
Robin: Yasnopea is a legendary character from the Path of Memory in HSR, who serves as a support and secondary damage dealer. Despite her spirit summoning mechanics, she remains a versatile support, able to fit into various teams thanks to her action progress and other useful bonuses.
In combat, the Galovian summons spirit helpers and creates a zone that bypasses some of the enemy's defenses and deals increased damage. The zone is created and maintained by the "Mood" effect—the effect stacks up, including from allied attacks, healing, and shields, which is important to consider when composing a team.
| Rating | S+ position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Damage type | Wind |
| Path | Remembrance |
| Appeared in-game | August 26, 2026 (Patch 4.5) |
| How to Get the Character | Event jump |
| Gender | Female |
| Role in the team | Support and secondary damage dealer |
| Signature light cone | "Rise and Sing" |
| Voice actors |
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How to Get the Character

You can knock out Zaryanka (Memory) in the first phase 4.5 version, which will be released August 26, 2026For insider information, rumors, and announcements about other characters, see banner schedule.
Strengths and Weaknesses
Yasnopea, like her previous version, works with most units and has no strict squad composition requirements. However, when paired with certain characters, she becomes more comfortable to play, which should be taken into account when selecting allies.
| Strengths | Weaknesses |
| Advances the action and restores the energy of the selected partner. | Without consistent attacks from teammates, healing, or shields, it's harder to maintain the Frenzy zone/state. |
| Ignores enemy defense and increases damage taken while in the zone or Rage state. | Limited choice among Memory Cones: The heroine has several good alternatives, but only the Signal combines all the stats and effects she needs. |
| A simple rotation that doesn't require serious engagement in battle. Most of the time, the heroine sits idle, only using her ultimate and her spirits' abilities when ready. | Doesn't provide much benefit to those who summon creatures, as it lacks any buffs specifically targeting memory spirits. |
| Suitable for units whose abilities scale with both attack power and HP: the bonus of the first "Trace" changes depending on the ally's scales. | |
| A support and secondary damage dealer all rolled into one, the singer focuses on buffing while the birds deal damage. |
The Best Robin Brightpea Builds in HSR

The build of the Robin of Yasnopea is based on pumping HP, speed и energy rechargeThe first two stats are especially important, as they directly impact the performance of her Memory Spirits (birds), which are actively involved in the rotation.
Energy restoration is essential for the heroine herself, so she can use her superpower in a timely manner and advance her ally's actions. The bulk of the damage is dealt to summoned allies, but they gain a critical chance thanks to their footprints, so critical damage takes priority.
Light Cone Rating
Choose cones that increase health. It's a good idea to have team buffs and speed buffs to make the Musicians of the Clear Sky more active.
| Light cone | Description | Recommendation |
Rise and Sing⭐⭐⭐⭐⭐ HP 53-1164 ATK 26-582 DEF 18-396 |
Max HP +30-60%After a character uses a superpower, a skill point is restored. When entering combat, the owner's action moves forward by 30-40% and is given the "New Melody" status for 2 turns, increasing the speed of all allies by 20-36%. | Signa makes rotations smoother by advancing the action and increasing speed, while skill point regeneration allows the entire squad to use more skills. |
Long May Rainbows Adorn the Sky |
Speed +18-30%. When the owner uses a basic attack, skill, or super ability, he/she consumes 1.0-2.0% from the current HP of all allies and allows the next attack of his spirit to inflict damage to the attacked target corresponding to the spirit's element, equal to 250-500% from the total amount of health spent, then this value is reset. When a creature uses a skill, damage taken by all enemies is increased by 18-36% for 2 turns. This effect does not stack with similar bonuses. |
It has decent base stats and increases speed, which will also affect spirits. Creatures will also be able to activate a debuff, increasing the damage taken by enemies. |
Memory's Curtain Never Falls⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
Speed + 6-12%After the owner uses the skill, the damage dealt by all allies is increased by 8-16% for 3 turns. | A budget option with speed and a team-wide damage bonus. Keep in mind that while in "Fury," the character cannot act or use abilities. |
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Max HP + 16-32%After the owner's summoned spirit attacks, the outgoing healing of both units is increased by 12-24% for 1 turn. | Suitable as a temporary HP boost. Will be useful when paired with damage dealers whose skills scale with attack power. |
| Alternatives with HP boosts. Legendary Memory Cones are suitable if their signature carriers are unavailable, or weapons from other Paths with high base values. | ||
To Evernight's StarsHP 48-1058 ATK 24-529 DEF 18-396 |
Make Farewells More BeautifulHP 58-1270 ATK 24-529 DEF 18-397 |
Time Waits for No OneHP 58-1270 ATK 21-476 DEF 21-463 |
If you want to deal more damage with creatures, you can use weapons with critical hits: "More sweat, less tears" и The Flower Remembers.
