
Famously one-eyed — a first-person folk horror based on the folk tale of the same name. The story is about a village blacksmith who has never seen any grief in his life and decides to go in search of evil. Exploring gloomy locations steeped in Slavic folklore, the traveler will have to outwit the evil creature of darkness, relying only on himself and a matchbox. It is this inconspicuous tool that will help the craftsman move forward, solve riddles and escape from his evil fate.
The guide provides a detailed walkthrough of all chapters of the game with the solution to each puzzle, as well as the location of chests🧰 and mortes☠️. Playing with us, you can collect not only collectibles, but also get all the hidden achievements - we will explain what you need to do.
Mysterious forest
Together with the tailor, the blacksmith will leave the village and go to the mysterious forest. The first part of the prologue consists exclusively of the road to the destination and conversations with the traveler. Near the wooden gate you will notice diploma, which can be explored. Moving deeper into the thicket, you will unlock the first achievement "Mysterious Forest".
Where to find the key to the hut
The night thickens, and soon two men will come to a lonely hut, locked with a padlock. Turn left and go past the wooden idols, then pass the stone arch. Behind it you will find a stump on which a raven is sitting. Next to the bird lies the key to the front door. Take it and return to the tailor.
Hut
Enter the creepy dwelling and move along the narrow corridors to the first room, where on the tabletop in the center lies a box of matches - a key survival tool.
You can use the item an unlimited number of times, so it's not worth saving. For burning 616 items, you will unlock the "Prometheus" achievement. Destroying an unread note will also unlock the "Nihilist" achievement.
Matches not only light the way, but also open new passages by burning away obstacles. Take out the fire and throw the burning object at the idols blocking the way.

In the corridor you will come across another barricade, after passing which you will come to a fork. Inspect the passage on the left to find a note, then turn right and move to the end, ignoring the cocoons hanging from the ceiling.
How to open the passage
From the corridor you will reach the kitchen, combined with the dining room. First turn left and inspect the toy horse. Once you get rid of the horse's head, you can take the Odyssey tablet.

To the right of the note, on the table, you will find a morteshka☠️, the only collectible in the game. Throw a match at it to "collect".
Looking around the room, you will find in its very center a cradle suspended from the ceiling. Throw a match into it and wait until the furniture burns out, after which another tablet will fall out of the crib - a fragment of "Awl".

To the right of the crib there is a stove, and a fork is leaning on it. Take the tool for yourself and remove the metal flap from the stove. Using a match, burn all the firewood lying in the mouth, and then use the fork to pull out the pot. In it you will find the last fragment - the "Polyphemus" tablet.
Interact with the door to the right of the stove. Insert all three found items into the slots, after which the passage will open. Go down to the basement and continue through the underground tunnels, which are sometimes blocked by totems and chairs.
Eventually you will come to the altar, which you can examine: Likho is located on three of its parts, and near the central fresco lies Book of Worlds. It will allow you to learn more about the local mythology, collecting tales and beliefs from all locations.
To find all the mortes, be careful - look around, raise your head up and burn everything you can spot.
Crossing
Having left the dungeon under the hut, the blacksmith will reach the crossing separating his native island and the lands of Likha. With the help of a boat, the traveler will be able to swim across the sea.

Once you get into the sunlight, immediately turn left and look at the trees: find the second monkey on the stump☠️.
How to unhook a boat
The boat that is currently tied to the pier will help you cross the sea. You can unhook it using the mechanical wheel nearby, but you need a suitable item here, without it you won't be able to assemble the puzzle. To the left and right of the puzzle are hints that direct the blacksmith to nearby huts.
The first part of the mechanism
Return to the fork at the beginning of the pier and turn right (left if you go from the exit of the cave). On the right hand side there is a hut, and next to the entrance there is a note. If you have collected all the letters before, you will open Student TrophyThrow a match at the idols and go inside.

