
In Genshin Impact, the main event of the patch 6.6, "Phantasmal Pals," tells the story of the first official tea party of the Little Hexenzirkel. Spark Knight Klee has created her own organization and invited several girls she knew to join. The friends created a safe haven for games and meetings on the Inazuma grounds.
Join a gathering of a new generation of sorceresses and try out their newly created minigames, which include combat challenges, a 2D strategy, and bomb-throwing. Your rewards include valuable character development materials, Primogems, and an epic two-handed weapon skin.
Dates
The event starts on May 22 and ends on June 8, 2026.
How to unlock the event
To participate in the activity, please make sure you meet the following requirements:
- reach at least 30th adventure rank;
- complete the mission "Ritou Escape Plan".
For a better understanding of the plot of the flagship 6.6 event, we recommend completing the Archon quests of Inazuma and Klee's Story Quest. The Traveler meets most of the event's heroines in the main plot.
Genshin Impact's 'Phantasmal Pals' Event Walkthrough
The story has three chapters, which are displayed in the event menu, in the "Adventure Progress" section.
The quests unlock every other day.
The Forest Boar and the Little Witch (Chapter One)

In the introductory storyline, Traveler and Paimon decide to visit the baths in the Kingdom of Eternity, but encounter a mysterious girl who accidentally leads them to a witch tea party.
Go to the Aisa Bathhouse
Travel to the capital of Inazuma and go to the establishment where psychologist Mizuki works. Two unfamiliar girls are chatting near the entrance. They are concerned about the appearance of a strange wild boar in the area.
Head to the rumored location to investigate. Along the way, you'll encounter little Prune. She claims to be a friend of the sorceress Alice, but quickly runs off in pursuit of a "strange magical surge."
Follow Prune and assess the situation
Use the teleporter in Chinju Forest and head straight ahead. When you reach the area, examine the mint bush. Underneath, there is a cryo whoopperflower that needs to be defeated.
The huntress will spot another trail and hurry on, toward the eastern shore. Follow her to the toy camp. It turns out to be the hideout of the Spark knight Klee and her Little Hexenzirkel.
Join the tea party
After a short introduction, chat with your friends. They'll tell you more about their imaginary companions and invite you to play together.
After talking with everyone, approach the table and wait for the tea party to begin. The girls will bring drinks and treats. During the gathering, the conversation will turn to Popcorn the boar, whom the witches recently discovered. Apparently, the beast is also an imaginary companion, but something happened to his owner, Homura.
If You Should Forget the Entrance to Dreams (Chapter Two)

An employee of the Aisa bathhouse comes to help search for Popcorn's owner. She asks them to explore the anomalous areas and collect fragments of the nightmare.
Hit the road when you're ready
To begin your journey, approach the little witch hunter and choose the option "Let's go.".
Find the Nightmare Fragment in the forested area
The first search area is Chinju Forest. Talk to each witch and find out what they discovered. The girls accidentally caught youkai Kirara.
Suddenly, one of the companions senses something and ran away. Talk to Prune and find out what's going on. During the conversation, she'll suggest going to the next marker on the map.
Investigate the suspicious location
The trail led to a stream east of Konda village. Check two points of interest and discuss the situation with your friends. The Onikabuto are acting strangely, and, just in time, a bug specialist, Arataki Itto, is nearby. Continue on your way after the conversation and catch-up with Oni.
Defeat the monsters: Glug Glug King and Crackle Snap King
The final nightmare fragment brought the Little Hexenzirkel to the beach. A burst of energy has attracted numerous slimes. Help the girls defeat the monsters, and then return to the shelter to rest. The little ones have agreed to spend the night together and help Popcorn meet his owner the next day.
The Magic That Never Fails (Chapter Three)

Witness the reunion of Popcorn and his owner.
Go to the secret hideout
Wait until the next day and visit the beach where the Little Hexenzirkel headquarters are located. A Yumekui-Baku managed to absorb the nightmares it found and provide some help to the boar's friend and himself. However, it still feels unwell.
Go to Inazuma City
Popcorn's friend has grown up and no longer sees him. Visit the capital of the Kingdom of Eternity to help her remember her friend. The owner turns out to be a young lady whose health is failing due to overwork. The traveler met her at the very beginning, near the Aisa Bathhouse.

The girls will help her, encouraging her to finally take a day off to recover. Wait for the man to leave and talk to Homura.
Return to the secret hideout
After saying goodbye, head back to camp. Prune will tell you how Alice separated her from her imaginary friend and pushed her to challenge the witches. Her friends will decide to support her in her fight, inviting her to join the Little Coven.
Afterwards, head to the beach and check on the little witches and imaginary friends who have become real. Alice will contact the Traveler through the huntress's bell and tell him the truth about Descartes's kidnapping.
'Phantasmal Pals' Event Guide
The event consists of four mini-games that will test your combat skills, agility, and knowledge of mechanics.
A Little Walk Home

Adepti's apprentice Yaoyao and herbalist Qiqi prepared a platform minigame. Control Yuegui the rabbit to help it overcome obstacles and escort the lost friend to the Bubu Pharmacy. Collect the radishes scattered along the way to score more points.
Find the detailed walkthrough in a separate guide.
Dodoco's Bomb-Rally Ruckus

