Fusk är lätt, speciellt om allt du behöver göra är att ladda ner ett program. Vi delar med dig av de enklaste metoderna för att bokstavligen bli en gud i framtidens mörka värld.
В Cyberpunk 2077 Det är möjligt att anpassa spelets svårighetsgrad för dig själv, så Du ska inte ha några svårigheter att ta dig igenom det.. Men om du fortfarande vill prova att spela med fusk för att bättre fördjupa dig i atmosfären, eller för att söka efter hemligheter och påskägg - Vi har valt ut flera bekväma och lättanvända alternativ åt dig.
Cheat Engine för Cyberpunk 2077
Om du gillar att arbeta med Cheat Engine, bör du inte ändra dina gamla vanor - ladda bara ner fusktabellen för detta program, skapad specifikt för Cyberpunk. Med dess hjälp kan du:
- Få oändlig ammunition och uthållighet.
- Aktivera Gud-läge.
- Aktivera osynlighet.
- Redigera ditt lager när som helst.
- Skjut utan att ladda om (även från energivapen).
- Ändra karaktärens rörelsehastighet.
- Förändra vapenfunktioner.
- Redigera inventering och mycket mer.
Att använda fusktabeller för Cyberpunk 2077 är extremt enkelt. Först behöver du ladda ner Cheat Engine. Därefter laddar du ner filen med tabellen från länken nedan. Därefter tar det inte mer än fem minuter att introducera fusk i spelet:
- Lansera Fuska motorn.
- Välj "Ladda" i toppmenyn.
- Öppna den nedladdade tabellen med Cheat Engine.
- Välj den process du behöver.
- Aktivera fusket du behöver för tillfället (sätt ett kryss i rutan på sidan).
Proceduren är enkel och intuitiv. När fusktabellen är uppdaterad behöver du inte installera om Cheat Engine, ladda bara ner den nya filen och öppna den med programmet. Detta förenklar användningen av fusk avsevärt.
Ladda ner tabeller i Cheat Engine för Cyberpunk 2077 (GOG)
LADDA NED från Cloud Mail.ru
LADDA NED från Google Drive
Ladda ner tabeller i Cheat Engine för Cyberpunk 2077 (Steam)
LADDA NER med ModsFire
LADDA NER från Google Drive
LADDA NER från Cloud Mail.ru
Ladda ner Cheat Engine
Tränare för Cyberpunk 2077
En alternativ metod för att fuska i Cyberpunk är en tränare, det vill säga ett speciellt program för att ändra de speltekniska funktionerna i spelet. Med dess hjälp är det mycket bekvämare att aktivera koder, eftersom det är ett statiskt verktyg, anpassad specifikt för Cyberpunk 2077. Men om en uppdatering av fuskprogrammet kommer ut och du vill dra nytta av dess funktioner, måste du installera om programvaran helt manuellt.
Det finns många olika tränare. Den vi har valt kan:
- Ge till karaktär odödlighet.
- Ge ut oändliga föremål, samt öppen tillgång till obegränsad uthållighet.
- Din det kommer ingen rekyl från vapnet, och det kommer också att bli otroligt exakt och behöver inte längre laddas om.
- Du kan ändra spelhastigheten (öka eller minska).
- Lägg till pengar till karaktären (eller ta bort dem).
- Tillverka föremål (inklusive ammunition) drogs inte av från hjältens inventarier.
- Ge ytterligare förmågor: superhopp, att frysa hacka timer, ge oändliga pumppunkter и многое другое.
Installationen tar inte heller lång tid. På så sätt liknar tränaren Cheat Engine. Allt du behöver är:
- Ladda ner tränare följ länkarna nedan.
- Överföringsprogram till spelmappen (huvudsak).
- Slå på tränaren.
- Starta Cyberpunk.
Fusk under spelets gång aktiveras genom att trycka på tangentkombinationer som anges i själva tränaren. Om du glömmer vilken knapp du behöver, Du kan titta på fuskmenyn när som helst.
Ladda ner tränare för Cyberpunk 2077 (Steam)
LADDA NER med ModsFire
LADDA NER från Google Drive
LADDA NER från Cloud Mail.ru
Ladda ner Trainer för Cyberpunk 2077 (GOG)
LADDA NER med ModsFire
LADDA NER från Google Drive
LADDA NER från Cloud Mail.ru
Felsökningskonsol för Cyberpunk 2077
Ett annat bra sätt att fuska i Cyberpunk är använd konsolen. För att göra detta måste du ladda ner en speciell mod. Installationen tar inte mer än några minuter:
- Öppna det nedladdade arkivet.
- Kopiera alla filersom fanns i den.
- Överför filerna till spelmappen.
- Datorn kommer att fråga om du vill ersätta befintliga data. Tillåt honom att göra detta.
- Starta spelet i fönsterläge.
För att börja använda fusk behöver du bara tryck på tangenten "~" på ditt tangentbord. Efter detta kommer ett fönster för inmatning av koder att dyka upp på hela skärmen. Med detta system kan du bli odödlig, ändra din hastighet, lägg till eurodollar till dig själv и многое другое.
Ladda ner CyberEngineTweaks felsökningskonsol för Cyberpunk 2077
Uppdaterad för version 1.1 av Cyberpunk 2077
LADDA NER från ModsFire
LADDA NER från Google Drive
LADDA NER c Clouds mail.ru
Lista över fuskkoder för Cyberpunk 2077
För att koderna i den här listan ska fungera behöver du förinstallera CyberEngineTweaks. Du kan ladda ner den från länkarna ovan.
Fuska | Funktion |
---|---|
player.inventory.addItem(Items.money,digit) | Ta emot det angivna beloppet av Eurodollars |
player.inventory.addItem(Items) | Ge tecknet det angivna objektet |
Game.ModStatPlayer("Hälsa", "x") | Höj eller sänk en karaktärs hälsa |
Game.ModStatPlayer("Armor", "x") | Ändra en karaktärs rustningsbetyg |
Game.ModStatPlayer("Stamina", "x") | Ändra karaktärens uthållighet |
Game.InfiniteStamina(true) | Oändlig uthållighet |
Game.ModStatPlayer("Oxygen", "x") | Ändra en karaktärs syrenivå |
Game.ModStatPlayer("CritDamage", "x") | Ändra en karaktärs kritiska skada |
Game.ModStatPlayer("CarryCapacity", "x") | Ändra vikten en karaktär kan bära |
Game.ModStatPlayer("Minne", "x") | Byt minne på cyberdäck |
Game.ModStatPlayer("MaxSpeed", "x") | Ändra rörelsehastighet |
Game.AddToInventory("Items.LowQualityFood11",x) | Få kattmat (behövs för uppdraget) |
Game.GetMappinSystem():DebugDiscoverAllPoiMappins() | Låser upp alla gula skyltar på kartan |
Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) | Rensar helt inventering (endast uppdragsobjekt kommer att finnas kvar) |
Game.SetDebugFact("sq032_johnny_friend", 1) | Ökar din relation med Johnny med 70 % och låser upp det hemliga slutet. |
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetTrackedEntry:GetParentEntry: (questEntryHash, "Lyckades", "Meddela") | Slutför aktivt uppdrag |
Game.SetLevel("Level", x) | Ändra teckennivå |
Game.SetLevel("StreetCred", x) | Ändra karaktärens ryktenivå |
Vi postar separat fusk för att höja din karaktär. De hjälper dig att öva på att skapa en build och i förväg bestämma vilken karaktär du ska skapa.
Fuska | Funktion |
---|---|
Game.GiveDevPoints("Attribut", x) | Ändra antalet statpoäng |
Game.GiveDevPoints("Primär", x) | Ändra antalet förmågaspoäng |
Game.AddToInventory("Items.PerkPointsResetter",1) | Återställ förvärvade förmågor |
Game.SetAtt("Styrka", x) | Ändra effektnivå |
Game.SetLevel("Athletics", x) | Ändra friidrottsnivå |
Game.SetLevel("Demolition", x) | Ändra destruktionsnivå |
Game.SetLevel("Brawling", x) | Ändra Street Fight-nivå |
Game.SetAtt("Reflexer", x) | Ändra reaktionsnivå |
Game.SetLevel("Assault", x) | Ändra gevärnivå |
Game.SetLevel("Gunslinger", x) | Ändra Shortbarrel-nivå |
Game.SetLevel("Kenjutsu", x) | Ändra bladnivå |
Game.SetAtt("TechnicalAbility", x) | Ändra fordonsnivå |
Game.SetLevel("Crafting", x) | Ändra skapelsenivå |
Game.SetLevel("Engineering", x) | Ändra ingenjörsnivå |
Game.SetAtt("Intelligence", x) | Ändra intelligensnivå |
Game.SetLevel("Hacking", x) | Ändra protokollhackningsnivå |
Game.SetLevel("CombatHacking", x) | Ändra Quick Hack Level |
Game.SetAtt("Cool", x) | Ändra kallblodsnivån |
Game.SetLevel("Kallblod", x) | Ändra jämviktsnivå |
Game.SetLevel("Stealth", x) | Ändra Stealth-nivå |
Vi har också förberett för dig lista över artikelkoder i Cyberpunk 2077. De måste användas för att skapa det önskade föremålet direkt i huvudpersonens inventering.
Game.AddToInventory("Items.Preset_Silverhand_3516", 1) - Malorian Arms 3516 (Quest objekt)
Game.AddToInventory("Items.Preset_Achilles_Nash", 1) - Destroyer
Game.AddToInventory("Items.Preset_Ajax_Moron", 1) – Molon Labe
Game.AddToInventory("Items.Preset_Baseball_Bat_Denny", 1) - Guldpläterat basebollträ
Game.AddToInventory("Items.Preset_Baton_Tinker_Bell", 1) - Tinker Bell
Game.AddToInventory("Items.Preset_Burya_Comrade", 1) - Kamrats hammare
Game.AddToInventory("Items.Preset_Cane_Fingers", 1) — Cottonmouth
Game.AddToInventory("Items.Preset_Carnage_Mox", 1) - Rogue
Game.AddToInventory("Items.Preset_Copperhead_Genesis", 1) - Psalm 10:6
Game.AddToInventory("Items.Preset_Dian_Yinglong", 1) - Yinglong
Game.AddToInventory("Items.Preset_Dildo_Stout", 1) - Vstanislav Shishkin :)
Game.AddToInventory("Items.Preset_Grad_Buck", 1) - Zero-Five
Game.AddToInventory("Items.Preset_Grad_Panam", 1) - Övervakning
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) - Sasquatch Hammer
Game.AddToInventory("Items.Preset_Katana_Cocktail", 1) - Cocktailstick
Game.AddToInventory("Items.Preset_Katana_Hiromi", 1) - Tsumetogi
Game.AddToInventory("Items.Preset_Katana_Saburo", 1) - Satori
Game.AddToInventory("Items.Preset_Katana_Surgeon", 1) - Skalpell
Game.AddToInventory("Items.Preset_Katana_Takemura", 1) - Junchu Maru
Game.AddToInventory("Items.Preset_Kenshin_Frank", 1) - Obsession
Game.AddToInventory("Items.Preset_Kenshin_Royce", 1) - Kaos
Game.AddToInventory("Items.Preset_Knife_Stinger", 1) - Stinger
Game.AddToInventory("Items.Preset_Lexington_Wilson", 1) - Nattens blekning
Game.AddToInventory("Items.Preset_Knuckles_Golden", 1) - Styrka i konflikt (Bugned)
Game.AddToInventory("Items.Preset_Liberty_Dex", 1) - Plan B
Game.AddToInventory("Items.Preset_Liberty_Rogue", 1) - Pride
Game.AddToInventory("Items.Preset_Liberty_Yorinobu", 1) - Kongo
Game.AddToInventory("Items.Preset_Nekomata_Breakthrough", 1) - Genombrott
Game.AddToInventory("Items.Preset_Masamune_Rogue", 1) - Fördomar
Game.AddToInventory("Items.Preset_Nova_Doom_Doom", 1) - Dum Doom Star
Game.AddToInventory("Items.Preset_Nue_Jackie", 1) - La Chingona Dorada
Game.AddToInventory("Items.Preset_Nue_Maiko", 1) - Död och skatt
Game.AddToInventory("Items.Preset_Omaha_Suzie", 1) - Lizzie
Game.AddToInventory("Items.Preset_Overture_Cassidy", 1) - Amnesty (utsett som ett uppdragsobjekt)
Game.AddToInventory("Items.Preset_Overture_Kerry", 1) - Ärkeängel
Game.AddToInventory("Items.Preset_Overture_Legendary", 1) - Ouvertyr
Game.AddToInventory("Items.Preset_Overture_River", 1) - Crash (Quest-objekt)
Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw", 1) - Motorsåg
Game.AddToInventory("Items.Preset_Saratoga_Raffen", 1) - Löst
Game.AddToInventory("Items.Preset_Saratoga_Maelstrom_Legendary", 1) - Fenrir
Game.AddToInventory("Items.Preset_Shingen_Prototype", 1) - Shingen Prototype (version 5)
Game.AddToInventory("Items.Preset_Shovel_Caretaker", 1) - Keymaker's Shovel
Game.AddToInventory("Items.Preset_Sidewinder_Divided", 1) - Styrka i konflikt
Game.AddToInventory("Items.Preset_Tactician_Headsman", 1) - Bödel
Game.AddToInventory("Items.Preset_Yukimura_Kiji", 1) - Genjiro
Game.AddToInventory("Items.Preset_Yukimura_Skippy", 1) - Skippy (Quest objekt)
Game.AddToInventory("Items.Preset_Zhuo_Eight_Star", 1) - Ba Xinchun
Game.AddToInventory("Items.Preset_Butchers_Knife_Default", 1) - Slaktkniv
Game.AddToInventory("Items.Preset_Chefs_Knife_Default", 1) - Kökskniv
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020", 1) - Katana (normal)
Game.AddToInventory("Items.Preset_Katana_Default", 1) - Katana (ovanlig)
Game.AddToInventory("Items.Preset_Katana_Military", 1)
Game.AddToInventory("Items.Preset_Katana_Neon", 1)
Game.AddToInventory("Items.Preset_Katana_Training", 1)
Game.AddToInventory("Items.Preset_Katana_GoG", 1) - Katana "BLACK UNICORN" (sällsynt)