Remove the glowing eye of the wooden idol - this is the first part of the mechanism on the pier.
The second part of the mechanism
Return to the crossroads again, but this time go straight ahead, so you can get to the second house on the shore. To the right of the path you will find another birch bark with notes. Climb the stairs and burn the idols in the doorway.
In the dwelling you will need to destroy the wooden figure standing in front of the icons. After removing the barrier, approach the wall and take the ring from the mechanism.
Go through the exit to the right of the iconostasis and go down to the basement with the skull above the arch. After passing part of the catacombs, you will come to the first chest🧰 in the game. Interact with it and enter the code 4532Inside is a page from the Book of Worlds called "The Third Voyage".
Prepared in a separate guide detailed solutions to chest puzzles, where we give explanations for each riddle. In this article, we will only mention the codes for them, so as not to overload you with information.
How to solve the lock puzzle
Place both rings in the mechanism to activate it. To open the lock that holds the boat, you will need to solve the puzzle with the painting, rotating three parts of a circle:
- The outer fragment can scroll independently.
- The middle layer rotates only with the inner one, while the inner one rotates more slowly.
- The inner part rotates together with the outer part, the speed is the same.
Assemble the correct picture shown in the second screenshot to move on. It is important to say that the mandatory condition is the position of the image, if it is turned upside down or tilted, the puzzle will not be solved.

All that remains is to get into the boat and head to the other bank, where Likho lives.
THE HOUSE OF MORTS
The Isle of the Dead is a transition zone between the world of the living and the lair of the Evil One. After leaving the shore you landed on, go a little further - you will find yourself at the gates leading deep into the location. There are four empty pedestals in front of the passage. You need to stuff something into this mortar, having previously found four items.
Where to find stupas
Need to collect four statues - figures of animals depicted on the gates. They are located in two parts of the island, in pairs.
Bull
Facing the gate, turn left and climb the stairs by the wall. On the ledge on the right you will find the second Morteshka ☠️.
After climbing the stairs, turn right and go to the cliff. Near the cliff there is a tree with a statue of a bull hanging on it. Burn the dried plant, this will allow you to take the mortar.
While at the top, throw another match into the tree below. This will allow you to make a bridge and get to the chest 🧰, the password for which is 1321.
Bird
From the bull statue, follow the crypt past the chest, eventually reaching the shore. Among the stones you will see an eagle - take it for yourself. You can also get here from the gate, turning right at the crossroads.
Angel
Return to the gate in the center of the location and turn right. Ignore the stairs and move deeper. You will reach a cave in which the angel's stupa is located.
Leo
On the way to the cave you just left, there is a staircase leading to the level above. The passage is cut off by a small ravine. Burn the dried flowers, this will allow you to make a bridge and move further. Turn left and go forward, this way you will reach the last stupa.
To the left of the statue there is a descent into the crypt, and inside it another chest 🧰 is hidden, the code for which is — 1323.
How to place stupas to open gates
Return to the center of the area and arrange the stupas according to the arrangement of the animals on the gate:
- Lion on the bottom left.
- Bird on the top left.
- Angel on the top right.
- The bull is on the bottom right.
Once you reach the top of the mountain, set fire to the many spindles that have been thrown into a pile. Crying animals will appear behind you, but you cannot interact with them. Jump on the coffin and open its lid - all that remains is to wait for it to fall into the pit.
Thread of life
The rash actions at the gate did not go unnoticed: Likho has awakened and is now eager to satiate himself with uninvited guests. Get out of the coffin, move along the only accessible corridor and open the door, this will allow you to enter the first room.
A stone tower will appear in the center of the room, interacting with it will open the way further. First, examine the chest 🧰, to do this, turn left and go along the corridor to the end. Enter the code 1147.
Return to the center of the room and examine the arch above the door through which you entered this room - there you will find a morteshka ☠️.
Go the other way and examine the second tunnel. There are several items scattered there, hinting at the presence of children in the dungeon. Turn around and you will find a statue that has appeared behind you, which you need to burn.
How to solve the chimera puzzle
To solve the Chimera puzzle, you will need to interact with the tower in the center. Rotate the rings of the structure and change the animal displayed at the corresponding level. The following creature must be revealed:
- The top part is an eagle.
- The central fragment is a lion.
- The lower part is a bull.
After this, the gate on which the mythical creature is drawn will open.
Go to the cave with spinning wheels
Go past the tunnel and into the room with the web. You will encounter animal totems there, they are not a threat, and there are no interactive objects in the room itself. Enter the cave and move strictly along the path, you can ignore the spinning wheels along it. Having reached the top with a glowing spindle, throw a match right into it. As soon as the pieces of wood burn out, a cutscene will start.
Dead Man's Belly
After getting out of the cave with the spinning wheels, you will find yourself in a dungeon. Leave it and go to the hut, where you will meet the tailor. As soon as Likho takes him, open the gate with the lever and go into the room.
In the room where the tailor was just killed, examine the stove - on its right side you will find a morte ☠️. Examine the man's head and follow it when it rolls down the corridor.

