Commanders in Magic Chess: Go Go: Who to choose and who is currently stronger

Season 7 Commander Overview.

Layla in her standard and star skins prepares for the match.

Your choice of commander in Magic Chess: Go Go can determine how well a match goes: some commanders' abilities speed up the acquisition of needed pawns, while others provide more gold and protection to the players on the board. This analysis of Season 7 commanders has been updated for Update 7.1—when choosing, consider not only your ranking but also whether the ability fits into your typical winning lineup.

Content

Characters are unlocked and leveled up to two stars using F2P currency, but this process takes a lot of time and can be sped up by donation diamonds — they are also used to purchase skins and unique boards.

Magic Chess: Go Go Commander Tier List

Pawns Lolita, Ixia, Nolan and Commander Leila

The ranks shown are estimates based on ability descriptions and current Season 7 picks, not official win statistics.

  • S-tier - the most versatile commanders, suitable for different strategies;
  • A-tier is a strong choice if you have a clear game plan;
  • B-tier - commanders whose usefulness is revealed only under certain conditions.

Star level is also important: for some characters, leveling up to 2★ significantly changes how their ability works.

Tire Commander The main advantage What changes at 2★
S Lunox Accelerates the activation of connections Additionally brings gold and heroes of the selected bundle
Freyja Strengthens the chosen role connection Grants heroes to the selected enhanced connection
A Chu Generates gold for victories Adds passive income even when you lose
Franco Extracts additional resources with a hook Increases the value and profitability of mining mergers
Kagura Places a shield on the target hero. Increases shield strength
B Lily Unlocks access to an exclusive store Grants additional Witch Coins
Ruby Supplies the squad with the Cloak and the Scythe Enhances the stats of both items

Lunox

Lunox creates a skill from light

Lunox speeds up the creation of a desired synergy: starting from the second stage, you can select a hero and bestow a blessing upon them. At 2★, activating the ability additionally grants units from the same synergy and gold. This skill is especially helpful if the team is just one step away from a significant bonus—but remember that the blessing's outcome is random, and you shouldn't rely on a specific result.

Freyja

Freya buffs one synergy and allows you to swap it for another at any time—the change won't take effect until the next round. At 2★, Freya gains additional heroes from her current enhanced bond, making future lineups easier. The commander's main advantage is flexibility: you can adjust your lineup to suit the most common encounters in a match.

Chu

The Brawler earns gold for victories, and when upgraded to 2★, it also generates income from lost rounds. The bonus isn't tied to a specific faction or hero—the resources earned can be spent on upgrading the shop or leveling up the board. However, Chu himself doesn't guarantee a strong lineup: the extra gold still needs to be spent wisely.

Franco

Franco hooks his opponent at the start of a battle, earning random loot. Collected rewards can be combined to improve their quality. The character's main drawback is unpredictability: you can't count on a specific prize in every match.

Kagura

Kagura is indispensable when victory hinges on the survival of a single hero. During preparation, she allows you to choose a unit to receive a shield when their health drops, and this shield becomes stronger as their star rating increases. This choice is logical for lineups with a vulnerable damage source, but it's important to decide in advance who exactly to protect: a shield on a secondary character will be of little use.

Lily

After the rework, Lilia's ability is tied to the "Little Witch's Shop." Starting at level eight, it replaces the regular shop: using a separate currency, you can purchase additional heroes already on the board. At 2★, Lilia receives more Witch Coins.

This mechanism simplifies the search for copies to enhance an already selected fighter, but only if the team's core is assembled in advance—there is no such search before unlocking the ability, and it is impossible to purchase a character from the new store that is not on the board or has been depleted from the general pool.

Ruby

Ruby gives out a combo of the Cloak and Scythe—items that only work together. The Cloak-wielding hero marks the enemy with normal attacks, while the Scythe attacks the marked target. At 2★, both items gain additional effects, including protecting the Cloak-wielder from lethal damage. It's best to choose Little Red Riding Hood once you've already decided who to give both items to—if you don't have suitable units, this advantage is harder to realize.

Which commander should a newbie choose?

If you don’t have a clear build for victory yet, it’s worth starting with Chu: The extra gold will come in handy no matter what your lineup, and upping it to 2★ will make your income less dependent on the outcome of the rounds. Kagura Suitable when winning strategies include a hero that is important to protect.

Once you've figured out the connections, you can try Freya or Lunox: the first will allow you to change the selected boost on the fly, and the second will help you reach the desired composition bonus and simplify the assembly of "tens". Lily It's best to take this if you already have a plan for the late stages of the match, as its shop doesn't open right away.

A leaderboard position doesn't guarantee results—a commander's usefulness ultimately depends on the heroes they've assembled, their star rating, and their placement against a specific opponent.

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