Europa Universalis 5 Cheats and Codes: All Console Commands

How to enable the console on both the official and unofficial versions, as well as a list of commands with an explanation of how to use them.

A researcher on horseback between warring clergy and peasants

The large-scale strategy simulator Europa Universalis 5 offers extensive opportunities for governance spanning periods from the Middle Ages to the Renaissance. While navigating the game's numerous systems, you can often find yourself in a hopeless situation and on the brink of collapse—but console commands come to the rescue, saving you from restarting a multi-hour session.

Like previous installments in the series, EU5 supports cheats via a manually enabled debug mode. This guide will explain how to enable and open the console in both official and unofficial versions, as well as provide a complete list of codes.

Bookmark this article to keep your combinations handy. For easy navigation, use the navigation bar on the left. We're constantly updating this guide, adding new cheats and IDs, and expanding the descriptions of existing ones.

Content

How to use console commands in EU5

To enter and activate cheat codes, you will need to change the game's launch parameters by enabling developer mode.

Steam version of the game

Steam game launch parameters for opening the console

If you're using the Steam version, open the client and, in the Europa Universalis 5 tab, select "Properties." In the window that appears, find the "Launch Options" field and enter the following phrase: -debug_mode.

Other versions of the game

Enabling the developer mod by editing the shortcut properties

In other cases, follow the steps in the instructions:

  1. Find label "eu5.exe" or create a new one by navigating to the installation path in the folder binaries with the game.
  2. Open properties label and go to the tab with the same name. Enclose the path specified in the "Object" line in quotation marks if they aren't present.
  3. After the quotation marks, add a space and write -debug_modeSave all changes and launch the game using the edited file.

How to turn on the console

With the changed launch parameters, you can immediately call up the console to enter commands using the "tilde" key "Ё/~"You can enter it manually or by pasting it with "Ctrl+C", and press "Enter" to apply it.

Before activating any code, create a backup save of your progress, especially if you are unsure what the cheat will entail.

All cheat codes for Europa Universalis 5

If you want to find out what codes exist, or get a description of how a certain combination works, use the help commands:

Assigning a console command Code
Displays a complete list of all commands on the screen. help
Displays a description of the command. help [command]
Creates a "console.txt" file with all commands. helplog

To avoid having to wade through massive lists and search for the cheats you need, we've grouped codes by topic in the sections below, along with a description of their effects.

Square brackets are used as a more visual explanation when entering combinations remove them and substitute values. For example, you can call the description of the command that adds ducats using help cash.

Tags for all countries

Some codes require a TAG—a unique abbreviation assigned to a specific country on the map. These are listed in the table below.

ARA Aragon KOR Goryeo
ARM Armenia LAV Lavaux
TNC Tenochtitlan ADH Ayodhya
LGW Lower Bavaria SPN Suphanburi
uvv Upper Bavaria LIE Liège
BOH Bohemia LIT Lithuania
BRA Brandenburg LUX Luxembourg
BRB Brabant MAC March
BYZ Byzantium MAJ Majapahit
CAS Castile MAL Mali
CHA Champa MAM Egypt
CHG Chagatai MEI Meissen
WHO WE China MLO Milan
CHK Cahokia MOR Morocco
CSU Kosko MOS Moscow
DAI Dai Viet NAV Navarre
DAN Denmark NAP Naples
dhm Durham NOV Velikiy Novgorod
DLH Delhi NTC Jimyoin
DMS Desmond PAL Palatinate
ENG England PAP Rome
ERE Eretnidae PLE Pale
ETH Ethiopia POL Poland
EWY Evias POR Portugal
FLA Flandria SGB Balliol
FLO Florence SCO Scotland
From France BEING Serbia
FRI Frisia STC Daikakuji
GEL Geldern SUK Sukhothai
GEN Genoa SWE Sweden
GEO Georgia TEU Teutons
GLH Jochids THO Thomond
GRM Germiyan THREE Trebizond
HAB Austria TUR Ottomans
HAI Eno ULS Ulstersk
HOL Holland RTU Utrecht
HUN Hungary VEN Venice
JAP Japan VIJ Vijayanagar
CART Karaman WLS Wales
CBE Canem Zan Kilwa
KHM Khmers ZMW Zimbabwe
KNI Hospitallers

Basic console commands

Frequent tools for point management, automatic diplomatic successes, and military victories.

