt_01_old_02", 1)
Game.AddToInventory("Items.Shirt_01_rich_01", 1)
Game.AddToInventory("Items.Shirt_01_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_01", 1)
Game.AddToInventory("Items.Shirt_02_basic_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_03", 1)
Game.AddToInventory("Items.Shirt_02_basic_04", 1)
Game.AddToInventory("Items.Shirt_02_old_01", 1)
Game.AddToInventory("Items.Shirt_02_old_02", 1)
Game.AddToInventory("Items.Shirt_02_old_03", 1)
Game.AddToInventory("Items.Shirt_02_rich_01", 1)
Game.AddToInventory("Items.Shirt_02_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_rich_03", 1)
Game.AddToInventory("Items.Shirt_03_basic_01", 1)
Game.AddToInventory("Items.Shirt_03_basic_02", 1)
Game.AddToInventory("Items.Shirt_03_basic_03", 1)
Game.AddToInventory("Items.Shirt_03_old_01", 1)
Game.AddToInventory("Items.Shirt_03_old_02", 1)
Game.AddToInventory("Items.Shirt_03_old_03", 1)
Game.AddToInventory("Items.Shirt_03_rich_01", 1)
Game.AddToInventory("Items.Shirt_03_rich_02", 1)
Game.AddToInventory("Items.Shirt_03_rich_03", 1)
Coletes
Game.AddToInventory("Items.Vest_01_basic_01", 1)
Game.AddToInventory("Items.Vest_01_basic_02", 1)
Game.AddToInventory("Items.Vest_01_old_01", 1)
Game.AddToInventory("Items.Vest_01_old_02", 1)
Game.AddToInventory("Items.Vest_01_rich_01", 1)
Game.AddToInventory("Items.Vest_01_rich_02", 1)
Game.AddToInventory("Items.Vest_02_basic_01", 1)
Game.AddToInventory("Items.Vest_02_basic_02", 1)
Game.AddToInventory("Items.Vest_02_old_01", 1)
Game.AddToInventory("Items.Vest_02_old_02", 1)
Game.AddToInventory("Items.Vest_02_rich_01", 1)
Game.AddToInventory("Items.Vest_02_rich_02", 1)
Game.AddToInventory("Items.Vest_03_basic_01", 1)
Game.AddToInventory("Items.Vest_03_basic_02", 1)
Game.AddToInventory("Items.Vest_03_old_01", 1)
Game.AddToInventory("Items.Vest_03_old_02", 1)
Game.AddToInventory("Items.Vest_03_rich_01", 1)
Game.AddToInventory("Items.Vest_03_rich_02", 1)
Game.AddToInventory("Items.Vest_04_basic_01", 1)
Game.AddToInventory("Items.Vest_04_basic_02", 1)
Game.AddToInventory("Items.Vest_04_old_01", 1)
Game.AddToInventory("Items.Vest_04_old_02", 1)
Game.AddToInventory("Items.Vest_04_rich_01", 1)
Game.AddToInventory("Items.Vest_04_rich_02", 1)
Game.AddToInventory("Items.Vest_06_basic_01", 1)
Game.AddToInventory("Items.Vest_06_basic_02", 1)
Game.AddToInventory("Items.Vest_06_old_01", 1)
Game.AddToInventory("Items.Vest_06_old_02", 1)
Game.AddToInventory("Items.Vest_06_rich_01", 1)
Game.AddToInventory("Items.Vest_06_rich_02", 1)
Game.AddToInventory("Items.Vest_06_rich_03", 1)
Game.AddToInventory("Items.Vest_06_rich_04", 1)
Game.AddToInventory("Items.Vest_07_basic_01", 1)
Game.AddToInventory("Items.Vest_07_basic_02", 1)
Game.AddToInventory("Items.Vest_07_basic_03", 1)
Game.AddToInventory("Items.Vest_07_old_01", 1)
Game.AddToInventory("Items.Vest_07_old_02", 1)
Game.AddToInventory("Items.Vest_07_old_03", 1)
Game.AddToInventory("Items.Vest_07_rich_01", 1)
Game.AddToInventory("Items.Vest_07_rich_02", 1)
Game.AddToInventory("Items.Vest_07_rich_03", 1)
Game.AddToInventory("Items.Vest_08_basic_01", 1)
Game.AddToInventory("Items.Vest_08_basic_02", 1)
Game.AddToInventory("Items.Vest_08_old_01", 1)
Game.AddToInventory("Items.Vest_08_old_02", 1)
Game.AddToInventory("Items.Vest_08_rich_01", 1)
Game.AddToInventory("Items.Vest_08_rich_02", 1)
Game.AddToInventory("Items.Vest_10_basic_01", 1)
Game.AddToInventory("Items.Vest_10_basic_02", 1)
Game.AddToInventory("Items.Vest_10_old_01", 1)
Game.AddToInventory("Items.Vest_10_old_02", 1)
Game.AddToInventory("Items.Vest_10_rich_01", 1)
Game.AddToInventory("Items.Vest_10_rich_02", 1)
Game.AddToInventory("Items.Vest_11_basic_01", 1)
Game.AddToInventory("Items.Vest_11_basic_02", 1)
Game.AddToInventory("Items.Vest_11_old_01", 1)
Game.AddToInventory("Items.Vest_11_old_02", 1)
Game.AddToInventory("Items.Vest_11_rich_01", 1)
Game.AddToInventory("Items.Vest_11_rich_02", 1)
Game.AddToInventory("Items.Vest_12_basic_01", 1)
Game.AddToInventory("Items.Vest_12_basic_02", 1)
Game.AddToInventory("Items.Vest_12_old_01", 1)
Game.AddToInventory("Items.Vest_12_old_02", 1)
Game.AddToInventory("Items.Vest_12_rich_01", 1)
Game.AddToInventory("Items.Vest_12_rich_02", 1)
Game.AddToInventory("Items.Vest_13_basic_01", 1)
Game.AddToInventory("Items.Vest_13_basic_02", 1)
Game.AddToInventory("Items.Vest_13_rich_01", 1)
Game.AddToInventory("Items.Vest_13_rich_02", 1)
Game.AddToInventory("Items.Vest_13_rich_03", 1)
Game.AddToInventory("Items.Vest_13_rich_04", 1)
Game.AddToInventory("Items.Vest_14_basic_01", 1)
Game.AddToInventory("Items.Vest_14_basic_02", 1)
Game.AddToInventory("Items.Vest_14_old_01", 1)
Game.AddToInventory("Items.Vest_14_old_02", 1)
