
Nekomiya Manu Guide Zenless Zone Zero with an analysis of the gameplay features and rotation for the mobile damage dealer. We will tell you what boosts the physical agent of the Attack receives when activating the passive ability "Silent Paws" through counterattack and quick help. Let's consider how the attribute status Onslaught works and why Nekomia needs it.
Additionally, we will present a build for Nekomata with recommendations for choosing equipment from the categories drive disks и amplifiers. We will show examples of the strongest assemblies detachments and optimal rotation. We will analyze the pumping priority and highlight the most important characteristics for this character. Also in the guide we will present a list of materials required for the rise of the Agent, and everything that Nekomiya needs for pumping.
Nekomiya Mana is a timid, but extremely active and energetic Agent who prefers not to sit still. Thanks to her ears, the girl is a good scout, and her sharp claws allow her to cut opponents into pieces. Previously, Nekomata belonged to the Red Fangs, but after their collapse she joined the group "Sly Bunnies". As an Agent, Nekomiya is an Assault class and deals physical damage types.
| Rating | B-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | July 4, 2024 (version 1.0) |
| How to Get the Character | The banner of “Stable channel” and “Dedicated channel” |
| Specialty [class] | Attack |
| Attribute [element] | Physical |
| Impact type | Chopping |
| Faction | Sly hares |
| Role in the team | Main DD |
| Height | 148 сm |
| Voice Actors |
|
How to get Nekomata in Zenless Zone Zero
You can knock out Nekomiya Manu in ZZZ in the standard “Star Lineup” banner, which is a permanent stable channel. The girl can also get caught in the “newbie banner”, combined with the standard one: during the first 50 signal searches, at least one 5⭐ Agent is guaranteed at one time, among which Nekomata may fall out. The heroine can also be eliminated if she loses 50/50 in the “Dedicated Channel” event banner.
When making 300 signal searches in the “Star Lineup” banner, you are given the opportunity to choose one standard 5⭐ for free, but no more than 1 time per account.
Stats
As the agent level increases, the basic parameters gradually increase: health, defense and attack power. You can find out the specific values in the table below:
| Level | Health | DEF | ATK |
| 1 | 608 | 47 | 131 |
| 10 | 1350 | 105 | 203 |
| 20 | 2592 | 203 | 330 |
| 30 | 3834 | 301 | 481 |
| 40 | 5076 | 399 | 608 |
| 50 | 6317 | 497 | 735 |
| 60 | 7559 | 596 | 912 |
At each stage of elevation, an individual secondary characteristic increases, for Nekomata - CRIT RateDuring the pumping process, the characteristic increases. from 5% to 19,4%.
Nekomiya's Basic Skills
Nekomata is a classic main damage dealer that is played on constant rotations and requires successful counterattacks or changing heroes to increase the damage dealt. The entire gameplay is built around the main passive skill “Silent Paws”: when Nekomata successfully counterattacks or comes to the rescue, her damage increases for a few seconds, after which she will need to refill the buff.
Thanks to his skills, the hero is able to inflict AoE damage, which allows him to quickly deal with crowds of weak enemies. Nekomiya is a very mobile and fast character who plays in an aggressive style with constant dodges and counterattacks. The right combinations of attacks, combined with a unit suitable for its additional inclination, will reveal the cat's maximum potential. Next, we will look in detail at how Nekomiya’s skills work.
Basic attack Cat's Claw Strike and Scarlet Blade
Up to five slashes that deal physical damage. When performing the last strike, there is a 33,3% chance of repeating the attack three times. To activate the "Crimson Blade" hold down the attack button during the first three hits, during this skill Nekomata slashes enemies and passes through them. There is also a 33,3% chance of repeating the attack three times.
Evasion "Don't touch me!"
Allows you to avoid damage with a quick dash; during use, the hero becomes invulnerable. If you make a counterattack after dodging, the Silent Paws passive will be activated.
Dash attack "Do not snooze"
While dodging, you must perform a normal attack, after which Nekomiya will damage enemies in front of him, dealing physical damage.