Game.AddToInventory("Items.Preset_Katana_GoG_Epic", 1) - Katana "BLACK UNICORN" (episkt)
Game.AddToInventory("Items.Preset_Katana_GoG_Legendary", 1) - Katana "BLACK UNICORN" (ben)
Game.AddToInventory("Items.q115_katana", 1) - Katana (Quest)
Game.AddToInventory("Items.Preset_Knife_Default", 1) - Kniv
Game.AddToInventory("Items.Preset_Knife_Military", 1)
Game.AddToInventory("Items.Preset_Kukri_Default", 1) - Kukri
Game.AddToInventory("Items.Preset_Kukri_Voodoo", 1)
Game.AddToInventory("Items.Preset_Machete_Default", 1) - Machete
Game.AddToInventory("Items.Preset_Machete_Maelstrom", 1)
Game.AddToInventory("Items.Preset_Machete_Valentinos", 1)
Game.AddToInventory("Items.Preset_Tanto_Default", 1) - Kniv "TANTO"
Game.AddToInventory("Items.Preset_Baseball_Bat_Default", 1) - Basebollträ
Game.AddToInventory("Items.Preset_Baton_Alpha", 1) - Elektrisk batong
Game.AddToInventory("Items.Preset_Baton_Beta", 1)
Game.AddToInventory("Items.Preset_Baton_Gamma", 1)
Game.AddToInventory("Items.Preset_Crowbar_Default", 1) - Crowbar
Game.AddToInventory("Items.Preset_Hammer_Default", 1) - Hammer
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) - Sasquatch Hammer(ben)
Game.AddToInventory("Items.Preset_Iron_Pipe_Default", 1) - Stålrör
Game.AddToInventory("Items.Preset_Kanabo_Default", 1) - Kanabo's Club
Game.AddToInventory("Items.Preset_Pipe_Wrench_Default", 1) - Skiftnyckel
Game.AddToInventory("Items.Preset_Tire_Iron_Default", 1) - Montera
Game.AddToInventory("Items.Preset_Thomaahawk_Default", 1) - Thomaahawk
Game.AddToInventory("Items.Preset_Ajax_Default", 1) - M251S"JAX"
Game.AddToInventory("Items.Preset_Ajax_Military", 1)
Game.AddToInventory("Items.Preset_Ajax_Neon", 1)
Game.AddToInventory("Items.Preset_Ajax_Pimp", 1)
Game.AddToInventory("Items.Preset_Ajax_Training", 1)
Game.AddToInventory("Items.Preset_Base_Copperhead", 1) - D5″COPPERHEAD"
Game.AddToInventory("Items.Preset_Copperhead_Default", 1)
Game.AddToInventory("Items.Preset_Copperhead_Military", 1)
Game.AddToInventory("Items.Preset_Copperhead_Neon", 1)
Game.AddToInventory("Items.Preset_Copperhead_Pimp", 1)
Game.AddToInventory("Items.Preset_Base_Masamune", 1) - HJSH-18″MASAMUNE"
Game.AddToInventory("Items.Preset_Masamune_Default", 1)
Game.AddToInventory("Items.Preset_Masamune_Flashlight", 1)
Game.AddToInventory("Items.Preset_Masamune_Military", 1)
Game.AddToInventory("Items.Preset_Masamune_Neon", 1)
Game.AddToInventory("Items.Preset_Masamune_Pimp", 1)
Game.AddToInventory("Items.Preset_Masamune_Scope", 1)
Game.AddToInventory("Items.Preset_Masamune_Trauma", 1)
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020", 1) - Novaki
Game.AddToInventory("Items.Preset_Sidewinder_Default", 1) - D5″SIDEWINDER"
Game.AddToInventory("Items.q115_rifle", 1) - D5″SIDEWINDER"(Quest)
Game.AddToInventory("Items.Preset_Sidewinder_Military", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Neon", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Pimp", 1)
Game.AddToInventory("Items.q115_corpo_rifle", 1) - M-179E "ACHILLES" (modifierad)(ben)
Game.AddToInventory("Items.Preset_Achilles_Default", 1) - M-179E "ACHILLES"
Game.AddToInventory("Items.Preset_Achilles_Military", 1)
Game.AddToInventory("Items.Preset_Achilles_Neon", 1)
Game.AddToInventory("Items.Preset_Achilles_Pimp", 1)
Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike", 1)
Game.AddToInventory("Items.Preset_Sor22_Default", 1) - SOR-22
Game.AddToInventory("Items.Preset_Sor22_Military", 1)
Game.AddToInventory("Items.Preset_Sor22_Neon", 1)
Game.AddToInventory("Items.Preset_Sor22_Pimp", 1)
Game.AddToInventory("Items.Preset_Ashura_Default", 1) - Ashura
Game.AddToInventory("Items.Preset_Ashura_Military", 1)
Game.AddToInventory("Items.Preset_Ashura_Neon", 1)
Game.AddToInventory("Items.Preset_Ashura_Pimp", 1)
Game.AddToInventory("Items.Preset_Grad_Default", 1) - SV-32″GRAD"
Game.AddToInventory("Items.Preset_Grad_Military", 1)
Game.AddToInventory("Items.Preset_Grad_Neon", 1)
Game.AddToInventory("Items.Preset_Grad_Pimp", 1)
Game.AddToInventory("Items.Preset_Nekomata_Default", 1) - Nekomata
Game.AddToInventory("Items.Preset_Nekomata_Military", 1)
Game.AddToInventory("Items.Preset_Nekomata_Neon", 1)
Game.AddToInventory("Items.Preset_Nekomata_Pimp", 1)
Game.AddToInventory("Items.Preset_Chao_Default", 1) - A-22V"CHAO"
Game.AddToInventory("Items.Preset_Chao_Military", 1)
Game.AddToInventory("Items.Preset_Chao_Neon", 1)
Game.AddToInventory("Items.Preset_Chao_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Default", 1) - JKE-X2″KENSHIN"
Game.AddToInventory("Items.Preset_Kenshin_Military", 1)
Game.AddToInventory("Items.q101_takemura_chase_kenshin", 1)
Game.AddToInventory("Items.Preset_Kenshin_MQ041", 1)
Game.AddToInventory("Items.Preset_Kenshin_Neon", 1)
Game.AddToInventory("Items.Preset_Kenshin_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Takemura", 1)
Game.AddToInventory("Items.Preset_Base_Lexington", 1) - M-10AF"LEXINGTON"
Game.AddToInventory("Items.q115_pistol", 1) - M-10AF "LEXINGTON" (epic/quest)
Game.AddToInventory("Items.Preset_Lexington_Default", 1)
Game.AddToInventory("Items.Preset_Lexington_Military", 1)
Game.AddToInventory("Items.Preset_Lexington_Neon", 1)
Game.AddToInventory("Items.Preset_Lexington_Pimp", 1)
Game.AddToInventory("Items.Preset_Lexington_Toygun", 1)
Game.AddToInventory("Items.Preset_Liberty_Default", 1) - "LIBERTY"
Game.AddToInventory("Items.Preset_Liberty_Military", 1)
Game.AddToInventory("Items.Preset_Liberty_Neon", 1)
Game.AddToInventory("Items.Preset_Liberty_Pimp", 1)
Game.AddToInventory("Items.Preset_Nue_Arasaka_2020", 1) - "TAMAYURA"
Game.AddToInventory("Items.Preset_Nue_Default", 1) - "NUE"
Game.AddToInventory("Items.Preset_Nue_Military", 1)
Game.AddToInventory("Items.Preset_Nue_Neon", 1)
Game.AddToInventory("Items.Preset_Nue_Pimp", 1)
Game.AddToInventory("Items.Preset_Omaha_Default", 1) - M-76E "OMAHA"
Game.AddToInventory("Items.Preset_Omaha_Military", 1)
Game.AddToInventory("Items.Preset_Omaha_Neon", 1)
Game.AddToInventory("Items.Preset_Omaha_Pimp", 1)
Game.AddToInventory("Items.Preset_Unity_Default", 1) - "UNITY"
Game.AddToInventory("Items.Preset_Unity_Military", 1)
Game.AddToInventory("Items.Preset_Unity_Neon", 1)
Game.AddToInventory("Items.Preset_Unity_Pimp", 1)
Game.AddToInventory("Items.Preset_V_Unity", 1)
Game.AddToInventory("Items.Preset_Yukimura_Default", 1) - HJKE-11″YUKIMURA"
Game.AddToInventory("Items.Preset_Yukimura_Legendary", 1)
Game.AddToInventory("Items.Preset_Yukimura_Military", 1)
Game.AddToInventory("Items.Preset_Yukimura_Neon", 1)
Game.AddToInventory("Items.Preset_Yukimura_Pimp", 1)
Game.AddToInventory("Items.w_special_flak", 1) - KKP-31
Game.AddToInventory("Items.Preset_Defender_Default", 1) - "DEFENDER"
Game.AddToInventory("Items.Preset_Defender_Military", 1)
Game.AddToInventory("Items.Preset_Defender_Neon", 1)
Game.AddToInventory("Items.Preset_Defender_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Default", 1) - G-58″DIAN"
Game.AddToInventory("Items.Preset_Dian_Military", 1)
Game.AddToInventory("Items.Preset_Dian_Neon", 1)
Game.AddToInventory("Items.Preset_Dian_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Trauma", 1)
Game.AddToInventory("Items.Preset_Pulsar_Default", 1) - DS1″PULSAR"
Game.AddToInventory("Items.Preset_Pulsar_Military", 1)
Game.AddToInventory("Items.Preset_Pulsar_Neon", 1)
Game.AddToInventory("Items.Preset_Pulsar_Pimp", 1)
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020", 1) - Shigure
Game.AddToInventory("Items.Preset_Saratoga_Default", 1) - М221″"SARATOGA"
Game.AddToInventory("Items.Preset_Saratoga_Military", 1)
Game.AddToInventory("Items.Preset_Saratoga_Neon", 1)
Game.AddToInventory("Items.Preset_Saratoga_Pimp", 1)
Game.AddToInventory("Items.Preset_Shingen_Default", 1) - TKI-20″SHINGEN"
Game.AddToInventory("Items.Preset_Shingen_Military", 1)
Game.AddToInventory("Items.Preset_Shingen_Neon", 1)
Game.AddToInventory("Items.Preset_Shingen_Pimp", 1)
Game.AddToInventory("Items.Preset_Igla_Default", 1) - DB-4″IGLA"
Game.AddToInventory("Items.Preset_Igla_Military", 1)
Game.AddToInventory("Items.Preset_Igla_Neon", 1)
Game.AddToInventory("Items.Preset_Igla_Pimp", 1)
Game.AddToInventory("Items.Preset_Palica_Default", 1) - DB-4″MALICE"
Game.AddToInventory("Items.Preset_Palica_Military", 1)
Game.AddToInventory("Items.Preset_Palica_Neon", 1)
Game.AddToInventory("Items.Preset_Palica_Pimp", 1)
Game.AddToInventory("Items.Preset_Satara_Default", 1) - DB-2″SATAR"
Game.AddToInventory("Items.Preset_Satara_Military", 1)
Game.AddToInventory("Items.Preset_Satara_Neon", 1)
Game.AddToInventory("Items.Preset_Satara_Pimp", 1)
Game.AddToInventory("Items.Preset_Testera_Default", 1) - DB-2″TESTER"
Game.AddToInventory("Items.Preset_Testera_Neon", 1)
Game.AddToInventory("Items.Preset_Testera_Pimp", 1)
Game.AddToInventory("Items.Preset_Carnage_Default", 1) - Carnage
Game.AddToInventory("Items.Preset_Carnage_Military", 1)
Game.AddToInventory("Items.Preset_Carnage_Neon", 1)
Game.AddToInventory("Items.Preset_Carnage_Pimp", 1)
Game.AddToInventory("Items.Preset_Crusher_Default", 1) - Crusher
Game.AddToInventory("Items.Preset_Crusher_Military", 1)
Game.AddToInventory("Items.Preset_Crusher_Neon", 1)
Game.AddToInventory("Items.Preset_Crusher_Pimp", 1)
Game.AddToInventory("Items.q115_shotgun", 1) - M2038 "TACTIC" (etapp/quest)
Game.AddToInventory("Items.Preset_Tactician_Default", 1)
Game.AddToInventory("Items.Preset_Tactician_Military", 1)
Game.AddToInventory("Items.Preset_Tactician_Neon", 1)
Game.AddToInventory("Items.Preset_Tactician_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Default", 1) - L-69″ZHO"
Game.AddToInventory("Items.Preset_Zhuo_Military", 1)
Game.AddToInventory("Items.Preset_Zhuo_Neon", 1)
Game.AddToInventory("Items.Preset_Zhuo_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Trauma", 1)
Game.AddToInventory("Items.Preset_Burya_Default", 1) - RT-46″BURYA"
Game.AddToInventory("Items.Preset_Burya_Military", 1)
Game.AddToInventory("Items.Preset_Burya_Neon", 1)
Game.AddToInventory("Items.Preset_Burya_Pimp", 1)
Game.AddToInventory("Items.Preset_MQ008_Nova", 1) - DR5″NOVA"
Game.AddToInventory("Items.Preset_Nova_Q000_Nomad", 1) - DR5 "NOVA" (uppdrag)
Game.AddToInventory("Items.Preset_Nova_Default", 1)
Game.AddToInventory("Items.Preset_Nova_Military", 1)
Game.AddToInventory("Items.Preset_Nova_Neon", 1)
Game.AddToInventory("Items.Preset_Nova_Pimp", 1)
Game.AddToInventory("Items.Preset_Overture_Default", 1) - Overture
Game.AddToInventory("Items.q115_revolver", 1) - Ouvertyr (uppdrag)
Game.AddToInventory("Items.Preset_Overture_Default_E", 1)
Game.AddToInventory("Items.Preset_Overture_Default_L", 1)
Game.AddToInventory("Items.Preset_Overture_Default_R", 1)
Game.AddToInventory("Items.Preset_Overture_Default_U", 1)
Game.AddToInventory("Items.Preset_Overture_Legendary", 1) - Overture(leg)
Game.AddToInventory("Items.Preset_Overture_Military", 1)
Game.AddToInventory("Items.Preset_Overture_Neon", 1)
Game.AddToInventory("Items.Preset_Overture_Pimp", 1)
Game.AddToInventory("Items.Preset_Quasar_Default", 1) - DR12″QUASAR"
Game.AddToInventory("Items.Preset_Quasar_Military", 1)
Game.AddToInventory("Items.Preset_Quasar_Neon", 1)
Game.AddToInventory("Items.Preset_Quasar_Pimp", 1)
Cyberdäck
Game.AddToInventory("Items.ArasakaLegendaryMKIV", 1) - Arasaka (ver.4)
Game.AddToInventory("Items.BerserkC2MK4", 1) - Bayodine Berserk (ver.4)
Game.AddToInventory("Items.BerserkC3MK4", 1) - Zetatekh berserk (ver.4)
Game.AddToInventory("Items.BerserkC3MK5", 1) - Zetatekh berserk (ver.5)
Game.AddToInventory("Items.BerserkC4MK5", 1) - Militech berserk (ver.5)
