
Shinku is a space-type heroine in NTE With two stances and varied gameplay, she's closely tied to her Charge reaction: her passive talent buffs both her team, herself, and the Remora-targeting buds. Her second passive is situational, as it encourages targeted, high-damage play. frequent deviations, which will not be convenient for everyone.
The build is expensive: stats are easy to balance even without a signature arc, but finding an alternative is difficult. Composing a squad can also be challenging, as the heroine is aimed at being a hyper-carry in groups with Lakshana and Anima Espers—most decks with them are already complete, and you'll have to choose who to replace them.
| Rating | S+ position in tier lists |
| Rarity | S-rank |
| Appeared in-game | July 8, 2026 (Patch 1.2) |
| Attribute | Cosmos |
| How to Get the Character | Limited board Before Dawn |
| Type | Hybrid |
| Role | Damage |
| Date of birth | August 13 |
| Faction | Bureau for Combating Anomalies, OS-2 |
How to Get the Character

The exclusive Before Dawn board allows you to knock out Shinku.
Strengths and Weaknesses

Dragon Girl is a primary damage dealer, welcoming to newcomers and not burdened with heavy mechanics. She can lead a pack of A-class starting heroes or standard Legendaries. Her downsides include difficulty choosing gear and her reliance on awakenings, which link parts of her skill set and raise her damage output to a competitive level.
| Strengths | Weaknesses |
| Despite the variety of effects, the presence of two stances and alternative energy scales, the gameplay is very simple. | Doomed to be compared to something more accessible Chiz and without investments it may be inferior to it in damage. |
| The character trait allows you to not lose damage in battles with passive bosses, for example, with Sea prisoner. | Tied to the timings of her own and her team's rotations: she wants to be on the field for a long time and without interruption, but also requires constant Charge activation. This issue is resolved by waking up E3. |
| Distributes the energy from the Charge to all heroes in the squad and increases the damage from the cycle's activations, significantly increasing the effectiveness of such a stack. | Among the "Hybrid" type arches, there are few available options with suitable passives. |
| In his second form, he moves quickly and can walk on walls, making exploration and non-combat timed modes easier. | For comfortable play, it requires at least two awakenings. |
The Best Shinku Build in Neverness to Everness

Shinku's NTE build will require a strong focus on ATK and key bonuses—total and attribute damage. Crits remain a priority, but their build is simplified by the console's passive (+64% critical damage) and the main stat in arcs that often contain critical chance.
Which arc to use
The Signature is the best option, with a strong defense ignoring buff and an ideal base for all stats. Its budget-friendly, but not free, replacement is the Fluff of Fury with bonuses to crits and attack power.
From the "Hybrid" F2P weapons, we recommend taking a closer look at the arc "The time will come" on k/sh - passive is well suited for standard Charge units.
| Arc | The effect |
|
Signa Shinku "The Red Mirage" (5⭐) ATK 37-570 Crit Rate: 9.6-24% |
ATK + 20-32%After activating the superpower, it receives + 32-51.2% to space damage, and the damage dealt is ignored 12-19.2% Protect targets. Lasts 20 seconds; repeated casts refresh the timer. |
Fluff of Ferocity (5⭐) ATK 33-512 ATK: 11-27.5% |
+ 4-7.2% to critical damage for 10 seconds after landing a critical hit. Stacks up to 10 times. Duration resets when retriggered. |
A Time Will Come (4⭐) | F2P option ATK 31-475 Crit Rate: 8-20% |
+10-18% to ATK, +10-18% to protection and +10-18% to HP if there are at least 3 different types of Espers in the team. |
In extreme cases, you can put Camellia Society with high base stats as a "plug", because the girl will not be able to use the weapon's passive.
Choosing a cartridge for the console
The console attribute favors a build based on Lost Radiance, which requires two Type III modules. Alternatively, the versatile Shadow Creed can be used, but this will sacrifice the 32% critical damage bonus.
| Cartridge and the effect | Recommendation |
Lost Radiance × 2: Cosmos +10%. × 4: After using a super ability, the hero ignores 25% of enemy defense. The effect lasts 20 seconds and cannot stack. |
Standard equipment for space espers that significantly increases damage after activating the ultimate. |
Shadow Creed × 2: ATK +10%. × 4: After activating the skill, increases ATK by another 25% for 20 seconds. |
Increases ATK by 35% and can be used until a "perfect" cartridge from the first set is obtained. |
Recommended attributes in modules
Choose pieces based on the priority of characteristics:
| Console parts | "Upper" stats | "Lower" stats |
| Cartridge | Critical Chance > Space Bonus > Critical Damage > ATK% | Critical Damage > Critical Chance > Damage Bonus % > ATK % |
| Modules | ATK and HP are constant |
To comfortably complete the endgame, aim for the following stats:
- OZ — 20,000+;
- ATK — 2,000-2,600+;
- crit chance. strike — 70-80%;
- CRIT DMG — 100-150%;
- damage bonus — 10% and more;
- bonus to space — 42% and higher.
How to place modules
Install Type III parts, or "corners" or horizontal and vertical straight pieces, in the empty spaces. The maximum critical damage bonus of 64% is only achieved with the "Lost Radiance" cartridge.
Shinku Squads in NTE