Counterattack after dodgingI'm "Ghost Claws"
After launching a perfect dodge, perform a basic attack to attack enemies in front of you, dealing physical damage. During this skill, Nekomata is invulnerable.
Special Attack "Sudden Impact"
The character hits from top to bottom; while using this skill, the level of protection against interruption increases.
Enhanced Special Attack (EX) "Super sudden strike!"
It is carried out at the moment when the hero has accumulated enough energy. Nekomiya attacks enemies from top to bottom, causing enormous physical damage, while the girl herself gains invulnerability.
Quick help "Claw for rent"
When the active character is knocked up, you can call on Nekomata to help: she chops down enemies in front of her, gaining invulnerability for the duration of the skill. During quick assistance, the character activates a passive skill.
Help with protection "Desperate Defense"
Switch when the active character is about to be hit, the Agent parries the enemy's attack, causing them to be stunned. While using the skill, Nekomiya is invulnerable.
Extra Attack Assist "Swift Shadow"
Once you've completed your defense assist, perform a basic attack. The agent attacks enemies in front of him with a swing, dealing physical damage and gaining invulnerability.
Chain of attacks "Scratch-scratch"
During a chain of attacks, Nekomata slashes enemies from the bottom up, causing massive physical damage over an area.
The "Heavy Paw"
The cat rushes around enemies, attacking them from all sides, causing damage over a large area and gaining invulnerability, after which it returns to its original position.
Primary Passive Skill "Silent Paws"
The character's damage is increased by 30% for 6 seconds when Nekomata activates a counterattack after dodging or a quick assist and hits an enemy.
Additional ability "Cat Walk"
When there is an agent from a faction in the squad Sly hares or with a physical attribute:
After casting Rush on an enemy by any team member, the damage of Nekomata's next empowered Special Attack is increased by 35%. The effect stacks up to two times.
The order of leveling skills
Special Ability > Basic Attack > Attack Chain > Inclinations > Evade
During the battle, the girl deals damage with all her skills, some of them makes Nekomata invulnerable, others scale depending on the correct use of the teammate assistance function. Nekomiya's abilities should be upgraded in the following order, focusing on damage indicators:
- Special Attack is pumped up first, since it itself causes significant damage, and also scales due to an additional ability, increasing by 35% and stacking the buff up to two times.
- Basic attack comes next in priority, as it is used on an ongoing basis and acts as the main source of damage.
- Attack Chain and Super They allow you to deal with a group of enemies, or remove a significant part of the health of a large enemy in one click, but are used much less frequently due to the need to accumulate energy or decibels.
- By Deposits The overall damage increases and the damage from an enhanced special attack increases, but to activate them you must either constantly repeat the rotation or apply Onslaught.
- Evasion is used to receive reinforcement from the Makings, which is why it is pumped at will or as a last resort.
How to Play as Nekomiya: Rotation
In fierce battles, it is difficult to maintain one style and follow a clear strategy, because attacks from enemies can suddenly disrupt the entire plan. In the case of the cat-girl, it is important not to forget about changing heroes and actively switching to perform counterattacks and help. Nekomiya's rotation is based on the following principle:
- Start the battle for heroes intimidation, so that Nekomiya enters the field through a chain of attacks.
- At the expense of a support or sub-DD who belongs to the same faction or has the same attribute, try cast Onslaught status on opponents.
- If possible perform an enhanced special attack, after which you can continue the combination with team support and control, or start getting stun again.
- Try to use QTE on those agents with which you can bring the girl to the rescue in order to inflict maximum damage. Watch the decibel level and use your ult only after aggroing all enemies, or after pulling them closer.