What relics and ornaments are needed
The character summons the spirits of memory, so it's best to choose sets that tie into this mechanic. Any support sets and planar jewelry that provide energy are also suitable: the more often the singer uses her superpower, the better she supports her party.
Cavern relics
| Set and its effects | Recommendation |
|
World-Remaking Deliverer 2 parts: crit chance +8%. 4 parts: If the wielder of a basic attack or skill uses their summoned spirit on the battlefield after their basic attack or skill is used, the character's and creature's max HP increases by 24%, and damage dealt by all allies increases by 15% until the wielder's next basic attack or skill is used. |
The best choice for the new Robin: at the start of the battle, she uses a skill, summoning a spirit, thus activating the effect. Then, the birds primarily attack while the character takes no action, allowing the buff to be maintained for a long time. |
Messenger Traversing Hackerspace 2 parts: speed +6%. 4 parts: Increases team speed by 12% when the owner uses a super ability on a teammate for 1 turn. This effect does not stack. |
The team doesn't receive damage buffs, but it will become faster. This can be beneficial if one of the teammates, including the singer herself, isn't achieving optimal speed. |
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2 parts: speed +6%. 4 parts: Using a skill or ultimate on one ally increases their critical damage by 18% for 2 turns. This effect can stack up to 2 times. |
Grants the heroine speed, and any ally whose turn she advances with her ultimate will receive an additional bonus to their damage. If the hyper-carry has higher attack damage than the singer, this compensates for the lack of a critical strike bonus. |
Planar ornaments
| Set and its effects | Recommendation |
|
Eternal Land of Amphoraeus 2 parts: Critical Chance +8%. While the owner's Memory Spirit is on the battlefield, the speed of all allies is increased by 8%. This effect does not stack. |
Musicians of the Clear Sky are active almost constantly, providing allies with a consistent boost throughout the battle. |
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Lushaka, the Sunken Seas 2 parts: Energy regeneration +5%. If the owner is not the first character in the party, the attack power of the character in the first position is increased by 12%. |
If your primary damage output relies on attack power, this set is ideal. The set also offers energy regeneration, allowing Robin of the Brighthearth to activate her ultimate more frequently. |
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Sprightly Vonwacq 2 parts: Energy regeneration +5%. If your speed is greater than or equal to 120, the action is advanced by 40% at the start of combat. |
This set is designed exclusively for "boosting" a character without any additional buffs. It allows you to act earlier at the start of battle to use your summoning skill as quickly as possible. |
Recommended Stats
When farming or crafting gear, focus on the following stats:
| Head | HP (fixed) |
| Hands | Attack Power (fixed) |
| Body | HP > Critical Damage |
| Boots | Speed |
| Planar Sphere | HP > Wind Bonus |
| Link Rope | Energy recharge |
Priority of lower parameters:
Speed > HP > Critical Damage
In teams where the hyper-carry depends on ATK, it is recommended to always focus only on HPIn other cases, you can use a body or planar sphere for damage, although equipment with a health bonus remains a priority.
Optimal stat values based on the character's maximum level:
- HP — 6 and more;
- speed — 160+;
- CRIT Rate - 100% (in battle);
- CRIT DMG — 120% and more.
Zaryanka: Yasnopeai Squad Guide in HSR
In the Zaryanka team, Yasnopea plays a support role and is suitable for many damage dealers. Thanks to the first "Trace," she can increase either ATK or critical damage, making her buffs useful regardless of the hyper-carry's primary stat.
She synergizes best with heroes who frequently attack, heal, or shield: these help her build up "Mood," which increases her bird damage and creates a zone. Given the presence of summoned spirits, the SP version of Robin is a great addition to groups with Path of Memory units.
Which characters are suitable?
