
В Genshin Impact The fox Yae Miko is capable of playing the role of a primary or secondary damage dealer with massive burst damage. Placing totems across the battlefield and being a burst damage dealer, she also confidently takes her place in revolver groups. Kitsune has simple gameplay and is good at inflicting elemental status on enemies, making her a reliable ally for reactions.
Due to her belonging to the Electro element, the heroine is usable in many squad compositions. Her constellations are considered to be among the most powerful and profitable for investment, but the girl holds up remarkably well in battles without them. She is flexible and versatile, and excellent equipment for her can be found among the readily available options.
| Rating | A-position in tier lists |
| Rarity | ⭐️⭐️⭐️⭐️⭐️ |
| Appeared in-game | February 16, 2022 (patch 2.7) |
| How to Get the Character | Heroine's Event Banner |
| Element | Electro⚡️ |
| Weapon | Catalyst: |
| Gender | Female |
| Affiliation |
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| Constellation | Divina Vulpes |
| Home region | Inazuma |
| Birthday | 27 June |
| Zodiac sign | Cancer |
| Age | 500+ years old |
| Height | 170-175 cm |
| Special dish | Fukuuchi Udon |
| Voice actors |
|
How to Get the Character
Reran Yae Miko is assigned to patch 6.7, available July 1 to August 11, 2026The exact phase of the Prayer of Light where the heroine will appear is still unknown.
To track new characters' releases and reruns, follow our banner schedule.
Strengths and Weaknesses

Priestess of the Great Temple Narukami is a flexible character, capable of playing both on the field and in the pocket. She has a strong connection to her composition and requires careful attention to her artifacts. Before building Yae Miko, it's important to familiarize yourself with her strengths and weaknesses.
| Strengths | Weaknesses |
| Hits out of bounds. The elemental skill hits enemies even when the character is not on the battlefield and has a fast recharge (4 sec.). | Expensive ult (90 units). To play comfortably, the fox needs another Electro in the team, which will act as a battery (energy source) or a weapon from the Favonia series. |
| Implementation in the Star Guide. With the addition of new reactions, Guji received a buff for her enhanced Superconductor. Her high attack density and large status pool make her a good fit for the best Harbinger Puppet squads. | Long animations. Compared to Princess Fischl, the girl takes significantly longer to set up her structures. In the center of the group, she may have problems due to her slow movements during normal attacks. |
| Reveals in Dendro reactions. Specifically, Exacerbation, Expansion, and Vegetation. In such commands, it can act as both a reactor (stopping the reaction) and an applicator (applying the status). | Controlling the number of Sakura. To get the most out of the ultimate, all totems must be active, which requires proper placement and distance between them. |
| Explosive damage from the ultimate. The super ability can be further strengthened if there are already 3 E-type totems on the battlefield. | Easily knocked down. The lack of interrupt resistance and increased stamina costs make positioning more important, which makes the gameplay somewhat more difficult. |
| Complex assembly. A good base ATK makes it a bit easier to dish out damage, but the requirements for MS, crits, and recovery make balancing Miko challenging. |
Best Yae Miko builds in Genshin Impact