Shinku in NTE requires building a group around the Charging with Partners cycle Lakshana и anima — she can receive up to +50% ATK during these buffs. With awakenings, the heroine can more often go into the "pocket" without suffering a damage penalty, but before she receives them, she remains a selfish core.
The best girl packs include the Charging cycle and are built with three sub-DDs:
|
Shinku |
Hathor |
Zero |
Jiuyuan
Iroy |
|
Shinku |
Hathor |
Hotori
Edgar |
Jiuyuan
Mint |
|
Shinku |
Hathor
Skia
|
Jiuyuan |
Sakiri
Haniel |
|
Shinku |
Chaos |
Jiuyuan
Iroy |
Hathor |
|
Shinku |
Nanally |
Zero |
Hathor
Skia |
How the skills work
For hitting enemies, Shinku accumulates "The Unruly Spirit", which is spent on activating the superpower and switching to an enhanced stance. In the form "Raging Crimson" she continues to gain charges, but already "The Fading Mind", which are spent on activating the skill. And finally, each "red" redirection skill grants a charge for using the super ability dash (up to 5)—this type of finishing move becomes available just before the end of the stance.
- Basic attack Special Martial Arts — punches, which, depending on your stance, grant either "Defiant Spirit" or "Dwindling Mind." After the 3rd, 4th, or 5th non-attack, you can hold down the button to gain more stacks.

- Skill Rapid Breakthrough — the standard one helps charge the ult, and the enhanced one requires the energy of the "Fading Mind".

- Ultimate Crimson Fury — switches to a strengthened stance, in which the entire set of skills is replaced, and before the end of the state allows the use of the "Crimson Judgment" dashes.

- Support skill Breakthrough tactics - Deals a copy of space damage and gains charges for the ult.