Galovianka combines with all characters, but there are several most effective allies for her:
| Character | Features |
Ashvale (Hunt: Electric) Feixiao (The Hunt: Wind) |
Hyper-carries use their bonus attack to deal damage, which helps Yasnopea maintain her "Frenzy" state. The singer herself attacks with her birds, thus accumulating charges for her characters' talents. It's a mutually beneficial combination, where the heroes synergize with each other's mechanics. |
Aglaea (Remembrance: Lightning) |
Yasnopea doesn't boost her spirit, but it offsets the demigoddess's high cost for her superpower by advancing her action and restoring her energy. The other bonuses also positively impact Aglaya's combat potential. Furthermore, ignoring defense and increasing damage taken by enemies will increase the seamstress's damage output. |
Evernight (Remembrance: Ice) |
Thanks to the "Trace" trait, the singer can increase critical damage instead of attack power, allowing her to support HP-dependent damage dealers. As with Aglaya, the heroines' spirits won't receive any buffs, but their versatile and powerful bonuses make up for this drawback. The Galovian can serve as an alternative to one of the supports on their team—for example, To the Pioneer (Ice) or Cyrene. |
Aventurine: Surf (Joy: Quantum) |
Regardless of which group Priboy plays in, he benefits from a powerful buff paired with the heroine. He also consistently uses the Joy skill, which activates automatically when he accumulates points of "Ardent" and is considered a bonus attack if there are no other members of the "Mig Ahi" team. |
Anaxa (Erudition: Wind) Phainon (Destruction: Physical) |
Both Zlatiuses want a support unit that can consistently advance the game. However, this alliance will not only give them more actions, but also some welcome buffs aimed at directly increasing their damage output. |
Himeko: Nova (Erudition: Fire) |
The Star Express Navigator is paired with her "Exploration Companions." While the singer isn't exactly a "Exploration Companion," she's an ideal addition as a buffer. When Himeko's "Verdict" state is active, her advancement ability becomes even more valuable. |
Saber (Destruction: Wind) Gilgamesh (Destruction: Electric) |
The Heroic Spirits of the Fate universe require partners who frequently use their ultimates. An external source of energy regeneration will be beneficial for their expensive ultimates, and the turn advancement will allow them to optimize their rotation. Whether they play together or separately, the singer will provide them with worthy support. |
Mortenax Blade (Netherness: Fire) |
These characters form a powerful synergy in almost any group, affecting enemy defenses and increasing damage taken. They also help each other build stacks by dealing damage: Blade gains more charges for his bonus attack, which in turn grants Mood to the heroine. |
Dan Heng: Liberator of the Wasteland (Save: Physical) Aventurine (Preservation: Imaginary) |
Some of the most effective sustainers: they provide shields and bonus attacks, which grant even more stacks of "Mood." At the same time, these heroes are capable of single-handedly keeping their allies alive and protecting them from incoming attacks. |
Huohuo (Abundance: Wind) |
The healer's main advantage is her ultimate, which restores energy to the entire team. Considering that Zaryanka: Brightpea needs her ultimate to advance the hyper-carry's play, this will be a valuable bonus for her. The heal will also help maintain Rage. |
Hyacine (Remembrance: Wind) |
The Priestess not only heals all allies but also increases HP, which scales her abilities. Additionally, she summons Iki, a creature that frequently deals damage, providing additional "Mood." |
Best team samples
In HSR, Robin, Yasnopea is most effective in teams with heroes who constantly make turns: builds with bonus attacks, high speed, action progress, and frequent ultimates. Her suitable teams include a limited selection of top damage dealers and supports—use these as a guide, using these as examples:
| Character 1 | Character 2 | Character 3 | Character 4 |
Ashveil Surf Feixiao |
Clearwater hyacinth |
M. Blade |
Hyacine Aventurine |
Aglaea |
Clearwater hyacinth |
Cyrene Sunday |
Huohuo |
Evernight |
Clearwater hyacinth |
Cyrene |
Hyacine |
new |
Clearwater hyacinth |
Welt Sunday |
Permansor Terrae |
Anaxa Phainon |
Clearwater hyacinth |
Cerydra |
Permansor Terrae |
Clearwater hyacinth |
Evernight |
Hyacine |
|
Saber |
Clearwater hyacinth |
Gilgamesh |
Huohuo |
Archer |
Clearwater hyacinth |
Rin |
Huohuo Sparkle |
Leveling
Everything you need to level up your Wind Elemental Robin:
How the skills work
During combat, the Galovian summons "Clear Sky Musicians" and accumulates "Mood" units. Using her abilities, she grants the following bonuses:
- Damage Boost - Technique; Enemies take more damage - Spirit of Memory talent.
- Advancing the turn and restoring the energy of the selected hero is a superpower.