The main purpose of the high priestess is dealing damageIt doesn't matter whether she's a hyper-carry, a sub-DD, or a burst hero in a revolver group—the focus should be on damage. The priority of certain stats is determined solely by the reactions Miko uses. For example, for Vegetation EM is more important than crits, and for Aggravate ATK и critical damage.
Yae Miko's build is determined by her team and the role she plays. It's also important to consider her expensive ultimate, which is best used for high damage output. Even with C1 or a battery, getting the cooldown to work without additional investment will be difficult.
Recommended Stats
Attack power is the priestess's primary stat, determining her damage output. Next in importance are critical hits, useful for high-damage heroes, elemental mastery, essential for her passive talent, and energy regeneration. Kitsune's item requirements vary depending on her team. Teams using Dendro Reactions and other basic elemental combinations can utilize the Electro damage trophy.
However, when playing through the Star Guide, the girl needs to replace the set fragment with an elemental damage multiplier with attack power or mastery. While in the Guiding Star Reach, Yae will be able to deal reaction damage, which is enhanced by increasing her primary stats.
| Artifact | Stats |
![]() Main Stat: HP (fixed) |
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![]() Main Stat: ATK (fixed) |
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![]() Main Stat: Attack Power % or Elemental Mastery |
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![]() Main Stat: bonus Electro damage % or attack power % |
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![]() Main Stat: CRIT Rate or DMG |
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Recommended values:
- ATK: 1500 and more.
- Elemental Mastery: 100-150 and more. In addition to increasing damage from reactions, EM affects the damage of the elemental skill.
- Crit Rate and Crit Damage: Ratio 1:2 (60 Rate and 120 DMG) or higher.
- Energy recharge: from 140-150% (with a second Electro character in the squad) and 170-200% (without a second Electro).
Weapon Selection
Choosing a catalyst, you need to decide on the selected build:
- For main damage dealers, you need books that provide crits, ATK, and damage boosts. In this case, a signature book is ideal— Kagura's Verity, although it is quite versatile and will suit any build.
- For sub-DD, equipment with energy, MS, and ATK restoration is suitable.
The most suitable weapons are presented below.
You can find all types of equipment and their positions in weapon tier list.
| Name | Description | Recommendation |
![]() ⭐️⭐️⭐️⭐️⭐️ Base stat: 46-608 CRIT DMG 14,4%-66,2% |
Using an elemental skill grants the wearer the Kagura Dance effect, which increases the damage of their elemental skill and the Star Guide reaction by 12-24%. The effect lasts for 24 seconds and can be stacked up to 3 times. At 3 levels of the effect, the character receives 12-24% bonus damage to all elements. |
Yae Miko's signature weapon enhances her elemental skill by stacking three times, creating perfect synergy with her totems. For this reason, the elemental damage bonus is also guaranteed, and there are no conditions to meet—simply use the skill while deploying all three Sakura. The girl's Signal received a buff under Star Conductor and is still the best weapon in any concept. |
![]() ⭐️⭐️⭐️⭐️⭐️ Base stat: 44-542 CRIT DMG 19,2%-88,4% |
Critical hit chance increases by 8-16%When the elemental skill is activated, the equipped character gains the Secret of Lies effect: Elemental Mastery increases by 80-160 for 12 sec. Whenever the equipped character deals damage to an enemy with Lunar-Bloom, they gain the Moon of Truth effect: Critical damage is increased by 24-48% for 4 sec. When Secret of Lies and Moon of Truth are active simultaneously, the effect of both effects is increased by 50%. | The first two buffs and the secondary stat make the weapon a worthy alternative, as it increases almost all the necessary stats. The third and fourth bonuses, related to Lunar budding, the priestess will not be able to receive. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 42-510 CRIT DMG: 12%-55,1% |
When switching to a character for 10 seconds. a random theme song plays. Can occur once every 30 seconds. Recitative: Increases attack power by 60 %~120 %; Aria: Increases elemental damage by 48 % 96 %; Interlude: Increases Elemental Mastery by 240 480. | Considered a very powerful catalyst for any hyper-carry. While the buffs are random, depending on your playstyle, all of its effects will be useful in one way or another. |
⭐️⭐️⭐️⭐️⭐️ Base stat: 44-542 Elemental Mastery 58-265 |
These effects can stack up to 3 times. In addition, the EM of all heroes nearby (except for the character equipped with a catalyst) is increased by +40 points. If other party members also have this weapon, the effect stacks. |
The best reaction catalyst in the game for the sub-DD role. It provides a huge boost to MS while also increasing elemental damage. Furthermore, it buffs allies' MS permanently and without any requirements, increasing the overall damage of the entire squad. |
![]() ⭐️⭐️⭐️⭐️⭐️ Base stat: 48-674 ATK: 7,2%-33,1% |
Gives a bonus elemental damage 12 % 24 %. Once every 30 sec. has a 50% chance on a normal attack to summon clouds that attack nearby enemies, dealing 160-320% attacks. | Since the heroine can't use buffs for a long time due to the lack of a snapshot mechanic, a large amount of ATK is extremely valuable. With or without a second passive, it is usually a top-2 weapon. |
![]() ⭐️⭐️⭐️⭐️⭐️ Base stat: 46-608 CRIT Rate: 7,2%-33,1% |
Increases movement speed by 10%. While the character is on the field every 4 seconds. increases the elemental damage bonus by 8% 16 % (max. 4 stacks). Levels are reset if the character leaves the battlefield. | Even if the catalyst is used to deal damage, it is almost impossible to stack it all since Guuji is not on the battlefield for that long anyway. Despite this, Prayer is a great option since 2 levels are enough. |
![]() ⭐⭐⭐⭐ Base stat: 42-454 CRIT Rate: 8%-36.8% |