Game.AddToInventory("Items.Vest_14_rich_01", 1)
Game.AddToInventory("Items.Vest_14_rich_02", 1)
Game.AddToInventory("Items.Vest_15_basic_01", 1)
Game.AddToInventory("Items.Vest_15_basic_02", 1)
Game.AddToInventory("Items.Vest_15_basic_03", 1)
Game.AddToInventory("Items.Vest_15_old_01", 1)
Game.AddToInventory("Items.Vest_15_old_02", 1)
Game.AddToInventory("Items.Vest_15_old_03", 1)
Game.AddToInventory("Items.Vest_16_basic_01", 1)
Game.AddToInventory("Items.Vest_16_old_01", 1)
Game.AddToInventory("Items.Vest_16_old_02", 1)
Game.AddToInventory("Items.Vest_16_rich_01", 1)
Game.AddToInventory("Items.Vest_16_rich_02", 1)
Game.AddToInventory("Items.Vest_17_basic_01", 1)
Game.AddToInventory("Items.Vest_17_basic_02", 1)
Game.AddToInventory("Items.Vest_17_rich_01", 1)
Game.AddToInventory("Items.Vest_17_rich_02", 1)
Game.AddToInventory("Items.Vest_18_basic_02", 1)
Game.AddToInventory("Items.Vest_18_basic_01", 1)
Game.AddToInventory("Items.Vest_18_old_01", 1)
Game.AddToInventory("Items.Vest_18_rich_01", 1)
Game.AddToInventory("Items.Vest_18_rich_02", 1)
Game.AddToInventory("Items.Vest_19_basic_01", 1)
Game.AddToInventory("Items.Vest_19_basic_02", 1)
Game.AddToInventory("Items.Vest_19_old_01", 1)
Game.AddToInventory("Items.Vest_19_rich_01", 1)
Game.AddToInventory("Items.Vest_19_rich_02", 1)
Game.AddToInventory("Items.Vest_20_basic_01", 1)
Game.AddToInventory("Items.Vest_20_basic_02", 1)
Game.AddToInventory("Items.Vest_20_old_01", 1)
Game.AddToInventory("Items.Vest_20_rich_01", 1)
Game.AddToInventory("Items.Vest_20_old_02", 1)
Game.AddToInventory("Items.Vest_20_rich_02", 1)
camisas soltas
Game.AddToInventory("Items.LooseShirt_01_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_01_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_01_old_01", 1)
Game.AddToInventory("Items.LooseShirt_01_old_02", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_02", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_02_old_01", 1)
Game.AddToInventory("Items.LooseShirt_02_old_02", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_02", 1)
Casaco
Game.AddToInventory("Items.Coat_01_basic_01", 1)
Game.AddToInventory("Items.Coat_01_basic_02", 1)
Game.AddToInventory("Items.Coat_01_basic_03", 1)
Game.AddToInventory("Items.Coat_01_old_01", 1)
Game.AddToInventory("Items.Coat_01_old_02", 1)
Game.AddToInventory("Items.Coat_01_old_03", 1)
Game.AddToInventory("Items.Coat_01_rich_01", 1)
Game.AddToInventory("Items.Coat_01_rich_02", 1)
Game.AddToInventory("Items.Coat_01_rich_03", 1)
Game.AddToInventory("Items.Coat_02_basic_01", 1)
Game.AddToInventory("Items.Coat_02_basic_02", 1)
Game.AddToInventory("Items.Coat_02_old_01", 1)
Game.AddToInventory("Items.Coat_02_old_02", 1)
Game.AddToInventory("Items.Coat_02_old_03", 1)
Game.AddToInventory("Items.Coat_02_old_04", 1)
Game.AddToInventory("Items.Coat_03_basic_01", 1)
Game.AddToInventory("Items.Coat_03_basic_02", 1)
Game.AddToInventory("Items.Coat_03_old_01", 1)
Game.AddToInventory("Items.Coat_03_old_02", 1)
Game.AddToInventory("Items.Coat_03_old_03", 1)
Game.AddToInventory("Items.Coat_03_rich_01", 1)
Game.AddToInventory("Items.Coat_03_rich_02", 1)
Game.AddToInventory("Items.Coat_04_basic_01", 1)
Game.AddToInventory("Items.Coat_04_basic_02", 1)
Game.AddToInventory("Items.Coat_04_basic_03", 1)
Game.AddToInventory("Items.Coat_04_old_01", 1)
Game.AddToInventory("Items.Coat_04_old_02", 1)
Game.AddToInventory("Items.Coat_04_rich_01", 1)
Game.AddToInventory("Items.Coat_04_rich_02", 1)
Платья
Game.AddToInventory("Items.Dress_01_basic_01", 1)
Game.AddToInventory("Items.Dress_01_basic_02", 1)
Game.AddToInventory("Items.Dress_01_basic_03", 1)
Game.AddToInventory("Items.Dress_01_rich_01", 1)
Game.AddToInventory("Items.Dress_01_rich_02", 1)
Game.AddToInventory("Items.Dress_01_rich_03", 1)
Game.AddToInventory("Items.Dress_02_basic_01", 1)
Game.AddToInventory("Items.Dress_02_basic_02", 1)
Game.AddToInventory("Items.Dress_02_basic_03", 1)
Game.AddToInventory("Items.Dress_02_rich_01", 1)
Game.AddToInventory("Items.Dress_02_rich_02", 1)
Game.AddToInventory("Items.Dress_02_rich_03", 1)
Casacos
Game.AddToInventory("Items.Jacket_01_basic_01", 1)
Game.AddToInventory("Items.Jacket_01_old_01", 1)
Game.AddToInventory("Items.Jacket_01_basic_02", 1)
Game.AddToInventory("Items.Jacket_01_old_02", 1)
Game.AddToInventory("Items.Jacket_01_rich_01", 1)
Game.AddToInventory("Items.Jacket_01_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_basic_01", 1)
Game.AddToInventory("Items.Jacket_02_basic_02", 1)
Game.AddToInventory("Items.Jacket_02_old_01", 1)
Game.AddToInventory("Items.Jacket_02_old_02", 1)
Game.AddToInventory("Items.Jacket_02_old_03", 1)
Game.AddToInventory("Items.Jacket_02_rich_01", 1)
