Bernice White Guide in Zenless Zone Zero with the rating of the best amplifiers, drive disks and examples of strong squads. We will analyze the active and passive abilities of the agent, as well as the optimal eidoses. Based on the specific mechanics of inflicting bonus damage from the "Charred" status, we will create a comfortable rotation. We will indicate everything that the heroine needs for pumping and elevation, and also present the order of improving skills.

Bernice White is a member of the biker gang "Sons of Caledon". The girl is described as a bright and friendly person, capable of chatting up anyone, including monsters from the cavern. Distinguished by incredible skill in creating various drinks, she works part-time as a bartender, and is also responsible for all the fuel for the gang's mechanical equipment.
| Rating | A-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | October 16, 2024 (patch 1.2 second half) |
| How to Get the Character | Temporary banner "Dedicated channel" |
| Specialty [class] | Anomaly. |
| Attribute [element] | Fiery. |
| Impact type | Penetrating. |
| Role in the team | Anomalous DPS agent, pocket DD |
| Faction | "Sons of Calydon" |
| Height | 168 see. |
| Voice actors |
|
How to Get Bernice White in Zenless Zone Zero

The chance to knock out Burnies will be available in the first phase of update 1.6: during the period March 12 to April 2 A limited-time, named "Signal Search" will be in effect from 2025.
Add to Bookmark banner schedule, so as not to miss Bernice's rerun in ZZZ.
Stats
As the agent ascends and levels up, the value of the basic characteristics increases, affecting both the damage dealt and health and defense. The table provides a detailed look at the initial indicators at each stage, without taking into account the boosts from drive discs and weapons:
| Level | Base HP | Base attack power | Base DEF |
| 1 | 592 | 124 | 48 |
| 10 | 1723 | 235 | 140 |
| 20 | 2932 | 355 | 83 |
| 30 | 4143 | 499 | 337 |
| 40 | 5353 | 618 | 437 |
| 50 | 6564 | 763 | 535 |
| 60 | 7368 | 863 | 601 |
Improving the agent's inclinations will increase the characteristic value energy recharge until 1,56 % at the maximum level.
How the skills work

In ZZZ, Bernice is a secondary damage dealer with a unique mechanic for dealing damage from her pocket. By consuming energy while releasing waves of flame from her flamethrowers, the girl fills her passive bar and enters a special state called "Nitro-Fuel Cocktail", in which enemies are inflicted with the "Charring" status. Allies who strike enemies under the effect cause fire damage, which fills the attribute effect bar. The key feature is precisely the application of the fire element without having to be present on the field. Moreover, after the Chaos effect is triggered, the usual Burning is replaced with a new reaction, but the unique status continues to act and inflict periodic fire damage.
In a separate article we discussed in detail, what does the damage of Chaos and other attribute anomalies depend on, and how does knowledge and control of anomalies work.
While using flamethrowers, the girl can make quick dashes and dodges in the direction specified by the joystick or movement buttons. The skill set also includes quick combinations for switching to an improved version of an enhanced special skill with increased damage and energy consumption. Next, let's look at how Bernice White's skills work to determine the order of pumping, identify the strengths and weaknesses of the heroine, and understand the rotation features.
"Direct Flame Mixture"
Fights in close combat, dealing physical and fire damage to the target in front of him.
"Fiery blend"
In the Nitro Cocktail state, hold the b/a button to spray flames around you, consuming 20 points of stored "Heat". After the final spin, immediately activate the enhanced special attack to transition to the skill "High Temperature Mixing - Double Portion".
"Fiery Phantom Dash"
Quickly dodges enemy attacks, becoming invulnerable for a while.
"Dangerous Fermentation"
Performs a dash forward while spraying fire, dealing fire-type damage.
"Tripping"
Performs a series of strikes on enemies in front of him, simultaneously releasing flashes from a flamethrower. The damage from the skill is colored in physical and fire elements, and the agent gains invulnerability to interruption and damage.
"Thermal maturation method"
Fires a wave of flame from a flamethrower in front of him and moves back slightly. Holding the skill increases the effectiveness of the attack.
"High Temperature Mixing"
When activated, the charged ability sprays a wave of flames at enemies in front of it. When the skill is held, the fire will continue to flow until all energy is lost. While spraying, you can dodge or move by moving the joystick in any direction. While spraying fire, damage taken is reduced by 40%, and interrupt resistance is greatly increased.