Game.AddToInventory("Items.FuyutsuiTinkererLegendaryMKIII", 1) - Fuyutsui Tinkerer (ver. 3)
Game.AddToInventory("Items.NetwatchNetdriverLegendaryMKV", 1) - Network Watch (ver.5)
Game.AddToInventory("Items.RavenLegendaryMKIV", 1) - Raven microcyber (ver.4)
Game.AddToInventory("Items.SandevistanC2MK4", 1) - Deynalar sandevistan (ver.4)
Game.AddToInventory("Items.SandevistanC3MK4", 1) - Qian-Ti sandevistan (ver.4)
Game.AddToInventory("Items.SandevistanC3MK5", 1) - Qian-Ti sandevistan "hyperdance" (ver. 5)
Game.AddToInventory("Items.SandevistanC4MK5", 1) - Militech sandevistan "peregrine" (ver.5)
Game.AddToInventory("Items.StephensonLegendaryMKIV", 1) - Stephenson tech (ver.4)
Game.AddToInventory("Items.TetratronicRipplerLegendaryMKIV", 1) - Tetratronic Rippler (ver. 4)
Frontlob
Game.AddToInventory("Items.BrainCapacityBoosterLegendary", 1) - Megadisk
Game.AddToInventory("Items.HealOnKillLegendary", 1) - Accelerator
Game.AddToInventory("Items.ImprovedPerceptionLegendary", 1) - Visual cortex stimulator
Game.AddToInventory("Items.LimbicSystemEnhancementLegendary", 1) - Limbiskt systemstimulator
Game.AddToInventory("Items.MemoryReplenishmentLegendary", 1) - Camillo minneshanterare
Game.AddToInventory("Items.RoboticCoreLegendary", 1) - Mekatronisk kärna
Palms
Game.AddToInventory("Items.PowerGripLegendary", 1) - Ballistisk samprocessor
Game.AddToInventory("Items.SmartLinkLegendary", 1) - Smartlink
Immunsystemet
Game.AddToInventory("Items.ElectroshockMechanismLegendary", 1) - Electrobody
Game.AddToInventory("Items.ResistancesBoosterLegendary", 1) - Stimpson
Game.AddToInventory("Items.PainReductor", 1) - Smärtregulator
läder
Game.AddToInventory("Items.OpticalCamoLegendary", 1) - Optiskt kamouflage
Game.AddToInventory("Items.SubdermalArmorLegendary", 1) - Subdermal rustning
Nervsystemet
Game.AddToInventory("Items.KerenzikovLegendary", 1) - Kereznikov
Game.AddToInventory("Items.NeoFiberLegendary", 1) - Neofibers
Game.AddToInventory("Items.ReflexRecorderLegendary", 1) - Reflexregulator
Game.AddToInventory("Items.SynapticAcceleratorLegendary", 1) - Synaptisk accelerator
skelett
Game.AddToInventory("Items.CyberRotorsLegendary", 1) - Mikrorotorer
Game.AddToInventory("Items.EndoskeletonLegendary", 1) - Synaptisk signaloptimerare
Game.AddToInventory("Items.EnhancedTissueLegendary", 1) - Bioniska lungor
händer
Game.AddToInventory("Items.MantisBladesLegendary", 1) - Mantis Blade
Game.AddToInventory("Items.NanoWiresLegendary", 1) - Monostring
Game.AddToInventory("Items.ProjectileLauncherLegendary", 1) - Projektiluppskjutningssystem
Game.AddToInventory("Items.StrongArmsLegendary", 1) - Gorilla Arms
Cirkulationssystemet
Game.AddToInventory("Items.BioConductorsLegendary", 1) - Bioledare
Game.AddToInventory("Items.BloodPumpLegendary", 1) - Blodpump
Game.AddToInventory("Items.DischargeConnectorLegendary", 1) - Feedback loop
Game.AddToInventory("Items.EnhancedBlood VesselsLegendary", 1) - Bioplastkärl
Game.AddToInventory("Items.HealthMonitorLegendary", 1) - Biomonitor
Game.AddToInventory("Items.IronLungsLegendary", 1) - Synthlungs
Game.AddToInventory("Items.MicroGeneratorLegendary", 1) - Mikrogenerator
Game.AddToInventory("Items.SecondHeart", 1) - Andra hjärtat
Game.AddToInventory("Items.StaminaRegenBoosterLegendary", 1) - Adrenalinstimulator
Cyberdäck
Game.AddToInventory("Items.ArasakaEpicMKIII", 1) - Arasaka (ver.3)
Game.AddToInventory("Items.BerserkC1MK1", 1) - Berserk Moore (ver. 1)
Game.AddToInventory("Items.BerserkC1MK2", 1) - Berserk Moore (ver. 2)
Game.AddToInventory("Items.BerserkC1MK3", 1) - Berserk Moore (ver. 3)
Game.AddToInventory("Items.BerserkC2MK1", 1) - Bayodine Berserk (ver.1)
Game.AddToInventory("Items.BerserkC2MK2", 1) - Bayodine Berserk (ver.2)
Game.AddToInventory("Items.BerserkC2MK3", 1) - Bayodine Berserk (ver.3)
Game.AddToInventory("Items.BiotechRareMKII", 1) - Bioteknik (ver. 2)
Game.AddToInventory("Items.BiotechUncommonMKI", 1) - Bioteknik (ver. 1)
Game.AddToInventory("Items.FuyutsuiCommonMKI", 1) - Fuyutsuki Electronics (ver. 1)
Game.AddToInventory("Items.MilitechParaline", 1) - Militech paraline (ver. 1)
Game.AddToInventory("Items.RavenEpicMKIII", 1) - Raven microcyber (ver. 3)
Game.AddToInventory("Items.SandevistanC1MK1", 1) - Zetatekh sandevistan (ver. 1)
Game.AddToInventory("Items.SandevistanC1MK2", 1) - Zetatekh sandevistan (ver. 2)
Game.AddToInventory("Items.SandevistanC1MK3", 1) - Zetatekh sandevistan (ver. 3)
Game.AddToInventory("Items.SandevistanC2MK1", 1) - Dainalar sandevistan (ver. 1)
Game.AddToInventory("Items.SandevistanC2MK2", 1) - Dainalar sandevistan (ver. 2)
Game.AddToInventory("Items.SandevistanC2MK3", 1) - Dainalar sandevistan (ver. 3)
Game.AddToInventory("Items.SeachoRareMKII", 1) - Socho Electronics (ver. 2)
Game.AddToInventory("Items.SeachoUncommonMKI", 1) -Seacho electronics (ver. 1)
Game.AddToInventory("Items.StephensonEpicMKIII", 1) - Stephenson tech (ver.3)
Game.AddToInventory("Items.StephensonRareMKII", 1) - Stephenson tech (ver.2)
Game.AddToInventory("Items.TetratronicEpicMKIII", 1) - Tetratronic (ver. 3)
Game.AddToInventory("Items.TetratronicRareMKII", 1) - Tetratronic (ver. 2)
Game.AddToInventory("Items.TetratronicUncommonMKI", 1) - Tetratronic (ver. 1)
Frontlob
Game.AddToInventory("Items.BrainCapacityBoosterEpic", 1) - Megadisc(epic)
Game.AddToInventory("Items.BrainCapacityBoosterRare", 1) - Megadisk (sällsynt)
Game.AddToInventory("Items.FastAccessMemoryCommon", 1) - Ytterligare RAM (normalt)
Game.AddToInventory("Items.FastAccessMemoryRare", 1) - Ytterligare RAM (sällsynt)
Game.AddToInventory("Items.FastAccessMemoryUncommon", 1) - Ytterligare RAM (ovanligt)
Game.AddToInventory("Items.HealOnKillCommon", 1) - Accelerator(normal)
Game.AddToInventory("Items.HealOnKillEpic", 1) - Accelerator(epic)
Game.AddToInventory("Items.HealOnKillUncommon", 1) - Accelerator(ovanlig)
Game.AddToInventory("Items.ImprovedPerceptionCommon", 1) - Visuell cortex-stimulator (normal)
Game.AddToInventory("Items.ImprovedPerceptionEpic", 1) - Visual cortex-stimulator (epic)
Game.AddToInventory("Items.ImprovedPerceptionUncommon", 1) - Visuell cortex-stimulator (ovanlig)
Game.AddToInventory("Items.LimbicSystemEnhancementCommon", 1) - Limbiskt systemstimulator (normal)
Game.AddToInventory("Items.LimbicSystemEnhancementRare", 1) - Limbiskt systemstimulator (sällsynt)
Game.AddToInventory("Items.MemoryBoostCommon", 1) - Mnemonisk booster (vanlig)
Game.AddToInventory("Items.MemoryBoostEpic", 1) - Mnemonisk booster (episkt)
Game.AddToInventory("Items.MemoryBoostRare", 1) - Mnemonisk booster (sällsynt)
Game.AddToInventory("Items.MemoryBoostUncommon", 1) - Mnemonisk booster (ovanlig)
Game.AddToInventory("Items.MemoryReplenishmentEpic", 1) - Minneshanterare camillo(epic)
Game.AddToInventory("Items.RoboticCoreCommon", 1) - Mekatronisk kärna (gemensam)
Game.AddToInventory("Items.RoboticCoreEpic", 1) - Mekatronisk kärna (episkt)
Game.AddToInventory("Items.RoboticCoreRare", 1) - Mekatronisk kärna (sällsynt)
Game.AddToInventory("Items.RoboticCoreUncommon", 1) - Mekatronisk kärna(ovanlig)
händer
Game.AddToInventory("Items.MantisBlades", 1) - Mantis Blades (sällsynt)
Game.AddToInventory("Items.MantisBladesEpic", 1) - Mantis Blades (episkt)
Game.AddToInventory("Items.NanoWires", 1) - Monostring (sällsynt)
Game.AddToInventory("Items.NanoWiresEpic", 1) - Monostring(epic)
Game.AddToInventory("Items.ProjectileLauncher", 1) - Projektiluppskjutningssystem (sällsynt)
Game.AddToInventory("Items.ProjectileLauncherEpic", 1) - Projektiluppskjutningssystem (episkt)
Game.AddToInventory("Items.StrongArms", 1) - Gorilla Arms (sällsynt)
Game.AddToInventory("Items.StrongArmsEpic", 1) - Gorilla armar (episkt)
Palms
Game.AddToInventory("Items.PowerGripEpic", 1) - Ballistisk samprocessor (episkt)
Game.AddToInventory("Items.PowerGripRare", 1) - Ballistisk samprocessor (sällsynt)
Game.AddToInventory("Items.SmartLinkEpic", 1) - Smartlink(epic)
Game.AddToInventory("Items.SmartLinkRare", 1) - Smartlink(sällsynt)
Immunsystemet
Game.AddToInventory("Items.ElectroshockMechanismCommon", 1) - Elkropp (vanlig)
Game.AddToInventory("Items.ElectroshockMechanismEpic", 1) - Elkropp (episkt)
Game.AddToInventory("Items.ElectroshockMechanismUncommon", 1) - Electrobody(ovanlig)
Game.AddToInventory("Items.ResistancesBoosterCommon", 1) - Steamsop(custom)
Game.AddToInventory("Items.ResistancesBoosterEpic", 1) - Steamsop(epic)
Game.AddToInventory("Items.ResistancesBoosterUncommon", 1) - Steamsop(ovanlig)
Game.AddToInventory("Items.ReverseMetabolicEnhancer", 1) - Metabolisk regulator (episkt)
Game.AddToInventory("Items.ReversePowerInductor", 1) - Induktor(episkt)
Game.AddToInventory("Items.ToxinCleanser", 1) - Detoxifier (sällsynt)
läder
Game.AddToInventory("Items.FireproofSkin", 1) - Brandsäker beläggning (sällsynt)
Game.AddToInventory("Items.GroundingPlating", 1) - Grounding Plating (sällsynt)
Game.AddToInventory("Items.HeatUsingBooster", 1) - Värmeomvandlare (episkt)
Game.AddToInventory("Items.MetalCoveredSkin", 1) - Supradermal rustning (sällsynt)
Game.AddToInventory("Items.OpticalCamoEpic", 1) - Optiskt kamouflage (episkt)
Game.AddToInventory("Items.OpticalCamoRare", 1) -Optiskt kamouflage (sällsynt)
Game.AddToInventory("Items.SubdermalArmorCommon", 1) - Subdermal rustning (vanlig)
Game.AddToInventory("Items.SubdermalArmorEpic", 1) - Subdermal rustning (episkt)
Game.AddToInventory("Items.SubdermalArmorRare", 1) - Subdermal rustning (sällsynt)
Game.AddToInventory("Items.SubdermalArmorUncommon", 1) - Subdermal rustning (ovanlig)
fot
Game.AddToInventory("Items.BoostedTendonsRare", 1) - Förstärkta senor (sällsynt)
Game.AddToInventory("Items.CatPaws", 1) - Lynx-tassar (episkt)
Game.AddToInventory("Items.ReinforcedMusclesEpic", 1) - Förstärkta anklar (episkt)
Game.AddToInventory("Items.ReinforcedMusclesRare", 1) - Förstärkta vrister (sällsynt)
Nervsystemet
Game.AddToInventory("Items.ImprovedReactionEpic", 1) - Nanorelay(epic)
Game.AddToInventory("Items.ImprovedReactionRare", 1) - Nanorelay (sällsynt)
Game.AddToInventory("Items.ImprovedReactionUncommon", 1) - Nanorelay(ovanlig)
Game.AddToInventory("Items.KerenzikovCommon", 1) - Kereznikov(custom)
Game.AddToInventory("Items.KerenzikovEpic", 1) - Kereznikov(epic)
Game.AddToInventory("Items.KerenzikovRare", 1) - Kereznikov(sällsynt)
Game.AddToInventory("Items.KerenzikovUncommon", 1) - Kereznikov(ovanlig)
Game.AddToInventory("Items.NeoFiberCommon", 1) - Neofiber(common)
Game.AddToInventory("Items.NeoFiberEpic", 1) - Neofiber(epic)
Game.AddToInventory("Items.NeoFiberRare", 1) - Neofiber (sällsynt)
Game.AddToInventory("Items.NeoFiberUncommon", 1) - Neofiber(ovanlig)
Game.AddToInventory("Items.NervousSystemDischarge", 1) - Manövreringssystem (sällsynt)
Game.AddToInventory("Items.ReflexRecorderCommon", 1) - Reflexregulator (normal)
Game.AddToInventory("Items.ReflexRecorderRare", 1) - Reflexregulator (sällsynt)
Game.AddToInventory("Items.ReflexRecorderUncommon", 1) - Reflexregulator (ovanlig)
Game.AddToInventory("Items.SynapticAcceleratorCommon", 1) - Synaptisk accelerator (vanlig)
Game.AddToInventory("Items.SynapticAcceleratorEpic", 1) - Synaptisk accelerator (episkt)
Game.AddToInventory("Items.SynapticAcceleratorRare", 1) - Synaptisk accelerator (sällsynt)
Game.AddToInventory("Items.SynapticAcceleratorUncommon", 1) - Synaptisk accelerator(ovanlig)
Optiskt system
Game.AddToInventory("Items.KiroshiOptics", 1) - Kiroshi-optik (ver. 1)
Game.AddToInventory("Items.KiroshiOpticsRare", 1) - Kiroshi-optik (ver. 2)
Game.AddToInventory("Items.KiroshiOpticsEpic", 1) - Kiroshi-optik (ver. 3)
skelett