If the wearer is not on the battlefield for more than 5 seconds, their Max HP is increased by 32-64%, and elemental mastery by 40-80 After the character enters combat, the effect lasts for 10 seconds, after which it disappears. | Equipment from the battle pass It has a high bonus to K/Sh and a nice bonus for MS. The extra health will be useful in difficult content and will cover the lack of HP for the magic item wearer. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 44-565 ATK: 6-27,6% |
Using an elemental skill increases energy recovery by 24%-48% for 10 sec. | A free catalyst from the version 2.5 event. It provides bonuses to energy and ATK recovery, and has virtually no requirements. Kitsune uses E quite frequently, and the cooldown is only 4 seconds, so the VE bonus will be stable. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 44-565 ATK: 6%-27,6% |
Activating an elemental skill increases the damage bonus of all elements by 8-16% for 15 sec. and imposes Bond of Life equal to 24% of max HP. The effect can occur once every 10 seconds. When Bond of Life is removed, bonus damage with all elements increases by 2-4% for every 1000 Bond of Life HP. Elemental damage bonus gained this way cannot exceed 12-24%. | Suitable for the driver role when the fox spends a lot of time on the field. The only requirement is to have a healer in the squad, since the catalyst consumes health. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 42-510 Crit Chance: 6%-27,6% |
If the hero hits the enemy with a charged or normal attack, the damage of the ultimate and elemental skill is increased by 20%-40% within 6 seconds. Hits by an elemental burst and E, on the contrary, increase the damage from normal attacks by the same values for 6 seconds. | Another strong 4-star weapon. In the case of main-DD roles it becomes much more valuable, since both parts of the passive effect almost always remain active, increasing all damage done. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 42-510 CRIT DMG: 12%-55,1% |
When killing enemies, increases attack power by 12 % 24 % up to a maximum of 3 stacks. The effect lasts 30 seconds. | At R5 and with three stacks, it becomes a very powerful weapon, capable of competing with many 5-star books. The only problem is the passive—it's not always possible to utilize it, especially in Grim Onslaught. |
In some cases, you might want to consider less suitable options that provide critical hits, a boost to your primary stat, or a buff for allies. If your heroine is teamed with a damage dealer who requires high HP, you can give her the Codex of Favonius, but this will significantly impact her personal damage output.
| 5⭐catalysts | |||
![]() ⭐️⭐️⭐️⭐️⭐️ |
![]() ⭐⭐⭐⭐⭐ |
![]() Nocturne's Curtain Call |
![]() Cashflow Supervision |
| F2P options | |||
![]() ⭐️⭐️⭐️⭐️ |
![]() ⭐️⭐️⭐️⭐️ |
![]() ⭐️⭐️⭐️⭐️ |
![]() ⭐️⭐️⭐️⭐️ |
Suitable Artifacts
When choosing artifacts for Yae Miko, it is worth starting not so much from her role, but from the reactions through which she plays.
| Name | Effects | Recommendation |
![]() ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 Piece: +18% to ATK. 4 Piece: The Superconductor's reaction damage is increased by 80%, and the Star Conductor's by 40%. When the owner hits an enemy with the Superconductor or Star Conductor status, the critical chance of this attack is increased by 16%. |
This set is only worth giving to Kitsune if she's playing in a Star Reaction-based team. It will provide a nice boost to useful stats and buff Star Conductor. With this set, it's best to forego the Electro damage trophy and give her one MS item. |
![]() ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 Piece: +80 units to MS. 4 Piece: After triggering an elemental reaction, the character receives a buff for 8 seconds. For each hero of their element in the squad, they get 14% attack power, and for each character of a different element - +50 elemental mastery. The effect works no more than once every 1 seconds and can appear even if the wielder of the set is not on the battlefield. |
In a team that relies on Dendro Reactions, especially Vegetation, this set is the best choice. Because it scales damage with MS, and the fox can easily trigger reactions even off the battlefield. In groups that rely on Star Conductor, this is a top-two option. |
![]() ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 Piece: +18% to ATK. 4 Piece: For 6 seconds, after hitting an enemy with a normal attack, a charged attack, an elemental skill, or an elemental burst, the Blessing of Pastoral Winds effect is activated: attack power is increased by 25%. If the wearer has already completed the Witch's lessons, Blessing of Pastoral Winds is upgraded to Resolve of Pastoral Winds: the critical hit chance of the equipped hero who has completed the trial is additionally increased by 20%. The effect is triggered even if the wearer is not on the battlefield. |
Priestess of the Great Temple Narukami isn't a witch character, but she can activate and continuously maintain the first part of her ATK passive. This set is very useful against special reaction damage and can temporarily replace more effective gear options. |
![]() ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 Piece: +15% to Electro. 4 Piece: Increases the damage of Overload, Charged, Superconductor, and Vegetation by 40%. Damage of Exacerbation, Lunar Charge, and Star Conductor is increased by 20%. Activating these reactions or the Stimulation reaction reduces the cooldown of the elemental skill by 1 second. Can occur once every 0,8 seconds. |
A universal set for any Electro hero. Provides a permanent elemental damage bonus and enhances all reactions involving electricity. At the same time, the interaction between the elements activates an effect that reduces the skill cooldown. |
![]() ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 Piece: +20% to E-shki damage. 4 Piece: Increases elemental skill damage by 25%. In addition, when the character is not on the battlefield, the damage of the elemental skill is additionally increased by 25%. After 2 sec. after entering the battle, the effect disappears. |
A powerful set for a pocket damage dealer, buffing damage with skill. All buffs can only be obtained from the pocket, so it's not recommended for a driver. Not suitable for playing with Harbinger Sandrone. |
![]() ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 Piece: +80 units to MS. 4 Piece: Increases the damage of Budding, Vegetation, and Blossom for the character equipped with this set by 40%, and the damage of Lunar Charge by 10%. Additionally, after the wearer activates Budding, Vegetation, Blossom, and Lunar Budding reactions, this effect is increased by 25%. This effect lasts for 10 seconds, stacks up to 4 times, can occur once every 1 second, and activates even if the wearer is not on the battlefield. |