"High Temperature Mixing - Double Batch"
When using the EX ability "High Temperature Mixture" with enough energy, pressing the skill button again will use the second flamethrower and cause an explosion when the skill ends. Hold the button to increase the accumulation of the attribute effect and the fire damage dealt.
"Fuel Flame"
Select the girl during the chain of attacks after stunning the target. The heroine will advance towards the enemy, spreading flames around her. When finished, she will explode the target using fire damage. Press the skill button to quickly switch to the ability "High-Temperature Mixing - Double Portion".
"The Splendor of Fire"
Lunge forward, spraying flames around herself, and then rise into the air. While in the air, she spreads continuous fire over a wide area, setting targets on fire. After the strike, Quick Aid is launched to switch to the next hero, while the girl remains on the field to further spread the fire. Also, using the super ability will restore 50 units "Heat".
"Signature Energy Drink"
After changing the active hero, the one who was knocked up or hit by an enemy will burst onto the field, spraying flames and dealing physical and fire damage.
"Smoky Cauldron"
Before your ally gets hit, use the character change. The heroine will block the hit and allow you to accumulate mass stun.
"Scorching Dew"
When using a basic attack after "Defense Assist", the girl will jump up and start spreading flames in all directions. If you use EX skill after this type of assistance, the ability "High Temperature Mixing - Double Portion" is immediately activated.
Main Passive Skill "Nitro-Fuel Cocktail"
When spending your own energy, accumulates points "Heat" in the ratio of 1 unit of energy - 1,4 units of "Heat". After accumulating 50 units, the agent enters state of "Nitro-fuel c**ktail" and remains there until all points are spent. Instantly gains 100 Heat at the start of the battle.
While the heroine is in the Nitro-Fuel Cocktail state, enemies will be inflicted with the status when hit by Basic Attack: Flame Mixture, EX skills, Super Ability, and Command Chain. "Burn". When other squad members deal damage to scorched targets, a "Charring" effect.
Charring: Deals fire damage equal to 175-350% of Bernice's attack power, and accumulates the attribute's fire anomaly. The effect can be triggered no more than once every 1,5 seconds. For every 10 points of "knowledge", the damage from the effect increases by 1%, up to a maximum of 30%. Damage from "Additional Burning" is considered "Auxiliary Attack" damage.
Additional ability "Fire Starter"
If there is an agent from a faction in the team "Sons of Calydon" or a hero with a specialty Anomaly:
When b/a, any type of EX skill hits an enemy or the "Charring" effect is triggered, the effectiveness of the fire attribute application increases by 65%. If any character in the party inflicts the "Burning" status on the hit target with attacks or abilities, the duration of the current effect is extended by 3 seconds.
The order of leveling skills
Prowess > Special Attack (EX) > Chain Attack (QTE) > Assist = Evasion = Basic Attack
- Since the heroine does not linger in the heat of battle and is capable of inflicting damage without being present on the battlefield, it is worth raising first of all makings. The damage dealt by "Charring" in the "Nitro-Fuel Cocktail" state depends on the level of this skill.
- The agent actively uses special attack in dynamic battles to accumulate and spend energy. The penetrating damage from flamethrowers' flames also imposes a fire attribute effect on the enemy, allowing them to cause Burning.
- Chain of attacks allows you to switch to the EX skill immediately after entering the field and start accumulating "Heat". Using Super abilities will come in handy in teams with Chaos due to the increased damage and intensity of the fire status with the ability to quickly replenish 50 points of Heat and enter the "Nitro-fuel c**ktail" state.
- Since most of the damage is done by releasing fire by holding skills for a long time, b/a, assist and evasion are not recommended to be pumped first. These skills should be postponed "for later" if there is a resource limitation.
How to Play Bernice: Rotation
Based on the specifics of the effects caused, White's main task in the heat of battle is to impose the "Burn" status and partially accumulate the fire attribute effect on targets. After moving to the pocket, the next abnormal damager begins the process of filling the bar of his element, simultaneously "finishing off" Burning with periodic damage from Bernice from the pocket. Thus, in the shortest possible time, two reactions collide one after another, causing Chaos - all damage from the first reaction, including that which has not yet worked due to the duration of the effect, is added to the second attribute anomaly.