"X" refers to a numeric value, "TAG" should be replaced with a universal tag, and "ID" should be replaced with a unique identifier for a smaller object.

Assigning a console command Code
Adds recruits. manpower X
Adds sailors. sailors X
Adds ducats. cash X
Adds stability points. stability X
Adds exhaustion. warexhaustion X
Adds inflation. inflation X
Adds prestige. Prestige X
Adds karma. karma X
Adds religious influence. religious influence X
Enables or disables instant movement mode. instantmove
Instant success of the siege. instantsiege
Mode without the influence of randomness. norandom
Quick diplomacy mode. fastdiplo
Postpones diplomatic decisions. delaydiploreply
Instant construction. instant construction
Instant state of war. instantwar
Declaring war without parliamentary approval. instantcasusbelli
Instant research. instant exploration
Instant missions. instantmission
When the mode is enabled, all requirements are met. bypass requirements
Removes the fog of war. removefogofwar
Forms an alliance with the state. form_union TAG
The parliamentary meeting concludes with the approval of the topic. end_parliament_issue
Opens the specified area or all territories. discover_area ID
discover_area all
Destruction of all food supplies in markets and provinces. famine
Changes the controlled country to the specified one. tag TAG
Enables or disables artificial intelligence for the region. ai TAG
Clears the list of diplomatic and military targets set by the AI. clear_ai_objectives TAG
Gives the selected unit to the country's disposal. give_units TAG
Kills all the inhabitants of the country. kill_all_units TAG
Sets the satiety value of all villagers to maximum. resupply_all_units TAG
Deals damage to all inhabitants. damage_all_units TAG
Provides a pretext for starting a war. cb TAG
Begins annexation of the country. start_annex TAG
Instant annexation of another state. annex TAG
Siege success in a given region. win_siege ID
Converts the entire population of the region to the state religion. convert ID
Occupation of the country. occupy_country TAG
Conquest of the country. conquer_country TAG

Adding points

Increases to all basic indicators are made through short commands with the name of the parameter and the number of points.

Assigning a console command Code
Increases recruitment. Requires sergeant major construction. manpower X
Adds sailors. Requires building a pier or fishing village. sailors X
Adds ducats. cash X
Adds stability points. stability X
Adds war weariness. warexhaustion X
Adds inflation. inflation X
Adds prestige. Prestige X
Adds karma. karma X
Adds religious influence. religious influence X
Adds Army Traditions. armytradition X
Adds Naval Traditions. navytradition X
Adds government power. governmentpower X
Adds purity. Purity X
Adds honor. Honor X
Adds a sense of doom. Doom X
Adds power to rituals. ritepower X
Adds yanantine. yanantin X
Adds virtue. righteousness X
Adds harmony. Harmony X
Adds self-control. selfcontrol X

Global rules

Combinations enable or disable special modes, modifying or speeding up gameplay. For example, with the "instantconstruction" cheat, you no longer have to wait for structures to finish being built.

Assigning a console command Code
Instant movement. instantmove
Successful siege. instantsiege
Disables the influence of randomness. norandom
Fast diplomacy. fastdiplo
Postpones diplomatic decisions. delaydiploreply
Instant construction. instant construction
Instant state of war. instantwar
Declaring war without parliamentary approval. instantcasusbelli
Instant research. instant exploration
Instant missions. instantmission
When the mode is enabled, all requirements are met. bypass requirements
Removes the fog of war. removefogofwar
Other powers always agree to proposals. yesman
Other powers always refuse. noman
WatchWindows mode. watchwindows
LoadingScreen mode. loading screen
The conquistador's instant success. instant conquistadors
Accelerated rebellions. fastrebels
Disables the possibility of a peaceful settlement. no_peace_deals

Foreign policy and conquests

A series of commands for manipulating the world's political map, allowing you to quickly change the status of another power, improve relations, and even force the loan of ducats.

