
Maps of camps and colonies in Gothic 1 remake They help you navigate the world behind the magical barrier more quickly and avoid wasting time searching for a safe route. They can be purchased from cartographers found in the Old, New, and Swamp camps. It's a good idea to gather basic maps of the area early on to more easily find necessary passages, NPCs, and important points.
Where to find all cartographers in Gothic 1 Remake
On the territory of each fractions meet one merchant, which includes a camp map. The price can be affected by the hero's reputation and the amount of goods already purchased, and it also depends on difficulty level:
- low, gothic, high - from smallest to largest;
- If you selected "custom settings" at the start, you can change individual parameters according to your own preferences.
The article provides prices for "Gothic" availability of resources.
Graham - Maps of the Old Camp and Colony
Cost: ~35 pieces of ore for the Old Camp and ~34 for the colony.
Graham can be found in the outer ring. From the northern entrance, where you first entered the Old City, turn right and climb up to the section with the huts. He'll usually be standing by a cooking pot, talking to a miner.

If the area is empty, check the puddle in the inner ring - he may be washing himself there.
Dexter - colony map
Cost: ~34 pieces of ore (after completing the quest "The Recipe for Sectarians" the price will go down a little).
Dexter is a ghost needed for the quest "Ghost Walk." He hangs around morning, afternoon, and evening. market square.
From Guardian Thorus, turn left and run to the arena. Continue forward until you reach the southern entrance.
The market is located under a wide wooden awning. You'll find a respectable merchant by the fire with a roasted carrion on a spit or at his stall.
Kronos - New Camp Map
Cost: ~37 pieces of ore.
The merchant will show you the way to the New Mordrag, who is sitting opposite south entrance in the Old. When you turn to it, select "Take me to the New Camp".
The bandit will escort you to the main bridge, killing any monsters along the way.
Once you find yourself in the rice fields where the peasants are working, run past the mercenary Lefty (talk to get the assignment Water for the Peasants). Once you've climbed up one level, go to Jarvis.
The man will give you a few instructions, after which you can proceed forward—pass the bridge, and then turn right. You'll soon come to a fork in the road, with the cave entrance on the left.
Go down to the very bottom. Kronos works here, selling a diagram of Lee's estate.
The route from the rice fields was shown in the video:
Idol of Kadar - Swamp Camp Map
Cost: ~38 pieces of ore.
The guide to the Swamp is the Idol Parvez, who wanders around market square: in the inner and outer sectors, often around a fire with a spit or other people's huts.
In the dialogue, select a replica "Okay, take me to your camp.", so that the Sleeper's follower will show the way to the Brotherhood. Like Mordrag, he will kill all enemies.
Once there, run across the bridge past the templars and continue straight until you come across the Namib Idol. From there, turn right.
Once you reach the triple marker, head right again. Stop across from Niras, who's talking to a novice. There's a work area on the left—go there.
Run past Gorrim (you can take the quest "Gorrim's Replacement"). At the massive tree, cross the bridge and turn left, and at the triple sign, turn right.
Idol Kadar preaches in the square until nightfall. Keep in mind that the man will only speak after you've impressed him. with the Sleep spellTo obtain it, complete the mission from Guru Oran. "The Gathering of the Marsh".
The video showed the entire route, starting from the bridge with the Templars:
Fortuno - a map showing the Old Mine
The merchant runs a shop beneath Kor Galom's laboratory in the Swamp Camp. A map of the entire colony, complete with an X on the Old Mine, appears for sale at the beginning of Chapter 3.
In the Gothic remake, navigating the colony, even with a detailed map, is difficult due to the lack of markers. To make it easier to find NPCs, collectibles, and weapons can interactive map.






























The quest doesn't affect whether he speaks or not, you need to knock out his student with a sleep spell during his lesson.
Thank you! I just updated this information in the article~