
In Genshin impact Peacekeeper Chasca is an Anemo damage dealer who plays with other elements. Her gameplay focuses on absorbing allies' elements and converting them into bullets, which are considered charged attacks.
Since the heroine has to play through reactions with Pyro, Hydro, Electro and Cryo characters, she has quite a lot of options for promising teams. She is significantly different from most main-DDs of her element, since she hits with different elements, and not just pure Anemo damage, and special movement makes it easier to explore the world.
| Rating | S-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | November 20, 2024 (patch 5.2) |
| How to Get the Character | Character Event Banner |
| Element | Anemo |
| Weapon | Bow |
| Gender | Female |
| Affiliation | Tlalocan |
| Constellation | Vultur Gryphus |
| Home region | Natlan |
| Birthday | 10 December |
| Zodiac sign | Sagittarius |
| Age | 20-25 years old |
| Height | 170-175 cm |
| Special dish | Moment of Respite |
| Voice actors |
|
How to Get the Character
Rerun Chaski will take place in the first phase the patch 6.5, April 8 to April 28, 2026To get constellations for the heroine, you need to spend additional Primogems and knock out copies of it.
Follow the banner schedule, so as not to miss the rerun of your favorite characters.
Strengths and Weaknesses

Chaska is a flexible main DPS, perfect for players looking for a versatile damage dealer who can bypass various boss elemental restrictions. Thanks to her elemental "appropriation" mechanics, she has a wide variety of teammates and isn't locked into a single composition.
| Strengths | Weaknesses |
| Unique gameplayShe's one of the few characters in the game who can use multiple elements. This makes her a comfortable opponent against almost any enemy, as, for example, if a boss has high resistance to Electro, simply swapping your party for Pyro is enough. | Works comfortably only with Pyro, Hydro, Cryo and Electro. Shows herself best only in elemental teams and does not interact with Dendro, Geo and Anemo characters. She can be given Anemo support, but only when playing through normal attacks, since it does not enhance colored bullets, or at C1. In other cases, this does not make sense, since the damage of bullets that have changed their elements has much higher scaling than Anemo. |
| Convenient exploration of the world. Being a character from Natlan, she has a unique type of movement during the Nightsoul's Blessing. The heroine climbs on a revolver and with its help is able to fly to large areas that exceed the range of the Wanderer, who has a similar flight mechanic. | Bullet shots are not arrows. Because of this, onion amos и Slingshot, are useless for her, though they are considered to be pretty good options for all archers playing off charged shots. Also, Archer Ye Lan и Swordsman Xingqiu They don't work with long-press bullets, as they are considered loaded. |
| Easy to build.. Needs only ATK and crits, which are also easier to balance due to the crit.chance indicator in the heroine's basic characteristics. If she wears the Obsidian Codex set, then the value of this stat will be equal to 64.2%, which allows you to mostly disregard it in the sub-stats of artifacts. In addition, a goblet for ATK is recommended, which eliminates the need to look for a rare artifact with Anemo. | The bullets are random.They don't have a specific rotation for release. The girl has poor control over triggering reactions in groups with three elements. |
| Large selection of weaponsThere are plenty of powerful bows in the game, each with useful passives and useful stats. Use weapons with critical chance carefully to avoid over-specifying them at the expense of other stats. |
Best Chaska Builds in Genshin Impact

Chaska is the primary damage dealer, spending a significant amount of time on the field and dealing the bulk of her team's damage. Her stance lasts until she runs out of 80 Night Spirit or Phlogiston, so she should have time to make the biggest impact in a fight. Furthermore, due to her unique gameplay, her build should be tailored to her team composition, as otherwise, her numbers will drop significantly.
Recommended Stats
Chasca's build is highly dependent on her team, as she hits with the elements that her allies possess. Because of this, there are several options for which goblet to choose:
- ATK is the most versatile option and will provide maximum benefit in any squad, including those containing three different elements.
- Elemental goblet - The Peacekeeper can carry wield an Anemo, Pyro, Hydro, Cryo, or Electro goblet, depending on which bullets prevail in her girdle. Anemo is best suited for squads with normal attacks or groups with one or two elements where there is not enough chance for reliable painting. The remaining elements are a good option if the squad composition has an increased chance of getting bullets of a specific element. An example would be a team with two Pyro and one Hydro character.
- Elemental Mastery is a possible option, but less effective due to the complete chaos in triggering reactions. You can use it, for example, when playing through Vaporize or Melt.