Game.AddToInventory("Items.Jacket_02_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_rich_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_01", 1)
Game.AddToInventory("Items.Jacket_03_basic_02", 1)
Game.AddToInventory("Items.Jacket_03_basic_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_04", 1)
Game.AddToInventory("Items.Jacket_03_old_01", 1)
Game.AddToInventory("Items.Jacket_03_old_02", 1)
Game.AddToInventory("Items.Jacket_03_old_03", 1)
Game.AddToInventory("Items.Jacket_03_old_04", 1)
Game.AddToInventory("Items.Jacket_03_rich_01", 1)
Game.AddToInventory("Items.Jacket_03_rich_02", 1)
Game.AddToInventory("Items.Jacket_03_rich_03", 1)
Game.AddToInventory("Items.Jacket_04_basic_01", 1)
Game.AddToInventory("Items.Jacket_04_basic_02", 1)
Game.AddToInventory("Items.Jacket_04_basic_03", 1)
Game.AddToInventory("Items.Jacket_04_old_01", 1)
Game.AddToInventory("Items.Jacket_04_old_02", 1)
Game.AddToInventory("Items.Jacket_04_old_03", 1)
Game.AddToInventory("Items.Jacket_04_rich_01", 1)
Game.AddToInventory("Items.Jacket_04_rich_02", 1)
Game.AddToInventory("Items.Jacket_04_rich_03", 1)
Game.AddToInventory("Items.Jacket_05_basic_01", 1)
Game.AddToInventory("Items.Jacket_05_basic_02", 1)
Game.AddToInventory("Items.Jacket_05_old_01", 1)
Game.AddToInventory("Items.Jacket_05_old_02", 1)
Game.AddToInventory("Items.Jacket_05_rich_01", 1)
Game.AddToInventory("Items.Jacket_05_rich_02", 1)
Game.AddToInventory("Items.Jacket_06_basic_01", 1)
Game.AddToInventory("Items.Jacket_06_basic_02", 1)
Game.AddToInventory("Items.Jacket_06_old_02", 1)
Game.AddToInventory("Items.Jacket_06_old_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_02", 1)
Game.AddToInventory("Items.Jacket_07_basic_01", 1)
Game.AddToInventory("Items.Jacket_07_basic_02", 1)
Game.AddToInventory("Items.Jacket_07_old_01", 1)
Game.AddToInventory("Items.Jacket_07_rich_01", 1)
Game.AddToInventory("Items.Jacket_07_old_02", 1)
Game.AddToInventory("Items.Jacket_07_rich_02", 1)
Game.AddToInventory("Items.Jacket_08_basic_01", 1)
Game.AddToInventory("Items.Jacket_08_basic_02", 1)
Game.AddToInventory("Items.Jacket_08_old_01", 1)
Game.AddToInventory("Items.Jacket_08_old_02", 1)
Game.AddToInventory("Items.Jacket_09_basic_01", 1)
Game.AddToInventory("Items.Jacket_09_basic_02", 1)
Game.AddToInventory("Items.Jacket_09_old_01", 1)
Game.AddToInventory("Items.Jacket_09_old_02", 1)
Game.AddToInventory("Items.Jacket_09_rich_01", 1)
Game.AddToInventory("Items.Jacket_09_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_basic_03", 1)
Game.AddToInventory("Items.Jacket_13_old_01", 1)
Game.AddToInventory("Items.Jacket_13_old_02", 1)
Game.AddToInventory("Items.Jacket_13_old_03", 1)
Game.AddToInventory("Items.Jacket_13_rich_01", 1)
Game.AddToInventory("Items.Jacket_13_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_rich_03", 1)
Game.AddToInventory("Items.Jacket_14_basic_01", 1)
Game.AddToInventory("Items.Jacket_14_basic_02", 1)
Game.AddToInventory("Items.Jacket_14_old_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_02", 1)
Game.AddToInventory("Items.Jacket_15_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_basic_02", 1)
Game.AddToInventory("Items.Jacket_15_old_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_rich_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_02", 1)
Game.AddToInventory("Items.Jacket_16_old_01", 1)
Game.AddToInventory("Items.Jacket_16_old_02", 1)
Game.AddToInventory("Items.Jacket_16_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_03", 1)
Game.AddToInventory("Items.Jacket_17_basic_02", 1)
Game.AddToInventory("Items.Jacket_17_basic_04", 1)
Game.AddToInventory("Items.Jacket_17_old_01", 1)
Game.AddToInventory("Items.Jacket_17_old_02", 1)
Game.AddToInventory("Items.Jacket_17_old_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_02", 1)
Game.AddToInventory("Items.Jacket_17_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_rich_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_04", 1)
Game.AddToInventory("Items.Jacket_17_rich_05", 1)
Game.AddToInventory("Items.Jacket_17_rich_06", 1)
Ternos
Game.AddToInventory("Items.TightJumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02", 1)
Macacões
Game.AddToInventory("Items.Jumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_03", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_03", 1)
Calção
Game.AddToInventory("Items.Shorts_01_basic_01", 1)
Game.AddToInventory("Items.Shorts_01_old_01", 1)
Game.AddToInventory("Items.Shorts_01_old_02", 1)
Game.AddToInventory("Items.Shorts_01_old_03", 1)
Game.AddToInventory("Items.Shorts_01_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_02", 1)
Game.AddToInventory("Items.Shorts_02_old_01", 1)
Game.AddToInventory("Items.Shorts_02_old_02", 1)
