Review Object 777 variant II - is it worth taking for the Front Line?

Who will suit this tank, gameplay features and how to effectively win back on it, the pros and cons of equipment.

Hello tankers! This is Wotpack review of the tier 9 Soviet heavy tank Object 777 variant II in World of Tanks. With the final phase of the Front Line approaching, the most determined players will soon be faced with the choice of which tank to get as a reward for the first Tank Expedition event.

He first appeared on the test in 2015 as a tier 10 tank. But it never got to the release, and then it was lowered, the performance characteristics were rebalanced accordingly, after that they nerfed it, and now the “three axes” became one of the award tanks for the LF.

Content

TTX Object 777 Option II

For comparison, let's take a closer look at the parameters in comparison with other strands of the USSR level 9.

Firepower

According to the standard for level 9, the tank is armed with a 122 mm gun with one-time damage 440. Armor penetration with a basic armor-piercing projectile, 258 mm is not bad. As a special - cumulative 340 mm breakdown. In this regard, it is in no way inferior to pumped Soviet strands.

Ammunition characteristics:

 

Turret traverse speed is good 27,12°. Mixing time guns one of the longest 2,78 seconds, and accuracy generally the worst is 0,4 per 100 meters. Vertical guidance angles slightly more comfortable than other Soviet heavyweights -6…+18°. And here recharge the longest 13,33 seconds. Accordingly, the damage per minute is the smallest 1981 units. The stabilization of the gun in motion also leaves much to be desired, T-10 more enjoyable in this regard.

Vitality

The margin of safety is 1850 units. At 777/2 compact size and low silhouette, which slightly reduces the likelihood of hitting it, but due to the dense layout, they will more often disable a couple of modules or tankers. But with the booking of the hull, not everything is so simple:

  • large NLD 150 mm, the ghost is about 229 mm, so even some level 8 tanks will sometimes be able to pierce with a basic projectile. Therefore, even at the top of the list, go out into the open in order to destroy the GXNUMX with impunity About. 777/2 can not;
  • but the VLD is at a good angle, so it will be difficult to break through. The driver's hatch is pierced by gold shells;
  • the armor of the sides is 115 mm, so he will be able to tank with a rhombus, playing from the sides + rollers and caterpillars do not miss damage.

The turret is cast, with two small hatches, so it is not easy to aim them. But the frontal armor let us down, it goes from 258 mm, so next to the mantlet the gun will break through in most cases if the enemy loads special shells with 300+ mm of armor penetration. Roof 50 mm, so shells from 150 mm guns and above 3 gauge rule will not ricochet.

Other indicators

Object 777 option 2 has a small mass of 49,8 tons, which, with the power of its engine, gives a specific power of 15,06 hp / t. Therefore, it develops speed well, but has difficulty on soft and medium soils. The maximum forward speed does not shine less than 40 km / h, while the T-10 and Ob. 257 at 50 km/h. At the same time, he has even lower chassis slew ratewhich is also a bit disappointing.

Despite the low silhouette, the camouflage coefficient is not much higher than that of pumped cars. But the minimum viewing radius is 380 meters, so tank "blind-sighted". But it transmits and receives data well due to the high communication range.

Strengths and Weaknesses

After a detailed acquaintance with the performance characteristics of the Object 777 Option II can highlight its strengths and weaknesses.

Advantages:

  • good armor penetration with basic and special shells;
  • ricochet VLD;
  • tanks when setting with a rhombus;
  • the angle of depression of the gun is 1° better than that of other Soviet classmates;
  • high communication range.

Disadvantages:

  • mediocre stabilization of the gun;
  • long reduced;
  • low accuracy;
  • long recharge;
  • small DPM;
  • big NLD;
  • vulnerable zone in the forehead of the tower;
  • poor maneuverability;
  • low review.

Equipment selection for Object 777 Option II

Installing additional modules for this tank involves reducing the impact of shortcomings in order to increase its combat effectiveness:

  • gun rammer - will speed up reloading by a little more than 1 second, which will allow you to fire up to 5 shots per minute. Required to install;
  • vertical stabilizer - allows you to shoot more accurately on the move, which goes well with the slow rotation of the tower - the dispersion circle will be smaller.
  • improved ventilation - will increase accuracy, speed up convergence and add a few meters to the viewing radius.

Alternatively, the third slot can be replaced with coated opticsto increase the view by 38 meters if the crew is still quite zero.