The clock's main stat should be ATK. Since the heroine has a useful ult, energy recovery clock is also possible, but only until the maximum value of the specified characteristic is reached. As for crits, as with other damage dealers, you need to aim for a 1:2 ration. However, when wearing the Obsidian Codex , she already has 64.2% crit chance, which is why it is worth taking a Crit DMG circlet and looking for this stat in secondary characteristics.
| Artifact | Stats |
|
Main Stat: HP (fixed) |
Substats:
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Main Stat: ATK (fixed) |
Substats:
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Main Stat: ATK % |
Substats:
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Main Stat: attack power %, ATK or MS |
Substats:
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Main Stat: CRIT Rate or DMG |
Substats:
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Recommended values:
- ATK: 2000 and more.
- Energy recharge: you don't need to specially gain it, but 120-130% will allow you to ult more often without damaging other stats.
- Elemental Mastery: no more than 100-200.
- CRIT. Chance/Crit. damage: from 120% and more in a ratio of 1:2 with crit. chance. After receiving the cap K/Sh, K/U, you can search further to higher values.
Weapon Selection
Weapons should be chosen for crit. damage or attack power. Bows with crit. chance are also suitable, but keep in mind that when using the Obsidian Codex artifacts, she has a fairly high indicator of this stat even without a weapon. A bow can cause a significant imbalance in the Crit Rate/DMG stats, so such weapon options should be used with caution. In the bow's passives, it is recommended to look for an increase in total damage or charged strike damage.
| Name | Passive | Recommendation |
|
Astral Vulture's Crimson Plumage |
Increases attack power by 24%-48% for 12 sec after activating the Swirl reaction. If the party has 1/2 or more characters with other elements, the damage of the wielder's charged attacks increases by 20%-40%/48%-96%, and their ult damage by 10%-20%/24%-48%. | Chaska's signature weapon, which gives her a lot of Crit Rate and DMG, and also has a high base. For the passive to work fully, the party must have at least two allies of any element but Anemo. |
|
Aqua Simulacra |
Increases HP by 16%-32%. If the wielder has enemies nearby, their damage increases by 20%-40%. | A bow that will provide a lot of Crit DMG. The additional HP will increase the heroine's survivability, and the second part of the passive will work in any team due to its versatility and increase in all types of damage. |
|
The First Great Magic |
Increases charged attacks dmg by 16%-32%. For each hero with the same element as the wielder, grants 1 stack of Gimmick; for heroes with a different element, it gives 1 stack of Theatrics. If the wielder has 1/2/3 stacks of Gimmick, their attack power is increased by 16%/32%/48%-32%/64%/96%. For every 1/2/3 stacks of Theatrics, movement speed is increased by 4%/7%/10%-12%/15%/18%. | If you choose this weapon, the heroine will get Crit Damage, boosted charged attacks and a high base. The effect of the second part of the passive depends on the specific squad. This bow will be most effective in teams with Anemo Resonance, since in this case the peacekeeper will receive additional ATK. |
|
Hunter's Path |
Increases all elemental damage by 12%-24%. Hitting with a charged attack grants the Tireless Hunt effect, increasing the damage of hold attacks by 160%-320% of Elemental Mastery for 10 sec or 12 uses. | Not a bad option, but due to the crit chance it will only work if she doesn't wear The Obsidian Codex. Also, the girl is not biulding into elemental mastery, so the bow will be a good option, for example, when playing through Vaporize or Melt. |
Flower-Wreathed Feathers⭐⭐⭐⭐ Base ATK: 42-510 ATK: 9%-41.3% |
Reduces stamina cost for flying by 15 %. When performing an aimed shot, the damage of charged attacks is increased by 6%-12% every 0.5 sec. The effect stacks up to 6 times and disappears 10 sec. after exiting aiming mode. | A weapon that can be obtained from temporary weapon banners. Provides a lot of ATK. Since the charged hits during Nightsoul's Blessing put her into aimimg mode, she will be able to get all the stacks of the effect. |
Drooping artemisia⭐️⭐️⭐️⭐️ Base ATK: 42-510 CRIT Rate: 6%-27,6% |
For each character in the squad, except for the equipped one:
The above effects can be stacked up to 3 times. The effect is activated first when the elements match. |
In almost all squads, the warrior plays without a second Anemo character, so the total ATK bonus will be 36/45/56/63/72% depending on the awakening. |
|
Range Gauge |
When the wielder heals or receives healing, they gain a Unity's Symbol for 30 sec. The effect stacks up to 3 times. If the wielder uses an E or an ult, the Symbols are spent and the character gains the Struggle effect for 10 sec: attack power is increased by 3%-7% for each Symbol, and all elemental damage is increased by 7%-13%. | Another bow obtained with temporary wishes. Despite the low ATK, it significantly compensates for the stats with its passive. The weapon will only work if the girl can receive reliable healing every 15 seconds. |
|
Song of Stillness |
Receiving healing increases the wearer's damage by 16%-32%. | Crafted bow from Fontaine. One of the best epic options, as it is completely free to obtain, and the only condition for increasing damage is healing from allies. |
|
Scion of the Blazing Sun |