The best eidos of Nekomiya Mana
The table shows all Nekomata constants:
| 1: Bird hunting | When Nekomiya attacks from behind, she ignores 16% of the target's physical damage resistance. If the enemy is stunned, all hits are considered attacks from behind. |
| 2: Cat and mouse | When there is only one enemy left on the field with which the character is fighting, her energy generation increases by 25%. |
| 3: Curious left tail | The level of basic attack, evasion, assist, special attack and attack chain increases by 2. |
| 4: Sharp talons | When Nekomata uses an Empowered Special Attack, her Critical Hit Chance is increased by 7% for 15 seconds. The effect stacks up to two times, the duration of each level is counted separately. |
| 5: Lucky right tail | The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2. |
| 6: Predator genes | When Nekomata chains attacks or uses her ultimate, her critical damage is increased by 18%. The effect stacks up to 3 times and ends when she comes out of combat readiness. If Nekomiya defeats an enemy, the effect stacks to its maximum. |
Best Nekomiya Mana Mental Picture Enhancements - 1, 4 и 6:
- The first constellation increases the amount of damage dealt if you bypass an enemy or stun. Since Nekomata is a mobile hero with a good stun application, the girl will benefit a lot from the buff in question, especially with Stun class partners.
- The Empowered Special Attack deals the most damage and must be used as many times as possible. The fourth one makes this skill even more useful, allowing you to gain up to 14% additional crit. chance.
- С sixth constable a series of chains of attacks and superpowers allows you to collect up to three stacks of the effect, increasing overall damage by 54%. Using either of the two QTE skills on an enemy with low health will instantly give you the maximum boost.
Strengths and Weaknesses
Having considered the entire arsenal of Nekomiya Mana’s skills, we can highlight the following advantages and disadvantages of the character:
| Strengths | Weaknesses |
| Excellent area damage coverage on superpowers, a chain of attacks and evasion, which allows you to destroy weak enemies and not experience difficulties in fighting crowds. | Requires constant reinforcement, performing dodges and counterattacks or assistance so that the main passive ability works. Accordingly, to gain a buff you need to hit the timings. |
| Character is good Reveals with a number of free heroes, which can be obtained at the very beginning of the game. The additional ability scales Nekomiya’s damage well, while requiring teammates from the available “Cunning Hares” faction or agents with a physical type in the squad. | When the enemy is stunned, Nekomiya must rely on supportto quickly provide assistance. Otherwise, the increase in damage will disappear and the stacking will have to start from the beginning. |
| High mobility due to the entire pool of skills, especially thanks to the dash attack. A set of quick strikes and dodges is ideal for fans of a dynamic play style. | Nekomata deals physical damage, there are three more A-class characters in the game with the same type of damage, one of which is free. Such competition depreciates it slightly compared to legendaries that deal damage of less common attributes. |
| Enough many skills that grant invulnerability, which goes well with the aggressive fighting style of the hero in question. | Has extremely poor team rotation. Among the characters with a physical damage type, there is no outstanding support, and “Cunning Hares” has rather mediocre synergy with Nekomiya. |
| Very cheap improved special attack (EX), causing significant damage. Nekomiya can attack with it many times more often than other Agents due to the low threshold for energy requirements. |
Leveling
Raising Nekomata to level 60 and fully upgrading her skills will require the following consumable resources:
| Leveling | Materials | Cost |
|---|---|---|
| Level | ×4 Entry Level Attack Token ×32 Top Level Attack Token ×30 Pioneer Token | ×800 000 |
| Skills | ×25 Basic physical chip ×75 Advanced physical chip ×250 Specialized physical chip ×5 Pass to the Hamster Cage | ×2 491 000 |
| Makings | ×60 High Dimensional Data: Crimson Horror ×9 Bloodthirsty Fist | ×405 000 |
Best Nekomiya Builds in Zenless Zone Zero
Nekomiya Mana acts as a classic main damage dealer, dealing high damage while on the battlefield. By performing counterattacks, using quick assistance and applying Onslaught, the girl increases her damage several times. The character gains energy quickly, allowing her to frequently use her enhanced special attack, and her active fighting style makes her super a familiar tool.
Before collecting Nekomiya in ZZZ, you need to understand the main tasks of the character and her needs. During the battle, the hero focuses on correct timings, counterattacks and constant rotations between the main damage dealer and supports, for which the right moment must be selected to avoid loss of damage. When selecting equipment, you need to pay special attention to upgrading characteristics that increase Nekomata’s DPS: crit, physical damage, chance of penetration и attack power.
