
Guide to Velina in Zenless Zone Zero — an Anomaly-class agent with a wind-type attribute. Her main feature is the summoning of a "Vast Cyclone," which draws in enemies, absorbs another element from them, and is colored in its color. Upon dispersal, it explodes and activates anomaly emission (Abloom). It can trigger unique reactions: Erosion and Turbulence, which replaces Chaos.
The girl's premium squad will consist of agents who rely on and enhance Ablums. However, she can team up with less suitable characters, as she deals decent damage and doesn't interfere with earning enough points to complete content. Velina also remains unpretentious in her choice of boosters—any weapon with energy regeneration will do, as it controls the anomaly and boosts personal damage.
| Rating | S+ position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | June 17, 2026 (patch 3.0) |
| How to Get the Character | Event banner "Dedicated channel" |
| Specialty [class] | Anomaly |
| Attribute [element] | Wind |
| Impact type | Chopping |
| Role in the team | Sub DD |
| Faction | Department of Foreign Strategy |
| Height | 172 сm |
| Voice Actors |
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How to Get the Character
The Head of the Department of Foreign Strategy and her signature amplifier "Precious Coolness" can be obtained from June 17 to July 8, 2026.
Follow the banner schedule, so as not to miss Velina's rerun.
Strengths and Weaknesses
Velina spends little time on the field, pulling enemies in and activating emissions. She pairs well with agents that utilize this mechanic, but doesn't mesh well with other Anomaly representatives—the wind interferes with summoning Chaos, and most fighters rely heavily on it. The availability of alternatives to signature weapons, a single suitable set of discs, the requirement to develop two stats, and simple gameplay make her a good character for beginners.
| Strengths | Weaknesses |
| Doesn't take up much time on the field and can strengthen the team by becoming a support DD with support functions. | Wind blocks the activation of Chaos, so buffs for this mechanic will not work in a team with Velina.In particular, it has poor synergy with fox Miyabi. |
| A strong character with a rare attribute type, who will initially be unrivaled in combat content geared toward wind. | Only compatible with agents that can summon or are dependent on emission anomaliesOther squads can only offer a new gameplay option through Turbulence. |
| The wind attribute itself provides several important benefits: increased application speed, increased direct damage, and high Turbulence scales. | |
| Using various techniques, he draws in his opponents. | |
| The best weapons, right after the signature weapon, are the energy recovery options of other classes, for example, the Reptilocator or the Treasure Chest. | |
| Velina is part of the best squad Remiella — the first promoted character of the third season. |
The Best Builds for Velina in ZZZ
Energy recharge — the girl's primary stat, as it boosts anomaly control and personal damage more than other stats. It can be obtained from:
- the main stat of the amplifier - 50-60%;
- sixth disk - 60%;
- passive effect of half of the Swing Jazz or Moonlight Lullaby set - 20%.
To increase the damage of statuses, the heroine will also need to upgrade knowledge of anomalySecondary stats include anomaly control, wind damage bonus, ATK, and penetration.
Rating of amplifiers
Velina's priority weapon is the amplifiers with energy recharge, even if they're of a different class. This is because the bonus scales, along with the energy generation speed for the skill, give her and her team much more than weapons with suitable passives and "knowledge."