Game.AddToInventory("Items.CyberRotorsCommon", 1) - Mikrorotorer (vanligt)
Game.AddToInventory("Items.CyberRotorsEpic", 1) - Microrotors(epic)
Game.AddToInventory("Items.CyberRotorsRare", 1) - Mikrorotorer (sällsynta)
Game.AddToInventory("Items.CyberRotorsUncommon", 1) - Mikrorotorer (ovanliga)
Game.AddToInventory("Items.DenseMarrowEpic", 1) - Benmärg med hög densitet (episkt)
Game.AddToInventory("Items.DenseMarrowRare", 1) - Benmärg med hög densitet (sällsynt)
Game.AddToInventory("Items.DenseMarrowUncommon", 1) - Benmärg med hög densitet (ovanlig)
Game.AddToInventory("Items.EndoskeletonCommon", 1) - Synaptisk signaloptimerare (normal)
Game.AddToInventory("Items.EndoskeletonEpic", 1) - Synaptisk signaloptimerare (episkt)
Game.AddToInventory("Items.EndoskeletonRare", 1) - Synaptisk signaloptimerare (sällsynt)
Game.AddToInventory("Items.EndoskeletonUncommon", 1) - Synaptisk signaloptimerare (ovanlig)
Game.AddToInventory("Items.EnhancedTissueCommon", 1) - Bioniska lungor (normala)
Game.AddToInventory("Items.EnhancedTissueEpic", 1) - Bioniska lungor (episkt)
Game.AddToInventory("Items.EnhancedTissueRare", 1) - Bioniska lungor (sällsynt)
Game.AddToInventory("Items.EnhancedTissueUncommon", 1) - Bioniska lungor (ovanligt)
Game.AddToInventory("Items.JointLockEpic", 1) - Bioniska leder (episkt)
Game.AddToInventory("Items.JointLockRare", 1) - Bioniska leder (sällsynt)
Game.AddToInventory("Items.MicroVibrationsGeneratorEpic", 1) - Mikrovibrationsgenerator (episkt)
Game.AddToInventory("Items.MicroVibrationsGeneratorRare", 1) - Mikrovibrationsgenerator (sällsynt)
Game.AddToInventory("Items.MicroVibrationsGeneratorUncommon", 1) - Mikrovibrationsgenerator (ovanlig)
Game.AddToInventory("Items.TitaniumInfusedBonesCommon", 1) - Titanben (vanligt)
Game.AddToInventory("Items.TitaniumInfusedBonesUncommon", 1) - Titanben (ovanligt)
Game.AddToInventory("Items.TitaniumInfusedBonesRare", 1) - Titanium ben (episkt)
Cirkulationssystemet
Game.AddToInventory("Items.BioConductorsEpic", 1) - Bioconductor(epic)
Game.AddToInventory("Items.BioConductorsRare", 1) - Bioconductor(sällsynt)
Game.AddToInventory("Items.BloodPumpCommon", 1) - Blodpump (normal)
Game.AddToInventory("Items.BloodPumpEpic", 1) - Blodpump (episkt)
Game.AddToInventory("Items.BloodPumpRare", 1) - Blodpump (sällsynt)
Game.AddToInventory("Items.BloodPumpUncommon", 1) - Blodpump (ovanlig)
Game.AddToInventory("Items.DischargeConnectorEpic", 1) - Återkopplingskrets (episkt)
Game.AddToInventory("Items.DischargeConnectorRare", 1) - Återkopplingskrets (sällsynt)
Game.AddToInventory("Items.EnhancedBlood VesselsCommon", 1) - Bioplastkärl (vanligt)
Game.AddToInventory("Items.EnhancedBloodVesselsEpic", 1) - Bioplastkärl (episkt)
Game.AddToInventory("Items.EnhancedBloodVesselsRare", 1) - Bioplastkärl (sällsynt)
Game.AddToInventory("Items.EnhancedBlood VesselsUncommon", 1) - Bioplastkärl (ovanligt)
Game.AddToInventory("Items.HealthMonitorCommon", 1) - Biomonitor (normal)
Game.AddToInventory("Items.HealthMonitorEpic", 1) - Biomonitor(epic)
Game.AddToInventory("Items.HealthMonitorRare", 1) - Biomonitor (sällsynt)
Game.AddToInventory("Items.HealthMonitorUncommon", 1) - Biomonitor(ovanlig)
Game.AddToInventory("Items.IronLungsCommon", 1) - Synthlungs(common)
Game.AddToInventory("Items.IronLungsEpic", 1) - Synthlungs(epic)
Game.AddToInventory("Items.IronLungsRare", 1) - Synth Lungs (sällsynt)
Game.AddToInventory("Items.IronLungsUncommon", 1) - Synth Lungs(ovanlig)
Game.AddToInventory("Items.MicroGeneratorCommon", 1) - Mikrogenerator (normal)
Game.AddToInventory("Items.MicroGeneratorEpic", 1) - Microgenerator(epic)
Game.AddToInventory("Items.MicroGeneratorRare", 1) - Mikrogenerator (sällsynt)
Game.AddToInventory("Items.MicroGeneratorUncommon", 1) - Mikrogenerator (ovanlig)
Game.AddToInventory("Items.StaminaRegenBoosterCommon", 1) - Adrenalin Booster (vanlig)
Game.AddToInventory("Items.StaminaRegenBoosterEpic", 1) - Adrenalinstimulator (episkt)
Game.AddToInventory("Items.StaminaRegenBoosterRare", 1) - Adrenalinstimulator (sällsynt)
Game.AddToInventory("Items.StaminaRegenBoosterUncommon", 1) - Adrenalinstimulator (ovanlig)
Game.AddToInventory("Items.TyrosineInjector", 1) - Injektor med tyrosin (ovanligt)
Legendarisk teknikuppsättning
Game.AddToInventory("Items.Techie_01_Set_Cap", 1) - Stötdämpande basebollkeps
Game.AddToInventory("Items.Techie_01_Set_Tech", 1) - Anti-inbrottssats
Game.AddToInventory("Items.Techie_01_Set_Pants", 1) - Dubbellagersbyxor med fickor
Game.AddToInventory("Items.Techie_01_Set_Shoes", 1) - Mjuka stövlar
Game.AddToInventory("Items.Techie_01_Set_Vest", 1) - Kolfibersele
Game.AddToInventory("Items.Techie_01_Set_TShirt", 1) - Termoaktiv slitstark skjorta
Legendarisk journalistuppsättning
Game.AddToInventory("Items.Media_01_Set_Cap", 1) - Baseballkeps i lager
Game.AddToInventory("Items.Media_01_Set_Tech", 1) - Filmningsset
Game.AddToInventory("Items.Media_01_Set_Pants", 1) - Förstärkta byxor
Game.AddToInventory("Items.Media_01_Set_Shoes", 1) - Lätta gummistövlar
Game.AddToInventory("Items.Media_01_Set_Vest", 1) - Pansar i flera lager
Game.AddToInventory("Items.Media_01_Set_Shirt", 1) - Värmebeständig skjorta
Legendariskt rockerset
Game.AddToInventory("Items.Rockerboy_01_Set_Glasses", 1) - slagtåliga flygare
Game.AddToInventory("Items.Rockerboy_01_Set_Jacket", 1) - Sammansatt mini jumpsuit
Game.AddToInventory("Items.Rockerboy_01_Set_TShirt", 1) - Förstärkt bh
Game.AddToInventory("Items.Rockerboy_01_Set_Pants", 1) - Värmebeständiga byxor
Game.AddToInventory("Items.Rockerboy_01_Set_Boots", 1) - Hållbara stövlar
Legendarisk företagsuppsättning
Game.AddToInventory("Items.Corporate_01_Set_Glasses", 1) - Glasögon med hybridglasögon
Game.AddToInventory("Items.Corporate_01_Set_FormalJacket", 1) - Skottsäker jacka
Game.AddToInventory("Items.Corporate_01_Set_FormalShirt", 1) - Sidentröja
Game.AddToInventory("Items.Corporate_01_Set_Pants", 1) - Byxor i ekologisk bomull som andas
Game.AddToInventory("Items.Corporate_01_Set_FormalShoes", 1) - Ergonomiska skor
Legendarisk polisuppsättning
Game.AddToInventory("Items.Cop_01_Set_Glasses", 1) - Glasögon med skyddsglas
Game.AddToInventory("Items.Cop_01_Set_Jacket", 1) - Regnrock av aramidfiber
Game.AddToInventory("Items.Cop_01_Set_Pants", 1) - Byxor med skyddsfoder
Game.AddToInventory("Items.Cop_01_Set_Boots", 1) - Vattenavvisande stövlar
Legendarisk nomaduppsättning
Game.AddToInventory("Items.Nomad_01_Set_Mask", 1) - Gasmask av stål
Game.AddToInventory("Items.Nomad_01_Set_Jacket", 1) - Dubbellagersjacka med foder
Game.AddToInventory("Items.Nomad_01_Set_TShirt", 1) - Ultra slitstark skjorta
Game.AddToInventory("Items.Nomad_01_Set_Pants", 1) - Ultralätta hållbara byxor
Game.AddToInventory("Items.Nomad_01_Set_Boots", 1) - Slitstarka cowboystövlar
Legendariskt solo set
Game.AddToInventory("Items.Solo_01_Set_Visor", 1) - Titanium glasögon med militär firmware
Game.AddToInventory("Items.Solo_01_Set_Jacket", 1) - Tung stötdämpande jacka
Game.AddToInventory("Items.Solo_01_Set_TShirt", 1) - Ultratunn kompositskjorta
Game.AddToInventory("Items.Solo_01_Set_Pants", 1) - Förstärkta byxor i konstläder
Game.AddToInventory("Items.Solo_01_Set_Boots", 1) - Stövlar med guldpläterad tå
Legendariskt fixeringsset
Game.AddToInventory("Items.Fixer_01_Set_Glasses", 1) - Elektroniska glasögon
Game.AddToInventory("Items.Fixer_01_Set_Coat", 1) - Affärskostym i tre lager
Game.AddToInventory("Items.Fixer_01_Set_TShirt", 1) - Värmebeständig bustier
Game.AddToInventory("Items.Fixer_01_Set_Pants", 1) - Förstärkt kjol
Game.AddToInventory("Items.Fixer_01_Set_FormalShoes", 1) - Mjuka hållbara skor
Legendariskt netrunner set
Game.AddToInventory("Items.Netrunner_01_Set_Visor", 1) - Stötsäker infovisor
Game.AddToInventory("Items.Netrunner_01_Set_Jumpsuit", 1) - Värmebeständig hybrid jumpsuit
Game.AddToInventory("Items.Netrunner_01_Set_Pants", 1) - Byxor med ett skyddande membran
Game.AddToInventory("Items.Netrunner_01_Set_Shoes", 1) - Kompositstövlar
masker
Game.AddToInventory("Items.Mask_02_basic_01", 1)
Game.AddToInventory("Items.Mask_02_basic_02", 1)
Game.AddToInventory("Items.Mask_02_old_01", 1)
Game.AddToInventory("Items.Mask_02_old_02", 1)
Game.AddToInventory("Items.Mask_02_old_03", 1)
Game.AddToInventory("Items.Mask_02_rich_01", 1)
Game.AddToInventory("Items.Mask_02_rich_02", 1)
Game.AddToInventory("Items.Mask_03_basic_01", 1)
Game.AddToInventory("Items.Mask_03_basic_02", 1)
Game.AddToInventory("Items.Mask_03_old_01", 1)
Game.AddToInventory("Items.Mask_03_old_02", 1)
Game.AddToInventory("Items.Mask_03_rich_01", 1)
Game.AddToInventory("Items.Mask_03_rich_02", 1)
glasögon
Game.AddToInventory("Items.Glasses_01_basic_01", 1)
Game.AddToInventory("Items.Glasses_01_basic_02", 1)
Game.AddToInventory("Items.Glasses_01_basic_03", 1)
Game.AddToInventory("Items.Glasses_01_basic_04", 1)
Game.AddToInventory("Items.Glasses_01_basic_05", 1)
Game.AddToInventory("Items.Glasses_02_basic_01", 1)
Game.AddToInventory("Items.Glasses_02_basic_02", 1)
Game.AddToInventory("Items.Glasses_02_basic_03", 1)
Game.AddToInventory("Items.Glasses_02_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_01", 1)
Game.AddToInventory("Items.Glasses_03_basic_02", 1)
Game.AddToInventory("Items.Glasses_03_basic_03", 1)
Game.AddToInventory("Items.Glasses_03_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_05", 1)
Game.AddToInventory("Items.Glasses_03_basic_06", 1)
Game.AddToInventory("Items.Glasses_03_basic_07", 1)
Game.AddToInventory("Items.Glasses_03_basic_08", 1)
Game.AddToInventory("Items.Glasses_03_basic_09", 1)
Game.AddToInventory("Items.Glasses_03_basic_10", 1)
Game.AddToInventory("Items.Glasses_05_basic_01", 1)
Game.AddToInventory("Items.Glasses_05_basic_02", 1)
Game.AddToInventory("Items.Glasses_05_basic_03", 1)
Game.AddToInventory("Items.Glasses_05_basic_04", 1)
Game.AddToInventory("Items.Glasses_05_old_01", 1)
Game.AddToInventory("Items.Glasses_05_old_02", 1)
Visir
Game.AddToInventory("Items.Visor_01_basic_01", 1)
Game.AddToInventory("Items.Visor_01_basic_02", 1)
Game.AddToInventory("Items.Visor_01_basic_03", 1)
Game.AddToInventory("Items.Visor_01_basic_04", 1)
Game.AddToInventory("Items.Visor_01_basic_05", 1)
Game.AddToInventory("Items.Visor_02_basic_01", 1)
Game.AddToInventory("Items.Visor_02_basic_02", 1)
Game.AddToInventory("Items.Visor_02_basic_03", 1)
Game.AddToInventory("Items.Visor_02_old_01", 1)
Game.AddToInventory("Items.Visor_02_old_02", 1)
Game.AddToInventory("Items.Visor_02_rich_01", 1)
Game.AddToInventory("Items.Visor_02_rich_02", 1)
Game.AddToInventory("Items.Visor_02_rich_03", 1)
Kransar
Game.AddToInventory("Items.Tech_01_basic_01", 1)
Game.AddToInventory("Items.Tech_01_basic_02", 1)
Game.AddToInventory("Items.Tech_01_old_01", 1)
Game.AddToInventory("Items.Tech_01_rich_01", 1)
Game.AddToInventory("Items.Tech_01_rich_02", 1)
Game.AddToInventory("Items.Tech_02_basic_01", 1)
Game.AddToInventory("Items.Tech_02_basic_02", 1)
Game.AddToInventory("Items.Tech_02_old_01", 1)
Game.AddToInventory("Items.Tech_02_rich_01", 1)
Game.AddToInventory("Items.Tech_02_rich_02", 1)
Balaklavas
Game.AddToInventory("Items.Balaclava_01_basic_01", 1)
Game.AddToInventory("Items.Balaclava_01_basic_02", 1)
Game.AddToInventory("Items.Balaclava_01_old_01", 1)
Game.AddToInventory("Items.Balaclava_01_old_02", 1)
Game.AddToInventory("Items.Balaclava_01_rich_01", 1)
Game.AddToInventory("Items.Balaclava_01_rich_02", 1)
Pannband/bandanor
Game.AddToInventory("Items.Scarf_01_basic_01", 1)
Game.AddToInventory("Items.Scarf_01_basic_02", 1)
Game.AddToInventory("Items.Scarf_01_basic_03", 1)