- If the attack power of the ally being boosted by the ultimate is higher than the heroine's, their ATK is increased; if it's lower, their critical damage is increased. This buff is contained in the first "Trace."
Mood stacks are collected from allied attacks, healing, shields and individual actions of the heroine. When received 12 "Moods" spawns all three birds and creates a zone that allows squad members to ignore enemy defenses and deal even more damage.
Spirits are the main source of damage. Memory's robin's basic rotation is simple and mostly passive:
- At the start of the battle, the skill summons Bessie the bird. This also grants 6 units of "Mood," plus another 6 units can be gained from the technique.
- At 12 units, the character automatically creates a zone and enters the "Rage" state. While the zone is active, the Galovian cannot perform moves, and only birds attack with their skill.
- When ready, the super ability is used on the hyper-carry, and the duration of the zone is usually extended by attacks, heals, and shields from teammates.
Passive ability
Clear Sky Musicians gain a portion of Robin's health and speed. When an ally attacks or receives their first heal/shield this turn, the team gains a Mood.
When Bessie is on the battlefield and enough Mood has been accumulated, Drummy and Paddy are summoned one after the other. Once all the birds have appeared, crowd control effects are removed from them and Robin, the Frenzy state is activated, and a zone is created. Within this zone, allied attacks partially ignore enemy defenses—the effect is stronger depending on the amount of Mood.
During the "Rage," Yasnopea and her spirits are immune to control. Yasnopea herself cannot perform actions or take turns until the state ends.
Active skills
Using her active skills, the heroine supports her allies throughout battle. She not only strengthens her team but also directly influences the battle's tempo by advancing the action and regenerating energy, while her mechanics revolve around acquiring and spending "Mood."
The technique
At the start of the next battle, the turn is advanced, "Mood" is granted, and all allies' damage is increased for 2 turns. This ability is primarily used to quickly create a zone and summon each spirit.
Basic attack
- Source of damage: HP.
- Energy generation: 20.
A single attack that is rarely used in rotation.
Skill
- Skill type: call.
- Energy generation: 30.
Summons the first spirit of Bessie's memory. If creatures are already on the battlefield, their health is restored and they gain "Mood"—combined with a technique, the required amount of the effect is achieved.
Ultimate
- Skill type: support.
- Energy consumption: 140.
Increases the selected character's (except for yourself) action by 100% and restores their energy. This character also gains the "Special Guest" status: for each hit dealt by this ally, you gain 1 "Mood." Other units are no longer able to advance, and the effect lasts for 2 turns—the duration is reduced when the partner's action begins.
Memory Spirit Skills and Talents
Summoned creatures are designed to deal damage while the heroine is inactive and provide additional buffs to allies.
- Skill - An area-of-effect attack that depends on the HP of the Clear Sky Musicians.
- Talent 1 During the "Frenzy," the birds appear on the action track with a countdown timer, increasing their damage and that of Yasnopea. When their turn comes, they use a skill and then spend a portion of their current "Mood." The more "Mood" remains, the longer the spirits remain on the field. When the "Mood" runs out, the birds disappear and the "Frenzy" ends. While the creatures are on the field, all opponents take increased damage, with the bonus amount depending on the number of spirits.
- Talents 2 and 3 — After summoning "Musicians of the Clear Sky," the heroine's energy is restored and its effect is increased by 50%.
Skill leveling order
Super Ability > Talent > d/p Talent > d/p Skill > Skill > Basic Attack
The heroine's ultimate and talent are upgraded first, as they provide the team's main buffs: energy regeneration and defense ignorance. Creature talents will increase damage taken by enemies, and their skill is the main source of damage. The basic attack has virtually no impact on overall damage, so we don't recommend wasting resources on it.
Traces
The talent tree unlocks a significant buff aimed at increasing the primary damage dealer's attack power or critical damage. The heroine herself also receives useful bonuses: faster energy regeneration for more frequent use of her superpower as her ally advances, and increased critical chance simplifies stat balancing.
Eidolons
All character consts:
E1 и E2 — the best eidolons of Robin Yasnopea:
- The first constant allows you to inflict true damage on the most dense enemy, making the heroine more effective in the role of a secondary damage dealer - in particular, in "Forgotten Hall" и "Apocalyptic Shadow", where difficult bosses are encountered;
- The second constant increases the "Mood" limit and accelerates its accumulation. Additionally, it increases the penetration of all resistance types, which, when combined with other buffs, creates a powerful combination.