A strong, but specific set at the same time. Increases damage from projectiles in the Hyperbloom build, but is aimed exclusively at this reaction. This means that you will have to focus on EM or have two full sets, changing them for different situations. The heroine can play through Hyperbloom, but does not exclude other builds, while the set makes her narrowly focused. |
![]() /Gladiator’s Finale (Shimenawa's Reminiscence etc.) ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 Piece: + 15% to Electro 2 Piece: +80 to Elemental mastery 2 Piece: + 18% to ATK |
A versatile combo that can be used early on. If you're playing with Star Conduit, it's best to avoid fragments that increase electrical damage. |
Teams
The High Priestess is a fairly flexible character that can be combined with almost all elements and heroes. At the same time, she can be both a partial support and a main damage dealer.
Characters with the best synergy
When creating teams for Yae Miko, you can use the following characters:
| Character | Element | Weapon | Effects |
|---|---|---|---|
Sandrone | Cryo | Claymore | Cryo main damage dealer from Star Conductor. Kitsune, thanks to her totems, will provide a stable Electro status effect to trigger reactions, and can also buff C1. |
Raiden | Electro | Polearm | Will restore energy and increase the damage of the ult. In addition, the priestess herself has an expensive elemental burst, which combines well with the mechanics of Raiden. |
Nahida | Dendro | Catalyst: | Distributes a large amount of "strong" Dendro status for 25 seconds. Can increase Elemental Mastery up to 200 points. |
Xingqiu | Hydro | One-handed sword | Great as a secondary damage dealer if Guji is in the primary position. Deals decent damage, provides interrupt resistance, and heals a bit. |
Yelan | Hydro | Bow | Provides a significant amount of Hydro status and increases the damage of all melee attacks for the active hero. A good ally for Vegetation-based squads, but less useful in Lunar Charge. |
Furina | Hydro | One-handed sword | Suitable for Yae Miko in any role. Furina's ultimate buff also works on inactive characters, so the kitsune will always benefit from teamwork. |
Damage dealers and sub-dd
Heroes that deal damage on the field or from the "pocket"
Supports
Buffers, shielders and healers.
Samples of powerful teams
Examples of squads based on the above heroes:
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
Sandrone | Yae Miko | Escoffier | Qiqi Diona Iansan | A group from the Star Guide. The most powerful combination. — with Qiqi, but if the zombie girl is not on the account, Diona or Iansan will do. |
Sandrone | Yae Miko | Bay Dou (С6) | Qiqi Escoffier | Another Superconductor-powered composition with two resonances. A second Electro character will reduce energy requirements and provide more status for Puppet. In this setup, Miko will benefit from Gilded Dreams buffs, but the new Star Conductor set is a better choice. |
Yae Miko | Columbina | Sucrose | Ineffa | A team with Lunar Charge contains two strong heroes that will allow Kitsune to surpass the damage bar of modern content. She can be a driver on the field or a sub-DD under Soubrette. In this scenario, it's best to take the attack power cup. |
Yae Miko | Xingqiu Yelan | Kazuha Sucrose Jahoda | Ineffa | A variation through a strengthened Charged. Here, Gudzi clearly plays the driver position and spends more time on the field, so she can be offered a set Night of the Sky's Unveiling as equipment. However, he'll perform better with two Nod-Edders. |
Alhaitham | Yae Miko | Nahida Dendro MC | Shinobu | Squad through Spread, where Alhaitham is the main DD. Nahida and the fox use their skills on cooldown. Shinobu heals if necessary, deals additional Electro damage with the ult. |
Yae Miko | Nahida | Raiden Dori | Xingqiu Yelan | Guuji gets a huge buff from Nahida, dealing increased Electro damage from Aggravate. Raiden is a secondary DD, Electro Resonance and Battery. Can be replaced with Dori - less DPS, but more healing. Xingqiu / Yelan give Hydro status to create Dendro Cores, deals additional damage. Can be replaced with Kokomi for healing if you use Raiden. |
Arlecchino Klee Lyney | Yae Miko | Venti Prune Sucrose | Nicole | An Overload team with bonuses from Secret Rite. Kitsune inflicts a status effect while off-target and receives buffs from the sorceress. This group will have enough ATK thanks to Resonance and the Angel's bonuses, so Yae can be given more MS. This is especially useful if she's covering Reactions. |
Mavuika | Ororon | Yae Miko | Chevreuse | A squad with Pyro and Electro Resonances via Overloaded. Chevreuse can generally be replaced with Xilonen, but removing Ororon without Xilonen is highly discouraged, as Mavuika will have problems activating the ult. |
Neuvillette | Yae Miko | Kazuha Sucrose | Baizhu Yaoyao | A squad from the reaction of Charged and Hyperbloom, which fully utilizes the passive ability of Neuvillette, allowing him to gain all stacks. Yae Miko hits from outside the field, Dendro healer covers Neuvillette and protects other allies, Anemo support Swirls the elements, reducing resistances and increasing damage. |
Tighnari | Yae Miko | Fischl | Zhongli | Tighnari is the core of the group, inflicting Dendro status on enemies and being on the battlefield most of the time. The Kitsune inflicts Electro status to trigger Spread or Aggravate reactions. Fischl helps Yae Miko with energy particles and deals additional DPS. Zhongli protects the party and debuffs enemies. |
Mizuki | Yae Miko | Fischl Ororon | Furina | Hydro-Electro team, consisting of three sub-DDs and one driver, who also occupies the position of healer. Due to the Anemo healer in the main role, the team is protected and buffed by Furina's fanfares, and most of the damage comes from a mixture of Charged and Swirl reactions. |
Extra Stats For Leveling
During pumping it increases crit chanceAt maximum level, the fox will have a K/S ratio of 24.2%. Health also increases with this increase. ATK и defenseFor sub-DD it is advisable to get to level 90, but develop the girl further at the expense of wandering luck not necessary.

