radio towers in Dying Light 2: Stay Human are special places that allow you to see the location of all inhibitors nearby. Inhibitors, in turn, allow you to increase stamina or health.
In addition, turning on all the towers will unlock the achievement "Hear our voices!"
How to activate radio towers in Dying Light 2?
There are 6 towers throughout the map: five of them were built in Central Lupeand one in the old part of the city. It will be possible to turn on all six receivers only after completing the plot task "Broadcasting”, in which one tower will be activated, and Aiden will receive cat hook, allowing you to get to the required points. To turn on the antenna, you will need to climb to the very top, where the marker is located, and then activate the fuse box, as it was with windmills.
Radio tower №1
The activation of this antenna is directly related to the story mission "Broadcasting". To complete the quest, you will need to go upstairs with the peacekeepers, turn on the power plant and get cat hook. After climbing to the top, jump from one beam to another to climb to the main antenna. After deciding to transfer the TV tower to one of the factions, Aiden will unlock the ability to find and activate the rest of the radio towers throughout the map.
Radio tower №2
The only radio tower in the old town is located on Houndfield и Trinity, and covers all regions: Trinity, Horseshoe, Quarry End and Houndfield itself. You will have to climb to the top of the city hospital Saint Joseph, where Aiden previously visited as part of the mission "Plague markers» for the extraction of a biomarker.
The parachute from dropped army cargo. Having climbed to it, you will need to climb even higher, to where the antennas are. Between the towers you can move along the beams.
Radio tower №3
Initially, you need to climb the platforms protruding from the facade of the building to the very top. On this tower there are several towers with moving elements, between which you will have to jump. It will also need to have cat hookto fly over the beams.
Radio tower №4
The place marked with the cursor on the map, due to the decisions made during the game, may be inaccessible, so it is better to activate all the towers in advance. It is necessary to take the elevator to the nearby building, so that the view of the parachute from army cargo.
On the same roof there is a springboard from which you can maneuver to the desired building using paraglider. Then you need to turn around and fly into the building with the antenna. Climbing higher can be delayed due to the large number of rotating parts, but everything is intuitive and takes only time.
Radio tower №5
The destination is located in Lower Dam Air. Having settled down in the same way as in the screenshot, so that there is a parachute on the left, you will need to fly a paraglider to the left building, from where, using cat hook will be able to move on to the next one.
These antennas also have a large number of rotating elements, climbing which can turn into death, so it's worth saving in the runner's hideout.
Radio tower №6
The first test will be the way to Newfound Lost Lands. To activate the final antenna, you will need to climb to the radio tower that is farthest from everyone so that the view matches the screenshot.
From there, with the help of a paraglider, it will be possible to fly to the main structure and catch on to the pole. Again, you will need a grappling hook to move further to the antennas. Now the only thing left to do is to climb to the top on rotating pillars or vertical platforms. Having approached the extreme tower, you just need to slide down the cable to the desired tower and climb the pole to the activation point.
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Why don't I have 3 TV towers? And the night runner's lair works but shows that it is not unlocked and even the rewards are not collected
Thank you https://wotpack.ru for the guide-help on the game, the game is worth it, I advise everyone, I try to go through all the side tasks + the plot of course))), I have been playing for 1,5 months - I don’t get bored.
Happy to help 🙂