Assigning a console command Code
Forms an alliance with the state. form_union TAG
Lend funds to the chosen power for the specified period. lend [country TAG] [amount] [percentage] [term]
Declares the state bankrupt. bankrupt TAG
Removes bankruptcy status. remove_bankruptcy TAG
Send spies to the specified country. spy TAG X
Sets the state's opinion of the player to the specified value. opinion TAG X
Adds favor from the specified power. favor TAG X
Adds trust from the said state. trust TAG X
Adds rebellion progress to the region. rebel_progress ID X
Begins annexation of the country. start_annex TAG
Instant annexation of another state. annex TAG
Siege success in a given region. win_siege ID
Occupation of the country. occupy_country TAG
Occupation of various regions by ID. occupy_location
occupy_floodfill
occupy_province
occupy_area
occupy_region
Conquest of the country. conquer_country TAG
Conquering different regions by ID. conquer conquer
conquer_province
conquer_area
conquer_region
Provides a pretext for starting a war. cb TAG
Forces another power to attack. war_on_player TAG
Declaration of war on another power. declarewar TAG
Turns the country into a dependent state. make_subject [type] [Country TAG]
Creates a colony in the province. colonize ID
Creates a colony and a colonial settlement in the province. colonize_and_finish ID
Completes the colonization process in the selected location. finish_colony ID
Completes the process of colonization and settlement creation in all locations. finish_all_colonies
Moves populations from one region to another. The first ID is the origin, and the second is the destination. move_random_pop ID ID
Changes the population in the location. population ID

Customizing characters and populations

The codes allow you to fine-tune the skills of your confidants, as well as instantly kill the entire population of an entire empire.

Assigning a console command Code
Converts the character to the chosen religion. convert_character [type] [character ID]
Kills the character. kill ID
Makes the character become pregnant. impregnate ID
Causes a pregnant character to give birth. give_birth ID
Kills a character controlled by the player. suicide
Adds the ruler trait to a character. add_random_trait [character ID]
Grants the ruler the chosen trait. add_trait [trait]
Gives administrative skill to the character. set_adm [character ID] [skill]
Gives diplomatic skill to the character. set_dip [character ID] [skill]
Gives military skill to the character. set_mil [character ID] [skill]
Gives the selected unit to the country's disposal. give_units TAG
Kills all the inhabitants of the country. kill_all_units TAG
Sets the satiety value of all villagers to maximum. resupply_all_units TAG
Deals damage to all inhabitants. damage_all_units TAG

Management of states and regions

A set of cheats for a variety of purposes: allowing you to cause an epidemic, place all types of structures, freeze the sea, or instantly change your government type and cultural values.