Game.AddToInventory("Items.Scarf_01_old_01", 1)
Game.AddToInventory("Items.Scarf_01_old_02", 1)
Game.AddToInventory("Items.Scarf_01_old_03", 1)
Game.AddToInventory("Items.Scarf_01_rich_01", 1)
Game.AddToInventory("Items.Scarf_01_rich_02", 1)
Game.AddToInventory("Items.Scarf_01_rich_03", 1)
Game.AddToInventory("Items.Scarf_02_basic_01", 1)
Game.AddToInventory("Items.Scarf_02_basic_02", 1)
Game.AddToInventory("Items.Scarf_02_old_01", 1)
Game.AddToInventory("Items.Scarf_02_old_02", 1)
Game.AddToInventory("Items.Scarf_02_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_02", 1)
Game.AddToInventory("Items.Scarf_03_basic_03", 1)
Game.AddToInventory("Items.Scarf_03_old_01", 1)
Game.AddToInventory("Items.Scarf_03_old_03", 1)
Game.AddToInventory("Items.Scarf_03_old_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_rich_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_03", 1)
Hattar
Game.AddToInventory("Items.Cap_01_basic_01", 1)
Game.AddToInventory("Items.Cap_01_basic_02", 1)
Game.AddToInventory("Items.Cap_01_basic_03", 1)
Game.AddToInventory("Items.Cap_01_old_01", 1)
Game.AddToInventory("Items.Cap_01_old_02", 1)
Game.AddToInventory("Items.Cap_01_old_03", 1)
Game.AddToInventory("Items.Cap_01_rich_01", 1)
Game.AddToInventory("Items.Cap_01_rich_02", 1)
Game.AddToInventory("Items.Cap_01_rich_03", 1)
Game.AddToInventory("Items.Cap_02_basic_01", 1)
Game.AddToInventory("Items.Cap_02_basic_02", 1)
Game.AddToInventory("Items.Cap_02_basic_03", 1)
Game.AddToInventory("Items.Cap_02_old_01", 1)
Game.AddToInventory("Items.Cap_02_old_02", 1)
Game.AddToInventory("Items.Cap_02_old_03", 1)
Game.AddToInventory("Items.Cap_03_basic_01", 1)
Game.AddToInventory("Items.Cap_03_basic_02", 1)
Game.AddToInventory("Items.Cap_03_old_01", 1)
Game.AddToInventory("Items.Cap_03_old_02", 1)
Game.AddToInventory("Items.Cap_03_rich_01", 1)
Game.AddToInventory("Items.Cap_03_rich_02", 1)
Game.AddToInventory("Items.Cap_04_basic_01", 1)
Game.AddToInventory("Items.Cap_04_basic_02", 1)
Game.AddToInventory("Items.Cap_04_old_01", 1)
Game.AddToInventory("Items.Cap_04_old_02", 1)
Game.AddToInventory("Items.Cap_04_rich_01", 1)
Game.AddToInventory("Items.Cap_05_basic_01", 1)
Game.AddToInventory("Items.Cap_05_basic_02", 1)
Game.AddToInventory("Items.Cap_05_basic_03", 1)
Game.AddToInventory("Items.Cap_05_old_01", 1)
Game.AddToInventory("Items.Cap_05_old_02", 1)
Game.AddToInventory("Items.Cap_06_basic_01", 1)
Game.AddToInventory("Items.Cap_06_basic_02", 1)
Game.AddToInventory("Items.Cap_06_old_01", 1)
Game.AddToInventory("Items.Cap_06_old_02", 1)
Game.AddToInventory("Items.Cap_06_rich_01", 1)
Game.AddToInventory("Items.Cap_06_rich_02", 1)
Hattar
Game.AddToInventory("Items.Hat_01_basic_01", 1)
Game.AddToInventory("Items.Hat_01_basic_02", 1)
Game.AddToInventory("Items.Hat_01_old_01", 1)
Game.AddToInventory("Items.Hat_01_old_02", 1)
Game.AddToInventory("Items.Hat_01_rich_01", 1)
Game.AddToInventory("Items.Hat_01_rich_02", 1)
Game.AddToInventory("Items.Hat_02_basic_01", 1)
Game.AddToInventory("Items.Hat_02_basic_02", 1)
Game.AddToInventory("Items.Hat_02_old_01", 1)
Game.AddToInventory("Items.Hat_02_old_02", 1)
Game.AddToInventory("Items.Hat_02_rich_01", 1)
Game.AddToInventory("Items.Hat_03_basic_01", 1)
Game.AddToInventory("Items.Hat_02_rich_02", 1)
Game.AddToInventory("Items.Hat_03_basic_02", 1)
Game.AddToInventory("Items.Hat_03_old_01", 1)
Game.AddToInventory("Items.Hat_03_old_02", 1)
Game.AddToInventory("Items.Hat_03_rich_01", 1)
Game.AddToInventory("Items.Hat_04_basic_01", 1)
Game.AddToInventory("Items.Hat_04_basic_02", 1)
Game.AddToInventory("Items.Hat_04_old_01", 1)
hjälmar
Game.AddToInventory("Items.Helmet_01_basic_01", 1)
Game.AddToInventory("Items.Helmet_01_basic_02", 1)
Game.AddToInventory("Items.Helmet_01_basic_03", 1)
Game.AddToInventory("Items.Helmet_01_old_01", 1)
Game.AddToInventory("Items.Helmet_01_rich_01", 1)
Game.AddToInventory("Items.Helmet_01_rich_02", 1)
Game.AddToInventory("Items.Helmet_02_basic_01", 1)
Game.AddToInventory("Items.Helmet_02_basic_02", 1)
Game.AddToInventory("Items.Helmet_02_basic_03", 1)
Game.AddToInventory("Items.Helmet_02_basic_04", 1)
Game.AddToInventory("Items.Helmet_02_old_01", 1)
Game.AddToInventory("Items.Helmet_02_old_02", 1)
Game.AddToInventory("Items.Helmet_02_old_03", 1)
Game.AddToInventory("Items.Helmet_02_old_04", 1)
Game.AddToInventory("Items.Helmet_02_rich_0
Майки
Game.AddToInventory("Items.Undershirt_02_basic_01", 1)
Game.AddToInventory("Items.Undershirt_02_basic_02", 1)
Game.AddToInventory("Items.Undershirt_02_rich_01", 1)
Game.AddToInventory("Items.Undershirt_02_rich_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_01", 1)
Game.AddToInventory("Items.Undershirt_03_basic_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_03", 1)
Game.AddToInventory("Items.Undershirt_03_basic_04", 1)
Game.AddToInventory("Items.Undershirt_03_rich_01", 1)
Game.AddToInventory("Items.Undershirt_03_rich_02", 1)
T-shirts
Game.AddToInventory("Items.TShirt_02_basic_01", 1)
Game.AddToInventory("Items.TShirt_02_basic_02", 1)
Game.AddToInventory("Items.TShirt_02_basic_03", 1)
Game.AddToInventory("Items.TShirt_02_basic_04", 1)
Game.AddToInventory("Items.TShirt_02_basic_05", 1)
Game.AddToInventory("Items.TShirt_02_old_01", 1)
Game.AddToInventory("Items.TShirt_02_old_02", 1)
Game.AddToInventory("Items.TShirt_02_old_03", 1)
Game.AddToInventory("Items.TShirt_02_old_04", 1)
Game.AddToInventory("Items.TShirt_02_rich_01", 1)
Game.AddToInventory("Items.TShirt_02_rich_02", 1)
Game.AddToInventory("Items.TShirt_02_rich_03", 1)
Game.AddToInventory("Items.TShirt_02_rich_04", 1)
Game.AddToInventory("Items.TShirt_05_old_01", 1)
Game.AddToInventory("Items.TShirt_05_old_02", 1)
Game.AddToInventory("Items.TShirt_05_old_03", 1)
Game.AddToInventory("Items.TShirt_05_old_04", 1)
Game.AddToInventory("Items.TShirt_05_old_05", 1)
Game.AddToInventory("Items.TShirt_05_old_06", 1)
Game.AddToInventory("Items.TShirt_01_basic_01", 1)
Game.AddToInventory("Items.TShirt_01_basic_02", 1)
Game.AddToInventory("Items.TShirt_01_basic_03", 1)
Game.AddToInventory("Items.TShirt_01_old_01", 1)
Game.AddToInventory("Items.TShirt_01_old_02", 1)
Game.AddToInventory("Items.TShirt_01_old_03", 1)
Game.AddToInventory("Items.TShirt_01_rich_01", 1)
Game.AddToInventory("Items.TShirt_01_rich_02", 1)
Game.AddToInventory("Items.TShirt_01_rich_03", 1)
Game.AddToInventory("Items.TShirt_03_basic_01", 1)
Game.AddToInventory("Items.TShirt_03_basic_02", 1)
Game.AddToInventory("Items.TShirt_03_basic_03", 1)
Game.AddToInventory("Items.TShirt_03_old_01", 1)
Game.AddToInventory("Items.TShirt_03_old_02", 1)
Game.AddToInventory("Items.TShirt_03_old_03", 1)
Game.AddToInventory("Items.TShirt_03_rich_01", 1)
Game.AddToInventory("Items.TShirt_03_rich_02", 1)
Game.AddToInventory("Items.TShirt_03_rich_03", 1)
Game.AddToInventory("Items.TShirt_06_basic_01", 1)
Game.AddToInventory("Items.TShirt_06_basic_02", 1)
Game.AddToInventory("Items.TShirt_06_old_01", 1)
Game.AddToInventory("Items.TShirt_06_old_02", 1)
Game.AddToInventory("Items.TShirt_06_rich_01", 1)
Game.AddToInventory("Items.TShirt_06_rich_02", 1)
Game.AddToInventory("Items.TShirt_07_basic_01", 1)
Game.AddToInventory("Items.TShirt_07_basic_02", 1)
Game.AddToInventory("Items.TShirt_07_old_01", 1)
Game.AddToInventory("Items.TShirt_07_old_02", 1)
Game.AddToInventory("Items.TShirt_07_rich_01", 1)
Game.AddToInventory("Items.TShirt_07_rich_02", 1)
Game.AddToInventory("Items.TShirt_08_basic_01", 1)
Game.AddToInventory("Items.TShirt_08_basic_02", 1)
Game.AddToInventory("Items.TShirt_08_old_01", 1)
Game.AddToInventory("Items.TShirt_08_old_02", 1)
Game.AddToInventory("Items.TShirt_08_rich_01", 1)
Game.AddToInventory("Items.TShirt_08_rich_02", 1)
Game.AddToInventory("Items.TShirt_09_basic_01", 1)
Game.AddToInventory("Items.TShirt_09_basic_02", 1)
Game.AddToInventory("Items.TShirt_09_old_01", 1)
Game.AddToInventory("Items.TShirt_09_old_02", 1)
Game.AddToInventory("Items.TShirt_10_basic_01", 1)
Game.AddToInventory("Items.TShirt_10_old_01", 1)
Game.AddToInventory("Items.TShirt_10_rich_01", 1)
Game.AddToInventory("Items.TShirt_11_basic_01", 1)
Game.AddToInventory("Items.TShirt_11_rich_01", 1)
Game.AddToInventory("Items.TShirt_04_old_01", 1)
Game.AddToInventory("Items.TShirt_04_old_02", 1)
Game.AddToInventory("Items.TShirt_04_old_03", 1)
Game.AddToInventory("Items.TShirt_04_old_04", 1)
Game.AddToInventory("Items.TShirt_04_old_05", 1)
Game.AddToInventory("Items.TShirt_04_old_06", 1)
Game.AddToInventory("Items.Shirt_01_basic_01", 1)
Game.AddToInventory("Items.Shirt_01_basic_02", 1)
Game.AddToInventory("Items.Shirt_01_old_01", 1)
Game.AddToInventory("Items.Shirt_01_old_02", 1)
Game.AddToInventory("Items.Shirt_01_rich_01", 1)
Game.AddToInventory("Items.Shirt_01_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_01", 1)
Game.AddToInventory("Items.Shirt_02_basic_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_03", 1)
Game.AddToInventory("Items.Shirt_02_basic_04", 1)
Game.AddToInventory("Items.Shirt_02_old_01", 1)
Game.AddToInventory("Items.Shirt_02_old_02", 1)
Game.AddToInventory("Items.Shirt_02_old_03", 1)
Game.AddToInventory("Items.Shirt_02_rich_01", 1)
Game.AddToInventory("Items.Shirt_02_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_rich_03", 1)
Game.AddToInventory("Items.Shirt_03_basic_01", 1)
Game.AddToInventory("Items.Shirt_03_basic_02", 1)
Game.AddToInventory("Items.Shirt_03_basic_03", 1)
Game.AddToInventory("Items.Shirt_03_old_01", 1)
Game.AddToInventory("Items.Shirt_03_old_02", 1)
Game.AddToInventory("Items.Shirt_03_old_03", 1)
Game.AddToInventory("Items.Shirt_03_rich_01", 1)
Game.AddToInventory("Items.Shirt_03_rich_02", 1)
Game.AddToInventory("Items.Shirt_03_rich_03", 1)
Västar
Game.AddToInventory("Items.Vest_01_basic_01", 1)
Game.AddToInventory("Items.Vest_01_basic_02", 1)
Game.AddToInventory("Items.Vest_01_old_01", 1)
Game.AddToInventory("Items.Vest_01_old_02", 1)
Game.AddToInventory("Items.Vest_01_rich_01", 1)
Game.AddToInventory("Items.Vest_01_rich_02", 1)
Game.AddToInventory("Items.Vest_02_basic_01", 1)
Game.AddToInventory("Items.Vest_02_basic_02", 1)
Game.AddToInventory("Items.Vest_02_old_01", 1)
Game.AddToInventory("Items.Vest_02_old_02", 1)
Game.AddToInventory("Items.Vest_02_rich_01", 1)
Game.AddToInventory("Items.Vest_02_rich_02", 1)
Game.AddToInventory("Items.Vest_03_basic_01", 1)
Game.AddToInventory("Items.Vest_03_basic_02", 1)
Game.AddToInventory("Items.Vest_03_old_01", 1)
Game.AddToInventory("Items.Vest_03_old_02", 1)
Game.AddToInventory("Items.Vest_03_rich_01", 1)
Game.AddToInventory("Items.Vest_03_rich_02", 1)
Game.AddToInventory("Items.Vest_04_basic_01", 1)
Game.AddToInventory("Items.Vest_04_basic_02", 1)
Game.AddToInventory("Items.Vest_04_old_01", 1)
Game.AddToInventory("Items.Vest_04_old_02", 1)
Game.AddToInventory("Items.Vest_04_rich_01", 1)
Game.AddToInventory("Items.Vest_04_rich_02", 1)
Game.AddToInventory("Items.Vest_06_basic_01", 1)
Game.AddToInventory("Items.Vest_06_basic_02", 1)
Game.AddToInventory("Items.Vest_06_old_01", 1)
Game.AddToInventory("Items.Vest_06_old_02", 1)
Game.AddToInventory("Items.Vest_06_rich_01", 1)
Game.AddToInventory("Items.Vest_06_rich_02", 1)
Game.AddToInventory("Items.Vest_06_rich_03", 1)
Game.AddToInventory("Items.Vest_06_rich_04", 1)
Game.AddToInventory("Items.Vest_07_basic_01", 1)
Game.AddToInventory("Items.Vest_07_basic_02", 1)
Game.AddToInventory("Items.Vest_07_basic_03", 1)
Game.AddToInventory("Items.Vest_07_old_01", 1)
Game.AddToInventory("Items.Vest_07_old_02", 1)
Game.AddToInventory("Items.Vest_07_old_03", 1)
Game.AddToInventory("Items.Vest_07_rich_01", 1)