Leveling
Let's take a closer look at what's needed for leveling, including the materials and components that are used in the process of leveling up talents and ascending the character.
Ascension
To level up to the maximum level, you will need the following materials and components:
| Resource | Where to find it |
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Can be obtained from world bosses: Electro Hypostasis, Thunder Manifestation, Bathysmal Vishap Herd, Electro Regisvine и Primo Geovishap. Alternative way: converting other stones on the workbench with Dust of Azoth. |
![]() Garda Kageuchi ×30 Famed Handguard ×36 |
Material for killing enemies in Inazuma: Kairagi и Nobushi. |
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Drops for defeating a world boss Bathysmal Vishap Herd in Enkanomiya. |
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A curiosity of the Electro region that grows in marine areas or on islands. |
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Quests, a shop in the Teapot of Serenity, events, and chests. |
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All gaming activities |
Talents
To develop one Kitsune ability to the maximum level, you need:
| Resource | Where to find it |
![]() Instructions about the "Light" ×21 Philosophy of "Light" ×38 |
Talent books from the Mastery Dungeon Violet Court, available on Wednesdays, Saturdays and Sundays. |
![]() Garda Kageuchi ×22 Famed Handguard ×31 |
Fall after defeating Kairagi и Nobushi. |
![]() |
Material from the weekly boss Magatsu Mitake Narukami no Mikoto. |
![]() |
A rare item for leveling up talents to level 10. Obtainable through version events and the Seal Offering system. |
![]() |
Research, events, quests, souvenir shops and arteries of the earth. |
Skills