Game.AddToInventory("Items.Shorts_02_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_rich_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_01", 1)
Game.AddToInventory("Items.Shorts_03_basic_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_03", 1)
Game.AddToInventory("Items.Shorts_03_old_01", 1)
Game.AddToInventory("Items.Shorts_03_rich_01", 1)
Game.AddToInventory("Items.Shorts_04_old_01", 1)
Game.AddToInventory("Items.Shorts_04_old_02", 1)
Game.AddToInventory("Items.Shorts_04_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_01", 1)
Game.AddToInventory("Items.Shorts_05_old_02", 1)
Game.AddToInventory("Items.Shorts_05_old_03", 1)
Game.AddToInventory("Items.Shorts_05_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_05", 1)
Calças
Game.AddToInventory("Items.Pants_01_basic_01", 1)
Game.AddToInventory("Items.Pants_01_basic_02", 1)
Game.AddToInventory("Items.Pants_01_basic_03", 1)
Game.AddToInventory("Items.Pants_01_old_01", 1)
Game.AddToInventory("Items.Pants_01_old_02", 1)
Game.AddToInventory("Items.Pants_01_old_03", 1)
Game.AddToInventory("Items.Pants_01_rich_01", 1)
Game.AddToInventory("Items.Pants_01_rich_02", 1)
Game.AddToInventory("Items.Pants_01_rich_03", 1)
Game.AddToInventory("Items.Pants_02_basic_01", 1)
Game.AddToInventory("Items.Pants_02_basic_02", 1)
Game.AddToInventory("Items.Pants_02_basic_03", 1)
Game.AddToInventory("Items.Pants_02_old_01", 1)
Game.AddToInventory("Items.Pants_02_old_02", 1)
Game.AddToInventory("Items.Pants_02_rich_01", 1)
Game.AddToInventory("Items.Pants_02_old_03", 1)
Game.AddToInventory("Items.Pants_02_rich_02", 1)
Game.AddToInventory("Items.Pants_02_rich_03", 1)
Game.AddToInventory("Items.Pants_03_basic_02", 1)
Game.AddToInventory("Items.Pants_03_basic_01", 1)
Game.AddToInventory("Items.Pants_03_basic_03", 1)
Game.AddToInventory("Items.Pants_03_old_01", 1)
Game.AddToInventory("Items.Pants_03_old_02", 1)
Game.AddToInventory("Items.Pants_03_old_03", 1)
Game.AddToInventory("Items.Pants_03_rich_01", 1)
Game.AddToInventory("Items.Pants_03_rich_02", 1)
Game.AddToInventory("Items.Pants_03_rich_03", 1)
Game.AddToInventory("Items.Pants_04_basic_01", 1)
Game.AddToInventory("Items.Pants_04_basic_02", 1)
Game.AddToInventory("Items.Pants_04_basic_03", 1)
Game.AddToInventory("Items.Pants_04_basic_04", 1)
Game.AddToInventory("Items.Pants_04_old_01", 1)
Game.AddToInventory("Items.Pants_04_old_02", 1)
Game.AddToInventory("Items.Pants_04_old_03", 1)
Game.AddToInventory("Items.Pants_04_rich_01", 1)
Game.AddToInventory("Items.Pants_04_rich_02", 1)
Game.AddToInventory("Items.Pants_04_rich_03", 1)
Game.AddToInventory("Items.Pants_05_basic_01", 1)
Game.AddToInventory("Items.Pants_05_basic_02", 1)
Game.AddToInventory("Items.Pants_05_old_01", 1)
Game.AddToInventory("Items.Pants_05_old_02", 1)
Game.AddToInventory("Items.Pants_05_rich_01", 1)
Game.AddToInventory("Items.Pants_05_rich_02", 1)
Game.AddToInventory("Items.Pants_06_basic_01", 1)
Game.AddToInventory("Items.Pants_06_basic_02", 1)
Game.AddToInventory("Items.Pants_06_old_01", 1)
Game.AddToInventory("Items.Pants_06_old_02", 1)
Game.AddToInventory("Items.Pants_06_old_03", 1)
Game.AddToInventory("Items.Pants_06_rich_01", 1)
Game.AddToInventory("Items.Pants_06_rich_02", 1)
Game.AddToInventory("Items.Pants_07_basic_01", 1)
Game.AddToInventory("Items.Pants_07_basic_02", 1)
Game.AddToInventory("Items.Pants_07_basic_03", 1)
Game.AddToInventory("Items.Pants_07_old_01", 1)
Game.AddToInventory("Items.Pants_07_old_02", 1)
Game.AddToInventory("Items.Pants_07_old_03", 1)
Game.AddToInventory("Items.Pants_07_rich_01", 1)
Game.AddToInventory("Items.Pants_07_rich_02", 1)
Game.AddToInventory("Items.Pants_07_rich_03", 1)
Game.AddToInventory("Items.Pants_08_basic_01", 1)
Game.AddToInventory("Items.Pants_08_basic_02", 1)
Game.AddToInventory("Items.Pants_08_basic_03", 1)
Game.AddToInventory("Items.Pants_08_old_01", 1)
Game.AddToInventory("Items.Pants_08_old_02", 1)
Game.AddToInventory("Items.Pants_08_old_03", 1)
Game.AddToInventory("Items.Pants_08_rich_01", 1)
Game.AddToInventory("Items.Pants_08_rich_02", 1)
Game.AddToInventory("Items.Pants_08_rich_03", 1)
Game.AddToInventory("Items.Pants_09_basic_01", 1)
Game.AddToInventory("Items.Pants_09_basic_02", 1)
Game.AddToInventory("Items.Pants_09_old_01", 1)
Game.AddToInventory("Items.Pants_09_old_02", 1)
Game.AddToInventory("Items.Pants_09_old_03", 1)
Game.AddToInventory("Items.Pants_09_rich_01", 1)
Game.AddToInventory("Items.Pants_09_rich_02", 1)
Game.AddToInventory("Items.Pants_10_basic_01", 1)
Game.AddToInventory("Items.Pants_10_basic_02", 1)
Game.AddToInventory("Items.Pants_10_old_01", 1)
Game.AddToInventory("Items.Pants_10_old_02", 1)
Game.AddToInventory("Items.Pants_10_rich_01", 1)