Assigning a console command Code
Changes the controlled country to the specified one. tag [country TAG]
Changes the form of government to theocracy. change_government theocracy
Changes the form of government to a monarchy. change_government monarchy
Changes the form of government to a republic. change_government republic
Changes the state culture. culture [type]
Changes cultural traditions. cultural_tradition [type] [value]
Changes cultural influence. cultural_influence [type] [value]
Sets the social values ​​indicator to the specified value. set_societal_value [type] [value]
Changes the state religion. religion [type]
Adds satisfaction to the classes. estate_satisfaction [type] [value]
Adds gold to the class. estate_gold [estate type] [quantity]
Changes the flag. set_flag [type]
Resets the needs of the population and markets. economy
Destroys all food supplies in markets and provinces. famine
Starts the process of slave trade. slavery
Conducts a slave raid in the selected region. raid ID
Builds all available buildings in the region. build_everything ID
Builds all available buildings in the state. build_everything TAG
Builds all available buildings everywhere. build_everything all
Starts an epidemic. disease [type]
Adds a building to the region. building [type] ID
Completes the construction of all structures. finish_constructions ID
Changes the garrison. change_garrison ID
Freezes the sea space. freeze ID
Causes ice to melt. thaw ID
Adds pirates to the specified zone. pirate ID
Adds Imperial Authority to the Holy Roman Empire. imperial_authority X
Starts a rebellion in the selected country. revolt [rebel ID]
Shows monthly population statistics for the location. tick_population ID
Changes the owner's control. The value must be between 0.0 and 1.0. change_control ID X
Changes the winter level. The value must be between 0 and 3. change_winter ID X
Converts the entire population of the region to the state religion. convert ID
Changes the weather in the region. Weather ID front
weather ID cyclone
weather ID tornado
Opens the specified area. discover ID
Opens all territories. discover all
The parliamentary meeting concludes with the approval of the topic. end_parliament_issue
Changes the parliamentary debate topic. Topics can be found in the document "parliament_l_russian." parliament_issue [subject]
Drops parliamentary demands. reset_agendas
Enables or disables artificial intelligence for the region. ai TAG
Clears the list of diplomatic and military targets set by the AI. clear_ai_objectives TAG
Starts the event. event [event ID] [target]
Changes the dynasty in the country. change_dynastic_name TAG
Removes a region from an international union. remove_location_from_all_ios ID
Changes the era to the selected one. age [TAG era/century]
Triggers a certain situation. situation [type]
Triggers a situation from the monthly category. monthly_situation
The disaster begins. disaster [type]
Changes the date to the selected one. change_date [year]
Adds progress towards the implementation of the institution in the state. add_institution_progress [type] [TAG] [value]
Shows dynasties in each country. dynasties_report
Shows created states without improvements. formable_report
Shows the number of unique content by tags. content_report
Checking for errors in sea zones. seazone_report
Reports the base maintenance cost of all buildings. building_report
Checking all areas for problems. area_report
Checking tooltips. mapmode_report
Displays information on regions with overpopulation. overpopulation

Developer Tools

Combinations for checking the functionality of in-game functions, viewing statistics, and changing artificial intelligence parameters.