Hidden talents of the OS-2 participant:
- Passivation "The Walk of a Lone Wolf" — Grants a boost to the Charge cycle, increasing damage from buds, Shinku's attack power, and restoring energy for the entire team.
- Passivation Scales of Wrath — the super ability deals more damage to targets that are not bosses.
- Character trait "A threatening look" — After two seconds without active attacks, begins to accumulate stacks that are consumed upon the next attack. Charges are also awarded for perfect dodges. A maximum of eight can be accumulated, and each one provides a 100% boost.
Everyday skill Secret Break works for cafes:
| Levels 1 and 3 | Increases food prices by 0,3 fons for every three drink tags. |
| Levels 2 and 4 | Reduces the rate at which ingredients are consumed by 1%. |
| 5 | For every three drink tags, increases the price of dishes by 3%. |
Second Ability "Eternal readiness for challenges" Allows you to spend extra energy to collect more rewards for Hell's Mahjong.
Leveling Order
Passive Talent 1 > Basic Attack > Ultimate Ability = Skill > Passive Talent 2 > Support Skill
Prioritize the "Solitary Steps" talent to gain a 50% ATK bonus in Charge teams. Afterward, develop skills with high damage and frequent use:
- Basic attack is the main source of damage, it is pumped up to the maximum.
- The superpower and redirection skills deal decent damage and improve in parallel.
- The Scales of Wrath passive, while situational, is useful for the vast majority of combat content.
- The support skill can be upgraded as “free” resources become available.
Which awakening effects to choose?
E3 Sunset Beach > E4 Snowy Slope > E2 Pre-Dawn Training = E1 Rainy Alley > E6 Dragon's Treasure > E5 Funhouse
Shinku's best cons are third, second and fourth:
- Sunset Beach — the best purchase for the heroine, which, by preserving the stacks of "Intimidating Gaze," gives more comfort to her and her team.
- Pre-Dawn Training Contains an important bonus to reduce targets' resistance to space damage.
- Snowy Slope Pairs perfectly with the third Constipation, greatly increasing the damage of Intimidating Gaze and opening the door to dual-DPS teams. However, without E3, Constipation is weaker than the others and is not recommended for leveling.
Of the remaining awakenings, the strong ones are E1 and E6, which are slightly weaker than E2 but still solid damage options.
Rotation
The girl has an alternative Ultimate Energy gauge, which is charged through active skills (non-attacks and counterattacks) or a character trait (dodging or inaction). The second method is more effective, so we recommend playing with it:
- Wait two seconds for the "Intimidating Gaze" bar to appear above your health bar. Accumulate eight stacks, dodging attacks.
- use the skill to use up all charges and deal massive damage. Repeat the process once again with at least four stacks.
- Switch to the hero Lakshana through the Remora trigger loop. Use its available skills.
- Call to the field Zero and activate the ult and skill.
- Switch to an ally after a cycle anima and press all its "buttons".
- Return to Shinku and activate ult, while the Charge is active.
- In the enhanced state it remains to be used basic attacks и skill as soon as ready.
- As soon as appears dragon icon Next to the Ultimate button, press it several times to perform three dashes before the final blow.
Once you're back in your normal form, build up eight stacks of Intimidating Gaze again, use the skill, and repeat the rotation from step three.
Is the Character Worth Pulling For?

The OS-2 member is an effective main damage dealer, gathering standard and limited heroes from the Lakshana, Cosmic, and Anima realms around her. Thanks to her strong base stats and growth, her build is easy to assemble and optimize. Despite the variety of effects, rotation is also straightforward, making Shinka very welcoming to new players.
Due to playing in the same teams in the same position, she is doomed to be compared with Chiz, whose cons and signal are free: without investment, Shinku is inferior in damage, but is much easier to control and pays off in the long run. She should be played by those looking for a strong and stable core for a group of sub-DDs and supports with the potential to knock out cons in the future.
























But if I knocked out both Chaos and Shinku, and they require almost identical teams, can I put Shinku, Skia, Edgar, and Mint, who I'll replace with Ira later, on Shinku, or is it just plain bad? Instead of Zero, the only Cosmos I can use are Edgar and Cheese. (ಡ‸ಡ)
Consider the second-to-last team, where they can play together. If you plan to split them into two packs, this is a good option, but it may not seem the most convenient.
I was lucky, I fell right away from the constipation, and also with the suit and the flight, at a 40 twist
For me, if you put aside the waifu, then this character is for beginners who want to break into the game.
It's not that easy for a beginner to get a cheese with a signature just because of the funds, meaning it will take about a month of activity.
I knocked the tire out of the top ten, and now I'm even signaling to her. Please be jealous.
Lucky son of a bitch! I get all the Persians at 70+ spins and the fluff at 80. The greediest bottom gacha.
hahaha
Haha, have you even played other gachas? Before you start crying, the greediest gachas are Zzz and Gashnya, etc. Where you can get nothing for 160 spins, and that's the same for every character if you're unlucky.
I got it 3 times in 45 spins
No.
I also got it in the first 10, the arc in 20. And that's despite the fact that I took the guy with the arc.
I clicked on this because I'm a dragon fan. And the face is always funny and always smashed.
Strange game, I missed almost all the content in one version = immediately fed. Or maybe some magic was used.
I dumped the guy and left the twists for her
I knocked out Shinka + 2 cons and a sign. And all this for almost 90 spins of avhavkh.
Unfortunately, I can't attach screenshots, but I didn't collect much: 21822hp, 1830attk (with signature), 827def, 52.99% critical chance, 163.20% critical damage, 21% damage bonus, 47,5% space damage, level 70 + level 70 signature, 3 awakenings (3-4-1 + resonance), Shinku-Hatori-Hator-Nunally squad, we'll test it, what can we say?