Crew training

The tank crew consists of four people, so the commander has a combined specialization with a radio operator. We offer the following set of skills:

Order of study and influence of skills

As expected, Repair We swing the heavy tank first of all. After learning the perks depicted at level 3, it is better to reset the skills to select all tankers The Brotherhood of War.

The commander's perks will help increase visibility, which is sorely lacking: Radio interception will add 11,4 meters, and An eagle eye 7,6 meters.

Given the slow chassis speed and turret traverse, the combination of skills Smooth running и Smooth turret rotation will help to stabilize the gun by reducing the dispersion circle, which will allow the tank to shoot more accurately in close range. Sniper useful not only to receive critical damage in modules, but also to inflict such on the enemy. Off-road king reduce soil resistance and allow you to quickly gain maximum speed.

The loader must study Non-contact ammo rack, because BC is the weak point of all "councils". The second loader perk will be useful Desperate, which will speed up reloading by 9,1% when the HP drops to 185 HP.

At level 5, three crew members can learn Firefightingto release the 3rd equipment slot from under the fire extinguisher. If you are not going to use "Doppaek", then an alternative option is to increase the invisibility of the tank using Disguises.

Choosing the equipment

The main feature of the award vehicles for the Front Line is built-in large repair kit. Therefore, the issue with 1 slot disappears immediately. In the remaining two, we recommend putting:

  • large first aid kit (as already mentioned above, he has a dense layout, so he rarely manages to disable one tanker);
  • additional rations by +10% to the skills of the crew (otherwise the performance of the gun and the visibility will be completely useless).

From pre-battle instructions you can carry The art of putting down the flame, so as not to spend perks on learning firefighting at first.

How to play Object 777 variant II

Let's look at the final maximum configuration taking into account the recommendations above: The first two slots can be replaced with boom/captured equipment, but from improved ventilation there will be little benefit, except that it will add a few meters of visibility, but the accuracy will not get better.

As you can see, even with a swung crew and additional soldering, the view does not reach the maximum value, but the firepower is too weak to sacrifice it.

У About. 777/2 good dynamics, but it doesn’t shine to keep up with the ST, rather it’s just a dynamic TT. It picks up speed quickly, so mobility, in principle, pleases, but in open areas it can become a victim of LT or ST, since maneuverability is weak.

The gun depression of 6° feels good compared to the 5° for pumped rods, but it's still not enough for terrain play. Often you will have to completely roll out on the enemy. It is important to try to hide the NLD. It is best to drive out in reverse to tank with the sides / caterpillars, but again, if you drive out hard, the NLD will open.

If for LBZ it is necessary to tank, then you can try to spread the enemy for a shot, substituting the side, and it is almost impossible to break through the tracks on the move (only in 1 place the projectile must hit the pixel directly to cause damage).

Also in close combat it is worth remembering two nuances:

  • low weight of the car - in no case go to the ram and avoid it in every possible way;
  • given the weak armor in the frontal projection of the tower, the clinch is contraindicated + low silhouette, so many opponents will have access to its roof for shooting through.
A long reload forces you to play from the alpha, most tanks of levels 9 and 10 will shoot him in DPM. Poor stabilization, accuracy and aiming time will not allow you to shoot accurately at medium distances, and taking lead is also not easy.

Good mobility will allow you to change flank or return to base defense during the battle, so pay attention to the situation on the mini-map.

Summary results

Many veterans of the game were looking forward to the appearance of this tank. But the reality is full of disappointments, he was too nerfed. In the top of the list, he plays well, against the “eights” and “sevens” of Leo Tolstoy, and when it comes to the fight with the “nines” and “tens”, his shortcomings are very felt.

Firepower is nicer on the T-10, survivability is better on the Object 257, and mobility is better on both of them than on About. 777/2. Yes, and the overview of the pumped equipment is better. Taking into account all the factors, we can say that we do not recommend taking the Object 777 variant 2 as the first tank for the Front Line.

Select it only if:

  • you have in the Hangar for AE Phase I for last year's LF;
  • you are an ardent fan of Soviet technology or a collector;
  • 100% sure that you will take all the tokens in the Steel Hunter and pick them up later Char Future 4.

And finally, it should be noted the interesting appearance of the tank, this is what it really captivates. It is unfortunate that the developers ruined the once promising car.

Historical information

The tank was developed in 1953, sketch drawings were prepared and a layout was created, but work was suspended at the design stage.

 

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Anton
Anton
6 years ago

typo: Three Axes received a 105 mm 122 mm M62-T2 gun at its disposal

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