Game.AddToInventory("Items.Vest_07_rich_02", 1)
Game.AddToInventory("Items.Vest_07_rich_03", 1)
Game.AddToInventory("Items.Vest_08_basic_01", 1)
Game.AddToInventory("Items.Vest_08_basic_02", 1)
Game.AddToInventory("Items.Vest_08_old_01", 1)
Game.AddToInventory("Items.Vest_08_old_02", 1)
Game.AddToInventory("Items.Vest_08_rich_01", 1)
Game.AddToInventory("Items.Vest_08_rich_02", 1)
Game.AddToInventory("Items.Vest_10_basic_01", 1)
Game.AddToInventory("Items.Vest_10_basic_02", 1)
Game.AddToInventory("Items.Vest_10_old_01", 1)
Game.AddToInventory("Items.Vest_10_old_02", 1)
Game.AddToInventory("Items.Vest_10_rich_01", 1)
Game.AddToInventory("Items.Vest_10_rich_02", 1)
Game.AddToInventory("Items.Vest_11_basic_01", 1)
Game.AddToInventory("Items.Vest_11_basic_02", 1)
Game.AddToInventory("Items.Vest_11_old_01", 1)
Game.AddToInventory("Items.Vest_11_old_02", 1)
Game.AddToInventory("Items.Vest_11_rich_01", 1)
Game.AddToInventory("Items.Vest_11_rich_02", 1)
Game.AddToInventory("Items.Vest_12_basic_01", 1)
Game.AddToInventory("Items.Vest_12_basic_02", 1)
Game.AddToInventory("Items.Vest_12_old_01", 1)
Game.AddToInventory("Items.Vest_12_old_02", 1)
Game.AddToInventory("Items.Vest_12_rich_01", 1)
Game.AddToInventory("Items.Vest_12_rich_02", 1)
Game.AddToInventory("Items.Vest_13_basic_01", 1)
Game.AddToInventory("Items.Vest_13_basic_02", 1)
Game.AddToInventory("Items.Vest_13_rich_01", 1)
Game.AddToInventory("Items.Vest_13_rich_02", 1)
Game.AddToInventory("Items.Vest_13_rich_03", 1)
Game.AddToInventory("Items.Vest_13_rich_04", 1)
Game.AddToInventory("Items.Vest_14_basic_01", 1)
Game.AddToInventory("Items.Vest_14_basic_02", 1)
Game.AddToInventory("Items.Vest_14_old_01", 1)
Game.AddToInventory("Items.Vest_14_old_02", 1)
Game.AddToInventory("Items.Vest_14_rich_01", 1)
Game.AddToInventory("Items.Vest_14_rich_02", 1)
Game.AddToInventory("Items.Vest_15_basic_01", 1)
Game.AddToInventory("Items.Vest_15_basic_02", 1)
Game.AddToInventory("Items.Vest_15_basic_03", 1)
Game.AddToInventory("Items.Vest_15_old_01", 1)
Game.AddToInventory("Items.Vest_15_old_02", 1)
Game.AddToInventory("Items.Vest_15_old_03", 1)
Game.AddToInventory("Items.Vest_16_basic_01", 1)
Game.AddToInventory("Items.Vest_16_old_01", 1)
Game.AddToInventory("Items.Vest_16_old_02", 1)
Game.AddToInventory("Items.Vest_16_rich_01", 1)
Game.AddToInventory("Items.Vest_16_rich_02", 1)
Game.AddToInventory("Items.Vest_17_basic_01", 1)
Game.AddToInventory("Items.Vest_17_basic_02", 1)
Game.AddToInventory("Items.Vest_17_rich_01", 1)
Game.AddToInventory("Items.Vest_17_rich_02", 1)
Game.AddToInventory("Items.Vest_18_basic_02", 1)
Game.AddToInventory("Items.Vest_18_basic_01", 1)
Game.AddToInventory("Items.Vest_18_old_01", 1)
Game.AddToInventory("Items.Vest_18_rich_01", 1)
Game.AddToInventory("Items.Vest_18_rich_02", 1)
Game.AddToInventory("Items.Vest_19_basic_01", 1)
Game.AddToInventory("Items.Vest_19_basic_02", 1)
Game.AddToInventory("Items.Vest_19_old_01", 1)
Game.AddToInventory("Items.Vest_19_rich_01", 1)
Game.AddToInventory("Items.Vest_19_rich_02", 1)
Game.AddToInventory("Items.Vest_20_basic_01", 1)
Game.AddToInventory("Items.Vest_20_basic_02", 1)
Game.AddToInventory("Items.Vest_20_old_01", 1)
Game.AddToInventory("Items.Vest_20_rich_01", 1)
Game.AddToInventory("Items.Vest_20_old_02", 1)
Game.AddToInventory("Items.Vest_20_rich_02", 1)
Lösa skjortor
Game.AddToInventory("Items.LooseShirt_01_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_01_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_01_old_01", 1)
Game.AddToInventory("Items.LooseShirt_01_old_02", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_02", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_02_old_01", 1)
Game.AddToInventory("Items.LooseShirt_02_old_02", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_02", 1)
kappa
Game.AddToInventory("Items.Coat_01_basic_01", 1)
Game.AddToInventory("Items.Coat_01_basic_02", 1)
Game.AddToInventory("Items.Coat_01_basic_03", 1)
Game.AddToInventory("Items.Coat_01_old_01", 1)
Game.AddToInventory("Items.Coat_01_old_02", 1)
Game.AddToInventory("Items.Coat_01_old_03", 1)
Game.AddToInventory("Items.Coat_01_rich_01", 1)
Game.AddToInventory("Items.Coat_01_rich_02", 1)
Game.AddToInventory("Items.Coat_01_rich_03", 1)
Game.AddToInventory("Items.Coat_02_basic_01", 1)
Game.AddToInventory("Items.Coat_02_basic_02", 1)
Game.AddToInventory("Items.Coat_02_old_01", 1)
Game.AddToInventory("Items.Coat_02_old_02", 1)
Game.AddToInventory("Items.Coat_02_old_03", 1)
Game.AddToInventory("Items.Coat_02_old_04", 1)
Game.AddToInventory("Items.Coat_03_basic_01", 1)
Game.AddToInventory("Items.Coat_03_basic_02", 1)
Game.AddToInventory("Items.Coat_03_old_01", 1)
Game.AddToInventory("Items.Coat_03_old_02", 1)
Game.AddToInventory("Items.Coat_03_old_03", 1)
Game.AddToInventory("Items.Coat_03_rich_01", 1)
Game.AddToInventory("Items.Coat_03_rich_02", 1)
Game.AddToInventory("Items.Coat_04_basic_01", 1)
Game.AddToInventory("Items.Coat_04_basic_02", 1)
Game.AddToInventory("Items.Coat_04_basic_03", 1)
Game.AddToInventory("Items.Coat_04_old_01", 1)
Game.AddToInventory("Items.Coat_04_old_02", 1)
Game.AddToInventory("Items.Coat_04_rich_01", 1)
Game.AddToInventory("Items.Coat_04_rich_02", 1)
Платья
Game.AddToInventory("Items.Dress_01_basic_01", 1)
Game.AddToInventory("Items.Dress_01_basic_02", 1)
Game.AddToInventory("Items.Dress_01_basic_03", 1)
Game.AddToInventory("Items.Dress_01_rich_01", 1)
Game.AddToInventory("Items.Dress_01_rich_02", 1)
Game.AddToInventory("Items.Dress_01_rich_03", 1)
Game.AddToInventory("Items.Dress_02_basic_01", 1)
Game.AddToInventory("Items.Dress_02_basic_02", 1)
Game.AddToInventory("Items.Dress_02_basic_03", 1)
Game.AddToInventory("Items.Dress_02_rich_01", 1)
Game.AddToInventory("Items.Dress_02_rich_02", 1)
Game.AddToInventory("Items.Dress_02_rich_03", 1)
jackor
Game.AddToInventory("Items.Jacket_01_basic_01", 1)
Game.AddToInventory("Items.Jacket_01_old_01", 1)
Game.AddToInventory("Items.Jacket_01_basic_02", 1)
Game.AddToInventory("Items.Jacket_01_old_02", 1)
Game.AddToInventory("Items.Jacket_01_rich_01", 1)
Game.AddToInventory("Items.Jacket_01_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_basic_01", 1)
Game.AddToInventory("Items.Jacket_02_basic_02", 1)
Game.AddToInventory("Items.Jacket_02_old_01", 1)
Game.AddToInventory("Items.Jacket_02_old_02", 1)
Game.AddToInventory("Items.Jacket_02_old_03", 1)
Game.AddToInventory("Items.Jacket_02_rich_01", 1)
Game.AddToInventory("Items.Jacket_02_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_rich_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_01", 1)
Game.AddToInventory("Items.Jacket_03_basic_02", 1)
Game.AddToInventory("Items.Jacket_03_basic_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_04", 1)
Game.AddToInventory("Items.Jacket_03_old_01", 1)
Game.AddToInventory("Items.Jacket_03_old_02", 1)
Game.AddToInventory("Items.Jacket_03_old_03", 1)
Game.AddToInventory("Items.Jacket_03_old_04", 1)
Game.AddToInventory("Items.Jacket_03_rich_01", 1)
Game.AddToInventory("Items.Jacket_03_rich_02", 1)
Game.AddToInventory("Items.Jacket_03_rich_03", 1)
Game.AddToInventory("Items.Jacket_04_basic_01", 1)
Game.AddToInventory("Items.Jacket_04_basic_02", 1)
Game.AddToInventory("Items.Jacket_04_basic_03", 1)
Game.AddToInventory("Items.Jacket_04_old_01", 1)
Game.AddToInventory("Items.Jacket_04_old_02", 1)
Game.AddToInventory("Items.Jacket_04_old_03", 1)
Game.AddToInventory("Items.Jacket_04_rich_01", 1)
Game.AddToInventory("Items.Jacket_04_rich_02", 1)
Game.AddToInventory("Items.Jacket_04_rich_03", 1)
Game.AddToInventory("Items.Jacket_05_basic_01", 1)
Game.AddToInventory("Items.Jacket_05_basic_02", 1)
Game.AddToInventory("Items.Jacket_05_old_01", 1)
Game.AddToInventory("Items.Jacket_05_old_02", 1)
Game.AddToInventory("Items.Jacket_05_rich_01", 1)
Game.AddToInventory("Items.Jacket_05_rich_02", 1)
Game.AddToInventory("Items.Jacket_06_basic_01", 1)
Game.AddToInventory("Items.Jacket_06_basic_02", 1)
Game.AddToInventory("Items.Jacket_06_old_02", 1)
Game.AddToInventory("Items.Jacket_06_old_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_02", 1)
Game.AddToInventory("Items.Jacket_07_basic_01", 1)
Game.AddToInventory("Items.Jacket_07_basic_02", 1)
Game.AddToInventory("Items.Jacket_07_old_01", 1)
Game.AddToInventory("Items.Jacket_07_rich_01", 1)
Game.AddToInventory("Items.Jacket_07_old_02", 1)
Game.AddToInventory("Items.Jacket_07_rich_02", 1)
Game.AddToInventory("Items.Jacket_08_basic_01", 1)
Game.AddToInventory("Items.Jacket_08_basic_02", 1)
Game.AddToInventory("Items.Jacket_08_old_01", 1)
Game.AddToInventory("Items.Jacket_08_old_02", 1)
Game.AddToInventory("Items.Jacket_09_basic_01", 1)
Game.AddToInventory("Items.Jacket_09_basic_02", 1)
Game.AddToInventory("Items.Jacket_09_old_01", 1)
Game.AddToInventory("Items.Jacket_09_old_02", 1)
Game.AddToInventory("Items.Jacket_09_rich_01", 1)
Game.AddToInventory("Items.Jacket_09_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_basic_03", 1)
Game.AddToInventory("Items.Jacket_13_old_01", 1)
Game.AddToInventory("Items.Jacket_13_old_02", 1)
Game.AddToInventory("Items.Jacket_13_old_03", 1)
Game.AddToInventory("Items.Jacket_13_rich_01", 1)
Game.AddToInventory("Items.Jacket_13_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_rich_03", 1)
Game.AddToInventory("Items.Jacket_14_basic_01", 1)
Game.AddToInventory("Items.Jacket_14_basic_02", 1)
Game.AddToInventory("Items.Jacket_14_old_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_02", 1)
Game.AddToInventory("Items.Jacket_15_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_basic_02", 1)
Game.AddToInventory("Items.Jacket_15_old_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_rich_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_02", 1)
Game.AddToInventory("Items.Jacket_16_old_01", 1)
Game.AddToInventory("Items.Jacket_16_old_02", 1)
Game.AddToInventory("Items.Jacket_16_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_03", 1)
Game.AddToInventory("Items.Jacket_17_basic_02", 1)
Game.AddToInventory("Items.Jacket_17_basic_04", 1)
Game.AddToInventory("Items.Jacket_17_old_01", 1)
Game.AddToInventory("Items.Jacket_17_old_02", 1)
Game.AddToInventory("Items.Jacket_17_old_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_02", 1)
Game.AddToInventory("Items.Jacket_17_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_rich_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_04", 1)
Game.AddToInventory("Items.Jacket_17_rich_05", 1)
Game.AddToInventory("Items.Jacket_17_rich_06", 1)
dräkter
Game.AddToInventory("Items.TightJumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02", 1)
overaller
Game.AddToInventory("Items.Jumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_03", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_03", 1)
Shorts
Game.AddToInventory("Items.Shorts_01_basic_01", 1)
Game.AddToInventory("Items.Shorts_01_old_01", 1)
Game.AddToInventory("Items.Shorts_01_old_02", 1)
Game.AddToInventory("Items.Shorts_01_old_03", 1)
Game.AddToInventory("Items.Shorts_01_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_02", 1)
Game.AddToInventory("Items.Shorts_02_old_01", 1)
Game.AddToInventory("Items.Shorts_02_old_02", 1)
Game.AddToInventory("Items.Shorts_02_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_rich_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_01", 1)
Game.AddToInventory("Items.Shorts_03_basic_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_03", 1)
Game.AddToInventory("Items.Shorts_03_old_01", 1)
Game.AddToInventory("Items.Shorts_03_rich_01", 1)
Game.AddToInventory("Items.Shorts_04_old_01", 1)