Best amplifier [weapon]
The best weapon for Nekomiya is her signature amplifier "Steel Paw", increasing physical damage by up to 40%. The weapon owner's damage increases to 50% if you attack an enemy from behind, and there is also a chance of a critical hit among the increases. Of the more budget amplifiers, it is worth paying attention to those weapons that increase attack power and crit. crit damage chance, and in passive effects it’s worth looking at an increase in attack and overall damage.
| Amplifier | The effect |
Steel paw (5⭐️) Basic ATK 46-684
|
Physical damage increases by 20-40%. The damage dealt by an agent with this item is additionally increased by 25-50% when attacking an enemy from behind. |
Strings of the Night (5⭐️) Base ATK: 48-713 |
CRIT damage increases by 50-80%When the owner enters the battlefield, activates a chain attack, or activates a super ability, they gain 1 stack of "Heartstrings." This effect can stack up to 2 times. Each stack allows you to ignore 12.5-20% resistance to fire damage to the target during hits from a chain of attacks or the ultimate. The buff lasts for 30 seconds, and repeated activations refresh the duration. |
Man-made heart (5⭐️) Base ATK: 48-713 CRIT Rate: 9.6-24% |
Critical hit chance increases by 15-23%Whenever an agent with this item deals damage with a Basic Attack or a Powered-Up Special Attack, they gain 1 Power-Up stack. Each stack increases this agent's Electric Damage by 12.5-20%The effect stacks up to 2 times. Each charge lasts for 40 seconds, and the duration of each charge is calculated separately. Using a single skill can only trigger the effect once. When an agent with this item has 2 buff charges, damage from their basic attack and super ability is ignored. 20-32% enemy defense. |
Purity of Loss (5⭐️) Base ATK: 48-713 CRIT DMG: 19-48% |
CRIT damage increases by 30-48%When an agent with this item hits an enemy with a Basic Attack, Special Attack, or Aftershock, the agent gains 1 level of the buff: each level increases the critical damage of the agent with this item by an additional 10-16% for 30 sec. (maximum 3 levels). The duration of each level is calculated separately. Using one skill can only give the effect once. When an agent with this item has 3 levels of the effect, it deals 20-32% more electrical damage. |
Zanshin first aid kit (5⭐️) Base ATK: 48-713 |
Crit chance increases by 10-16%, and the electrical damage for dash attacks gets a bonus of 40-64%. When any squad member casts an attribute anomaly or stuns an enemy, the weapon owner's critical chance increases by another 10-16% for 15 sec. |
Sulfur (5⭐️) Basic ATK 46-684
|
If a basic attack, dash attack, or counterattack after dodging hits an enemy, the attack power of the agent with this item increases by 3.5-7% for 8 sec. Stacks up to 8 times, fires once every 0,5 sec. The duration of each effect level is calculated separately. |
Star engine (4⭐️) Basic ATK 40-594
|
When performing a counterattack after dodging or quickly assisting, the attack power of an agent with this item increases by 12-19.2% for 12 sec. |
Artillery rotor (4⭐️) Basic ATK 40-594
|
Attack power is increased by 7.5-12%. When you land a critical hit on an enemy, you deal additional damage equal to 200% of your attack power. Works no more than once every 8-6 sec. |
Marcato reverb (4⭐️) ATK Power: 40-594 |
Whenever an enhanced special attack or chain attack hits an enemy, the agent with this item gains increased attack power by 8 sec. 6-9.6%. Attack power is increased by an additional 6-9.6%, if the target is in an attribute anomaly state. |
Goldenflower (4⭐️) Basic ATK 40-594
|
Attack power is increased by 6-9.6%, and the damage from enhanced special attacks is 15-24%. |
Street star (4⭐️) Basic ATK 40-594
|
When a squad member initiates a chain of attacks, the agent with this item gains 1 charge level. Can be folded up to 3 times. Using your super will consume all charges. Each charge effect increases the damage dealt by the skill by 15-24%. |
Discussed in more detail in a separate guide all amplifiers in ZZZ with recommendations for which characters to give them to.