Charged attack hits trigger additional Sunfire Arrow every 10 seconds, dealing damage equal to 60%-120% of attack power and applying the effect of Heartsearer for 10 sec. The wearer's charged strikes deal 28%-56% more damage to enemies with the Heartsearer effect. | Even if the Peacekeeper is wearing the Obsidian Codex, her crit chance with this bow will be 82.6%, which is within the normal range. The bow also significantly increases the damage of charged hits. The only drawback of this weapon is that it is only available from the Battle Pass. |
|
Skyward Harp |
Increases critical damage by 20%-40%. After hitting once in 4-2 sec. there is a 60%-100% chance to deal 125% physical damage to an area. | Has a high base and gives Crit DMG, but also contains crit. chance for the main stat. Can be used to balance stats if necessary. |
|
Chain Breaker |
For each ally from Natlan or another element, the wearer's attack power is increased by 4.8%-9.6%. If there are 3 such members of the squad, then the carrier additionally receives 24-48 Elemental Mastery. | Crafted ATK bow from Natlan. Forces you to take Natlans into your squad or make a team of three different elements, which is not very profitable at C1+. |
If you're considering Amos or Rogatka, keep a few things in mind:
- Amos' Bow It offers a lot of ATK and a charged attack buff, but its passive skill won't work on the character, as bullets aren't arrows. Since this buff from Amos accounts for most of its usefulness, and the weapon won't be able to realize its full potential, it's weaker than its Epic counterparts. If you have no other choice, Amos can be used, but then replaced with another bow.
- Slingshot contradicts the heroine's abilities not only with its passive, which is also tied to arrows, but also with a large amount of critical chance in the main characteristic.
To select equipment for other characters, use weapons tier list.
Artifact Rating
Artifacts for Chasca should increase her overall damage and ATK. She can also be equipped with sets for charged attacks or crits.
| Name | Description | Recommendation |
Obsidian Codex⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2-Piece Bonus: While the character is under the Nightsould Blessing, their damage is increased by 15%. 4-Piece Bonus: When the wielder spends 1 Nightsoul point, their Critical Chance is increased by 40% for 6 sec. The effect occurs once per second. |
The best possible set of artifacts. The girl will be able to maintain the buff from both passives of the set dall the time in combat. In addition, the set will completely eliminate the need to look for crit. chance in artifacts. |
Marechaussee Hunter⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2-Piece Bonus: Increases the damage of normal and charged attacks by 15%. 4-Piece Bonus: If the wielder's health level changes, their critical chance is increased by 12% for 5 sec. The effect stacks up to 3 times. |
If the girl plays in the same team with Furina and any healer, she will be able to use the abilities of this set. It will not only increase her damage during Multitarget Fire, but also give 36% crit. chance. |
Wanderer's Troupe⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2-Piece Bonus: Increases elemental mastery by 80. 4-Piece Bonus: Increases the damage of charged attacks by 35% if the wearer is a Catalyst or Archer. |
A versatile set for heroes with Charged Up abilities. Elemental Mastery can be useful if she plays in Steam or Melt-based teams. |
Shimenawa's Reminiscence⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2-Piece Bonus: Increases ATK by 18%. 4-Piece Bonus: After activating an elemental skill, the wearer loses 15 energy and gains a 10% buff to normal, charged, and plunging attacks for 50 seconds. |
A strong AK set and increased damage from charged attacks. If you're building Chaska in Shimenawa, maximize your energy regeneration in your artifacts. |
| 2-Piece Bonus: Increases attack power by 18%. 2-Piece Bonus: Increases attack power by 18%. |
If you can't get any of the full sets of the artifacts presented above, as an alternative you can choose any mix of two ATK parts. | |
Obsidian Codex Marechaussee Hunter |
2-Piece Bonus: While the character is under the Nightsould Blessing, their damage is increased by 15%. 2-Piece Bonus: Increases the damage of normal and charged attacks by 15%. |
You can also pick up a 2+2 mix of the two strongest sets. This will increase her overall damage during NS Blessing, and also increase the damage dealt with charged attacks. |
Retracing Bolide⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2-Piece Bonus: Increases shield strength by 35%. 4-Piece Bonus: When protected by a shield, increases the damage of normal and charged ones by 40%. |
A strong set that requires a reliable shielder to be in the team, capable of maintaining her defense throughout her rotation. |
Martial Artist⭐⭐⭐ ⭐⭐⭐⭐ |
2-Piece Bonus: Increases the damage of normal and charged attacks by 15%. 4-Piece Bonus: Increases damage of normal and charged attacks by 25% for 8 sec after activating E. |
The best beginner set that will maximize your charged damage. |
Teams
In teams, the girl is the main damage dealer, almost completely dependent on her squad, since the work of the heroine's abilities depends on its composition. During the state of the Blessing of the Night Spirit, she releases projectiles, and several of them are painted in the elements of her allies. Otherwise, they do not change their element and remain Anemo.