Game.AddToInventory("Items.Pants_10_rich_02", 1)
Game.AddToInventory("Items.Pants_11_basic_01", 1)
Game.AddToInventory("Items.Pants_11_basic_02", 1)
Game.AddToInventory("Items.Pants_11_basic_03", 1)
Game.AddToInventory("Items.Pants_11_old_01", 1)
Game.AddToInventory("Items.Pants_11_old_02", 1)
Game.AddToInventory("Items.Pants_11_old_03", 1)
Game.AddToInventory("Items.Pants_11_rich_01", 1)
Game.AddToInventory("Items.Pants_11_rich_02", 1)
Game.AddToInventory("Items.Pants_11_rich_03", 1)
Game.AddToInventory("Items.Pants_12_basic_01", 1)
Game.AddToInventory("Items.Pants_12_basic_02", 1)
Game.AddToInventory("Items.Pants_12_basic_03", 1)
Game.AddToInventory("Items.Pants_12_old_01", 1)
Game.AddToInventory("Items.Pants_12_old_02", 1)
Game.AddToInventory("Items.Pants_12_old_03", 1)
Game.AddToInventory("Items.Pants_12_rich_01", 1)
Game.AddToInventory("Items.Pants_12_rich_02", 1)
Game.AddToInventory("Items.Pants_12_rich_03", 1)
Game.AddToInventory("Items.Pants_13_basic_01", 1)
Game.AddToInventory("Items.Pants_13_basic_02", 1)
Game.AddToInventory("Items.Pants_13_basic_03", 1)
Game.AddToInventory("Items.Pants_13_old_01", 1)
Game.AddToInventory("Items.Pants_13_old_02", 1)
Game.AddToInventory("Items.Pants_13_old_03", 1)
Game.AddToInventory("Items.Pants_13_rich_01", 1)
Game.AddToInventory("Items.Pants_13_rich_02", 1)
Game.AddToInventory("Items.Pants_14_basic_01", 1)
Game.AddToInventory("Items.Pants_14_basic_02", 1)
Game.AddToInventory("Items.Pants_14_old_01", 1)
Game.AddToInventory("Items.Pants_14_old_02", 1)
Game.AddToInventory("Items.Pants_14_rich_01", 1)
Game.AddToInventory("Items.Pants_14_rich_02", 1)
Game.AddToInventory("Items.Pants_15_basic_01", 1)
Game.AddToInventory("Items.Pants_15_basic_02", 1)
Game.AddToInventory("Items.Pants_15_old_01", 1)
Game.AddToInventory("Items.Pants_15_rich_01", 1)
sapatos
Game.AddToInventory("Items.CasualShoes_01_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_05", 1)
Game.AddToInventory("Items.CasualShoes_01_old_01", 1)
Game.AddToInventory("Items.CasualShoes_01_old_02", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_02_old_01", 1)
Game.AddToInventory("Items.CasualShoes_02_old_02", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_04_old_01", 1)
Game.AddToInventory("Items.CasualShoes_04_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_05_old_01", 1)
Game.AddToInventory("Items.CasualShoes_05_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_old_03", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_03", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_06_old_01", 1)
Game.AddToInventory("Items.CasualShoes_06_old_02", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_07_old_01", 1)
Game.AddToInventory("Items.CasualShoes_07_old_02", 1)
Game.AddToInventory("Items.CasualShoes_07_old_03", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_02", 1)
Game.AddToInventory("Items.Boots_01_basic_01", 1)
Game.AddToInventory("Items.Boots_01_old_01", 1)
Game.AddToInventory("Items.Boots_01_rich_01", 1)
Game.AddToInventory("Items.Boots_02_basic_01", 1)
Game.AddToInventory("Items.Boots_02_basic_02", 1)
Game.AddToInventory("Items.Boots_02_old_01", 1)
Game.AddToInventory("Items.Boots_02_old_02", 1)
Game.AddToInventory("Items.Boots_02_rich_001", 1)
Game.AddToInventory("Items.Boots_02_rich_02", 1)
Game.AddToInventory("Items.Boots_03_basic_01", 1)
Game.AddToInventory("Items.Boots_03_basic_02", 1)
Game.AddToInventory("Items.Boots_03_old_01", 1)
Game.AddToInventory("Items.Boots_03_old_02", 1)
Game.AddToInventory("Items.Boots_03_rich_01", 1)
Game.AddToInventory("Items.Boots_03_rich_02", 1)
Game.AddToInventory("Items.Boots_04_basic_01", 1)
Game.AddToInventory("Items.Boots_04_basic_02", 1)
Game.AddToInventory("Items.Boots_04_basic_03", 1)
Game.AddToInventory("Items.Boots_04_old_01", 1)
Game.AddToInventory("Items.Boots_04_old_02", 1)
Game.AddToInventory("Items.Boots_04_old_03", 1)
Game.AddToInventory("Items.Boots_05_basic_01", 1)
Game.AddToInventory("Items.Boots_05_basic_02", 1)
Game.AddToInventory("Items.Boots_05_basic_03", 1)
Game.AddToInventory("Items.Boots_05_old_01", 1)
Game.AddToInventory("Items.Boots_05_old_02", 1)
Game.AddToInventory("Items.Boots_05_old_03", 1)
Game.AddToInventory("Items.Boots_05_rich_01", 1)
Game.AddToInventory("Items.Boots_06_basic_01", 1)
Game.AddToInventory("Items.Boots_06_basic_02", 1)
Game.AddToInventory("Items.Boots_06_old_01", 1)
Game.AddToInventory("Items.Boots_06_old_02", 1)
Game.AddToInventory("Items.Boots_06_rich_01", 1)
Game.AddToInventory("Items.Boots_06_rich_02", 1)
Game.AddToInventory("Items.Boots_07_basic_01", 1)
Game.AddToInventory("Items.Boots_07_basic_02", 1)
Game.AddToInventory("Items.Boots_07_old_01", 1)