Best Drive Discs [artifacts]
All artifacts for Nekomiya should also increase the main characteristics that affect the cat girl’s damage: drive disks that increase Crete. chance and crit. damage, physical damage and attack power.
There are 6 slots for drive disks, and passive skills from the set begin to work if there are 2 or 4 disks from the same collection. Because of this, the optimal assembly is built on the principle of separation 4 + 2. The table below provides recommended kits for Nekomata:
| Set and its effects | By recommendation |
Dyatlokor-electro 2 parts: crit chance +8%. |
An excellent choice for all damage dealers who frequently use their basic or special attacks. The set's passive is triggered by critical hits, so the build should also emphasize critical hit chance. It's recommended to boost this value to 75-100%, which can be achieved with either a Signature or another weapon with similar stats. This collection is suitable for heroes with a cheap EX ability who need to dodge and use assists, such as Nekomiya. |
Fugu-electro 2 parts: penetration +8%. |
An ideal choice for characters who deal burst damage. For Agents looking to deal massive amounts of damage in a short period of time, this set is ideal due to the increased penetration chance and increased attack power after and during the use of their ultimate. |
Ferocious heavy metal 2 parts: physical damage +10%. |
A worthy option for a squad with another Physical attribute character. At four pieces, the set grants bonus damage after casting Charge, which is ideal for Nekomata due to her secondary ability, which has similar buffs. |
The choice of "halves" depends on the stats a character needs to raise if they're unlucky with their sub-stats. You can use two halves of the sets listed above ("Dyatlokor-electro", Fugu-Electro or "Fierce Heavy Metal") Or "The Song of the Branch and the Blade" with a 16% bonus to critical damage, "Hormone Punk" or "Astral Voice" with an increase in attack power by 10%.
In the special guide you can find out more about drive discs in ZZZ and which sets are suitable for whom.
Recommended Stats
For the main characteristics of drive disks, it is recommended to select:
| Position | Basic parameter |
| 1 | Health (permanent) |
| 2 | Attack Power (fixed) |
| 3 | Protection (permanent) |
| 4 | Crit. chance - priority, Critical Damage or ATK - alternatives |
| 5 | Penetration - priority, attack power or physical damage bonus - alternatives |
| 6 | ATK |
Optimal final indicator values for comfortable closing of content:
- ATK: from 2700 units
- Health: from 9500 units
- DEF: 800 and more
- CRIT Rate: 70% and more
- CRIT DMG: 140% to 160%.
Best Banbu
When selecting Banbu for Nekomiya, you should pay attention to the accumulation of physical type anomalies, since this increases the elemental damage caused by the heroes. You can also take a closer look at hares that increase survival, energy generation, or perform support functions.
Before equipping, it is recommended to familiarize yourself with all the characteristics, and also study the requirements for the second passive effect, since it is worth placing Banbu taking into account the overall synergy:
Amillion |
Revolverb |
Nutcracker |
Mrs. Esme |
Lucky beggar |
sumobu |
Packer |
I will rework it |
Knighthood |
Barobu |
Avocabu |
For more information about assistants, see a detailed guide to Banbu with a tier list of the best.
Teams
Nekomiya in Zenles Zone Zero acts as the main damage dealer, who is the main link of any squad. Based on its features, which are important to consider when selecting a group, it is worth adding heroes of a similar faction and attribute to the team, and also monitor the distribution of roles. The cat's group needs sub-deaders and supports who can quickly stun enemies, increasing Nekomata's damage, and also pull them in for the most effective AoE attacks. Since the built-in buffs of each agent are activated in units with duplicate attributes or factions, Nekomiya needs partners with a physical element or members of the Cunning Hares group.