Yae Miko has a catalyst, so by definition she doesn't have much variability in elements, and all of her active skills, without exception, hit with Electro. While normal attacks are interesting only because of their high base stats, the elemental skill and elemental burst deal high damage to enemies.
In this section, we will explore in detail how skills work and in what order it is better to level them. In addition, all constellations will be considered, and a list of consts that are most profitable and optimal for obtaining in terms of increasing efficiency will be presented.
Basic (Active) Skills
Spiritfox Sin-Eater (Normal/Charged/Plunging Attack)

- Attack types: normal, charged, falling attack.
- Source of damage: ATK
Normal attack: up to three consecutive hits.
Charged Attack: Strikes in a straight line in front of itself, dealing damage in a small area.
Plunging Attack: It flies down rapidly, hitting all enemies in its path and dealing area-of-effect Electro damage at the landing point.
Yakan Evocation: Sesshou Sakura (Elemental Skill)

- Source of damage: ATK.
- Cooldown: 4 seconds
- Duration: 14 seconds
Quickly moves a short distance, leaving behind a Sakura branch (up to 3 pieces):
- Totems deal Electro damage to nearby enemies;
- Each additional structure on the battlefield increases the numbers of all Sakuras.
If a branch is placed too close to an existing one, the latter will collapse.
An excellent skill for movement and constant attacks on enemies, all in one. It's enhanced by constellations and has direct synergy with her ultimate. This skill alone makes her a capable sub-DD.
Great Secret Art: Tenko Kenshin (elemental burst)