The principles of rotation construction are as follows:
- Depending on the squad composition, the girl can either start the battle or take the place of 2 or 3 agents, going out in between to apply effects. When the heroine appears on the field, with the help of basic attacks or help in defense, accumulate energy to use the charged EX ability. You can enhance the applied skill to "High-temperature Mixing - Double Portion" by pressing again.
- Once all necessary targets have been "burned", switch heroes. Hit burning enemies to activate "Charred", which will deal bonus fire damage to the target and fill the "circle" of the fire effect.
- Be sure to give Bernice time on the field, especially if she doesn't have a signature weapon. The heroine needs to accumulate and spend energy to replenish Heat points to deal bonus damage from her "pocket."
- In Chaos teams or when there is a pressing need to replenish Heat, or to apply a fire effect to a target, use Bernice's ultimate. The rest of the time, save the ultimate for your main DPS and other allies.
The best eidoses
Bernice's mental picture includes the following buffs:

| 1: Kindred Flame | The maximum limit of "Heat" increases from 100 to 140 points, and when entering the field, Burnis receives 40 additional units. The damage from the Charring effect increases by 100% of the attack, the efficiency of accumulation of the fire anomaly also increases by 25%. |
| 2: Extra at no extra cost |
When Additional Burning is activated, Thermal Penetration is applied to the target, which can stack up to 5 times and last up to 6 seconds. The duration counter is reset when the stacks are refreshed. When any ally hits an enemy with an attack, the penetration is increased by 4% per stack of Thermal Penetration, up to a maximum of 20%. |
| 3: The nature of an optimist | Chain Attack, Basic Attack, Evasion, Assist, and EX Skill - +2 to level. |
| 4: Optimal fuel supply | When a special attack that consumes energy or "Support Attack" deals damage to an enemy target, the critical chance increases by 30%. The duration of the enhanced special attack "High-Temperature Mixing - Double Portion" is increased by 1 sec. |
| 5: Dance of Fire and Flame | Basic Attack, Dodge, Chain Attack, and Special Attack gain +2 to level. |
| 6: Fiery invitation |
When an enemy is hit with an EX enhanced skill, "High Temperature Mixing - Double Portion" is summoned once every 0,5 seconds. special effect "Charring", which deals damage equal to 60% of Burnies' attack power and does not consume Heat points. While this move is active, the Charred and Burning effects caused by this move ignore 25% Fire Damage Resistance. If Double Shot hits a target with Burning, it deals an additional 1% of the effects' original damage. This buff can be triggered once every 800 seconds for each enemy hit. |
Bernice White's Best Consts - the first one, the second one, sixth:
- "Kindred Flame" - purchasing the first const will give additional Heat points and allow you to stay under the effect of the Fire Nitro Cocktail longer. In addition, the "Charring" effect caused will receive a buff to damage from the agent's ATK, and the effectiveness of applying the fire status will also increase by 25%, which will affect the applied Chaos or the Burning effect within the team.
- "Extra at no extra cost" - the emerging enhanced effect "Thermal Penetration" will increase the percentage of penetration of allies, which will allow you to ignore more defense and deal increased damage from skills and the triggered effect of the attribute.
- "Fiery Invitation" is a profitable acquisition for mono-fire groups and abnormal teams playing from the Chaos effect. The first part of the effect provides constant additional periodic damage, which is caused by Bernice personally during the spread of fire from two flamethrowers. After switching to an ally, the "Charring" caused by him and the passive damage from Burning are increased by 25%. In addition, once every 20 seconds there is an opportunity to inflict high damage, an order of magnitude greater than the damage from a chain attack.
F2P players who want to get Burnies with optimal consts can stop at the second eidos.