Only Pyro, Hydro, Cryo, and Electro squad members can color their bullets. Since converted bullets have much higher damage scales than regular ones, there's practically no point in playing for Anemo damage or using a corresponding buffer (for example, Professor Faruzan).
Best Hero Combinations
Let's list the heroes that the Natlan Peacekeeper plays best with.
Secondary damage dealer
Secondary damage dealers that deal damage from the pockets:
| Character | Element | Weapon | The effect |
|---|---|---|---|
Mavuika | Pyro | Claymore | Mavuika can be used as a sub-DD due to the Pyro status from her E and the buff of the active character. |
Xiangling | Pyro | Polearm | A versatile sub-DD for high damage from off the field. Guoba's pepper can increase ATK. Gives one Pyro bullet. |
Dehya | Pyro | Claymore | Same role as Xiangling. Can also absorb some incoming damage, which is useful when lacking mobility. |
Pyro MC | Pyro | Sword | At C1, will further increase the heroine's damage, as she can enter the state of Nightsoul Blessing. |
Furina | Hydro | Sword | One of the best supports due to high buff and damage from the pocket. Allows you to wear the Marechaussee Hunter. |
Yae Miko | Electro | Catalyst | A pocket Electro damage dealer who deals damage with her totems. Needs personal time on the battlefield to press the ult and renew E-attack. |
Fischl | Electro | Bow | A versatile pocket sub-DD. Summons a raven that hits the target on its own, and at C6 releases additional hits triggered by reactions. |
Beidou | Electro | Claymore | With her ult, summons lightning, dealing Electro damage to nearby enemies. At C1, becomes a shielder, and at C6 can cut off resistances to her element. |
Ororon | Electro | Bow | Electro sub-DD that hits enemies while not on the battlefield. Has a useful ability ti restore energy to the active hero. |
Ganyu | Cryo | Bow | Despite being a main DD, she can play as a secondary damage dealer off her ult and skill. Her E distracts targets, which is useful when fighting a crowd of enemies. |
Rosaria | Cryo | Polearm | Creates an area of Cryo damage. Increases the crit chance of allies, although this boost may not be very useful for the Peacekeeper specifically. |
Kaeya | Cryo | Sword | A standard character able to satisfy the heroine's requirements. Paints a bullet in Cryo and shoots from the pocket. |
Shenhe | Cryo | Polearm | Can play with a C1-C2 heroine, creating Cryo Resonance and at least two Cryo bullets with the skill. Will give a Cryo buff and reduce enemy resistances to it. |
Supports
Support heroes that buff Chasca's team or provide shields and healing:
| Character | Element | Weapon | The effect |
|---|---|---|---|
Bennett | Pyro | Sword | One of the best supports for the girl, gives her an ATK boots. Grants her the Pyro element and provides reliable healing. |
Thoma | Pyro | Polearm | With him, the girl will receive the Pyro element and a shield. However, to stack the shield for greater reliability, it is worth adding normal attacks to her rotation. In addition, Thoma is useful at C6, this way he will strengthen the charges. |
Kokomi | Hydro | Catalyst | Inflicts strong status on enemies with her E and heals allies. Can wear Thrilling Tales of Dragon Slayers to increase ATK, but in this case she must enter the battlefield strictly before the archer. |
Sigewinne | Hydro | Bow | Another Hydro healer. Unlike Kokomi, she won't give much status, but will strengthen the pocket abilities of the sub-DD in the team, with whom the heroine mainly plays. |
Kuki | Electro | Sword | Convenient Electro applicator that attacks in area around itself. Heals the active character. |
Dori | Electro | Claymore | Despite her not very convenient skills, she can comfortably play with the Peacekeeper, since she is in aiming mode most of the time. Restores energy to the active character. |
Citlali | Cryo | Catalyst | Being a Natlan character, Citlali has good synergy with other heroes from the same region. She is worth adding into squads with Pyro and Hydro sub-dd. |
Layla | Cryo | Sword | A strong support character that combines the roles of a shielder and sub-DD. At C4, enhances charged attacks. |
Diona | Cryo | Bow | Both a shielder and healer. Can apply Cryo status. Also increases EM with constellations. |
Examples of strong teams
Below are some example teams made up of the listed characters. Based on the number of constellations on the archer, there are several options:
- Teams with three elements on C0;
- Detachments from two elements that are most powerful at C1, but can also be used in the absence of const.
Three Element Compositions for C0
Teams where 4, 5 and 6 bullets are consistently painted, and also with some chance 3.