Throw the tailor's head into the well and jump after it to get to the Dead Man's Belly.
How to walk the path of the dead

The entire path of the dead is a corridor location without screamers and riddles. All that remains is to go through the tunnels, moving deeper and deeper, since there are no branches here.
After the next turn you will come across a room with a note, the passage to the next room is guarded by two totems on the sides of the passage. In front of the birch bark on the right you can find a room with a chest 🧰, the code for it is 3121.

Soon you will reach the path leading to the gate. After passing through the gateway, you will get to the next chapter.
The Thirtieth Kingdom
After passing the introductory areas, you will get to the first major location - the Thirtieth Kingdom. It is its passage that will launch the main chain of events.
Catch the spider

Go through the first arch and talk to the friend's head. The tailor will need at least some kind of body to move. Turn your back to him and examine the snowdrift on the right. Catch the spider and give it to the talking head.
Where to find three heavy objects
Ask the tailor to open the gate, he will crawl through a small hole and activate the lever. After entering the refectory, turn right and examine the iconostasis. There is a three item slots, on which you need to put something heavy. Examine the "saints" - they have the necessary attributes in their hands.
Iron staff

The first key subject is iron staff, lies near the entrance. Lift the "lever" and move on.
Iron bread
In the center of the dining room, you'll come across a long table. Throw a match at the pile of chairs at the opposite end to remove the obstacles. Once the items burn out, you'll be able to pick up the Iron Bread.
Iron boots
Go through the dining hall to reach a gate next to the stairs. On the right hand side is a wooden totem holding the third iron item, the boots.
To the left of the totem there is a ladder, deal with the chairs in the way and go up to find a chest 🧰. The code for it is 3422.
Where to find the seal of the sun
Return to the entrance to the location, to the place where you previously looked for the spider. Inspect the left part, standing with your back to the refectory. You need to open the passage, to do this, ask the tailor to climb up and throw down the utensils. As soon as the furniture falls into the snowdrift, set it on fire.

Now you will be able to examine the gates, you will notice a sun-shaped depression on them, in which you need to put a seal. You can get it using a puzzle with iron things.
How to place items
Return to the pedestal at the entrance to the location. Place all the items according to the picture above:
- On the left is bread.
- In the center is a staff.
- On the right are boots.
Once all the attributes are set to the correct positions, a recess in the wall will open from which you can take away the seal of the sun. When you have acquired the quest item, take the iron staff, it will still be useful.
Directly opposite the iconostasis there is a gate, open it with the staff and go deeper to find a chest 🧰, the code for which is - 6645.
Go to the roots of the temple
Open the door with the seal and move deeper into the temple. While walking along the wooden bridges, accidentally collapse one of them, which will cause you to find yourself in a cave.
Once in the ravine, go to the end and squeeze through the narrow passage on the right. From there you can reach the roots leading to the next area.
Mistress of animals