Strengths and Weaknesses
Having examined Bernice White's abilities in detail, we can highlight the following strengths and weaknesses of the heroine:

| Strengths | Weaknesses |
| A convenient secondary damage dealer who doesn't take up much time on the battlefield and can provide damage and application from the "pocket". Bernice quickly spends energy, moreover, she gets enough "Heat" even without completely depleting the energy bar. | Large spread in required stats. It is important for a girl to have a high energy recovery rate, while maintaining a balance of "control" and "knowledge" for Burning and paying attention to pumping up ATK. |
| Despite the low mobility when releasing flames from flamethrowers, it is equipped with built-in dodge mechanics. Dashes occur in a state of invulnerability and simplify retargeting at mobile targets or crowds of monsters. | Is a relatively narrowly specialized hero. Will significantly strengthen anomalous builds, but will demonstrate average results in teams with DD of other elements that play from crits and direct damage. Accordingly, for playing with Bernice, an anomalous main DD is extremely necessary, for example, in the absence of Jane for the event heroine it is worth pumping at least Piper. |
| A great addition to any Abnormal squad. Quickly applies a long-lasting periodic Burn effect, making it an ideal support for Abnormal main DD. Furthermore, it continues to fill the fire meter on enemies even after reactions are triggered. | |
| Due to the high damage scales of the Charred status, it will benefit from crits that can be found in the sub-stats of drive disks. As a result, it is undemanding to additional characteristics if the main parameters are brought to optimal values. |
Leveling
All the necessary materials for leveling up Bernice White, which will be useful at the stages of ascension, as well as for raising the level of abilities and inclinations:
| Leveling | Materials | Cost |
|---|---|---|
| Level | ×4 Entry Level Anomaly Token ×32 Top Level Anomaly Token ×30 Controller Token | ×800 Denny |
| Skills | ×25 Basic Ignite Chip ×75 Advanced Arson Chip ×250 Specialized Ignition Chip × 5 Pass to the Hamster Cage | ×2 491 000 Denny |
| Makings | ×60 High Dimension Data: Stealth Phantom ×9 Scarlet Engine | ×405 Denny |
Best Builds for Bernice White in Zenless Zone Zero

In the team, Burnis acts as an auxiliary damage dealer, imposing a fire attribute effect on the enemy to carry out further reactions when allies hit. White does not necessarily have to be constantly present on the field for stable damage to targets, but it is extremely important to consistently spend and replenish energy to maintain the number of stacks of "Heat". Also, the girl needs to maintain a balance of characteristics, on which not only her own damage will depend, but also the bonus, when the heroine gives way to the main damage dealers.
When compiling an assembly, you should rely on the following characteristics:
- "knowledge" - affects the damage increase from the "Charring" effect. There is a limit of 30% of the received bonus, thanks to which after collecting 300 "knowledge" points you can concentrate on pumping up the remaining parameters;
- attack power - used to calculate all damage inflicted;
- "control" - affects the speed of filling the attribute scale;
- energy recovery - as the indicator increases, the speed of filling the bar outside the field increases.
It wouldn't hurt to find a promotion fire damage и chance of penetration for general strengthening, including increasing damage from classic Burning. As for crits, the heroine spends too little time on the field to inflict enough damage with skills. For this reason, even with the fourth eidos open, you should not invest heavily in a set of crit. mass. In the following paragraphs, we will consider in detail which amplifiers and drive disc sets are suitable for the agent. We will talk about analog 2x2 assemblies if they have good stats.
The best amplifier
Bernice's top priority weapon is the Signature Amplifier. "Shaker Firemaker", offering a steady supply of energy for the skill and an increase in "knowledge". As alternatives, rely primarily on the value ATK, in passive effects look for energy recovery, amplifiers with the additional characteristic “ will also look goodknowledge".
| Amplifier | The effect |
|---|---|
Shaker-firemaker⭐⭐⭐⭐⭐ Base attack power 48-714 ATK: 12-30% | When the agent is not on the battlefield, the energy regeneration rate is increased by 0,6-1,2%. When hitting an enemy with a special attack (EX) or while activating a support attack, the equipped agent's damage will increase by 3,5-7%. The effect can stack up to 10 times and trigger once every 0,3 sec, the applied buff lasts for 6 sec. When the agent leaves the battlefield, the bonus from the accumulated stacks is doubled, and re-triggering refreshes the duration. If the number of stacks is greater than or equal to 5, then the knowledge of the anomaly of the equipped hero is increased by 50-100 points. The increase in characteristics does not stack and lasts for 6 seconds. |
![]() Electro Lip Gloss (R5) ⭐⭐⭐⭐ Basic strength is still there 40-594 Knowledge of the Anomaly 30-75 | If there are enemies affected by the anomaly on the battlefield, the power of the agent equipped with the item is increased by 10-16%, and the damage dealt to the target is increased by 15-25%. |
Built-in compiler⭐⭐⭐⭐⭐ Base attack power 46-684 Penetration percentage: 9,6-24% | Attack power is increased by 12-24%When launching a special attack or enhanced special attack, the character's anomaly knowledge with this weapon increases by 25-50 points. The effect lasts for 8 seconds and stacks up to 3 times. The duration of each stack is calculated separately. |