Game.AddToInventory("Items.Boots_07_old_02", 1)
Game.AddToInventory("Items.Boots_07_old_03", 1)
Game.AddToInventory("Items.Boots_07_rich_01", 1)
Game.AddToInventory("Items.Boots_07_rich_02", 1)
Game.AddToInventory("Items.Boots_08_basic_01", 1)
Game.AddToInventory("Items.Boots_08_basic_02", 1)
Game.AddToInventory("Items.Boots_08_old_01", 1)
Game.AddToInventory("Items.Boots_08_old_02", 1)
Game.AddToInventory("Items.Boots_08_rich_01", 1)
Game.AddToInventory("Items.Boots_09_basic_01", 1)
Game.AddToInventory("Items.Boots_09_basic_02", 1)
Game.AddToInventory("Items.Boots_09_old_01", 1)
Game.AddToInventory("Items.Boots_09_old_02", 1)
Game.AddToInventory("Items.Boots_09_rich_01", 1)
Game.AddToInventory("Items.Boots_09_rich_02", 1)
Game.AddToInventory("Items.Boots_09_rich_03", 1)
Game.AddToInventory("Items.Boots_10_basic_01", 1)
Game.AddToInventory("Items.Boots_10_basic_02", 1)
Game.AddToInventory("Items.Boots_10_old_01", 1)
Game.AddToInventory("Items.Boots_10_old_02", 1)
Game.AddToInventory("Items.Boots_10_rich_01", 1)
Game.AddToInventory("Items.Boots_10_rich_02", 1)
Game.AddToInventory("Items.Boots_11_basic_01", 1)
Game.AddToInventory("Items.Boots_11_basic_02", 1)
Game.AddToInventory("Items.Boots_11_old_01", 1)
Game.AddToInventory("Items.Boots_11_old_02", 1)
Game.AddToInventory("Items.Boots_11_rich_01", 1)
Game.AddToInventory("Items.Boots_11_rich_02", 1)
roupa formal
Game.AddToInventory("Items.FormalPants_01_basic_02", 1)
Game.AddToInventory("Items.FormalPants_01_basic_03", 1)
Game.AddToInventory("Items.FormalPants_01_old_01", 1)
Game.AddToInventory("Items.FormalPants_02_basic_01", 1)
Game.AddToInventory("Items.FormalPants_01_old_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_03", 1)
Game.AddToInventory("Items.FormalPants_02_rich_02", 1)
Game.AddToInventory("Items.FormalPants_02_rich_01", 1)
Game.AddToInventory("Items.FormalPants_02_rich_03", 1)
Game.AddToInventory("Items.FormalPants_03_basic_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_02", 1)
Game.AddToInventory("Items.FormalPants_03_rich_01", 1)
Game.AddToInventory("Items.FormalPants_03_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_04", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_01_old_01", 1)
Game.AddToInventory("Items.FormalShirt_01_old_02", 1)
Game.AddToInventory("Items.FormalShirt_01_old_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_04", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_05", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_06", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_04", 1)
Game.AddToInventory("Items.FormalShirt_02_old_01", 1)
Game.AddToInventory("Items.FormalShirt_02_old_02", 1)
Game.AddToInventory("Items.FormalShirt_02_old_03", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_01_old_01", 1)
Game.AddToInventory("Items.FormalJacket_01_old_02", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_03", 1)
Game.AddToInventory("Items.Q000_Corpo", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalJacket", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalPants", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalShoes", 1)
Game.AddToInventory("Items.Q000_half_Corpo", 1)
Game.AddToInventory("Items.Q000_half_Nomad", 1)
Game.AddToInventory("Items.Q000_half_StreetKid", 1)
Game.AddToInventory("Items.Q000_Nomad", 1)
Game.AddToInventory("Items.Q000_Nomad_Boots", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch_Vest", 1)
Game.AddToInventory("Items.Q000_Nomad_Pants", 1)
Game.AddToInventory("Items.Q000_Nomad_TShirt", 1)
Game.AddToInventory("Items.Q000_Nomad_Vest", 1)
Game.AddToInventory("Items.Q000_StreetKid", 1)
Game.AddToInventory("Items.Q000_StreetKid_Pants", 1)
Game.AddToInventory("Items.Q000_StreetKid_Shoes", 1)
Game.AddToInventory("Items.Q000_StreetKid_TShirt", 1)
Game.AddToInventory("Items.PlayerSilverhandArm", 1) - Braço Prateado de Johnny
Game.AddToInventory("Items.Q005_Johnny_Glasses", 1)
Game.AddToInventory("Items.Q005_Johnny_Pants", 1)
Game.AddToInventory("Items.Q005_Johnny_Shirt", 1)
Game.AddToInventory("Items.Q005_Johnny_Shoes", 1)
Game.AddToInventory("Items.Q114_Aldecaldo_Jacket", 1)
Game.AddToInventory("Items.SQ029_Police_Suit", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Chest", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Helmet", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Pants", 1)
Game.AddToInventory("Items.BlindLvl2Program",1) - Recarregar script óptico (lendário)
Game.AddToInventory("Items.BrainMeltLvl4Program",1) - Script de fusão de sinapses (lendário)
Game.AddToInventory("Items.CommsCallInLvl3Program",1) - Script para chamar reforços (épico)
Game.AddToInventory("Items.CommsNoiseLvl4Program",1) - Script de choque sonoro (lendário)