Assigning a console command Code Argument
Adds a sub-unit. add_subunit
Recalculates modifiers in the location. recalc_loc [ ]
Outputs missing locations to the error log by language or dialect. location_language_loc [ ]
Overwrites the display names of all dynasties, characters, and locations with this dialect. dialect_override [ ]
Dumps the Country of Arms (COA) representation to the error log. strain [ ]
Exports coats of arms (COA) starting with this string to the documents folder. If the argument is "random," 100 random coats of arms will be generated based on the player's current country. If the string is empty, all coats of arms in the game will be displayed! coa_export [ ]
Outputs all locations without population to the error log. no_owner_pops
Displays building errors that exceed the maximum level in the log. buildings_over_limit
Shows the queue of buildings. building_queue_stats [ ]
Launches the selection of expansion targets for the country. run_select_expand_objectives [ ]
Shows which buildings are in the construction queue. building_queue_buildings [ ]
Shows the top 5 candidates in the construction queue. building_queue_top [ ]
Clears all candidates in the build queue. building_queue_clear [ ]
Shows the number of buildings. number_of_buildings [ ]
Checks if any map mode has a missing hint. mapmode_report
Checks if the icon database has a missing tooltip. icon_report
Checks if there are any invalid resources in locations. bad_goods
Displays locations with overpopulation. overpopulation
Checks whether all social values ​​have sufficient influence. societal_values_report
Checks the correctness of the river map. river_validation_report
Displays information about the population. write_popdata
Writes location data in CSV format. print_location_list
Writes the current world map to a file. printmap [ ] [ ] [ Should render flat (optional)]
Toggles the settings editor. setup_editor
Toggles the population editor. pop_editor
Switches CD editor population. cd_pop_editor
Toggles the war viewer. war_viewer
Toggles the AI ​​currency viewer. ai_currency_viewer
Toggles the AI ​​diplomatic target viewer. ai_diplomatic_objectives_viewer
Toggles the AI ​​target viewer. ai_targets_viewer
Toggles the ports editor. port_editor
Toggles the institute editor. institution_editor
Toggles the road editor. road_editor
Shows all players on the server. players
Excludes the player with the specified name. kick [ ]
Creates a new culture for the player with the specified name. new_culture [ ]
Unites a cultural group. merge_culture_group [ ]
Updates the number of characters for the player. update_characters
Creates a character. create_character [ ] [lowborn/random/new]
Creates an artist. artist [ ]
Creates a work of art. workofart [ [ [ ]]]]
Changes policy. [ ]
Gets the distance to the border between the current and the specified country. border_distance [ ]
Receives diplomatic actions. diplomats [ ]
Accumulates goods. stockpile [ [ ]]
The player's religion gains the reform desire. reform_desire [ ]
Adds the main location. add_core [ ]
Adds naval presence to the sea zone. maritime_presence [ ]
Receives research progress. add_research [ ]
Shows a list of all bankrupt countries. list_bankruptcies
Shows a list of all countries with high debt. list_high_debt_countries
Shows diplomacy statistics. show_diplomacy_stats
Launches collection of economic statistics. run_economy_stats
Shows economic statistics. show_economy_stats
Shows the country's savings regime. show_saving_mode [ ]
Shows the level of threat that the second country poses to the first. calc_threat_level [ ]
A command for simple code testing. codetest
Researches all technologies. research_all
Completes the progress of the current religious focus. finish_current_religious_focus
Integrates all provinces. integrate_all
Adds antagonism focused on the capital or specified location. antagonism [[ ] ]
Completes a resolution in an international organization. finalize_resolution [ ]
Creates an alliance with another country. create_pu [ ]
Explores a specific discovery. research [ ]
Accepts all active institutions. embrace_all
Prints debug event counters. event_counts
Starts a set of animations by name. trigger_animations
Performs the effect. effect [{effect script}]
Executes the effect file from the /run folder. run [{effect file}]
Tests the trigger script. trigger [{trigger script}]
Clears the console. clear
Moves the camera to the location. Camera.Goto [ ]
Copies/shows the character's ADN. copy_dna [ ]