Is The Character Worth Pulling?

Robin: Clearpea is a strong and easy-to-use support. She doesn't have specific buffs for any specific hero type, but she synergizes particularly well with heroes who actively deal damage, heal, and shield. For example, she would fit perfectly in a meta lineup with Ashvale and Mortenax.
If you're looking to add a versatile support to your hero roster that also deals decent damage, the SP version of the Galovian is a great choice. However, there aren't many options among Memory weapons, so while she's a solid performer without any attachments, you might want to consider her Cone for added comfort.
Which is better: signature or E1
If we compare the signature light cone “Rise and Sing” and E1 separately, then the first eidolon has priority, as it allows for true damage to even the largest enemy, increasing the character's effectiveness against bosses. Reaching E1 also brings you closer to E2, the best constellation.
At the same time, the heroine is HP-dependent, which limits her weapon selection. "The Curtain of Memory Will Not Fall" is the only decent budget alternative, but it doesn't provide a health boost. Overall priority: E2 > E1 > signalHowever, if you don't have another "card" or want to simplify the assembly and rotation as much as possible, you can first get a signal.












































GUYS, I'M REALLY STUPID RIGHT NOW. What's the principle for choosing a character to be given the Special Guest status after gaining a Superpower?
I play in a squad of Kastoria, Darkness, SpZaryanka and Gallagher (due to the fact that Hyacin is missing) and every time for some reason Zaryanka's ult is used on Gallagher. I heard somewhere that she "supposedly" promotes the character with the most attack power, but even when I rebuilt Kastoria so that she has a little more attack than Gallagher, the ult still works on him.
I don't really understand the combat mechanics of xsr, so please don't hit me, you'd better pee on me...—
According to the principle of your choice. You hang it on whomever you want.
After 10 spins on a completely new account (level 4 mastery), she dropped from E1, and I'm wondering who to add next. On the account, she has Hoho, Iskra, Gilgamesh, and Gallagher (those are the most relevant ones right now). She's currently running Hoho, Iskra, and Gilgamesh, but I don't know if this is the right stack, since I hardly play XSR.
For now, Saber is the best option. Gilgamesh, Robin, and Hoho make a good pack, and dropping them isn't a problem, as the banner is always available. The other packs will essentially require you to build them from scratch, which means waiting for reruns and spending a lot of money on spins.
Thanks. How do you know it's permanently available? Isn't it temporary? It's a collaboration.
Update: after 30 spins, another copy dropped, now it's E2 :D. Does that mean it can be shoved into any more or less suitable pack? As I understand it, E2 has become the most versatile.
If I remember correctly, the Savior set doesn't stack. So, should I put this set on her in the memory command, since this set is obviously already on the dark side?
Builds up
Damn, is this really true? I spent so much time playing with a different set because of fake information... And I read about it not working on WhatsApp.
Mmm ...
The question arises, does it make sense to knock it out if I have full Memory, including Cyrene (e0c0)?
As if there would be more benefit in getting Eidolons on the characters I already have than in taking Zaryanka (considering that I have Tribbi e1 with Dances)...
Well, Zaryanka is pretty versatile. +It's often better than E0, Cyrene, and even Tribby E1. It can be used as a replacement for them or go in a third pack. But yeah, you can get by just fine without it.
In the Kastoria pack, it is quite mediocre, since it does little to contribute to the HP burning mechanics.
She's much more useful to Phaenon, Aglaya, and other players. Don't get hung up on the character's path.
Please tell me: which squad would be better if we consider without Eidolons?
=> Kastoria/Darkness/Robin/Hyacin
=> Kastoria/Darkness/Cyrene/Hyacin
They say that the robin is better than the e0 cyrene, and sometimes even the e2 cyrene in this pack
Kastoria/Temen/Kyrene/Hyacin are better.
Yasnopea is more like Cipher in mechanics, and still doesn't outshine Cyrene's buff on Kastoria and Darkness. Plus, her Fat and 3 Spirits are still significantly weaker in the HP Burn pack.
She's more suited to Aglaya, if we're talking about the path, or Phaenon, since she accumulates stacks well while he's in Kaoslana form, and then spits them out for decent damage.
And instead of Hyacinth, she plays just as well with Wasteland Liberator. She basically doesn't care whether she's healed, shielded, or if an ally has a primary ATK or CU stat.