Best Characters
The following supports and sub-dds should be considered for the heroine's teams:
| Character | Features |
|
Attacks from a "pocket" and does not interfere with Nekomata's ability to attack the enemy for as long as possible. Additionally, the young engineer increases the unit's damage, increases the vulnerability multiplier for stunned enemies, prolongs the duration of the stun, and can trigger an additional attack chain. |
|
One of the best support damage dealers for Catgirl. Increases allies' damage, replaces chain attacks with a super ability, and extends the stun duration. It also helps activate Physical Anomaly on enemies faster. |
|
A "pocket" stunner with buffering functions. Provides a boost to critical damage and ultimate and chain attack damage. It also increases the maximum decibels, allowing the ultimate to last longer. |
|
A SUP-DD who also rarely enters the field but attacks with Aftershocks. With Nekomata in the squad, the sniper's stun is increased. In exchange, she increases her vulnerability multiplier when stunned, even when the enemy isn't stunned. |
|
Unlike many of the agents listed above, Qingyi requires more time on the field and doesn't provide stat bonuses to allies. |
|
A budget stunner that attacks with Aftershocks. It can only buff the team's other Aftershocks, but it's still a good initial Intimidation until you get other agents of the class. |
|
In a squad with Nekomata, it regenerates energy faster. However, it offers no buffs—only stunning enemies. Like Pulchra, it's only suitable for the first few rounds. |
|
A versatile agent of her class, thanks to her ATK and critical damage buffs. She also summons additional quick assists for quick character swaps in battle. Her superpower restores HP. |
|
One of the best supports for Nekomata. Significantly increases allies' ATK, and when Etheric Curtain is activated, it additionally increases the vulnerability multiplier against stunned enemies. Like Astra, she regenerates health with her ultimate. |
|
It has high penetration and increases electrical damage. When leveled up with "Images of Potential," it can also provide ATK and protection to allies. |
|
She can pull enemies in and lower their defenses. She's the best budget support, and once mastered, she can replace even legendary agents. |
| A unique Offense agent that buffs allies of her class: increased ATK, critical damage, and energy regeneration. In exchange, she also receives buffs. Nekomata plays even better with her after unlocking "Episodes of Potential." | |
|
Provides survivability to other squad members and has a high stun. Additionally, it boosts attack power. |
Top teams with Nekomiya
The best Nekomiya squads follow a common pattern: Catgirl, Intimidation Agent, and Support. The second-slot character helps quickly stun the enemy so Nekomata can use her Ultimate during the stun window—this way, she can deal the most damage. The third-slot ally boosts stats and/or debuffs enemies. A good example of such a squad is the Free build.
| Character 1 | Character 2 | Character 3 | Banbu |
|---|---|---|---|
Nekomata | Enby | Nicole | Amillion |
Here there is a clear division into rolesNekomata deals damage, Enbi stuns, and Nicole reduces enemy defense. The rotation is as follows:
- Enbi comes out first and inflicts a stun, and during counterattacks or dodges, switches places with Nekomiya.
- When most of the enemies are already stunned, it's time to switch to Nekomata. Use her enhanced special attack.
- While the cat is fighting, use Nicole's skills. The main task of a support is to reduce the defense of enemies to increase damage from Nekomata, as well as to pull.
- If the battle is long and there are too many enemies, ultimate Nicole first, and then, when the enemies are gathered together, release the cat.
Nicole can also be replaced with another support - Alexandrina.
| Character 1 | Character 2 | Character 3 | Banbu |
|---|---|---|---|
Nekomata | Enby | Rina | Packer |
The combo is played with two Electro heroes and Nekomata, for which these supports create ideal conditions. This team should be played like this:
- Use Enby first, alternating with Rina to deal maximum electro damage. Nekomata can come out during counterattacks and evasions.
- When enemies are stunned, release your cat to deal maximum damage.
- As energy accumulates, the combination of Rina and Nekomiya performs well. Alexandrina uses her empowered Special Attack or Ultimate to deal damage and control enemies before activating a Quick Assist that sends Nekomata onto the field.