- Source of damage: ATK.
- Cooldown: 22 seconds
- Enegry consumption: 90
When activated, it destroys all Sakura branches and deals massive Electro damage in an area. Each structure destroyed in this way grants one Lightning to the Celestial Kitsune.
Passive Skills
Passives unlock automatically as you level up.
Meditations of a Yako
Has a 25% chance to get XNUMX regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.
The Shrine's Sacred Shade
When using Great Secret Art: Tenko Kenshin, each Sakura Sessho resets the cooldown of one Yakan Curse: Sakura Sessho.
If there are at least 3 Sakura Sessho nearby at the same time, when Yakan Curse: Sakura Sessho is activated, Yae Miko will additionally summon one Lightning Strike that deals Electro damage equal to 40% of her Attack Power.
Radiance - Star Guide: The above Lightning Strike now deals Electro damage once, which is considered Star Conductor's reaction damage, equal to 50% of Yae Miko's Attack Power.
Enlightened Blessing
Each point of the heroine's Elemental Mastery increases the damage of Sakura branches by 0,15%.
Sanctuary Announcement
Sakura Sessho's duration is increased by 10 seconds. When nearby party members trigger Superconductor or Star Conductor reactions, Sakura Sessho's next Lightning Strike is enhanced: its damage is increased by 80% of Yae Miko's attack power. This effect cannot occur more than once every 2,5 seconds.
Radiance - Star Guide: After the aforementioned enhanced lightning strike hits an enemy, it deals an additional one-time Electro damage equal to 200% of Yae Miko's attack power. This damage is considered Star Conductor's reaction damage.
Additionally, while in the Guiding Star Limit, Yae Miko enters the state of Radiance - Star Guide.
Talent Leveling Order
Elemental Skill (E) = Elemental Burst (Q) > Normal Attacks (1-6 lvl for support dd, 8-9 lvl for main damage dealer).
The main numbers come from the E and ultimate. Fox uses punches only in some builds, although they don't significantly increase damage due to the long animation.
Constellations
| Name | The effect |
| 1. Yakan Offering |
Each time Heavenly Kitsune's Lightning Strike is activated by Greater Secret Art: Tenko Kenshin, Yae Miko recovers 8 Elemental Energy. After Yae Miko activates the reactions Superconduct or Star Guide, or deals Star Conductor reaction damage, nearby squad members receive a 50% bonus to Electro damage and Star Conductor reaction damage for 10 seconds. Reactivating this ability refreshes the duration. |
| 2. Fox's Mooncall | Sakura Sessho is created at level 2. The maximum level has been increased to 4, and her attack range has been increased by 60%. Additionally, when Sakura Sessho are present on the battlefield, Yae Miko and your party's active character's Elemental Mastery is increased by 60/90/120/200 depending on their level. |
| 3. The Seven Glamours | Increases elemental skill level by 3. Max. Lvl: 15 |
| 4. Sakura Channeling | Hitting an enemy with Sakura Sessho's Lightning Strike grants all nearby party members a 20% bonus to Electro damage for 5 seconds, and Yae Miko restores 8 Energy. This Energy restoration effect can occur once every 5 seconds. Additionally, Yae Miko's Elemental Explosion damage is increased by 100%. |
| 5. Mischievous Teasing | Max. Lvl: 15 |
| 6. Forbidden Art: Daisesshou | Sakura Sessho's attacks ignore 60% of the enemy's defense. Star Guide Yae Miko's critical damage from her reactions is increased by 200%. |
Yae Miko's Best Constellations are C1, C2 and С6:
- Trait first constellation: almost completely solves the problem with the expensive ultimate, since it allows you to restore 8 energy immediately after its activation with each hit of Sakura.
- Trait second constellation: enhances the elemental skill by the fact that totems are created immediately of the 2nd level and the total number of lvls increases to 4. Sakura's damage radius also increases.
- Trait sixth constellation: Significantly increases the priestess' damage, since her E now ignores 60% of enemy targets' defense.
How to play Yae Miko

Let's see in what order Yae Miko's abilities are used:
- The elemental skill hits periodically after activation, so first of all place all the sakura branches at once in the place where the battle is going to happen. The skill has a low cooldown and a built-in dash, which allows it to be partially used instead of dodging and save energy.
- The ult must be activated when all 3 Sakura are on the battlefield, as it is quite expensive, and its power depends heavily on each branch. After the elemental burst, immediately replace the totems so as not to lose damage.
It is best to place totems at approximately equal distances from each other - the most convenient form is a triangle, so that they are all active and deal maximum damage.
Rotation
Guuji feels great playing through Dendro reactions Stimulation (Aggravation, Overgrowth) and Vegetation. In these builds, she can maximize both her own damage and that of her entire squad.
Quicken
In the Electro+Dendro team, rotation depends on her role:
- For a sub-dd: place totems and switch to Dendro to trigger Spread.
- For a main DD - first we apply Dendro status, and then switch to Yae, use the elemental skill and hit with basic attacks over Aggravate, dealing increased Electro damage.