Game.AddToInventory("Items.ContagionLvl4Program",1) - Script de infecção (lendário)
Game.AddToInventory("Items.DisableCyberwareLvl3Program",1) - Script de falha do implante (épico)
Game.AddToInventory("Items.EMPOverloadLvl4Program",1) - Encerramento de Script(Lendário)
Game.AddToInventory("Items.MadnessLvl4Program",1) - Script de Ciberpsicose(Lendário)
Game.AddToInventory("Items.OverheatLvl4Program",1) - Superaquecimento do Script(Lendário)
Game.AddToInventory("Items.WeaponMalfunctionLvl4Program",1) - Script de superaquecimento de armas (lendário)
Game.AddToInventory("Items.WhistleLvl3Program",1) - Apito de script(épico)
Game.AddToInventory("Items.PowerfulFabricEnhancer01",1) - Negorin(Lendário)
Game.AddToInventory("Items.PowerfulFabricEnhancer02",1) - Antiveneno(Epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer03",1) - Panacea(Lendário)
Game.AddToInventory("Items.PowerfulFabricEnhancer04",1) - Super Isolamento(épico)
Game.AddToInventory("Items.PowerfulFabricEnhancer05",1) - Silêncio(épico)
Game.AddToInventory("Items.PowerfulFabricEnhancer06",1) - Impenetrabilidade(épico)
Game.AddToInventory("Items.PowerfulFabricEnhancer07",1) - Predator(Lendário)
Game.AddToInventory("Items.PowerfulFabricEnhancer08",1) - Stalker(Lendário)
Game.AddToInventory("Items.SimpleFabricEnhancer01",1) - Tatu(normal)
Game.AddToInventory("Items.SimpleFabricEnhancer02",1) -Durability(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer03",1) - Fortune(Legendary)
Game.AddToInventory("Items.SimpleFabricEnhancer04",1) - Agressão(Lendário)
Game.AddToInventory("Items.SimpleFabricEnhancer05",1) - Caminhada(incomum)
Game.AddToInventory("Items.SimpleFabricEnhancer06",1) - Dança(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer07",1) - Mostrar(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer09",1) - Inspiração(incomum)
Game.AddToInventory("Items.SimpleFabricEnhancer10",1) - Balanceamento (incomum)
Game.AddToInventory("Items.SimpleFabricEnhancer11",1) - Ação Livre(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer12",1) - Finalidade(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer13",1) - Vanguard(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer14",1) - Músculos(Normal)
Game.AddToInventory("Items.SimpleWeaponMod01",1) - Crunch(Normal)
Game.AddToInventory("Items.SimpleWeaponMod02",1) - Penetrador(normal)
Game.AddToInventory("Items.SimpleWeaponMod03",1) - Tamer (normal)
Game.AddToInventory("Items.SimpleWeaponMod04",1) - Lacerações(raro)
Game.AddToInventory("Items.SimpleWeaponMod11",1) - Contrapeso(épico)
Game.AddToInventory("Items.SimpleWeaponMod12",1) - Atomizador(incomum)
Game.AddToInventory("Items.SimpleWeaponMod13",1) - Enfraquecer(raro)
Game.AddToInventory("Items.SimpleWeaponMod16",1) - Autoload(raro)
Game.AddToInventory("Items.SimpleWeaponMod17",1) - Mundo(incomum)
Game.AddToInventory("Items.TygerMeleeWeaponMod",1) - Punho Cerrado(raro)
Game.AddToInventory("Items.TygerRangedWeaponMod",1) - Neon Arrow (raro)
Game.AddToInventory("Items.ValentinosMeleeWeaponMod",1) - Cold Shoulder(raro)
Game.AddToInventory("Items.ValentinosRangedWeaponMod",1) - Vendetta(raro)
Game.AddToInventory("Items.WraithsMeleeWeaponMod",1) - Praga(rara)
Game.AddToInventory("Items.WraithsRangedWeaponMod",1) - Phantom(raro)
Vistas
Game.AddToInventory("Items.w_att_scope_long_01",1)
Game.AddToInventory("Items.w_att_scope_long_02",1)
Game.AddToInventory("Items.w_att_scope_long_03",1)
Game.AddToInventory("Items.w_att_scope_long_04",1)
Game.AddToInventory("Items.w_att_scope_short_01",1)
Game.AddToInventory("Items.w_att_scope_short_02",1)
Game.AddToInventory("Items.w_att_scope_short_03",1)
Game.AddToInventory("Items.w_att_scope_short_04",1)
Game.AddToInventory("Items.w_att_scope_short_05",1)
Game.AddToInventory("Items.w_att_scope_sniper_01",1)
Game.AddToInventory("Items.w_att_scope_sniper_02",1)
Silenciadores
Game.AddToInventory("Items.w_silencer_01",1)
Game.AddToInventory("Items.w_silencer_02",1)
Game.AddToInventory("Items.w_silencer_03",1)
Game.AddToInventory("Items.w_silencer_04",1)
Game.AddToInventory("Items.FirstAidWhiffV2", 100) - Maxdoc(ver.3)
Game.AddToInventory("Items.FirstAidWhiffV1", 100) - Maxdoc(ver.2)
Game.AddToInventory("Items.FirstAidWhiffV0", 100) - Maxdoc(ver.1)
Game.AddToInventory("Items.BonesMcCoy70V2", 100) - Recuperação(ver.3)
Game.AddToInventory("Items.BonesMcCoy70V1", 100) - Recuperação(ver.2)
Game.AddToInventory("Items.BonesMcCoy70V0", 100) - Recuperação(ver.1)
Game.AddToInventory("Items.CarryCapacityBooster", 100) - Reforço da capacidade de carga
Game.AddToInventory("Items.HealthBooster", 100) - Impulsionador de saúde
Game.AddToInventory("Items.MemoryBooster", 100) - Impulsionador de memória
