
Guide to Sanna in Zenless Zone Zero With an analysis of buffing statuses and the "Cat's Eye" effect. By deploying the "Repeat Obsession" ethereal curtain and applying the "Angel's Harmony" effect, she grants all allies a massive ATK bonus. She can deal damage from her pocket and allow her teammates to trigger an attribute explosion on the enemy after performing a series of attacks.
The build requires a whopping 3,500 ATK and energy regeneration, which can make weapon selection challenging. She performs best within the "Angels of Obsession" faction squad, but also synergizes well with Assault or Anomaly agents. Her gameplay is also suitable for use within multiple groups: most of her buffs are obtained by simply activating a skill or performing one of her common moves.
| Rating | S+ position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | February 6, 2026 (Patch 2.6) |
| How to Get the Character | Event banner "Dedicated channel" |
| Specialty [class] | Support |
| Attribute [element] | Physical |
| Impact type | Crushing |
| Role in the team | Support buffer |
| Faction | Angels of Obsession |
| Height | ~160 cm. |
| Voice actors |
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How to Get the Character
The banner of the participant of "Angels of Obsession" will begin February 6 and will remain in effect until March 4, 2026You can also get its signature within the allotted time. Thoughts in Beat from the channel "Amplification".
Follow the schedule of limited agent events, so as not to miss the release of Sanna's rerun and other legendary items.
Strengths and Weaknesses
As an event support, Sanna provides a wealth of bonuses for her Assault and Anomaly allies, not only applying buffs but also assisting with her pocket attacks. The potential downsides prove to be minor: the idol can effectively fill the Support slot without major investment.
| Strengths | Weaknesses |
| It has a rare "Ethereal Veil" mechanic, which combines well with both old damage dealers and provides bonuses to new damage dealers. | It's difficult to reach the ATK cap to fully utilize the passive. While Support heroes don't need Signal, the full buff requires a whopping 3,500. |
| Allows your Anomaly or Assault damage dealers to deal AoE explosions with their attribute. | Wants to partner with Anomaly or Assault agents with fast strikes. He performs worse in groups with on-field damage dealers of other specialties. |
| Simple gameplay without complicated rotations. | |
| Can replace most profile supports if necessary. | |
| Does not require investment in consts. |
The Best Builds for Sanna in ZZZ
The ATK bonus for allies is distributed through "Angel's Harmony," and is calculated based on Sanna's initial attack power. To apply this status and other positive effects, she uses an enhanced special skill. Therefore, in her build, priority is given to ATK, which develops up to 3500., And energy recovery.
Rating of amplifiers
"Balls" with high ATK and HE, as well as beneficial effects for the team, always come forward. However, due to the passive requirements, choosing a weapon for Sanna is difficult, excluding her signature weapon and limited S-rank counterparts.
| Amplifier | The effect | By recommendation |
![]() ⭐⭐⭐⭐⭐ Base ATK 48-713 Energy recharge: 24-60% |
An agent with this item restores energy outside the battlefield for 0.6-0.96 units/sec. faster. When he deals physical damage to enemies, all fighters in the squad receive an effect that increases their damage by 12.6-20% for 40 sec. This bonus can stack up to 2 times, and when triggered again, the duration is refreshed. Upon reaching level 2 of the effects, the attack power of allies also receives an increase in size. 10-16%Identical passives do not stack. |
The signature weapon grants a significant amount of energy to its wearer and key buffs to allies: damage and attack power. Their 40-second duration allows the hyper-carry to remain in the arena for a long time and perform long rotations with active boosts. |
![]() Stylish little thing |
Whenever any squad member enters the battlefield via Quick Assist, Chain Attack, Defense Assist, or Evasion Assist, the agent with this item gains 5-7 energy. Occurs no more than once every 5 seconds. When an agent with this device spends 25 or more energy, the entire squad deals 10-16% more damage. Lasts 20 seconds, can stack up to 2 times. Repeated casts refresh the duration. The effect is shared across the entire squad. |
An S-ranked replacement for the signature variant, which increases allies' DPS and solves problems with gaining primary stats. |
![]() Boom gun |
Whenever an ally (agent or other creature) hits an enemy, the entire squad's attack power is increased by 2.5-4% (Lasts 8 seconds and stacks up to 4 times). Each stack's duration is calculated separately; each teammate only provides 1 stack of the buff. Duplicate passives do not stack. | The best epic weapon with a good base and flat stats. If there are no legendary alternatives or signature weapons, this is the preferred option. |
![]() Ball for a game without rules (MP) |
If the wearer's attack triggers an attribute counter-effect, the critical hit chance of all team members against the affected enemy is increased by 12-20% (duration - 12 sec.). Passive effects of the same name do not stack. | A great option for damage dealers who need critical chance: all Offense characters, as well as Miyabi and vocalist Aria. |
What drives to install
Discs should not only increase the effectiveness of the agent himself, but also provide additional boosts to the team.