Hyperbloom
For Hyperbloom, the principle is the same: as soon as the blooms appear from the interaction of Dendro and Hydro, we hit them with Electro skills or regular attacks. After that, the cores will turn into homing projectiles at nearby enemies. In this case, the damage depends solely on EM, because it is a 2nd order reaction.

Is The Character Worth Pulling?

Yae Miko is an Electro-based hero capable of dealing both damage over time and massive burst damage in Genshin Impact. Her skills are fairly straightforward and easy to use, making her a suitable hero for beginners. At the same time, her high damage potential makes her a desirable choice for experienced players reaching the late game. She performs best when paired with Dendro, though she also has high damage output of her own.
After the release of the Harbinger Sandrone and the addition of Star Reactions, she became increasingly sought after in Star Guide teams. Frequent attacks, coupled with buffs for the new mechanics, gave the heroine a new development path. Currently, the priestess of the Temple of Science is one of the best allies for the Puppet and meets her status needs, but with the release of Snow characters, this situation may change.
What to choose: C1 or signal?
In the current situation, it's only worth taking the first constituency if you're aiming for the second. Thanks The long road to perfection You can get one constellation for free per fox, so it's not worth spending money on it without the ability to get the next star.
Meanwhile, Yae Miko's signature weapon received an additional buff for Star Conductor and remains a viable option for characters who rely on skill damage. If you have other top-3 legendary options on your account, you can target C1 with the potential to earn C2 during the ongoing event.
Character history and lore

Yae Miko is a cunning youkai who belongs to the Hakushin Kitsune. A long-lived creature, she lived through a time when winged tengu ruled the skies, the world was full of oni, and her own kind wandered among ordinary people. Five hundred years later, no one is left of the company, and the elegant fox's main job is as the high priestess of the Great Narukami Temple.
The girl is also the editor-in-chief of the Yae Publishing House, which produces light novels, and the familiar of the Electro Archon. First of all, Guuji values fun: being at ceremonies, Miko is constantly forced to sit inside the shrine, which is a complete nightmare for her, so she began to resort to some tricks so as not to miss the real celebration with colorful fireworks.
































Cryo
Claymore
Electro
Polearm
Nahida
Dendro
Catalyst:
Hydro
One-handed sword
Yelan
Bow
Hydro























Yae Miko
Escoffier
Diona
Iansan
Yae Miko
Kazuha
Jahoda
Alhaitham
Dendro MC
Shinobu
Dori
Klee
Lyney
Venti
Prune
Mavuika
Ororon
Chevreuse
Zhongli
Mizuki








I have a C2 with a signal, it hits for 20k with a totem in solo mode, knock it out, you won't regret it
80/270, 2000 atk, 320 ms, if anyone's interested
It's still a hyped character, but it doesn't reach S+, according to the lion's share of voters, while S is easily
Is it worth giving a signal to Yae? Or is it better to give it a 4-star rating?
It's better to put on the song of the wanderer
I'm having trouble choosing a weapon for her in a squad with Sandrone. I only have one 5-star weapon: Prayer to the Holy Winds, but her passive is useless. The Widsith is an available option, but it only works through rotation. Are there any better options among the 4-star catalysts for the ZP reaction buff?
It's a shame you don't update the information when new mechanics are released. Yae's build in Star Conductor is changing. And not just Yae's. And you haven't updated the Sabbath.
The build is currently being updated. There's been a lot of other work since the patch was released, and we only just got around to the older builds today.
For the sub, which set is better, Emblem or Golden Troupe?
Emblem - if you have enough recovery and want to kill everyone with your ult.
Troupe - when you don't want to bother with the ult and can just enjoy the skill.
If you have any of the sets, it's easier, but if you're playing with Star Conductor, I'd recommend the Troupe, which is what I'm building myself. If you're using Vegetation, check the guide; the Flower of Paradise Lost set is definitely a good choice for MC alone.
All I can advise for now is…
Thank you!
Guidemakers say the Sandron team is better off with a set of disappointment frozen in the shadows.