| Amplifier | The effect | By recommendation |
Precious coolness (5⭐️) Base ATK: 48-714 Energy recharge: 24-60% |
Knowledge +70-110 units. When the wearer uses an enhanced special attack and deals wind damage, it deals 7-11% More damage from Turbulence and Erosion. Stacks up to 2 levels. Repeated casts refresh the duration. Using a single skill can only trigger the effect once. At level 2 of this effect, the anomaly knowledge of all squad agents is increased by 60-96 Only one such effect can be active in a squad. |
Offers additional recovery percentages, knowledge, and a team buff useful to other agents of her class. It's the most powerful weapon for a girl. |
Reptilocator (5⭐️) Base ATK: 48-714 Energy recharge: 24-60%
treasure chest (4⭐️) Basic ATK 42-624 Energy recharge: 20-50% |
The weapon's passive skill will not work. |
There aren't many recovery boosters in the game, but this stat significantly increases Velina's damage output. S-rank options will be stronger due to their increased base damage boosts, but A-rank options are also suitable. The weapon is given as an example, you can replace it with similar ones "Flame of Battle" (5⭐️ Offense), "Boom Cannon" (4⭐️ Support) or others. |
Shaker-firemaker (5⭐️) Base ATK: 48-714 |
The owner restores energy outside the battlefield faster 0.6-1.2 units/sec. When hitting an enemy with a boosted special attack or attack assist, the damage dealt is increased by 3.5-7%This effect triggers no more than once every 0,3 seconds, stacks up to 10 times, and lasts for 6 seconds. While the agent is out of combat, stacking is twice as effective, and repeated activations refresh the effect's duration. When an agent receives the damage bonus and the number of active charges of the effect is at least 5, the agent's anomaly knowledge with this item is increased by 50-100This bonus does not stack and lasts for 6 seconds. | A decent booster with large increases, but to use it you'll have to monitor your stacks and spend much less time on the field. |
Tadam drum (4⭐️) Basic ATK 42-625 Knowledge: 30-75 |
Restores 2-3.2 energy when Turbulence is activated. This effect is triggered once every 10 seconds. The wearer's damage to enemies with an attribute anomaly is increased by 12-18%. | An event-based alternative to the signature weapon. Generates energy, increases primary stats, and provides a damage bonus. |
| S-rank options that can be used to balance anomalous stats. Their passive effects will either not work or will only be partially effective. | ||
Soul in armor |
All-round refinement |
Flight among dreams |
| A-rank "balls" that provide a stable increase to "knowledge" and, in the case of "Tropical Gourmet," increase damage. | ||
Electric lip gloss |
crying twins |
Tropical gourmet |
What drives to install
The Head of the Department of Foreign Strategy has the perfect set:
| Set and its effects | Features |
Salon of Storms 2-Piece Bonus: Wind damage +10% 4-Piece Bonus: When the wearer uses an enhanced special attack, their knowledge of anomaly increases by 25. Stacks up to 2 levels and lasts 40 seconds. Repeated casts refresh the duration. When the wearer casts Erosion, they deal 18% more damage for 40 seconds. Repeated casts refresh the duration. |
The disc benefits from enhanced special attacks and Erosion, and infuses knowledge along with bonuses to wind damage and overall damage. This creates a nice synergy with Velina's gameplay. |
From the halves, we recommend taking the set with +20% to energy recovery ("Swing Jazz" or Moonlight Lullaby), because this parameter scales damage stats well.
Recommended Stats
The main parameters to look for in drives are:
| Position | The main parameter |
| 1 | Health (permanent) |
| 2 | ATK (constant) |
| 3 | Protection (permanent) |
| 4 | Knowledge of the Anomaly |
| 5 | Wind Damage Bonus - priority, ATK or Penetration - alternatives |
| 6 | Energy recharge |
Additional stats required:
Anomaly Knowledge = ATK (%) > Penetration (%)
What characteristic values should you strive for:
- HP: from 9,500 units;
- ATK: 2+;
- knowledge: from 300 to 450 units;
- energy recharge: 2.76-2.88.
Which banbu is suitable?
Velina needs Banbu to restore energy. If she doesn't have any, "hares" that attack with the squad's primary attribute will help in battle:
Mrs. Esme |
Fanbu |
Knighthood |
Barobu |
Super Jake |
Revolverb |
Elektrobu |
Robin |
Velina's Squad Guide in Zenless Zone Zero
Although the Head of the Department of External Strategy can play with any Anomaly agent, she fully unleashes her potential when teamed up with Ablums. Characters that rely on Chaos or whose equipment, traits, or constellations increase damage from this reaction don't mesh well with her. However, this doesn't prevent them from completing combat content with sufficient leveling.
Best allies
The heroine is not limited in her choice of partners, although each has its own nuances:
| Character | Features |
|
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The best partner for the Head of the Foreign Strategy Department. They rarely take the field together, dealing significant damage with their reactions and boosting the main damage dealer. |
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Velina's strongest primary damage dealer. Her primary passive skill increases the damage of team-wide emissions, and when combined with the Anomaly Agent, allows Ablums to ignore 40% of enemy defense. |
|
A good replacement for Promea, although he wants someone else from the "Angels of Obsession" to join his team. |
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Turbulence triggers a second Onslaught, which deals a critical hit for the rat. The damage of the combination scales well, so Jane and Velina perform well together. |
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She deals periodic etheric damage from her "pocket" and also activates emissions. She spends little time on the battlefield, so this combination can feel awkward. |
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By leveling up "Images of Potential," her skill begins to activate "Ablooms." It also accumulates Burning on enemies and deals damage over time from its "pocket." |
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An available secondary damage dealer from the standard banner. After unlocking "Images of Potential," it also causes bursts of damage with its superpower. |
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All three characters rely on Chaos, which is blocked by Turbulence. They perform worse than their signature teams, but with a good build and rotation, they are still capable of closing out the endgame. |
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A very strong A-rank damage dealer who, when teamed with the Department Head, performs just as well as limited agents. However, she needs a partner of a physical type or from the Sons of Calydon faction for the team buff to work. |
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The best support: accelerates attribute accumulation, increases damage, buffs primary stats, and spends very little time on the battlefield. |
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A versatile buffer that increases damage and allows for more frequent Quick Aid activation for effective rotation. |
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Support for the Shock Team. Additionally increases the squad's penetration. |
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A free hero who restores energy to the team with her ultimate and lowers enemy defense with her proc. She's a great support hero when S-ranked alternatives are lacking. |
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A unique stunner for Abnormal units. Not only does it stun enemies, but it can also cause anomaly emissions and is good at casting Contagion. He can become the core of the team if desired. |
Best team samples
The strongest squads for Velina include Promea и Aria, good results are also demonstrated by the combination with JaneGroups led by other damage dealers or sub-DDs may be weaker than their signature ones.