Having made your way through the corridors, you will come out into the domain of the beast mistress. Move a little further, you will find yourself in front of the bridge. Throw a match in the bush in the corner left: the fire will spread to the rope, it will burn and lower the crossing.
Once you get to the lower tier, you can turn right. Burn the chairs below - this will open the passage to the chest 🧰, the password for which is - 3354.
Follow the main path to the entrance of the tunnel with the sign "Run away". Throw a match into the vase on the right, the fire will spread to the rope, which will activate the lever leading to another chest 🧰 - password 1213.
Move along the corridors without stopping until you reach the stairs with a web stretched at the top. Here, when the match goes out, you will encounter Likh.
Soon you will get into the room and run into a dead end in the form of a closed gate. First, examine the cells on the left, after passing through one of them, you can lower the lever and open the passage. In the cell opposite, which is located to the right of the main corridor, you will find a morteshka☠️.
How to release the sickle
From the dungeon you will exit into a large arena, in the center of which there is a sickle, sharpened under a layer of ice blocks. Simply setting fire to the wooden elements will not work, you will need to melt the ice with the help of ropes. It is necessary to study the main lattice in the center, however, interaction with the castle will immediately provoke Likho, so we recommend that you first look around the location.
You will need to burn all the ropes, while escaping from the monster. The main feature is that Likho does not look for his victim, but simply follows him on his heels, which is why it is worth constantly looking back and catch the timing when the monster enters the door to immediately move to the next point.
First, go behind the iron gate located to the right of the main passage, on which hung a lock with a sickle. Go down and burn the totems, and then stand at the lever. As soon as you see Likho through the hole in the wooden totems, open the door and go out to the center of the area.
Leave the first room and move forward. When you reach the iron gate, turn left and head into the corridor. At the end of it you will find a statue of a bull, burn it and stand at the lever.

Look down the corridor you just came from. When you spot an enemy in a small hole in the wall, open the gate and head back to the sickle.
After leaving the second room, go to the sickle, looking straight at the door that you need to open with it. Turn left and go down to the basement. In the center of the small room is the third totem, burn it.
Go up the second ladder and stand at the lever. The voice of Likh will continue to be heard, but the creature itself is no longer dangerous. Open the door and take the sickle, use it to open the gate in the center.
Currant
Make your way along the roots until you reach a cliff by the Smorodinka River. Go down and turn right first to find a chest 🧰 in a pile of skulls - the password 4361.
Now go up the main stairs. After the first turn, look carefully to the right - there is a morteka hidden on one of the stone pillars ☠️. All that remains is to reach the bridge and throw a match into a thousand spinning wheels lying in the river. As soon as you do this, run to the gate on the other side of the bridge.
How to Pass the Trial of One-Eyed Likha

The chapter "Test" returns to the already familiar temple, which has noticeably changed after the ice melted. As part of the walkthrough, you will have to:
- Find the gate seals.
- Open the passage.
- Escape from the mistress of the temple.
- Pass the trials of Likh One-Eyed and obtain three keys that open the way further.
In what order should the objects in the hands of the statues be arranged?
After passing under the arch, turn right and open the door. Inside you will find a chest, to open which you will need to find three parts of the iconostasis, scattered around the map. Also read the inscriptions between the statues and take the items from each of the hands. Additionally, you can go into the room on the right, read the note and take the first icon from under the pile of books.
Distribute the items to the statues according to the writings on the walls:
- The first is a three-eyed face.
- The second is flame.
- The third one is a sheep.
- The fourth is a one-eyed face.
If you did everything correctly, from the mount above the arch the seal of the sun will fall out. Head to the far gate on the right and insert the item into the slot.
Don't ask the tailor for help with hints: not in this case, nor in the future. If you solve all the riddles yourself, you will receive the "Savvy" trophy.
How to complete the pipe and valve puzzle
Go through the door and move to the room with pipes. Once inside, remove the valve from the pipe on the left and install it on the mount in front of the entrance. Next, go to the right side of the room and be sure to inspect every accessible pipe. If you miss any of them, the puzzle may take longer to complete.
After carefully studying the location, send the tailor to the ventilation. Answer him the directions in the following order and interact immediately after the talking head reaches the crossroads:
- Bones.
- Icons.
- Web.
Take the star seal and return. This will require remove the valve from the fastening at the pipe from which the tailor emerged, and then move it to the base at the iron gate.
On the way to the main hall with seals, look up: on one of the stones you will find a morteshka☠️.
Returning to the hall, turn left, there is an icon by the wall. In front of the door you just came out of, there is also a fragment of the iconostasis hidden, send the tailor for it and collect the painting. The code for the chest is 🧰 — 1879. Don't forget to pick up the sun seal.
Find the lion's head to open the gate
Once you enter the second hall, first turn left, towards the huge staircase. In the distance you will notice hanging figure, its main difference is that it has a lion's head, not a human's. Send a tailor to pick up the item and bring it closer.
Head to the right side of the cave. There are two animals in the center, one of them is faceless. Take the morte ☠️ to the left of it, and then install the found face on the animal to open the gate with the Lions.
How to Place Stars on a Sky Map
Move into the opened room and interact with the table in the center of the room. Carefully study the constellation and recreate its pattern on the tabletop. The cluster of stars rotates, allowing you to view it from all sides.
- Southern Cross Constellation. From the bottom point, draw a stripe four points up. At the third intersection from the bottom, make one indent to the left and one to the right.
- Assemble the Big Dipper. Make a square in the center, and then draw the handle of the ladle along the upper left edge.
- For the last constellation, place stars along the entire upper edge. Then along the central axis vertically, and finally connect the center and the leftmost star.
After solving all three riddles, take comet seal from the stand. After leaving the room, do not forget to take the seal that was inserted to open it.
Where to insert seals to open the door
To move on, you will need to install all the found seals in their places. One of them is marked with the sun, the others have four pictures, the same images are on the back of the seal. Insert the items in the following order:
- Seal of the sun in the lower right corner.
- Comet seal in the upper left corner.
- Seal of the moon in the upper right corner.
- Print the star in the lower left corner.