Causes the player to lose to the target country. lose_to [ ]
Shows the oos_prompt window. oos_prompt [ ]
Dumps OOS information. oos_dump
Prints the current randomlog. print_randomlog
Forces desync by changing the randomness counter. force_oos
The host is forcing resynchronization in multiplayer. force_resync
Recalculates cached data in the game state that is not saved in the save. recalc_cached_data
Recalculates cached data related to the population of the player's country. update_pop_cache
Makes time flow smoothly, ignoring pause (animation works when paused). ignore_paused_time [ ]
Overrides the time graphics scale depending on the game speed. override_scale_time [ ]
Ignores pause and sets time scale = 1.0. debug_animation_time
Changes the level of destruction (value from 0.0 to 1.0) change_devastation [ ]
Reloads terrain2 textures. reload_terrain2_materials
Prints debug information about illustrations. print_selected_illustration_info [eventidverbose]
Outputs debug information about the image selection in an event illustration. print_selected_images_info [eventid] [verbose]
Checks locators within the province. MapObjects.CheckLocators [[optional] numbers of pixels to search for other location]
Displays the biome of the targeted location. PrintLocationBiome [[optional] location id to print biome for]
Lists DHEs enabled for the tag. list_dhe_for
Prints a list of all circuits used in city models. Cities.PrintUsedSchematics
Generates debug lines for standard locator placement. MapObjects.DebugDefaultLocatorTransforms
Reloads pin collections. reload_pin_collections
Creates a pattern of the specified type at each location (can be limited by fov/fow/player). spawn_in_every_location
Exports event parsing (triggers and probabilities) for on_action to the error log. Use "lean" for a simplified version. event_probabilities [ [lean]]
Saves PNG maps with a specific color mode and size. Map.SavePNGScaled [ ] [ ] [ Should render flat (optional)]
Opens the inspector for the player's country. inspect_player_country
Copies the cursor position to the clipboard. copy_mouse_pos
Dockable unit viewer window. unit_viewer
Forces debug age for all units on screen. unit_age [ ]
Runs tests of graphic locations. start_location_gfx_test [ ]
Completes tests of graphic locations. stop_location_gfx_test
ECS dockable scene window. ecs_scene_viewer_dockable
Opens the portrait editor. portrait_editor
Clears the portrait cache and refreshes all portraits. Portrait.ClearCache
Model import browser. mesh_importer_browser
Import models. mesh_importer
ECS Dependency Graph Editor. ecs_dependency_editor
Initialization Flow Dependency Editor. init_flow_editor
Update Stream Dependency Editor. update_flow_editor
Rebuilds all boundaries. Adjacencies.Rebuild
Creates a line between two positions. spawnline [ ] [ (no spaces)] [ (no spaces)]
Clears lines. clearlines
Runs the entity schema with the given parameters. spawn_schematic [schematic name]
Removes all debug entities (created via spawn_schematic). clear_spawned_schematics
Runs the ECS rendering benchmark. Ecs.RunRenderingBenchmark [Schematic name] [Number of instances] [Duration (s)]
Creates an object at the cursor position. spawnentity [ ] [ (optional)]
Creates an object by XY coordinates. spawnentity_at [ ] [x] [y] [ (optional)]
Shows a list of nodes of the specified entity. list_entity_nodes [{entity name}]
Shows a list of submeshes of the specified entity. list_entity_submeshes [{entity name}]
Cleans up entities created by the spawnentity command. clearspawnedentities
Generates locators for map objects. MapObjects.GenerateGameLocators [ ] [ (optional)]
Prints debug information about map objects. MapObjects.Debug
Prints debug information about the camera. Camera.Debug
Saves the camera position. Camera.Save
Loads the camera position. Camera.Load
Sets the camera transformation. Camera.SetTransform [X] [Y] [Z] [Zoom] [Pitch] [Yaw]
Saves PNG maps with a specific color mode. Map.SavePNG [ ] [ ] [ Should render flat (optional)]
Reloads the terrain or associated resources. terrain2.reload [data source ('empty' or 'dataset')]
Opens the save analyzer. save_game_analyzer
Opens the Entity Designer preview. entity_designer
Opens the Entity Designer node editor. entity_designer_node_editor [Name of the schematic to open]
Update graph editor. update_graph_nodeeditor
Opens the animation editor. animation_editor
Opens the scene editor. scene_editor
Dockable entity editor. entity_editor
Dockable GUI animation curve editor. gui_animation_curve_editor