crying twins⭐⭐⭐⭐ Base attack power 40-594 ATK: 10-25% | When an ally casts an attribute anomaly on a target, the character with this amplifier gains 1 stack, increasing their knowledge of the anomaly by 30-48 points. The effect stacks up to 4 times, but disappears when the attacked target comes out of the stun state or is eliminated. The duration of each effect is calculated separately. |
Tropical gourmet⭐⭐⭐⭐ Base attack power 40-594 Knowledge of the Anomaly 30-75 | For every 10 energy spent, a character with this amplifier increases their own attack power by 2,5-4% for 10 sec. The effect stacks up to 10 times, but the duration of each level is calculated separately. |
Roaring car⭐⭐⭐⭐ Base attack power 42-624 ATK: 10-25% | When an enhanced special attack hits an enemy target, one of the following effects is triggered for 5 seconds:
|
![]() Magnetic Storm: Charlie ⭐⭐⭐ Base attack power 32-475 Penetration percentage: 6,4-16% | If any ally casts an attribute anomaly on an enemy, the owner of the amplifier will recover 3,5-5,5 unit of energy. Can be triggered once every 12 sec. |
Magnetic Storm: Bravo⭐⭐⭐ Base attack power 37-476 Knowledge of the Anomaly 24-60 | Accumulating an attribute anomaly increases knowledge of the anomaly by 25-40 points per 10 seconds The effect triggers once every 20 seconds. |
Best Drive Disks
You can achieve an increase in the indicators of other characteristics when choosing sets, relying on the bonus values from 2x2x2 or 4x2 combinations. Artifacts for Bernice should contain the following indicators:
- knowledge of anomaly;
- Attack Power;
- energy recovery.
You can also consider kits with fire damage or enhancing penetration chance. Priority is given to sets that provide bonuses to the agent that can be triggered when she is not on the battlefield.
| Drive disks | Effects | By recommendation |
|---|---|---|
![]() Chaos Jazz | 2-Piece Bonus: Knowledge of the anomaly increases by 30 units. 4-Piece Bonus: Fire and Electricity damage increased by 15%. When the wearer is not on the battlefield, damage from Enhanced Special Attack (EX) and Attack Assist is increased by 20%. This effect can only occur once every 1 seconds and lasts for 7,5 seconds after the agent enters the battlefield. | The best set of artifacts that provides buffs when the heroine is not in the arena. The 5 sec. given out is enough to carry out powerful volleys of fiery attacks with the EX skill and the agent's subsequent departure from the battlefield. It is recommended to consider in combination with 2 parts of such sets as Swing jazz, Freedom blues и Hormone punk. As a good alternative, you can take 2 pieces from sets Inferno metal и Fugu-electro to increase incoming fire damage from Additional Burning. |
Swing jazz | 2-Piece Bonus: Energy recovery increases by 20%. 4-Piece Bonus: After activating a chain of attacks or a super ability, all party members deal 15% more damage for 12 sec. Identical passive effects do not stack. | A full set of artifacts is best considered in teams with an Intimidation character to get the 4-piece buff in a timely manner. Energy restoration will help you accumulate energy faster when entering the field and maintain Heat stacks for their further spending. Recommended sets for combination: Chaos Jazz, Fugu-electro, Hormone punk, Inferno metal. |
Freedom blues | 2 parts: increase knowledge of anomalies by 30 units. 4 parts: When hitting an enemy with a special attack that is enhanced, that enemy's resistance to the wearer's attribute anomaly decreases by 20% for 8 sec. Effects for the same attribute do not stack. | A good set of artifacts for mono-fire teams and Chaos squads. Will give an increase to damage from the status accumulated on the target and will affect the damage dealt. Despite the fact that in a mono-fire team the bonus from the accumulation of anomaly by all team members will not be summed up, the heroine will be able to consistently deal high bonus damage and complement the usual attacks of damage dealers. Should be considered in combination with Chaos Jazz or Freedom blues for bonus +30 points. knowledge of anomalies, can also be strengthened by 2 parts Swing jazz or Hormone punk. |
Hormone punk | 2-Piece Bonus: increases attack power by 10%. 4-Piece Bonus: Whenever an equipped agent enters a combat readiness state or is replaced, their attack power is increased by 25% for 10 sec. Triggers once every 20 sec. | This set is recommended to a lesser extent and is better considered in a 2-part set with other sets presented, however, due to the rare appearance of the girl in the heat of battle, it can be equipped on an agent, provided that there are excellent characteristics in additional stats. |
Inferno metal Swing jazz Freedom Blues/Chaos Jazz Fugu-electro | 2-Piece Bonus: increases fire damage by 10%. 2-Piece Bonus: Energy recovery increases by 20%. 2-Piece Bonus: Increases knowledge of the anomaly by 30. 2-Piece Bonus: increases the chance of penetration by 8%. | All presented sets can be considered as part of a 2x2x2 set as a temporary measure or permanent use if there are good characteristics in additional stats. It is better to include 2 parts in the assembly Swing jazz to restore energy, and otherwise focus on the missing units in the final assembly. |
A special guide has collected all the available information about drive disks: crafting methods, obtaining and probable characteristics.