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
Chasca | Furina | Bennett | Ororon Fischl Layla | A three-element squad for the C0 heroine, which can 100% paint four bullets and gain 3 stacks of Shining Shadowhunt Shell. Furina and Bennett additionally increase damage and ATK. The last slot can be used for either Electro sub-DD or a shielder. |
Chasca | Furina | Charlotte Diona | Dehya | An additional variation of the team with three different elements and Furina. Instead of Bennett from the previous team, a Cryo healer is added. Charlotte will deal personal damage, and Diona will increase EM with her C6. Dehya increases the team's survivability. |
Chasca | Furina | Xiangling Dehya Mavuika | Citlali | Although Citlali does not directly boost the girl, she significantly increases the damage of her sub-dd Pyro and Hydro elements through the cut of resistances. In general, it is not necessary to choose Hydro + Pyro sub-dd exactly, you can also choose Hydro + Hydro or Pyro + Pyro. |
Chasca | Mona | Kuki Dori | Xiangling Dehya Mavuika | A team triggering Hydro, Electro and Pyro reactions. Mona, in addition to the damage from the pocket, acts as a buffer with her Omen. If you choose from Electro healers, Cookie will give a better status infliction and comfortable healing, but Dori will help with energy accumulation. For the last slot, you can use Xiangling for damage, Dehya for survivability or Mavuika for her buff. |
Chasca | Rosaria Ganyu Layla | Kokomi | Xiangling Mavuika Pyro MC | Group by causing reactions such as Melt, Vaporize, and Frozen. Since the archer has low mobility during NS Blessing, she will not move out of Rosaria, Ganyu, or Layla's field. Kokomi can be given the Thrilling Tales of Dragon Slayers to increase ATK. Xiangling/Mavuika/Pyro Traveler hit from the pocket. |
Chasca | Xiangling | Barbara | Lisa Electro MC Kaeya | F2P team with Vaporize, Charged, Overloaded or Melt. Before switching to the archer, it is necessary to activate all the abilities of the sub-dd and Barbara, who can additionally be given the Thrilling Tales of Dragon Slayers. |
Dual Elemental Squads (priority for C1)
Such compositions often involve playing through Steam or Melt, since this combination is the most profitable, but if desired, you can use other combinations.
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
Chasca | Rosaria Ganyu | Bennett | Xiangling Dehya Mavuika | The combination of Pyro Resonance and Ice Ally will allow you to constantly perform the Melt reaction, while receiving an ATK bonus, which is extremely important for all party members. |
Chasca | Rosaria Ganyu | Bennett | Shenhe | The combination is similar to the previous one, but instead of fiery resonance there is Cryo, which additionally increases the critical chance by 15%, allowing you not to look for it in artifacts at all. Shen He is highly recommended, as it will give a noticeable bonus to ice shots. |
Chasca | Furina | Bennett | Xiangling Dehya Mavuika | Peacekeeper will be able to maintain the reaction of Par with the help of sub-dd. Furina is very important, as it provides a universal affix and has autonomous creatures on E-shka. |
Chasca | Shenhe | Kokomi | Rosaria Ganyu Kaeya | If desired, Chasca is able to play in a Frozen team, but such a group is almost useless against bosses. Since two bullets from the skill will be guaranteed to be painted in Cryo, Shenhe will increase this damage and reduce the resistance of enemies. Kokomi will give an additional Hydro status and heal. Any Cryo sub-dd will do for the last slot. |
Chasca | Furina | Sigewinne | Fischl Ororon Yae Miko | Combination with reaction Charged with Sidgvin, which, in addition to healing, will increase the numbers from E-sheki pocket damage dealers, for example, Furina and Electro heroes. As a sub-DD, you can put Fischl or Yae Miko, who hit noticeably, or Ororon, who can also carry energy pumping, wear a support set from Natlan «Scroll of the Hero of Cinder City» and trigger Nightsoul Burst. |
Chasca | Mona Furina | Kokomi Kuki | Fischl Ororon Beidou | Charged team, which, as in the previous case, works most comfortably with a C1 Chasca. Mona or Furina act as buffers. For a healer, you can put a Hydro or Electro hero, with Kokomi able to give additional ATK. Among Electro sub-dds, there is quite a large choice, so it is recommended to add the one who is levelled better. |
Chasca | Xiangling | Kaeya | Amber | Free team option via Melt. Xiang Li and Kaeya activate their ults and hit from the pocket. Ember can carry Instructor and is mainly needed for Resonance. |
Chasca | Odette Cryo Traveler | Furina | Water lily | Chaska's bullets alternate between elemental and Anemo-colored ones, allowing her to consistently inflict Dispersion. Odette or Cryo GG can convert this into a Star Reaction variant—not the heroine's most powerful command variation, but it will allow her to bypass the mechanics of Snowy's monsters. |
Stats
The main characteristic, the indicator of which increases as it develops, is CRIT RateAfter leveling up to the maximum level of 90, she will have 24.2 % This stat, excluding weapon and artifact stats. As you level up, your HP, ATK, and defense will also increase. Unlock level 95/100 using Wandering fortune Recommended if you actively play as the heroine.