| Character 1 | Character 2 | Character 3 | Banbu |
Agent of Anomaly |
Velina |
Remiella |
![]() Ariel |
Promea |
Velina |
Yuzuha
Remiella |
![]() Mrs. Esme |
Aria |
Velina |
Nangong
Remiella |
Fanbu |
Jane |
Velina |
Yuzuha
The |
Revolverb |
Bernice |
Velina |
Lightyear
Aster |
Super Jake Rocketaboo |
Vivian |
Velina |
Yuzuha
Nangong |
Robin |
|
Grace
Yanagi |
Velina |
Rina |
Elektrobu ![]() Stekerbu |
Miyabi
Alice |
Velina |
Aster |
Knighthood |
Piper |
Velina |
Lucy |
Barobu |
Stats
How do basic stats change as you level up?
| Level | Basic HP | Basic ATK | Base DEF |
| 1 | 626 | 126 | 49 |
| 10 | 1390 | 194 | 109 |
| 20 | 2670 | 315 | 210 |
| 30 | 3949 | 435 | 310 |
| 40 | 5229 | 555 | 410 |
| 50 | 6508 | 676 | 511 |
| 60 | 7788 | 797 | 612 |
Upgrading your abilities further increases your knowledge of the anomaly. from 111 to 165 units and base attack power from 797 to 872 units
Leveling
Materials for improving the level, skills, and potential of the Head of the Department of External Strategy:
| Leveling | Materials | Cost |
|---|---|---|
| Level | ×4 Entry Level Anomaly Token ×32 Top Level Anomaly Token ×30 Controller Token | ×800 000 |
| Skills | ×25 Basic Weathering Chip ×75 Advanced Weathering Chip ×250 Specialized Weathering Chip × 5 Pass to the Hamster Cage | ×2 495 000 |
| Makings | ×60 High-dimensional data: deep etch contour ×9 Withered Shell | ×405 000 |
How the skills work
In ZZZ, Velina triggers two new reactions and one status:
- Windswept is a wind anomaly effect that interrupts enemy actions, deals massive one-time damage, and increases direct wind damage.
- Turbulence (Vortex) – Replaces Chaos when any other element joins the Wind. It completes the second attribute's reaction and deals continuous area damage.
- Inclusion is a status effect that occurs alongside Erosion. Hitting it with another attribute increases its damage and wind damage, and if Inclusion is combined with "Vast Cyclone," it triggers "Color Rendering": the vortex takes on the color of the second attribute.
The girl elegantly waves her fans and accumulates the special resource "Elegance." It is spent to activate an enhanced special attack and summon a "Vast Cyclone"—the main source of damage and anomaly emissions. The girl's other moves inflict high direct damage and accumulate a good amount of stun.
- Basic attack: a series of five fan blows.

- Evasion and Assist: standard set of skills.
- Special Attack consists of four moves. The second can be activated when the orange indicator appears on an enemy to dodge their attack. The fourth only activates at 90 Grace, summons Vast Cyclone, and activates Quick Aid. to the left.
- Chain attack (CA) и the ult inflict wind damage.

- Basic Passive Ability: Anomaly control and damage dealt increase proportionally to energy regeneration. The skill also describes the passive "Grace" meter and how to trigger "Vast Cyclone."
- Additional ability Activates when an Anomaly agent or wind-based attribute is present. Increases the damage of Erosion and Turbulence, increases the stun inflicted by Velina, and reduces enemy resistance to Anomaly buildup in "Vast Cyclone."