Recommended Stats
Among the main parameters in the drive slots, pay attention to the following:
| Position | Basic parameter |
| 1 | Health (permanent) |
| 2 | Attack Power (fixed) |
| 3 | Protection (permanent) |
| 4 | Knowledge of the Anomaly |
| 5 | Fire Damage Bonus - priority, penetration% — alternative |
| 6 | Anomaly Control / Attack Power |
In the process of selecting equipment, you will need to pump up priority stats to optimal values:
- ATK: 2-500;
- HP: not less than 9 units;
- anomaly control: 118-150;
- knowledge of anomaly: 380 points and above.
Best Banbu
The choice of banbu for Bernice should not be based on the heroine's personal needs, but on the priority for the squad. The agent is an auxiliary damage dealer, so the same signature banbu of the Sons of Calydon faction, Red Mokkus, is not suitable for every team. Rely on the needs of the main damage dealer of the squad first of all. The table below contains all the banbu suitable for playing with a girl based on her faction, attribute, specialization and type of damage inflicted:
| Banbu | Skills |
|---|---|
Red Mokkus |
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Magnitoba |
|
Rocketaboo |
|
crybaby |
|
Applejack |
|
For more information about assistants, see a detailed guide to Banbu with a tier list of the best.
Squad Guide for Bernice

Bernice can easily complement any of the existing teams, giving the main damage dealer bonus damage from "Additional Burning". However, the best builds will be groups with main-dd Anomalies based on the Chaos effect - it takes into account all potential damage from the current anomaly and adds up to the next effect. In addition, after the reaction is launched, the periodic status of "Additional Burning" will help with the application of the attribute while the heroine is off the field. In this guide, we will separately highlight the best heroes for potential packs. We will analyze agents with a similar faction and attribute, and in addition to them, we will also consider representatives for squads playing from the Chaos effect.
Best allies
It is worth noting that the agent can enter into any command and complement the party well regardless of the factors for revealing the Additional Ability. The best heroes to play with Bernice based on her mechanics, attribute, and faction:
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The main damage dealer who needs to be summoned by allies with the Chaos status. Spends a significant amount of time on the field, while the main damage is caused by both skills and the Frost Anomaly. Can form a strong independent combo with the applicator, which is enough to supplement with a support or a second synergistic anomalous DD. |
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Together with another applicator, it forms a good foundation for a Chaos squad filled with a wealth of attributes. Pocket sub-DDs for anomalous hyper-carries effectively fill the target's Ether circle. |
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Yanagi is the best damage dealer option based on the similarity of specialization and gameplay compatibility. The deputy section commander deals electric damage with direct attacks "from the hand", causing a powerful accumulation of anomaly of two attributes at once. After calling Chaos, the girl activates additional damage with a special status. |
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Velina activates Turbulence instead of Chaos, so Bernice can become the core of the squad with her. By upgrading her "Samples of Potential," she gains the ability to launch anomaly emissions alongside Velina. |
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A strong "pocket" support damage dealer. She has a high stun multiplier and personal damage. Thanks to her reactions being recorded in Abyssal Glow, Bernice can become a primary damage dealer. |
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Although Jane relies heavily on the Charge effect, she can still use the applicator. She delivers rapid strikes, making her a good choice for activating the damage from the Burn status. |
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A mobile damage dealer who effectively fills the anomaly scale and uses the Shock reaction. Will complement a mobile mono-anomaly team through Chaos with variable use of reactions. |
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Suitable for the Chaos team as the core of the team. Piper deals high physical damage to a small area and quickly accumulates anomaly on enemies. By activating bonus damage, the heroines will be able to quickly deal with a group of enemies. |
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A support for anomalous groups. This mischievous tanuki increases the speed of the "circle" for further effect activation, provides ATK, and restores energy to the entire team. |
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A universal buffer that will come in handy in any team for general strengthening. Increases critical damage, ATK and gives a bonus to damage, so it is great for both classic DD and anomalous ones. Will become a reliable support for the main damage dealer. |
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An excellent and mobile hero that will be useful to the whole team. Rina increases target penetration and allows you to ignore a certain percentage of enemy defense, and also calls for help in attack, provoking the next character to enter the field. |
