Experimental equipment in the World of Tanks is a new type of equipment with advanced features for more flexible vehicle customization. Unlike bonded and trophy equipment, at maximum pumping it has more interesting potential for an individual approach, it is, as it were, a step up.
If earlier you had to choose between additional modules in similar groups (firepower, mobility, survivability), now it is possible to combine some characteristics. In the article we will tell you what new equipment has already been introduced into the game and how to get it, we will analyze pumping and properties in more detail.
Types of experimental equipment
There are three options available in the game:
- Fire Control System = Reinforced aiming drives + Vertical aiming stabilizer.
- Mobility Enhancement System = Turbocharger + Improved swing mechanisms
- Survival Improvement Complex = Improved Hardening and Changed Layout.
Please note that new equipment does not have the same performance as the "parent" standard equipment, but in percentage terms, the values \u20b\u80bcan reach from XNUMX% to XNUMX% of the bonus. 
How to get experimental equipment in World of Tanks
For the first time, experimental equipment can be obtained by logging into the game from February 8 to March 31. In the future, it will be possible to select it as a reward for in-game events, such as the Steel Hunter. May be added to Battle Pass rewards in the future.
How to use experimental equipment
The main bonus from experimental equipment is displayed very first. For example, if this is a bonus from the Turbocharger, then the Turbocharger will no longer be installed (i.e. equipment with similar characteristics is incompatible with the experimental one). An additional bonus is taken from other mechanics or types of equipment, but cannot repeat the effects of the main one already taken.
There are certain trequirements/restrictions for installation of experimental equipment:
- Experimental equipment cannot be installed on a vehicle if it cannot support one of the bonuses. For example, the reload speed bonus from the Gun Rammer cannot be applied to tanks with a loading magazine or reloading system.
- Personal installation conditions, which combines the effect of 3 bonuses or more; receives bonuses that have nothing to do with the equipment; different distribution of bonuses.
- Experimental equipment is not tied to slots, it gives the same bonus everywhere.
- Experimental equipment in terms of installation does not have any division into classes.
- The set of characteristics is the same at each level of improvement.
How to set up experimental equipment

Unlike salvaged equipment, the new look can be upgraded not 2, but 3 times. Depending on the setup levels, you can map the improvements as follows:
- 1 - standard equipment;
- 2 - adjusted trophy equipment;
- 3 - improved equipment ("bond").
In the table below you can find out setup cost equipment.
Dismantling cost experimental equipment:
- 1 adjustment level - 1 dismantling kit or 10;
- 2 level of adjustment - 50 components;
- Level 3 setup - 100 components.
Therefore, think carefully about the choice of equipment on which you plan to install it, because the "components" can be obtained in limited quantities.
How to get components for experimental equipment
The equipment is adjusted using special "components", which can initially be obtained for completing a combat mission (limit - 4 times).
They can also be obtained by dismantling experimental equipment, but in this case it not recoverable.
How to upgrade to level 3
To set up experimental equipment up to level 3, you need to complete all combat missions into components (so far there are 4 of them) and disassemble one equipment, there is no other way at the moment. Nevertheless, we recommend not to rush to “break”, but wait until the developers add other knowledge bases for obtaining components, because in the future it is not known how difficult the conditions for obtaining new equipment will be.
Which tanks to put experimental equipment on
Given the complexity of obtaining components and new equipment, as well as its dismantling, it also costs a rather large amount of components:
- setup level 1 – 1 dismantling kit or 10;
- setup level 2 – 50 components;
- setup level 3 – 100 components.
Therefore, it is best to put experimental equipment on your favorite tanks, improving the equipment that you regularly play and enjoy the gameplay. If you think more rationally, then it is worth highlighting 3 types:
- premium equipment of level 8 to increase the comfort of the game and the possible earnings of silver;
- promotional technique of level 9, which can bend;
- level 10 cars that can get the most bonuses (and of course they like it so that there is a desire to play on them).
In the list of equipment the most relevant / popular tanks are indicated on which it is worth installing a new type of equipment. Do not forget that personal comfort from the game and individual preferences come first: someone likes to take positions faster, someone likes to play for damage, and someone is a fan of unhurried gameplay and games from alpha with a large margin of survivability.
Fire Control System

Prem tanks tier 8:
- Lansen C
- Lorraine 40T
- Skoda T27
- 50TP Prototype
- Object 252U Defender
- IS-3 with MZ
- Somua S.M.
- BZ-176
Tanks level 9:
- Char Future 4
- Kunze Panzer
- Cobra
Tanks level 10:
- Progetto M40 mod. 65
- Bat.-Châtillon 25 t
- TVP T 50/51
- Object 430U
- T57 heavy
Mobility Enhancement System

Prem tanks tier 8:
- T26E4 Super Pershing
- Type 59
- CS-52 Lis
- Ob.274 A
- Lansen C
- Skoda T27
- 46 project
- T-34-3
- Squall
- AMBT
- M47 Patton Improved
- GSOR 1008
- Scorpion G
- T-103
- SU-130 PM
- WZ-120 1GFT
- TS-5
- E75TS
- M54 Renegade
- M-IV-Y
- Skoda T56
- BZ-176
- T26E5
- IS-3 with MZ
- Chrysler KGF
- Lowe
Tanks level 9:
- 983 object
- T-55A
- Kampfpanzer 50t
- AE Phase I
- Concept 1B
Tanks level 10:
- TVP T 50/51
- 121/121V
- CS-63
- Leopard 1
- And 50M
- STB-1
- Object 430U
- 140 object
- 907 object
- Object 268/4
- T110EX3
- T110EX4
- Badger
- Controcarro 3 Minotauro
- 277 object
- IS-7
- AMX M4 ml. 54
- Kranvagn
- Super Conqueror
- WZ-111 model 5A
- VZ. 55
- 60TP Lewandowski
- BZ-75
- 260 object
- Object 279(p)
- VK 72/01(K)
- T95/FV4201 Chieftain
Survival Improvement Complex

Prem tanks tier 8:
- Caern ACTION X
- Object 703 Option 2
- AMX M4
- T26E5
- TS-5
- 50TP Prototype
Tanks level 9:
- AE Phase I
- Concept 1B
Tanks level 10:
- Object 268/4
- Badger
- T110EX3
- T110EX4
- Controcarro 3 Minotauro
- 277 object
- IS-7
- AMX M4 ml. 54
- Kranvagn
- Super Conqueror
- WZ-111 model 5A
- VZ. 55
- 60TP Lewandowski
- Mouse
- BZ-75
There are many options to consider here, we only noted the most interesting tanks on which it is worth installing experimental equipment and indicated its best option (some vehicles have 2 of them, it all depends purely on personal preferences).
Share your builds with experimental equipment and your impressions of playing with them in the comments.
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