Leveling
Below we will list the resources that need to be collected for leveling Chasca, as well as how many Mora and talent books will be needed to fully ascend her to level 90.
Ascension
To raise level the character to maximum, you need the following materials:
| Resource | Where to find it |
![]() Slivers, fragments, chunks and gemstones of Vayuda Turquoise. |
Extracted from world and weekly bosses. |
Juvenile Fang ×18Seasoned fang ×30 Tyrant's Fang ×36 |
Resource dropped after a battle with saurians of various types. |
A chilling look ×46 |
Material that can be obtained from fighting a boss Tenebrous Papilla. |
Withering Purpurbloom × 168 |
A curiosity from the region Ochkanatlan. |
|
Hero's Wit × 421 |
Prize for the arteries of the earth. |
Mora ×1 |
Issued during the completion of game activities. |
Talents
To upgrade your abilities you need to obtain resources:
| Resource | Where to find it |
Teachings of Conflict ×3Guide to Conflict ×21 Philosophies of Conflict ×38 |
Talent books from the dungeon Blazing Ruins. Available in Wednesday, Saturday и Sunday. |
Juvenile Fang ×6Seasoned fang ×21 Tyrant's Fang ×31 |
The material can be obtained after defeating various Saurians. |
Silky Feather x4 |
A jewel randomly dropped by the boss. The Knave. |
|
Crown of Insight × 1 |
An item for leveling talents up to 10. |
|
Mora ×1 |
Rewarded for various game content. |
Skills

Chasca is a main damage dealer or driver for strong sub-DDs in the squad. Unlike other Anemo heroes, she not only deals damage with her element and boosts others, but is also able to hit with other elements. Being a character from Natlan, with the help of her E-attack, the girl goes into the Nightsoul's Blessing state, during which she arms herself with a gun and loads several bullets.
They can be either Anemo or colored in the following allied elements:
- Pyro;
- Hydro;
- Cryo;
- Electro.
The heroine's ult works on a similar principle.
Basic (Active) Skills
We will tell you in detail about each skill, including its rollback and source, and also tell you in what order it is recommended to pump them to achieve maximum numbers from the character. After the abilities, we will additionally dwell on passive skills and constellations.
Phantom Feather Flurry
- Source of damage: ATK.
Normal attack: Fires up to four normal bow shots.
Charged Attack: A targeted shot that deals Anemo to a single target.
Plunging Attack: rapidly descends to the ground and hits an area upon landing.
Spirit Reins, Shadow Hunt
- Cooldown: 6.5 seconds
- Maximum Nightsoul Points: 80
- Source of damage: ATK.
After using the skill, hits Anemo and enters the Nightsoul Blessing (NS) state, during which:
- Summons the Soulsniper: Ritual Staff and mounts it, spending NS points. While on the Soulsniper, she gains increased movement speed, interrupt resistance, and the ability to fly in the air. Acceleration or altitude increases the amount of NS spent.
- A normal or charged attack in this state will activate Multitarget Fire.
Multitarget Fire:
- After Fast pressing it strikes targets in front of you with Anemo , counting as normal strike.
- After long pressing switches to aiming mode and marks enemies in front of you. Depending on the time of pressing, the heroine can charge up to 6 Shadowhunt Shells, which will be fired at enemies one by one. Shadowhunt Shells deal Anemo damage, which is considered charged damage. Depending on the elements of allies 4, 5 or 6 bullets are colored in Pyro, Hydro, Cryo or Electro elements and become Shadowhunt Shells.
If you hold E during Nightsoul's Blessing, she will perform a plunging attack and end the NS Blessing. If you release the skill, the plunging attack will not be performed and the heroine will remain in the air.
Soul Reaper's Fatal Round
- Cooldown: 15 seconds
- Enegry consumption: 60.
- Source of damage: ATK.
Creates a Galesplitting Soulseeker Shell and fires it, dealing Anemo damage in an area and creating 6 Soulseeker Shells. The Soulseeker Shells hit nearby enemies with Anemo. If there are Hydro, Cryo, Pyro, or Electro characters in the party, 2 of the Bullets change their element and become Radiant Soulseeker Shells, dealing damage of the corresponding element.