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Thanks to the ATK buff for allies, it will be a useful companion for both the applicator and the main damage dealer. Lucy also has a similar faction and deals great fire damage to the enemy, contributing to the effective accumulation of anomaly. |
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A useful F2P fighter, capable of pulling enemies and triggering a quick assist to switch to the next agent. Reduces the target's defense while the energy field is active, allowing for more damage to be dealt by the elemental anomaly used. |
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A strong fire damager who has trouble applying Burning to the target. Soldier 11's EX skill causes the accumulated anomaly effect only at the end of the animation. In a team with an applicator, the fire status will be applied to the enemy due to the heroine's bonus damage and will allow you to avoid losing damage. |
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A fiery Assault hero who can deal massive attacks and pull a group of enemies into one spot with her EX skill. Eveline accumulates Flame Threads during battle, allowing her to perform unscheduled chain attacks. |
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Harumasa is a damage dealer who deals the most damage at close range. This is aided by the "electric quivers" mechanic, which are generated in the arena by performing certain moves or by applying an anomaly to an enemy. |
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A stunning agent that is useful due to its many buffs to increase fire damage. Reduces enemy resistances and gives a damage bonus to the attribute, so it fits perfectly into both classic and abnormal Combustion builds. |
Best team samples
Let's highlight the best squads for Bernice White:
| Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
|---|---|---|---|---|
Jane Yanagi | Bernice | The Lucy Pulchra | Red Mokkus Magnitoba | The Chaos team, which combines representatives of the Anomaly class. The squad is built on variable activation of the status with damage when reset and accumulation of the subsequent effect. In a team with an applicator, with timely imposition of the effects of Burning, Onslaught or Shock, the heroine will constantly influence the imposed anomaly and cause Chaos with subsequent damage to the changed anomaly. The option with Seth should be considered if there is a need to protect the squad and increase the intensity of the imposition of the anomaly, while Lucy will act as a general team buffer, will inflict personal damage and fill the anomaly. |
Grace Yanagi | Bernice | The Rina Aster | Stekerbu Elektrobu Magnitoba | A team for using variable Chaos with Shock and Burn. Grace has fast strikes and mobility, can hit multiple targets at once during the use of EX skill and ultimate ability. Seth, Rina and Astra in the team are interchangeable supports depending on the needs of the squad. Yanagi is also appropriate in the squad, who will use all the buffs of the squad members and fill the time on the field. |
Miyabi | Bernice | Yuzuha Yanagi Vivian | Gulliverbu Rocketaboo | Miyabi is a great main damage dealer, constantly hitting enemies on the field. The girl increases the effectiveness of the second anomaly on enemies under freezing, and also needs Chaos to be triggered, which the pocket DPS will help with. When building a team for Miyabi, you should remember the conditions for activating her passive skill and put a Support character or an agent from the Section 6 faction, such as Yanagi, in the group. In a team with Vivian, Chief Miyabi will receive two "pocket" sub-DDs with buffs for the summoned Chaos and the ability to knock down "Rim" from opponents to repeat the rotation. |
Bernice | Velina | Remiella | Super Jake Rocketaboo | A squad variant with maximum buffs for Bernice and the Fire Anomaly, thanks to Velina's "Vast Cyclone" and application acceleration. We recommend this team only with fully upgraded "Samples of Potential" so that the barmaid can also trigger the anomaly emissions. |
Piper Lightyear | Bernice | Lucy Caesar | Red Mokkus | The factional team of the "Sons of Calydon". In the budget version, you get a good anomalous pack with epic Piper and Lucy. Lightyear and Caesar, in turn, can stand in any slot due to a good application, many buffs, solid stunning and damage. As a helper hare, you should lean towards choosing Red Mokkus, who will push distant targets to his allies. Based on the presence of anomaly agents, you can choose a budget option with Magnetobu. |
Harumasa Soldier 11 Evelyn | Bernice | Бен Lucy | Red Mokkus Foreman Rocketaboo | In a build with Harumasa, it is preferable to choose Lightyear or Ben, who quickly take the enemy out of a combat-ready state and can protect the damager. When playing with Lucy, it is worth using the girl's skill to get a bonus to ATK, such a boost will also apply to the fire sub-damager. Harumasa can be replaced with Soldier 11 or Evelyn with powerful fire abilities and more independent gameplay. |
Piper Corinne | Bernice | Nicole Billy | Prospector Packer | A budget squad for newbies from free and epic characters. Piper demonstrates excellent synergy with the fire applicator, the team is complemented by the starting Nicole with monster defense cuts and a small tightening. Before Piper appears in the collection of characters, you can use Corin in combination with Billy. |
Is it worth knocking out Bernice?