In the throwing challenge you need to support little Klee and pass the bombs to all of her companion's friends. Adjust the direction of the flight and move from one point to another to quickly complete the level.
The number of throws per stage is limited. You can increase or decrease the number of attempts by aiming at specific zones on the field. If the throw goes out of bounds, hits a ferret, or lands in deep water, the pass will not count.
For a step-by-step walkthrough, read the following guide: Dodoco's Bomb-Rally Ruckus.
Fantasy Realm Performance

Witch Hunter Prune prepared a combat mini-game for you. The activity consists of two stages:
- training plan;
- battles with points.
In the first part, defeated enemies award Witchhunter Momentum — a special buff for the next round. This buff ends when objectives are completed or the timer runs out.
Witchhunter Momentum you've obtained gradually declines, and when it reaches zero, the second training level activates, followed by another battle. Defeat opponents and accumulate special points to claim all the activity rewards.
Optimal teams and clearing tips were listed in the Fantasy Realm Performance Guide.
Gena's Great Escape

Take part in the competition created by Ninja Sayu. Control a forward-moving Gena to avoid obstacles and score more points. The endless runner action is similar to the popular Subway Surfers.
In the final stage, the track will become increasingly difficult and faster. Complete all the levels and obtain the highest score.
Where to find Characters after completing the event stages

After the story missions, there are no characters left in the open world to talk to.
How to earn Pals Synergy
As you complete activities, you'll earn special points as a reward. Collect them to unlock additional rewards in "Pals Gifts" and add a 4-point cosmetic item to your gear collection.
Claymore skin
Obtain 900 points and get the "Super Awesome Magic Key" epic skin. It can be equipped on any two-handed weapon user.
Rewards
For completing all the quests, challenge objectives, and collecting all the currency in Phantasmal Pals, you'll receive a total of:
| Item | Quantity |
| Primogems | × 790 |
| Mora | ×590 000 |
| Mystic Enhancement Ore | × 50 |
| Fine Enhancement Ore | × 40 |
| Sanctifying Unction | × 28 |
| Sanctifying Essence | × 5 |
| Hero's Wit | × 43 |
| Crown of Insight | × 1 |
| Hero Ascension Gem Fragments |
|
| Guides to "Elegance", "Transience", "Light" | ×0 of each type |
| Philosophies of "Elegance", "Transience", "Light" | ×2 of each type |
| Epic resources for upgrading various Inazuma weapons | ×3 of each type |
Completing some stages of mini-games will award experience for your "Battle Pass":
| Objective | Amount of points |
| Reach a rating of 7 in "A Ninja Never Loses Focus" of the "Gena's Great Escape" minigame in the "Phantasmal Pals" event | × 1200 |
| Complete "Stick With Patterns" in "A Little Walk Home" in the "Phantasmal Pals" event | × 1500 |
| Complete the "Bouncy Chain Reaction" challenge in "Dodoco's Bomb-Rally Ruckus" in the "Phantasmal Pals" event | × 1500 |
| Achieve a Combat Rating of 10 in "Judgment: Witch-Hunting Flame!" in "Fantasy Realm Performance" in the "Phantasmal Pals" event | × 1500 |






































I'm a bit confused. Has anyone else encountered the problem of being unable to get any medals at all in Mujina Escape? Everyone else seems to be doing great everywhere I look, but I can only get up to 5750 points...
I liked the event, especially the Subway surfer in the form of a fat tanuki.
But the reward is a separate kind of fall down 😀
Does anyone by any chance know how to complete the quest for this battle pass event?
In the Fantastic Friends event in the Fantasy World Theater mode, achieve a Combat Score of 10000 on the "Judgment! Flames of the Hunt!" level.
I tried everything, but I didn’t understand what kind of mode this is :(
I need to complete the fourth combat dungeon for a gold medal. Sentencing
In the fourth battle dungeon, reach 10000. It's called differently, but the reward will be...
Did you happen to find it? I don't understand what this mode is either.
some kind of poor event... these skins are also... wow.
Kli's game is boring, this half-assed golf game.
This one is missing Aino, Sijwin, Nahida, Iansan, Dori, Diona and Kachina to complete the set.
Sijvin, Nahida, Dori, Iansan, and Diona are all short adults. I don't understand why they didn't invite Aino to eat cookies.
Let me clarify (everything that follows is my personal opinion)
All event participants are aged 8-10 years old
Aino - 13+
Sidgvin - 25+ years old
Nahida - 500+
Iansan - 20-25
Dory is 25+ (she has managed to build a huge trading empire)
Diona is 16+ (she is allowed to work in a bar, which, even with all the liberties of Monstadt...)
Kachina - 14+ (I don't think children are allowed to compete in the Abyss)
Sayu is the most confusing. Until recently, I thought she was 15+ (she's sent on all sorts of solo missions), but in one of the events, she played with Klee, "glad to meet girls her own age."
Aino and Kachina from recent regional events, airtime was allocated to old-school Inazume and Li Yue
A chamber story is more intimate
Sayu, a ninja skilled in disguise, was told she was suitable for the Micro-Vasilis gathering and didn't reveal herself. Especially since she's a local Inazuma adult who looks after children from other countries.
And Sayu can immediately put on the prize sword skin and run around, otherwise I would have to call Aino again
Sigvain seems to be over a hundred years old already, Melusines live for centuries, but remain like children
Well, I gave the lower estimate.