| Set and its effects | Features |
![]() Lunar Lullaby 4 Piece: When a Support class user launches an empowered skill or ultimate, the entire team's damage is increased by 18% for 25 seconds. Repeated launches refresh the duration. Passive buffs of the same name do not stack. |
A set that perfectly fits the idol's rotation (prioritizes the use of a special skill and super ability) and the duration of her personal buffs. |
![]() Astral voice 4 Piece: When any squad member enters the battlefield with Quick Assist, the entire squad gains 1 stack of Astra (max 3 lvl, 15 sec db). Repeated casts refresh the duration. Each stack increases the damage dealt by the character performing Quick Assist by 8%. Passive buffs of the same name do not stack. |
When using enhanced special attacks, the heroine triggers a quick assist, allowing her to utilize Astra. When playing with this set, keep in mind the specifics of the buff: remember that when Sanna's buff triggers, it's the core that must be on the field. |
The following are suitable as "halves" of other sets:
- Hormone Punk - attack power +10%.
- Swing Jazz - Energy Regeneration +20%.
You can also combine the two sets discussed in the table with each other.
Recommended Stats
Basic parameters for each slot:
| Position | Stat |
| 1 | HP (fixed) |
| 2 | Attack Power (fixed) |
| 3 | Protection (permanent) |
| 4 | ATK% |
| 5 | ATK% |
| 6 | Energy Recovery/ATK% |
Additional characteristics priority:
ATK%>> Critical Damage/Chance > Penetration
Upon reaching the maximum level of development, the following stats should be available to realize the idol's potential in battle:
- Attack Power: 3,500 units and above;
- energy recharge: 2,0-2,6.
Other characteristics can be upgraded as desired.
Which banbu is suitable?
Banbu isn't a must-have for Sanna, as the long-eared companion should be a damage dealer. Let's look at some examples of Limited and A-rank companions:
| Banbu | The effect |
![]() Fanbu |
Can restore HP to the active hero and cast Ethereal Anomaly. If there are two or more members of the Angels of Delusion faction in the party, healing allies grants 50 ATK for 30 seconds and increases the effectiveness of Ethereal. |
![]() Knighthood |
Increases the ATK stat of allies in the squad, combines well with the Support heroine's skill. |
![]() Prospector |
Provides healing, shield, or energy during combat to help keep the damage dealer safe. |
Sanna's Squad Guide in Zenless Zone Zero
In ZZZ, Angels of Delusion member Sanna focuses more on synergies with Assault and Anomaly heroes. She provides specific buffs to attacking units with different mechanics. This allows her to be versatile and a good addition to a squad or a worthy replacement for a needed support. She excels in both hyper-carry builds and classic squads, provided certain conditions are met.
Best allies
The singer will demonstrate a high level of synergy with the following agents:
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Xiao-Guang is the strongest Offense representative. In battle, she accumulates stacks of Heavenly Sword to enter the enhanced state of "Insight." Allies with the "Ethereal Veil" mechanic can also assist her in this. The Support Agent makes an excellent companion for the Senior Student due to the unique feature of her personal zone: when re-creating an "Idol," the member does not refresh the existing one, but first closes it and then activates a new one. |
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A faction ally who summons Abloom!!, she prefers support roles that fight from the "pocket" or briefly enter the battlefield to quickly refresh buffs. Because of this, compared to other Anomalists, she's less prone to Chaos play and often leads classic carry teams, where two less active units focus on supporting the first-position agent. |
Besides these characters, the girl will become a reliable support for other Offense heroes who need bonuses to crit and ATK:
In addition to cooperation with Aria, the knowledge boost from "Ethereal Veil" facilitates comfortable play against leading representatives of the Anomaly.
It is important to note that Sanna is not a full replacement Ukinami Yuzuhi, which is a priority support for anomalists due to a more impressive list of buffs suitable for them.
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Best team samples
Based on the characteristics of the characters considered, the following teams can be created:
It is worth noting that Sanna has an additional passive ability will not be Work in classic Anomalous squads without Aria. However, the damage bonus to stunned targets won't be effective without an Intimidation specialist.