Burnice White is a fighter with a unique and interesting mechanic that expands on the usual Burning status from hits from owners of the fire attribute. The heroine is an excellent auxiliary damage dealer, deals great damage to the target and affects the enemy with the fiery effect of the attribute. In essence, she is a universal character that can complement any team, but to extract maximum benefit, it is necessary to consider her in conjunction with an abnormal main DD. In a group playing from attribute anomalies, the girl promotes a continuous alternation of reactions due to constant application.
Separately, it is worth highlighting the dependence on signature weapons for lack of a stronger alternative. Analog options are not bad, but are clearly not designed for the gameplay of a "pocket" sub-DD. As for Eidoses, investments in duplicates will provide comfort and increased damage, but even without additional investments, the girl will show excellent results in a suitable team. To summarize, the heroine should be knocked out by those who plan to use the mechanics of attribute effects in battle with a main-DD of the corresponding class. Outside of Chaos packs, the girl's contribution to the battle will not be impressive.
Bernice White Trailers
Bernice's Demo "A Special Cocktail for a Broken Hearted Girl":
Bernice's EP "Burning Desires":
We hope this guide helped you put together the best build for Bernice in Zenles Zone Zero. If you have any questions about the mechanics of the heroine of the fire anomaly, leave them comments under the article. In the special section of our website, see builds in ZZZ on all characters.
×4 Entry Level Anomaly Token
×32 Top Level Anomaly Token
×30 Controller Token
×800 Denny
×25 Basic Ignite Chip
×75 Advanced Arson Chip
×250 Specialized Ignition Chip
× 5
×60 High Dimension Data: Stealth Phantom
×9 Scarlet Engine
Shaker-firemaker
Built-in compiler
crying twins
Tropical gourmet
Roaring car
Magnetic Storm: Bravo
Swing jazz
Freedom blues
Hormone punk
Inferno metal
Fugu-electro
Red Mokkus
Magnitoba
Rocketaboo
crybaby
Applejack
















Bernice
The
Pulchra
Stekerbu
Elektrobu
Gulliverbu
Super Jake
Caesar
Бен
Foreman
Corinne
Billy
Prospector
Packer
The passive's potential depends on the base energy stop. Will the recovery from the signal be taken into account?
No, it doesn't count. Only a recovery disk or 2 parts of a recovery disk.
What about the number of KSh/KU? I'm doing really badly.
Guys, does it make sense to put Bernice in a mono-pyro pack (Evelyn/Bernice/Lucy)? Or is it better to put her with Miyabi and Yanagi? I just think Miyabi and Yanagi are already a standalone pack, but you can't really put anyone with Evelyn, and I don't have Yao.
It doesn't make much sense. It's better to put Astra and Lightyear/Kolyada/Nicole with Evelyn. Bernice is better with the Anomalists. If you have Yanagi, put her with her and add Lucy to make a full-fledged team. And Miyabi is already self-sufficient. Give her Sokaku to activate her second passive and that's it.
The guy above is right, it's better to throw any stunner you have or a second support at Eveline.
I've almost got everything, all that's left is to install the drive disc with the Penetration and Fire Damage mods and get another 30 ZA.
Tell me which squad will be stronger.
Miyabi, Lykaon, Sokaku
Miyabi, Bernice, Lucy
Miyabi with a signature, I'm wondering if it's worth knocking it out.
2 It will be better if you play through the anomaly
So I'm knocking it out