Dockable GUI animation editor. gui_animation_editor
Creates a tweaker interface. tweak
Exports all available tweak parameters to the user file. dump_tweakables
GUI data profiler. gui_data_profiler
Dockable log viewer. log_viewer
Dockable log status window. log_status
Shows the script profiler GUI. Script.Profiling.Gui
Displays documentation for scripts. script_docs
Starts recording script profiling. Script.Profiling.Start
Stops profiling recording. Script.Profiling.Stop
Restarts script profiling. Script.Profiling.Restart
Shows active DLC. Session.GetEnabledDLCs
Starts shader debugging. shader_debug
Syncs cloud saves (for POPS/PDX SDK). savegames.sync_cloud_files
Particle editor. particle editor
Dockable shader editor. shader_editor
Compound Node Editor. compound_nodeeditor
Opens the data type browser. data_types_explorer
Render command viewer. drawcmdsviewer
Skin editor. tools.skins
Takes a screenshot. screenshot
Creates a settings window (you can specify a category). settings
Texture viewer. textureviewer
List of textures. texturelist
Requests a new inventory state. sdk.testloyaltyrefresh
List of all items in the inventory. sdk.inventorylist
Sends a campaign event for a test item to Marius. sdk.testloyaltyinventory
Checks if telemetry is enabled. sdk.istelemetryenabled
Toggles random log. RandomLog
Measures average/min/max frame time and outputs the result to debug.log. measure_frame_time [“start” or “stop” measuring]
Toggles IO statistics. io_stats
Resets IO statistics. io_stats.Reset
Toggles network statistics. net_stats
Resets network statistics. net_stats.Reset
Toggles memory statistics. memory_stats
Resets memory statistics. memory_stats.Reset
Toggles 3D statistics. 3dstats
Toggles 3D zone statistics. 3dstats.EnableGfxZoneStats
Toggles texture statistics. 3dstats.EnableTextureStats
Toggles descriptor statistics. 3dstats.EnableDescriptorStats
Toggles the MipLevel debugging tool. MipLevelDebugTool
Limits the frame rate. Graphics.CapFramerate
Outputs GUI animation timeline system statistics to debug.log. GUI.AnimationTimeline.LogStats
List of audio events. audio.list_events
Plays an audio event. audio.play_event [Audio event]
Shows the current CPU usage. audio.cpu_info
Sets the Wwise RTPC parameter. audio.set_rtpc [RTPC name] [RTPC value]
Sets the Wwise state. audio.set_state [State name] [State value]
Sets the Wwise switch. audio.set_switch [Switch name] [Switch value]
Completely disables the data system in localization. Localization.ToggleSkipDataSystemInLocOutput
Includes the localization key in the output. Localization.ToggleIncludeKeyInLocOutput
Shows only the localization key in the output. Localization.ToggleOnlyKeyInLocOutput
Tells which graphics renderer is used. rendertype
Enables texture debug mode. Debug.TextureMode [Name of debug mode]
Toggles vertical synchronization of the main swapchain. vsync
Queries/sets swapchain buffers. swapchain.buffers
Reloads textures. gfx.reloadtexture
Generates a settings file with all parameters, including unchanged ones. FullSettings [Optional file where the full settings will be saved]
Sets or gets the number of task threads. Threading.TaskThreadCount [The number of task threads]
Lists all log categories and receivers. log [Various, see below]
Clears the error.log and resets the error counter. Log.ClearErrorLog
Clears all logs. Log.ClearAll
Starts outputting performance data to profiling.log. log_ticktask_performance
Outputs missing AI currency modifiers to the log. ai_currency_misses
Opens the tick task graph. TickTask.Graph
Opens the tick task graph. TickTask.List
Execution flow graphs. write_execution_flow_graphs
Simulates a crash (game closing). CrashReporter.SimulateCrash
Removes local crash dumps older than X days. CrashReporter.DeleteCrashData
Creates a minidump. minidump [file path]
Selects the active graphic skin. gfx.skin
Creates a dockable window. Dockables.Create [Dockable name]
Creates a new custom layout based on the current one. Dockables.CreateUserLayout [Dockable layout name]
Saves the current layout as a custom one. Dockables.SaveUserLayout [Dockable layout name]
Removes a custom layout. Dockables.DeleteUserLayout [Dockable layout name]
Shows the existing layout, hiding the current one. Dockables.ShowLayout [Dockable layout name]
Hides any open dockable window. Dockables.HideLayout
Shows the layout manager. Dockables.ShowManager
Toggles the map editor. map_editor
Plays an audio event on a persistent object. AudioPersistentObjectManager.PostAudioEvent