Passive Skills
| Talent | Effect |
| Mediation's True Meaning | When allies defeat enemies, Chasca restores 25 Phlogiston every 12 seconds. Effect only works in the open world. |
| Night Realm's Gift: Everburning Heart |
After spending all of her Nightsoul points, Chasca switches to Phlogiston. If Chasca is in Natlan, where Phlogiston mechanics are active, she can activate Nightsoul Transmission: when the active hero is in the air, you can switch to Chasca, who immediately enters the NS Blessing state and gains 32 NS points. Nightsoul Transmission can only be activated once every 10 seconds. |
| Bullet Trick | When charging Multitarget Fire with her E, if there are allies in the team who change the bullet element, the following effects appear (depending on the number of characters of different elements - Pyro, Hydro, Cryo or Electro):
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| Intent to Cover |
When an ally activates Nightsoul Burst, Chasca fires a Burning Shadowhunt Shot at a nearby enemy, dealing Anemo damage equal to 150% of the Shadowhunt Shell's damage. If there are Hydro, Cryo, Pyro, or Electro heroes on the team, Burning Shadowhunt Shot changes its element and deals damage to them equal to 150% of Shining Shadowhunt Shells' damage. Shining Shadowhunt Shells' damage is considered a charged attack. |
Talent Leveling Order
Elemental Skill (E) > Elemental Burst (Q) > Normal Attacks (optional)
Since the heroine's main damage is dealt with her E and ult, the main emphasis should be placed on these abilities.
- Elemental Skill puts you into the Nightsoul's Blessing state. Despite the fact that she uses normal or charged attacks during it, the scaling for them is registered in the skill, so it is recommended to level it to 10.
- Elemental Burst is the second source of damage after E, and works in a similar way to it. It has a fairly low cost, so it is worth not only leveling it, but also getting energy recovery to be able to activate the ultimate on cooldown.
- Normal attacks are not used in the main rotation, so it is not necessary to upgrade them.
Constellations
| Name | Effects |
| 1. Drum, restless roulette |
After activating the Spirit Link Reversal from the Bullet Trick passive, the second Shadowstalker Bullet will transform into Radiant Hunt Bullet and change element. The chance to activate Spiritual Link Reversal increases by 33.3%, up to a maximum of 100%. Night Spirit and Phlogiston consumption outside of combat during the ND Blessing state is reduced by 30%. |
| 2. Muzzle, incinerating smoke |
Upon entering the battlefield, Chaska gains 1 stack of Spirit of the Shining Shadow from her Bullet Trick passive. When Shining Hunt Bullets hit enemies, they deal AoE damage of the corresponding element equal to 400% of Chaska's attack power. The effect can occur once per Fire activation on multiple targets and is considered a charged attack. |
| 3. The reins, her sensitive control | Increases elemental skill level by 3. Max. level: 15. |
| 4. Sparks, sudden shot | Soul Reaper's Glittering Bullets restore 1.5 energy and deal area damage of the corresponding element equal to 400% of Chaska's attack power. The effect can occur once per ult. |
| 5. Hat brim, sand shadow silhouette | Increases the level of the ult by 3. Max. level: 15. |
| 6. Fight, glory of battle | Reduces Fire charge on multiple targets. Activating Spirit Link Reversal puts Chaska into a Doom Shot state:
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The best constellations of Chasca are С1, С2 и С6:
- The first constellation affects the passive ability Bullet Trick and allows you to color the second and third bullets with only two characters of different elements, while on C0 for a 100% chance you need 3 heroes of different elements. For example, if you have two Pyro and one Hydro hero in your team, the second and third bullet in the clip will be colored in one of these elements with a 100% chance.
- The second constellation grants a 15% buff to Shining Shadowhunt Shells just for being on the battlefield. Additionally, bullets that have changed their element can now hit an area, increasing their potential when fighting crowds of enemies.
- The sixth constellation reduces charging time and allows you to increase the number of hits released during one Nightsoul's Blessing, which has a positive effect on the heroine's damage. Among other things, the girl has a lot of initial crit. chance, so an additional 120% Crit DMG will be a nice bonus for better stat balancing.
How to play Chasca

She is quite an interesting hero, as this is the first time in the game that a character hits with both her own element and another's. Her gameplay is entirely dependent on the Nightsoul's Blessing state, in which she gains 80 NS and then remains on the battlefield until she spends them all. In this state, her playstyle can be of several types:
- Through charged shots in teams with different elements, where she colors the bullets.
- Through charged shots in teams with Anemo Resonance, in which some of the bullets are not painted.
Rotation
Skill Order: Use support and sub-DD skills for buffs and pocket damage > Elemental Skill (E) > Charged or normal strikes until the NS Blessing state ends > Elemental Burst (Q) on cooldown.
Let's look at rotation in a little more detail:
- The battle must be started by activating the abilities of supports and sub-dds. If all bullets are colored (Pyro, Hydro, Cryo or Electro), then do not forget to pre-distribute a bonus to it from an ally through the artifact set Scroll of the Hero of Cinder City, trigerring any reaction for the set wielder.
- Switch to the Peacekeeper and enter the Nightsoul's Blessing state with an E.
- After that, use the charged attack, select enemies and collect bullets, shooting them at enemies as they accumulate. If the girl plays through normal blows, then use them. Watch the level of NS points and phlogiston, since the duration of the ability depends on their level.