| Character 1 | Character 2 | Character 3 | Features |
|---|---|---|---|
![]() | ![]() ![]() | ![]() | Xiao Guang provides good support both in a typical stunner build and in a hyper-carry alongside Zhao. Shun Guang also relies on Ethereal Veil. |
![]() | ![]() ![]() | ![]() | The AOD members have good synergy and share animations. Aria's attacks are fast and heavy, so she can frequently activate her Cat's Eye area-of-effect blast. |
![]() ![]() | ![]() ![]() | ![]() | Soldier is much more beneficial to pair with Lightyear due to the damage multiplier on stunned targets. Evelynn performs better in a hyper-carry build with Astra due to the specifics of her central agility and communication. |
![]() | ![]() | ![]() | In the absence of a Trigger, Sanna is a useful addition to the OBOL build. All girls benefit equally from the attack damage boost, and they can also activate the vocalist's "pocket" skill. |
![]() | ![]() | An example of an electro squad, where Sid is the main damage dealer. Cissia allows her to ignore her attribute resistance and provides critical chance and damage, while Sanna increases the ATK of both. | |
![]() | ![]() | ![]() | Idol makes a good replacement for Sokaku in Ellen's team, offering the same massive ATK bonus. If you encounter the Ethereal Veil buff in the endgame or want to replace an Epic Agent, Idol is the best option. |
![]() | ![]() | ![]() | Dialin has an effective stun, allowing her to quickly stun her target. Nekomata has fast and frequent attacks, allowing her to trigger Cat's Eye more quickly. |
![]() | ![]() ![]() | ![]() | An example of an Abnormal Build, where Sanna fills Yuzuha's position. And despite the lack of a signature tanuki, the team's performance isn't much worse. |
![]() | ![]() | ![]() | The composer of "Angels of Obsession" can also support the now-classic pairing of the girls from Section 6. Miyabi's "Ice Burn" scales, including from ATK, so she'll make full use of the buffs. |
![]() | ![]() | ![]() | A mono-physical variant of the squad, focused on constantly summoning Onslaught. Sanna would benefit from gathering more "knowledge" in this pack. |
Features
As you level up, your base stats increase by the following values:
| Level | HP | ATK | DEF |
| 1 | 681 | 108 | 48 |
| 10 | 1 981 | 204 | 139 |
| 20 | 3 374 | 305 | 238 |
| 30 | 4 766 | 433 | 337 |
| 40 | 6 159 | 534 | 436 |
| 50 | 7 552 | 662 | 535 |
| 60 | 8 477 | 750 | 600 |
As you develop your Propensities, you will unlock increases to your Flat and Percentage ATK.
Leveling
The leveling materials are standard for a Support hero with the Physical attribute. After gaining access to Relentless Hunting, you can collect materials from bosses even without completing the story chapters.
| Leveling | Materials | Cost |
|---|---|---|
| Level | ![]() ![]() ![]() | ![]() |
| Skills | ![]() ![]() ![]() ![]() | ![]() |
| Makings | × 60 High-Dimensional Data: Bloody Corrupted Feather![]() | ![]() |
How the skills work
The core skill that underpins the idol's entire rotation is E, which casts Etheric Veil and calls in quick support. Additionally, the uncharged, charged skill, central attack, and ultimate inflict the Cat's Eye status on enemies, which the damage dealer can use to deal area-of-effect damage.
- Basic attack (n/a): A standard attack combo with a built-in passive. Initially, there are six slots for charging "Claw," which are used to perform a Bubble attack when the girl is in the pocket and there are no enemies with the "Cat's Eye" status on the field.
- Special and enhanced special skill: A charged E-class grants the team "Angelic Harmony" for 40 seconds and calls in a quick assist. Reusing the skill while "Angelic Harmony" is active will additionally create an Ethereal Veil "Repeat Obsession," increasing allies' ATK by 50.
- Evasion: a standard set of techniques for avoiding enemy hits.
- Help: replacing a hero on the field, parrying and counterattacking without any special passive effects.
- Attack chain: In addition to dealing damage to a stunned target, it also summons quick help for the next hero.
- The: Grants 6 charges of the Claw Post and calls for quick help.
- Basic Passive Ability"Angel's Harmony" grants characters an attack power bonus equal to 30% of the girl's ATK. Her B/A, enhanced special skill, C/A, and ultimate inflict "Cat's Eye" on enemies for 12 seconds. After several hits from allies, this status "explodes," and its damage depends on the specialization of the attacking character: Attack will inflict 300% of ATK, Anomaly 480% of ATK (the hit is guaranteed to be critical with 150% critical damage).
- Additional passive ability: Requires Assault or a member of the Angels of Delusion group. While inside the Ethereal Veil, the damage multiplier on a stunned target is increased by 30% for 40 seconds. Upon entering the field, the heroine is granted 15 energy, which is triggered once every 180 seconds in the Research Zone.
The order of leveling skills
Traits > Ultimate = EX Skill > Basic Attack = Assist = Evasion
Idol functions as a pocket support and is designed for quick rotations, giving damage dealers more time on the field. It's enough to level up her key skills:
- Deposit Increases the percentage of attack power and damage granted when Cat's Eye is triggered.
- Ult has a large damage scale, which will allow you to inflict significant damage on your enemies, but like skill All that remains is the tools to assemble the Claw Post and obtain the Ethereal Veil.
- No assistance and evasions no need to swing.