Other teams can be assembled similarly, alternating Intimidation and Support agents. In some cases, teams with an additional Attack, two Stunners, or two Supports will work.
| Character 1 | Character 2 | Character 3 | Features |
|---|---|---|---|
Nekomata | Dialing Normal value | Sanna Aster | The strongest squads for Kitty at the moment. A combination with Dialin and Sanna is a priority for maximum boost to the main damage dealer. |
Nekomiya | Trigger Ju Fufu | Aster Pulchra | Trigger and Astra fully satisfy the gameplay requirements of the main damage dealer: they do not take up time in the arena and provide a lot of opportunities to launch both quick help and counterattack after dodging. But it is worth noting that the deposit of the cat itself will not work in the team. To fix this, while maintaining the rotation feature of the squad, one of the heroines is proposed to be replaced with Pulhra. If you want to increase critical damage, you can equip pocket sub-DD Ju Fufu. |
Nekomata | Qingyi | Nicole Caesar | A squad with Qingyi as a stunner is clearly divided: a damage dealer, a stunner, and a support character with debuffs. Nicole, a free character, will help with both crowd control and quick squad switching. She can be swapped out for Caesar if additional team protection is needed. |
Nekomiya Mana | Pulchra | Lucy Caesar | A team featuring characters from the Sons of Calydon provides Nekomiya with comprehensive support. Pulchra and Lucy offer near-constant damage over time from their Fire Anomaly and an attack power buff. Caesar, meanwhile, can protect the party from damage. |
Nekomiya Mana | Grace | Rina The | Grace and Rina are the core of the team, complemented by the cat's high-speed attacks on the field. The electric girls don't need to be on the field for long to trigger effects, so they can leave it to Nekomiya. For increased survivability, you can use Seth's defensive abilities, who also has effects that enhance Shock. |
Nekomata | Rina | Another electro group option, but this time it's focused on strengthening the kitty and allowing for a constant rotation of characters on the field. If Rina lacks stun, it's recommended to replace her with an Agent of Intimidation. |
You can see it in a separate guide examples of the best teams in ZZZ.
Conclusion
Nekomata is a fairly strong and cheerful agent from the Cunning Hares faction. The character combines high damage to individual targets, but also has the ability to deal area damage, incapacitating small enemies. Nekomiya involves an aggressive playstyle with constant switching between heroes so that the passive skill does not turn off. It’s quite easy to get used to rotation; the main requirements are to constantly switch to the cat and not keep it on the field for too long.
Nekomata is suitable for the early game, since it belongs to the “hares”, and the conditions for synergy are extremely easy to fulfill: put Enby, Billy the Kid or Nicole. The heroine fits well into squads both as a DD and as a sub-DD. If Nekomiya has dropped out of the banner, then the units will get a good damage dealer, but choosing her as a guarantor is not the best solution due to the large number of competitive physical characters and higher-priority legendaries from the standard.
Trailers
Nekomiya's "Cat Has No Owner" Teaser:
Character Demo "An Offer You Can't Refuse":
We hope that the guide helped you put together the best build for Nekomiya in Zenles Zone Ziro. If you have any questions, ask them at comments, we will definitely answer them. In the special section of our website, see builds in ZZZ on all characters.




























































Please update the guide. She was buffed, maybe something changed?
If the team is Piper, Nekomata, Andy, then which Banba should we put?
Packet Man and Lucky Man are good choices. They deal physical damage that stacks with the attributes of two squad members.
Will a squad of such characters work?
Nekomata
Pan Yinghu
Juy fu fu
Bpnyu lion
Will such a detachment go?
Nekomata
Lowell
Sokaku???
??
I leveled it up and decided to try it instead of Billy. Maybe I just learned to play Billy so well over the past six months, Either my Nekomata is built worse, or I don't know or understand its strengths. It doesn't deal damage or block content. Billie performs better. Maybe she was designed to play on the field instead of the Agent of Intimidation, I don't know.
Billy - 2987 attack, 53,8% critical chance, 136,4% critical damage, discs - heavy metal 4, woodpecker 2.
(6 Eidos, 5✯ Signa, Basic Attack and Attack Chain upgraded to 16, other talents upgraded to 15, all talents upgraded)
Nekomata - attack 3142, critical chance 63,4%, critical damage 98%, disks - woodpecker 4, heavy metal 2.
(0 Eidos, 1✯ Sulfur, all talents leveled up to 11, all inclinations)