- Once the elemental burstt has built up, drop it to instantly deal huge damage. Since the ult takes a certain amount of time to work off, it is recommended to delay its activation until the end of the Blessing state, so as not to waste extra seconds that could be spent on an additional shot.
- Repeat the rotation as your support and E-skills cool down.
Is the Character Worth Pulling For?

Chasca is a legendary Anemo character with a unique type of gameplay. Her E-skill puts her into the Nightsoul Blessing state, during which she summons her weapon and uses various types of attacks. The bullets she fires with this ability change depending on the elements her allies possess. This turns the girl into an unusual damage dealer, fighting with several elements at once and causing various reactions on her own.
She significantly facilitates world travel, as she can fly for extended periods. Furthermore, she's easy to build due to her wide selection of suitable artifacts and weapons. However, she only performs well in teams with mixed elements, and constellations significantly enhance team building. Due to her unique characteristics, which significantly differentiate her from standard Anemo heroes, she's not suitable for players expecting gameplay similar to that of Wanderer or Xiao.
Which is better: signature or c1?
Since the girl has a strong signature and first constellation, the choice between them depends on the team:
- The first constellation allows you to add two characters of the same element into your squad, choosing from the pool of those the heroine works with (Pyro, Hydro, Cryo or Electro), since it increases the chance that an additional projectile appears. This will allow you not to lose damage in teams, for example, with Pyro Resonance.
- Chasca's signature weapon gives a lot of extra stats, including ATK and CRIT DMG. It also increases the damage of charged strikes and elemental bursts when there are two or more allies of different elements.
If you're aiming to play in teams with three different sub-DDs, the Signal should be your choice. If you're looking for resonance and a focus on one or two elements, the C1 is your best bet.
Trailer and story

Chasca is a renowned peacemaker who gained her popularity due to her rare ability to resolve various conflicts in the tribes of Natlan. However, despite such a title, the girl is forced to face her own internal conflicts every day. The girl has suffered from a rare disease since childhood, which is why she was abandoned in the forest alone. Only the Qucusaurus took care of her and raised her, but the influence of the Abyss changed the girl forever.
She was later taken away from the Saurians and adopted by Chuychu's parents. Having a home and a sister, the girl was able to become softer and later earned the title of Peacemaker. Being the ace of the Flower-Feather Clan, she rarely takes care of herself and risks her life, making Chuychu worry. The girl also has an ancient name, Vuka.
Her story is perfectly described in the following legendary storyline: Guns and Wings.
Her trailer "Love and Peace":









































































Is Chaschi favonius suitable?
Please tell me how much better is a squad with 1 hour and 2 pyros than a standard one?
Surprisingly, my Chaska dealt the most damage to the squad of Durin C1, Nicole, and Sitlali. Only Chaska has the signature here, Durin in dark form.
Help please!
Team: Chaska (with signal), Mavuika (with signal), Bennett (flew)
Sandr) and Sitlali (with the sign). Which artifacts should be installed on whom, so as not to
repeated? And what should the rotation be?
Or even somehow split it into two teams: one Chaska in
another Mavuika? Of the Natlans, there are also Ororon, Iansan, and Ifa.
Thank you if you can tell me
Sets: Chaska - obsidian, Mava - obsidian/scrolls, Sitlali - scrolls (if Mava is in obsidian)/instructor, Bennett - nobility.
If there is a need for a second squad, then for Mava you can use the squad Ororon, Iansan Chevreuz (on standards with C6 fours and the right rotation it gives more than 100k).
Thanks! And in the Mavuika variant, which artifacts are best for Ororon and Iansan?
And who, in this case, can replace Mavuika in the squad with Chaska?
Mavuiki has scrolls on Ororon, and an emblem or miteli on Iansan
Chaska plays with a huge number of buffers, whether with Furina or Durin
Thank you!
What I'm curious about is why the authors of the post don't mention that Chaska (despite the fact that she came out before Nod's End) can play perfectly through Lunar Charge (with Inefa and/or Columbine)
P.S. She can also play through the star guide (I checked in co-op)
So I think in future patches it will be possible to put Columbine, Odette and Yae Miko/Ororon on her and she will sparkle with new colors through many reactions (Freeze, Sound Conductor, Moon Charge and Sound Whirlwind)
Hello! Sukharozha will provide much more for Lunar Charge, even as a driver, in terms of overall squad damage. If you have both Lunar Heroes and Chaska on your account, it's better to split them into different squads—their team is strong largely due to the Columbine + Ineffa combo, which is currently the most powerful "wheelchair" in the game, and Chaska isn't that important. That's why we didn't mention this option in her build.