Enables achievement debugging mode. Debug.Achievements.ToggleDebug [ ]
Enables achievement debugging mode. Debug.Achievements.ListAll [ ]
Blocks all achievements again. Debug.Achievements.ResetAll
Reloads localization files and switches the language. switchlanguage [language name]
Reloads resources. reload [file name]
Shows time. team
Causes the application to crash. crash
Toggles debug mode. debug_mode
Toggles release mode. release_mode
Creates a test widget (default gui/test_gui.gui, test_window). GUI.CreateWidget [File name] [Widget name]
Creates a test dockable widget. GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered]
Clears the test widget. GUI.ClearWidgets
Enables/disables pseudo-localization of text widgets. pseudoLoc
Unloads registered data types. dump_data_types
Shows the object browser window. explorer
Resets the position and settings of the object browser. explorer_reset
Stops the current music track. Music.StopTrack
Shows or sets the current pause_factor of the music system. Music.PauseFactor
Plays the specified music track. Music.PlayTrack [ ]
Resets the music system. Music.Reset
List of all music tracks. Music.ListTracks
Prints the version to the console and the game log. version
Forces the game over screen. endgame
Scrolls forward the specified number of days. tick_day [number of days]
Loads the game state from a save. load [file name]
Checks that saving and loading is correct. test_save
Saves the current state of the game. save [file name]
Saves the current replay. save_replay [file name]
Starts observing the game. note
Enables observation windows. watch
Shows errors in the log. error
Clears UI pools. clear_pools
Clears the map (for debugging only). clear_map
Shows the game log. gamelog
Displays the processing time for each action type. action_timer
Changes the player's country to the specified one (by unique prefix). t [ ]
Enables/disables "brainless" AI for the state. braindeadai [ ]
Establishes a subordinate position for the state. subject_stance [ , ]
Recalculates AI strategy for all countries. ai_recalc_strategy
Starts tactical AI without execution. ai_tactical_dryrun ['hourly'/'daily', ]
Launches tactical AI and displays results. ai_tactical_print ['hourly'/'daily', ]
Launches tactical AI for one country. ai_tactical_execute ['hourly'/'daily', ]
Triggers daily AI tick without execution. ai_daily_dryrun [ ]
Runs a daily AI tick and displays the results. ai_daily_print [ ]
Runs daily AI tick. ai_daily_execute [ ]
Triggers a monthly AI tick without execution. ai_monthly_dryrun [ ]
Launches monthly AI tick. ai_monthly_execute [ ]
Runs the monthly AI tick and displays the results. ai_monthly_print [ ]
Recalculates AI peace agreements. ai_recalc_peace_deals
Tester mode. enable_all_commands [ ]
Recalculates all trade route caches. recalc_trade_path_cache
Estimates additional currency for AI. ai_currency [ , , ]
Estimates additional monthly currency for AI. ai_monthly_currency [ , , ]
Transfers the selected unit to the target country. mapmode [ ]
Destroys the unit with the specified ID (or the selected one). kill_unit [ ]
Raises all the militias in the world. world_levies
Runs estate logic for debugging. debug_estate_logic

With cheat modes and codes in Europe Universalis 5, you can fine-tune the world map and correct poor decisions without reversing your progress. This guide is currently being updated—we'll update the descriptions of combinations soon.

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Aram
Aram
3 months ago

I entered -Debug_mode into the line, and the console won't open with the tilde key anymore. Province and character information appears on a pink background, but the console won't open. How can I fix it?

alexey
alexey
8 months ago

Hello. Could you tell me what could be the cause? My logs folder in my documents keeps growing until I run out of disk space.

Lift
Lift
8 months ago

Where can I get tags and codes? For example, I need a religion tag. Where can I get it?

Ilya
Ilya
5 months ago
Answer  Lift

After entering the command, press tab and a list will be shown.

yea
yea
8 months ago

You write the name of the region - it's the wrong name, what's the joke?

Ava
Ava
8 months ago

Everything worked. Everything works. Now tell me how to exit the command line; it stays there and doesn't go away even after pressing escape or tilde.

Vadim
Vadim
6 months ago
Answer  Ava

Hello, the ё+ button helped me. Backspace

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