Game.AddToInventory("Items.Shorts_04_old_02", 1)
Game.AddToInventory("Items.Shorts_04_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_01", 1)
Game.AddToInventory("Items.Shorts_05_old_02", 1)
Game.AddToInventory("Items.Shorts_05_old_03", 1)
Game.AddToInventory("Items.Shorts_05_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_05", 1)
Byxor
Game.AddToInventory("Items.Pants_01_basic_01", 1)
Game.AddToInventory("Items.Pants_01_basic_02", 1)
Game.AddToInventory("Items.Pants_01_basic_03", 1)
Game.AddToInventory("Items.Pants_01_old_01", 1)
Game.AddToInventory("Items.Pants_01_old_02", 1)
Game.AddToInventory("Items.Pants_01_old_03", 1)
Game.AddToInventory("Items.Pants_01_rich_01", 1)
Game.AddToInventory("Items.Pants_01_rich_02", 1)
Game.AddToInventory("Items.Pants_01_rich_03", 1)
Game.AddToInventory("Items.Pants_02_basic_01", 1)
Game.AddToInventory("Items.Pants_02_basic_02", 1)
Game.AddToInventory("Items.Pants_02_basic_03", 1)
Game.AddToInventory("Items.Pants_02_old_01", 1)
Game.AddToInventory("Items.Pants_02_old_02", 1)
Game.AddToInventory("Items.Pants_02_rich_01", 1)
Game.AddToInventory("Items.Pants_02_old_03", 1)
Game.AddToInventory("Items.Pants_02_rich_02", 1)
Game.AddToInventory("Items.Pants_02_rich_03", 1)
Game.AddToInventory("Items.Pants_03_basic_02", 1)
Game.AddToInventory("Items.Pants_03_basic_01", 1)
Game.AddToInventory("Items.Pants_03_basic_03", 1)
Game.AddToInventory("Items.Pants_03_old_01", 1)
Game.AddToInventory("Items.Pants_03_old_02", 1)
Game.AddToInventory("Items.Pants_03_old_03", 1)
Game.AddToInventory("Items.Pants_03_rich_01", 1)
Game.AddToInventory("Items.Pants_03_rich_02", 1)
Game.AddToInventory("Items.Pants_03_rich_03", 1)
Game.AddToInventory("Items.Pants_04_basic_01", 1)
Game.AddToInventory("Items.Pants_04_basic_02", 1)
Game.AddToInventory("Items.Pants_04_basic_03", 1)
Game.AddToInventory("Items.Pants_04_basic_04", 1)
Game.AddToInventory("Items.Pants_04_old_01", 1)
Game.AddToInventory("Items.Pants_04_old_02", 1)
Game.AddToInventory("Items.Pants_04_old_03", 1)
Game.AddToInventory("Items.Pants_04_rich_01", 1)
Game.AddToInventory("Items.Pants_04_rich_02", 1)
Game.AddToInventory("Items.Pants_04_rich_03", 1)
Game.AddToInventory("Items.Pants_05_basic_01", 1)
Game.AddToInventory("Items.Pants_05_basic_02", 1)
Game.AddToInventory("Items.Pants_05_old_01", 1)
Game.AddToInventory("Items.Pants_05_old_02", 1)
Game.AddToInventory("Items.Pants_05_rich_01", 1)
Game.AddToInventory("Items.Pants_05_rich_02", 1)
Game.AddToInventory("Items.Pants_06_basic_01", 1)
Game.AddToInventory("Items.Pants_06_basic_02", 1)
Game.AddToInventory("Items.Pants_06_old_01", 1)
Game.AddToInventory("Items.Pants_06_old_02", 1)
Game.AddToInventory("Items.Pants_06_old_03", 1)
Game.AddToInventory("Items.Pants_06_rich_01", 1)
Game.AddToInventory("Items.Pants_06_rich_02", 1)
Game.AddToInventory("Items.Pants_07_basic_01", 1)
Game.AddToInventory("Items.Pants_07_basic_02", 1)
Game.AddToInventory("Items.Pants_07_basic_03", 1)
Game.AddToInventory("Items.Pants_07_old_01", 1)
Game.AddToInventory("Items.Pants_07_old_02", 1)
Game.AddToInventory("Items.Pants_07_old_03", 1)
Game.AddToInventory("Items.Pants_07_rich_01", 1)
Game.AddToInventory("Items.Pants_07_rich_02", 1)
Game.AddToInventory("Items.Pants_07_rich_03", 1)
Game.AddToInventory("Items.Pants_08_basic_01", 1)
Game.AddToInventory("Items.Pants_08_basic_02", 1)
Game.AddToInventory("Items.Pants_08_basic_03", 1)
Game.AddToInventory("Items.Pants_08_old_01", 1)
Game.AddToInventory("Items.Pants_08_old_02", 1)
Game.AddToInventory("Items.Pants_08_old_03", 1)
Game.AddToInventory("Items.Pants_08_rich_01", 1)
Game.AddToInventory("Items.Pants_08_rich_02", 1)
Game.AddToInventory("Items.Pants_08_rich_03", 1)
Game.AddToInventory("Items.Pants_09_basic_01", 1)
Game.AddToInventory("Items.Pants_09_basic_02", 1)
Game.AddToInventory("Items.Pants_09_old_01", 1)
Game.AddToInventory("Items.Pants_09_old_02", 1)
Game.AddToInventory("Items.Pants_09_old_03", 1)
Game.AddToInventory("Items.Pants_09_rich_01", 1)
Game.AddToInventory("Items.Pants_09_rich_02", 1)
Game.AddToInventory("Items.Pants_10_basic_01", 1)
Game.AddToInventory("Items.Pants_10_basic_02", 1)
Game.AddToInventory("Items.Pants_10_old_01", 1)
Game.AddToInventory("Items.Pants_10_old_02", 1)
Game.AddToInventory("Items.Pants_10_rich_01", 1)
Game.AddToInventory("Items.Pants_10_rich_02", 1)
Game.AddToInventory("Items.Pants_11_basic_01", 1)
Game.AddToInventory("Items.Pants_11_basic_02", 1)
Game.AddToInventory("Items.Pants_11_basic_03", 1)
Game.AddToInventory("Items.Pants_11_old_01", 1)
Game.AddToInventory("Items.Pants_11_old_02", 1)
Game.AddToInventory("Items.Pants_11_old_03", 1)
Game.AddToInventory("Items.Pants_11_rich_01", 1)
Game.AddToInventory("Items.Pants_11_rich_02", 1)
Game.AddToInventory("Items.Pants_11_rich_03", 1)
Game.AddToInventory("Items.Pants_12_basic_01", 1)
Game.AddToInventory("Items.Pants_12_basic_02", 1)
Game.AddToInventory("Items.Pants_12_basic_03", 1)
Game.AddToInventory("Items.Pants_12_old_01", 1)
Game.AddToInventory("Items.Pants_12_old_02", 1)
Game.AddToInventory("Items.Pants_12_old_03", 1)
Game.AddToInventory("Items.Pants_12_rich_01", 1)
Game.AddToInventory("Items.Pants_12_rich_02", 1)
Game.AddToInventory("Items.Pants_12_rich_03", 1)
Game.AddToInventory("Items.Pants_13_basic_01", 1)
Game.AddToInventory("Items.Pants_13_basic_02", 1)
Game.AddToInventory("Items.Pants_13_basic_03", 1)
Game.AddToInventory("Items.Pants_13_old_01", 1)
Game.AddToInventory("Items.Pants_13_old_02", 1)
Game.AddToInventory("Items.Pants_13_old_03", 1)
Game.AddToInventory("Items.Pants_13_rich_01", 1)
Game.AddToInventory("Items.Pants_13_rich_02", 1)
Game.AddToInventory("Items.Pants_14_basic_01", 1)
Game.AddToInventory("Items.Pants_14_basic_02", 1)
Game.AddToInventory("Items.Pants_14_old_01", 1)
Game.AddToInventory("Items.Pants_14_old_02", 1)
Game.AddToInventory("Items.Pants_14_rich_01", 1)
Game.AddToInventory("Items.Pants_14_rich_02", 1)
Game.AddToInventory("Items.Pants_15_basic_01", 1)
Game.AddToInventory("Items.Pants_15_basic_02", 1)
Game.AddToInventory("Items.Pants_15_old_01", 1)
Game.AddToInventory("Items.Pants_15_rich_01", 1)
Skor
Game.AddToInventory("Items.CasualShoes_01_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_05", 1)
Game.AddToInventory("Items.CasualShoes_01_old_01", 1)
Game.AddToInventory("Items.CasualShoes_01_old_02", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_02_old_01", 1)
Game.AddToInventory("Items.CasualShoes_02_old_02", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_04_old_01", 1)
Game.AddToInventory("Items.CasualShoes_04_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_05_old_01", 1)
Game.AddToInventory("Items.CasualShoes_05_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_old_03", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_03", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_06_old_01", 1)
Game.AddToInventory("Items.CasualShoes_06_old_02", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_07_old_01", 1)
Game.AddToInventory("Items.CasualShoes_07_old_02", 1)
Game.AddToInventory("Items.CasualShoes_07_old_03", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_02", 1)
Game.AddToInventory("Items.Boots_01_basic_01", 1)
Game.AddToInventory("Items.Boots_01_old_01", 1)
Game.AddToInventory("Items.Boots_01_rich_01", 1)
Game.AddToInventory("Items.Boots_02_basic_01", 1)
Game.AddToInventory("Items.Boots_02_basic_02", 1)
Game.AddToInventory("Items.Boots_02_old_01", 1)
Game.AddToInventory("Items.Boots_02_old_02", 1)
Game.AddToInventory("Items.Boots_02_rich_001", 1)
Game.AddToInventory("Items.Boots_02_rich_02", 1)
Game.AddToInventory("Items.Boots_03_basic_01", 1)
Game.AddToInventory("Items.Boots_03_basic_02", 1)
Game.AddToInventory("Items.Boots_03_old_01", 1)
Game.AddToInventory("Items.Boots_03_old_02", 1)
Game.AddToInventory("Items.Boots_03_rich_01", 1)
Game.AddToInventory("Items.Boots_03_rich_02", 1)
Game.AddToInventory("Items.Boots_04_basic_01", 1)
Game.AddToInventory("Items.Boots_04_basic_02", 1)
Game.AddToInventory("Items.Boots_04_basic_03", 1)
Game.AddToInventory("Items.Boots_04_old_01", 1)
Game.AddToInventory("Items.Boots_04_old_02", 1)
Game.AddToInventory("Items.Boots_04_old_03", 1)
Game.AddToInventory("Items.Boots_05_basic_01", 1)
Game.AddToInventory("Items.Boots_05_basic_02", 1)
Game.AddToInventory("Items.Boots_05_basic_03", 1)
Game.AddToInventory("Items.Boots_05_old_01", 1)
Game.AddToInventory("Items.Boots_05_old_02", 1)
Game.AddToInventory("Items.Boots_05_old_03", 1)
Game.AddToInventory("Items.Boots_05_rich_01", 1)
Game.AddToInventory("Items.Boots_06_basic_01", 1)
Game.AddToInventory("Items.Boots_06_basic_02", 1)
Game.AddToInventory("Items.Boots_06_old_01", 1)
Game.AddToInventory("Items.Boots_06_old_02", 1)
Game.AddToInventory("Items.Boots_06_rich_01", 1)
Game.AddToInventory("Items.Boots_06_rich_02", 1)
Game.AddToInventory("Items.Boots_07_basic_01", 1)
Game.AddToInventory("Items.Boots_07_basic_02", 1)
Game.AddToInventory("Items.Boots_07_old_01", 1)
Game.AddToInventory("Items.Boots_07_old_02", 1)
Game.AddToInventory("Items.Boots_07_old_03", 1)
Game.AddToInventory("Items.Boots_07_rich_01", 1)
Game.AddToInventory("Items.Boots_07_rich_02", 1)
Game.AddToInventory("Items.Boots_08_basic_01", 1)
Game.AddToInventory("Items.Boots_08_basic_02", 1)
Game.AddToInventory("Items.Boots_08_old_01", 1)
Game.AddToInventory("Items.Boots_08_old_02", 1)
Game.AddToInventory("Items.Boots_08_rich_01", 1)
Game.AddToInventory("Items.Boots_09_basic_01", 1)
Game.AddToInventory("Items.Boots_09_basic_02", 1)
Game.AddToInventory("Items.Boots_09_old_01", 1)
Game.AddToInventory("Items.Boots_09_old_02", 1)
Game.AddToInventory("Items.Boots_09_rich_01", 1)
Game.AddToInventory("Items.Boots_09_rich_02", 1)
Game.AddToInventory("Items.Boots_09_rich_03", 1)
Game.AddToInventory("Items.Boots_10_basic_01", 1)
Game.AddToInventory("Items.Boots_10_basic_02", 1)
Game.AddToInventory("Items.Boots_10_old_01", 1)
Game.AddToInventory("Items.Boots_10_old_02", 1)
Game.AddToInventory("Items.Boots_10_rich_01", 1)
Game.AddToInventory("Items.Boots_10_rich_02", 1)
Game.AddToInventory("Items.Boots_11_basic_01", 1)
Game.AddToInventory("Items.Boots_11_basic_02", 1)
Game.AddToInventory("Items.Boots_11_old_01", 1)
Game.AddToInventory("Items.Boots_11_old_02", 1)
Game.AddToInventory("Items.Boots_11_rich_01", 1)
Game.AddToInventory("Items.Boots_11_rich_02", 1)
Formell klädsel
Game.AddToInventory("Items.FormalPants_01_basic_02", 1)
Game.AddToInventory("Items.FormalPants_01_basic_03", 1)
Game.AddToInventory("Items.FormalPants_01_old_01", 1)
Game.AddToInventory("Items.FormalPants_02_basic_01", 1)
Game.AddToInventory("Items.FormalPants_01_old_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_03", 1)
Game.AddToInventory("Items.FormalPants_02_rich_02", 1)
Game.AddToInventory("Items.FormalPants_02_rich_01", 1)
Game.AddToInventory("Items.FormalPants_02_rich_03", 1)
Game.AddToInventory("Items.FormalPants_03_basic_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_02", 1)
Game.AddToInventory("Items.FormalPants_03_rich_01", 1)
Game.AddToInventory("Items.FormalPants_03_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_04", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_01_old_01", 1)
Game.AddToInventory("Items.FormalShirt_01_old_02", 1)
Game.AddToInventory("Items.FormalShirt_01_old_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_04", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_05", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_06", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_04", 1)