Once you install everything, the door to the dining room will open. If you enter the dining hall, you will begin to escape from the monster, but after that you will be able to freely and safely explore the entire location again.
How to escape from One-Eyed Evil
When Likho runs towards you, turn left and immediately close the door behind you. After walking along the corridors to the end, you will come across a closed grate, and the steps of the creature will be heard behind you. Turn to face the exit and hide in the alley on the left. Once the monster leaves, you will have to play catch-up with him:
- Leave the room and turn right. Run behind the monster behind the column and open the door with the sickle.
- Turn left and throw a match into the pile of chairs. Once the fire starts, hide behind the wall on the left.
- Go behind the evil one and turn right. Burn the utensils near the sign "No exit". After that, immediately run into the opened passage and turn left, then right.
- Open the door with the sickle and run forward to the lever. Close the passage behind and open the way further.
You can watch the detailed procedure and route in the video below so you don’t get lost.
Where to find three keys
Before the escape began, you could see Likho locking the door leading to the exit. It hid three keys: silver, copper and gold. You have to find them by solving riddles, but first go to the huge gate and examine it.
Copper Key: Balance the Scales
On the left side of the hall is the entrance to the forge. Go inside, examine the workspace and go down the right side.
Interact with the scales, you need to balance them, for this lay out:
- On the left side - heart and all fingers.
- To the right - a snake and a feather.
Take the copper ore from the statue behind you, then return to the smelter. Install the second mold part and the raw materials to obtain the copper key.
Silver Key: Moon and Crescent Puzzle

Go up the stairs next to the door with the eye. Here you will come across a chest 🧰. To open it, listen to the melody and ring the bells in the following order:
- Left.
- Right
- Central.
- Central.
- Left.
After this, the code for the chest will appear nearby - 5891.
Continue along the corridor and climb the stairs to the roof of the temple. At the fork, turn left. Go around the dome on the right side and you will find a chest 🧰. Enter the password 2151 and move on.
Burn the chairs on the other side of the bridge and ask the tailor to activate the mechanism, after which you can reach the next dome. Going a little further, you will find a riddle, to solve which you will first need to get all the parts.
Detail Waxing Moon

Burn the pile of books lying behind the puzzle mechanism. Then examine the "body" hanging above and ask the tailor get a fragment with the waxing moon. He will bring it down, all that remains is to pick it up.
Detail Falling Moon

