SPG rebalance: unrealistic AP art? The return of armor-piercing shells

Artillery again return 3 shell с the new mechanics. How will this affect gameplay?

Hello tankers! Wotpack is with you and today we will tell you about the latest news from the Sandbox test server. The global rebalancing of shells continues, in previous iterations, the basic and high-explosive types of shells were reconfigured for all vehicles, and in some cases, gold ones. Now it's the artillery's turn.

Content

General information

This time only SPG shells will be changed. The parameters of the economy, personal combat missions and the display of statistics will not be affected at this stage of the test, but they are next in line.

Now we have added an updated ACS and saved all previous changes:

Major changes

In the light of recent changes and shell settings, the current parameters of the ACS have lost their relevance. Therefore, it was decided to revise the mechanics and shells for artillery. Main goals at this stage:

  • general rebalancing of the ACS in order to update it according to the results of the previous stages of the test;
  • diversify the ammunition load so that the shells do not repeat each other;
  • reduce the total duration of the stun;
  • reduce the share of damage of self-propelled guns in battle.

New self-propelled guns

At this iteration of the test server, starting from level 6, all self-propelled guns receive 3 types of shells. Each specializes in a specific role:

  • damage;
  • armor penetration;
  • stun.

Standard the projectile will be universal: a HE can stun, but does little damage.

Special (gold) projectile is a high-explosive with an increased alpha strike, but no stun. At the same time, it has a larger radius of scattering of fragments. The nominal rate of one-time damage of this projectile is approximately 15% higher than that of the base one.

Alternative ammo will be armor-piercing or cumulative. It features significantly higher armor penetration and stable, but low damage. Those. this is a stable damage option, because if the armor is broken, the nominal value of the alpha strike will be counted. This type of projectile does not stun enemy crew.

Please note that not all artillery will receive the new types of shells. This is in the event that the artillery has a gun that is not used on self-propelled guns above level 5 or did not initially provide for the presence of a basic HE shell with a stun function. If the artillery is level 4, but a level 5 gun is installed on it, then new shells will be added to the ammunition load.

If earlier the ammo load included an improved HE shell, now it will simply have the stun effect removed. All other parameters are preserved, and damage will increase by 15%.

Why is rebalancing needed?

The new mechanics are designed to add variety to the gameplay, allowing players to act depending on the situation. Sometimes it's more effective to deal more damage, in some situations to stun the enemy so that the allies finish him off, and when the enemy has few hitpoints left, it's time to load the last type of projectile to guarantee the destruction of the enemy.

These innovations will not only allow targeted execution of LBZ, but also the effectiveness of the player controlling artillery will now depend on his skill and ability to use projectiles in the appropriate situation.

Conclusion

Such a rebalance can definitely be considered an up, because the functionality of using arta will expand significantly. Many owners of self-propelled guns will be happy about the return of armor-piercing shells. On the other hand, players on heavy loads with SPG focus will no longer be constantly stunned, which sometimes spoiled the game experience.

We have collected for you the updated performance characteristics of the firepower of level 10 self-propelled guns. The first option is a standard projectile (high explosive). The second option is gold. The third option is armor-piercing.

How do you like these changes?

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OmarSK
OmarSK
6 years ago

Leave the artillery alone. I think the developers are sleeping like this... hrrrr... artillery... artillery... hrr... artillery... artillery... hrrrr. Ammo is now divided into classes.

Peter
Peter
6 years ago

Artillery has such accuracy that armor-piercing bullets only hit 1 in 4. The developers wanted more money from the players.

Sergei
Sergei
6 years ago

Yeah, right! Anyone who's played this crap isn't thrilled at all. Artillery accuracy was ruined a long time ago, and hitting an armor-piercing round won't be easy.

Denis
Denis
6 years ago
Answer  Sergei

but the hit rate on corpses is 99%)))))

Valery
Valery
6 years ago

But the shells will become more expensive, and they don't know how to make fun of artillery anymore.

Ura
Ura
6 years ago

When a cat has nothing better to do, he licks his balls like that.

igor
igor
6 years ago
Answer  Ura

They even called this nonsense "tap"

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