Game.AddToInventory("Items.FormalShirt_02_old_01", 1)
Game.AddToInventory("Items.FormalShirt_02_old_02", 1)
Game.AddToInventory("Items.FormalShirt_02_old_03", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_01_old_01", 1)
Game.AddToInventory("Items.FormalJacket_01_old_02", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_03", 1)
Game.AddToInventory("Items.Q000_Corpo", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalJacket", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalPants", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalShoes", 1)
Game.AddToInventory("Items.Q000_half_Corpo", 1)
Game.AddToInventory("Items.Q000_half_Nomad", 1)
Game.AddToInventory("Items.Q000_half_StreetKid", 1)
Game.AddToInventory("Items.Q000_Nomad", 1)
Game.AddToInventory("Items.Q000_Nomad_Boots", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch_Vest", 1)
Game.AddToInventory("Items.Q000_Nomad_Pants", 1)
Game.AddToInventory("Items.Q000_Nomad_TShirt", 1)
Game.AddToInventory("Items.Q000_Nomad_Vest", 1)
Game.AddToInventory("Items.Q000_StreetKid", 1)
Game.AddToInventory("Items.Q000_StreetKid_Pants", 1)
Game.AddToInventory("Items.Q000_StreetKid_Shoes", 1)
Game.AddToInventory("Items.Q000_StreetKid_TShirt", 1)
Game.AddToInventory("Items.PlayerSilverhandArm", 1) - Johnny's Silver Hand
Game.AddToInventory("Items.Q005_Johnny_Glasses", 1)
Game.AddToInventory("Items.Q005_Johnny_Pants", 1)
Game.AddToInventory("Items.Q005_Johnny_Shirt", 1)
Game.AddToInventory("Items.Q005_Johnny_Shoes", 1)
Game.AddToInventory("Items.Q114_Aldecaldo_Jacket", 1)
Game.AddToInventory("Items.SQ029_Police_Suit", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Chest", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Helmet", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Pants", 1)
Game.AddToInventory("Items.BlindLvl2Program",1) - Starta om optikskript (legendariskt)
Game.AddToInventory("Items.BrainMeltLvl4Program",1) - Synapse melting script (legendariskt)
Game.AddToInventory("Items.CommsCallInLvl3Program",1) - Skript för att anropa förstärkningar (episkt)
Game.AddToInventory("Items.CommsNoiseLvl4Program",1) - Ljudchockskript (legendariskt)
Game.AddToInventory("Items.ContagionLvl4Program",1) — Infektionsskript (legendariskt)
Game.AddToInventory("Items.DisableCyberwareLvl3Program",1) - Skript för implantatfel (episkt)
Game.AddToInventory("Items.EMPOverloadLvl4Program",1) - Stängningsskript (legendariskt)
Game.AddToInventory("Items.MadnessLvl4Program",1) - Script cyberpsychosis (legendarisk)
Game.AddToInventory("Items.OverheatLvl4Program",1) - Överhettningsskript (legendariskt)
Game.AddToInventory("Items.WeaponMalfunctionLvl4Program",1) - Skriptvapen överhettning (legendarisk)
Game.AddToInventory("Items.WhistleLvl3Program",1) — Script whistle (episkt)
Game.AddToInventory("Items.PowerfulFabricEnhancer01",1) - Negorin (legendarisk)
Game.AddToInventory("Items.PowerfulFabricEnhancer02",1) - Antivenom (episkt)
Game.AddToInventory("Items.PowerfulFabricEnhancer03",1) - Panacea (legendarisk)
Game.AddToInventory("Items.PowerfulFabricEnhancer04",1) - Superisolering (episkt)
Game.AddToInventory("Items.PowerfulFabricEnhancer05",1) - Mute(episkt)
Game.AddToInventory("Items.PowerfulFabricEnhancer06",1) - Ogenomtränglighet (episkt)
Game.AddToInventory("Items.PowerfulFabricEnhancer07",1) - Predator (legendarisk)
Game.AddToInventory("Items.PowerfulFabricEnhancer08",1) - Hunter (legendarisk)
Game.AddToInventory("Items.SimpleFabricEnhancer01",1) - Bältdjur (vanlig)
Game.AddToInventory("Items.SimpleFabricEnhancer02",1) -Durability(normal)
Game.AddToInventory("Items.SimpleFabricEnhancer03",1) - Fortune (legendarisk)
Game.AddToInventory("Items.SimpleFabricEnhancer04",1) - Aggression (legendarisk)
Game.AddToInventory("Items.SimpleFabricEnhancer05",1) - Vandring (ovanlig)
Game.AddToInventory("Items.SimpleFabricEnhancer06",1) - Dans (normal)
Game.AddToInventory("Items.SimpleFabricEnhancer07",1) - Visa (vanlig)
Game.AddToInventory("Items.SimpleFabricEnhancer09",1) - Inspiration(ovanlig)
Game.AddToInventory("Items.SimpleFabricEnhancer10",1) - Balansgång (ovanlig)
Game.AddToInventory("Items.SimpleFabricEnhancer11",1) - Handlingsfrihet (normal)
Game.AddToInventory("Items.SimpleFabricEnhancer12",1) - Bestämning (normal)
Game.AddToInventory("Items.SimpleFabricEnhancer13",1) - Vanguard (normal)
Game.AddToInventory("Items.SimpleFabricEnhancer14",1) - Muskler (normal)
Game.AddToInventory("Items.SimpleWeaponMod01",1) - Crunch (normal)
Game.AddToInventory("Items.SimpleWeaponMod02",1) - Penetrator (vanlig)
Game.AddToInventory("Items.SimpleWeaponMod03",1) - Napp (vanlig)
Game.AddToInventory("Items.SimpleWeaponMod04",1) - Lacerations (sällsynt)
Game.AddToInventory("Items.SimpleWeaponMod11",1) - Motvikt (episkt)
Game.AddToInventory("Items.SimpleWeaponMod12",1) - Sprayer (ovanlig)
Game.AddToInventory("Items.SimpleWeaponMod13",1) - Weaken (sällsynt)
Game.AddToInventory("Items.SimpleWeaponMod16",1) - Autoload (sällsynt)
Game.AddToInventory("Items.SimpleWeaponMod17",1) - Världen (ovanlig)
Game.AddToInventory("Items.TygerMeleeWeaponMod",1) - Knuten näve (sällsynt)
Game.AddToInventory("Items.TygerRangedWeaponMod",1) - Neon Arrow (sällsynt)
Game.AddToInventory("Items.ValentinosMeleeWeaponMod",1) - Kall axel (sällsynt)
Game.AddToInventory("Items.ValentinosRangedWeaponMod",1) - Vendetta (sällsynt)
Game.AddToInventory("Items.WraithsMeleeWeaponMod",1) - Plague (sällsynt)
Game.AddToInventory("Items.WraithsRangedWeaponMod",1) - Fantom (sällsynt)
Sevärdheter
Game.AddToInventory("Items.w_att_scope_long_01",1)
Game.AddToInventory("Items.w_att_scope_long_02",1)
Game.AddToInventory("Items.w_att_scope_long_03",1)
Game.AddToInventory("Items.w_att_scope_long_04",1)
Game.AddToInventory("Items.w_att_scope_short_01",1)
Game.AddToInventory("Items.w_att_scope_short_02",1)
Game.AddToInventory("Items.w_att_scope_short_03",1)
Game.AddToInventory("Items.w_att_scope_short_04",1)
Game.AddToInventory("Items.w_att_scope_short_05",1)
Game.AddToInventory("Items.w_att_scope_sniper_01",1)
Game.AddToInventory("Items.w_att_scope_sniper_02",1)
Ljuddämpare
Game.AddToInventory("Items.w_silencer_01",1)
Game.AddToInventory("Items.w_silencer_02",1)
Game.AddToInventory("Items.w_silencer_03",1)
Game.AddToInventory("Items.w_silencer_04",1)
Game.AddToInventory("Items.FirstAidWhiffV2", 100) - MaxDoc (ver.3)
Game.AddToInventory("Items.FirstAidWhiffV1", 100) - MaxDoc (ver.2)
Game.AddToInventory("Items.FirstAidWhiffV0", 100) - MaxDoc (ver.1)
Game.AddToInventory("Items.BonesMcCoy70V2", 100) - Bounce(ver.3)
Game.AddToInventory("Items.BonesMcCoy70V1", 100) - Bounce(ver.2)
Game.AddToInventory("Items.BonesMcCoy70V0", 100) - Bounce(ver.1)
Game.AddToInventory("Items.CarryCapacityBooster", 100) - Bärkapacitetsstimulator
Game.AddToInventory("Items.HealthBooster", 100) - Hälsoförstärkare
Game.AddToInventory("Items.MemoryBooster", 100) - Minnesexpansion
Game.AddToInventory("Items.OxyBooster", 100) - O2-stimulator
Game.AddToInventory("Items.StaminaBooster", 100) - Staminabooster
Game.AddToInventory("Items.GrenadeBiohazardHoming",1) - Biogranat "Bra gjort" (sällsynt)
Game.AddToInventory("Items.GrenadeBiohazardRegular",1) - Biogranade Newbie 🙂 (ovanligt)
Game.AddToInventory("Items.GrenadeCuttingRegular",1) - Antipersonellgranat "Vzrez"
Game.AddToInventory("Items.GrenadeEMPHoming",1) - Em-granat (ovanlig)
Game.AddToInventory("Items.GrenadeEMPRegular",1) - Em-granat (episkt)
Game.AddToInventory("Items.GrenadeEMPSticky",1) - Em-granat (sällsynt)
Game.AddToInventory("Items.GrenadeFlashHoming",1) — Blixtgranat "X-22" (ovanlig)
Game.AddToInventory("Items.GrenadeFlashRegular",1) — Flashgranat "X-22" (episkt)
Game.AddToInventory("Items.GrenadeFragHoming",1) - F-GX fragmenteringsgranat (ovanlig)
Game.AddToInventory("Items.GrenadeIncendiaryHoming",1) - Brandgranat "Kol" (ovanlig)
Game.AddToInventory("Items.GrenadeIncendiarySticky",1) - Brandgranat "Coal" (sällsynt)
Game.AddToInventory("Items.GrenadeIncendiaryRegular",1) - Brandgranat "Coal" (episkt)
Game.AddToInventory("Items.GrenadeReconRegular",1) - Sök granat (ovanligt)
Game.AddToInventory("Items.GrenadeReconSticky",1) - Sök granat (sällsynt)
Game.AddToInventory("Items.CommonMaterial1", 100) - Vanligt material
Game.AddToInventory("Items.UncommonMaterial1", 100) - Ovanligt material
Game.AddToInventory("Items.RareMaterial1", 100) - Sällsynt material(1)
Game.AddToInventory("Items.RareMaterial2", 100) - Sällsynt material(2)
Game.AddToInventory("Items.EpicMaterial1", 100) - Epic material(1)
Game.AddToInventory("Items.EpicMaterial2", 100) - Epic material(2)
Game.AddToInventory("Items.LegendaryMaterial1",100) - Legendariskt material(1)
Game.AddToInventory("Items.LegendaryMaterial2", 100) - Legendariskt material(2)
Game.AddToInventory("Items.QuickHackCommonMaterial1",100) -Vanliga kretsar
Game.AddToInventory("Items.QuickHackUncommonMaterial1",100) - Ovanliga scheman
Game.AddToInventory("Items.QuickHackRareMaterial1",100) - Sällsynta scheman
Game.AddToInventory("Items.QuickHackEpicMaterial1",100) - Episka scheman
Game.AddToInventory("Items.QuickHackLegendaryMaterial1",100) - Legendariska scheman
KLÄDER
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer05", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer06", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer07", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer08", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer05", 1)
vapen
Game.AddToInventory("Items.Recipe_SimpleWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod04", 1)
Cyberimplantat
Game.AddToInventory("Items.Recipe_AnimalsBerserkFragment1", 1)
Game.AddToInventory("Items.Recipe_ArasakaSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment2", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment3", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment4", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageRound", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageCable", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageRound", 1)
Game.AddToInventory("Items.Recipe_ExplosiveDamageRound", 1)
Game.AddToInventory("Items.Recipe_FastRotor", 1)
Game.AddToInventory("Items.Recipe_HighChargedBattery", 1)
Game.AddToInventory("Items.Recipe_HighChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment1", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment2", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment3", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment4", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment5", 1)
Game.AddToInventory("Items.Recipe_LowChargedBattery", 1)
Game.AddToInventory("Items.Recipe_LowChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MetalPlating", 1)
Game.AddToInventory("Items.Recipe_NeoplasticPlating", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment2", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment3", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment4", 1)
Game.AddToInventory("Items.Recipe_SlowRotor", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod04", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageRound", 1)
Game.AddToInventory("Items.Recipe_TitaniumPlating", 1)
Game.AddToInventory("Items.Recipe_TygerClawsSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ValentinosSandevistanFragment1", 1)
Läs vidare:Om du inte har börjat spela Cyberpunk 2077 än, Vi rekommenderar att du läser guiden för nybörjareför att inte göra vanliga mindre misstag och förstöra din njutning av spelet. Inga spoilers, så följ gärna länken.
vad är lösenordet för att packa upp tränaren?