Facing the exit from under the dome, examine the cabinet on the right. There is a puzzle fragment on the shelf.
Detail Month
On the right side of the dome, if you stand with your back to the bridge you passed through, there are many books. Destroy them all, and when the writings burn, you will find the part.
Rotate the sky to change the phases of the moon
Insert all three parts into the base of the mechanism, this will allow the sky to rotate and solve the riddle. Clicking on the fragments sets the settings, and clicking on the button on top starts the phase change. There are images drawn behind the device, the illuminated one indicates the current stage:
- Waning moon - once per central piece.
- Full moon - central and right detail.
- Waxing Crescent - left and right parts.
- Month - left part.
Eventually, all the lights will light up, indicating that all conditions have been met correctly.
A silver key will appear in front of the mechanism. Take it and move back.
The Golden Key: How to Break the Chains and Throw Down the Chandelier
After passing both domes, go straight through the previously closed room. Having reached the upper floor of the hall with icons, go forward and examine the right side, there you will find a morteshka ☠️.
Go back to the door you got up through, turn right. You'll find a chest, the password to it is - 2917To get the last key, you need to break all the chains holding the chandelier on which the key is hidden.
Chains on the right
On the right side, where you took the matryoshka, go to the far column. Here the weak link is immediately highlighted. Cut the element on the right pipe and move on.
Chains on the left
On the left side, first interact with the nearest column. Scroll the pipe in the center and click on the falling element below. There is a weak link in the chain hidden behind it. Go to the far column and open the doors with the sickle. Scroll the right pipe to the end and break off a piece in the lower right corner.
Take the golden key from the first room of the location. Before going further, you can sit in the dining room and talk to the tailor, asking questions about the game's lore and showing him all the items he found.
After the conversation, the companion will offer play knucklebones. Agree and go down to the basement, you will find a chest there 🧰.
Throw the projectile slightly above the pedestal with the grandmothers, as shown in the screenshots above. Throwing at the central column, raise the sight three heights of the houses, throwing at the right one, raise it slightly above the rightmost target. For victory Get the "Grandmas" trophy.
To the right of the throwing place there is the same chest, enter the password 9362 and take the prize. Now it remains to return to the door with the eye and open each of the three locks in turn.
Ancient rite
Having opened the gates, you will begin an ancient ritual, which you have heard about many times. Go through all the arches and wait for a meeting with Likh, as the legend bequeathed.
Table
During the meal, Likho One-Eyed will offer all sorts of treasures: a ring, a crown, and a golden baby. The stories make it clear that you shouldn't take them, but in reality, it's will not affect anything. If you agree, you can pick up your rewards a little later. After hearing all the names of the monster, you will receive the "Mistress of Beasts" trophy.
Blindness
You will find yourself in the throne room in front of Likh, whose eye you need to forge. Turn around and look to the left, there you will find a chest 🧰, enter the combination - 5968.
Go from the monster to the bridge. The tailor will pull a rope out of the ravine below. Look up and burn the morteshka ☠️. Tie Likho and check if the rope will hold.
Find a stronger rope
Go to the tailor and send him down. The comrade will take the rope more firmly and bring it up. All that remains is to poke out the monster's eye and begin the escape.
Sewing into the skin
When running through the fortress, do not rush to go down, turn left and open the chest 🧰, enter 1137to pick up the piece of paper with the fairy tale.
Go to the tailor and talk to him. To the left of the door leading to the exit, there is a morte ☠️.
You need to find three living sheep, but Likho will be on your heels. In this chapter, you can unlock two secret achievements:
- Throw a match at LikhoThis will result in instant death, but will unlock the "Madman" trophy.
- Try to run through the doors, without collecting skins. Get the achievement "Sly".
Find three live sheep
Live sheep have glowing eyes. There are only three of them, and they always stand in the same place.
The first sheep

Turn right immediately. You will find the first sheep by the post, shear it and take the wool.
The Second Sheep
Now go through the first arch on the left, the one closest to the door you came out of. Move through the labyrinth, soon you will reach a pillar, you will find an animal near it.
The third sheep
Continue along the tunnels, not far from the second you will find the third, it also walks on the left side and is tied to a pole. Now you need to return to the tailor and knit a "suit". The companion will offer to give the fur coat to him, but regardless of the answer, salvation is prepared only for the protagonist. This does not affect the ending.
The Great Sacrifice

First, you have to escape from Likh. The location is one big corridor. Having reached the end of the path, you can take the last reward from the chest 🧰. On the right side there will be rewards that you asked from the One-Eyed Monster. Head to the doors and grab the ax: do not hesitate and chop off the hand quickly.
Accession to the throne
Leaving your closest friend and your own hand in the kingdom of Likh, get out of the forest and move towards the cliff. The native settlement was completely engulfed in fire, it burned to the ground, and the blacksmith finally experienced that very "likh". This concludes the game.


































































































































































