The order of leveling skills
Prowess = Special Attack > Chain Attack > Assist > Basic Attack > Evasion
The Head of the External Strategy Department plays the role of a sub-DD, so the first priority is to improve her core skills:
- From pumping inclinations depends on the damage of Turbulence and anomaly emissions.
- Special Attacks, which includes the "Vast Cyclone", are the main sources of damage.
- Chain of attacks — the last priority skill.
As a secondary damage dealer, the girl will benefit more from leveling up her assistance than from her non-attack and evasion skills—they don't need to be fully leveled up.
The best eidoses
The best consts of Velina are the first one, the second one и sixth:
- M1 — a good purchase for an overall buff. With it, Turbulence ignores 20% of all attribute resistances, Microcyclone's stun is increased by 20%, and the damage of Erosion launched by any squad member ignores 20% of wind resistance. The last part of the description also helps strengthen Ablums.
- M2 Allows you to build Weathering faster and summon Vast Cyclone more frequently, which will apply attribute anomalies to enemies more quickly. Additionally, the damage of Erosion and Turbulence is increased.
- M6 Strengthens the foundation laid by the second "constellation" - Weathering accumulates even faster, Turbulence damage increases, and the speed of wind anomaly accumulation increases.
Comparing the benefits of investing in the Precious Coolness Signature Amplifier and Eidoses, the drop priority is as follows: M2 > signal > M1The second constant produces significantly more than the amplifier with M1, but if you plan to focus on one thing, then go with the signature.
How to play as Velina
The main task of the girl in battle is to summon "Vast Cyclone"There are two ways to run it:
- spend 90 units Grace — awarded for activating enhanced special skills.
- accumulate 2 points Weathering - can be obtained for launching Turbulence.
Both resources are generated naturally through a simple rotation, made even easier by the high energy regeneration rate:
- Start the fight with Velina. She already has 45 Grace.
- Use E to activate the enhanced special attack Wind Shift - Ascension and generate an additional 45 Grace.
- Hold down the skill or b/a button to spend 90 passive and summon Vast Cyclone.
- After this, quick help will appear to the left to call the main damage dealer.
Summon the heroine to the field as energy accumulates to create cyclones, as well as to apply Wind Anomaly and Stun.
Is it worth knocking out Velina?
Velina is a simple and effective hero who fills the secondary damage dealer role. She helps with targeting, pulls enemies, and with Constellations and Signa, she can act as a team buffer. She's a good fit for squads that can activate anomaly emissions, but her wind-based nature makes her less effective against Chaos-based agents.
She should be picked by those who need to complete a pack of "Ablums," such as with Promea or Aria. She's also useful for building a second such squad, as an alternative to Nangong Yu. Velina demonstrates good synergy with Jane, and with Remiella, she can be used in any potential pack. Otherwise, her banner is used as desired.
Velina Airgid's Trailers
Demo "Tea Party on Schedule":
Teaser "Dramatic Art":





































































Guys, can you please tell me where I can get a Reptilocator?
This is a banner weapon that can be dropped during Cissia's rerun. It's provided as an example, so consider Yuzuha's signature weapon instead (available in banners starting August 19th).
You can follow the schedule here.
Hey guys, please help me out. I'm new to ZZZ and I have a 100% guarantee on Lega, and I'm honestly torn between which one to spin. I want to spin Ramiel as my second pack, but I'm afraid that if I spin Velina, I won't have enough spins for Ramiel.
According to preliminary information, Ramiella will be playing with Velina, or more precisely, in a squad with two other Anomaly agents. Perhaps this information will help you manage your resources.
Spin Velina. Since Ramiel will be in the anniversary patch and they'll give out a decent amount of spins, plus you're a newbie and have a ton of content (you definitely have 300 spins if you clear everything). So, go ahead and spin it.
I got into the game from the Promea banner. I have Promea and Velina. I also have M6 Nicole, Sokaku, Lucy, and Piper. Who is best to put with them? Everyone seems to be talking about Nicole, but Sokaku has Ice, so I doubt it. Do I need Ms. Esme from Banbu for this pack?
Nicole will actually do better than Sokaku, as Nicole allows her to ignore a large percentage of enemy defense. Among the Banbu, Lady Esme (who restores energy and heals) or the budget-friendly Barobu are suitable.
Promeya, Velina and Nicole, which banbu should we take for this squad?
Any energy restorer will do (Lady Esme, Knight, Barobu)
Thank you!
Is M1-M2 worth the tweaks? Does the damage increase pay off?
Yes. Especially M2.