The best eidoses
The mental picture is aimed at increasing the overall damage of allies, with the exception of the sixth part, which allows the girl to become a full-fledged support DD.
| M1 | After Cat's Eye activates on an enemy, that target's defense is reduced by 7%, stacking up to 3 times and lasting 40 seconds. Each charge's duration is calculated separately. |
| M2 | While the heroine is under the effect of any Ethereal Veil, all squad members gain a 10% attack bonus and +1 Claw every 10 seconds. The number of hits required for Cat's Eye is reduced, and the damage multiplier increases: Attack - +200%, Anomaly - +300%. |
| M3 | Level of b/a, evasion, assistance, special attack and c/a - +2. |
| M4 | After the idol uses his ultimate, all allies deal 18% more damage for 60 seconds. |
| M5 | Level of b/a, evasion, assistance, special attack and c/a - +2. |
| M6 |
After using the Ex-skill, enters a "Focused Creation!" state for 8 seconds: all attacks are guaranteed to critically hit targets, and critical damage is increased by 0,03% of attack power, up to +105%. Interruption protection is increased, and damage taken is reduced by 40%. She can activate Cat's Eye on enemies independently, but the rules for Assault agents apply. If the effect is triggered while the Claw's Post is active, all stacks are consumed and Cat's Eye is reapplied to enemies. Damage to allies triggering the idol's passive effect is increased by 50%. |
Sanna's best consts are the first one, the second one и fourth:
- Thanks to M1 It becomes possible to reduce the target's defense percentage by sequentially activating "explosions" from a unique status.
- M2 Provides a general DPS boost to the entire squad, as well as the DPS boost from the heroine's statuses.
- The girl's ult has the highest damage multiplier among Supports, which is beneficial to use in combination with M4The boost lasts for a full 60 seconds and stacks with other bonuses from sets, boosters, and other sources.
To realize the heroine, it is not necessary to invest in a mental picture. It is better to acquire a signature Thoughts in Beat, which has a high base required stat and many pleasant buffs for agents.
How to play as Sanna
Primary statuses are responsible for various combat activities and are triggered under unique conditions:
- Angelic Harmony: Summoned by E, grants a 30% bonus to ATK from the idol's attack (up to 1,050 units).
- Cat's eye: Applied by a charged skill, targeting ability, or the heroine's ultimate. Causes an area-of-effect explosion when the damage dealer deals damage with an Attack/Anomaly.
- Etheric Veil "Obsession on Repeat": When re-cast after receiving Angelic Harmony from the E-class, it buffs allies' attack power by a fixed 50. Can be triggered by holding the skill with sufficient energy.
- Bubble and the Scratching Post: Summoned by a skill, it strikes enemies when there are 6 or fewer stacks of Claw Post and the targets are not affected by Cat's Eye. Charges are gained by casting Ethereal Veil or the Anomaly attribute effect.
The heroine adapts to the needs of the team and utilizes her skills according to a favorable rotation. The most common and simple option, which activates both the passive and weapon set effects, is:
- When your energy level reaches two bars, hold down the E key to immediately launch the Etheric Curtain and call for emergency assistance. The "Special Shooting Technique" will also work.
- Alternative: First, spend the accumulated EX skill charge, perform a couple of hits on the enemy, or perform another action to gain the missing units for the second use.
Is it worth knocking out Sanna?
In Zenless Zone, Ziro's Legendary Sanna is a top-tier support who can fit into almost any team. She's easy to build and doesn't rely on signature or constant damage, making her a friendly unit for F2P accounts and new players. Her Angelic Harmony buff provides a massive attack damage boost, backed up by 50 damage from Ethereal Veil. While the buff isn't as significant as her primary status buff, it's enough to trigger many mechanics.
She doesn't require any additional investments like Const and can thrive without them in the right teams. Due to the demands of endgame content like Shiyu Tower or Critical Simulation, additional companions are sometimes necessary. Idol is a great alternative to the many specialized supports for Assault or Anomaly characters with frequent attacks, offering comparable functionality to her Support counterparts.
































































Why does Sanna need CS and crit damage?
Will Sanna be better than Zhao in Ye Shunguang Squad?
If Dialing is available, that's even better. But if Dialing isn't, Sanna should work with Zhao to quickly stack Xiao-Guang.
It fits perfectly with the Eva and Astra, the numbers are very nice and it was easy to assemble. I had these two with the Pulchra for almost six months.
Will Nangong Yu be in Banners later?
Yes, in update 2.7 after Aria and Yuzuha's banner
Where did you get this info from? I just haven't seen it anywhere. Where can I read more about it?
How much knowledge does Sanna need under Jane?
Why do you need Sanna to be Jane's? It's better to get Yuzuha, she'll be in the second half. Sanna is okay, but with the attack and angels.