Game.AddToInventory("Items.OxyBooster", 100) - O2 Booster
Game.AddToInventory("Items.StaminaBooster", 100) - Impulsionador de Stamina
Game.AddToInventory("Items.GrenadeBiohazardHoming",1) - Biohazard "Muito bem" (raro)
Game.AddToInventory("Items.GrenadeBiohazardRegular",1) - BioGrenade Novato 🙂 (Incomum)
Game.AddToInventory("Items.GrenadeCuttingRegular",1) - Granada antipessoal "Cutting"
Game.AddToInventory("Items.GrenadeEMPHoming",1) - Em granada(incomum)
Game.AddToInventory("Items.GrenadeEMPRegular",1) - Em granada(épica)
Game.AddToInventory("Items.GrenadeEMPSticky",1) - Em granada(rara)
Game.AddToInventory("Items.GrenadeFlashHoming",1) - X-22 Flashbang (Incomum)
Game.AddToInventory("Items.GrenadeFlashRegular",1) - Flash granada "X-22" (épico)
Game.AddToInventory("Items.GrenadeFragHoming",1) - F-GX Frag Grenade(Uncommon)
Game.AddToInventory("Items.GrenadeIncendiaryHoming",1) - Granada Incendiária de Carvão(Incomum)
Game.AddToInventory("Items.GrenadeIncendiarySticky",1) - Granada Incendiária"Carvão"(raro)
Game.AddToInventory("Items.GrenadeIncendiaryRegular",1) - Granada Incendiária"Carvão"(épico)
Game.AddToInventory("Items.GrenadeReconRegular",1) - Pesquisar Granada(Incomum)
Game.AddToInventory("Items.GrenadeReconSticky",1) - Pesquisar Granada (rara)
Game.AddToInventory("Items.CommonMaterial1", 100) - Material Comum
Game.AddToInventory("Items.UncommonMaterial1", 100) - Material incomum
Game.AddToInventory("Items.RareMaterial1", 100) - Material Raro(1)
Game.AddToInventory("Items.RareMaterial2", 100) - Material Raro(2)
Game.AddToInventory("Items.EpicMaterial1", 100) - Material Épico(1)
Game.AddToInventory("Items.EpicMaterial2", 100) - Material Épico(2)
Game.AddToInventory("Items.LegendaryMaterial1",100) - Material Lendário(1)
Game.AddToInventory("Items.LegendaryMaterial2", 100) - Material Lendário(2)
Game.AddToInventory("Items.QuickHackCommonMaterial1",100) -Esquemas Comuns
Game.AddToInventory("Items.QuickHackUncommonMaterial1",100) - Esquemas incomuns
Game.AddToInventory("Items.QuickHackRareMaterial1",100) - Esquemas Raros
Game.AddToInventory("Items.QuickHackEpicMaterial1",100) - Esquemas épicos
Game.AddToInventory("Items.QuickHackLegendaryMaterial1",100) - Esquemas lendários
Roupa
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer05", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer06", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer07", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer08", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer05", 1)
arma
Game.AddToInventory("Items.Recipe_SimpleWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod04", 1)
Cyberimplantes
Game.AddToInventory("Items.Recipe_AnimalsBerserkFragment1", 1)
Game.AddToInventory("Items.Recipe_ArasakaSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment2", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment3", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment4", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageRound", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageCable", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageRound", 1)
Game.AddToInventory("Items.Recipe_ExplosiveDamageRound", 1)
Game.AddToInventory("Items.Recipe_FastRotor", 1)
Game.AddToInventory("Items.Recipe_HighChargedBattery", 1)
Game.AddToInventory("Items.Recipe_HighChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment1", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment2", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment3", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment4", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment5", 1)
Game.AddToInventory("Items.Recipe_LowChargedBattery", 1)
Game.AddToInventory("Items.Recipe_LowChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MetalPlating", 1)
Game.AddToInventory("Items.Recipe_NeoplasticPlating", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment2", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment3", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment4", 1)
Game.AddToInventory("Items.Recipe_SlowRotor", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod04", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageRound", 1)
Game.AddToInventory("Items.Recipe_TitaniumPlating", 1)
Game.AddToInventory("Items.Recipe_TygerClawsSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ValentinosSandevistanFragment1", 1)
Leia em:Se você ainda não começou a jogar Cyberpunk 2077, Recomendamos a leitura do guia para iniciantes, para não cometer pequenos erros comuns e não prejudicar a diversão do jogo. Sem spoilers, então você pode seguir o link com segurança.
qual a senha para desempacotar o trainer